Walkthrough Menu
- General Tips
- Chapter 1: Fear for Sale Office
- Chapter 2: Hospital Ward
- Chapter 3: Study
- Chapter 4: Abandoned Store
- Chapter 5: Abandoned Chapel
General Tips
- This is the official guide for Fear for Sale: Tiny Terrors.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
- In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.
Chapter 1: Fear for Sale Office
- Move items; select phone (A).
- Select when circles are the same (B).
- Select 2x; earn PHONE (C).
- Read newspaper; take GLASS SCRAPER (D).
- Go forward (E).
- Check James; use PHONE (F).
- Play HOP; earn TAPE (G).
- Move calendar; take map, FLASHLIGHT WITHOUT BATTERIES, and PAINT THINNER (H).
- Read notes; use TAPE; select 2nd floor (I).
- Walk down.
- Use PAINT THINNER and GLASS SCRAPER; play HOP. Press (J).
- Read magazine; take PAGE WITH BIRTHDATES (K).
- Go forward.
- Select screen 3x; place PAGE WITH BIRTHDATES (L).
- Go forward (M).
- Select (N).
- Select (O).
- Read paper; take CAMERA and GLOVE (P).
- Take FIRE EXTINGUISHER (Q).
- Select; use FIRE EXTINGUISHER and GLOVE (R).
- Select (A).
- Select (B).
- Open; read note; take CAR KEYS (C).
- Use CAMERA; earn WALL PICTURE (D).
- Take MUG (E).
- Walk down 2x.
- Use CAR KEYS; move papers and take TOOL EMBLEM (G).
- Open box; take JACK (H).
- Move box; take CABLE (I).
- Place TOOL EMBLEM; take SCREWDRIVER and FUSES (J).
- Go forward.
- Place MUG, press button, and take MUG OF WATER (K).
- Go forward.
- Use CABLE (L); select (M).
- Select indicated bricks (N-O).
- Select 1-3 (A).
- Place WALL PICTURE; solution (B).
- Play HOP; turn dial to 1-4-2-3; take DOCUMENT FOLDER (D).
- Take F EMBLEM (E).
- F EMBLEM on DOCUMENT FOLDER.
- Restore items and read note (F-G); play recorder; take BATTERIES.
- BATTERIES in FLASHLIGHT WITHOUT BATTERIES; earn FLASHLIGHT.
- Select 2x (H); use FLASHLIGHT; open door (I).
- Place FUSES (J); use SCREWDRIVER; earn DIRTY IRON PLATE (K).
- MUG OF WATER and GLOVE on DIRTY IRON PLATE; earn IRON PLATE.
- Place IRON PLATE (L); solution (M).
- Earn FLASHLIGHT.
- Select door; use JACK (N).
- Talk 2x (A).
- Use FLASHLIGHT; take RULER (B).
- Play HOP.
- Move equipment; read note (C).
- Take SCISSORS and JACK'S PHOTO (D).
- Walk down.
- Use SCISSORS; move items; take DECODER and AWARDS CEREMONY PHOTO (E).
- Go forward.
- Use RULER; place JACK'S PHOTO and AWARDS CEREMONY PHOTO; turn photos over (F).
- Select symbols (G); earn CODE.
- Place CODE; take VIDEO TAPE (H).
- Place DECODER; select cord; insert VIDEO TAPE (I).
- Select 2x (J).
- Select (K).
- Select (L) when doll has knife as shown.
- Select (M) when doll has knife as shown.
- Select (N) when doll has knife as shown.
- When the knife gets stuck; select (O).
- Select (P).
- Select (Q).
Chapter 2: Hospital Ward
- Select and touch (A).
- Take LEMON, read note; use hand cream on cuffs (B).
- Click rapidly to fill bar (C).
- Read magazine; select chair (D).
- Read chart; take PENCIL (E).
- Take HOSPITAL PLAN (F).
- PENCIL on HOSPITAL PLAN; select pencil-1-2 (G); earn ESCAPE PLAN.
- Take LOCKPICK (H).
- Use (I-J)-(I-K).
- Use LOCKPICK (L).
- Select 1-2-3-4-5.
- Take TALCUM POWDER, NAIL FILE, and NIGHT-LIGHT (M).
- Use NAIL FILE, ESCAPE PLAN, and NIGHT-LIGHT (N).
- Go (A).
- Take PIPE PART (B); go down.
- Go (C); go (D).
- Take RED CLOTH (E); walk down.
- Go (F).
- Use RED CLOTH (G).
- Go (H).
- Use PIPE PART; go (I).
- Go (J).
- Take NUMBERS (K); go down.
- Go (L).
- Use NUMBERS; solution; go forward (M).
- Go (N).
- Play HOP; go forward (O).
- Read records (A).
- Select (B).
- Select 5 cell types (C).
- Take LAB REPORT (D).
- Place LEMON; take LEMON JUICE (E).
- Read file; use LEMON JUICE; take ACCESS CARD (F).
- Use ACCESS CARD and LAB REPORT; read file (G).
- Restore photos (H); read note.
- Play HOP (I).
- Solution (J).
- Continue HOP; earn ADDRESS.
- Select (L).
- Go (M).
- Place ADDRESS (N).
- Take FLUFFY KEYCHAIN; select (O).
- Open door; read magazine; take LIGHTER (P).
- Use TALCUM POWDER and FLUFFY KEY CHAIN; select 2x (Q).
- Take BLACK RIBBON and read files (R).
- Take WOODEN TOKEN (S).
- Select (T).
- Place WOODEN TOKEN (@).
- Solution H-A-L-A-J-A-F-Bx3-N-D-C-B-G-Ax2-I-M-A-E-A-K-A.
- Final position (O).
- Go forward.
- Use BLACK RIBBON; take FEATHER DUSTER (P).
- Take NAIL PULLER (Q).
- Use FEATHER DUSTER; restore photos; take OLD KEY (R).
- Use OLD KEY (S).
- Use LIGHTER and NAIL PULLER; take OIL and MAN'S PORTRAIT (T).
- Walk down.
- Use OIL (A); play HOP; earn SPADE and 1/2 MAILBOX CREST.
- Use LIGHTER; take 2/2 MAILBOX CREST (B).
- Use SPADE; take MAN FIGURINE (C).
- Place MAILBOX CREST; remove leaves and read newspaper; take 1/2 VINTAGE GEM and WOMAN FIGURINE (D).
- Go forward.
- Place MAN FIGURINE and WOMAN FIGURINE; read note; take DAGGER (E).
- Use DAGGER; take PORTRAIT OF A YOUNG MAN (F).
- Place MAN'S PORTRAIT and PORTRAIT OF A YOUNG MAN; take TELESCOPING CANE (G).
- Select TELESCOPING CANE; solution (H); earn WALKING CANE.
- Use WALKING CANE (I).
- Play HOP; earn IVY ORNAMENT (J).
- Solutions (K-L-M).
- Take ATLAS STATUE (N).
- Select (O).
- Select (P).
- Select; use ATLAS STATUE (Q); look out window.
- Select; earn LETTER W and HACKSAW (R).
- Select 2x; play HOP; earn 1/3 CAMEO (S).
- Use HACKSAW; earn LONG BOARD (T).
- Place LONG BOARD; go (U).
Chapter 3: Study
- Take UMBRELLA (A).
- Place LETTER W; select 1-4 (B).
- Take MASK KEY and ERASER (C).
- Take SARAH'S PHOTO (D).
- Walk down.
- Use MASK KEY; take BATH SHAPE (E).
- Go to Study.
- Place BATH SHAPE; play HOP; earn LETTER TOKEN (F).
- Move photo and place LETTER TOKEN; take FOUNTAIN PEN (G).
- Restore items (H); take LETTERS.
- Open LETTERS.
- Use ERASER; select pairs (I-J).
- Take SAFE CODE.
- Walk down.
- Use UMBRELLA; earn POCKET WATCH (K).
- FOUNTAIN PEN on POCKET WATCH; earn 2/2 VINTAGE GEM.
- Place 2 VINTAGE GEMS and IVY ORNAMENT; take DAMAGED BOOK and MEGAN'S PHOTO (L).
- Place SAFE CODE; solution (M).
- Read note; take 2/3 CAMEO (N).
- Select (O).
- Select board; place MEGAN'S PHOTO and SARAH'S PHOTO; solution (P).
- Read each article; earn ARTICLE ABOUT SARAH.
- Take TRIANGLE KEY and 3/3 CAMEO (Q).
- Go to Study.
- Place 3 CAMEO; solution G-C-E-A-H-C-B-E-A-D-C-F-A.
- Go left.
- Take MICHAEL'S WALLET (I).
- Open MICHAEL'S WALLET; take POLICE BADGE and GLOVE BOX CODE.
- Take NUMERIC ROLLER (J).
- Take EMPTY REPAIR KIT (K).
- Place NUMERIC ROLLER and GLOVE BOX CODE; enter 7-5-9 (L).
- Take REVOLVER; select folder (M).
- Select pairs (N).
- Turn page; take PUMP NEEDLE (O).
- Take GLASS BOTTLE (P).
- Use GLASS BOTTLE; earn BOTTLE OF WATER (Q).
- Go forward.
- Take BRUSH (A); take rag and use on (B); add BOTTLE OF WATER.
- Take RUBBER GLUE (C).
- Select (D).
- Use REVOLVER; shoot each bottle when doll is behind (E).
- Earn DOLL'S MEDALLION.
- Take KNIFE HANDLE and SUNFLOWER SEEDS (F).
- Walk down.
- Place SUNFLOWER SEEDS; take KEROSENE (G).
- Walk down.
- Play HOP; earn STRAIGHT RAZOR (H).
- Use KEROSENE and LIGHTER; take KEROSENE LAMP (I).
- Go forward.
- Use KEROSENE LAMP; take PUMP (J).
- Use STRAIGHT RAZOR; earn RUBBER PATCH (K).
- PUMP NEEDLE, RUBBER GLUE, PUMP, and RUBBER PATCH in EMPTY REPAIR KIT; earn REPAIR KIT.
- Use REPAIR KIT (L).
- Take CAR KEYS (M).
- Use CAR KEYS (N).
- Take HAMMER; place POLICE BADGE (O).
- Select (P).
- Use (Q-R).
- Use HAMMER; select 2x when lines cross rock (S).
Chapter 4: Abandoned Store
- Select (A); play HOP.
- Select map; take EMPTY GAS CAN (B).
- Use HAMMER; earn 1-4/8 NAILS; play HOP; earn HOSE (C).
- Use HOSE and EMPTY GAS CAN; earn GAS CAN (D).
- Use GAS CAN; take CHAINSAW (E).
- Use KNIFE HANDLE; take DULL KNIFE (F).
- Use CHAINSAW (G).
- Go forward.
- Play HOP; take PADDLE (H).
- Take BROKEN FISHING ROD (I).
- Take MATCHES, RAFT MANUAL, and EMPTY TIN (J).
- Use HAMMER (green); earn 5-8/8 NAILS (K).
- Walk down.
- Play HOP; earn GRINDSTONE (L).
- Use EMPTY TIN; earn TIN WITH RESIN (M).
- Go forward.
- Use GRINDSTONE and DULL KNIFE; earn SHARP KNIFE (N).
- Use SHARP KNIFE (O).
- Part 1 solution P-Q-R-S-Q-T-S-U-T-V-U-R-P.
- Part 2 solution 1-17 (W).
- Take REEL.
- REEL on BROKEN FISHING ROD; earn FISHING ROD.
- Use FISHING ROD; open crate; take ROPE (A).
- Place RAFT MANUAL (B), 8 NAILS (C), BRUSH (D), TIN WITH RESIN (E), and ROPE (F).
- Use (F-G)-(C-G).
- Use HAMMER (G).
- Use (D-E-G).
- Place PADDLE (G).
- Go forward.
- Play HOP (H).
- Solution (I); take PHONE RECEIVER.
- Take HOUSE SHAPE; use HAMMER (J).
- Take SMOKER (K).
- Enter window.
- Take ROBERT'S PORTRAIT (L).
- Place on scene; select MATCHES; use (M-N-O).
- If match expires; select another.
- Use TRIANGLE KEY; play HOP; earn WOMAN FIGURINE (P).
- Place HOUSE SHAPE and WOMAN FIGURINE (Q).
- Restore items A-D.
- Restore items E-H.
- Restore items I-N.
- Read note; take SLINGSHOT, CHILD'S DRAWING, and HAND FIGURINE (P).
- Place DAMAGED BOOK (Q).
- Play HOP; take LIBERATION BOOK.
- Take TREE SHAPE (R).
- Place HAND FIGURINE and TREE SHAPE; take HANDLE (S).
- Use HANDLE (T).
- Go up (U).
- Use SLING SHOT; select 2x when lines cross (A).
- Select 2x when lines cross (B).
- Use LIBERATION BOOK and DOLL'S MEDALLION (C); play HOP.
- Give ARTICLE ABOUT SARAH (D).
- Take ROOM KEY (E).
- Earn SARAH.
- Take LETTER S (G).
- Use ROOM KEY; solution (H).
- Go right.
- Take DIAL (J).
- Take CORKSCREW (K).
- Move (K-L); place CHILD'S DRAWING (L).
- Play HOP; earn LETTER T (M).
- Place LETTER T and LETTER S (N).
- Move pieces 1-33 (O-R).
- Move pieces 34-56 (S-T).
- Read note; take HANDKERCHIEF and HANNAH DOLL (U).
- Walk down 2x.
- Place PHONE RECEIVER and DIAL; select; take SPRING (V).
- Place SPRING; open and take 1/2 EMBROIDERY KIT and HANNAH'S PORTRAIT (W).
- Use SARAH (X).
- Use SHARP KNIFE; take STIRRUP (Y).
- Go to Basement.
- Play HOP; earn MOON (A).
- Place ROBERT'S PORTRAIT and HANNAH'S PORTRAIT; read note; take ROBERT DOLL (B).
- Place MOON; take 2/2 EMBROIDERY KIT (C).
- Go up.
- Select (D).
- Use EMBROIDERY KIT; solution (E).
- Earn EMBROIDERY.
- Go right.
- Play HOP; earn 1/2 METAL FLOWER (F).
- Place ROBERT DOLL, HANNAH DOLL, and EMBROIDERY; solution (G).
- Take NAME PLATE; select diary (H).
- Restore items (I-J-K).
- Take CANDLES (L).
- Walk down.
- Place CANDLES; take DRIED HERBS and 2/2 METAL FLOWER (M).
- Use HANDKERCHIEF and 2 METAL FLOWERS; take EMPTY SACK and DOG TOY (N).
- Walk down.
- Play HOP; earn GLOVES (O).
- Use SMOKER, DRIED HERBS, and MATCHES (P).
- Place STIRRUP; take SADDLE (Q).
- Use EMPTY SACK; earn FEEDBAG WITH OATS (R).
- Give DOG TOY (S).
- Go forward.
Chapter 5: Abandoned Chapel
- Read poster; take PUTTY KNIFE (A).
- Use FEEDBAG WITH OATS and SADDLE (B).
- Take WHITE MASK(C).
- Use GLOVES; earn ANGEL OF LIFE. Use GLOVES 6x; earn POISON IVY (D).
- Take ADJUSTABLE WRENCH (E).
- Go forward.
- Take ROSE PETALS (G).
- Use PUTTY KNIFE and NAME PLATE (H).
- Play HOP; earn ANGEL OF DEATH (I).
- Take METAL LEAF and SCOOP (J).
- Use CORKSCREW; take DARK MASK and BROOM (K).
- Use ADJUSTABLE WRENCH; take MIRROR (L).
- Place WHITE MASK and DARK MASK; take PUPPET FIGURE (M).
- Walk down.
- Place ANGEL OF LIFE and ANGEL OF DEATH (F).
- Solution (G).
- Take PAPER.
- Go left.
- Place MIRROR; take QUILL PEN and HINT PHOTO (H).
- Take OILCAN (I).
- Use SARAH (J).
- Part one solution K-L-M-K-L-Kx3-L-K-N-K-M.
- Part 2 solution P-R-P-R-Q-O-Q-O.
- Go up (S).
- Read note; open book. Place HINT PHOTO (A).
- Place PAPER and QUILL PEN; select D-O-L-L-S; take CODE WORD (B).
- Use OILCAN and open window; take CROWBAR and PIN (C).
- Take STOVE HANDLE and use BROOM (D).
- Place CODE WORD; read note; take FUNERAL SKETCH (E).
- Walk down.
- Use STOVE HANDLE and SCOOP; take SKETCH (F).
- Use PIN; take HAND FIGURE and SICKLE (G).
- Go up.
- Select (H).
- Place FUNERAL SKETCH and SKETCH; solution (C-E)-(F-C)-(B-C)-(B-F)-(C-B)-(G-B).
- -(A-G)-(A-C)-(D-A)-(H-A)-(E-D)-(E-H)-(D-E)-(D-E)-(H-D)-(E-D)-(E-H)-(D-E)-(H-E).
- Take ANTIDOTE RECIPE; read note; take MEMORABLE POCKET WATCH.
- Walk down.
- Place MEMORABLE POCKET WATCH; read note; take REVERSE SPELL and CHRISTIAN'S DIARY (I).
- HAND FIGURE and PUPPET FIGURE on CHRISTIAN'S DIARY; take BASEMENT KEY and HIDING PLACE.
- Walk down.
- Use SICKLE; earn MOTHERWORT (J).
- Use CROWBAR; take BOARDS (K).
- Go forward.
- Place HIDING PLACE (L).
- Play HOP (M).
- Solution A-D-E-F-K-H-G-D-E-B-C-F-K-H-G-D-E-F-K-H-G-D-A-B.
- -E-F-K-H-G-D-A-B-C-F-K-H-G-D-A-B-C-F-K-H-G-D-A-B-C-F-K.
- Read note; take DOLL OF CHRISTIAN.
- Place BOARDS; take WHEEL (O).
- Place WHEEL; take BRIDLE (P).
- Walk down.
- Place BRIDLE; select (Q).
- Solution 1-46 (R).
- Go forward.
- Place METAL LEAF (A).
- Select (B); play HOP; earn HERBAL EXTRACT.
- Use BASEMENT KEY; select (C).
- Place ANTIDOTE RECIPE (L), MOTHERWORT (M), POISON IVY (N), and ROSE PETALS (O).
- Use HERBAL EXTRACT (P).
- Use (O-Q)-(Q-P).
- Use (N-R)-(S-R)-(R-P)-(M-P).
- Select (T); earn ANTIDOTE.
- Walk down.
- Use ANTIDOTE (A).
- Use DOLL OF CHRISTIAN (B).
- Move token on indicated paths (C-D-E).
- Use REVERSE SPELL (H).
- Locate matching words with scroll buttons (I-M); select when over matching word.
- Select; read newspaper (N).
- Congratulations! You have completed Fear for Sale: Tiny Terrors!
Created at: 2018-08-12