Walkthrough Menu
- General Tips
- Chapter 1: The Stolen Dove
- Chapter 2: The Mysterious Note
- Chapter 3: Inside the Castle
- Chapter 4: The Portal
- Chapter 5: Breaking the Curse
- Chapter 6: Saving King Eridan
General Tips
- This is the official guide for Flights of Fancy: Two Doves.
- This guide will not mention each time you need to zoom into a scene; the screenshots will show each zoom scene.
- You can create a custom play mode using your preferred settings. The mode can be changed during the game.
- We will use the acronym HOP for Hidden-object puzzles. Interactive items will be color-coded.
- HOP lists may be random; our lists may vary from yours.
Chapter 1: The Stolen Dove
- Talk to William (A).
- Talk to the fairy (B) and take the BOX KEY (C).
- Name your fairy.
- Take the BRACELET (D); put the BOX KEY on the box and pick it up (E).
- Put the BRACELET on the lion cub's chain (F).
- Release the elf, talk to him and name him (G).
- Take the LION CUB (H) and DRAGONFLY (I).
- Have the LION CUB retrieve the puzzle piece (J); pick up DOVE PUZZLE PIECE 1/2 (K).
- Put the DRAGONFLY on the door (L) and go in.
- Talk to Gregory; pick up Charmed Kingdom Inhabitant 1/15 (M).
- Take the GLOVE (N).
- Take the WING (O).
- Take BUTTON 1/2 (P).
- Walk down.
- Take the AMULET MOUNT with the GLOVE (Q).
- Put the WING on the flask; take the ANTI-MAGIC POTION and Charmed Kingdom Inhabitant 2/15 (R).
- Walk forward.
- Use the ANTI-MAGIC POTION on the phoenix (S); go to the Parlor.
- Talk to Krastian.
- Take the PUZZLE PIECE (T).
- Turn the pages of the book and take the AMULET (U).
- Walk right to the Fountain.
- Take the PENCIL (V).
- Take the SHARP LETTER (W).
- Play the HOP (X, Y).
- You receive the TWEEZERS.
- Walk down.
- Take GEM 1/2 with the TWEEZERS (Z).
- Walk down.
- Rip the cushion with the SHARP LETTER; take DOVE PUZZLE PIECE 2/2 (A).
- Put the DOVE PUZZLE PIECES on the cage (B) for a mini-game.
- Put the puzzle pieces in the correct place (C).
- Take the WATERING CAN (D).
- Walk down.
- Talk to the Artist and give him the PENCIL; take the WOLF (E).
- Cut the cobwebs with the SHARP LETTER; open the lantern with the WOLF and take the Wolf Spell (F).
- Use the WATERING CAN on the plant; take GEM 2/2 and the WATER (G).
- Go to the Parlor.
- Put the AMULET MOUNT and GEMS on the box (H); take the LIGHT CATCHER (I).
- Go to the Fountain.
- Pick up Charmed Kingdom Inhabitant 3/15 (J); use the WATER on the mushrooms and take the MECHANICAL WOODPECKER (K).
- Use your fairy on the wolf (L).
- Walk forward.
- Take the CHEESE (M).
- Put the AMULET on the fox statue (N); zoom into the floor for a mini-game (O).
- Slide the heads into groups of the same color (P).
- Go into the Goblin's House.
- Talk to the Goblin.
- Take the CANE (Q).
- Take the SHELL (R).
- Give the CHEESE to the bird and take the LETTER OPENER (S); put the note back together and pick it up (T).
- Take BUTTON 2/2; take some THREAD with your SHARP LETTER (U).
- Walk down.
- Use the THREAD on the feathers and take the BRUSH (V).
- Take Charmed Kingdom Inhabitant 4/15; use the CANE to get the HANDLE (W).
- Walk down.
- Play the HOP (X, Y).
- You receive the ROPE WITH HOOK.
- Walk down twice.
- Use the BRUSH on the painting to reveal a code (Z).
- Walk down.
- Use the MECHANICAL WOODPECKER on the tree to get BUG 1/7 (A).
- Go to the Parlor.
- Use the LETTER OPENER on the painting; take the SYMBOL (B).
- Put the SYMBOL on the clock and find the last symbol according to the code; take the PUMP (C).
- Go to the Goblin House.
- Put the BUTTONS on the painting; take Charmed Kingdom Inhabitant 5/15, put the PUMP on the bottle and take the POTION OF VISIBILITY (D).
- Turn the pages of the book and use the POTION OF VISIBILITY on the last one (E).
- Use the HANDLE on the step and enter the code from the book (F).
- Take the RHOMBUS (G).
- Put the RHOMBUS on the turtle (H); put the PUZZLE PIECE on the puzzle for a mini-game.
- Rotate the discs and select button I or J to highlight 4 tiles you can swap; swap any two of these tiles.
- Solution: swap O-P, turn K, swap K-O, turn Kx2, turn Ox3, swap K-O.
- Turn Mx3, turn Nx3, turn Lx2, swap N-L, turn L, swap L-M, turn Lx2.
- Turn O, swap O-P, turn N, turn O, swap N-O, turn Px2, swap M-P, turn P, turn O, swap O-P, turn Px3.
- Swap M-O, turn Nx2, turn O, swap N-O, turn O, turn Mx2, swap M-O, turn M, turn Ox3, swap M-O, turn Mx2, turn Ox2, swap M-O, turn M.
- Turn N, swap N-O, turn Nx2, turn Ox2, swap N-O, turn N.
- Take the BEE (Q).
- Go to the Fountain.
- Use the BEE on the castle and take the GOBLET OF HONEY (R).
- Walk forward.
- Give the GOBLET OF HONEY to the bear (S).
- Walk forward to the Stream.
Chapter 2: The Suspicious Note
- Take Charmed Kingdom Inhabitant 6/15 (T); put the ROPE WITH HOOK on the stick and take the STICK ON A ROPE (U).
- Walk forward to the Castle.
- Talk to Elonna and Krastian.
- Play the HOP (V).
- You receive a RING.
- Alternatively, you can play a mini-game (W).
- Slide the tiles to create the configuration shown on the right; for each correct configuration one HOP item will be removed from your list.
- Walk to the Tower Doors.
- Try to enter.
- Give the SHELL to the crab and take the HERMIT CRAB (X).
- Retrieve the CROWN with the STICK ON A ROPE (Y).
- Go to the Stream.
- Put the HERMIT CRAB in the water (Z), take the MIRROR PART (A) and move the weeds for a mini-game.
- Drag the pieces onto the board to fill in the mosaic (B); correctly placed pieces will stay in place.
- Put the CROWN on the pelican and take the HEART (C).
- Cut the glass with the RING and take the Lion Spell (D).
- Walk forward.
- Take the MOSAIC PIECE (E).
- Take figurine 7/15; put the HEART on the lion and use your fairy on the lion (F).
- Walk to the Tower Doors.
- Put the MIRROR PART on the mirror and take the MIRROR (G).
- Walk down.
- Melt the ice in the crown with your MIRROR and take BUG 2/7 (H).
- Fly to the Tower Room on the lion.
- Put the MOSAIC PIECE on the table for a mini-game.
- Push all buttons once to create a mosaic (I).
- Take the SUN MOSAIC.
- Put the SUN MOSAIC on the painting (J).
- Use your LIGHT CATCHER to collect 10 colored sparks (K).
- You receive a FULL LIGHT CATCHER.
- Select the LEVER (L), then pick it up (M).
- Put the LEVER in the slot and pull it (N).
- Take the PENCIL and the NOTE (O).
- Walk down twice.
- Talk to the artist and give him the PENCIL.
- Use the FULL LIGHT CATCHER on the hollow tree (P) and take the CRYSTAL (Q).
- Walk forward.
- Put the CRYSTAL on the door (R).
- Go to the Castle Garden.
- Give the NOTE to Elonna.
- Take the PAW PRINT (S).
- Go to the Tower Room.
- Open the chest with the PAW PRINT; take the GOBLET and the MOON (T).
- Walk down.
- Play the HOP (U) or mini-game.
- You receive a CORKSCREW.
- Walk down.
- Open the bottle with the CORKSCREW and take the BIG FLOWER (V).
- Go to the Tower Room.
- Put the BIG FLOWER on the tree and take the PENCIL and CLASP (W).
- Go to the Castle Garden.
- Talk to the Artist and give him the PENCIL.
- Put the MOON on the petal for a mini-game (X).
- Slide the moons to the holes (Y).
- Solution: 1, 2, 3, 4, 5 up, 6, 5 down.
- Take the WEDGE (Z).
- Put the CLASP on the cloak and take the CLOAK (A); take the FLOWER (B).
- Put the CLOAK on the suit of armor; take the HAMMER (C).
- Take figurine 9/15 and catch the ANT with the GOBLET (D); move the grass and take the FLOWER (E).
- Go to the Tower Doors.
- Take APPLE 1/3 with the WEDGE and HAMMER (F).
- Go to the Tower Room.
- Put the two FLOWERS on the tree and take the SNAKE and APPLE 2/3 (G).
- Take the SUN (H).
- Go to the Castle Garden.
- Put the SUN on the petal for a mini-game.
- Play as before (I).
- Take APPLE 3/3 (J).
- Put the APPLES on the door and go in.
Chapter 3: Inside the Castle
- Take Charmed Kingdom Inhabitant 9/15 and the HORN (K).
- Take the HELMET (L).
- Walk forward to the Sewers.
- Take the PIPE (M).
- Put the HORN in the water (N) to get a HORN WITH WATER.
- Put the SNAKE on the puzzle for a mini-game.
- Use the snakes to rotate the rings and restore the image.
- Solution: O, Px3, Qx2, Rx2.
- Take the FANG (S).
- Walk down.
- Put the FANG on the bear and take the Plant Spell (T).
- Put the PIPE on the puzzle for a mini-game (U).
- Connect the pipes from bottom left to top right.
- Casual (V) and hard (W) solutions are shown.
- You receive GROWTH STIMULATOR.
- Walk forward.
- Put the HORN WITH WATER and GROWTH STIMULATOR on the seedling; take the SYMBOL (X), put the HELMET on the flower and take BUG 3/7 (Y).
- Release your fairy on the reeds (Z).
- Walk forward to the Catacombs.
- Look through the door (A).
- Take the FISH (B).
- Open the hatch with the HAMMER (C).
- Play the HOP (D) or mini-game.
- You receive the SWORD.
- Walk down.
- Open the cage with the SWORD (E); take the SATCHEL KEY (F).
- Walk down.
- Put the FISH on the drawer (G); take the FIRE SYMBOL (H).
- Put the SATCHEL KEY on the satchel, open it and take the FISHERMAN and SYMBOL (I).
- Go to the Catacombs.
- Put the FIRE SYMBOL on the dragon and take the SYMBOL and HANDLE (J).
- Walk down.
- Put the HANDLE on the box and take the DRAGON (K).
- Walk down.
- Take figurine 10/15 (L); put the three SYMBOLS on the dragon egg and take another DRAGON (M).
- Go to the Catacombs.
- Put the DRAGONS in the alcoves (N, O).
- Go through the door; walk forward to the Throne Room.
- Take Charmed Kingdom Inhabitant 11/15 and a STRAWBERRY (P).
- Take the PLANK (Q).
- Take the SEA HORSE (R).
- Play the HOP (S) or mini-game.
- You receive the INK.
- Walk down.
- Open the drawer with the CORKSCREW and take the PAINTING PIECE (T).
- Put the SEA HORSE on the door (U).
- Walk left.
- Talk to Elonna.
- Take the KEY (V).
- Take the OIL (W).
- Take the STRAW (X).
- Take the TREE (X2).
- Put the PAINTING PIECE on the frame for a mini-game.
- Put the scraps of paper in the holes of the painting (Y).
- Take the SHELL.
- Go to the Throne Room.
- Put the STRAW in the glass and take the CRYSTAL PETAL (Z).
- Put the TREE on the door (A).
- Walk right.
Chapter 4: The Portal
- Take the PENCIL; put the SHELL on the snail and take the Squirrel Spell (B).
- Take Charmed Kingdom Inhabitant 12/15 and the PHOENIX (C).
- Put the ANT on the ant hill for a mini-game.
- Guide the ant to the hole (D).
- Take the LEAF (E).
- Walk down.
- Talk to the Artist and give him the PENCIL (F).
- Walk down.
- Open the box with the KEY and take the MAGIC QUILL (G).
- Take Charmed Kingdom Inhabitant 13/15 and use the fairy on the squirrel (H); take the NUT (I).
- Go left.
- Put the PHOENIX on the lantern and take the AIR SYMBOL (J).
- Put the CRYSTAL PETAL on the flower and take BUG 4/7 (K).
- Go to the Catacombs.
- Put the AIR SYMBOL on the dragon and take the PARCHMENT and FISHING ROD (L).
- Go to the Throne Room.
- Put the FISHERMAN and FISHING ROD on the fountain to get a SNOWFLAKE (M).
- Go right.
- Put the INK, QUILL and PARCHMENT on the toadstool (N); put the quill in the ink, draw and take the SUN (O).
- Put the SUN, SNOWFLAKE, LEAF and NUT on the gate (P).
- Walk forward to the Bridge.
- Take the DOOR (Q).
- Give the STRAWBERRY to the ant and pick up the ANT (R).
- Walk down.
- Put the ANT on the ant hill for a new mini-game.
- Play as before (S).
- Take the ELF HEAD (T).
- Walk down twice.
- Put the DOOR on the troll in the tree (U) for a mini-game.
- Find pairs of identical creatures (V).
- Take the CROSS (W).
- Walk right.
- Play the HOP (X) or mini-game.
- You receive another PLANK.
- Walk down.
- Put the OIL and the CROSS on the lock; take the OWLET (Y).
- Walk forward and right.
- Give the OWLET to his mother; take the ELF (Z).
- Go left.
- Put the ELF and ELF HEAD on the box (A); take the HANDKERCHIEF (B).
- Go to the Throne Room.
- Play the HOP (C) or mini-game.
- You receive the FROG TONGS.
- Go to the Bridge.
- Take a STICKY FLOWER with the HANDKERCHIEF (D).
- Take BUG 5/7 with the TONGS; glue the bridge with the STICKY FOWER and put the two PLANKS on it (E).
- Take the SHIELD (F).
- Go to the Bedroom.
- Put the SHIELD on the bag and take the WING (G).
- Go to the Bridge.
- Put the WING on the butterfly and take the Portal Spell (H).
- Use your fairy on the portal (I).
- Walk forward twice to the Library.
Chapter 5: Breaking the Curse
- Take the TORCH (J).
- Take BIRD 1/2 (K).
- Take the ROCK (L).
- Take the WING (M).
- Take the BOWL WITH BRUSH (N).
- Go up the stairs.
- Take the STAR HALF and the note (O).
- Take the NET (P).
- Walk down twice.
- Take Enchanted Kingdom Inhabitant 14/15; put the STAR HALF on the STAR and pick it up (Q).
- Burn the vines with the TORCH and take the CRYSTAL (R); use the BOWL WITH BRUSH to get some POLLEN (S).
- Put the WING on the WINGED WOLF and take it (T).
- Walk forward.
- Put the WINGED WOLF on the cabinet (U).
- Play the HOP (V) or mini-game.
- You receive a ROPE LADDER.
- Go upstairs.
- Put the ROPE LADDER on the right chimera and open it with the STAR (W); take the Enchanted Kingdom Inhabitant and the CABBAGE (X).
- Walk down.
- Give the CABBAGE to the hares (Y).
- Go down the stairs to the Basement.
- Light the lamp with your TORCH (Z).
- Give the ROCK to the bird and take the CRYSTAL (A).
- Walk down.
- Play the HOP (B) or mini-game.
- You receive a BUTTERFLY NET.
- Catch the MAGIC BOOK with the BUTTERFLY NET (C).
- Go upstairs.
- Put the blue CRYSTAL on the chimera and take BIRD 2/2 (D).
- Put the green CRYSTAL on the chimera (E).
- Put the MAGIC BOOK on the reader (F).
- Walk down twice.
- Put the BIRDS on the game for a mini-game.
- Keep stroking the green birds until all other birds are green, too (G).
- Take the PEACOCK (H).
- Go to the Basement.
- Put the PEACOCK on the alcove (I); take the SWORD and the Chimera Spell (J).
- Walk down.
- Put the SWORD on the book, move the book and take the CLOSET-KEY PART (K).
- Walk forward.
- Put the CLOSET-KEY PART on the cupboard and take the SOLUTION and SALT (L).
- Walk down.
- Put the SOLUTION, SALT and POLLEN on the table.
- Grate the salt, put the salt and pollen in the bottle and stir with the stick (M); close the mold (N), pour the solution in and take the CRYSTAL.
- Go upstairs.
- Put the pink CRYSTAL on the middle chimera and take the green CRYSTAL (O).
- Go to the Basement.
- Put the CRYSTAL on the window for a mini-game.
- Casual (P): Ax2, Bx2, Cx2, Dx2.
- Hard (Q): Ax4, Bx4, Cx4, Dx4, Ex4, Fx4.
- Take the STAR (R).
- Walk down.
- Put the STAR on the book (S); take BUG 6/7 (T).
- Go upstairs.
- Use your fairy (U).
- Play the three mini-games.
- Slide all creatures to their shadows (V, W, X).
- Take the SEAL (Y).
- Walk down twice.
- Put the SEAL on the statue (Z).
- Walk right to the Waterfall.
- Take the CLOVER; catch a FISH with the NET (A).
- Go to the Basement.
- Feed the FISH to the bird; take PETAL 1/2 and the RAVENOSAUR (B).
- Go to the Waterfall.
- Release the RAVENOSAUR on the shell (C).
- Play the HOP (D) or mini-game.
- You receive a MOON.
- Go to the Chimeras.
- Put the MOON on the chimera and take the STARFISH CHAIN and SHELL (E).
- Go to the Waterfall.
- Hang the STARFISH CHAIN from the mechanical fish (F).
- Play the HOP (G) or mini-game.
- You receive a PILLOW.
- Go into the Mechanical Fish.
- Take the COBRA (H).
- Go to the Basement.
- Put the COBRA on the box; take the SHELL (I).
- Go back to the Mechanical Fish.
- Put the two SHELLS with the others.
- Create groups of three identical shells to remove them (J).
Chapter 6: Saving King Eridan
- Take the GIRAFFE (K).
- Take the KITE TAIL (L).
- Put the CLOVER on the door (M).
- Go in.
- Take the GRIFFIN (N).
- Take the PENCIL (O).
- Put the PILLOW on the door (P).
- Go through to the Gnome Bedroom.
- Take the GIRAFFE (Q); put the GRIFFIN on the box and take the BIRD (R).
- Take the CUPCAKE HALF (S).
- Walk down.
- Put the two GIRAFFES on the box and take the FLOWER HALF (T).
- Put the CUPCAKE HALF on the cabinet (U); take the GRAIN (V).
- Go left.
- Put the FLOWER HALF with the flower; take the WOODEN FLOWER and PIGGY BANK (W).
- Walk down twice.
- Put the PIGGY BANK on the chopping block and take the BIRD (X).
- Go into the Gnome House.
- Put the BIRD on the fire grate (Y).
- Play the HOP (Z) or mini-game.
- You receive the ACID.
- Walk down twice.
- Use the ACID on the sea horse and take the GNOME (A).
- Go to the Gnome Bedroom.
- Put the GNOME on the chess board for a mini-game (B).
- Move the piece across the board using knight move until all pieces are lit up (C); in Hard mode each square may only be crossed once.
- Take the LADYBUG HALF (D).
- Walk down twice.
- Put the LADYBUG HALF on the gate (E).
- Walk forward.
- Give the GRAIN to the RAVENOSAUR and pick it up (F).
- Put the WOODEN FLOWER on the tree (G); take the MUSHROOM (H).
- Take the MEDAL HALF (I).
- Go left into the Mine.
- Take the HAND (J).
- Remove the tarp (K).
- Play the HOP (L) or mini-game.
- You receive the SPADE.
- Walk down.
- Talk to the Artist and give him the PENCIL.
- Dig up the RAIL with the SPADE (M).
- Walk down.
- Give the HAND to the puppet and take the ARM WRENCH (N).
- Go into the Gnome House.
- Have the RAVENOSAUR open the jar and take BUG 7/7 (O).
- Go left.
- Put the MUSHROOM on the grate; take the KEY and the Bird Spell (P).
- Go into the Mine.
- Move the cloth and open the box with the KEY (Q); take the GOLD (R).
- Go to the Gnome House.
- Put the GOLD on the box; take the BIRD (S).
- Play the HOP (T) or mini-game.
- You receive a PICKAXE.
- Go to the Mine.
- Remove the rocks with the PICKAXE and put the MEDAL HALF on the shield (U); take the BIRD (V).
- Walk down.
- Put the three BIRDS on the perch and revive them with your fairy (W).
- Walk forward to the Canyon.
- Take the PENCIL; remove the BOLTS with the ARM WRENCH (X).
- Talk to the Artist and give him the PENCIL.
- Go to the Mine.
- Put the RAIL on the rails, followed by the SCREWS; tighten the screws with the ARM WRENCH (Y).
- Move the cart.
- Take the PLANK (Z).
- Go to the Canyon and go into the Tomb.
- Remove the spider with the PLANK and take the EAR (A); remove the cobwebs with the PLANK.
- Walk down.
- Put the EAR on the skull (B).
- Take PETAL 2/2 and the JACK (C).
- Walk forward.
- Put the JACK on the skull, raise it and take GRIP 1/2 (C2).
- Walk down three times.
- Put the PETALS on the flower and play the mini-game (D).
- Move the crystals along the rails to catch and guide the light to the other side (E).
- You receive a CROWN.
- Go to the Mine.
- Play the HOP (F) or mini-game.
- You receive the THREAD.
- Walk down.
- Put the CROWN on the frog and take the CHEST PIECE (G).
- Go to the Gnome Bedroom.
- Put the KITE TAIL and THREAD on the kite and take the KITE (H); take the SYMBOL (I).
- Go to the Canyon.
- Put the SYMBOL on the statue (J) and take GRIP 1/2 (K).
- Use the KITE on the statue and take the STAR (L).
- Put the CHEST PIECE on the chest; take the LENS (M) and the TOUCAN (N).
- Walk down twice.
- Put the JACK on the skull, raise it and take GRIP 2/2 (N).
- Walk down three times.
- Put the TOUCAN on the bag and take another LENS (O).
- Go to the Mine.
- Put the TOUCAN on the bag and take another LENS (O).
- Go to the Mine.
- Put the GRIPS on the chest (P); take the PRISM (Q).
- Go to the Tomb.
- Put the PRISM, two LENSES and STAR on the platform (R).
- Put the BUGS on the door and organize them like a rainbow (S).
- Go through the door.
- Congratulations, you have completed Flights of Fancy: Two Doves.
Created at: 2013-10-11