Walkthrough Menu
- General Tips
- Chapter 1: Magic Forest
- Chapter 2: Old Castle
- Chapter 3: Way to Royal Palace
- Chapter 4: Palace
- Chapter 5: Prehistoric World
- Chapter 6: Temple out of Time
General Tips
- This is the official guide for Forgotten Books: The Enchanted Crown.
- Screenshots will identify each location you need to look at closely.
- Hidden-object puzzles are referred to as HOPs. Items listed in red are hidden or they require additional actions. Interactive items in HOPs are color-coded.
- Mini-games and HOPs are sometimes randomized; your solution may vary.
- Place your hedges to enclose spaces (A).
- Every 3 spaces removes a hidden object.
- This game is randomized; your solution may vary.
- Place your hedges to enclose spaces (A).
- Every 3 spaces removes a hidden object.
- This game is randomized; your solution may vary.
Chapter 1: Magic Forest
- Select the telephone (A).
- Talk to the Librarian (B).
- Select the book (C).
- Select the quill (D).
- Talk to the Rabbit (E).
- Take the DIAMOND RING (F).
- Pull the goggles (G).
- Use the DIAMOND RING to take the LENS (H).
- Take the RAG (I).
- Walk forward.
- Talk to Amelia (J).
- Take the parchment (K).
- Take the TWEEZERS (L).
- Walk forward.
- Take the BONE (M).
- Combine the BONE and RAG to make the UNLIT TORCH.
- Walk down.
- Take the SHARP CLAW (N).
- Use the UNLIT TORCH to make the BURNING TORCH (O).
- Walk forward.
- Use the BURNING TORCH (P).
- Take the 1/3 SPIKEY BALL (Q).
- Walk forward (R).
- Remove the cover; use the SHARP CLAW (S).
- Take the 2/3 SPIKEY BALL (T).
- Read the scroll (U).
- Take the BRUSH; select the rug and take the BALL OF YARN (V).
- Take the GLOWING FRUIT and remove the web (W).
- Take the SLINGSHOT; open the grate (A).
- Remove the wood; take the 3/3 SPIKEY BALL (B).
- Combine the 3 SPIKEY BALLS and SLINGSHOT to make the LOADED SLINGSHOT.
- Take the 1/6 FEATHER (C).
- Walk down 3 times.
- Use the SHARP CLAW; take the 2/6 FEATHER (D).
- Place the LENS; look at the lens (E).
- Use the TWEEZERS on the caterpillars.
- Select the square where the caterpillar will land (F).
- This mini-game is randomly generated.
- Capture both to earn the CATERPILLAR.
- Move the lens; use the BRUSH (H).
- Take the BUTTON; note the code (I).
- Walk forward twice.
- Place the BUTTON and enter the code (1-4).
- Place the GLOWING FRUIT inside; note the code and take the 3/6 FEATHER (J).
- Walk down.
- Touch the pumpkins; use the LOADED SLINGSHOT (K).
- Fire the slingshot 3 times (M).
- Take the 4/6 FEATHER (L).
- Walk left.
- Talk to the tree (O).
- Take the MOUSE and BALL (P).
- Note the beavers (Q).
- Select the nest (R).
- Play the HOP to earn the GOLDEN ENVELOPE (S).
- Select the button to play a mini-game (T).
- Walk down; go forward twice.
- Use the CATERPILLAR to get the BOTTLE (A).
- Give the MOUSE to the hedgehog (B).
- Take the UMBRELLA HANDLE and 5/6 FEATHER (C).
- Walk down twice.
- Turn the pumpkin; place the UMBRELLA HANDLE to make the UMBRELLA (D).
- Walk down.
- Use the BOTTLE to get the BOTTLE OF SLEEPING SPORES (E).
- Place the UMBRELLA (F).
- Take the 1/3 SHIELD FRAGMENTS and place the GOLDEN ENVELOPE in the lock (G).
- Open the bag; take the scroll and GROWTH POTION (H).
- Walk forward and left.
- Use the BOTTLE OF SLEEPING SPORES on the beavers.
- Select the unmasked beaver 20 times (I).
- Take the 6/6 FEATHER (J).
- Take the RING HANDLE (K).
- Place the 6 FEATHERS (L).
- Select the feathers in order (1-6).
- Take the 2/3 SHIELD FRAGMENT (M).
- Walk down.
- Use the GROWTH POTION, and then the SHARP CLAW on the pods; take the PEAS (N).
- Walk left.
- Give the PEAS to the magpie (O).
- Play the HOP to earn the PESTLE (P).
- Walk down and go forward.
- Use the RING HANDLE to open the trapdoor (Q).
- Read the instructions (R).
- Use the PESTLE (S).
- Use the brush on the mortar to get the BRUSH WITH OINTMENT (T).
- Walk down and left.
- Use the BRUSH WITH OINTMENT (U).
- Take the 3/3 SHIELD FRAGMENT (V).
- Walk down.
- Place the 3 SHIELD FRAGMENTS; take the SHIELD (W).
- Take the MEDALLION (X).
- Walk to the right.
Chapter 2: Old Castle
- Talk to Eldor, and then use the SHIELD on him (A).
- Take the 1st SHOE; pull the lever (B).
- Place the BALL on the end of the trunk, pull the lever 3 times, and take the BALLOON (C).
- Take the BUTTERFLY NET (D).
- Use the BALL OF YARN on the basket (E).
- Place the BALLOON; select the basket (F).
- Take the BASKET (H).
- Read the note and pull the rod (I).
- Take the HORSESHOE (J).
- Select the carriage (K).
- Play the HOP to earn the BAT (L).
- Walk to the right.
- Take the OIL CAN (M).
- Talk to the King (N).
- Walk down.
- Use the OIL CAN (O).
- Walk forward.
- Use the SHARP CLAW; take the GRAPE POTION and STRINGS (P).
- Combine the HORSESHOE and STRINGS to make the UNCHARGED MAGNET.
- Use the SHARP CLAW (Q).
- Note the door (R).
- Select the bear cave (S).
- Take the 2nd SHOE (T).
- Select the cave; give the MEDALLION to the Bear (U).
- Note the baby bear (V).
- Walk down; select the door.
- Take the GOBLET (A).
- Place the BASKET on the table (B).
- Select the fruit in numerical order (1-10) to earn the BASKET WITH FRUIT.
- Use the GOBLET to take the WATER (C).
- Place the UNCHARGED MAGNET (D).
- Use the BAT to take the MAGNET (E).
- Look at the bear cave (F); select the baby bear.
- Place the BASKET WITH FRUIT by the bear.
- Select the pairs (1-8).
- Take the POISONOUS FRUIT (G).
- Walk down.
- Use the MAGNET to take the THROWING STAR (H).
- Walk to the right.
- Give the WATER (I).
- Walk down.
- Take the 3rd SHOE (J).
- Place the 3 SHOES (K).
- Swap the shoe to match the prints; press the center button (L).
- Take the TEAPOT and PEPPERS (M).
- Use the THROWING STAR (N).
- Place the POISONOUS FRUIT and take the RECIPE (O).
- Walk down, select the carriage.
- Play the HOP to earn the JAR OF FIREFLIES (P).
- Select the jar, and then select the 5 fireflies (black).
- Use the BUTTERFLY NET to catch the GOLDEN DRAGONFLY (A).
- Walk forward.
- Place the TEAPOT (B).
- Press D-E-C-F-G-H.
- Take the RUBY (I).
- Walk down and left.
- Open the door and note the mini-game (L).
- Use the JAR OF FIREFLIES (M).
- Move the books to find the BOOK (N).
- Walk down twice.
- Use the GRAPE POTION on the small grapes; take the GRAPES (O).
- Place the RUBY in the ring; take the STONE BALL (P).
- Walk forward and right.
- Use the STONE BALL to take the KEY (Q).
- Walk down.
- Use the KEY (R).
- Use the SHARP CLAW (S).
- You earn the GOLDEN FROG.
- Walk forward.
- Place the GOLDEN DRAGONFLY and the GOLDEN FROG (T).
- Take the VIAL (U).
- Select the door (V).
- Place the BOOK (W).
- Find the flowers; turn the page to progress (1-10).
- You earn the MEDICINAL FLOWER.
- Walk down and left.
- Place the GRAPES (A), PEPPERS (B), MEDICINAL FLOWER (C), RECIPE (D), and the VIAL (E).
- Place the grapes, medicinal flower, and the peppers in the press; turn the wheel (F).
- Take the ANTIDOTE.
- Walk down and forward.
- Give the ANTIDOTE to the bear to earn the CRYSTAL (G).
- Walk down and left.
- Use the CRYSTAL on the lock (H).
- Create the reverse image (I).
- Touch the enchanted crown (J).
Chapter 3: Way to the Royal Palace
- Take the HANDKERCHIEF (A).
- Tilt the lamp; use the HANDKERCHIEF to take the BULB (B).
- Tilt the lamp, remove the old bulb, and place the BULB in the lamp (C).
- Take the PAGE FRAGMENTS (red).
- Move the books; select the open book (D).
- Place the PAGE FRAGMENTS; restore the page (E).
- Use the red button to rotate the pieces (F).
- Talk to the Rabbit (G).
- Remove the barnacles; turn the handle (H).
- Open the lamp; take the GLASS (I).
- Select the hole (J).
- Play the HOP (I).
- You earn the CLAW.
- Use the CLAW to earn the 1/3 CROWN (J).
- Look at the castle (K).
- Take the FLINT, STONES, and BRONZE (L).
- Combine the FLINT and BRONZE to make the FIRE STRIKER.
- Take the HOOD (M).
- Walk left.
- Take the TEA STRAINER (N).
- Talk to the Tree (O).
- Take the BRANCHES (P).
- Place the HOOD on the WOODPECKER and take it (Q).
- Walk down.
- Use the TEA STRAINER to take the BEE (R).
- Take the MANGOES (S).
- Select the hole (T).
- Play the HOP to earn the SAWFISH (U).
- Walk left.
- Give the MANGOES to earn the FRUIT STONE (V).
- Select the beehive (W).
- Place the BEE on the board.
- Casual solution: S-G, Q-S, G-Q, P-R, V-M, H-R, J-L, E-G, B-M, T-H, C-N, R-H, O-M, W-N, H-T, L-N, T-H, and I-G.
- Hard solution: S-G, Q-S, G-Q, A-L, X-M, P-F, B-K, D-B, J-A, A-C, I-G, V-X, K-V, T-H, U-W, X-V, H-R, V-M, L-N, O-M, M-B, and B-D.
- Take the INLAY (Y).
- Walk down.
- Place the INLAY (A).
- Walk right (B).
- Use the BRANCHES and FIRE STRIKER (C).
- Place the STONES; use the CLAW to take the HOT STONES (D).
- Use the WOODPECKER; take the POT (E).
- Walk down and left.
- Place the POT (F).
- Place the FRUIT STONE; turn the wheel (G).
- Take the OIL (H).
- Walk down and right.
- Use the OIL and HOT STONES (L).
- Place the GLASS; take the DIVING SUIT (M).
- Use the DIVING SUIT (N).
- Read the plaque (O).
- Use the SAWFISH (P).
- Take the ARROW (Q).
- Try to swim up (R).
- Part the tentacles, and select the smaller jellyfish (S).
- Line up 3 starfish (green).
- Select to swap positions (T).
- Take the STARFISH (U).
- Take the STONE HEART (V).
- Select the fish (W).
- Play the HOP to earn the HAMMERHEAD SHARK (X).
- Walk down twice, and then go left.
- Use the HAMMERHEAD SHARK to take the 1st CRYSTAL JELLYFISH (Y).
- Walk down, right and enter the water.
- Select the fish (Z).
- Play the HOP to earn the 2nd CRYSTAL JELLYFISH (A).
- Walk down.
- Place the 1st CRYSTAL JELLYFISH; take the 1st COMET PART (B).
- Place the 2nd CRYSTAL JELLYFISH (C).
- Open the chest; take the WATER HEART (D).
- Select the pieces (red); take the PHOSPHOR (E).
- Enter the water.
- Place the WATER HEART (F).
- Swim up (G).
Chapter 4: The Palace
- Note the slide mini-game (A).
- Use the shovel to take the NIPPERS (B).
- Take the EAR (C).
- Place the ARROW (D).
- Take the TOOTHBRUSH and place the STARFISH (E).
- Use the SAWFISH to take the 1/2 BELL (F).
- Walk forward.
- Note the slider mini-game (G).
- Take the COVERLET and KEY (H).
- Select the drawers (I).
- Play the HOP to earn the NUMERALS (J).
- Walk down.
- Use the KEY; take the METAL TILE and the 1/2 GOLD TOOTH (K).
- Place the NUMERALS (L).
- Go right; select the slider mini-game.
- Place the METAL TILE on the board.
- Slide the tiles (1-20).
- Take the EYE and TOOTH POWDER from the drawer that appears.
- Combine the TOOTHBRUSH and TOOTH POWDER to make the TOOTHBRUSH WITH POWDER.
- Walk down 4 times and go left.
- Use the NIPPERS to take the 2/2 GOLD TOOTH (N).
- Take the HEAVY BASKET (O).
- Use the PHOSPHOR on the lights; take the GLASS MOON (P).
- Walk down, right, and enter the water.
- Give the 2 GOLD TEETH and TOOTHBRUSH WITH POWDER to earn the PEARL (R).
- Take the TRIDENT (S).
- Swim up and select the slide mini-game on the left.
- Place the PEARL in the tubes.
- Press 'Play' (A).
- The 3 correct paths are shown (1-3).
- Take the 1/2 DICE (B).
- Use the TRIDENT (C).
- Take the WATERING CAN; place the HEAVY BASKET inside (D).
- Enter the window (E).
- Place the STONE HEART and restore the planet (F).
- Take the LIPS (G).
- Take the BLANK SCROLL (H).
- Touch the faces; Place the LIPS on the left (I).
- Place the EAR on the center (J).
- Place the EYE on the right (K).
- Take the ALARM BELL and 3 NOTES (L).
- Select the telescope (M).
- Move the stars to the black spots (N).
- The stars should hide the dark areas.
- Take the 2/2 DICE (O).
- Walk down.
- Place the ALARM BELL (P).
- Enter the far door.
- Talk to the Griffin (Q).
- Take the 2/2 BELL (R).
- Take the BUCKET (S).
- Select the case (T).
- Place the 3 NOTES on the side panels, and then place the 2 BELLS in the case.
- Move the bells to the correct location (U).
- Press the play button (V).
- Walk forward.
- Take the HANDLE (A).
- Walk down twice.
- Use the BUCKET to take the SAND (B).
- Walk forward.
- Use the SAND (C).
- Walk forward.
- Select the cabinet (D).
- Play the HOP to earn the MECHANICAL ANIMAL (E).
- Select the hour hand 5 times and the minute hand 3 times (F).
- Select the locations 1-4-5-6-3-2-5-4-1-2-3-6-5-2-1-4-5-2.
- Walk down.
- Place the MECHANICAL ANIMAL (M).
- Take the FINIAL (N).
- Walk down and right.
- Select the tree.
- Play the HOP (O).
- You earn the CHALK SET.
- Use the CHALK SET (P).
- Enter the painting (Q).
- Remove the feathers; take the FRAME (R).
- Use the BLANK SCROLL and CHALK SET; take the DIAGRAM (S).
- Take the COLORED SEEDS (T).
- Use the WATERING CAN to get the RAINBOW WATER (U).
- Take the BURNER (V).
- Walk down.
- Place the FINIAL (A).
- Place the 2 DICE (B).
- Take the GLASS STAR and RECIPE (C).
- Walk down.
- Place the COLORED SEEDS and RAINBOW WATER (D).
- Take the 7 GLOWING BALLS (E).
- Exit the close-up and walk forward twice.
- Place the RECIPE (F), and BURNER (G).
- Pour SAND into the bowl, and then place it on the burner (H).
- Add the soda (I) to the bowl.
- Pour the bowl and take the 2nd COMET PART (J).
- Place the DIAGRAM (K).
- Place the FRAME (L).
- Use the 2 bolts (M).
- Place the COVERLET and take the MECHANICAL WING (N).
- Walk down.
- Give the MECHANICAL WING to earn the MOON STONE (O).
- Walk down; enter the window.
- Place the GLOWING BALLS and MOON STONE (P).
- Use the TRIDENT (Q).
- Open the panel; take the RIBBON and 2/3 GLASS STAR (R).
- Walk down, go right, and enter the painting.
- Use the HANDLE and RIBBON to make the DUSTER (S).
- Walk down twice and go forward twice.
- Use the DUSTER (T).
- Play the HOP to earn the SPIDER (U).
- Use the duster on all webs (V).
- Walk down 3 times.
- Place the 2 COMET PARTS; take the GLASS COMET (W).
- Swim up, go right, and enter the painting.
- Place the SPIDER; take the 3/3 GLASS STAR (X).
- Place the MOON, COMET, and 3 GLASS STARS to earn the 2/3 CROWN (Y).
Chapter 5: Prehistoric World
- Take the COIN and note the book (A).
- Select the vending machine (B).
- Use the COIN (C).
- Press the arrows L-D-L-D-L-U-R-D-L-D-L-D.
- Take the PAGE (E).
- Place the PAGE in the book.
- Talk to the Rabbit (G).
- Take the GLOWING HERBS; remove the rest of the plant (H).
- Take the RING (I).
- Select the skeleton (J).
- Play the HOP to earn the SLING (K).
- Walk right.
- Take the SKULL (L).
- Talk to the Raccoon (M).
- Walk down.
- Use the SKULL on the thorns; take the SNAKESKIN (N).
- Walk through the arch.
- Take the BEAMS (O).
- Take the SHOVEL (P).
- Take the STONE BALL (Q).
- Combine the STONE BALL and SLING to make the LOADED SLING.
- Walk down and right.
- Use the LOADED SLING (R).
- Take the SET OF BONES (S).
- Use the SNAKESKIN to make the OBSIDIAN KNIFE (T).
- Walk down.
- Use the SHOVEL to find the PEACOCK SYMBOL (U).
- Use the OBSIDIAN KNIFE to take the FERN LEAVES (V).
- Place the SET OF BONES and select the skeleton (W).
- Restore the skeleton to earn the SPINE (W).
- Walk right.
- Use the BEAMS and the FERN LEAVES (A).
- Take the map (@) and FEATHER (B).
- Walk down and left.
- Place the PEACOCK SYMBOL; take the PEACOCK CROWN (C).
- Use the OBSIDIAN KNIFE to take the PITCHER (D).
- Walk right.
- Take the CROCODILE FIGURINE and SEED (E).
- Place the GLOWING HERBS (F).
- Use the PITCHER to take the GROWTH POTION (G).
- Take the EMPTY SPHERE; note the mini-game (H).
- Walk down.
- Use the FEATHER and GROWTH POTION (I).
- Take the ROCK STAR (J).
- Select the bridge; use the EMPTY SPHERE to take the AIR SPHERE (K).
- Place the CROCODILE FIGURINE and take the JESTER (L).
- Walk left.
- Look at the house (M).
- Place the PEACOCK CROWN; take the WARRIOR (N).
- Walk down twice.
- Place the SEED (O).
- Talk to the tree; earn the EARTH SPHERE (P).
- Take the WISE MAN (Q).
- Walk right.
- Place the ROCK STAR and take the WATER SPHERE (R).
- Walk down, and go left twice.
- Place the JESTER, WARRIOR, WISE MAN, and RING (S).
- Walk left.
- Take the 2nd CROCODILE SYMBOL (A).
- Take the SPEAR TIP and 1/2 DRUMSTICK (B).
- Combine the SPEAR TIP and SPINE for the SPEAR.
- Use the OBSIDIAN KNIFE to take the RAG and EMERALD (C).
- Select the debris (D).
- Play the HOP to earn the CLAY LIZARD (E).
- Walk down TWICE.
- Place the 2nd CROCODILE FIGURINE and take the 1st RUNE (F).
- Use the OBSIDIAN KNIFE to take the 1/3 RED STONE (G).
- Place the RAG and take the TORCH (H).
- Walk left twice.
- Place the 1st RUNE and take the FIRE SYMBOL (I).
- Place the FIRE SYMBOL (J).
- Take the FIRE SPHERE (K).
- Use the TORCH to make the BURNING TORCH (L).
- Walk down.
- Use the BURNING TORCH (M).
- Use the OBSIDIAN KNIFE to take the 2/3 RED STONE (N).
- Place the EMERALD (O).
- Talk to the snake and take the BURNER (P).
- Open the lamp, place the BURNER inside, and use the BURNING TORCH (Q).
- Enter the cave (R).
- Take the 1/2 COIN (S).
- Use the OBSIDIAN KNIFE to take the 1/3 DRAGON SCALE (T).
- Take the 2/2 DRUMSTICK (U).
- Use the SPEAR on the crack and take the 2/2 COIN (V).
- Take the DRUM and note the doors mini-game (W).
- Walk down 3 times, go right, and select the mini-game.
Chapter 6: Temple Out of Time
- Place the FIRE SPHERE (A), AIR SPHERE (B), WATER SPHERE (C), and the EARTH SPHERE (D).
- Place the CLAY LIZARD (E).
- Swap adjacent tiles to form the paths; you earn the LIZARD.
- Walk down, left, and right. Select the doors mini-game.
- Place the LIZARD in the mini-game. Solution (1-4).
- Refer to the diary (F).
- Use the BURNING TORCH (G).
- Place the DRUM (H).
- Give the 2 DRUMSTICKS (I).
- Take the 2nd RUNE and place the 2 COINS (J).
- Take the 2/3 DRAGON SCALE (K).
- Walk down twice and walk left.
- Place the 2nd RUNE and take the DIADEM (L).
- Select the debris (M).
- Play the HOP to earn the CLAY DOVE (N).
- Walk down twice, go right, and select the mini-game.
- Place the CLAY DOVE in the center.
- Swap adjacent tiles to form the paths (O).
- You will earn the DOVE.
- Walk down, left, right, and forward.
- Place the DIADEM (P).
- Go up (Q).
- Talk to Amelia (R).
- Use the DOVE to take the 3/3 RED STONE (S).
- Note the altar (T).
- Walk down 5 times, and then walk right.
- Place the 3 RED STONES (U).
- Take the CLAY MOLE (V).
- Walk down, left, right, and select the mini-game.
- Place the CLAY MOLE in the center and form paths (W).
- You earn the MOLE.
- Walk down and left.
- Use the MOLE to earn the 3/3 DRAGON SCALE (A).
- Walk left.
- Place the 3 DRAGON SCALES (B).
- Take the 3/3 CROWN (C).
- Walk down, right, forward, up, and select the altar.
- Place the 3 CROWNS in the center.
- Turn the rings Dx2 and Ex3.
- Talk to the Librarian (F).
- Congratulations! You have completed Forgotten Books: The Enchanted Crown!
Created at: 2014-06-08