Fright Chasers: Director's Cut Walkthrough

Welcome to the Fright Chasers: Director's Cut Walkthrough Can you save the living from dangerous film phantoms in time? Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. This document contains a complete Fright Chasers: Director's Cut game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. This walkthrough was created by Amanda Barrera, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Fright Chasers: Director's Cut.
  • This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: Odeon Theater

Fright Chasers: Director's Cut
  • Talk; examine photo (A).
  • Remove tape; take WIRE BRUSH and Map (B). Examine boards.
Fright Chasers: Director's Cut
  • Examine (C).
  • Solution (D): Ax4-Bx2-C.
  • Take MINI CAMERA and LUNCH BOX (E). Open (F); take GLASS CUTTER. Examine (G); open. Move items; take Flashlight.
  • Examine LUNCH BOX; rotate. Take STICKY NOTE.
  • Examine STICKY NOTE.
Fright Chasers: Director's Cut
  • STICKY NOTE on LUNCH BOX; enter 245 (H). Take COFFEE THERMOS and LEMONADE.
  • Give COFFEE THERMOS; take LOCK BALL (1/3) (I).
  • Use MINI CAMERA (J).
Fright Chasers: Director's Cut
  • Place ladder (K) on (L).
  • Move items; take SALT, RUBBER GLOVE, and LOCK BALL (2/3) (M).
Fright Chasers: Director's Cut
  • Use GLASS CUTTER; take LOCK BALL (3/3) (N). Use MINI CAMERA.
  • Examine (O).
  • Scroll left (P).
Fright Chasers: Director's Cut
  • Examine camera (Q); take LOCK PART.
  • Remove tape (R); use LEMONADE, SALT, WIRE BRUSH, LOCK BALL (3/3), and LOCK PART.
Fright Chasers: Director's Cut
  • Solution (S).
  • Walk forward.
Fright Chasers: Director's Cut
  • Examine scene.
  • Take LIGHTER (T).
  • Take candy (U). Scroll right; collect candies (V). Scroll right. Use RUBBER GLOVE; collect candies (W). Take CANDY.
Fright Chasers: Director's Cut
  • Examine (X); open. Take TANGLED GEAR.
  • Rotate; take HOOK (Y).
  • Examine (@). Place TANGLED GEAR (Z); use LIGHTER. Place gear; pull handle (A). Open (B); take HEX KEY.
Fright Chasers: Director's Cut
  • Use HEX KEY (C); take LASSO.
  • HOOK on LASSO; take GRAPPLING HOOK.
  • Walk down.
  • Use GRAPPLING HOOK. Solution (D): select when the red circle and dot align.
Fright Chasers: Director's Cut
  • Play HOP; receive BAG (E).
  • Open BAG; take LOCK PART and PROJECTOR KEY.
  • Walk forward.
  • Examine scene.
  • Use FLASHLIGHT (F).
  • Solution is random (G).
  • Walk forward.
Fright Chasers: Director's Cut
  • Examine (H).
  • Examine (I).
  • Take KNOB (1/2), FRIDGE HANDLE, and STRING (K).
  • Open each CANDY; use STRING. Take CAT TOY.
  • Examine cat (L).
  • Give CAT TOY (M); take KNOB (2/2).
  • Scroll right.
Fright Chasers: Director's Cut
  • Solution (N); take IRON.
  • Walk down.
  • Place FRIDGE HANDLE; take ICE BLOCK (O).
Fright Chasers: Director's Cut
  • Examine paper (P). Use IRON and ICE BLOCK; take PLIERS.
  • Walk forward.
  • Use PLIERS (Q); receive CIRCUIT.
  • Walk down.
  • Rotate; open (R). Place CIRCUIT.
Fright Chasers: Director's Cut
  • Solution (S).
  • Take SCREWDRIVER.
  • Walk down.
Fright Chasers: Director's Cut
  • Examine (T); use SCREWDRIVER (U). Take LOCK PART.
  • Walk forward twice.
  • Place 2 LOCK PARTS (V).
Fright Chasers: Director's Cut
  • Solution (W): C-A-Ex2-B-D.
  • Walk forward.
Fright Chasers: Director's Cut
  • Open; take WINDUP TOY (X).
  • Take INSULATION TAPE and PROJECTOR COVER (Y).
  • Walk down; scroll right.
  • Move boards; read note. Place KNOB (2/2) (Z). Use INSULATION TAPE (A); take WINDING KEY.
  • Walk forward.
Fright Chasers: Director's Cut
  • Open; use WINDUP TOY and WINDING KEY (B). Take VIDEOTAPE.
  • Pull cord (C); use VIDEOTAPE.
Fright Chasers: Director's Cut
  • Play HOP (D).
  • Enter 816 (E); take TELESCOPIC BATON.
  • Walk down; scroll left.
  • Use TELESCOPIC BATON (F); receive PROJECTOR LIGHT BULB.
  • Scroll right; walk forward.
Fright Chasers: Director's Cut
  • Examine film (G); place PROJECTOR COVER. Use PROJECTOR KEY (H); replace PROJECTOR LIGHT BULB (I).
  • Take ROOM KEY (J).

Chapter 2: Dread at Castle Windswept

Fright Chasers: Director's Cut
  • Examine picture (K).
  • Arrange lids (L); take PAPERWEIGHT and GROUNDS MAP (M).
  • Move items; take DIAMOND RING and NAPKIN (N).
Fright Chasers: Director's Cut
  • Use NAPKIN; solution (O).
  • Take LEVER.
  • Place LEVER (P); pull.
Fright Chasers: Director's Cut
  • Take CANDLE (Q).
  • CANDLE and LIGHTER on GROUNDS MAP; examine map. Use ROOM KEY; match key (R).
  • Examine; use GROUNDS MAP (S). Go left, right, then center.
Fright Chasers: Director's Cut
  • Use Flashlight; solution (T).
Fright Chasers: Director's Cut
  • Take SCISSORS (U).
  • Move cushion; use SCISSORS (V). Take PUZZLE BOX.
  • Move pillow; take BLACK CANDLE (1/3) (W).
Fright Chasers: Director's Cut
  • Take WIRE HOOK and BOX TILE (1/2) (X).
  • Match candles (Y); examine candle (Z). Take BLACK CANDLE (2/3).
  • Use WIRE HOOK (A); receive BOX TILE (2/2).
  • BOX TILE (2/2) on PUZZLE BOX.
Fright Chasers: Director's Cut
  • Solution (B).
  • Take BLACK CANDLE (3/3).
Fright Chasers: Director's Cut
  • Place BLACK CANDLE (3/3) (C); use LIGHTER.
  • Play HOP (D).
  • Go right, then left twice.
  • Examine (E); go right.
Fright Chasers: Director's Cut
  • Take BLUE CHALK (F).
  • Examine (G); take PORCELAIN JAR.
  • Take HANDLE (H); use PORCELAIN JAR.
Fright Chasers: Director's Cut
  • Solution (I).
  • Use PAPERWEIGHT (@); take MYSTICAL POWDER.
Fright Chasers: Director's Cut
  • Solution (J).
  • Examine book (K); take KNIFE. Move items; take RED CHALK (L).
Fright Chasers: Director's Cut
  • Use KNIFE; receive SKULL CLUE. Use HANDLE (M); open. Take BURNER FUEL.
  • Use RED CHALK, BLUE CHALK, MYSTICAL POWDER, SKULL CLUE, and BURNER FUEL. Pour fuel (N); examine skull (O).
Fright Chasers: Director's Cut
  • Solution (P): (A-I-C)-(B-D)-(A-I)-(B-E)-(A-F-G-I)-(B-H-G).
  • Examine powder (Q).
Fright Chasers: Director's Cut Fright Chasers: Director's Cut
  • Solution (R-S).
  • Play HOP; take gun.

Chapter 3: Land of Gold

Fright Chasers: Director's Cut
  • Examine scene.
  • Select 'Land of Gold' (T).
  • Take SCISSORS (U).
  • Use SCISSORS (V); take BLANKET.
Fright Chasers: Director's Cut
  • Play HOP; receive HAND SAW HANDLE (W).
  • Take LOG (1/2) (X). Place HAND SAW HANDLE (Y); take HANDSAW.
  • Use HANDSAW (Z).
Fright Chasers: Director's Cut
  • Take SILVER APARTMENT KEY (A).
  • Walk forward.
  • Take TWEEZERS and GOLD APARTMENT KEY (B).
Fright Chasers: Director's Cut
  • Move hat; take NIPPER and PICTURE TILE (1/2) (C).
  • Walk down.
  • Use SILVER APARTMENT KEY and GOLD APARTMENT KEY (D).
  • Use TWEEZERS (E); take PICTURE TILE (2/2). Move items; collect handles (F). Take DRAWER KNOB (5/5).
Fright Chasers: Director's Cut
  • Examine (G); place PICTURE TILE (2/2).
  • Solution (H): B-E-F-C-B-A-D-E-F-C.
  • Read paper; take SEAL HANDLE.
  • Walk forward.
Fright Chasers: Director's Cut
  • Place DRAWER KNOB (5/5); solution (I).
  • Take PACKAGE.
  • Open PACKAGE; read folder. Take TORN CLUE; take EMPTY GUN, HANDCUFFS, and LUCKY COIN.
  • Use LUCKY COIN (J); take CLEANING SPRAY.
Fright Chasers: Director's Cut
  • Use CLEANING SPRAY and SEAL HANDLE (K); take MEDICAL SYMBOL TILE.
  • Walk down.
  • Place MEDICAL SYMBOL TILE (L); move paper. Take MEDICAL SUPPLIES.
  • Use MEDICAL SUPPLIES; take Map (M).
Fright Chasers: Director's Cut
  • Play HOP (N).
  • Move corn; take SCARECROW (O). Open gate.
  • Use Flashlight.
Fright Chasers: Director's Cut
  • Solution (P): select circles before they get too close.
  • Take WHISKEY FLASK (Q).
  • Take COPPER CUP (R). Use NIPPER (S); take BULLET (1/3) and MATCHES.
  • Take DULL RAZOR (T); pour WHISKEY FLASK.
Fright Chasers: Director's Cut
  • Play HOP; receive MAGNET (U).
  • Use DULL RAZOR (V); take SHARP RAZOR.
  • Take BULLET (2/3)-(3/3) and LOG (2/2) (W).
  • Examine EMPTY GUN; use BULLET (3/3). Take LOADED GUN.
  • SHARP RAZOR on SCARECROW; receive ROPE. Take PITCHFORK and TOOL POLE.
  • MAGNET and ROPE on TOOL POLE; take MAGNET ON A POLE.
  • Use MAGNET ON A POLE (X); take WAXED BARN KEY. Open envelope; take BILL OF OWNERSHIP.
  • Walk down, then forward.
Fright Chasers: Director's Cut
  • Place COPPER CUP and WAXED BARN KEY (Y). Open; use LOG (2/2) and MATCHES (Z). Take BARN KEY.
  • Walk down, then right.
  • Use BARN KEY (A).
  • Go left.
  • Use PITCHFORK. Play HOP; receive BUCKET (B).
Fright Chasers: Director's Cut
  • Take CROWBAR (C).
  • Use CROWBAR (D); take PUMP HANDLE.
  • Walk down.
  • Place PUMP HANDLE and BUCKET (E); use pump. Take FULL BUCKET.
  • Walk left.
Fright Chasers: Director's Cut
  • Use FULL BUCKET; take DECORATED TILE (1/2) and SHOVEL BLADE (F).
  • SHOVEL BLADE on TOOL POLE; take SHOVEL.
  • Go to Waiting Room.
  • Move coat; use CROWBAR (G). Read letter; take GOLDEN MEDALLION, PAPER PIECE, and DECORATED TILE (2/2).
  • PAPER PIECE on TORN CLUE.
  • Go to Barn Interior.
  • Use DECORATED TILE (2/2) (H).
Fright Chasers: Director's Cut
  • Solution (I): Lx2-Fx2-A-L-H.
Fright Chasers: Director's Cut
  • Use SHOVEL; read book (J). Scroll right; use BILL OF OWNERSHIP. Use GOLDEN MEDALLION.
  • Walk down.
  • Use LOADED GUN and HANDCUFFS on scene.
  • Take film (K).

Chapter 4: One Night at the Crossroads Teahouse

Fright Chasers: Director's Cut
  • Move bushes x2.
  • Take MALLET (L).
  • Take KOKESHI DOLL (1/3) (M); knock.
  • Use MALLET (N); take AROMATIC OIL.
Fright Chasers: Director's Cut
  • Take NET (O); use AROMATIC OIL (P). Take SICKLE.
  • Use SICKLE (Q); remove wheel.
  • Solution (R); take BOX KEY.
  • Use BOX KEY (S); take ROAD PASS.
Fright Chasers: Director's Cut
  • Give ROAD PASS (T).
  • Take TEA INSTRUCTIONS (U).
  • Open. Play HOP; receive WHISK (V).
Fright Chasers: Director's Cut
  • Take FOLDING PAPER and TEAPOT (W).
  • Examine FOLDING PAPER; examine each corner. Take CODE.
  • Move items; take TEA POWDER and TEA BOWL (X).
  • Walk down.
  • Use TEAPOT (Y); receive FULL TEAPOT. Examine (Z); place CODE.
Fright Chasers: Director's Cut
  • Solution (A).
  • Take TEA STRAINER.
  • WHISK, TEA POWDER, TEA BOWL, FULL TEAPOT, and TEA STRAINER on TEA INSTRUCTIONS; take TEA SET.
  • Walk forward.
  • Examine 3x (B); place TEA SET.
  • Select (C): B-D-A-E-A. Take GREEN TEA.
Fright Chasers: Director's Cut
  • Give GREEN TEA (D).
Fright Chasers: Director's Cut Fright Chasers: Director's Cut
  • Solution (E-F).
  • Walk forward.
  • Use Flashlight.
Fright Chasers: Director's Cut
  • Solution is random (G).
  • Take KOKESHI DOLL (2/3) (H). Talk (I); take WARRIOR'S BAG.
  • Open WARRIOR'S BAG; take HAIRPIN, FOREST MAP PIECE, and picture.
  • Open; take GAME PIECE (J).
Fright Chasers: Director's Cut
  • Move pillow; take PUZZLE BOX (K).
  • Place GAME PIECE (L).
Fright Chasers: Director's Cut
  • Solution (M): F-K-F-K-Ix2-Hx2-Ax2-Px2.
  • Take SMALL CHEST KEY.
  • Walk down.
Fright Chasers: Director's Cut
  • Play HOP; receive FLINT (N).
  • Use SMALL CHEST KEY (O); take FISHING REEL.
  • Walk forward.
  • Use FISHING REEL (P); take FOREST MAP.
  • FOREST MAP PIECE on FOREST MAP; take PADLOCK PART and FOREST MAP.
  • Walk down twice.
Fright Chasers: Director's Cut
  • Place PADLOCK PART; solution (Q): C-F-I-H-G-D-E-B-C.
  • F-I-H-E-B-C-F-I-H-E-F-C-B-E.
  • Use FOREST MAP; (R) examine.
Fright Chasers: Director's Cut
  • Solution (S).
Fright Chasers: Director's Cut
  • Select branches in order (T). Rock on spear; receive RUSTY SPEAR.
  • Open (U); take CRYPTIC LETTER and KOKESHI DOLL (3/3).
Fright Chasers: Director's Cut
  • Take SCARF (V).
  • Go to Guest Room.
  • Place KOKESHI DOLL (3/3) (W); take STEEL STRIKER.
  • FLINT on STEEL STRIKER; take FLINT AND STEEL.
  • Give CRYPTIC LETTER (X); take GATE SYMBOL.
  • Go to Forest Shrine.
Fright Chasers: Director's Cut
  • Use FLINT AND STEEL (Y).
  • Play HOP; receive INKWELL (Z).
  • Use GATE SYMBOL and INKWELL. Solution (A): draw line.
  • Go left.
Fright Chasers: Director's Cut
  • Use NET and RUSTY SPEAR (B); take MYSTERIOUS CONTAINER.
  • DIAMOND RING on MYSTERIOUS CONTAINER; take DRAGON CROWN (1/2).
  • Take PUZZLE BOX KEY (C).
  • PUZZLE BOX KEY on PUZZLE BOX.
Fright Chasers: Director's Cut
  • Solution (D).
  • Take TOKEN.
Fright Chasers: Director's Cut
  • Use SCARF and RUSTY SPEAR (E).
  • Examine (F); place TOKEN.
  • Solution is random (G); take BAG KEY.
  • Remove branches; use BAG KEY (H). Take DRAGON CROWN (2/2).
  • Go to Receiving Room.
Fright Chasers: Director's Cut
  • Place DRAGON CROWN (2/2) (I); take SWORD.
  • Go to Ruined Temple.
  • Use Flashlight; solution is random (J).
  • Use SWORD (K).
Fright Chasers: Director's Cut
  • Solution (L).
  • Take ANABELLE'S BOX and film.

Chapter 5: Ananelle, My Love

Fright Chasers: Director's Cut
  • Enter Train Station.
  • Talk (M).
  • Take SPIKE, WIRE, BAGPIPES, BROOM, and HOOK (N).
  • WIRE and HOOK on BROOM; take LONG HOOK.
Fright Chasers: Director's Cut
  • Use LONG HOOK (O); receive ARROW.
  • Use ARROW (P); take BELLOWS.
  • Use BAGPIPES and BELLOWS. Solution (Q): select bellows when ball stops in red section.
  • Use LONG HOOK; receive DYNAMITE.
  • Use DYNAMITE (R).
Fright Chasers: Director's Cut
  • Examine (S).
  • Play HOP; receive LUGGAGE (T).
  • Place LUGGAGE (U).
Fright Chasers: Director's Cut
  • Solution (V).
Fright Chasers: Director's Cut
  • Examine (W).
  • Take BARREL (X).
  • Examine (Y).
  • Place BARREL (Z).
  • Take MALLET (A).
Fright Chasers: Director's Cut
  • Use SPIKE and MALLET (B); examine. Take PLIERS.
  • Use PLIERS (C); take OLD ROPE.
  • Examine door (D); use OLD ROPE.
Fright Chasers: Director's Cut
  • Place rope (E).
  • Examine cart (F).
  • Play HOP; receive CHAIN (G).
  • Use CHAIN (H).
Fright Chasers: Director's Cut
  • Place chain (I).
  • Examine cart (J).
  • Give ANABELLE'S BOX (K).
  • Walk right.
Fright Chasers: Director's Cut
  • Talk; take OUTFIT PARTS (L).
  • Take CHOPSTICKS (1/4) and LOCK TILE (1/3) (M); move blanket.
Fright Chasers: Director's Cut
  • Play HOP; receive DRESS BOW (N).
  • Take CHOPSTICKS (2/4) (O).
  • Move items; examine (P).
Fright Chasers: Director's Cut
  • Solution (Q).
  • Take WOODEN SANDALS and LOCK TILE (2/3).
  • Go forward.
Fright Chasers: Director's Cut
  • Take CHOPSTICKS (3/4)-(4/4) (R).
  • Take LOCK TILE (3/3) (S); place CHOPSTICKS (4/4).
Fright Chasers: Director's Cut
  • Play HOP; receive MASK (T).
  • Use BLANKET (U); place MASK. Take WEIGHT (1/2).
  • Take MAKEUP KIT (V); talk (W).
  • Walk down.
  • Place LOCK TILE (3/3) (X).
Fright Chasers: Director's Cut
  • Solution (Y): (A-G-F-E-F-G-I)-(B-H-G-F-E-F-G-F-E-I).
  • (C-E-F-E-F-I)-(D-E-H-G-F-G-H-I).
  • Move items; take SICKLE.
Fright Chasers: Director's Cut
  • Examine lock and note (Z). Use SICKLE; take FAN and WEIGHT (2/2).
  • Walk forward.
  • Place WEIGHT (2/2); solution (A).
  • Take TAKI.
Fright Chasers: Director's Cut
  • Give TAKI (B); take KIMONO (C).
  • HAIRPIN, DRESS BOW, WOODEN SANDALS, MAKEUP KIT, FAN, and KIMONO on OUTFIT PARTS; take COMPLETE OUTFIT.
  • Walk down.
  • Give COMPLETE OUTFIT (D).
  • ANABELLE'S BOX on scene.
Fright Chasers: Director's Cut
  • Examine (E).
  • Solution (F): select circle when blue fragments are inside.
  • Use ANABELLE'S BOX on scene.
Fright Chasers: Director's Cut
  • Solution (G).
  • Congratulations! You have completed Fright Chasers: Director's Cut.

Created at: 2019-03-17