Walkthrough Menu
- General Tips
- Chapter 1: Glenville
- Chapter 2: Eternity
- Chapter 3: 1899
- Chapter 4: Revivium
- Chapter 5: Jester
General Tips
- This is the official guide for Fright Chasers: Soul Reaper.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Glenville
- Open (A).
- Open both attachments (B).
- Examine scene 2x; take Camera (C).
- Take WINDMILL BLADE (1/2) (D).
- Examine (E).
- Solution (F).
- Open (E); take phone and FLASHLIGHT. Move items; take FOLDED UMBRELLA.
- Examine FOLDED UMBRELLA 2x; receive UMBRELLA.
- Remove paper; use UMBRELLA (G). Receive WINDMILL BLADE (2/2).
- Examine (H).
- Take DUCT TAPE; place WINDMILL BLADE (2/2) (I). Take GEAR (J).
- Place GEAR (K); take SCREWDRIVER. Move items; take GATE KEY.
- Use GATE KEY (L); turn.
- Solution (M): F-I-H-E-B-A.
- D-E-B-C-F-I-H-E-B.
- Walk forward.
- Use FLASHLIGHT on scene.
- Solution (N).
- Talk; take GRAVE ROBBER'S LIST (O).
- Use Camera (P).
- Solution (Q).
- Take GRAVEYARD CLUE.
- Open GRAVE ROBBER'S LIST; use GRAVEYARD CLUE. Select name (R); receive NAME NOTE.
- Take RAILCAR (S).
- Take FENCE SPIKE (T). Read note; take HARP STRING (1/2).
- Examine (U).
- Use FENCE SPIKE (V); take CRYSTAL HEART (1/2).
- Walk down.
- Examine (W).
- Place RAILCAR; take HARP STRING (2/2) (X).
- Walk left.
- Place HARP STRING (2/2) (Y); examine.
- Solution (Z): E-C-E-D-A.
- Examine; take CRYSTAL HEARTS (2/2) (A).
- Place CRYSTAL HEARTS (2/2) (B).
- Solution (C).
- Play HOP; receive TRUMPET KEY (D).
- Walk down.
- Use TRUMPET KEY (E); open. Examine phonebook (F).
- Use NAME NOTE; select letter 'O' (G). Select name (H).
- Examine (I).
Chapter 2: Eternity
- Examine (J).
- Use FENCE SPIKE (K); Take FRUIT STICKERS (1/3).
- Examine (L).
- Solution (M).
- Take FRUIT STICKERS (2/3) (N); scroll right.
- Take FRUIT STICKERS (3/3) (O).
- Remove cloth (P); place FRUIT STICKERS (3/3) (Q).
- Solution (R).
- Open. Play HOP; receive KNIFE.
- Use KNIFE (S); take HAND RAKE.
- Use SCREWDRIVER (T); examine. Scroll left.
- Use KNIFE (U); take POWER CABLE.
- HAND RAKE on POWER CABLE; receive IMPROVISED CLIMBING ROPE.
- Use IMPROVISED CLIMBING ROPE (V).
- Go up.
- Take SILVER NOTE (W).
- Remove papers (X); take GLOBE PART (1/2).
- Move pillows; take GUITAR FIGURINE (Y). Rotate.
- Place SILVER NOTE (Z); take GLOVE and STREET PHOTO (1/4). Move items; take GLOBE PARTS (2/2).
- Take HAMMER (A); place GLOBE PARTS (2/2).
- Play HOP; receive GOLD KEY (B).
- Use GOLD KEY (C).
- Use Camera; solution (D).
- Read note; take FRAME PIECE (1/2) (E).
- Read note; take VIOLIN FIGURINE (F).
- Use GLOVE (G); take GOLD NOTE. Move plants (H); take STREET PHOTO (2/4) and CUPBOARD HANDLE.
- Take FRAME PIECE (2/2) (I).
- Place FRAME PIECE (2/2) (J); take DRUM FIGURINE.
- Place GUITAR FIGURINE, VIOLIN FIGURINE, and DRUM FIGURINE (K). Open drawer (L); take STREET PHOTO (3/4). Move items; take METRONOME PENDULUM.
- Walk down.
- Place CUPBOARD HANDLE (M). Move books; examine. Take PHOTOS. Examine (N).
- Place METRONOME pendulum (O); take FIREPLACE TOKEN (1/2) (P).
- Rotate; place GOLD NOTE (Q). Move items; take TRAIN.
- Walk down.
- Place TRAIN (R); examine.
- Press button (S). Play HOP; take FIREPLACE TOKEN (2/2).
- Go forward, then right.
- Place FIREPLACE TOKEN (2/2) (T).
- Solution (U).
- Take FRANKIE'S NOTES.
- Walk down.
- Place FRANKIE'S NOTES; solution (V).
- Read notebook; take CLUB ADDRESS.
- CLUB ADDRESS on PHOTOS; examine (@).
- Move papers; take RED PEN (W).
- Examine (X).
- Take NEEDLE (Y).
- Move plants; take SWITCH LEVER (Z).
- Use RED PEN (A); take KEY PART (1/2).
- Remove tape; read note. Take HEXAGONAL PLATE x1 (B).
- Remove boards 2x (C).
- Place HEXAGONAL PLATE x1; take BROKEN ACTIVATION CARD (D).
- DUCT TAPE on BROKEN ACTIVATION CARD; receive ACTIVATION CARD.
- Use SWITCH LEVER (E); pull. Examine (F).
- Take HEXAGONAL PLATE x2 (G); use ACTIVATION CARD. Pull lever (H).
- Play HOP; receive WIRE CUTTERS (I).
- HOP solution (J).
- Use BOLT CUTTERS; examine. Move items; take HEXAGONAL PLATE x3 (K).
- Use HEXAGONAL PLATE x3 (L).
- Walk forward.
- Use Camera; solution (M).
- Move table; take MAGNET (N). Use HAMMER; examine wallet.
- Open; examine ID. Take PIECE OF TAPE (O).
- Take BROKEN SPYGLASS (P).
- Move items; take SHOELACE (Q). Use BROKEN SPYGLASS (R); take HEXAGONAL PLATE x4.
- MAGNET on SHOELACE; take MAGNET ON STRING.
- Walk down.
- Use MAGNET ON STRING. Solution (S): stop target over blue circle.
- Take HEXAGONAL PLATE x5.
- Walk forward.
- Place HEXAGONAL PLATE x5 (T); take DAMAGED CASSETTE.
- PIECE OF TAPE and RED PEN on DAMAGED CASSETTE; receive FIXED CASSETTE.
- Use FIXED CASSETTE; press button (U). Play HOP; take OUROBOROS RING. Move bottles (V); examine.
- Place OUROBOROS RING (W).
- Solution (X): select scene until meter is full.
Chapter 3: 1899
- Use Camera; solution (Y).
- Read newspaper (Z); take WILSON'S WATCH.
- Talk to each person (A); talk to Wilson (B).
- Give WILSON'S WATCH (C); receive SILVER HORSESHOE.
- Take JAMMED SHOTGUN (D).
- Place SILVER HORSESHOE (E); take PAPERWEIGHT, VINTAGE RAZOR, and BURNER PART (F).
- Place BURNER PART; take BURNER (G).
- Move pillow; take CHISEL and DECORATED PLUG (H).
- CHISEL on JAMMED SHOTGUN; take SHELL WITH GUNPOWDER.
- Use SHELL WITH GUNPOWDER and BURNER (I).
- Walk forward.
- Use DECORATED PLUG (J); receive TABLE KEY.
- Take RAILROAD SPIKE (K); use TABLE KEY.
- Play HOP; receive BULL BUCKLE (L).
- Move canteen; use RAILROAD SPIKE and PAPERWEIGHT (M). Play HOP; receive OLD VALVE (1/2).
- Walk down.
- Place BULL BUCKLE (N). Read note; take OLD VALVE (2/2).
- Walk forward.
- Use VINTAGE RAZOR (O); remove cloth.
- Read note (P); place OLD VALVE (2/2) (Q).
- Solution (R).
- Take MAP CODE.
- Take TOTEM PART (S).
- Take LEATHER MAP CASE (T); examine totem part. Place TOTEM PART (U). Read book (V); take MAP CASE PART.
- MAP CASE PART on LEATHER MAP CASE; open. Use MAP CODE.
- Solution (W).
- Examine; solution (X).
- Take STONE TILE.
- Examine chain; move chair (Y). Take RAKE (Z).
- Use RAKE (A).
- Open; take LOCK PIECES (1/2) (B).
- Remove plants; place STONE TILE (C). Press button (D); take LOCK PIECES (2/2).
- Place LOCK PIECES (2/2) (E).
- Solution (F).
- Enter Trailer Inside.
- Scroll right 4x; take JOANNA'S PHOTO (G).
- Take PLIERS (H).
- Press button (I); take COIL BLUEPRINTS.
- Examine (J); use JOANNA'S PHOTO.
- Enter code (K).
- Move items; take GREEN BUTTON.
- Place GREEN BUTTON; press. Use COIL BLUEPRINTS (L).
- Play HOP; receive BRASS COIL (M).
- Walk down.
- Use PLIERS and BRASS COIL (N).
- Enter Windmill Inside.
- Take GILDED MONOCLE and MEDALLION (O); rotate.
- Examine (P); take SAM'S SIGNET RING.
- Place SAM'S SIGNET RING (Q); examine (R). Play HOP; take REVERSAL FUSE (1/2).
- Examine blueprint; read note. Move mask; place REVERSAL FUSE (1/2) (S). Take ORNAMENTED TILE (T).
- Walk down.
- Place ORNAMENTED TILE (U); take WILSON'S USB (V).
- Enter Trailer Inside.
- Place WILSON'S USB (W); examine (X).
- Take REVERSAL FUSE BLUEPRINT (Y).
- Place REVERSAL FUSE BLUEPRINT (Z).
- Play HOP; receive REVERSAL FUSE (A).
- Go to Windmill Inside.
- Place REVERSAL FUSE (B); place MEDALLION (C).
Chapter 4: Revivium
- Take GAS CAN (D).
- Take BURGER KEY and HEAVY STONE (E).
- Examine (F); place BURGER KEY. Move items; take POWER KEY.
- Take WIRE CUTTERS (G); place POWER KEY.
- Solution (H).
- Take PICKAXE HEAD (I); open. Examine radio.
- Take ANTENNA (J).
- Use WIRE CUTTERS (K); take WOODEN HANDLE.
- WOODEN HANDLE and HEAVY STONE on PICKAXE HEAD; take PICKAXE.
- Use PICKAXE (L).
- Play HOP (M).
- Take WRENCH, HOSE, and GLOBE EMBLEM (1/2) (N).
- Enter Trailer Inside.
- Use ANTENNA (O); take GLOBE EMBLEM (2/2).
- Move items; place GLOBE EMBLEM (2/2) (P). Take CLOTH and DEAD TABLET.
- Use DEAD TABLET (Q); examine.
- Walk down twice.
- Examine (R); use CLOTH.
- Solution (S).
- Take TRUNK PLATE.
- Place TRUNK PLATE (T); take COPPER WIRE and RUBBER PATCH. Open (U); place HOSE and GAS CAN. Receive FULL GAS CAN.
- Go left.
- Place RUBBER PATCH (V).
- Examine; pour FULL GAS CAN (W).
- Take BRANCH, WORKER'S BELT, and FUSE (X).
- Place FUSE (Y).
- Solution (Z).
- Take METAL HOOK and ACCESS CODE SHEET.
- METAL HOOK and COPPER WIRE on BRANCH; take BRANCH HOOK.
- Examine poster; remove flashlight (A). Take WORKER'S CARD. Use BRANCH HOOK (B); take EMBLEM.
- Place EMBLEM (C); remove lid.
- Play HOP; receive HOLE PUNCH TOOL (D).
- WORKER'S CARD and HOLE PUNCH TOOL on ACCESS CODE SHEET; solution (E).
- Take WORKER'S PUNCH CARD.
- Use WORKER'S PUNCH CARD (F).
- Play HOP; receive BRASS SUNFLOWER (G).
- Take MASK HALF and BELT BUTTON (H).
- Use Camera; solution (I).
- BELT BUTTON on WORKER'S BELT; take HAMMERHEAD.
- Take DECORATED HAIRPIN (J). Use BRASS SUNFLOWER (K); take HARP EMBLEM.
- Place HARP EMBLEM (L).
- Walk right.
- Open curtain. Play HOP; receive FANCY CANE (M).
- Examine FANCY CANE; place HAMMERHEAD. Take CANE HAMMER.
- Take DRY MODELING PASTE (N).
- Walk down.
- Use CANE HAMMER 4x (O).
- Walk left.
- Remove cloth; take CLEANING SOLUTION (P). Use WRENCH (Q); take ITEM LIST.
- Walk down, then right.
- Use ITEM LIST. Play HOP; receive STATUE TRUMPET (R).
- Examine paper (S). Use CLEANING SOLUTION; open.
- Move items; take MATCHES (T).
- Walk down twice.
- Use DRY MODELING PASTE (U); receive MODELING PASTE.
- Play HOP; receive ROBOT ARM (V).
- Walk forward, then right.
- Place MASK HALF; use MODELING PASTE (W). Take TRAGEDY MASK.
- Place ROBOT ARM; take BATTERY (X).
- Walk down.
- Give STATUE TRUMPET and TRAGEDY MASK (Y); take FIRECRACKER (Z).
- MATCHES on FIRECRACKER; Receive LIT FIRECRACKER.
- Walk left.
- Use LIT FIRECRACKER (A).
- Go right.
- Take SANDBAG CARTRIDGE (B).
- Place BATTERY (C) and SANDBAG CARTRIDGE (D).
- Solution (E): (A-Gx2-C-G-H)-(G-E-G-H)-(G-F-G-H)-(G-H).
- Examine (F).
- Give MEDALLION (G).
Chapter 5: Jester
- Examine scene; play HOP.
- Move cloth (H).
- Examine (I); take YELLOW CLEANING CHEMICAL and FIRE EMBLEM (J).
- Take RITUAL NOTE (K); place FIRE EMBLEM. Take FIRE EXTINGUISHER.
- Examine RITUAL NOTE; take KEY (1/2).
- Use FIRE EXTINGUISHER (L).
- Take METAL PIPE (M).
- Use METAL PIPE; examine (N).
- Go forward.
- Take CARVING KNIFE, ROPE, and BOX CUTTING BLADE (O).
- Take SHOVEL (P). Examine; take MAGNETIC COIL (Q).
- Take TRIANGLE EMBLEM (R); use ROPE (S).
- Use SHOVEL (T); take PALLET JACK LEVER.
- Place PALLET JACK LEVER (U).
- Solution (V-X).
- Go forward.
- Take KEY (2/2) (Y).
- Take WILSON'S REMOTE (Z).
- Move items; take MOWER LATCH (A).
- Walk down.
- Use MOWER LATCH (B); take RUSTY MOTOR.
- Use KEY (2/2) (C).
- Walk right.
- Open; take PEG (1/3) (D). Open (E); take HELMET EMBLEM.
- Take WOODEN PLANK (F). Place HELMET EMBLEM; open.
- Move items; use MAGNETIC COIL (G). Take PEG (2/3).
- CARVING KNIFE on WOODEN PLANK; take PEG (3/3).
- Place PEG (3/3) (H).
- Play HOP; receive TRUCK KEYS (I).
- Use TRUCK KEYS (J).
- Use WILSON'S REMOTE on scene; press 3x (K).
- Walk left.
- Take VIAL (1/5) (L).
- Take TWISTING TOOL (M); place TRIANGLE EMBLEM. Take VIAL (2/5).
- Take VIAL (3/5) (N); place GILDED MONOCLE (O). Take VIAL (4/5); move box. Use BOX CUTTING BLADE; take METAL SPRING.
- TWISTING TOOL on METAL SPRING; take S-HOOK SPRING.
- Use S-HOOK SPRING (P).
- Play HOP; receive VIAL (5/5) (Q).
- Give VIAL (5/5) (R).
- Take JESTER'S MEDALLION (S).
- Walk right.
- Play HOP; receive BLUE CLEANING CHEMICAL (T).
- Move boards; use BLUE CLEANING CHEMICAL, YELLOW CLEANING CHEMICAL, and RUSTY MOTOR; take CLEAN MOTOR (U).
- Go to Bridge Top.
- Take ELEVATOR KEY (V).
- Use ELEVATOR KEY (W). Remove motor; place CLEAN MOTOR (X). Pull lever.
- Go right.
- Open; move items. Take METAL LOCK PART (Y).
- Take WOODEN PLANK INSET (Z).
- Use DECORATED HAIRPIN (A); take PEN.
- Place PEN (B); take LEVER (1/2) and TRIANGLE PATCH.
- Examine (C); place TRIANGLE PATCH. Take LEVER (2/2).
- Place LEVER (2/2); solution (D).
- Walk down.
- Place METAL LOCK PART (E); take SANDPAPER.
- Walk down, then right.
- Place WOODEN PLANK INSET (F); take REBAR.
- Walk down, then forward.
- Use REBAR (G).
- Play HOP; receive VALVE (H).
- Go right.
- Use SANDPAPER (I).
- Place VALVE (J).
- Solution (K).
- Use JESTER'S MEDALLION on scene.
- Solution is random (L).
- Walk down.
- Congratulations! You have completed Fright Chasers: Soul Reaper.
Created at: 2018-06-15