- Welcome to the Fright Chasers: Thrills, Chills and Kills Walkthrough
- Can you stop a mysterious monster terrorizing a new amusement park?
- Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
- This document contains a complete Fright Chasers: Thrills, Chills and Kills game walkthrough featuring annotated screenshots from actual gameplay!
- We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
- This walkthrough was created by Nina de Boo, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
General Tips
- This is the official guide for Fright Chasers: Thrills, Chills and Kills.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the map for fast travel to a location.
Chapter 1: The Park
- Talk (A).
- Take TRAIN TICKET (B).
- Go (C).
- Use TRAIN TICKET (D).
- Move bar (E).
- Take PICTURE TILE and TOOLBOX (F).
- PICTURE TILE on TOOLBOX.
- Solution (G): (1-6)-(2-5)-(3-8)-(3-15)-(2-11)-(9-15)-(11-12)-(12-13)-(13-14)-(14-15).
- Take DRAGON FIGURINE and WEIGHT (H).
- Take BUBBLEGUM (I).
- Take SMALL SHOVEL. Place BUBBLEGUM; turn faucet (J).
- Take map and BUNTING; use SMALL SHOVEL. Take IRON INSET 1/2 (K).
- Take HOOK (L).
- BUNTING and WEIGHT on HOOK; take HOOK ON FISHING LINE.
- Place HOOK ON FISHING LINE; take IRON INSET 2/2 (M).
- Place IRON INSET (L); take TOY KEY (N).
- Use TOY KEY (O).
- Play HOP (P); receive FUSE.
- Replace FUSE (Q).
- Solution: Rx3-Sx2-Tx3-U-Wx3-Xx3-Y-Zx2.
- Go (A).
- Take MAGNET and JUMPSUIT (B).
- Take HAY (C).
- Take SHARP METAL PIECE and BOOTS; take METAL HANDLE with MAGNET (D).
- Use METAL HANDLE (B); take MOP, COMBINATION PAPER and DUCT TAPE (E).
- Place COMBINATION PAPER; enter 2-1-8-4 (F). Take CANE and GLOVES (G).
- Inspect. Use CANE; take WATERMELON (H).
- SHARP METAL PIECE on MOP; take MOP FIBERS.
- HAY, BOOTS, DUCT TAPE, MOP FIBERS, GLOVES and WATERMELON on JUMPSUIT; take DECOY.
- Place DECOY (I).
- Go (J).
- Solution (K).
- Talk (L).
- Move rug; take TWEEZERS (M).
- Take FLOOR INSET 1/2 with TWEEZERS; take SCREWDRIVER (N).
- Open bag; take FLOOR INSETS 2/2, BROKEN PLIERS, CASTLE FIGURINE and BATTERY (O).
- Take DRAWER KEY with SCREWDRIVER; place FLOOR INSETS (P).
- Use DRAWER KEY; take FLASHLIGHT and KNIGHT FIGURINE (Q).
- BATTERY on FLASHLIGHT.
- Use FLASHLIGHT; take CLOWN HEAD FIGURINE (R).
- Place DRAGON FIGURINE, CASTLE FIGURINE, KNIGHT FIGURINE and CLOWN HEAD FIGURINE (S).
- Play HOP (T); receive WINDING KEY.
- Use WINDING KEY; take TOY PUMP (U).
- Go (V).
- Answer phone (W).
- Take SHARP DIVIDER and CLUE (X).
- Place and use TOY PUMP x4; take PLIERS HALF and FIRE EXTINGUISHER (Y).
- Use SHARP DIVIDER; take SYMBOL TILE 1/2 (Z).
- PLIERS HALF on BROKEN PLIERS; take PLIERS.
- Use FIRE EXTINGUISHER; take SYMBOL TILE 2/2 with PLIERS (A).
- Place SYMBOL TILE (B).
- Solution (C).
- Take ID CARD (D).
- Walk down.
- Use ID CARD (E); take DEFLATED SLIDE (F).
- Go (G).
- Take LAPTOP and BOX WITH HEART (H).
- TOY PUMP on DEFLATED SLIDE. Use pump x3. Take EVACUATION SLIDE.
- Place EVACUATION SLIDE (I).
- Go (J).
- Take DISH SOAP (K).
- Use DISH SOAP; take WEED KILLER and CLOCK HAND (L).
- Use WEED KILLER; take MECHANICAL WHEEL 1/2 and SHARP METAL BAR (M).
- Take BOARD with SHARP METAL BAR (N).
- Take HELM with BOARD (O).
- Place HELM; take TURNING ARM (P).
- Go (Q).
- Take DRAGON INSET (R).
- Use SHARP METAL BAR; take HEART INSET 1/2 (S).
- Walk down twice.
- Place CLOCK HAND (T).
- Place CLUE; set clock to 3:15 (U).
- Take MECHANICAL WHEEL 2/2 (V).
- Go (W).
- Place MECHANICAL WHEEL x2 and TURNING ARM (X).
- Take HEART PIECE 2/2 (Y).
- HEART PIECE on BOX WITH HEART; take HAIR PIN.
- Use HAIR PIN (Z).
- Solution (A): B-Cx2-Dx2.
- Go (E).
- Place DRAGON INSET; take CHEST KEY and BAKING SODA (F).
- Take SICKLE and COIN (G).
- Go (H).
- Use COIN and BAKING SODA; take CHAINS (I).
- Go to Castle.
- Place CHEST KEY (J).
- Take BATTERING RAM (K).
- Take RAG with SICKLE (L).
- Go to Medieval Village.
- Use BATTERING RAM (M).
- Play HOP (N); receive GRAPPLING HOOK.
- GRAPPLING HOOK on CHAINS; take CLIMBING HOOK.
- Use CLIMBING HOOK (O).
- Take BRICK (P).
- Go (Q).
- Use BRICK; take DRAGON EYE (R).
- Walk down.
- BOARD on RAG; take TORCH.
- Place DRAGON EYE; use TORCH (S). Receive SMOKING TORCH.
- Use SMOKING TORCH and SICKLE (T); take Hiram (U).
- Check notes (V).
- Open; take POWER CORD (W).
- Place POWER CORD (X).
- Solution (Y): 11-1-14-4-8-3-5-12-9-15-10-6-2-7-11.
- Take SMELLING SALTS (Z).
- Offer SMELLING SALTS; take BAG KEY (A).
- Use BAG KEY; read notes and take HIRAM'S NOTES (B).
- Offer HIRAM'S NOTES; take SECURITY CODE (C).
- SECURITY CODE on LAPTOP; enter 1-8-0-2-(D) enter (E).
- Take DOLLS (G).
- The next three chapters can be played in any order.
- Choose Lisa, Doug or Richards.
Chapter 2: Lisa
- Hide x3 (H-I-J).
- Choose K.
- Go (L).
- Take AIR GUN CANISTER (M).
- Take HEX KEY (N).
- Find darts x6 (O); place AIR GUN CANISTER (P). Take BAR CLUE 1/5 (Q).
- Take CONNECTING WIRES (R).
- Walk down.
- Use HEX KEY (S). Take BAR CLUE 2/5; place CONNECTING WIRES (T).
- Solution (U).
- Take VAN KEY (V).
- Take PADLOCK with VAN KEY (W). Take PADLOCK COMBINATION (X).
- Go (Y).
- Place PADLOCK COMBINATION; solution (Z).
- Play HOP (A); receive TOKENS.
- Place TOKENS; take LUNCH BOX (B).
- SEDATIVES from LUNCH BOX.
- Offer SEDATIVES (C).
- Take MULTI-TOOL (D).
- Turn (E); use MULTI-TOOL. Take OIL (F).
- Solution (G): Ix5-K-Lx5-M-Nx3-O-Px4-Qx5-S-Tx5-U-Vx4-Wx3-Xx5.
- Use TOKENS (Y); take BAR CLUE 3/5 (Z).
- Walk down.
- Use PADLOCK and OIL; turn winch. Take BAR CLUE 4/5 (A).
- Move (B).
- Take BAR CLUE 5/5 (C).
- Go (D).
- Use BAR CLUE (E).
- Go (F).
- Go (G).
- Remove sheets (H).
- Walk down.
- Take PAINTING 1/3 (I).
- Take PAINTING 2/3 (J).
- Take PAINTING 3/3 (K).
- Move items; take WINE BOTTLE (L).
- Move painting, take INSULATION TAPE and place PAINTING (M).
- Swap 1-2, 3-4 (N).
- Take GIRL FIGURINE 1/2 (O).
- Go (P).
- Move yellow to green 1-6 (Q).
- Take BABY DOLL (R).
- Take FIGURINES 2/2 (S).
- Remove sheet; move and take ANTENNA. Place TOKENS; take GUMMY BEAR (T).
- Walk down.
- Place FIGURINES (U); take SCISSORS and ELECTRIC TILE 1/2 (V).
- Place GUMMY BEAR and WINE BOTTLE; press nose (W). Receive FAKE WINE.
- Use FAKE WINE; go (X).
- Take BLANK PAPER and LADLE (Y).
- INSULATION TAPE and LADLE on ANTENNA; take IMPROVISED GRABBER.
- Use IMPROVISED GRABBER; take CHARCOAL (Z).
- Go to Utilities.
- SCISSORS on BABY DOLL; receive ELECTRIC TILE 2/2.
- Take BRASS KEY with IMPROVISED GRABBER (A). Open; place ELECTRIC TILE (B).
- Solution (C): (2-4)-(4-6)-(3-7)-(3-5)-(6-9)-(8-9).
- Play HOP (D); receive TORCHES.
- Go to Dungeon.
- Use BRASS KEY (E). Place BLANK PAPER and CHARCOAL; take SYMBOL CLUE and SKULL 1/2 (F).
- Walk down.
- Place SYMBOL CLUE (G).
- Play HOP (H); receive SKULL 2/2.
- Go (I).
- Move vials; place SKULL (J).
- Find pairs (K).
- Take BOX LID CLUE (L).
- Go to Utilities.
- Place BOX LID CLUE (M).
- Solution (N-O-P).
- Take WRAPPING PAPER (Q).
- Go to Dungeon.
- GOLDEN KEY from WRAPPING PAPER.
- Use GOLDEN KEY; take IRON KEY (R).
- Use SCISSORS and IRON KEY (S).
- Select T-T-U.
- Use TOKENS (V).
- Play HOP (W); receive DUNGEON MAP.
- TORCHES on DUNGEON MAP.
- Place DUNGEON MAP; go (X).
- Solution (Y).
- Solution (Z).
- Use DOLLS (A).
Chapter 3: Doug
- Go (@).
- Talk; take TWIG (B).
- Use TWIG; take AIRBAG, BILLIARD BALL and SUITCASE 1/2 (C).
- Use AIRBAG and BILLIARD BALL; take SUITCASE 2/2 (D).
- Place SUITCASE (E).
- Solution (F).
- Take ANCIENT RELIC, PLASTIC TOY and CRYSTAL (G).
- Place PLASTIC TOY; take PLASTIC INSET (H).
- Place PLASTIC INSET (I); take SALOON INSET 1/2 and TOOTH (J).
- Use TOOTH; take SALOON INSET 2/2 (K).
- CRYSTAL on ANCIENT RELIC.
- Place SALOON INSET (L).
- Go (M).
- Use ANCIENT RELIC (N).
- Take INFLATED TOY and MATCHES (O).
- Take STICKS (P). Use INFLATED TOY (Q); receive TILE.
- Place TILE (R).
- Solution (S).
- Take EMPTY OXYGEN TANK (T).
- Place EMPTY OXYGEN TANK; take OXYGEN TANK and MASK (U).
- Walk down.
- Place MASK; take DIVING MASK and STRING (V).
- Go (W).
- OXYGEN TANK on DIVING MASK; take DIVING GEAR.
- Use DIVING GEAR (X).
- Play HOP (Y); receive WEIGHT.
- Place WEIGHT, STICKS and STRING (Z).
- Use MATCHES (A).
- Go (B).
- Find wheels x6 (C).
- Inspect (D); receive CARBONATED DRINK. Take LEATHER CAP (E).
- Use ANCIENT RELIC; push button (F). Use LEATHER CAP; take RUSTY LIGHT BULB (G) and ROBOT HAND (H).
- Walk down.
- Use CARBONATED DRINK (I); receive OPEN CARBONATED DRINK.
- Use ROBOT HAND; take GRIFFIN HEAD (J).
- Go (K).
- OPEN CARBONATED DRINK on RUSTY LIGHT BULB; take LIGHT BULB.
- Place LIGHT BULB; take DICTIONARY (L).
- Use DICTIONARY; play HOP (M). Receive SCREEN INSET.
- Place SCREEN INSET; take GRIFFIN BODY (N).
- GRIFFIN BODY on GRIFFIN HEAD; take GRIFFIN STATUE.
- Place GRIFFIN STATUE (O).
- Avoid people (P).
- Take EMPTY CARD (Q).
- Take LIGHTER and FIREWORKS 1/2 (R).
- Walk down.
- Use EMPTY CARD; take VERIFIED CARD (S).
- Go (T).
- Place VERIFIED CARD (U).
- Play HOP (V); receive SYMBOL CODE.
- Place and enter SYMBOL CODE (W); take FIREWORKS 2/2 and SPOON (X).
- Walk down.
- Use SPOON; take SHIFTER (Y).
- Go (Z).
- Place SHIFTER; take FUSE (A).
- Place FUSE, FIREWORKS x2 and LIGHTER (B).
- Use DOLLS (C).
Chapter 4: Richards
- Take HAT (D).
- Take GRAPE SODA (E).
- Remove board; take CHEST KEY and BASKET (F).
- Go (G).
- Remove tarp; play HOP (H). Receive ROPE.
- ENAMEL PIN from HAT.
- Place ENAMEL PIN (I); take PIN 1/5 (J).
- Use GRAPE SODA; receive TERMITE CAN. Take PIN 2/5 (K).
- Use CHEST KEY and open; take PIN 3/5 and FORK (L).
- Take PIN 4/5 (M).
- Take NET (N).
- Move glass; take GALLEY KEY and TAPE RECORDER (O).
- Walk down.
- Use TERMITE CAN; take PRISM (P).
- Use FORK; take MUSEUM TICKET (Q).
- Go (R).
- Use MUSEUM TICKET (S).
- Take DUBLOONS and IMPROVISED SAW (T); take DOLL CLUE (U).
- Place DUBLOONS (V).
- Play game (W).
- Use PRISM; take RATCHET and TANKARD (V).
- Walk down.
- Use RATCHET; take PIN 5/5 (X).
- Take SLINGSHOT with IMPROVISED SAW (Y).
- Place PIN and DOLL CLUE; place as shown (Z).
- Solution (A).
- Take COCONUTS (B).
- Go (C).
- Place COCONUTS and TANKARD; turn wheel. Take COCONUT OIL (D).
- Use COCONUT OIL; receive TANKARD. Take IRON WHEEL (E).
- Walk down.
- Place IRON WHEEL, ROPE and BASKET. Move rocks x4 (F).
- Take CAN OPENER (G).
- Push button; take SPARKWHEEL and MARBLES x5 (H).
- Take ELASTIC BANDS. Use CAN OPENER; take MONKEY KEY (I).
- Use MONKEY KEY (J).
- Solution (K): (1-2)-(3-2)-(2-4).
- Take MONKEY CUP and LONG CHAIN (L).
- ELASTIC BANDS, MONKEY CUP and MARBLES on SLINGSHOT.
- Use SLINGSHOT (M).
- Talk. Remove plate; take FISH HOOK, GEAR and EXPANDING PLIERS (N).
- Use FISH HOOK; take DIAMOND RING, OILSKIN and STAPLER (O).
- Use DIAMOND RING; take SLAT 1/2 (P).
- Take CHISEL (Q).
- Use CHISEL; take GAS BURNER (R).
- Use SLINGSHOT (S).
- Take SLAT 2/2 with EXPANDING PLIERS (T).
- Use SLINGSHOT (U).
- Place SLAT (V).
- Solution: (14-1)-(5-2)-(4-3)-(9-5)-(14-6)-(11-7)-(11-8)-(14-9)-(12-10)-(13-11)-(13-12).
- Place LONG CHAIN (V).
- Use SLINGSHOT (W).
- Pull chain (X).
- Take JULIE'S TAPE (Y).
- Place OILSKIN, STAPLER, GAS BURNER and SPARKWHEEL (Z).
- Place JULIE'S TAPE (A).
- Play HOP (B); receive LETTER OPENER.
- Place GEAR (C); press G.
- Place NET (H).
- Push F-E-G.
- Go (I).
- Remove tarp (J); play HOP. Receive WOODEN TILE.
- Place GALLEY KEY (K); move tile and take PIZZA CUTTER (L).
- Use PIZZA CUTTER; take MAGNET and PLAYING CARD (M).
- Move sheet; take MALLET (N).
- Use MAGNET; take TONGS (O).
- Walk down.
- Use TONGS, TANKARD and MALLET (P); receive BEER. Place PLAYING CARD (Q).
- Solution; take BATTERY 1/2 (R).
- Go (S).
- Use BEER; take WOODEN TILE 2/2 (T).
- Use LETTER OPENER; place WOODEN TILE (U).
- Solution (V): 4-1-2-5-4-1-2-3-6-5-2-3-6-9-8-5-6-9-8-7-4-5-6-9-8-5-6-9-8-7-4-5-8-9.
- Take BATTERY 2/2 (U).
- Walk down.
- BATTERY on TAPE RECORDER.
- Take TAPE RECORDING with TAPE RECORDER (W).
- Go (X).
- Place TAPE RECORDING (Y).
- Use DOLLS (Z).
- Talk (A).
- Congratulations, you have completed Fright Chasers: Thrills, Chills and Kills.