Walkthrough Menu
- General Tips & Information
- Souvenirs
- Merlin's Spells
- Ye Old Bakery
- Corn Cob
- The Wishing Well
- Gnome Home, Part One
- Gate, Part One
- Medieval Jewelry
- Gnome Home, Part Two
- Tapestries
- The Queen's Chocolates
- Gate, Part Two
- The Music Shop
- The Moon
- Ye Clothier
- The King's Armory
- The Trebuchet
- The Castle Hotel
- The Handyman
- The Bridge
- The Tavern
- The Portrait Studio
- The Water Wheel
- Nottingham Gate
- The Apothecary
- The Theater
- The Stage
- Shield Display
- Staging Area
- Ye Royal Stables
- Egg Toss, Part One
- The Truth Fountain
- Egg Toss, Part Two
- Gate Control Room, Part One
- The Puppet Show
- Psychic Readings
- Gate Control Room, Part Two
- Sherwood Forest
- The Hotel Lobby
- Room 322
- The Queen of England
- The Will
General Tips & Information
- There are two modes of gameplay. Selecting “Let me figure out what to do” when you create your profile will increase the degree of difficulty.
- You begin the game with five hints. Locate fairies to acquire more hints.
- The green question mark will give you a hint on what action you need to next take.
- Use the Magic Eye to locate items secreted behind other items.
- You may travel by map, but for this walkthrough, all steps will be given.
Souvenirs
- Click on the front gates to enter the fairgrounds.
- Click on the sparkling red doors to enter the Souvenir Shop.
- Locate the two fairies.
- Read the newspaper.
- Use the magic eye on the painting and the dragon to see how they should appear.
- Locate the missing pieces.
- When the dragon is complete, his mouth will open, allowing you to take the key.
- Take the key from inventory and use it on the locked chest.
- Take the knight's head from the chest.
- The completed painting will fall, revealing a spider.
- Take the spider.
- Click “back” to exit the building.
Merlin's Spells
- Use your cursor to scroll all the way to the right.
- Click on the sparkling door to enter Merlin's Spells Shop.
- Locate the fairy.
- Read the newspaper article.
- Use the magic eye on the bookshelf.
- Find the six hidden items.
- Take the magic emblem from the bookshelf and use it on the large book.
- A new set of hidden objects will appear.
- Find the six hidden objects.
- Take the hose from inside the book.
- Click on the back button to exit the shop.
Ye Old Bakery
- Using the cursor, scroll to the left slightly to Ye Old Bakery.
- Click on the sparkling door to enter Ye Old Bakery.
- Locate the two fairies.
- Talk to the shopkeeper twice.
- Use the magic eye on the cookies and the utensil cup.
- Locate all the hidden objects.
- When you complete the left side of the hidden object list, the oven mitt will be revealed under the cookies.
- Take the oven mitt and use it on the hot pot.
- After completing the right side of the list, the tongs will appear in the utensil cup.
- Take the tongs and use them on the hot pot.
- The spout will automatically go into your inventory.
- Click on the back button to exit Ye Old Bakery.
Corn Cob
- Use the cursor to scroll left to the Corn Cob.
- Click on the sparkling area to enter the scene.
- Locate the fairy.
- Place the spider in the web.
- The spider makes the woman scream, which awakens the tree.
- The tree is now leaking sap.
- Take the tap from inventory and place it in the sap.
- Take the bucket and place it on the tap.
- When the bucket is full, use it on the end of the gnome's stick.
- Take the pick head and place it on the gnome's stick.
- The gnome swings, breaking open the box.
- Take the wheel and exit the Corn Cob.
The Wishing Well
- Use the cursor to scroll left to the Wishing Well.
- Click on the sparkling area to enter the scene.
- Locate the fairy.
- Place the pulley wheel on the pump.
- Place the hose on the pump.
- Take the hammer.
- Click the back button to exit the Wishing Well.
Gnome Home, Part One
- Use the cursor to scroll left and click when you see the large green arrow.
- Scroll left to Gnome Home and click on the sparkling area to enter.
- Find the three fairies.
- Read the newspaper article.
- Use the magic eye on the two gnomes.
- Locate the two shovel pieces.
- The gnome will dig a hole, exposing a rock.
- Take the rock.
- Take the seeds and give them to the gnome next to the tree.
- Look at the gnome in front of the door. He wants to make his girl happy.
- Click the back button to exit Gnome home.
Gate, Part One
- Use the cursor to scroll all the way to the left.
- Click on the sparkling wooden gate.
- Find the fairy.
- Take the key from the windowsill.
- Click the back button to exit.
Medieval Jewelry
- Use the cursor to scroll right.
- Click on the sparkling area to enter Medieval Jewelry.
- Take the key from inventory and use it on the lock.
- Find the two fairies.
- Use the magic eye on the red wallet and the burl wood box.
- Locate the hidden objects on the left side of the list to reveal the tumbler pulley in the burl wood box.
- Take the tumbler pulley and place it on the tumbler machine.
- Locate the hidden objects on the right side of the list to reveal the tumbler belt in the wallet.
- Take the belt from inventory and use it on the tumbler.
- Take the dirty rock from inventory and use it with the tumbler.
- Take the diamond.
- Click the back button to exit Medieval Jewelry.
Gnome Home, Part Two
- Scroll right and return to the Gnome Home.
- Take the diamond from inventory and give it to the male gnome on the doorstep.
- The female gnome will step forward, revealing the last piece of the watering can.
- Collect the three watering can pieces.
- The gnome will water the hole where the seeds were planted and a flower will grow.
- Take the flower.
- Click the back button to exit the Gnome Home.
Tapestries
- Use the cursor to scroll right to Tapestries.
- Click on the sparkling area to enter the shop.
- Locate the two fairies.
- Take the flower from inventory and place it in the vase.
- Locate the hidden objects on the right side of the list to reveal a rocket hidden in the bottom, center tapestry.
- Locate the hidden objects on the right side of the list to reveal a playing card under the upper, left tapestry.
- Take the playing card.
- Click the back button to exit Tapestries.
The Queen's Chocolates
- Scroll right to The Queen's Chocolates.
- Click on the sparkling area to enter the scene.
- Find the three fairies.
- Read the newspaper.
- Use the magic eye on the table.
- Locate the seven playing cards.
- Take the playing card from inventory and use it on the table.
- The ghost reveals that he is not the one you are hunting.
- A crowbar is revealed on the table.
- Take the crowbar.
- Click the back button to exit The Queen's Chocolates.
Gate, Part Two
- Scroll all the way left and enter the gate.
- Take the crowbar from your inventory and use it on the loose board.
- Take the board.
- Click the back button to exit the gate.
The Music Shop
- Scroll right to Tapestries and you will find a large green arrow.
- Click when the large green arrow appears.
- Use the cursor to scroll all the way right until you see another green arrow between Ye Old Bakery and Merlin's Spells.
- Click when the large green arrow appears.
- Click on the sparkling area to enter The Music Shop.
- Find the three fairies.
- Read the newspaper article.
- Locate the hidden objects in the left list to reveal the microphone for the second list.
- Locate the hidden objects in the right list to reveal the cannon.
- Take the cannon and exit The Music Shop.
The Moon
- Directly next to The Music Shop is The Moon.
- Click on the sparkling area to enter The Moon.
- Locate the three fairies.
- Read the newspaper.
- Take the shovel.
- Click the back button to exit The Moon.
Ye Clothier
- Use the cursor to scroll all the way to the right.
- Click on the sparkling area to enter Ye Clothier.
- Find the three fairies.
- Locate the hidden objects in the left list to reveal the apple for the second list.
- Locate the hidden objects in the right list to reveal the empty bags.
- Take the empty bags and exit Ye Clothier.
The King's Armory
- Scroll just to the left of Ye Clothier and click when you see the large green arrow.
- Scroll all the way right.
- Click on the sparkling area to enter The King's Armory.
- Locate the two fairies.
- Use the Magic Eye on the base below the armor.
- Take the cannon from inventory and use it on the pirate ship, causing the white flag to appear.
- Find all the hidden objects to reveal the sledgehammer.
- Take the sledgehammer and exit The King's Armory.
The Trebuchet
- Just to the left of The King's Armory is The Trebuchet.
- Click on the sparkling area to take a closer look.
- There are no fairies in this scene.
- Take the empty bags from inventory and place them on the launch bucket.
- Use the shovel on the mound of dirt, and it will fill the empty bags automatically.
- Take the sledgehammer and use it on the lever to fire.
- Click the back button to exit The Trebuchet.
The Castle Hotel
- Use the cursor to scroll left to The Castle Hotel.
- Click on the sparkling area to enter the scene.
- Locate the two fairies.
- There is nothing else to do here, so click the back button to exit the scene.
The Handyman
- Use the cursor to scroll left to The Handyman.
- Click on the sparkling area to enter the scene.
- Find the fairy.
- Take the nails.
- Click the back button to exit the scene.
The Bridge
- Use the cursor to scroll right to The Castle Hotel.
- Click when you see the large green arrow.
- Scroll left and click on the green arrow.
- Scroll left again to find the entrance to The Bridge.
- Click on the sparkling area to enter.
- There are no fairies in this location.
- Take the planks from inventory and place them on the center beam of the bridge.
- Place the nails on top of the planks.
- Use the hammer on the nails.
- Move the cursor up and click on the green arrow to progress to the next scene.
The Tavern
- Use the cursor to scroll right to The Tavern.
- Click on the sparkling area to enter The Tavern.
- Find the two fairies.
- Talk to the clerk.
- Locate the hidden objects in the left list to reveal the mushroom for the second list.
- Locate the hidden objects in the right list to reveal the pineapple.
- Use the pineapple on the blender.
- Take the smoothie and give it to the clerk. He will tip you.
- Take the money.
- Click the back button to exit The Tavern.
The Candle Shop
- Scroll left to the next building. You will see a woman in a blue dress.
- Click on the sparkling area to enter The Candle Shop.
- Locate the two fairies.
- Talk to the shopkeeper.
- Take money from your inventory and give it to the shopkeeper.
- The shopkeeper will give you a candle.
- Click the back button to exit The Candle Shop.
The Portrait Studio
- Scroll left one building to The Portraits Studio.
- Select the sparkling area to enter the studio.
- Find the three fairies.
- Use the magic eye on the canvas that is sitting on the easel.
- Collect the seven tubes of paint.
- Take the portrait.
- Select back to exit The Portrait Studio.
The Water Wheel
- Scroll just left of The Portrait Studio and click when you see the large green arrow.
- Use the cursor to scroll to the far right.
- Click on the sparkling area to enter The Water Wheel.
- Locate the two fairies.
- Take the boat.
- Take the alum chunk that was under the boat.
- Exit The Water Wheel.
Nottingham Gate
- Scroll left to Nottingham Gate.
- Select the sparkling area to enter the close-up.
- Take the life-size cut-out of the queen.
- Select back to exit the scene.
The Apothecary
- Scroll left to the next building.
- Click on the sparkling area to enter The Apothecary.
- There are no fairies in this scene.
- Take the alum chunk from inventory and place it in the mortar.
- Locate the three ingredients.
- Place the candle under the glass vial.
- Take the glue.
- Exit The Apothecary.
The Theater
- Move the cursor towards the bottom of the screen and click on the green down arrow.
- Scroll left to The Theater and click on the sparkling area to enter the scene.
- Talk to the ghost.
- Take the boat from your inventory and place it on the cart.
- Place the queen cut-out in the boat.
- Use the glue on the queen cut-out.
- Place the portrait on the queen.
The Stage
- There are no fairies in any part of the stage area.
- Click the up arrow to enter the stage area.
- Scroll left to the barrel table.
- Click on the sparkling area to enter the close-up.
- There are no fairies in this scene.
- Take the lever for the table and exit the close-up.
- Scroll just to the right of the double doors and click on the green arrow to go up the stairs.
- Go through the door with the blue drape.
- Go up the left set of steps; then take the right set of steps.
- Take the keys.
- Select back to exit the scene.
- Back out three times to the stage proper by using the green arrow at the bottom of the screen.
- Scroll all the way right to the stairs and click on the green arrow.
- Take the green arrow up the ladder.
- Click on the sparkling area at the door to enter the close-up.
- Take the key from inventory and use it on the lock.
- Take the lever from inventory and use it on the release.
- Select back to exit the area.
- Click on the green down arrows twice to return to the main stage area.
- Scroll left and click on the green arrow to go up the stairs.
- Go through the door with the blue drape.
- Go up the left set of steps; then take the left curtain.
- Take the fuse from inside the trap door.
- Click the back button to exit the scene.
- Select the green down arrow.
- Go through the right door.
- Click on the sparkling area of the fuse box to enter the close-up.
- Take the fuse from your inventory and place it in the empty slot.
- You will automatically be returned to the Nottingham Gate.
Shield Display
- Select the green arrow to enter Nottingham.
- Click on the sparkling area of the Shield Display to enter the close-up.
- Find the two fairies.
- Locate all the hidden objects to reveal the shield.
- Take the shield and exit the area.
Staging Area
- Scroll left to the jousting sign and click on the green arrow.
- Click on the sparkling area next to the arena to enter the Staging area.
- Locate one fairy.
- Talk to the squire.
- Take the shield from inventory and give it to the squire.
- Exit the area.
Ye Royal Stables
- Scroll left to Ye Royal Stables.
- Select the sparkling area to enter.
- Locate the three fairies.
- Find the hidden objects on the right list to reveal the owl for the left list.
- Find the hidden objects on the left list to reveal the horse.
- Take the horse.
- Exit the area.
Egg Toss, Part One
- Click on the green down arrow to leave the jousting area.
- Scroll left and click on the Skill Games booth.
- Find the two fairies.
- Take the eggs and exit the area.
The Truth Fountain
- Scroll right to The Truth Fountain.
- Click on the sparkling area to enter the close-up.
- Locate the two fairies.
- Take the eggs from inventory and place them in the fountain.
- Take the egg that floats and exit the scene.
Egg Toss, Part Two
- Scroll left and click on the Skill Games booth.
- Take the rotten egg from your inventory and toss it at the jester.
- Take the gear and exit the scene.
Gate Control Room, Part One
- Scroll right to the building on the right of the Shield Display.
- Click on the sparkling area to enter the scene.
- There are no fairies in this scene.
- Use the Magic Eye on the watering can.
- Locate all the hidden objects to reveal the light bulb.
- Take the light bulb.
- Take the gear from inventory and place it on the gate control mechanism.
- Exit the area.
The Puppet Show
- Scroll left to The Puppet Show.
- Click on the sparkling area to enter the close-up.
- Take the fairy.
- Talk to the puppeteer.
- Take the horse from inventory and place it on the bat.
- Use the light bulb on the spotlight.
- Take the dragon pendant.
- Exit the scene.
Psychic Readings
- Scroll all the way right to Psychic Readings.
- Click on the sparkling tent flap to enter.
- Find the two fairies.
- Use the Magic Eye on the stone.
- Talk to the fortuneteller.
- Locate the hidden objects.
- Take the dragon amulet from your inventory and place it on the rock.
- The gear will appear on the right chair.
- Take the gear and exit the tent.
Gate Control Room, Part Two
- Scroll left and return to the Gate Control Room.
- Take the gear from your inventory and place it on the mechanism.
- Exit the room.
Sherwood Forest
- Scroll right to find the gate now open.
- Click on the green arrow to enter Sherwood Forest.
- Clicking on the green arrows, move left, forward, left, forward, left, and forward.
- Find the fairy.
- Take the jewel and exit the scene.
- Click on the down arrow, the right, left, and left arrows.
- Take the fairy.
- Take the gem and exit the scene.
- Use the down arrow four times.
- Using the green arrows, walk forward twice, right, and forward.
- Find the fairy.
- Take the gem and exit the scene.
- Click the down arrow five times to return to The Sherwood Forest sign.
- Click on the sick tree.
- There are no fairies in this scene.
- Take the gems from your inventory and place them on the matching slots.
- Exit the scene.
The Hotel Lobby
- Take the path to the right, clicking on the green arrow.
- Continue forward to the back door of The Castle Hotel.
- Click on the green arrow to enter the hotel.
- Click on the sparkling area to enter a close-up of the desk.
- Take the screwdriver and pry open the drawer.
- Read the hotel register.
- Take the key for room 322.
- Exit the area.
Room 322
- Click on the sparkling area to enter Room 322.
- Locate the fairy.
- Use the Magic Eye on the wall and the chest.
- Find the hidden objects on the left list to reveal the heart for the right list.
- Find the hidden objects on the right list to reveal the marble orb.
- Take the marble orb and exit the room.
The Queen of England
- Select the statue of the Queen of England.
- Find the fairy.
- Take the marble orb from your inventory and place it in the statue's hand.
- Go up the hidden staircase by clicking on the green arrow.
- Listen to Margret admit to the haunting hoax.
- Exit the scene.
The Will
- The will is scattered all over the park.
- Scroll right and enter The Kings Armory.
- Find the fairy.
- Locate the hidden objects.
- Take the will piece near the register.
- Exit the area.
- Click on the green down arrow.
- Scroll left to enter The Moon.
- Find the two fairies.
- Locate all the hidden objects.
- Take the will piece that appears in the bushes.
- Exit the area.
- Go one building to the left and enter The Music Shop.
- Find the fairy.
- Locate all the hidden objects.
- Take the will piece hidden by the zither.
- Exit the area.
- Select the green down arrow.
- Scroll right and enter Merlin's Spells.
- Find the two fairies.
- Locate all the hidden objects.
- Take the will piece that appears under the painting.
- Exit the area.
- Scroll left and enter Ye Old Bakery.
- Find the two fairies.
- Locate all the hidden objects.
- Take the will piece that appears by the shield.
- Exit the area.
- Scroll left and enter Souvenirs.
- Find the two fairies. If you have found all the fairies in the game, the Queen of the Fae will grant you the protection of the Silver Bough, allowing safe passage through her land.
- Locate all the hidden objects.
- Take the will piece that appears by the shield.
- Exit the area.
- Return to The Castle Hotel and go up the hidden staircase.
- Margaret swears we have not seen the last of her!
- Exit the scene.
- You have saved the park!
Created at: 2009-07-10