Walkthrough Menu
General Tips
• Hidden Object Scenes and mini-games are often randomized - your solution may vary. • Hidden Object Scenes will be referred to as HOS in this walkthrough. • The hint button only appears in Hidden Object Scenes. • Hints are unlimited, but you must wait for the hint meter to refill. • The 'Skip' button only appears in mini-games. • Your inventory is in the bottom panel - select an item to select it for use. • The inventory panel auto-hides, move your mouse down to reveal the panel. • Read your journal for details on your adventure.Chapter 1
• Take the OIL CAN (A). • Look at the mailbox and use the OIL CAN on the mailbox door (B). • Take the POCKET WATCH and read the note from the Sheriff (C). • Shoo away the buzzard and take the NAIL PULLER (D). • Look at Billy's drawing and use your senses (click when you see the blue hand) on the number 30 in the upper left corner (E). • Enter the saloon. • Talk to Granny. • Look at the table; use your senses on the number 90 and take the KNIFE (F). • Move the pile of stools aside to find the safe (G). • Look at the cabinet behind the bar counter and use the KNIFE to cut the rope (H). • Select the cabinet for a HOS. • Locate all the items on the list. • You will earn the CANE. • Give the CANE to Granny and walk upstairs. • Zoom into and take the GLOVE by the divan (I), the CROWBAR by the door (J), and the SAFE HANDLE from under the bed (K). • Read the news article on the bed (L). • Look at the drawer and use the NAIL PULLER to remove the nail (M). • Open the drawer and take the SAFE DIAL (N). • Look at the spot on the wall (O) that is missing a painting and use your senses. Hmm, no number. • Walk downstairs and look at the safe. • Place the SAFE DIAL in the center hole, then place the SAFE HANDLE in the small hole. • Turn the right dial to 30 – the number we saw on Billy's drawing. • Turn the left dial to 90 – the number on the whiskey bottle. • Turn the center dial to 70 – so the logo is positioned like the one in the lower right corner. • Turn the handle. • Open the safe and take the PORTRAIT (P). • Return upstairs. • Look at the wall and place the PORTRAIT in the outline (P). • Take the GATE KEY from Granny's husband, Abner. • Return downstairs and select the cabinet for a HOS. • Locate all the items on the list. • You will earn the PUZZLE PIECE. • Exit the saloon and look at Billy by the gate (Q). • Look at the gate and use the GATE KEY on the lock (R). • Turn the key, then walk forward. • Look in the trough and use the GLOVE to get the PUMP HANDLE (S). • Look in the puddle and take the SCISSORS (T). • Look at the poster; use your senses on the picture (U), then take the PITCHFORK (V). • Walk forward and watch the cut-scene. • Look at the window; use your senses and see the numbers 2-5-6-4 (W). • Look at the barrels; use the CROWBAR to open the lid and take the SPOKES (X). • Walk to the right. • Note the locked gate to the cemetery (Y). • Look at the coffin (with your name on it) and use the CROWBAR to open the lid (Z). • Talk to the Undertaker to learn he wants a death certificate with fingerprints from the previous detective (@). • Select the pile of coffins for a HOS. • Locate all the items on the list. • You will earn the BLACKSMITH'S HAMMER. • Walk down, then go forward on the left street. • Use your senses on Billy at the gate, but he is taken away and the gate sealed (A). • Look at the piano and use the SCISSORS to take the PLAYER PIANO ROLL (B). • Enter the door on the left for a mini-game (C). • Place the PLAYER PIANO ROLL on the left to activate the mini-game. • The paper in the upper left indicates which bell goes with each column (D). • Find the bell with the matching note. • Play the bells correctly to see the green dots on the left. • Should you make a mistake, the paper will clear and you must start over. • Play the bells in this order: 1-1-1-2-3-3-3-4 (E). • Note - the melody is from Beethoven’s Fifth. • Walk forward through the gate. • Use your senses on the mine gate to learn you need explosives (F). • Look at the junk pile and take the WRENCH (G). • Walk forward across the stream. • Note the pump (H) and the entrance to the Blacksmith's (I). • Use the PITCHFORK to move the hay bale (J). • Select the wagon for a HOS (K). • Locate all the items on the list. • You will earn the EMPTY WINE SKIN. • Enter the Blacksmith's. • After talking to the Blacksmith, look at the anvil and take the BOLT CUTTER (L). • Look at the wagon wheel on the wall for a mini-game (M). • Place the SPOKES on the wagon wheel to activate the mini-game. • Rotate the rings to make the wheel whole as in the screenshot (M). • There are 7 pieces to rotate – don't forget to turn the very center of the wheel (N). • Take the WAGON WHEEL. • Exit the Blacksmith's and head left. • Place the WAGON WHEEL on the coach, then push it aside (O). • Look at the locked door on the right; use the BOLT CUTTER on the 2 locks (P). • Open the door and take the LADDER (Q). • Look at the coach door for a mini-game. • Place the PUZZLE PIECE on the board to trigger the mini-game. • Rotate the pieces to repair the carving (R). • Look inside the coach to see the hand of the previous detective (S). • Exit the coach and walk forward. • Look at the door to the Mercantile and enter the numbers from the window: 2-5-6-4 (T). • Select the hitching post area for a HOS (U). • Locate all the items on the list. • You will earn the EMPTY BUCKET. • Walk forward to the gallows. • Look at the wagon door and use the BLACKSMITH'S HAMMER to remove the 3 boards (V). • Open the door and move items until you find the 1/2 MISSING CHESS PIECE (W). • Walk down, then enter the Mercantile. • Talk to the proprietress to learn she is missing 2 chess pieces (1). • Note the chessboard (X). • Note the mini-game on the door that is missing some pieces (Y). • Select the grandfather clock for a mini-game (Z). • Restore the face of the clock by dragging jigsaw pieces into position. • Pieces will lock in place when correct (A). • You will earn the 2/2 MISSING CHESS PIECE. • Look at the chessboard. • Place the 2 MISSING CHESS PIECES on the board to trigger the mini-game. • Restore the picture of the chessboard; select 2 tiles to swap positions (B). • You will earn the SHEARS. • Exit the Mercantile and return to the gallows. • Place the LADDER against the gallows (C). • Use the SHEARS to cut down the Sheriff (D). • Remove the bag from the Sheriff's head (E). • Talk to the Sheriff until he is gone, then take the SHERIFF'S STAR (F). • Return to the front of the Mercantile and select the hitching post area for a HOS. • Locate all the items on the list. • You will earn the 1/2 DICE PUZZLE PIECE. • Walk down twice to the front of the Blacksmith's. • Look at the water pump and place the PUMP HANDLE on the device (G). • Place the EMPTY WATER BUCKET on the pump. • Pump the handle then take the BUCKET OF WATER (H). • Select the wagon for a HOS. • Locate all the items on the list. • You will earn the UNSIGNED CERTIFICATE. • Enter the Blacksmith's. • Look at the hearth and use the BUCKET OF WATER on the hot coals (I). • Take the CHARCOAL (J). • Exit the Blacksmith's and walk forward to the coach area. • Enter the coach and use the CHARCOAL on the hand. • Next, use the UNSIGNED CERTIFICATE on the hand to get the DEATH CERTIFICATE (K). • Walk down 4 times, then go to the right. • Look at the Undertaker's Ghost and give him the DEATH CERTIFICATE (L). • Enter the building.Chapter 2
• After speaking with the Undertaker, look in the left corner and take the TONGS (A). • Note the stove on the right (B) • Look at the bookcase; take the 2/2 DICE PUZZLE PIECE and read the scroll for the dice diagram (C). • Look at the coffin and place the 2 DICE PUZZLE PIECES in the lid. • Per the diagram, change the dice to 6 -1 - 4 (D). • Select the coffin for a HOS. • Locate all the items on the list. • You will earn the HANDLE. • Exit the building and select the pile of coffins for a HOS. • Locate all the items on the list. • You will earn the SHERIFF'S KEY. • Walk down twice. • Look at the door and use the SHERIFF'S KEY on the lock. • Turn the key, then turn the knob and go inside. • Look at the desk, read the letter and take the 1/2 and 2/2 NUTS (E). • Look at the drawer under the bookcase and place the HANDLE on the front (F). • Place the 2 NUTS on the bolts, then use the WRENCH to secure them. • Open the drawer and take the OVEN MITT (G). • Note the locked cell (H). • Look at the cabinet on the right for a HOS (I). • Locate all the items on the list. • You will earn the MALLET. • Walk forward to the back exit. • Take the 1/3 PUZZLE DISC (J). • Note the woodpile, locked door and the wagon (K). • Select the trough for a HOS. • Locate all the items on the list. • You will earn the 3/3 PUZZLE PIECE. • Return to the Undertaker's. • Look at the stove and use the OVEN MITT to open the front. • Use the TONGS to take the 1/3 PUZZLE PIECE (L). • Select the coffin for a HOS. • Locate all the items on the list. • You will earn the 2/3 PUZZLE PIECE. • Return to the Mercantile. • Zoom into the bottom of the door for a mini-game. • Place the 3 PUZZLE PIECES into the grid to trigger the mini-game. • Drag the columns and rows to recreate the picture (M). • Take the STOREROOM KEY then use it to unlock the door and go inside. • Take the LADDER (N). • Note the scales on the left (O). • Look at the barrels and read the scroll for the gunpowder recipe. Note the barrel is missing a tap (P). • Select the area near the window for a HOS (Q). • Locate all the items on the list. • You will earn the SCOOP. • Look at the grain; use the SCOOP 3 times to find the WEIGHT (R). • Take the TAP (S). • Look at the barrel and place the TAP on it then use the MALLET to make it secure. • Place the EMPTY WINESKIN on the tap, then open the tap to get the WHISKEY (T). • Look at the scales and place the WEIGHT on the right (U). • Remove the bags to get the BAG OF SULFUR (V). • Select the area by the window for a HOS. • Locate all the items on the list. • You will earn the PLAYING CARD. • Exit the Mercantile and walk down 5 times to the crossroads. • Look at the window on the left and use the PLAYING CARD to open the window. • Climb in the window to the dining room. • Look at the fireplace and take the KNIFE (W). • Look at the table and use your ability on the loaf of bread. • Use the KNIFE to cut open the bread and take the JAIL CELL KEYS (X). • Note the door with the missing handle (Y). • Return to the Sheriff's. • Look at the cell door and use the JAIL CELL KEYS on the lock; turn the key and open the door. • Take the BLACKJACK'S HAT (A). • Tip over the bucket of water and take the MOON (B). • Select the cabinet for a HOS. • Locate all the items on the list. • You will earn the AXE. • Exit using the back door. • Use the AXE on the wood pile, then walk to the left. • Look at the poster and use your ability; you note something may be hidden behind the poster (C). • Take the ROCK by the poster (D). • Look at the cracked tile on the ground by the left corner of the building and use the ROCK to break off a SHARP TILE PIECE (E). • Look at the poster again and use the SHARP TILE PIECE of tile to remove it. • Take the CLOCK HANDS (F). • Use the LADDER on the clock; look at the clock and place the CLOCK HANDS on the face (G). • Use the POCKET WATCH on the clock for a mini-game. • Rotate the rings to repair the clock face. • Tip - start with the numbers and work your way in. • As you rotate the inner rings, they will catch up to the moving hands. • Once the clock numbers and clock hands look correct, but the hands are still moving, rotate the outer ring that is just outside the numbers (H). • Enter the train station. • Look at the bench and take the POCKETKNIFE (I). • Note the ticket window (J). • Note the chained door (K). • Look at the barrels for a HOS (L). • Locate all the items on the list. • You will earn the DOORKNOB. • Exit the train station and walk down 3 times until you reach the Sheriff's. Walk forward and enter the window on the left to return to the dining room. • Look at the door and place the DOORKNOB in the hole. • Turn the knob and enter the bedroom. • Take the 1/2 TORN PAPER (M). • Look at the painting over the fireplace; use your senses then use the POCKETKNIFE to cut it open (N). • Note the safe. • Look at the bed near the pillows; read the note from the Mayor and take the 1/3 HEX PUZZLE PIECE (O). • Note the locked cabinet (P). • Select the end of the bed for a HOS (Q). • Locate all the items on the list. • You will earn the C-CLAMP HANDLE. • Return to the Sheriff's and go out the back door. • Look at the wagon wheel and use the C-CLAMP HANDLE on the c-clamp (R). • Select the trough for a HOS. • Locate all the items on the list. • You will earn the SHOVEL. • Walk to the right then return to the train station (go through the Sheriff’s back door and go left); grab the LADDER. • Walk down, then to the right. • Look at the ground near the coffin and use the SHOVEL to dig up the 2/3 HEX PUZZLE PIECE (S). • Use the LADDER on the roof; look at the roof and take the SHARP METAL ROD (T). • Look at the wagon on the right and use the SHARP METAL ROD to cut open the sack and take the HACKSAW (U). • Return to and enter the train station. • Use the HACKSAW on the chained door (V). • Select the barrels for a HOS (W). • Locate all the items on the list. • You will earn the CHISEL. • Walk out the back door then return to the building where you left the ladder. • Take the LADDER the return to the train. • Look at the barrel and use the chisel to remove the lid; take the CANE (A). • Use the LADDER on the lamppost; and take the PUZZLE PIECE (B). • Note the door to the train requires a ticket. • Walk down and look at the ticket window; use the CANE to get the TICKET (C). • Walk back to the train, look at the door and use the TICKET on the slot (D). • Open the door and look inside for a mini-game. • Place the PUZZLE PIECE in the frame to activate the mini-game. • Rotate the rings to restore the carving (E). • Take the 2/2 TORN PAPER. • Return to the bedroom (Go to the center of town; enter the left window and go through the back door). • Select the end of the bed for a HOS. • Locate all the items on the list. • You will earn the CLAW HAMMER. • Look at the safe and place the 2 TORN PAPERS on the nails. • Set the dials to: 1-8-4-7 (F). • Read the letter and take the CABINET KEY (G). • Look at the locked cabinet and use the CABINET KEY on the lock. • Turn the key and open the door; take the MATCHES and the 3/3 HEX PUZZLE PIECE (H). • Return to the Sheriff's and exit through the back door. • Walk to the right and look at the door for a mini-game. • Place the 3 HEX PUZZLE PIECES into the holes to trigger the mini-game. • Rotate the pieces to restore the carving (I). • Enter the building. • Look at the corner of the rug and use the CLAW HAMMER to remove the nails (J). • Pull back the rug to find a trap door that is screwed shut. • Look at the chest and take the 1/3 LIBRARY BOOK (K). • Note the divider screen (L). • Select the desk for a HOS. • Locate all the items on the list. • You will earn the OIL CAN. • Select the divider screen for a mini-game. • Restore the picture by swapping the tiles. • Select 2 tiles to swap locations (M). • You will earn the SUN. • Exit the building and walk down.Chapter 3
• Look at the door and place the SUN and MOON into the matching niches for a mini-game. • Restore the face of the clock by dragging jigsaw pieces into position. • Pieces will lock in place when correct (A). • Enter the Library. • Use the MATCHES to light the lamp (B). • Look at the lamp and use the MATCHES to light it, then take the SCREWDRIVER (C). • Note the crate (D). • It is too dark to do anything else. • Exit the building, walk to the right and enter the building. • Look at the trapdoor under the rug and use the SCREWDRIVER to remove the 4 screws (E). • Remove the door and take the HOOK (F). • Look at the desk for a HOS. • Locate all the items on the list. • You will earn the MIXING SPOON. • Return to the library (Go through the back of the Sheriff’s office). • Use the HOOK on the chandelier (G). • Use the MATCHES on the chandelier (H). • Walk down the stairs. • After speaking with the librarian (I), read the note on the stand (J). • Note the bookshelf mini-game on the right (K). • Note the mini-game on the desk. • Select the drawers on the left for a HOS. • Locate all the items on the list. • You will earn the CROWBAR. • Return up the stairs and look at the crate. • Use the CROWBAR to open the crate; take the 3/3 PUZZLE DISC (L). • Walk down the stairs and look at the desk for a mini-game. • Take the 2/3 PUZZLE DISC, then place the 3 PUZZLE DISCS onto the mini-game. • Rotate the rings to restore the picture. Don't forget the center circle (M). • Take the GRAVEYARD KEY. • Exit the library and walk down twice to the front of the Sheriff's. • Walk forward, then to the right. • Look at the graveyard gate and use the GRAVEYARD KEY to open the lock. • Walk forward. • Look at the tomb and take the BUCKET OF CHARCOAL (N). • Note the crack in the front of the tomb (1). • Note the gate with the missing handle (O). • Place the SHERIFF'S STAR on Billy's grave (P). • Look at the graves and use your senses on Granny's grave (Q). • Select the coffin for a HOS (R). • Locate all the items on the list. • You will earn the FUSE. • Walk to the left. • Look at the well and use the OIL CAN on the pulley. • Pull up the bucket and take the GARDEN SHEARS (R). • Use the GARDEN SHEARS to remove the vines from the barrel (S). • Look at the barrel and remove the lid. • Pour the BAG OF SULFUR and the BUCKET OF CHARCOAL into the barrel (T). • Use the MIXING SPOON on the mixture then replace the lid. • Place the FUSE on the lid, then take the BLASTING POWDER. • Walk down 3 times to the crossroads, then walk up the left and go forward to the mine entrance. • Place the BLASTING POWDER in front of the mine entrance, then use the MATCHES to light the fuse (U). • Enter the mine. • Take the 2/3 LIBRARY BOOK (V). • Talk to Billy in the cage (W). • Note the chest (X). • Select the mine cart for a HOS (Y). • Locate all the items on the list. • You will earn the GATE HANDLE. • Return to the cemetery and use the GATE HANDLE on the gate for a mini-game. • Restore the picture by dragging jigsaw pieces into position. • Pieces will lock in place when correct (Z). • Walk forward through the gate. • Move the coffin lid and take the 3/3 LIBRARY BOOK (1). • Shoo away the vultures and look in the grave. Take the SPIKE (2). • Walk down, then go to the left to the well area. Tale the 5/6 BONE from the vulture (3). • Walk down twice to the front of the Undertaker's and take the 1/6 BONE from the vulture (4). • Walk down, to the left, then go forward to the mine entrance. • Take the 2/6 BONE from the vulture (5). • Walk forward 4 times to the gallows and take the 3/6 BONE from the vulture (6). • Walk down 7 times to the Sheriff's; enter then go out the back door. Take the 4/6 BONE from the vulture (7). • Enter the Library and go down the stairs (8). • Select the drawers on the left for a HOS. • Locate all the items on the list. • You will earn the SLEDGEHAMMER. • Look at the bookshelf on the right for a mini-game. • Place the 3 LIBRARY BOOKS on the shelf to trigger the mini-game. • You must select the books in the correct order. If you make a wrong choice, you will hear glass breaking and have to start over. • Press the books in numerical order. • Take BLACKBEARD'S CURSE. • Return to the cemetery. • Look at the large tomb on the right and place the SPIKE into the crack (A). • Use the SLEDGE HAMMER on the spike (B). • Enter the tomb. • Move the barrel on the right and take the LOCKPICK (C). • Take the TORCH from the left wall (D). • Note the floor grate (E). • Note the gate with the broken lever in back (F). • Return to the mine. • Look at the cage and use the LOCKPICK to free Billy (G). • Billy will give you a MAGNET. • Select the mine cart for a HOS (I). • Locate all the items on the list. • You will earn the TAPE. • Return to the underground tomb. • Look at the floor grate and use the MAGNET to retrieve the LEVER (J). • Look at the gate in the back and use the LEVER on the broken lever (K). • Use the TAPE to secure the lever and pull it open (L). • Walk forward. • Use the TORCH to light the candles (M). • Take the 6/6 BONE from the vulture (N). • Look at the altar and take the SHOVEL (O). • Take a LIT CANDLE (P). • Walk down twice, then go forward twice to Blackjack's coffin. • Look inside the coffin and place the 6 BONES inside (Q). • Take the TREASURE CHEST KEY that appears (R). • Place the coffin lid on the coffin (S), then take the BOLTCUTTERS (T). • Return to the mine and go inside. • Look at the CAGE and use the BOLTCUTTERS to cut it down (U). • Look at the chest and place the TREASURE CHEST KEY into the top (V). • This will trigger a mini-game. • Drag the columns and rows to restore the picture (W). • Take the SIX-SHOOTER from inside the chest. • Return to the well area. • Look in the well and replace the bucket with the CAGE (A). • Lower the cage down to trap Blackjack (B). • Exit the well area and select the coffin for a HOS. • Locate all the items in the list. • You will earn the HAMMER. • Return to Blackjack's grave. • Look at the coffin and use the HAMMER on the 6 nails (C). • Use the SHOVEL on the coffin to finish burying the coffin (D). • Return to the underground tomb and walk forward to the altar. • Look at the altar and place the candle in the hole (E). • Place BLACKJACK'S HAT (F) on the altar, then pour the WHISKEY inside (G). • Use BLACKJACK'S CURSE on the candle, then on the hat (H). • Place the SIX-SHOOTER inside the hat (I). • After the cut-scene, take the ROSE from the altar (J). • Walk to Billy and Granny's graves. • Place the ROSE on Granny's grave (K). • Congratulations! You have completed Ghost Encounters: Deadwood!Created at: 2012-03-25