Walkthrough Menu
- General Tips
- Chapter 1: The Station
- Chapter 2: The Mysterious Forest
- Chapter 3: The Old Archive
- Chapter 4: The Temple Entrance
- Chapter 5: Behind the Wardrobe
General Tips
- This is the official guide for Ghost Files: The Face of Guilt.
- This guide won't mention when to zoom into a location; the screenshots will identify close-ups.
- Hidden-object puzzles are referred to as HOPs. Only locations of HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: The Station
- Select (A).
- Talk; take SAFE COMBINATION (B).
- Open drawer; take EMPTY GUN, GUN CLIP, BADGE (C).
- GUN CLIP in EMPTY GUN; receive LOADED GUN.
- Move items; take CAR KEYS (D).
- Go (E).
- Talk; take FORENSIC KIT (F).
- Place SAFE COMBINATION (G).
- Drag dial right to 70, left to 50, right to 90, left to 60, right to 50 (H).
- Select (I).
- Open; take FINGERPRINT BRUSH, UV LIGHT, FINGERPRINT STAMP, CRIME SCENE SWAB (J).
- Go right, forward.
- Select newspaper.
- Open car and glovebox; take MAP (L).
- Take SHABBY BOX (M).
- Open SHABBY BOX; move items; take MAGNET and 1/3 STRANGE LOCK PIECE.
- Select (N).
- Talk; take 2/3 STRANGE LOCK PIECE (O).
- Restore labels (pink); read (Q).
- Take 3/3 STRANGE LOCK PIECE (R).
- Use UV LIGHT, FINGERPRINT BRUSH, and FINGERPRINT STAMP; earn 1st FINGERPRINT SAMPLE (S).
- Play HOP; earn CHISEL (T).
- Use CHISEL; select letter, take FOLDED PAPER (A).
- Open FOLDED PAPER for STRANGE LOCK PAMPHLET.
- Place 3 STRANGE LOCK PIECES and STRANGE LOCK PAMPHLET. Solution (B).
- Talk; take LOCKPICK (C).
- Go (D).
- Take WHEEL HUB SCREW (G).
- Use UV LIGHT, FINGERPRINT BRUSH, FINGERPRINT STAMP; earn 2nd FINGERPRINT SAMPLE. Use LOADED GUN (H).
- Move paper; take BRONZE KEY (I).
- Take WRENCH (J).
- Play HOP; earn WHEEL (K).
- Select (L).
- Place 2 FINGERPRINT SAMPLES (M).
- Select (N-O-M).
- Move (O-Q)-(P-R).
- Play HOP; earn SUSPECT'S FINGERPRINT.
- Use WHEEL, WHEEL HUB SCREW, and WRENCH (A).
- Take HAND TRUCK (B).
- Use HAND TRUCK; take BOX OF DOG BISCUITS (C).
- Open BOX OF DOG BISCUITS; take DOG BISCUITS.
- Use DOG BISCUITS; earn BLOODY GLOVE (D).
- Use LOCK PICK; rotate pieces as shown (E).
- Select (F).
- Go (G).
- Move paper; take SILVER KEY. Use MAGNET to take PLIERS (I).
- Select; use CRIME SCENE SWAB; earn BLOOD SAMPLE. Remove cover; select wires (J).
- Select (K).
- Select (L).
- Place BLOODY GLOVE (M) and BLOOD SAMPLE (N).
- Select O-M-P-M-Q-M-M-R-N-S.
- Select (A-B)-(C-D-E).
- Select (F-G-H)-(I); earn SUSPECT'S BLOOD SAMPLE.
- Go down 2x.
- Use PLIERS; take BLUE WIRE (J).
- Go forward 2x.
- Use BLUE WIRE (K).
- Open door; go (L).
- Remove bulb; move items and take IRON KEY (M).
- Go down.
- Use IRON KEY, rotate, use SILVER KEY, rotate, and use BRONZE KEY (O).
- Play HOP; earn LIGHTBULB (P).
- Go (Q).
- Place LIGHT BULB; select switch (A).
- Select door, use LOADED GUN, select door (B).
- Solution (C).
- Go (D).
- Talk; take 1/2 PIANO KEY (E).
- Play HOP; earn TOY PIANO (F).
- Take PIANO NOTES SHEET from TOY PIANO.
- Take PIANO PEDAL and HERBARIUM (G).
- Take ROSE from HERBARIUM.
- Take SUNFLOWER; place PIANO PEDAL and PIANO NOTES SHEET (H).
- Go (I).
- Open cupboard, read paper, take LARGE POT and MATCHES (J).
- Take BLUE FLOWER from LARGE POT.
- Place ROSE, BLUE FLOWER, and SUNFLOWER (K).
- Solution (L).
- Play HOP; earn FROZEN PIANO KEY (M).
- Use LARGE POT, FROZEN PIANO KEY, and MATCHES (N).
- Select (O-N); earn 2/2 PIANO KEY.
- Go down.
- Place 2 PIANO KEYS (Q).
- Select 1-6.
- Go (R).
- Select (A).
- Take FOIL WITH NUMBERS (B).
- Select 2x; take ALLEN KEY and STRANGE CALCULATION (C).
- FOIL WITH NUMBERS on STRANGE CALCULATION; earn CALCULATION CLUE.
- Move items; select 1-7; take LAMP SHADE.
- Place LAMP SHADE; use ALLEN KEY (E).
- Use CALCULATION CLUE; enter 1-0-3 (F).
- Solution (G).
- Take MUSICAL KEY (H).
- Use MUSICAL KEY; select (I).
- Play HOP.
Chapter 2: The Mysterious Forest
- Talk (A).
- Take WATER ELEMENT RUNE (B).
- Go (C).
- Select (D); take RED GEM (E).
- Go down.
- Place RED GEM; take 1/3 MOON STONE and ICE ELEMENT RUNE (F).
- Play HOP; earn ELEMENT FORGE (G).
- Talk (H).
- Place WATER ELEMENT RUNE and ICE ELEMENT RUNE (K).
- Select (L-M).
- Take 2/3 MOON STONE and AIR ELEMENT RUNE (N).
- Go right.
- Place AIR ELEMENT RUNE and ICE ELEMENT RUNE (Q).
- Select (P-R).
- Take 1/3 SUN STONE and FIRE ELEMENT RUNE (S).
- Go down, left.
- Place AIR ELEMENT RUNE (A); rotate.
- Place FIRE ELEMENT RUNE (B).
- Select (C-D).
- Take EARTH ELEMENT RUNE and 2/3 SUNSTONE (E).
- Go down, right.
- Place EARTH ELEMENT RUNE and FIRE ELEMENT RUNE (F).
- Select (G-H).
- Remove cobwebs; take 3/3 MOON STONE and 3/3 SUN STONE (I).
- Walk down, left.
- Place 3 SUN STONES (J).
- Place 3 MOON STONES (K).
- Take SUN DISK; place it (L).
- Take MOON DISK; place it (M).
- Solution (N).
- Go forward.
- Play HOP; earn POSTCARD.
- Take BALL OF HEMP; select 1-4 to earn STRETCHY STRAPS (A).
- Play HOP; earn PAINT REMOVER (B).
- Use BALL OF HEMP; take NEWSPAPER (C).
- PAPERCLIP from NEWSPAPER; select PAPERCLIP to make PICKLOCK PAPERCLIP.
- Take BOBBY PIN (D).
- Bend BOBBY PIN; earn PICKLOCK PIN.
- Use PICKLOCK PIN and PICKLOCK PAPERCLIP (E).
- Select (F).
- Talk; take FIRE EXTINGUISHER (G).
- Go (H).
- Use FIRE EXTINGUISHER 1-6.
- Take WHITE CLOTH (K).
- Use PAINT REMOVER and WHITE CLOTH (L).
- Solution (M).
- Take SCREWDRIVER and 1st CUBE PIECE (N).
- Use SCREWDRIVER: take AUSTRALIA (O).
- Move rug; take SOUTH AMERICA (P).
- Place SOUTH AMERICA and AUSTRALIA; take ANIMAL COMBINATION (Q).
- Take UMBRELLA (R).
- Open UMBRELLA; take 2nd CUBE PIECE and DRAWER HANDLE.
- Place and select DRAWER HANDLE; play HOP to earn CUBE BODY (S).
- 2 CUBE PIECES on CUBE BODY; take SPARE KEY.
- Use SPARE KEY (T).
- Place ANIMAL COMBINATION; solution (U).
- Go forward.
- Play HOP; earn ROPE WITH NOOSE (A).
- Use ROPE WITH NOOSE; earn LONG BRANCH (B).
- Use LONG BRANCH (C).
- Go (D).
- Select 1-3.
- Use POSTCARD; take UNKNOWN CASE NUMBER (E).
- Read UNKNOWN CASE NUMBER.
- Check Clerk; take BALLPOINT PEN (F).
- Take BOX OF BOLTS, GAUZE, and EMPTY CAN (G).
- Take BLANK KEY and SAFETY PIN from BOX OF BOLTS.
- Go (H).
- Take BELT; place BLANK KEY (I).
- Select; use BALLPOINT PEN and EMPTY CAN to earn LUBRICANT (J).
- Remove can; take 2 CHAIR LEGS (K).
- Take ALCOHOL (L).
- Go down.
- Use GAUZE, ALCOHOL, and BELT (M).
- Take 1/2 BULLET SHELL and KEY CARD (N).
- Take OLD ARCHIVE KEY (O).
- Use OLD ARCHIVE KEY, LUBRICANT, and SAFETY PIN; earn BROKEN KEY (P).
- Go (Q).
- Place BROKEN KEY (R).
- Solution (S).
- Earn NEW KEY.
- Go down.
Chapter 3: The Old Archive
- Use NEW KEY (A).
- Go (B).
- Select (C).
- Select; play HOP to earn KEYBOARD (D).
- Go down.
- Use KEYBOARD, KEYCARD, and UNKNOWN CASE NUMBER; take CASE FILE NUMBER (E).
- Give CASE FILE NUMBER (F).
- Go (G).
- Place 2 CHAIR LEGS and STRETCHY STRAPS (H).
- Take BG2016 (I).
- Take RUBBER BAND and KILLER'S FILE from BG2016.
- Place KILLER'S FILE; play HOP (J).
- Open (K).
- Play HOP; earn FORKED STICK (L).
- RUBBER BAND on FORKED STICK; earn SLINGSHOT.
- Select (M).
- Take BROKEN BOTTLE and HAZELNUTS (N).
- Move bowl; dig up BONE (O).
- Give BONE (P).
- Use SLINGSHOT and HAZELNUTS; select when crosshairs are green (Q).
- Go (R).
- Select (A).
- Play HOP; earn HAMMER (B).
- Take LEATHER BAG; move blanket and take GLOVES (C).
- Take CHLOROFORM from LEATHER BAG.
- Use BROKEN BOTTLE; take OLD BOOK and LIGHTER (D).
- Take METAL RASP from OLD BOOK.
- Walk down.
- Use HAMMER and open doors; take RED PAINT (E).
- Go forward.
- RED PAINT in GLOVES; earn 2 PAINT FILLED GLOVES.
- Use 1/2 PAINT FILLED GLOVE (F).
- Use METAL RASP; earn METAL HOOK (G).
- Go (H).
- Look (I).
- Walk down.
- Play HOP; earn BADGE (J).
- Go (K).
- Use BADGE; take 1/3 GATE KEY and HANDKERCHIEF (L).
- CHLOROFORM on HANDKERCHIEF; earn DOUSED HANDKERCHIEF.
- Use DOUSED HANDKERCHIEF (M).
- Take SANDWICH, CLUB, HANDCUFFS, and FOLDED PAPER (N).
- Open FOLDED PAPER; take GUM and GUARD SCHEDULE.
- Use SANDWICH (O).
- Use 2/2 PAINT FILLED GLOVE (P).
- Go (Q).
- Use LIGHTER; take ROPE (A).
- ROPE on HOOK; earn HOOKED ROPE.
- Open cage, move ball, take GREEN BAG, select map (B).
- Place GUARD SCHEDULE (C).
- Select numbers; match to locations (1-10).
- Earn GUARD POSITIONS.
- Take 2/3 GATE KEY and SHIV from GREEN BAG.
- Use HOOKED ROPE; select when crosshair is green (E).
- Take BRUSH and CHAIR SEAT (F).
- Use SHIV; play HOP to earn SWISS ARMY KNIFE (G).
- Go down.
- Use SWISS ARMY KNIFE (H).
- Select and play HOP; earn MEDICAL TAPE (I).
- Go forward.
- Use MEDICAL TAPE (J).
- Use SWISS ARMY KNIFE; select dial (K).
- Use CLUB (L).
- Use HANDCUFFS; take SUPER GLUE, KEY CARD, and BOTTLE OPENER (M).
- Go down.
- Use BOTTLE OPENER; take BUCKET OF WATER (N).
- Use BUCKET OF WATER (O).
- Take CHAIR FRAME (P).
- SUPER GLUE and CHAIR SEAT on CHAIR FRAME; take CHAIR.
- Go forward.
- Place CHAIR (A).
- Use GUM (B).
- Take PAPER TUBE and use KEY CARD (C).
- Take PAPER from PAPER TUBE.
- Move files and select file (D).
- Play HOP; earn 3/3 GATE KEYS.
- Go down 2x.
- Use 3 GATE KEYS (E).
- Use GUARD POSITIONS (F).
- Move on path (G-H-I-J).
- Take BROKEN LADDER (K).
- Take CAR JACK (L).
- Use CAR JACK on BROKEN LADDER; earn AXE HANDLE.
- Use AXE HANDLE; take AXE (M).
- Use AXE; take CHARCOAL and SCRAPER (N).
- Use SCRAPER, PAPER, and CHARCOAL; take tracing (O).
- Use BRUSH (P).
Chapter 4: The Temple Entrance
- Talk (A).
- Take WATER ELEMENT RUNE (B).
- Take SYMBOL Y (C).
- Take SYMBOL S (D).
- Select; take SYMBOL MOLD (E).
- Use SYMBOL MOLD; earn SYMBOL 9 (F).
- Place SYMBOL S, SYMBOL Y, and SYMBOL 9 (G).
- Go (H).
- Take 1/2 SWAN WING (I).
- Take SYRINGE (J).
- Use SYRINGE; take ICE ELEMENT RUNE and 2/2 SWAN WING (K).
- Place 2 SWAN WINGS (L).
- Play HOP; earn ELEMENT FORGE (M).
- Place WATER ELEMENT RUNE and ICE ELEMENT RUNE (O).
- Select (P-Q).
- Take FIRE ELEMENT RUNE (A).
- Take CRACKED HEART (B).
- Go (C).
- Take EARTH ELEMENT RUNE (D).
- Rotate ELEMENT FORGE; place EARTH ELEMENT RUNE and FIRE ELEMENT RUNE (E).
- Use (F-G).
- Go down.
- Play HOP; earn MECHANICAL ARM (J).
- Go forward.
- Use MECHANICAL ARM; earn HOT MECHANICAL ARM (K).
- Use HOT MECHANICAL ARM; take LAVA ELEMENT RUNE and 1st SKULL PIECE (L).
- Go down.
- Place EARTH ELEMENT RUNE and LAVA ELEMENT RUNE (N).
- Use (O-P).
- Take AIR ELEMENT RUNE and KEY BUNDLE (Q).
- Go forward.
- Rotate ELEMENT FORGE; place LAVA ELEMENT RUNE and AIR ELEMENT RUNE (C).
- Use (D-E).
- Take DIAMOND (F).
- Select (G).
- Place DIAMOND; solution (I).
- Take 2nd SKULL PIECE (J).
- 1st SKULL PIECE and 2nd SKULL PIECE; earn SKULL.
- Go down 2x.
- Place SKULL, KEY BUNDLE, and CRACKED HEART (K).
- Take 3 BLOOD TEARS (L).
- Place 3 BLOOD TEARS; select face (M).
- Use (N-O).
- Select P-Q-R.
- Select (A-B-A-C)-(A-Bx2-A-C)-(Ax3-B-A).
- Take BROKEN BUTTER KNIFE (I).
- Use BROKEN BUTTER KNIFE; take BIKE STEERING WHEEL (J).
- Use BROKEN BIKE STEERING WHEEL (K).
- Take RED JUMPER CABLE and COAT HANGER; pull hood latch (L).
- Bend COAT HANGER.
- Play HOP; earn CAR BATTERY (M).
- Use COAT HANGER; earn BLACK JUMPER CABLE (N).
- Place CAR BATTERY, RED JUMPER CABLE, and BLACK JUMPER CABLE (O).
- Move pot; take FRANK'S HOUSE KEY (P).
- Use FRANK'S HOUSE KEY (Q).
- Go (R).
- Open curtains; take 1/3 FUSE (A).
- Go (B).
- Take TRASH CAN (C).
- Take TRASH from TRASH CAN; earn EMPTY TRASH CAN.
- Take 1/2 COLORED DIAL from TRASH.
- Go down.
- Place EMPTY TRASH CAN (D).
- Take BROOM and 2/2 COLORED DIAL (E).
- Go (F).
- Use BROOM; take FRIDGE MANUAL (G).
- Open FRIDGE MANUAL; take code.
- Place 2 COLORED DIALS; solution (H).
- Take CHEESE and COMPASS (I).
- Place COMPASS; select 1-4.
- Take 2/3 FUSE (J).
- Go down.
- Use CHEESE; take 2/2 BULLET SHELL and DRAWER HANDLE (K).
- Select (L).
- Select (M).
- Place 2 BULLET SHELLS (N-O).
- Select (P-N)-(N-Q)-(O-R).
- Select (A).
- Drag mouse left; select (B).
- Select (C).
- Drag mouse left; select (D).
- Walk right.
- Place DRAWER HANDLE; take 3/3 FUSE (E).
- Go down.
- Place 3 FUSES (F).
- Play HOP; earn COG (G).
- Place COG; select file (H).
- Play HOP; earn IDENTITY FILE.
- Select (I).
- Go (J).
Chapter 5: Behind the Wardrobe
- Take BOX CUTTER (L).
- Use BOX CUTTER; take ROPE PARTS (M).
- Tie ROPE PARTS; take STRONG ROPE.
- Go down, right.
- Select; earn GLASS OF WATER (N).
- Walk down, forward.
- Use GLASS OF WATER (O).
- Give IDENTITY FILE and BULLET SHELLS (P).
- Take TORN CLUE, POLAROID CAMERA, and PENCIL; select tray (Q).
- Place STRONG ROPE (R).
- Play HOP; earn CALIPER BOX (S).
- Use UV LIGHT, FINGERPRINT BRUSH, and POLAROID CAMERA; earn PHOTO WITH SYMBOLS (T).
- Select frame; take WOODEN BOX KEY (U).
- COMPASS BOX and WOODEN BOX KEY; take MAGNIFIER and COMPASS.
- COMPASS and PENCIL; earn COMPASS WITH PENCIL.
- Select (V).
- Place TORN CLUE, PHOTO WITH SYMBOLS, MAGNIFIER, and COMPASS WITH PENCIL.
- Select (B-C)-(Dx2-E-C)-(B-F)-(Dx3-E-F)-(B-G)-(Dx3-E-G).
- Solution: I-H-I-H-I-H.
- Move items; take NEWSPAPER and MAILMAN FIGURINE (K).
- Take MIRROR PIECE and use MAILMAN FIGURINE (L).
- Play HOP; earn WIRE CUTTER (M).
- Use WIRE CUTTER; earn WIRE (N).
- Use MIRROR PIECE (O).
- Place NEWSPAPER (P).
- Use WIRE (Q).
- Select; take KEY (P).
- Use KEY (R).
- Go (S).
- Take CUE (A).
- Use CUE (B).
- Play HOP; earn X KEY (C).
- Use X KEY; take INCOMPLETE LIST OF CODES, SCISSORS, and MUSIC BOX (D).
- Open MUSIC BOX; take GLASSES and MARKER.
- Use SCISSORS; take ARROW INSTRUCTION (E).
- Take LIGHTER (F).
- GLASSES and LIGHTER; earn TINTED GLASSES.
- Select (G).
- Place MARKER and ARROW INSTRUCTION; solution (H).
- You earn LIST OF CODES.
- Place LIST OF CODES; solution (K).
- Talk (M).
- Take TOOTHBRUSH (N).
- Read instructions; take 1/3 CORKS. Use TOOTHBRUSH; earn TOOTHBRUSH SCREWDRIVER (O).
- Open case; take GAS TANK (P).
- Use TOOTHBRUSH SCREWDRIVER; take 2/3 CORKS (A).
- Select and take IMPROVISED ROPE; take 3/3 CORKS and WHISKEY (B).
- Place 3 CORKS, WHISKEY, and IMPROVISED ROPE; take IMPROVISED FUSE (C).
- Place GAS TANK and IMPROVISED FUSE (D).
- Select (E).
- Take VAN KEYS and WORKER'S BAG (F).
- Open WORKER'S BAG; take MACHINE INSTRUCTIONS and MACHINERY KEYS.
- Use VAN KEYS; select (G).
- Place MACHINE INSTRUCTIONS.
- Use MACHINERY KEYS (H); select (I-J-K-L-Mx2-Nx5-O-P-Q-R-S).
- Play HOP; earn CLEANING POLE (A).
- Use CLEANING POLE (B).
- Go (C).
- Use (D-E).
- Play HOP; earn SOCKET KEY (F).
- Use SOCKET KEY (G).
- Select (H-I-J-K).
- Select (A-B-A-C)-(A-Bx2-A-C)-(Ax3-B-A-C).
- Congratulations! You have completed Ghost Files: The Face of Guilt!
Created at: 2017-07-26