Grim Facade: The Black Cube Walkthrough

Welcome to the Grim Facade: The Black Cube Walkthrough Some evils are too sinister to keep contained for long... Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. This document contains a complete Grim Facade: The Black Cube game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. This walkthrough was created by Amanda Barrera, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Grim Façade: The Black Cube.
  • This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: Children of the Dawn

Grim Facade: The Black Cube
  • Read papers; take NOTEBOOK.
  • Talk; examine cube. Take BLACK CUBE (A).
  • Walk forward.
  • Give BLACK CUBE (B).
Grim Facade: The Black Cube
  • Take BROKEN FAN KNIFE (C).
  • Examine BROKEN FAN KNIFE; solution (D).
  • Receive SHARP KNIFE.
Grim Facade: The Black Cube
  • Take CARAMEL APPLE; use SHARP KNIFE 3x (E). Take DOOR FEATHER.
  • Examine CARAMEL APPLE; remove caramel and stick. Take RIPE APPLE.
  • Take WET MITTEN (F). Examine feather (G); examine any cup 2x. Take DOOR FEATHER (3/4).
  • Examine photo; take coins and DOOR FEATHER (3/4) (H). Use WET MITTEN (I); receive DOOR FEATHER (4/4).
  • Place DOOR FEATHER (4/4) (J).
  • Walk forward.
Grim Facade: The Black Cube
  • Examine scene 3x.
  • Solution (K).
  • Talk.
Grim Facade: The Black Cube
  • Take WOODEN NEEDLE (L).
  • Examine locket (M); read note. Receive ALLEGRA'S LOCKET. Take SHIELD KEY (1/3).
  • Take RED THREAD and SHIELD KEY (2/3) (N).
  • Examine books (O).
Grim Facade: The Black Cube
  • Solution (P).
  • Read book; take SHIELD KEY (3/3).
Grim Facade: The Black Cube
  • Take APPLE TOKEN; place SHIELD KEY (3/3) (Q).
  • Play HOP; receive SPELL BOOK (R).
  • Read SPELL BOOK; solution (S). Take SPELL BOOK.
Grim Facade: The Black Cube
  • Solution (T).
  • Walk left.
  • Examine scene; use SPELL BOOK on scene.
Grim Facade: The Black Cube
  • Solution (U).
Grim Facade: The Black Cube
  • Remove vines (V); take METAL HORSE AND NOTE (W).
  • Place METAL HORSE AND NOTE and APPLE TOKEN (X).
Grim Facade: The Black Cube Grim Facade: The Black Cube
  • Solution (Y-Z).
Grim Facade: The Black Cube
  • Place RIPE APPLE (A). Remove hay; take LIGHTER (B). Play HOP.
  • Examine (C). Use RED THREAD and WOODEN NEEDLE; use needle on holes (D).
Grim Facade: The Black Cube
  • Talk; take CITY MAP (E).
  • Use CITY MAP (F).
Grim Facade: The Black Cube
  • Solution (G).
Grim Facade: The Black Cube
  • Examine scene.
  • Take LUCKY PLAYING CARD (1/2) (H).
  • Talk; take LUCKY PLAYING CARD (2/2) (I).
  • Read papers; take METAL GRAPES (1/3) (J). Place LUCKY PLAYING CARD (2/2).
Grim Facade: The Black Cube
  • Solution (K).
  • Take coins.
Grim Facade: The Black Cube
  • Talk (L). Play HOP; receive coins.
  • Buy HIGHLY EXPLOSIVE FIREWORKS (M).
  • Examine firework (N); use HIGHLY EXPLOSIVE FIREWORKS.
Grim Facade: The Black Cube
  • Use LIGHTER (O).
  • Walk left.
  • Take NOTE; read spell book (P).
  • Solution is random (Q).
Grim Facade: The Black Cube
  • Talk.
  • Take GARGOYLE PART (R); solution (S-T). Take SUN KEY (1/3) (U).
Grim Facade: The Black Cube
  • Place GARGOYLE PART (U); receive SUN KEY (2/3). Read book (V); take ANGEL BRACELET.
  • Place ANGEL BRACELET; receive SUN KEY (3/3) (W).
  • Place SUN KEY (3/3) (X).
  • Walk right.
Grim Facade: The Black Cube
  • Examine scene.
  • Take METAL GRAPES (2/3), CREATURE SYMBOL (1/4), GARDENING SHEARS, and GATE KEY (1/4) (Y).
  • Use GARDENING SHEARS (Z); take GATE KEY (2/4).
Grim Facade: The Black Cube
  • Take METAL GRAPES (3/3); examine key. Examine flowers (A).
  • Solution is random (B).
  • Take GATE KEY (3/4).
Grim Facade: The Black Cube
  • Place METAL GRAPES (3/3) (C); open.
  • Use LIGHTER (D). Play HOP; receive GATE KEY (4/4) (E).
Grim Facade: The Black Cube
  • Examine (F); use GATE KEY (4/4).
  • Match keys (G); turn keys.
Grim Facade: The Black Cube
  • Solution (H): G-J-N-L-B-C-B-C-B-N-Bx3-J-A-K-A-L-B-L-Bx3-K-Ax3-K.
  • Walk forward.
  • Examine scene.

Chapter 2: The Obelisk

Grim Facade: The Black Cube
  • Select either option. Remove vines; talk.
  • Take CROWBAR (I).
  • Take EMPTY BUCKET (J); use CROWBAR on crates. Take THORNS (K). Place star (L); take coins (M).
  • Move bag; collect pieces (N). Take CELTIC ORNAMENT (1/2).
  • Walk down three times.
Grim Facade: The Black Cube
  • Play HOP; receive coins and MYSTERIOUS VIAL (O).
  • Go to the Park.
  • Use MYSTERIOUS VIAL (P).
  • Place THORNS; take RUSTY DAGGER (Q). Use EMPTY BUCKET (R); receive BUCKET OF WATER.
  • Walk down twice.
Grim Facade: The Black Cube
  • Use RUSTY DAGGER (S); receive SHARP DAGGER and coins.
  • Buy ROAP-AND-SOAP (T).
  • Examine ROAP-AND-SOAP; solution (U).
  • Take ROPE and SCENTED SOAP.
  • Go to the Park.
Grim Facade: The Black Cube
  • Use SHARP DAGGER (V); receive CLOTH.
  • SCENTED SOAP and CLOTH on BUCKET OF WATER; take CLEANING KIT.
  • Walk forward.
  • Use CLEANING KIT (W).
Grim Facade: The Black Cube
  • Solution (X): Ax3-Bx4-C-Dx6-Ex2-Fx4-G-Hx5. Arrange sliders as shown.
  • Take FORCE FIELD NOTE; take MIRROR OF TRUTH, GOLDEN ROSE, and AZURE BIRD.
  • Walk down.
Grim Facade: The Black Cube
  • Play HOP; receive CRESCENT SUN (Y).
  • Place GOLDEN ROSE; take GOLDEN GRAPES and BIRD OF TRUTH (1/2) (Z).
  • Walk down.
  • Place CRESCENT SUN (A); take RABBIT SYMBOL and BIRD OF TRUTH (2/2).
  • Walk down twice.
Grim Facade: The Black Cube
  • Place AZURE BIRD (B); take GLOWING CRYSTAL.
  • BIRD OF TRUTH (2/2) and GLOWING CRYSTAL on MIRROR OF TRUTH.
  • Walk down.
  • Use FORCE FIELD NOTE and MIRROR OF TRUTH; solution (C).
Grim Facade: The Black Cube
  • Take METAL ROOSTER; examine cube (D). Place RABBIT SYMBOL; take CREATURE SYMBOL (2/4).
  • Walk down.
  • Place GOLDEN GRAPES (E); take WINEGLASS.
Grim Facade: The Black Cube
  • Place METAL ROOSTER (F); take ANIMAL SET.
  • Walk forward.
  • Play HOP; receive LION (G).
Grim Facade: The Black Cube
  • Place ANIMAL SET; solution (H).
  • Place WINEGLASS (I); take PICTURE PART (J).
Grim Facade: The Black Cube
  • Examine (K); place PICTURE PART. Take PICTURE. Give PICTURE.
  • Walk down.
  • Place LION (L); take HANDLE.
  • Go to the Hall.
  • Examine scene.
  • Take CREATURE SYMBOL (3/4) (M); place ROPE and HANDLE (N).
Grim Facade: The Black Cube
  • Take STATUE PLAQUE (O).
  • Go to the Field.
  • Place STATUE PLAQUE (P); take CREATURE SYMBOL (4/4).
  • Walk down twice.
Grim Facade: The Black Cube
  • Place CREATURE SYMBOL (4/4); solution (Q).
  • Walk forward.
  • Take SCROLL (R).
Grim Facade: The Black Cube
  • Take OWL EYE (S).
  • Place OWL EYE (T); receive BRASS.
  • Use SCROLL (U). Play HOP; receive PLASTER OF PARIS and BRASS SKULL.
  • BRASS SKULL on PLASTER OF PARIS; receive BRASS SKULL (1/2). Take CAST.
Grim Facade: The Black Cube
  • Place CAST and BRASS (V). Use tongs (W); take BRASS SKULL (2/2).
  • Place BRASS SKULL (2/2) (X); take BOOK.
  • Read BOOK; receive OLD CITY MAP.
  • Go to the Field.
  • Use OLD CITY MAP (Y).
Grim Facade: The Black Cube
  • Solution (Z).

Chapter 3: The Excavation Site

Grim Facade: The Black Cube
  • Examine scene; take BOARD (1/6).
  • Take NET and BOARD (2/6) (B).
  • Remove ropes (C); take LOCK PART (1/2) and ROPE.
  • ROPE on NET.
Grim Facade: The Black Cube
  • Use NET (D); receive FISH.
  • Give FISH (E). Move barrels; examine chest.
  • Take LOCK PART (2/2) (F).
Grim Facade: The Black Cube
  • Place LOCK PART (2/2) (G); open.
  • Walk right.
  • Examine (H); receive PENCIL and NOTES.
Grim Facade: The Black Cube
  • Move rug; take FUSE (1/2), WOODEN HEAD, and BROOM (I). Use NOTES.
  • Solution (J): B-A-D-B-E-C.
  • Take MILLING CUTTER (1/3).
Grim Facade: The Black Cube
  • Use BROOM (K).
  • Play HOP; receive FUSE (2/2) (L).
  • Take BEAR (M). Open (N); take MILLING CUTTER (2/3). Place FUSE (2/2); take BOLT.
Grim Facade: The Black Cube
  • Place BEAR (O); take MILLING CUTTER (3/3).
  • Walk down.
  • Place handle and BOLT; take AXE and BOARD (3/6)-(4/6) (P).
  • Walk down.
  • Use AXE 2x; take BOARD (5/6). Use AXE 2x; take BOARD (6/6) (Q).
  • Go to the Chamber.
Grim Facade: The Black Cube
  • Place WOODEN HEAD (R); take CELTIC ORNAMENT (2/2).
  • Go to Old Street.
  • Examine (S); place CELTIC ORNAMENT (2/2). Take BRIDGE BLUEPRINT.
  • Walk right.
  • Place MILLING CUTTER (3/3), BOARD (6/6), and BRIDGE BLUEPRINT (T).
Grim Facade: The Black Cube Grim Facade: The Black Cube
  • Solution (U-V).
  • Receive BRIDGE BOARDS.
  • Walk down.
  • Place BRIDGE BOARDS (W).
Grim Facade: The Black Cube
  • Solution (X).
  • Go forward.
Grim Facade: The Black Cube
  • Talk.
  • Take TORCH (Y).
  • Lighter on TORCH; receive BURNING TORCH.
  • Open bag; take CAGE KEY (Z). Open tent (A); move boards. Take BIRD (1/3).
  • Use BURNING TORCH; take BOLT CUTTERS (B).
Grim Facade: The Black Cube
  • Examine (C); take PAGE PART (1/2). Use BOLT CUTTERS; place 2 stones on wheel (D).
  • Solution (E): dodge obstacles.
  • Place CAGE KEY; take RAT (1/2) (F).
  • Talk; take RAT (2/2).
Grim Facade: The Black Cube
  • Place RAT (2/2) (G).
  • Walk forward.
  • Take PAGE PART (2/2) (H).
  • Take PIPE (1/3) (I). Move plants; use BOLT CUTTERS. Receive WIRE.
  • Examine WIRE; take KEY (1/3). Examine wire 2x; take HOOK.
  • Take BOOK (1/3) (J). Use HOOK; receive KEY (2/3).
Grim Facade: The Black Cube
  • Take BOOK (2/3) (K); place PAGE PART (2/2).
  • Solution (L); take KEY (3/3).
Grim Facade: The Black Cube
  • Use KEY (3/3) (M).
  • Go upstairs (N).
  • Take FIGURINE and BOOK (3/3) (O).
Grim Facade: The Black Cube
  • Move curtain; take BIRD (2/3) (P).
  • Place FIGURINE (Q); take PIPE (2/3) (R).
  • Place BOOK (3/3) (S); solution (T).
  • Take BIRD (3/3).
Grim Facade: The Black Cube
  • Place BIRD (3/3) (U).
Grim Facade: The Black Cube
  • Casual and Hard Solution (V).
  • Take FERTILIZER.
Grim Facade: The Black Cube
  • Use FERTILIZER; take PIPE (3/3) (W).
  • Place PIPE (3/3) (X).
Grim Facade: The Black Cube
  • Solution (Y): (B-D-C)-(B-D-C-E)-(B-D-C-E-F)-(B-D-C-E-F-H)-(B-D-C-E-F-H-G).
  • Take GLASS BIRD.
Grim Facade: The Black Cube
  • Place GLASS BIRD; examine (Z). Take BRASS HOOK, RUBY, and BOOK.
  • Read BOOK; receive MAP.
  • Place RUBY; solution (A).
  • Take STAR HALF (1/2).
  • Walk down.
Grim Facade: The Black Cube
  • Use BRASS HOOK (B). Play HOP; take COIN and STAR HALF (2/2).
  • Walk down.
  • Talk.
  • Place STAR HALF (2/2) (C).
  • Walk right.
  • Examine (D).
Grim Facade: The Black Cube
  • Solution (E): (A-B)-(A-C)-(B-C)-(A-B)-(C-A)-(C-B)-(A-B).
  • Take MOLE and GARLIC.
Grim Facade: The Black Cube
  • Arrange (F); take DRAWING (1/4) (G).
Grim Facade: The Black Cube
  • Take DRAWING (2/4) (H).
  • Take MEDALLION and DRAWING (3/4) (I). Place MOLE (J); open. Take DRAWING (4/4) and coins.
  • Walk down.
Grim Facade: The Black Cube
  • Examine (K). Place MEDALLION (L); take PICK.
  • Walk right.
Grim Facade: The Black Cube
  • Use DRAWING (4/4) and PICK (M); play HOP.
  • Examine scene.
  • Talk (N).
  • Use MAP (O).
  • Walk forward.

Chapter 4: Allegra

Grim Facade: The Black Cube
  • Examine scene.
  • Take TREE (P).
  • Move leaves; take OWL HALF and CLOVER (Q).
  • Walk down.
  • Place CLOVER (R); open. Take HEAD.
  • Walk forward.
Grim Facade: The Black Cube
  • Place HEAD (S).
  • Move items; take THIEVES' EYE, BOOK PART (1/3), coins, and FISH SKELETON (T).
  • Talk (U); take OWL HALF (2/2) (V).
Grim Facade: The Black Cube
  • Place OWL HALF (2/2) (W); receive RAG.
  • Enter House.
  • Use RAG; take SQUASH, CARVING PART (1/3), and EGGPLANT (X).
  • Take SAFFRON (Y).
Grim Facade: The Black Cube
  • Take CARVING PART (2/3) (Z). Talk; take RECIPE, PEPPER, and PLATE.
  • Walk down twice.
  • Place THIEVES' EYE (A); open. Take DEER SKELETON.
Grim Facade: The Black Cube
  • Place SAFFRON; take SPICES (B).
  • Go to the House.
  • Use RECIPE, GARLIC, EGGPLANT, SQUASH, PEPPER, and SPICES (C). Use PLATE; receive RAGOUT.
  • Give RAGOUT; take CARVING PART (3/3) (D).
  • Place CARVING PART (3/3) (E); take FROG.
Grim Facade: The Black Cube
  • Place FROG (F); open.
  • Solution (1-3).
  • Take coins and AMULET.
Grim Facade: The Black Cube
  • Give AMULET (G). Play HOP; take DEAD TREE.
  • Walk down.
  • Talk.
  • Place TREE; FISH SKELETON, DEAD TREE, and DEER SKELETON (H).
  • Walk forward.
  • Take BOOK PART (2/3) (I).
Grim Facade: The Black Cube
  • Take METAL BRUSH (J).
  • Take HEART, coins, and STATUETTE (K).
  • METAL BRUSH on STATUETTE; receive CARVED HEART.
  • Open; remove moss. Place CARVED HEART (L); take BOOK PART (3/3) and TEAR.
  • BOOK PART (3/3) on STATUETTE; place pieces (M). Take ANGEL'S BOOK (1/2).
Grim Facade: The Black Cube
  • Place HEART; take ANGEL'S BOOK (2/2) (N).
  • Go right.
  • Examine scene.
  • Talk; take PAPER (O).
  • Take TIARA. Place TEAR; take RAT (1/3) (P).
Grim Facade: The Black Cube
  • Take WAX CANDLE and PRISM (Q).
  • Walk down.
  • Place TIARA (R); take FACE (S).
  • Walk right.
Grim Facade: The Black Cube
  • Place FACE (T); take RAT PART (1/3).
  • Walk down twice.
  • Place PRISM; take STONE FEATHER (U).
  • Walk left.
  • Place WAX CANDLE; take SKULL (V).
  • Walk down.
Grim Facade: The Black Cube
  • Buy HERBICIDE (W).
  • Walk forward.
  • Place ANGEL'S BOOK (2/2) (X); use HERBICIDE. Examine; take RAT (2/3) (Y).
  • Walk right.
Grim Facade: The Black Cube
  • Place STONE FEATHER; solution (Z).
  • Take RAT PART (2/3).
  • Place SKULL (A); take RAT PART (3/3).
  • Go to the Excavation Site.
Grim Facade: The Black Cube
  • Examine (B); use PAPER and PENCIL. Take KINSHIP PROOF.
  • Go to the Burial Place.
  • Give KINSHIP PROOF; take SPELL (C).
  • RAT PART (3/3) on SPELL; arrange (D). Take RAT (3/3).
  • Go to the House.
Grim Facade: The Black Cube
  • Talk (E). Play HOP; take RITUAL.
  • RAT (3/3) on RITUAL.
  • Go to Burial Place.
  • Use RITUAL (F).
Grim Facade: The Black Cube Grim Facade: The Black Cube Grim Facade: The Black Cube
  • Solution (G-I): select symbols as they move out of marked positions. Runes are random, but position is fixed.
  • Congratulations! You have completed Grim Facade: The Black Cube.

Created at: 2018-11-04