Walkthrough Menu
- General Tips
- Chapter 1: Children of the Dawn
- Chapter 2: The Obelisk
- Chapter 3: The Excavation Site
- Chapter 4: Allegra
General Tips
- This is the official guide for Grim Façade: The Black Cube.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Children of the Dawn
- Read papers; take NOTEBOOK.
- Talk; examine cube. Take BLACK CUBE (A).
- Walk forward.
- Give BLACK CUBE (B).
- Take BROKEN FAN KNIFE (C).
- Examine BROKEN FAN KNIFE; solution (D).
- Receive SHARP KNIFE.
- Take CARAMEL APPLE; use SHARP KNIFE 3x (E). Take DOOR FEATHER.
- Examine CARAMEL APPLE; remove caramel and stick. Take RIPE APPLE.
- Take WET MITTEN (F). Examine feather (G); examine any cup 2x. Take DOOR FEATHER (3/4).
- Examine photo; take coins and DOOR FEATHER (3/4) (H). Use WET MITTEN (I); receive DOOR FEATHER (4/4).
- Place DOOR FEATHER (4/4) (J).
- Walk forward.
- Examine scene 3x.
- Solution (K).
- Talk.
- Take WOODEN NEEDLE (L).
- Examine locket (M); read note. Receive ALLEGRA'S LOCKET. Take SHIELD KEY (1/3).
- Take RED THREAD and SHIELD KEY (2/3) (N).
- Examine books (O).
- Solution (P).
- Read book; take SHIELD KEY (3/3).
- Take APPLE TOKEN; place SHIELD KEY (3/3) (Q).
- Play HOP; receive SPELL BOOK (R).
- Read SPELL BOOK; solution (S). Take SPELL BOOK.
- Solution (T).
- Walk left.
- Examine scene; use SPELL BOOK on scene.
- Solution (U).
- Remove vines (V); take METAL HORSE AND NOTE (W).
- Place METAL HORSE AND NOTE and APPLE TOKEN (X).
- Solution (Y-Z).
- Place RIPE APPLE (A). Remove hay; take LIGHTER (B). Play HOP.
- Examine (C). Use RED THREAD and WOODEN NEEDLE; use needle on holes (D).
- Talk; take CITY MAP (E).
- Use CITY MAP (F).
- Solution (G).
- Examine scene.
- Take LUCKY PLAYING CARD (1/2) (H).
- Talk; take LUCKY PLAYING CARD (2/2) (I).
- Read papers; take METAL GRAPES (1/3) (J). Place LUCKY PLAYING CARD (2/2).
- Solution (K).
- Take coins.
- Talk (L). Play HOP; receive coins.
- Buy HIGHLY EXPLOSIVE FIREWORKS (M).
- Examine firework (N); use HIGHLY EXPLOSIVE FIREWORKS.
- Use LIGHTER (O).
- Walk left.
- Take NOTE; read spell book (P).
- Solution is random (Q).
- Talk.
- Take GARGOYLE PART (R); solution (S-T). Take SUN KEY (1/3) (U).
- Place GARGOYLE PART (U); receive SUN KEY (2/3). Read book (V); take ANGEL BRACELET.
- Place ANGEL BRACELET; receive SUN KEY (3/3) (W).
- Place SUN KEY (3/3) (X).
- Walk right.
- Examine scene.
- Take METAL GRAPES (2/3), CREATURE SYMBOL (1/4), GARDENING SHEARS, and GATE KEY (1/4) (Y).
- Use GARDENING SHEARS (Z); take GATE KEY (2/4).
- Take METAL GRAPES (3/3); examine key. Examine flowers (A).
- Solution is random (B).
- Take GATE KEY (3/4).
- Place METAL GRAPES (3/3) (C); open.
- Use LIGHTER (D). Play HOP; receive GATE KEY (4/4) (E).
- Examine (F); use GATE KEY (4/4).
- Match keys (G); turn keys.
- Solution (H): G-J-N-L-B-C-B-C-B-N-Bx3-J-A-K-A-L-B-L-Bx3-K-Ax3-K.
- Walk forward.
- Examine scene.
Chapter 2: The Obelisk
- Select either option. Remove vines; talk.
- Take CROWBAR (I).
- Take EMPTY BUCKET (J); use CROWBAR on crates. Take THORNS (K). Place star (L); take coins (M).
- Move bag; collect pieces (N). Take CELTIC ORNAMENT (1/2).
- Walk down three times.
- Play HOP; receive coins and MYSTERIOUS VIAL (O).
- Go to the Park.
- Use MYSTERIOUS VIAL (P).
- Place THORNS; take RUSTY DAGGER (Q). Use EMPTY BUCKET (R); receive BUCKET OF WATER.
- Walk down twice.
- Use RUSTY DAGGER (S); receive SHARP DAGGER and coins.
- Buy ROAP-AND-SOAP (T).
- Examine ROAP-AND-SOAP; solution (U).
- Take ROPE and SCENTED SOAP.
- Go to the Park.
- Use SHARP DAGGER (V); receive CLOTH.
- SCENTED SOAP and CLOTH on BUCKET OF WATER; take CLEANING KIT.
- Walk forward.
- Use CLEANING KIT (W).
- Solution (X): Ax3-Bx4-C-Dx6-Ex2-Fx4-G-Hx5. Arrange sliders as shown.
- Take FORCE FIELD NOTE; take MIRROR OF TRUTH, GOLDEN ROSE, and AZURE BIRD.
- Walk down.
- Play HOP; receive CRESCENT SUN (Y).
- Place GOLDEN ROSE; take GOLDEN GRAPES and BIRD OF TRUTH (1/2) (Z).
- Walk down.
- Place CRESCENT SUN (A); take RABBIT SYMBOL and BIRD OF TRUTH (2/2).
- Walk down twice.
- Place AZURE BIRD (B); take GLOWING CRYSTAL.
- BIRD OF TRUTH (2/2) and GLOWING CRYSTAL on MIRROR OF TRUTH.
- Walk down.
- Use FORCE FIELD NOTE and MIRROR OF TRUTH; solution (C).
- Take METAL ROOSTER; examine cube (D). Place RABBIT SYMBOL; take CREATURE SYMBOL (2/4).
- Walk down.
- Place GOLDEN GRAPES (E); take WINEGLASS.
- Place METAL ROOSTER (F); take ANIMAL SET.
- Walk forward.
- Play HOP; receive LION (G).
- Place ANIMAL SET; solution (H).
- Place WINEGLASS (I); take PICTURE PART (J).
- Examine (K); place PICTURE PART. Take PICTURE. Give PICTURE.
- Walk down.
- Place LION (L); take HANDLE.
- Go to the Hall.
- Examine scene.
- Take CREATURE SYMBOL (3/4) (M); place ROPE and HANDLE (N).
- Take STATUE PLAQUE (O).
- Go to the Field.
- Place STATUE PLAQUE (P); take CREATURE SYMBOL (4/4).
- Walk down twice.
- Place CREATURE SYMBOL (4/4); solution (Q).
- Walk forward.
- Take SCROLL (R).
- Take OWL EYE (S).
- Place OWL EYE (T); receive BRASS.
- Use SCROLL (U). Play HOP; receive PLASTER OF PARIS and BRASS SKULL.
- BRASS SKULL on PLASTER OF PARIS; receive BRASS SKULL (1/2). Take CAST.
- Place CAST and BRASS (V). Use tongs (W); take BRASS SKULL (2/2).
- Place BRASS SKULL (2/2) (X); take BOOK.
- Read BOOK; receive OLD CITY MAP.
- Go to the Field.
- Use OLD CITY MAP (Y).
- Solution (Z).
Chapter 3: The Excavation Site
- Examine scene; take BOARD (1/6).
- Take NET and BOARD (2/6) (B).
- Remove ropes (C); take LOCK PART (1/2) and ROPE.
- ROPE on NET.
- Use NET (D); receive FISH.
- Give FISH (E). Move barrels; examine chest.
- Take LOCK PART (2/2) (F).
- Place LOCK PART (2/2) (G); open.
- Walk right.
- Examine (H); receive PENCIL and NOTES.
- Move rug; take FUSE (1/2), WOODEN HEAD, and BROOM (I). Use NOTES.
- Solution (J): B-A-D-B-E-C.
- Take MILLING CUTTER (1/3).
- Use BROOM (K).
- Play HOP; receive FUSE (2/2) (L).
- Take BEAR (M). Open (N); take MILLING CUTTER (2/3). Place FUSE (2/2); take BOLT.
- Place BEAR (O); take MILLING CUTTER (3/3).
- Walk down.
- Place handle and BOLT; take AXE and BOARD (3/6)-(4/6) (P).
- Walk down.
- Use AXE 2x; take BOARD (5/6). Use AXE 2x; take BOARD (6/6) (Q).
- Go to the Chamber.
- Place WOODEN HEAD (R); take CELTIC ORNAMENT (2/2).
- Go to Old Street.
- Examine (S); place CELTIC ORNAMENT (2/2). Take BRIDGE BLUEPRINT.
- Walk right.
- Place MILLING CUTTER (3/3), BOARD (6/6), and BRIDGE BLUEPRINT (T).
- Solution (U-V).
- Receive BRIDGE BOARDS.
- Walk down.
- Place BRIDGE BOARDS (W).
- Solution (X).
- Go forward.
- Talk.
- Take TORCH (Y).
- Lighter on TORCH; receive BURNING TORCH.
- Open bag; take CAGE KEY (Z). Open tent (A); move boards. Take BIRD (1/3).
- Use BURNING TORCH; take BOLT CUTTERS (B).
- Examine (C); take PAGE PART (1/2). Use BOLT CUTTERS; place 2 stones on wheel (D).
- Solution (E): dodge obstacles.
- Place CAGE KEY; take RAT (1/2) (F).
- Talk; take RAT (2/2).
- Place RAT (2/2) (G).
- Walk forward.
- Take PAGE PART (2/2) (H).
- Take PIPE (1/3) (I). Move plants; use BOLT CUTTERS. Receive WIRE.
- Examine WIRE; take KEY (1/3). Examine wire 2x; take HOOK.
- Take BOOK (1/3) (J). Use HOOK; receive KEY (2/3).
- Take BOOK (2/3) (K); place PAGE PART (2/2).
- Solution (L); take KEY (3/3).
- Use KEY (3/3) (M).
- Go upstairs (N).
- Take FIGURINE and BOOK (3/3) (O).
- Move curtain; take BIRD (2/3) (P).
- Place FIGURINE (Q); take PIPE (2/3) (R).
- Place BOOK (3/3) (S); solution (T).
- Take BIRD (3/3).
- Place BIRD (3/3) (U).
- Casual and Hard Solution (V).
- Take FERTILIZER.
- Use FERTILIZER; take PIPE (3/3) (W).
- Place PIPE (3/3) (X).
- Solution (Y): (B-D-C)-(B-D-C-E)-(B-D-C-E-F)-(B-D-C-E-F-H)-(B-D-C-E-F-H-G).
- Take GLASS BIRD.
- Place GLASS BIRD; examine (Z). Take BRASS HOOK, RUBY, and BOOK.
- Read BOOK; receive MAP.
- Place RUBY; solution (A).
- Take STAR HALF (1/2).
- Walk down.
- Use BRASS HOOK (B). Play HOP; take COIN and STAR HALF (2/2).
- Walk down.
- Talk.
- Place STAR HALF (2/2) (C).
- Walk right.
- Examine (D).
- Solution (E): (A-B)-(A-C)-(B-C)-(A-B)-(C-A)-(C-B)-(A-B).
- Take MOLE and GARLIC.
- Arrange (F); take DRAWING (1/4) (G).
- Take DRAWING (2/4) (H).
- Take MEDALLION and DRAWING (3/4) (I). Place MOLE (J); open. Take DRAWING (4/4) and coins.
- Walk down.
- Examine (K). Place MEDALLION (L); take PICK.
- Walk right.
- Use DRAWING (4/4) and PICK (M); play HOP.
- Examine scene.
- Talk (N).
- Use MAP (O).
- Walk forward.
Chapter 4: Allegra
- Examine scene.
- Take TREE (P).
- Move leaves; take OWL HALF and CLOVER (Q).
- Walk down.
- Place CLOVER (R); open. Take HEAD.
- Walk forward.
- Place HEAD (S).
- Move items; take THIEVES' EYE, BOOK PART (1/3), coins, and FISH SKELETON (T).
- Talk (U); take OWL HALF (2/2) (V).
- Place OWL HALF (2/2) (W); receive RAG.
- Enter House.
- Use RAG; take SQUASH, CARVING PART (1/3), and EGGPLANT (X).
- Take SAFFRON (Y).
- Take CARVING PART (2/3) (Z). Talk; take RECIPE, PEPPER, and PLATE.
- Walk down twice.
- Place THIEVES' EYE (A); open. Take DEER SKELETON.
- Place SAFFRON; take SPICES (B).
- Go to the House.
- Use RECIPE, GARLIC, EGGPLANT, SQUASH, PEPPER, and SPICES (C). Use PLATE; receive RAGOUT.
- Give RAGOUT; take CARVING PART (3/3) (D).
- Place CARVING PART (3/3) (E); take FROG.
- Place FROG (F); open.
- Solution (1-3).
- Take coins and AMULET.
- Give AMULET (G). Play HOP; take DEAD TREE.
- Walk down.
- Talk.
- Place TREE; FISH SKELETON, DEAD TREE, and DEER SKELETON (H).
- Walk forward.
- Take BOOK PART (2/3) (I).
- Take METAL BRUSH (J).
- Take HEART, coins, and STATUETTE (K).
- METAL BRUSH on STATUETTE; receive CARVED HEART.
- Open; remove moss. Place CARVED HEART (L); take BOOK PART (3/3) and TEAR.
- BOOK PART (3/3) on STATUETTE; place pieces (M). Take ANGEL'S BOOK (1/2).
- Place HEART; take ANGEL'S BOOK (2/2) (N).
- Go right.
- Examine scene.
- Talk; take PAPER (O).
- Take TIARA. Place TEAR; take RAT (1/3) (P).
- Take WAX CANDLE and PRISM (Q).
- Walk down.
- Place TIARA (R); take FACE (S).
- Walk right.
- Place FACE (T); take RAT PART (1/3).
- Walk down twice.
- Place PRISM; take STONE FEATHER (U).
- Walk left.
- Place WAX CANDLE; take SKULL (V).
- Walk down.
- Buy HERBICIDE (W).
- Walk forward.
- Place ANGEL'S BOOK (2/2) (X); use HERBICIDE. Examine; take RAT (2/3) (Y).
- Walk right.
- Place STONE FEATHER; solution (Z).
- Take RAT PART (2/3).
- Place SKULL (A); take RAT PART (3/3).
- Go to the Excavation Site.
- Examine (B); use PAPER and PENCIL. Take KINSHIP PROOF.
- Go to the Burial Place.
- Give KINSHIP PROOF; take SPELL (C).
- RAT PART (3/3) on SPELL; arrange (D). Take RAT (3/3).
- Go to the House.
- Talk (E). Play HOP; take RITUAL.
- RAT (3/3) on RITUAL.
- Go to Burial Place.
- Use RITUAL (F).
- Solution (G-I): select symbols as they move out of marked positions. Runes are random, but position is fixed.
- Congratulations! You have completed Grim Facade: The Black Cube.
Created at: 2018-11-04