Walkthrough Menu
- General Tips
- Chapter 1: Mansion
- Chapter 2: Archives
- Chapter 3: Daniel's House
- Chapter 4: Elena Gray
- Chapter 5: University
General Tips
- This is the official guide for Grim Tales: Guest from the Future.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Mansion
- Receive BILLY'S BAG.
- Take CANE (A).
- Use CANE (B); receive MAIL BADGE.
- Place MAIL BADGE and look at letter; take NUMBER and HAIRPIN (C).
- Use HAIRPIN (D).
- Solution (Hx2-Gx1-Jx2-Ex1-M). Completed image (N).
- Enter (O).
- Talk (P).
- Take OCTOPUS AMULET and COSMETIC BAG (Q).
- Place OCTOPUS AMULET; take PHOTOS 1/5 and LAMP (R).
- Use LAMP (S). Play HOP; receive MONOGRAM B.
- MONOGRAM B on BILLY'S BAG; take BRANDON'S STATUETTE and BOX BUTTON.
- Place BOX BUTTON (T); take BILLY'S STATUETTE (U).
- Place BRANDON'S STATUETTE and BILLY'S STATUETTE (V); take ISABELLA'S BRACELET and DOG TOY (W).
- Walk down.
- Give DOG TOY (X); take GRAY'S EMBLEM (Y).
- GRAY'S EMBLEM on COSMETIC BAG; take COIN and POCKET KNIFE.
- Use COIN; take MAGNET HANDLE (Z).
- Go (Z1).
- Use MAGNET HANDLE (Z2).
- Solution (1-12).
- Go (A).
- Select skull (B); receive PHOTOS 2/5.
- Use POCKET KNIFE (C); receive NECKLACE.
- Use COIN (D); receive NET.
- Use NECKLACE; take NUMBER (E).
- Walk down.
- Use NET (F); receive BILLY'S MEDAL.
- Place BILLY'S MEDAL; take PICTURE PART and NAMEPLATE PART (G).
- Go (H).
- Place PICTURE PART; take MONOGRAM G (I).
- MONOGRAM G on BILLY'S BAG; take PHOTOS 3/5 and GARAGE CODE.
- Walk down twice.
- Place two NUMBERS and GARAGE CODE; select (589456) (I). Play HOP; receive STAR AMULET.
- Go to Billy's Study.
- Place STAR AMULET; take NAMEPLATE PART (J).
- Walk down twice.
- Place two NAMEPLATE PARTS (K); take GOLDEN FEATHER, PHOTOS 4/5 and SAFE DIAL (L).
- Go to Billy's Study.
- Place SAFE DIAL; take BOOK CLUE (M).
- Place BOOK CLUE; arrange as shown (N); take PHOTOS 5/5 and LONG BOLT (O).
- Place PHOTOS 5/5 (P). Play HOP; receive WEDDING ALBUM.
- Walk down.
- Give WEDDING ALBUM (Q).
- Take CARRIAGE KEY (R).
- Use CARRIAGE KEY; take TILE and REPAIR SIGN (S).
- Place REPAIR SIGN; take PLIERS, BROKEN JACK, and RUBBER GLOVE (T).
- Use RUBBER GLOVE; take PHYTOLAMP and METAL JACK PART (U).
- Place PHYTOLAMP (V). Play HOP; receive LEMON.
- METAL JACK PART and LONG BOLT on BROKEN JACK; take REPAIRED JACK.
- Use REPAIRED JACK and go (W).
- Select skull (X); receive POCKET WATCH.
- Use POCKET KNIFE (Y); receive TILE.
- Take MUSIC NOTE 1/3 (Y1).
- Place two TILES (Z).
- Solution (1-8).
- Take BIRD ORNAMENT.
- Use LEMON (A); take MUSIC NOTE 2/3 (B).
- Use PLIERS (C); receive TREE AMULET.
- Place BIRD ORNAMENT (D); take SHOVEL (E).
- Place TREE AMULET; take WIRE CUTTER (F).
- Walk down.
- Use WIRE CUTTER (G); receive MUSIC NOTE 3/3.
- Use SHOVEL; take KNOB (H).
- Place KNOB (I); take PIN and DRAWER HANDLE (J).
- Go (K).
- Place MUSIC NOTE 3/3 (L). Play HOP; receive ROSE 1/2.
- Walk down.
- PIN on POCKET WATCH; take ROSE 2/2.
- Place ROSE 2/2 (M).
- Solution (@1): (Ex2-Ax3-E-Cx7-Ax2-Cx6-B-Cx2-Ax7-Dx2-Bx2-Ax3-Bx5-Ex3-Ax7-Bx6-A).
- Enter (O).
- Take BALLERINA FIGURINE, BRIDE'S DIARY, and ACETONE (P).
- Place DRAWER HANDLE; take LIGHTER (Q).
- Use LIGHTER (R); receive BOW.
- Use ACETONE; take VIOLIN AMULET (S).
- Go to Wedding Hall.
- Place BALLERINA FIGURINE; take GOLDEN CLASP (T).
- Place VIOLIN AMULET; take RING (U).
- Go to Bride's House.
- Place BOW and RING (V). Solution (Wx5-Xx7-Yx6-Z). Take WARDROBE AMULET (A).
- Place WARDROBE AMULET; take ISABELLA'S LOCKET 1/2 (B).
- GOLDEN CLASP on BRIDE'S DIARY; take BRIDE'S KEY.
- Use BRIDE'S KEY; take ISABELLA'S LOCKET 2/2 (C).
- Place ISABELLA'S LOCKET 2/2 (D). Play HOP; receive MIRROR.
- Talk (E).
Chapter 2: Archives
- Select skull (F); receive SKULL AMULET 1/3.
- Take BROKEN PRUNER, PRUNER HALF, and BERRIES (G).
- Give BERRIES to bird; take ARCHIVES EMBLEM and PRUNER HALF (H).
- Place ARCHIVES EMBLEM (I).
- Enter (J).
- Take GRINDSTONE, PAPER, STICK, and SCREWDRIVER (K).
- Walk down.
- Use SCREWDRIVER (L); receive SCREW.
- Two PRUNER HALVES and SCREW on BROKEN PRUNER; use SCREWDRIVER and GRINDSTONE; take PRUNER.
- Use PRUNER and select 1-6; receive DEMON STATUETTE and PRUNER. Take SKULL AMULET 2/3 (M).
- Use PRUNER (N); receive BRANCHES and CRANK HANDLE.
- Go (O).
- Place CRANK HANDLE; take ANGEL STATUETTE (P).
- Place ANGEL STATUETTE and DEMON STATUETTE (Q); take BATTERIES and SKULL AMULET 3/3 (R).
- Place SKULL AMULET 3/3 (S).
- Solution (S).
- Take PETAL AMULET (T).
- Walk down.
- Place PETAL AMULET; take ULTRASONIC REPELLANT and PENCIL (U).
- Place MIRROR (V). Use PAPER and PENCIL (W); receive COMBINATION.
- Use ULTRASONIC REPELLANT on rat; take BOOK AMULET 1/3 (X).
- Go (Y).
- Use COMBINATION (@); select I-V-II (A); take SILVER FEATHER, MONEY, and BOOK AMULET 2/3 (B).
- Place GOLDEN FEATHER and SILVER FEATHER (purple); take FISHING LINE (C).
- BRANCHES and FISHING LINE on stick; take IMPROVISED BROOM.
- Use IMPROVISED BROOM; take DESK HANDLE and PLIERS (D).
- Use DESK HANDLE; take BOOK AMULET 3/3 (E).
- Place BOOK AMULET 3/3 (F). Play HOP; receive DANIEL'S ADDRESS.
- Walk down.
- Give DANIEL'S ADDRESS and MONEY (G).
Chapter 3: Daniel's House
- Use PLIERS; take VALVE (H).
- Place VALVE (I); receive DANIEL'S SIGNET RING.
- Use DANIEL'S SIGNET RING (J); take GOLDEN COMB (K).
- Use GOLDEN COMB (L); take ANNEX KEY.
- Use ANNEX KEY (M). Play HOP; receive AXE.
- Use AXE; take FLOWER TILE (N).
- Place FLOWER TILE (O).
- Solution (P): (E-H-A-Gx2-B-A).
- Take DANIEL'S WALLET.
- Open DANIEL'S WALLET and select photo 3x (Q).
- Select skull (R); receive LEATHER PACKAGE.
- Take WRENCH (S).
- Use ISABELLA'S BRACELET; take CLOCK WEIGHT (T).
- Place CLOCK WEIGHT (U); take MIRROR PART (V).
- Use WRENCH (W); receive CLOCK HANDS 1/2.
- Place MIRROR PART (X). Play HOP; receive MONOGRAM D.
- MONOGRAM D on LEATHER PACKAGE; take BAS-RELIEF PART 1/3 and SWITCH BUTTON.
- Place SWITCH BUTTON (Y).
- Go (Z).
- Take PHONE EMBLEM, CROSSBOW BASE, INFINITE KNOT, and CHILD BAG (A).
- Place PHONE EMBLEM; take BAS-RELIEF PART 2/3 and CLOCK HANDS 2/2 (B).
- Place INFINITE KNOT (C). Play HOP; receive BAS-RELIEF PART 3/3.
- Walk down.
- Place BAS-RELIEF-PART 3/3 (D); take CHILD CLASP (D1).
- Place CLOCK HANDS 2/2 (E).
- Solution: 6-F-3-Fx2-5-F-6-Fx5-11-F-12.
- Take GOLDEN LEVER.
- Go to House Corridor.
- CHILD CLASP on CHILD BAG; take LION HANDLE.
- Place LION HANDLE; take LOCK ELEMENT (G).
- Remove handle and place GOLDEN LEVER (H). Take MAGNET and CROSSBOW PART (I).
- Place LOCK ELEMENT (J).
- Solution (@2): C-G-H-Ax2-H-E-H-G-B-F-E-H.
- Enter (K).
- Take SMALL KEY and BLADE (L).
- Use BLADE (M); receive BOW STRING.
- Walk down.
- Use SMALL KEY; take RULER and ARROW (N).
- Go to Daniel's Study.
- CROSSBOW PART, BOW STRING, and ARROW on CROSSBOW BASE; take REPAIRED CROSSBOW.
- Use REPAIRED CROSSBOW (O); take BROOCH (P).
- Use RULER; take TOOL AMULET and FILE (Q).
- Walk down.
- Use FILE (R); receive TOOL AMULET.
- Go (S).
- Place two TOOL AMULETS; take BALCONY HANDLE (T).
- Place BALCONY HANDLE (U). Play HOP; receive TAPE.
- Select skull (V); receive HEALING POTION.
- Use HEALING POTION (W); receive ELENA GRAY'S BUSINESS CARD.
- Select ELENA GRAY'S BUSINESS CARD.
Chapter 4: Elena Gray
- Take BRANDON'S KEY CASE and BIRD AMULET (A).
- Use MAGNET (B); receive WHISTLE and WOLF TRINKET.
- Use WHISTLE (C); take BELL PUSH BUTTON (D).
- WOLF TRINKET on BRANDON'S KEY CASE; take CAR KEY.
- Use CAR KEY (E). Play HOP; receive WRENCH.
- Use WRENCH; take BIRD AMULET (F).
- Place two BIRD AMULETS (G); take WHEEL WRENCH (G1).
- Use WHEEL WRENCH; take WIRE (H).
- Place WIRE and use TAPE (I). Place BELL PUSH BUTTON and select (J).
- Go (K).
- Talk (L); receive MAN'S BAG.
- Take PHOTO PART 1/3 and GRADUATION SCRAPBOOK (M).
- Place BROOCH; take DRAGON FIGURINE (N).
- Place DRAGON FIGURINE (O); take PENDANT (P).
- Place PENDANT (Q); take EARRING (R).
- EARRING on MAN'S BAG; take BRANDON'S KEY.
- Use BRANDON'S KEY (S).
- Enter (T).
- Take GOBLET (U).
- Select chair (V). Play HOP; receive PALLET.
- Use PALLET (W); receive PHOTO PART 2/3.
- Place GOBLET (X); take BIRD CLAW (Y).
- Place BIRD CLAW; take PHOTO PART 3/3 (Z).
- Walk down.
- Place PHOTO PART 3/3 (A).
- Solution (B).
- Take FLAME AMULET.
- Place FLAME AMULET; take TWEEZERS and TOGGLE SWITCH 1/2 (C).
- Go (D).
- Use TWEEZERS (E); receive BREAD CRUST.
- Give BREAD CRUST to hamster; take TOGGLE SWITCH 2/2 (F).
- Walk down.
- Remove cover and place TOGGLE SWITCH 2/2 (G); take METAL CLASP (H).
- Go (I).
- Use METAL CLASP; take ELENA'S MEDAL (J).
- ELENA'S CLASP on GRADUATION SCRAPBOOK. Solution (K).
- Take DANIEL'S PHOTO (L).
- Walk down.
- Give DANIEL'S PHOTO (M). Play HOP; receive UNIVERSITY BADGE.
- Walk down.
- Give UNIVERSITY BADGE (N).
Chapter 5: University
- Select skull (X); receive MAGICAL SHIELD.
- Take PATTERN PART 1/4, MANUAL, and BRIEFCASE (Y).
- Place MANUAL (Z).
- Solution: (B-Ax2)-(B-Cx2)-(A-Cx2)-(B-Ax2)-(C-Bx2)-(C-Ax2)-(B-Ax2)-(B-Cx2).
- (A-Cx2)-(A-Bx2)-(C-Bx2)-(A-Cx2)-(B-Cx2)-(B-Ax2)-(C-Ax2)-(C-Bx2)-(A-Cx2)-(A-Bx2)-(C-Bx2)-(C-Ax1).
- (B-Ax2)-(B-Cx2)-(A-Cx2)-(B-Ax1).
- (C-Ax2)-(C-Bx2)-(A-Cx2)-(B-Ax2)-(C-Ax2)-(B-Cx1)-(A-Bx2)-(A-Cx1)-(B-Cx1)-(B-Ax1).
- Take ELENA'S CAMEO (D).
- Place BATTERIES (E); take ANTENNA (F).
- Use ANTENNA (G); receive PATTERN PART 2/4.
- ELENA'S CAMEO on BRIEFCASE and select; take SCISSORS and PATTERN PART 3/4.
- Use SCISSORS; take PATTERN PART 4/4 (H).
- Place PATTERN PART 4/4 (I).
- Solution (@4): (L-M)- (Ix3)-(B-A)-(Ex2)-(K-L)- (J-K)-(F-J)-(A-F)-(C-A)-(E)-(G-C)-(F-G)-(A-F)-(C-A)-(Ex2).
- (F-B)-(J-F)- (G-C)-(K-J)-(L-G)-(M-K)-(H-M)-(Ix2)-(D-H)-(C-D)- (M-L)-(G-C)-(K-G)-(L-K)-(H-M)-(I)-(G-H).
- (K-G)- (J-L)-(F-K)-(B-J)-(C-F)-(G-B)-(H-C)-(L-G)-(M-H)-(K-M)-(Ix3)-(M-K)-(H-M)-(G-H).
- (F-G)- (H-L)-(D-H)-(C-D)-(B-C)-(A-F)-(C-B)-(D-C)-(H-D)- (G-H)-(K-G)-(J-K)-(F-J)-(B-A)-(G-B)-(J-F).
- (K-J)- (H-K)-(L-H)-(F-G)-(B-F)-(A-B)-(M-L).
- Take MONOGRAM E.
- Place MONOGRAM E (N).
- Go (O).
- Use MAGICAL SHIELD on scene. Play HOP; receive ISABELLA'S LOCKET.
- Give ISABELLA'S LOCKET (P).
- Take BROKEN HAND DRILL, ELENA'S LOCKET, and POSTCARD (Q).
- Place ELENA'S LOCKET; take AWL (R).
- Use AWL (S); receive CHAIN SWITCH.
- Place CHAIN SWITCH (T); take DRILL PART and PEN (U).
- Place POSTCARD and use PEN (V); receive POSTCARD WITH CODE.
- Place POSTCARD WITH CODE; take BORER (W).
- Walk down.
- DRILL PART and BORER on BROKEN HAND DRILL; take HAND DRILL.
- Use HAND DRILL (X).
- Enter (Y).
- Take RUST REMOVER (A).
- Remove tapestry (B).
- Use RUST REMOVER and open tin; take DISK DRIVE BUTTON (C).
- Place DISK DRIVE BUTTON (D); take HIEROGLYPH (E).
- Use SCISSORS; take STUDY SYMBOL (G).
- Place STUDY SYMBOL (F). Play HOP; receive TUNING FORK.
- Go to Elena's Room.
- Place HIEROGLYPH; take STAR HANDLE (H).
- Place STAR HANDLE; take GRAMOPHONE LEVER (I).
- Go to Daniel's Room.
- Use TUNING FORK; take TREBLE CLEF (J).
- Place GRAMOPHONE LEVER (K) and TREBLE CLEF (L); take SAFE LOCK PART (M).
- Place SAFE LOCK PART; take SPELL OF OBLIVION (N).
- Use SPELL OF OBLIVION (O).
- Solution (P).
- Congratulations, you've completed Grim Tales: Guest from the Future!
Created at: 2019-09-27