Walkthrough Menu
General Tips
- This is the official guide for Grim Tales: The Time Traveler.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Problem
- Get FISHING LINE and FAMILY AMULET (1/2) (A).
- Press (B), solve HOP; get FAMILY AMULET (2/2).
- Get BAS-RELIEF (1/4) and Skull (C).
- Press (D); get PURSE.
- FAMILY AMULET on PURSE; get CAR KEY.
- Use CAR KEY on (E).
- Solve HOP (F); get AXE.
- Use AXE on (G).
- Go (H).
- Press (I); get NOTE.
- Use NOTE; get GUN EMBLEM (1/2).
- Press Skull; get RITUAL LIST.
- Get GUN EMBLEM (2/2) and JAMES'S PHONE (J).
- Use GUN EMBLEM on (K).
- Solution (@1): (1-5)-(1-4)-(1-6)-(1-2)-(1-8)-(1-7)-(1-3).
- Get JAMES'S RING and PLIERS.
- Go Broken Car.
- Use PLIERS on (L); get HOOK.
- HOOK on FISHING LINE; get FISHING LINE WITH HOOK.
- Go Crime Scene.
- Use FISHING LINE WITH HOOK on (M); get POLICE BADGE.
- Use POLICE BADGE on (N); get ELIZABETH'S MEDALLION.
- Use RITUAL LIST, JAMES'S PHONE, JAMES'S RING, and ELIZABETH'S MEDALLION on (O).
- Press (P).
- Get SCREWDRIVER and BUTTERFLY AMULET (1/3) (Q).
- Press (R), then (S).
- Use SCREWDRIVER on (T); get BUTTERFLY AMULET (2/3).
- Press Skull; get BUTTERFLY AMULET (3/3).
- Use BUTTERFLY AMULET on (U).
- Solution (@2): Rotate to match screen; (2-6)-(3-7)-(4-8)-(1-5).
- Go (V).
- Press (W).
- Solution (@3).
- Get MAGNET.
- Go Porch.
- Use MAGNET on (X); get WOLF HANDLE.
- Use WOLF HANDLE on (Y).
- Go (Z).
- Get GOLDEN FISH (1/2) and GOLDEN FISH (2/2) (A).
- Use GOLDEN FISH on (B).
- Solution (@4): (1-2)-(1-4)-(3-5)-(6).
- Get BAS-RELIEF (2/4), NET, and FISHERMAN FIGURINE.
- Go Garden.
- Use NET on (C); get BAS-RELIEF (3/4) and DOOR HANDLE.
- Press, use DOOR HANDLE and SCREWDRIVER on, press (D).
- Solve HOP (E); get JAMES'S BACKPACK.
- Use JAMES'S BACKPACK; get INSECTICIDE and MATCHES.
- Get LANTERN (F).
- Use INSECTICIDE on (G); get BAS-RELIEF (4/4).
- Go Porch.
- Use BAS-RELIEF on (H); get FLORAL AMULET.
- Press (I).
- Use FLORAL AMULET on (J); get SHOVEL.
- Go Garden.
- Use SHOVEL on (K); get HUNTER FIGURINE.
- Go Hall.
- Use FISHERMAN FIGURINE and HUNTER FIGURINE on (L); get KEROSENE.
- KEROSENE and MATCHES on LANTERN; get LANTERN.
- Use LANTERN on (M), press (N).
- Go (O).
- Press (P).
- Press (Q).
- Get PORTRAIT PART (1/2) (R).
- Use SCREWDRIVER on (S); get PORTRAIT PART (2/2).
- Go Hall.
- Use PORTRAIT PART on (T); get WOLF FIGURINE (1/2) and MCGRAY MONOGRAM.
- Go Second Floor.
- Use MCGRAY MONOGRAM on (U); get FAMILY SEAL and MCGRAY CREST.
- Go Porch.
- Use FAMILY SEAL on (V); get TOOLS AMULET.
- Use TOOLS AMULET on (W); get FILE.
- Go Second Floor.
- Use FILE (X); get WOLF FIGURINE (2/2) and PAPER.
- Use WOLF FIGURINE on (Y).
- Solution (@5).
- Get FLOWER TILE.
- Go Hall.
- Use FLOWER TILE on (Z).
- Solution (@6).
- Go (A).
- Use SCREWDRIVER on (B); get GOLF BALL EMBLEM.
- Get GOLF BALL EMBLEM and GOLF BALL EMBLEM (C).
- Use GOLF BALL EMBLEM, GOLF BALL EMBLEM, and GOLF BALL EMBLEM on (D).
- Solution (@7): (1-right)-(2-right-up-right)-(1-right)-(3-left)-(2-down)-(1-right), (4-right)-(1-right)-(5-down)-(1-up)-(4-left)-(6-down)-(1-right)-(4-up)-(6-left)-(1-down)-(7-left)-(1-right).
- Get GOLF CLUB.
- Use GOLF CLUB on (E); get OWL KEY.
- Go Hall.
- Use OWL KEY on (F).
- Solve HOP (G); get ALBUM.
- Use ALBUM; get OLD PHOTO.
- Press Skull; get MEDICAL SYMBOL (1/2).
- Go Second Floor.
- Use OLD PHOTO on (H); get MEDICAL SYMBOL (2/2).
- Use MEDICAL SYMBOL on (I); get FIRST AID KIT.
- Use FIRST AID KIT, get SOLVENT and COTTON.
- Go Backyard.
- Use SOLVENT on (J); get FORK AND SPOON (1/2).
- Use GOLF CLUB on (K); get FORK AND SPOON (2/2).
- Use FORK AND SPOON on (L); get COAL.
- Go Porch.
- Use PAPER and COAL on (M); get CODE.
- Go Hall.
- Use CODE on (N).
- Solution (@8): Rotate the arrow to (1-2-3).
- Solve HOP (O); get JAMES'S KEY.
- Go Second Floor.
- Use JAMES'S KEY on (P).
Chapter 2: Cause
- Press Skull; get PATTERN.
- Use FILE on (Q); get PATTERN and CADUCEUS (1/3).
- Use PATTERN and PATTERN on (R); get WHISTLE.
- Use WHISTLE on (S); get DIVING MASK and PIGEON AMULET (1/2).
- Use DIVING MASK on (T).
- Solve HOP; get GATE KEY.
- Use GATE KEY on (U).
- Solution (@9): (1-2)-(3-4-5-6)-(7-8-9-10-11)-(12-13-14-15-16).
- Go (V).
- Press (W).
- Get NEWSPAPER (X).
- Use NEWSPAPER; get MERCHANT SYMBOL.
- Use MERCHANT SYMBOL on (Y); get CADUCEUS (2/3).
- Use PLIERS (Z); get CADUCEUS (3/3).
- Press and use CADUCEUS on (A).
- Solution (@10).
- Get SCISSORS.
- Go Harbor.
- Use SCISSORS on (B); get MOP.
- Use MOP on (C); get PIGEON AMULET (2/2).
- Go Street.
- Get CANNED FOOD (D).
- Use PIGEON AMULET on (E); get CAN OPENER.
- CAN OPENER on CANNED FOOD; get MEAT.
- Use MEAT on (F); get GATE DECORATION and BAS-RELIEF.
- Use GATE DECORATION on (G).
- Go (H).
- Get BUCKET (I).
- Use BUCKET (J), press (K); get BAS-RELIEF.
- Use BAS-RELIEF and BAS-RELIEF on (L); get WORKER STATUE.
- Go Harbor.
- Use WORKER STATUE on (M); get KEY CASE.
- Use KEY CASE; get FLAT KEY.
- Go Nearby the Orphanage.
- Use FLAT KEY on (N); get CHISEL HANDLE and FUSE (1/2).
- Use CHISEL HANDLE on (O); get CHISEL.
- Use CHISEL on (P); get RING PULL.
- Go Street.
- Use RING PULL on (Q); get KNOB.
- Use KNOB, press (R).
- Solve HOP (S); get WRENCH.
- Use WRENCH on (T); get FUSE (2/2).
- Go Harbor.
- Press and use FUSE on (U).
- Solution (@11).
- Get STAR.
- Use STAR on (V); get DOOR HANDLE.
- Go Nearby the Orphanage.
- Press and use DOOR HANDLE on (W).
- Go (X).
- Get TEST TUBE (1/3) and ORPHANAGE SYMBOL (Y).
- Use ORPHANAGE SYMBOL (Z); get OLD KEY.
- Go Street.
- Press and use OLD KEY on (A).
- Go (B).
- Press (C).
- Get TAPE, BROKEN WHEEL, and FLOWER AMULET (D).
- Use CHISEL on (E); get EYE (1/2).
- Go Street.
- Use TAPE on (F); get CODE.
- Go Nearby the Cemetery.
- Use CODE (G).
- Press (1-2-3-4)-(4-3-1-2)-(2-4-1-3)-(4-2-3-1).
- Get STATUE DECORATION.
- Go Nearby the Orphanage.
- Use STATUE DECORATION on (H).
- Solution (@12); (7-10-7-3-7-11-9-11-4-12-8-4-13)-(11-6-5-12-8-3-11-12-12-7-7-6-6-1-2-7)-(12-11-7-3-10-12-13-13-2-2-8-6-10)-(4-8-6-13-12-1-2-11-11-9-9-3-3-5-5).
- Get STONE FRAGMENT.
- Use STONE FRAGMENT on (I); get WHEEL PART (1/2), TEST TUBE (2/3), and BOY FIGURINE.
- Go Orphanage Classroom.
- Use COTTON and BOY FIGURINE on (J); get WINDING KEY.
- Use WINDING KEY on (K); get TEST TUBE (3/3).
- Use TEST TUBE on (L); get EYE (2/2).
- Go Nearby the Cemetery.
- Use EYE on (M); get POKER.
- Go Nearby the Orphanage.
- Use POKER on (N).
- Solve HOP (O); get FLOWER AMULET.
- Go Orphanage Classroom.
- Use FLOWER AMULET and FLOWER AMULET on (P); get HACKSAW and HAMMER.
- Use HACKSAW on (Q); get WHEEL PART (2/2).
- WHEEL PART and HAMMER on BROKEN WHEEL; get CARRIAGE WHEEL.
- Go Nearby the Orphanage.
- Use CARRIAGE WHEEL on (R).
- Go (S).
- Press (T).
- Press Skull; get SKULL AMULET (1/3).
- Get REVEALER and PIPETTE (U).
- Use REVEALER on (V); get FORMULA.
- Go Orphanage Classroom.
- Use PIPETTE and FORMULA on (W).
- Solution (@13): (2-4x2-1x3-3-5-6).
- Get ACID.
- Go Nearby the Orphanage.
- Use ACID on (X); get WRENCH.
- Go Orphanage Classroom.
- Use WRENCH on (Y); get SHIELD AMULET.
- Go Abandoned House.
- Use SHIELD AMULET on (Z).
- Solution (@14): (6-5-2-1)-(4-6-5-2)-(1-4-3-6-5-3).
- Solve HOP (A); get DOG STATUETTE.
- Use DOG STATUETTE on (B); get LIGHT LEVER.
- Use LIGHT LEVER on (C); get SKULL AMULET (2/3) and CORKSCREW.
- Go Orphanage Classroom.
- Use CORKSCREW on (D); get TRIANGLE FRAGMENT.
- Use TRIANGLE FRAGMENT on (E); get SKULL AMULET (3/3).
- Go Nearby the Cemetery.
- Use SKULL AMULET on (F).
- Solution (@15): (4-2-1-2-1-3-1-3-4-3-1-2), (3-4-2-1-2-1-3-1-3-4).
- Go (G).
Chapter 3: Solution
- Press Skull; get INITIALS (1/2).
- Get BAG LOCK PART and INITIALS (2/2) (H).
- Use BAG LOCK PART on (I); get LETTER FROM RALPH.
- Use LETTER FROM RALPH; get AMULET PART.
- Use INITIALS on (J); get BROKEN AMULET and FLARE GUN.
- Use FLARE GUN on (K); get FLAT KEY.
- Use FLAT KEY on (L); get RAKE and AMULET PART.
- Use RAKE on (M); get FAUCET KNOB.
- Use FAUCET KNOB on (N); get GLUE.
- AMULET PART, AMULET PART, and GLUE on BROKEN AMULET; get NASH FAMILY AMULET.
- Use NASH FAMILY AMULET on (O); get LIGHTER.
- Use LIGHTER, press (P).
- Go (Q).
- Press (R).
- Get BAS-RELIEF PART (1/3), BURNER KNOB, PIECE OF WOOD, KNIFE, and RALPH'S DIARY (S).
- Press and use BURNER KNOB on (T); get BAS-RELIEF PART (2/3).
- Use KNIFE on (U); get BAS-RELIEF PART (3/3).
- Go Municipal Cemetery.
- Use BAS-RELIEF PART on (V).
- Solution (@16): Drag (A)-(1-2-1-2-1-2-1-2-1)-(3-4-3-4-3-4-3-4-3).
- Get SWITCH.
- Go Ralph's Apartment.
- Use COTTON and SWITCH, press (W).
- Solve HOP; get KEY COMBINATION.
- Use KEY COMBINATION on (X).
- Press (5-6-3-2-4-1); get CHISEL and RALPH'S DIARY LOCK PART.
- CHISEL on PIECE OF WOOD; get HACKSAW HANDLE.
- Go Municipal Cemetery.
- Press, use HACKSAW HANDLE on (Y); get HACKSAW.
- Go Ralph's Apartment.
- Use HACKSAW on (Z).
- Solve HOP (A); get RALPH'S DIARY LOCK CODE.
- RALPH'S DIARY LOCK PART and RALPH'S DIARY LOCK CODE on RALPH'S DIARY.
- Solution (@17).
- Press (B).
- Press Skull; get STATUE PATTERN.
- Get ANTI-RUST FLASK (C).
- COTTON on ANTI-RUST FLASK; get COTTON WITH ANTI-RUST.
- Use COTTON WITH ANTI-RUST, press (D); get STATUE PATTERN.
- Use MCGRAYS' SIGNET on (E); get STATUE PATTERN.
- Use STATUE PATTERN, STATUE PATTERN, and STATUE PATTERN on (F); get FILE.
- Use FILE on (G); get MASSIVE KEY.
- Use MASSIVE KEY on (H).
- Go (I).
- Get CHEESE and BOX (J).
- Use CHEESE on (K); get MOUSE.
- Go Outside of the Mansion.
- Use MOUSE on (L); get NAIL PULLER.
- Use NAIL PULLER on (M); get LEAF AMULET and WOLF AMULET (1/2).
- Go Mansion Hall.
- Press, use LEAF AMULET, and press (N); get FERTILIZER.
- Go Outside of the Mansion.
- Use FERTILIZER on (O).
- Solve HOP (P); get WOLF AMULET (2/2).
- WOLF AMULET on BOX; get PROTECTION AMULET.
- Go Mansion Hall.
- Use PROTECTION AMULET on (Q).
- Solution (@18): Clear 20 of red, green, or blue to unlock purple. Clear in the longest lines you can, diagonally counts.
- Get RALPH'S LOCKET, BROOM, LION AMULET (1/2) (R).
- Use BROOM on (S); get SCOOPER.
- Use SCOOPER on (T); get LION AMULET (2/2).
- Go Outside of the Mansion.
- Use LION AMULET on (U); get HAND DRILL.
- Go Mansion Hall.
- Press, use HAND DRILL on (V); get CAMEO.
- Use CAMEO on (W).
- Solve HOP (X); get HAIRPIN.
- HAIRPIN on RALPH'S LOCKET.
- Press (Y).
- Get CHEST and GLASS CUTTER (Z).
- Use GLASS CUTTER on (A); get KNOTTED TWINE and DYNAMITE STICK.
- Use KNOTTED TWINE; get TWINE.
- Use TWINE and press (B); get MACHETE and GUNPOWDER.
- Use MACHETE on (C); get LONG STICK.
- Use LONG STICK on (D); get TIMER.
- TIMER and GUNPOWDER on DYNAMITE STICK; get DYNAMITE.
- Use DYNAMITE and press (E).
- Go (F).
- Press (F).
- Press Skull; get VALVE (1/3).
- Get EMERGENCY SIGN (G).
- Use EMERGENCY SIGN on (H); get LOCK PICK.
- Use LOCK PICK on (I).
- Solve HOP; get NASH'S SUITCASE.
- MCGRAYS' SIGNET on NASH'S SUITCASE.
- Solution (@19): Press (3x9-4x6-2-1x7-2).
- Solve HOP; get ACID.
- Go Mountains.
- Use ACID on (J); get ACORN AMULET.
- Go Bridge.
- Use ACORN AMULET on (K); get ACORNS.
- Go Mountains.
- Use ACORNS on (L); get RUBBER GLOVE and VALVE (2/3).
- Use RUBBER GLOVE on (M); get LEVER.
- Go Bridge.
- Use LEVER on (N).
- Solve HOP (O); get BOX LOCK PART.
- BOX LOCK PART on CHEST; get VALVE (3/3).
- Use VALVE on (P).
- Solution (@20).
- Congratulations, you've completed Grim tales: The Time Traveler.
Created at: 2018-02-23