Walkthrough Menu
- General Tips
- Chapter 1: Three Masks
- Chapter 2: The Ritual
- Chapter 3: Escaping the Park
- Chapter 4: In the Woods
- Chapter 5: The Museum
- Chapter 6: Shipwrecked
- Chapter 7: The Boogeyman
General Tips
- This is the official guide for Halloween Chronicles: Evil behind a Mask.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the map for fast travel to a location.
Chapter 1: Three Masks
- Talk (A).
- Take map and GUM (B).
- Take OSWALD'S PIPE, task book and SEALED PACKAGE (C).
- Take hint stone, NAPKIN and STAPLE REMOVER (D).
- STAPLE REMOVER on SEALED PACKAGE; take FORTUNE'S WHEEL, DAILY NEWSPAPER and card.
- Place FORTUNE'S WHEEL (E).
- Play HOP (F); receive SKELETAL MUG.
- Use SKELETAL MUG; take THIN BONE and SPICE SCOOP (G).
- Place DAILY NEWSPAPER and use THIN BONE; use key (H).
- Go (I).
- Use NAPKIN; take PHARAOH'S SCEPTER (J).
- Use GUM; take MUMMY WRAPS (K).
- Place PHARAOH'S SCEPTER; take BROKEN KNIFE and BELT (L).
- Take TWEEZERS and note (M).
- Place MUMMY WRAPS and BELT (N).
- Go (O).
- Take TOY LOCOMOTIVE (P).
- Take BAT. Place TOY LOCOMOTIVE and OSWALD'S PIPE (Q). Take FAKE VAMPIRE FANGS (R).
- Use SPICE SCOOP; take CARABINER (S).
- Use FAKE VAMPIRE FANGS; take note and CHILI PEPPER (T).
- Close lid; offer CHILI PEPPER (U).
- Easy solution: W-V-Wx2-Vx2; V; Wx3-Vx4; Wx3; Wx3-Vx5.
- Hard solution: W-V-Wx2-Vx2; V; Wx3-Vx4; Wx3; Wx3-Vx5; Wx3.
- Take MAGIC WAND (X).
- Walk down twice.
- Use MAGIC WAND; take THUMBTACK and HEAVY BOOK (Y).
- Go to Garage.
- THUMBTACK on BROKEN KNIFE; receive PENKNIFE.
- Use PENKNIFE; open door (Z). Take TV KNOB and note (A).
- Place TV KNOB. Take SCARECROW HEAD; take DECORATIVE SKULLS 1/3 with TWEEZERS (B).
- Walk down twice.
- Move hood; place SCARECROW HEAD. Take FLEA SPRAY (C).
- Go (D).
- Use FLEA SPRAY for HOP (E); receive SALEM.
- Release SALEM; go (F).
- Use BAT (G).
- Beat or scare the skeleton.
- Take DECORATIVE SKULLS 2/3 and CHAIN (H).
- Place CHAIN and CARABINER; take BOOKHOLDER and GLUE (I).
- Take SCROLL PARTS 1/3 (J).
- Use BOOKHOLDER and HEAVY BOOK; take BROKEN GARGOYLE MASK, SCROLL PARTS 2/3 and DECORATIVE SKULLS 3/3 (K).
- Go to Garage.
- Place DECORATIVE SKULLS; take PHOTO WITH FINGERPRINT (L).
- Use PHOTO WITH FINGERPRINT; take FLASHLIGHT, SCROLL PARTS 3/3 and BATTERY CHARGER (M).
- Go to Oswald's Study.
- Place SCROLL PARTS (N).
- Easy solution: O-P-O-R; Qx2-O-S; Ox4-S-O.
- Hard solution: O-P-O-R; Qx2-O-S; Ox4-S-O; O-P-O-V.
- Take CIGAR CUTTER and MONSTER PAW (W).
- Use MONSTER PAW; take OSWALD'S BEADS (X).
- Walk down.
- Place OSWALD'S BEADS (Y).
- Solution (Z).
- Take SCRAPER and GARGOYLE MASK HALF (A).
- Go (B).
- GARGOYLE MASK HALF and GLUE on BROKEN GARGOYLE MASK; receive GARGOYLE MASK.
- Place GARGOYLE MASK; take SAFE CARD (C).
- Use SAFE CARD (D); take DEVLISH HOOK (E). Place BATTERY CHARGER; take TABLET WITH ADDRESS (F).
- Go to Garage.
- Place TABLET WITH ADDRESS; go (G).
Chapter 2: The Ritual
- Use FLASHLIGHT (H).
- Pull lever for HOP; receive POCKET FAN.
- Use POCKET FAN; take WALKING STICK and SUCTION CUP (I).
- Take MONEY 1/3. Place WALKING STICK; receive IMPROVISED LEVER (J).
- Use CIGAR CUTTER; take ELECTRIC TAPE. Place IMPROVISED LEVER (K).
- Go (L).
- Take WATER and note (M).
- Use SCRAPER and DEVLISH HOOK; take PRUNERS and BIRD SKULL (N).
- Use SUCTION CUP; take COMB and MONEY 2/3. Take WIRE with PRUNERS (O).
- Place WIRE and ELECTRIC TAPE; pull lever (P).
- Easy solution (Q): 1-2-3-4-3-4-5-6.
- Hard solution (Q): 1-2-3-2-2-1-2-3-4-4-5-6.
- Easy solution (R): T-V-W-Y-A.
- Hard solution (R): S-U-V-W-X-Z-B.
- Easy solution (C): 1-3-4-1-2-3-8-7-2-5-7-10-8-9-4-6-9-10.
- Hard solution (D): 2-1-7-4-2-3-8-6-2-5-4-9-7-12-13-9-10-5-6-11-8-14-13-11-10-13.
- Use WATER; take CAROUSEL BUTTON and WITCH BADGE (E). Take BUTLER FIGURINE with BIRD SKULL (E).
- Use COMB; take TORTURE MASK (F).
- Take note and HAUNTED HOUSE BANK (G).
- Walk down.
- GEAR and BUTLER FIGURINE from TORTURE MASK.
- Take note. Place CAROUSEL BUTTON; take PAPERWEIGHT and place GEAR (H).
- Play HOP (I); receive SPOOKY EMBLEM.
- Place SPOOKY EMBLEM; take STUN GUN (J).
- Walk down.
- BUTLER FIGURINE x2 on HAUNTED HOUSE BANK; take TALCUM POWDER and MONEY 3/3.
- Use MONEY (K).
- Easy solution: (LN)-(LN)-(LM)-(NL)-(NL)-(MN)-(ML)-(NM)-(NL)-(MN)-(MN)-(MN)-(LM)-(LM)-(NL)-(NM)-(NM)-(NL)-(MN)-(LN)-(LM)-(NL)-(NL).
- Hard solution: (LN)-(LM)-(LN)-(ML)-(NL)-(ML)-(NM)-(NM)-(NL)-(MN)-(MN)-(MN)-(MN)-(LM)-(LM)-(NM)-(NL)-(NL)-(NM)-(LN)-(LN)-(ML)-(NM)-(NL).
- Take BANANA ICE CREAM (O).
- Offer BANANA ICE CREAM; take MYSTERIOUS POUCH (P).
- Go to Chamber of Horrors.
- FAKE EYE from MYSTERIOUS POUCH.
- Place FAKE EYE; take BROKEN LIGHTER and PLIERS (Q).
- Use STUN GUN (R); take DRY HANDKERCHIEF and FRANKENSTEIN'S BUST (S).
- Walk down.
- Take NAILS with PLIERS (T).
- Walk down.
- Place FRANKENSTEIN'S BUST; take METAL BRUSH (U).
- Use WITCH BADGE (V); take COFFIN BOARDS (W).
- Go to Chamber of Horrors.
- Place COFFIN BOARDS, NAILS and PAPERWEIGHT (X).
- Easy solution: Yx2-Ax6-Cx4-Zx7-Bx5-Dx4-Yx7-Ax4-Cx9.
- Hard solution: Yx2-Ax6-Cx5-Yx4-Dx6-Zx11-Bx2-Dx2.
Chapter 3: Escaping the Park
- Talk (E).
- Take RAVEN FEATHER (F).
- Take WRENCH. Use TALCUM POWDER and RAVEN FEATHER (G).
- Easy solution (H).
- Hard solution (I).
- Take FIREWORK and BULL STATUETTE (J).
- Take SILVER SKULLS 1/3 (K). Place BULL STATUETTE; take RING (L).
- Place RING (M).
- Go (N).
- Push stone (O).
- Take LIGHTER PART and YARN WITH KNITTING NEEDLE 1/2 (P).
- Use METAL BRUSH; take METAL COMB (Q).
- Use DRY HANDKERCHIEF; receive HANDKERCHIEF WITH OIL (R).
- LIGHTER PART and HANDKERCHIEF WITH OIL on BROKEN LIGHTER; receive LIGHTER.
- Place FIREWORK and LIGHTER (S). Take SILVER SKULLS 2/3 and VALVE (T).
- Use WRENCH; place VALVE. Take SPELLBOOK PAGE, SILVER SKULLS 3/3 and TIE CLIP (U).
- Walk down.
- Place SILVER SKULLS; take COPPER WIRE and VOODOO PIN (V).
- Use VOODOO PIN (W).
- Play HOP (X); receive BATTERY.
- Place COPPER WIRE and BATTERY (Y).
- Go (Z).
- Take DOLL NOSE (A).
- Use METAL COMB (B); take YARN WITH KNITTING NEEDLE 2/2 with TIE CLIP (C).
- Place DOLL NOSE and use YARN WITH KNITTING NEEDLE; take BILLIARD BALL, WITCH'S BROOMSTICK and FUSES 1/2 (D).
- Go to Well.
- Place WITCH'S BROOMSTICK; take WITCH'S CAULDRON (E).
- FAN and PLANCHETTE from WITCH CAULDRON.
- Use PLANCHETTE (F).
- Easy solution (G).
- Hard solution (H).
- Take CHIPS and SEALED BOX.
- Walk down.
- Offer CHIPS (I); take SHACKLE KEY (J).
- Use SHACKLE KEY (K).
- Receive BOOK CRYSTAL.
- Place BOOK CRYSTAL (L).
- Take BLOODY ENVELOPE and place SPELLBOOK PAGE; take BOOGEYMAN'S CANE (M).
- Go (N).
- Note and ACID from BLOODY ENVELOPE.
- Place ACID (O); take WITCH TILES 1/2 and place BOOGEYMAN'S CANE (P).
- Play HOP (Q); receive MONSTER'S FANG.
- Use MONSTER'S FANG and BILLIARD BALL (R); take SECURITY CARD and FUSES 2/2 (S).
- Place FUSES; flick switch (T).
- Go (U).
- Take ELECTRICAL TAPE (V).
- Use FAN; take BEADS (W). Use SECURITY CARD; take CD (X).
- Place ELECTRICAL TAPE; take DIRTY WALLET (Y).
- Place CD; take BENT PAPER CLIP and WITCH TILES 2/2 (Z).
- WITCH TILES on SEALED BOX; take SUCTION CUP, WITCH CHALK and COINS 1/3.
- Use BENT PAPER CLIP; take FLASHLIGHT and GIGLI SAW (A).
- Take SPELL; use GIGLI SAW (B).
- Easy solution: Cx16.
- Hard solution: Cx16-Ex6-Dx6.
- Take HEADPHONES and COUPON (H).
- Walk down.
- Place COUPON; take BATTERIES 1/2 and MONSTER PUNCH (I).
- Go to Well.
- Place SPELL, BEADS and WITCH CHALK; take BRIDE DOLL (J).
- Place BRIDE DOLL; take DOLL'S SCARF and COINS 2/3 (K).
- Go to Stage.
- MONSTER PUNCH and DOLL'S SCARF on DIRTY WALLET; take COINS 3/3 and TAXI NUMBER.
- Place TAXI NUMBER and COINS (L).
Chapter 4: In the Woods
- Take GARDEN GNOMES 1/3, VACUUM CLEANER and BULB (M).
- Take HANDKERCHIEF (N).
- Use HEADPHONES; take BALLPOINT PEN AND PAPER 1/2 (O).
- Use SUCTION CUP; take BATTERIES 2/2 and FILE (P).
- BULB, HANDKERCHIEF and BATTERIES on FLASHLIGHT; receive FLASHLIGHT.
- Use FLASHLIGHT (Q).
- Play HOP (R); receive ROAD SIGN.
- Place ROAD SIGN (S).
- Go (T).
- Use FILE; take COMPASS and SHARP ANTLER (U).
- Use VACUUM CLEANER; take BALLPOINT PEN AND PAPER 2/2 (V).
- Take note. Place BALLPOINT PEN AND PAPER. Receive SUITCASE CODE (W).
- Take GARDEN GNOMES 2/3 (X).
- Walk down.
- Place SUITCASE CODE (Y).
- Easy solution: A-Bx3-Cx2-Ex7-Dx2.
- Hard solution: A-Bx3-Cx3-Ex4-Dx5.
- Take BEN'S DRIVER'S LICENSE, MINERAL WATER and GARDEN GNOMES 3/3 (Z).
- Place GARDEN GNOMES (F).
- Go (G).
- Use SHARP ANTLER; take GHOSTLY ESSENCE (H).
- Use MINERAL WATER and COMPASS; take BONES and STONE (I).
- Take HORSESHOE and BIRD SKELETON (J).
- Place BONES, BIRD SKELETON and GHOSTLY ESSENCE (K).
- Easy solution (L).
- Hard solution (M).
- Take SKELETAL BIRD.
- Release SKELETAL BIRD; take SKULL SIGNET RING (N).
- Walk down.
- Place SKULL SIGNET RING (O); take CROCHET HOOK and TROWEL (P).
- Use TROWEL; take CAMERA REMOTE CONTROLLER and OWL EYES 1/2 (Q).
- Go (R).
- Use CAMERA REMOTE CONTROLLER (S); use CROCHET HOOK (T).
- Go (U).
- Take PRUNERS and AMULET BASE (V).
- Use BEN'S DRIVER'S LICENSE; take CHISEL and BURNER (W).
- Use HORSESHOE; take SHAMAN AMULET MOLD (X).
- Go to Pet Cemetery.
- SHAMAN AMULET MOLD, CHISEL and STONE on AMULET BASE; receive SHAMAN'S AMULET.
- Place SHAMAN'S AMULET (Y); take SHINY DREAMCATCHER (Z).
- Offer SHINY DREAMCATCHER; take MEDICAL KIT (A).
- Go to Ben's Hut.
- Offer MEDICAL KIT (B).
- Play HOP (C); receive DEFIBRILLATOR.
- Use DEFIBRILLATOR and BURNER (D); take BROKEN PUMP, BONE and STETHOSCOPE (E).
- Place STETHOSCOPE (F).
- Easy solution (G).
- Hard solution (H).
- Take RAM'S HORN and OWL EYES 2/2 (I).
- Walk down.
- Place OWL EYES; take NUT and SEALED PACKAGE (J).
- Go to Pet Cemetery.
- Place RAM'S HORN; take CORKSCREW (K).
- Use CORKSCREW; take NEST (L).
- PRUNERS on SEALED PACKAGE; take DRIP TUBE, DREAMCATCHERS 1/2 and CAT TOY.
- Place BONE, NEST and CAT TOY; take BOWL and TOY CAR (M).
- Go to Ben's Hut.
- Place TOY CAR; take EXPANDER (N).
- Use EXPANDER; take GARLIC and DREAMCATCHERS 2/2 (O).
- Walk down.
- Place DREAMCATCHERS (P).
- Easy solution (Q): R1-S2-T3-U4-V5-W6-X7.
- Hard solution (Y): A1-B2-C3-D4-E5-F6-G7-H8.
- Take MATCHES and VALVE (Z).
- VALVE and DRIP TUBE on BROKEN PUMP; receive PUMP.
- Use PUMP (I).
- Go (J).
Chapter 5: The Museum
- Take GAS CANISTER and FOUNTAIN HANDLE (K).
- Take CLEANING SPRAY; place FOUNTAIN HANDLE and NUT (L).
- Take SYRINGE and LIPSTICK (M).
- Place BOWL and GARLIC; take GARLIC JUICE and TIE (N).
- SYRINGE and GARLIC JUICE on GAS CANISTER. Receive GARLIC SPRAY.
- Use GARLIC SPRAY (O).
- Go (P).
- Talk (Q).
- Take FEATHERS 1/2 and CANDLESTICK (R).
- Take BOARDS 1/3 (S).
- Place CANDLESTICK, MATCHES and LIPSTICK; take DECK OF CARDS (T).
- Offer DECK OF CARDS; take CROUPIER STICK (U).
- Place TIE and CROUPIER STICK (V).
- Take METAL BRUSH and BLOODSTAINED GLOVE (W).
- Walk down.
- Use BLOODSTAINED GLOVE (X).
- Play HOP (Y); receive FUEL.
- Use FUEL; pull lever (Z).
- Go (A).
- Take GARGOYLE STATUETTE PART (B).
- Use CLEANING SPRAY and METAL BRUSH; take METAL SHARK (C).
- Take MAP (D).
- Use METAL SHARK; take GLUE and BOARDS 2/3 (E).
- Take BROKEN GARGOYLE STATUETTE and BOARDS 3/3 (F).
- Place BOARDS (G).
- Easy solution (H): 1-2-4-5-6.
- Hard solution (H): 1-2-3-4-5-6.
- Take FUSES and FEATHERS 2/2 (I).
- Walk down.
- GARGOYLE STATUETTE PART and GLUE on BROKEN GARGOYLE STATUETTE; receive GARGOYLE STATUETTE.
- Place GARGOYLE STATUETTE; take BELT and PACKAGE NUMBER (J).
- Go (K).
- Place FEATHERS (L); take CALMING TEA (M).
- Offer CALMING TEA (N).
- Receive SECURITY GUARD STRAP.
- Walk down.
- Place SECURITY GUARD STRAP (O).
- Easy solution: Px2-Qx2-R.
- Hard solution: Qx2-R-P-Sx9.
- Take CORK, HANDCUFFS and FAMILY PORTRAITS 1/3 (O).
- Go (T).
- Use PACKAGE NUMBER. Open; take PIED PIPER FIGURINE and FAMILY PORTRAITS 2/3 (U).
- Place PIED PIPER FIGURINE; take COMPACT and FAMILY PORTRAITS 3/3 (V).
- Go to Exhibition Hall.
- Place FAMILY PORTRAITS (W).
- Play HOP (X); receive CAMERA.
- Use CAMERA; take BLOODY KNIFE (Y).
- Go to Quay.
- Use BLOODY KNIFE (Z).
- Place MAP and FUSES (A).
Chapter 6: Shipwrecked
- Use HANDCUFFS; take HEAVY PAPERWEIGHT (B).
- Place BELT and CORK; take CRANK (C).
- Take TORN MITT (D). Use CRANK; take CAPTAIN'S MEDAL (E).
- Take YARN AND NEEDLE 1/2; place CAPTAIN'S MEDAL (F).
- Easy solution (G).
- Hard solution (H).
- Take OIL LAMP (I).
- Place OIL LAMP (J).
- Go (K).
- Take BARRETTE and SEAGULL EMBLEMS 1/2 (L).
- Place COMPACT; take ARCHEOLOGICAL BRUSH (M).
- Use ARCHEOLOGICAL BRUSH; take NUT (N).
- Use BARRETTE; take CUTTERS (O).
- Walk down.
- Use CUTTERS (P).
- Go (Q).
- Take COAL AND PAPER 1/2 and SHARP BONE (R).
- Use SHARP BONE and HEAVY PAPERWEIGHT (S).
- Play HOP (T); receive ETERNAL FLAME.
- Place ETERNAL FLAME; take TONGS and YARN AND NEEDLE 2/2 (U).
- Go to Cave of Horrors.
- YARN AND NEEDLE on TORN MITT; receive OVEN MITT.
- Take SHARP SHARD with OVEN MITT (V).
- Take MEDALLION RUNES 1/3 with TONGS (W).
- Use SHARP SHARD; take WOODEN TOTEM (X).
- Walk down.
- Offer WOODEN TOTEM (Y); take OILCAN, MEDALLION RUNES 2/3 and SEAGULL EMBLEMS 2/2 (Z).
- Place SEAGULL EMBLEMS (A); take VALVE and MATCH (B).
- Go (C).
- Place VALVE and NUT; turn valve. Take WIND-UP MOUSE and S-SHAPED HOOK (D).
- Release WIND-UP MOUSE; take COAL AND PAPER 2/2 (E).
- Go to Cave of Horrors.
- Place COAL AND PAPER; receive SHAMAN SYMBOLS (F).
- Place SHAMAN SYMBOLS (G).
- Easy solution (H).
- Hard solution (I).
- Take CHIEF'S MASK (J).
- Place CHIEF'S MASK; take TOMAHAWK (K).
- Use TOMAHAWK (L); take FUNNEL (M).
- Go to Cemetery.
- Place FUNNEL and OILCAN; take POCKET WATCH, MEDALLION RUNES 3/3 and SILVER STAKE (N).
- Place MEDALLION RUNES; take BOOKMARK and BOOK OF THE DEAD (O).
- Place BOOK OF THE DEAD (P).
- Easy solution: Q-R.
- Hard solution: Q-R-S.
- Go (T).
Chapter 7: The Boogeyman
- Take OLD BOOT (U).
- Take MAGNET and CLOSED BOX (V).
- OLD BOOT and MATCH on CLOSED BOX; take WET WIPES and ROPE.
- Place ROPE and S-SHAPED HOOK; take STAPLE GUN and WATER (W).
- Use WATER (X).
- Go (Y).
- Take BROKEN CROSSBOW and UMBRELLA HANDLE (Z).
- Use UMBRELLA HANDLE and STAPLE GUN (A).
- Play HOP (B); receive JAWS.
- Read book; use JAWS (C).
- Use SILVER STAKE; take SCREWDRIVER SET and BEDSHEET (D).
- WET WIPES and SCREWDRIVER SET on POCKET WATCH; take GEARS and CLOCKHANDS.
- Place GEARS and BOOKMARK; take GRAPPLING HOOK and Take EMPTY JAR (E).
- Walk down.
- Place EMPTY JAR; take FIREFLIES (F).
- Release FIREFLIES (G).
- Easy solution (H): 1-6.
- Hard solution (I): 1-8.
- Use MAGNET; take FRAME PART (J).
- Use CLOCK HANDS; take CROSSBOW TRIGGER and MOSAIC TILES 1/2 (K).
- Take MOSAIC TILES 2/2 (L).
- Place FRAME PART; TAKE FLINT AND STEEL (M).
- Walk down.
- Place MOSAIC TILES; take SKULLS 1/3 and FISHING LINE (N).
- Go (O).
- BEDSHEET, GRAPPLING HOOK, CROSSBOW TRIGGER and FISHING LINE on BROKEN CROSSBOW; receive GRAPPLING CROSSBOW.
- Use GRAPPLING CROSSBOW (P).
- Go (Q).
- Take BROKEN CLOCKFACE and BRUSH (R).
- Take RAMROD, note and WHISTLE (S).
- Go to Catacombs.
- Use WHISTLE; take DEAD TREE and CANNONBALL (T).
- Use RAMROD, CANNONBALL and FLINT AND STEEL; take SKULLS 2/3 and BLOOMING FLOWER (U).
- Go to Chapel.
- Place DEAD TREE and BLOOMING FLOWER (V).
- Play HOP (W); receive BESTIARY BOOK.
- Place BESTIARY BOOK; take CAT'S EYE and note (X).
- Walk down.
- Find and select symbols with CAT'S EYE (Y); take BLOODY MASK PART (Z).
- Place BLOODY MASK PART (A); take CLOCKFACE HALF and SKULLS 3/3 (B).
- Go to Catacombs.
- Place SKULLS; receive GLUE (C).
- Go to Chapel.
- BRUSH, CLOCKFACE HALF and GLUE on BROKEN CLOCKFACE; receive DECORATIVE CLOCKFACE.
- Place DECORATIVE CLOCKFACE; take EMMANUEL'S MAGIC AMULET (D).
- Use EMMANUEL'S MAGIC AMULET (E).
- Easy solution (F).
- Hard solution (G).
- Congratulations, you have completed Halloween Chronicles: Evil behind a Mask.
Created at: 2019-11-19