- Welcome to the Halloween Stories: Defying Death Walkthrough
- Can you and your friend escape death's clutches in time?
- Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here.
- This document contains a complete Halloween Stories: Defying Death game walkthrough featuring annotated screenshots from actual gameplay!
- We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
- This walkthrough was created by Margie B, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
General Tips
- This is the official guide for Halloween Stories: Defying Death.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Halloween Store
- Take JAWS, STASH BUTTON, BAT EMBLEM, EYE, and BROKEN CHAINSAW (A).
- Select hose (B); take SNAKE HOSE.
- Place STASH BUTTON (C). Play HOP; receive SKULL BUCKET.
- Place SKULL BUCKET and use SNAKE HOSE; take FUEL (D).
- Use JAWS (E); take STARTER and WRENCH.
- Use WRENCH (F). Play HOP; receive CHAINSAW BLADE.
- CHAINSAW BLADE and STARTER on BROKEN CHAINSAW. Remove cap and add FUEL. Take CHAINSAW.
- Use CHAINSAW (G).
- Go (H).
- Receive COSTUME and VIDEO COVER PART 1/3.
- Place COSTUME (I).
- Take HORN, BONE, REAPER FIGURINE, and COLLAR (J).
- Place BONE and COLLAR (K); take FANG (L).
- Place HORN, EYE, and FANG (M).
- Solution (N).
- Take VIDEO COVER PART 2/3 and BLACK BOOK.
- Place BLACK BOOK (O); take VIDEO COVER PART 3/3 and BAT EMBLEM (P).
- Place VIDEO COVER PART 3/3; take BATTERY and BAT EMBLEM (Q).
- Place three BAT EMBLEMS (R).
- Solution (S-T-U).
- Go (V).
- Receive SPRING.
- Look at 2 notes, photo, and newspaper (orange).
- Take BROKEN ELECTRIC CANDLE (W).
- Place SPRING and REAPER FIGURINE (X); select reaper figurine; take TED'S STONE and MONSTER'S HAND (Y).
- Walk down.
- Place MONSTER'S HAND (blue); take KEY CARD and SWORD (A).
- Go to Ted's House.
- Use KEY CARD (B). Play HOP; receive LIGHTBULB.
- Select BROKEN ELECTRIC CANDLE; place BATTERY and LIGHTBULB and take ELECTRIC CANDLE.
- Use SWORD and place ELECTRIC CANDLE (C). Play HOP; receive TED FIGURINE.
- Place TED FIGURINE (D); take TRUCK KEY (E).
- Walk down twice.
- Use TRUCK KEY (F).
- Take BLADE 1/3, BLADE 2/3, ROPE, DOOR HANDLE, and WEDGE (G).
- Use WEDGE (H); receive BLADE 3/3.
- Place BLADE 3/3 (I); take BIRD SKULL and COBBLESTONE (J).
- Use COBBLESTONE and WEDGE (K); receive AXE BLADE.
- DOOR HANDLE on ROPE; take GRAPPLING HOOK.
- Use GRAPPLING HOOK (L).
- Enter (M).
- Take OXYGEN CYLINDER, MASK, PHOTO, and SAW TOKEN (N).
- Place BIRD SKULL; take ENGINE OIL and FIRST AID KEY (O).
- Use FIRST AID KEY; take SYRINGE and TAPE (P).
- Use ENGINE OIL; take MAGNET and COCKTAIL STRAW (Q).
- Use MAGNET (R). Play HOP; receive SCREW TOKEN.
- Place SCREW TOKEN and SAW TOKEN (S).
- Solution (T): (1-2-3-7-2)-(4-7-5-6)-(4-5-3-1).
- Take CLIPPERS.
- Use CLIPPERS (U); receive UMBRELLA HANDLE.
- Walk down.
- UMBRELLA HANDLE on AXE BLADE; take AXE.
- Use AXE (V).
- Solution (W): (1-6).
- Enter (X).
- Select scene.
- Take BELT (Y).
- MASK and BELT on OXYGEN CYLINDER; take OXYGEN MASK.
- Use OXYGEN MASK on scene.
- Remove note (Y1).
- Take HOURGLASS DECORATION, STAINED-GLASS PART, STAINED-GLASS PART, and MUSIC CLUE 1/2 (Z).
- Use SYRINGE (A). Play HOP; receive HOURGLASS.
- Place two STAINED-GLASS PARTS and TAPE (B); take RUNE (C).
- Place RUNE; take MUSIC CLUE 2/2 (D).
- Place MUSIC CLUE 2/2 (E) and use COCKTAIL STRAW (F).
- Solution (G).
- Take DEATH AMULET and HOURGLASS DECORATION.
- Place two HOURGLASS DECORATIONS on HOURGLASS; take SAND.
- Use SAND (H).
- Take ROY'S STONE (I).
Chapter 2: Corridor
- Connect all stones while avoiding the flying souls: (A-B)-(B-C)-(C-D)-(D-E)-(E-F)-(F-G)-(G-A).
- Receive TED'S STONE.
- Take FLASK, SKULL 1/3, and WHIP (H).
- Look at 2 notes (I).
- Use WHIP (J); receive BLACK FLAME. Take AMMO (K).
- Place DEATH AMULET; take MULTI-PURPOSE WEAPON (L).
- Place BLACK FLAME (M). Play HOP; receive UNBEARABLE PAIN.
- AMMO and UNBEARABLE PAIN on MULTI-PURPOSE WEAPON; take DEADLY WEAPON.
- Use DEADLY WEAPON (N); receive MULTI-PURPOSE WEAPON.
- Go (N).
- Receive SKULL 2/3.
- Take HAND TOKEN, ARM BONE, ARROW, and CHAIN (O).
- Use FLASK (P); receive SLIME.
- Walk down.
- Place SLIME and ARROW (Q); take POISONED ARROW.
- Go (R).
- POISONED ARROW on MULTI-PURPOSE WEAPON; take LOADED WEAPON.
- Use LOADED WEAPON (S).
- The solution is random (T).
- Take TENTACLE and SPIKED KEY (U).
- Use SPIKED KEY (V).
- Enter (W).
- Give PHOTO (X).
- Receive GRACE'S BAG.
- Take SCYTHE (Y).
- Walk down.
- Take BANDANA from GRACE'S BAG.
- Use BANDANA and ARM BONE (Z). Receive CHEWING GUM.
- Walk down.
- Use SCYTHE (A); receive DEMONIC WINGS.
- Use TENTACLE; take TRANQUILITY POTION and PROTECTIVE COVERING (B).
- PROTECTIVE COVERING and CHAIN on DEMONIC WINGS; take DEMONIC SHIELD.
- Use DEMONIC SHIELD (C). Play HOP; receive REAPER'S HEART.
- Return to Ritual Hall.
- Give TRANQUILITY POTION (D). Receive NIPPERS.
- Use NIPPERS (E); receive WIRE and take SKULL 3/3.
- Place REAPER'S HEART (F); receive GRACE'S STONE and RELEASE INSTRUCTIONS.
- Play HOP (G); receive TORCH.
- Place TORCH (H); receive BURNING TORCH.
- Walk down.
- Use CHEWING GUM and place SKULL 3/3 (I).
- Solution (J).
- Receive MIRROR and MIRROR SHARD 1/4.
- Go (K).
- WIRE on GRACE'S BAG; look at ID card; take MEASURING TAPE and CHALK.
- MIRROR, BURNING TORCH, and CHALK on RELEASE INSTRUCTIONS; take RELEASE KIT.
- Place RELEASE KIT and select 3x (L).
- Receive MIRROR SHARD 2/4 and CAMPUS CREST.
- Take SOUL INK and MIRROR SHARD 3/4 (M).
- Place HAND TOKEN; take POSTER and MIRROR SHARD 4/4 (N).
- Place POSTER (O) and play puzzle.
- Solution (1-7). Solved Image (P).
- Take SCROLL and MAGNIFYING GLASS.
- Place SCROLL and SOUL INK; take TELEPORTER HALF (Q).
- Place MIRROR SHARD 4/4 and TELEPORTER HALF; take TELEPORTER STONE (R).
- ROY'S STONE, TED'S STONE, and GRACE'S STONE on TELEPORTER STONE; take SOULS TELEPORTER.
- Place SOULS TELEPORTER (S); receive COLLEGE ADDRESS.
- Take VACUUM BOTTLE, FLOUR, CAR BATTERY, DYNAMITE, and FOOT PUMP (T).
- Place DYNAMITE and use CAR BATTERY (U). Play HOP; receive LADDER.
- Place LADDER (V); take SIEVE (W).
- MEASURING TAPE on SIEVE.
- Select valve (X). Use SIEVE (Y). Play HOP; receive VALVE.
- Place VALVE (A); take BASEMENT KEY (B).
- Use BASEMENT KEY (C).
- Go (D).
- Take PALETTE EMBLEM, COIN, and ACID (E).
- Place VACUUM BOTTLE (F); receive WATER.
- Use WATER (G); take HOT WATER.
- Use ACID; take WRECKED TIRE (H).
- Walk down.
- Use PALETTE EMBLEM; take PATCH and PAINTBRUSH (I).
- Go (J).
- Place FLOUR, HOT WATER, and PAINTBRUSH; take GLUE WITH PAINTBRUSH (K).
- GLUE WITH PAINTBRUSH, PATCH, and FOOT PUMP on WRECKED TIRE; take TIRE.
- Place TIRE (L).
- Place COLLEGE ADDRESS (M).
Chapter 3: Library
- Take BROKEN RACKET, LABEL 1/4, CLIPS, and STUDENT NAMEPLATE 1/3 (A).
- Use COIN; take NUMERIC KEYPAD (B).
- Place CAMPUS CREST; take LETTER OPENER and KNOWLEDGE FIGURINE (C).
- Use LETTER OPENER (D); receive STUDENT NAMEPLATE 2/3. Take FLAG (E).
- FLAG and CLIPS on BROCKEN RACKET; take SCOOP NET.
- Use SCOOP NET (F); receive STUDENT NAMEPLATE 3/3.
- Place NUMERIC KEYPAD and STUDENT NAMEPLATE 3/3 (G).
- Select (H).
- Solution (I).
- Receive LIBRARY CARD.
- Go (J).
- Take LABEL 2/4, GLASS FRAGMENT 1/3, BOOK OF DEATH, and TABLET (K).
- Use LIBRARY CARD (L). Play HOP: receive INK CARTRIDGE.
- Place INK CARTRIDGE and COIN (M). Select paper (N); take ORIGAMI.
- Place ORIGAMI (O); take STUDIES FIGURINE (P).
- Walk down.
- Place KNOWLEDGE FIGURINE and STUDIES FIGURINE (Q).
- Solution (E-D)-(C-E)-(B-C)-(D-B)-(F-D)-(G-F)-(E-G)-(C-E)-(A-C)-(B-A)-(D-B)-(F-D)-(E-F)-(C-E)-(D-C).
- Take LABEL 3/4 and STYLUS.
- Place MAGNIFYING GLASS (H).
- Place TABLET and use STYLUS; take CODE (I).
- Go (J).
- Place CODE; solution (K). Take LABEL 4/4 and AMULET OF LIFELESS FORCE (L).
- Place LABEL 4/4 (M). Play HOP; receive AMULET OF ETERNAL DARKNESS.
- Place AMULET OF LIFELESS FORCE and AMULET OF ETERNAL DARKNESS on BOOK OF DEATH; take SILVER LOCKET and TERMS OF DEAL.
- Give TERMS OF DEAL (N); receive CONTINENT.
- Place CONTINENT (O); take SPIDER REPELLENT (P).
- Use SPIDER REPELLENT (Q).
- Enter (R).
- Take GLASS FRAGMENT 2/3, SPINDLE, RODS, BROKEN LADDER, and KNITTING NEEDLES (S).
- Look at note (T).
- Place SILVER LOCKET; take TRIMMER and HINGES (U).
- Use TRIMMER (V); receive WOOL.
- Place WOOL and SPINDLE; take YARN (W).
- Walk down.
- RODS and HINGES on BROKEN LADDER; take LADDER.
- Place LADDER (X).
- Play puzzle (Y).
- Solution (Z): (Dx2-Rx3-Ux2-Rx2-U-Lx2-U-Lx4)-(U-Lx2-Dx3-L-D-R-D-Lx2).
- Take EMPTY LAMP and GOLD BULLION.
- Go to Mystic Lab.
- Place GOLD BULLION; take LIQUID GOLD (A).
- LIQUID GOLD and KNITTING NEEDLES on YARN; take GOLDEN WING.
- Place GOLDEN WING (B); take GLASS FRAGMENT 3/3 and STAR AMULET (B1).
- Place GLASS FRAGMENT 3/3 (C).
- Receive PARTY PASS.
- Use PARTY PASS and enter (@).
- Take WICK, EYE PATCH, and LICORICE (D).
- Look at note (E).
- Place STAR AMULET; take JAW LEVER and COCKED HAT (F).
- Use EMPTY LAMP (G); receive OIL LAMP.
- Place EYE PATCH and COCKED HAT (H). Play HOP; receive DOOR REMOTE CONTROL.
- Use DOOR REMOTE CONTROL (I).
- Enter (J).
- Take FLYING BROOM, SPIDERWEB TOKEN 1/3, and MINIATURE BUS (K).
- Use JAW LEVER (L). Play HOP; receive JAR.
- Walk down.
- Place JAR (M); receive INSECTS. Take CURTAIN TIEBACK (N).
- Use CURTAIN TIEBACK; take BAT KEY and FRUIT JELLY WORM (O).
- Go (P).
- Use BAT KEY and INSECTS; take SPIDERWEB TOKEN 2/3 and CANDY SQUARE (Q).
- Place LICORICE, FRUIT JELLY WORM, and CANDY SQUARE (R).
- Solution (S).
- Take FIRE STRIKER and WITCH'S HAT.
- Place WITCH'S HAT and FLYING BROOM; take HYPNOCIRCLE and SPIDERWEB TOKEN 3/3 (T).
- WICK and FIRE STRIKER in OIL LAMP; take BURNING LAMP.
- Place SPIDERWEB TOKEN 3/3 (U), and then BURNING LAMP.
- Go (V).
- Pull curtain; take PHOTO 1/3 (W).
- Use HYPNOCIRCLE on doll; take WEDDING RINGS and PHOTO 2/3 (X).
- Place WEDDING RINGS and MINIATURE BUS (Y). Play HOP; receive DYLAN'S STONE.
- Place DYLAN'S STONE; take PHOTO 3/3 and SOUL LANTERN (A).
- Place PHOTO 3/3; take WINDOW HANDLE (B).
- Place WINDOW HANDLE (C).
- Place SOUL LANTERN (D).
- The solution is random. The order in which the cards appear (E) is always the same, but the order in which they are requested (F) is random.
- Congratulations, you've completed Halloween Stories: Defying Death!