Walkthrough Menu
- General Tips
- Chapter 1: The Hotel Entrance
- Chapter 2: The Werewolf's Room
- Chapter 3: The Secret Corridor
- Chapter 4: The Grotto
- Chapter 5: The Back Hallway
- Chapter 6: The Hut
General Tips
- This is the official guide for Haunted Hotel: Eclipse.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- We will use the acronym HOP for Hidden-object puzzles. Interactive items will be color-coded and some will be numbered; please follow the numbers in sequence.
- The HOP lists may be random; our lists may vary from yours.
- Use the map to travel to a location.
Chapter 1: The Hotel Entrance
- Take a look at the branch (A).
- Open the chest (B).
- Play the HOP.
- You receive the DOCTOR'S BAG (C).
- Give the DOCTOR'S BAG to the man (D).
- Talk to the woman (E); you receive the HOTEL KEY.
- Insert the HOTEL KEY into the lock (F); turn the key once.
- Move forward.
- Take the SAW HANDLE (G).
- Walk down.
- Take the TILES (H); connect the SAW HANDLE to the blade (I) and take the SAW.
- Move forward.
- Cut the boards with the SAW (J).
- Take the BOARDS (K).
- Enter the Corridor.
- Take the SCREWDRIVER (L).
- Remove the screw with the SCREWDRIVER (M); take the DETAIL (N).
- Collect the SCREWS with the SCREWDRIVER (O).
- Walk down.
- Insert the SCREWDRIVER into the detail (P); take the DETAIL.
- Move forward.
- Put the 2 DETAILS into the mechanism (Q); insert the SCREWS into the mechanism and fix them with the SCREWDRIVER.
- Enter the Vampire's Room.
- Take the CLOTH (R); look at the vampire (S).
- Take the TWILIGHT BROTHERS COAT OF ARMS (T) and the ACID (U); clean the box with the CLOTH (purple) to get the code '3179'.
- Talk to the man (V); you receive the COPPER SKULL AMULET.
- Walk down three times.
- Pour the ACID over the padlock (W) and remove the padlock; take the SHEET OF PAPER (X) and the GOLDEN BAT (Y).
- Move forward three times.
- Insert the GOLDEN BAT into the niche (Z); take the DAGGER (A).
- Walk down three times.
- Cut the vines with the DAGGER (B); take the GRAY ORDER COAT OF ARMS (C).
- Move forward.
- Insert the TWILIGHT BROTHERS COAT OF ARMS and the GRAY ORDER COAT OF ARMS into the slots (D).
- Play the mini-game.
- Solution part 1: (E).
- Solution part 2: (F).
- Take the RUBY FLOWER (G).
- Move forward twice.
- Insert the RUBY FLOWER into the slot (H); take the FLUTTERFIRE (I).
- Walk down three times.
- Send the FLUTTERFIRE to the bat (J); you receive the TUMBLER.
- Move forward three times.
- Insert the TUMBLER into the niche (K) and enter the correct code (L); take the SILVER SKULL AMULET (M) and the RING HANDLE (N).
- Light the candle with the FLUTTERFIRE (O); take the BURNING CANDLE.
- Walk down three times.
- Remove the old candle and insert the BURNING CANDLE into the lantern (P); take the BRONZE SKULL AMULET (Q) and the RING HANDLE (R).
- Move forward.
- Insert the 2 RING HANDLES into the cabinet (S) and put the SCREWS into them; fix the screws with the SCREWDRIVER and open the cabinet.
- Play the HOP.
- You receive the GOLDEN SKULL AMULET (T).
- Move forward twice.
- Insert the COPPER, BRONZE, SILVER, and GOLDEN SKULL AMULETS into the slots (U); take the SCYTHE (blue).
- Walk down twice.
- Defeat the phantoms with the SCYTHE (V).
- Go to the Hallway.
- Talk to the man (W); you receive the GREEN ELIXIR.
- Cut the painting with the DAGGER (X); take the CLOCK KEY (Y).
- Go to the Corridor.
- Insert the CLOCK KEY into the lock (Z); take the OIL CAN (A) and the BLOOD ELIXIR (B).
- Go to the Hallway.
- Pour the OIL CAN over the armor (C); take the DOOR HANDLE (purple).
- Go to the Corridor.
- Connect the DOOR HANDLE to the door (D) and insert the SCREWS into the door handle; fix the screws with the SCREWDRIVER and push the handle.
- Enter the Werewolf's Room.
Chapter 2: The Werewolf's Room
- Send the FLUTTERFIRE into the room (E).
- Take the BOOK TOKEN (F).
- Insert the BOOK TOKEN into the niche (G).
- Play the mini-game.
- Solution: 1-3.
- Take the RUNE (H).
- Go to the Hotel Entrance.
- Insert the RUNE into the niche (I); take the BLUE ELIXIR (J).
- Go to the Werewolf's Room.
- Pour the GREEN, the BLOOD, and the BLUE ELIXIRS into the lamp (K); take the MAGIC LAMP.
- Go to the Hallway.
- Give the MAGIC LAMP to the man (L).
- Open the door (M).
- Enter the Office.
- Open the door with the DAGGER (N); take the SAFE KNOB (O).
- Walk down.
- Connect the SAFE KNOB to the safe (P) and turn the knob; take the BEAR'S HEAD MEDALLION (Q).
- Go to the Werewolf's Room.
- Insert the BEAR'S HEAD MEDALLION into the slot (R); take the PICTURE PIECE (S) and the FILE (T).
- Saw the grating with the FILE (U); send the FLUTTERFIRE into the flames (V) to acquire the TUNING FORK.
- Go to the Office.
- Break the ice with the TUNING FORK (W).
- Talk to the man (X).
- Open the door; take the METAL ROSE (Y).
- Walk down twice.
- Insert the METAL ROSE into the slot (Z).
- Enter the Garden.
- Take the TILES (A); take the PIN (B).
- Pour the OIL CAN over the pruning shears and take the PRUNING SHEARS (C); take the HAMMER (D).
- Take the PAINTBRUSH (blue); melt the ice with the FLUTTERFIRE (purple).
- Remove the vines with the PRUNING SHEARS (E); take the DRAGON'S WING (green).
- Cut the grass with the PRUNING SHEARS (F); take the DRAGON'S WING (G).
- Go to the Hallway.
- Connect the 2 DRAGON'S WINGS to the dragon (H); take the SAPPHIRE EYE (I).
- Move forward.
- Insert the PIN into the lock (J); take the EMERALD EYE (K).
- Walk down three times.
- Insert the SAPPHIRE and the EMERALD EYE into the slots (L); take the 2 PICTURE PIECES (purple).
- Go to the Office.
- Connect the 3 PICTURE PIECES to the torn picture (M); restore the picture with the PAINTBRUSH.
- Play the HOP.
- You receive the CLOVER CHARM (N).
- Go to the Garden.
- Insert the CLOVER CHARM into the slot (O) and open the suitcase; take the MAGIC CLOTH (P).
- Go to the Office.
- Put the MAGIC CLOTH on the card (Q); take CARD 1/7.
- Put the MAGIC CLOTH on the card (R); take CARD 2/7.
- Go to the Werewolf's Room.
- Put the MAGIC CLOTH on the card (S); take CARD 3/7.
- Go to the Vampire's Room.
- Put the MAGIC CLOTH on the card (T); take CARD 4/7.
- Walk down three times.
- Put the MAGIC CLOTH on the card (U); take CARD 5/7.
- Go to the Hallway.
- Put the MAGIC CLOTH on the card (V); take CARD 6/7.
- Go to the Corridor.
- Put the MAGIC CLOTH on the card (W); take CARD 7/7.
- Go to the Garden.
- Insert the 7 CARDS into the slot (X).
- Play the mini-game.
- Solution: Werewolf-1, Justice-2, Hotel-3, Sword-4, Death, 5, Vampire-6, Sun-7, Moon-8.
- Take the CRYSTAL BALL (Y).
- Go to the Office.
- Insert the CRYSTAL BALL into the bowl (Z).
- Enter the Library.
- Take the TILES (A).
- Take the PINCERS (B).
- Walk down four times.
- Collect 2 NAILS with the PINCERS (C); you receive the VOODOO DOLL.
- Go to the Werewolf's Room.
- Collect 2 NAILS with the PINCERS (D).
- Go to the Library.
- Remove the broken rung, connect the BOARDS and the 4 NAILS to the ladder (E), and hit the nails with the HAMMER; take the LADDER.
- Put the LADDER into the crack (F).
- Go down the ladder.
- Remove the blanket (G).
- Light the candles with the FLUTTERFIRE (green); take the BOWL OF HYGEIA (H).
- Go to the Office.
- Insert the BOWL OF HYGEIA into the slot (I); take the SPIRITS OF AMMONIA (J).
- Go to the Secret Hallway.
- Hold the SPIRITS OF AMMONIA next to the man (K).
- Talk to the man (L); you receive the KEY.
- Go up.
- Insert the KEY into the lock (M) and turn it; take the GLUE (blue) and the GLOVES (green).
- Go to the Secret Hallway.
- Collect the MIRROR SHARDS with the GLOVES (N).
- Go to the Hallway.
- Apply the GLUE to the mirror (O); put the MIRROR SHARDS on the mirror.
- Play the mini-game.
- Solution: (P).
- Go through the mirror.
Chapter 3: The Secret Corridor
- Take the NEEDLE (Q).
- Remove the wallpaper and insert the NEEDLE between the planks (R); take the CHISEL (S) and the BOOK (T).
- Go to the Secret Hallway.
- Open the crate with the CHISEL (U).
- Play the HOP.
- You receive the JAR (V).
- Collect fly 1/4 with the JAR (W).
- Go to the Garden.
- Collect fly 2/4 with the JAR (X).
- Go to the Library.
- Collect fly 3/4 with the JAR (Y).
- Go to the Secret Corridor.
- Collect fly 4/4 with the JAR (Z).
- Put down the JAR (A).
- Play the mini-game.
- Solution: (B).
- Enter the Dryad's Room.
- Try to zoom anywhere; talk to the man (C) to receive the STAR.
- Take the PLANT FOOD (D).
- Go to the Garden.
- Insert the STAR into the slot (E).
- Play the HOP.
- You receive the BOOK (F).
- Take the PENCIL (G); look at the note (H).
- Take the WATERWHEEL (I); collect the TILES (J) with the FLUTTERFIRE.
- Go to the Secret Corridor.
- Put the SHEET OF PAPER on the table (K) and use the PENCIL to draw on it; take the CLUE.
- Go to the Library.
- Put the 2 BOOKS into the shelf (L).
- Play the mini-game.
- Rearrange the books alphabetically (M); turn the lever (purple).
- Take the FROG (N) and the SCISSORS (O).
- Go to the Secret Hallway.
- Cut the net with the SCISSORS (P); take the WIRE CUTTERS (blue).
- Go to the Library.
- Remove the screws with the SCREWDRIVER (green); put down the WIRE CUTTERS (Q).
- Play the mini-game.
- Solution: 1-5.
- Talk to the man (R); you receive the ILLUSIONIST'S CARD.
- Go to the Secret Hallway.
- Insert the ILLUSIONIST'S CARD into the slot (S); take the HEART (T).
- Go to the Secret Corridor.
- Insert the HEART into the slot (U).
- Put down the CLUE (purple); enter the correct code (V).
- Enter the Voodoo Room.
- Send the FLUTTERFIRE into the room (W).
- Read the note (X).
- Look at the flowers (Y); take the QUILL (Z).
- Go to the Library.
- Insert the QUILL into the niche (A); take the WATER CHARM (B) and the TILES (C).
- Go to the Secret Hallway.
- Insert the WATER CHARM into the slot (D); take the DRAGONFLY (E) and the TWEEZERS (F).
- Go to the Garden.
- Collect the HERON with the TWEEZERS (G).
- Go to the Dryad's Room.
- Insert the FROG, HERON, and DRAGONFLY into the slots (H); rotate the symbols into the correct position (I).
- Take the EMPTY PITCHER (J), the CROSS KEY (K), and look at the seeds (L).
- Hold the EMPTY PITCHER next to the waterfall (M) to acquire the PITCHER OF WATER.
- Walk down.
- Remove the old waterwheel, put the WATERWHEEL in its place (N), and pour the PITCHER OF WATER over the waterwheel; take the TILES (O).
- Insert the CROSS KEY into the box (P); take the LOCKPICKS (Q) and the TILES (R).
- Enter the Voodoo Room.
- Insert the LOCKPICKS into the locks (S); open the box.
- Play the HOP.
- You receive the GLASS BEETLE (T).
- Walk down, turn left.
- Insert the GLASS BEETLE into the niche (U).
- Feed the plant with the PLANT FOOD (V); take the BROOCH (W) and the TILES (X).
- Go to the Secret Hall.
- Put down the 8 TILES (Y).
- Play the mini-game.
- Solution: (Z).
Chapter 4: The Grotto
- The man will talk to you.
- Take the NET (A).
- Take the GEMS (B).
- Take the TORCH (C).
- Take the SKULL AMULET (D) and remove the jacket (E); take the RECIPE (F).
- Go to the Dryad's Room.
- Collect the FLOWER CHARM with the NET (G).
- Insert the FLOWER CHARM into the niche (H); take the BLACK KEY (I).
- Go to the Voodoo Room.
- Insert the BLACK KEY into the lock (J); put the VOODOO DOLL into the empty box (K).
- Play the mini-game.
- To solve this puzzle, uncover pairs framed in the same color.
- Take the MOON AMULET (L).
- Connect the MOON AMULET to the broken amulet (M); take the ECLIPSE AMULET.
- Insert the ECLIPSE AMULET into the niche (N); take the PLIERS HALF (O).
- Cut the thread with the SCISSORS (P) to acquire the WICK.
- Put down the GEMS (Q).
- Play the mini-game.
- Rearrange the gems correctly (R); take the WEED KILLER (S).
- Go to the Werewolf's Room.
- Collect the RING with the PINCERS (T).
- Go to the Dryad's Room.
- Spray the WEED KILLER at the weeds (U); insert the RING into the slot (V) and turn the ring.
- Look at the potion (W); connect the PLIERS HALF to the other half (X) and take the PLIERS.
- Go to the Voodoo Room.
- Cut the wires with the PLIERS (purple); take the LEVER (Y).
- Go to the Grotto.
- Connect the LEVER to the cart (Z); turn the lever.
- Play the HOP.
- You receive the PICK AXE (A).
- Break the ice with the PICK AXE (B).
- Enter the Tunnel.
- Put down the TORCH (C).
- Cut the blanket with the SCISSORS (D); take the HAZELNUTS (E).
- Turn right.
- Try to take the key (F).
- Give the HAZELNUTS to the animal (G); take the RUNE STONE (H).
- Collect PARCHMENT 1/3 with the TWEEZERS (I).
- Take the SHARDS (J).
- Walk down twice.
- Collect PARCHMENT 2/3 with the TWEEZERS (K).
- Break the ice with the PICK AXE (L); take the RAKE HEAD (green).
- Go to the Backyard.
- Connect the RAKE HEAD to the handle (M); take the RAKE.
- Walk down.
- Put down the RUNE STONE (N).
- Play the mini-game.
- Solution (1): R-P, S-Q, U-S, Y-R, X-Y, A-X, T-D, P-A, V-W, O-P, R-U, Q-R, P-Q, W-O.
- X-V, Y-P, B-T, F-Y, G-B, E-G, D-F, A-D, Y-W, U-X, R-Y, S-U, F-E, B-F, Y-B, U-Y, Q-U, P-S.
- T-P, W-A, X-T, Y-W, B-X, U-Q, F-R, G-U, E-G, X-E, W-Y, T-W, P-T, Q-P, R-Q, U-R, Y-U.
- W-F, U-B, R-Y, Q-U, P-R, T-P, Y-W, U-X, R-Y, P-R, T-P, X-W, P-Q, W-P, Y-W, P-T, R-Y, Q-R, Y-U, B-Y, W-X, A-W, T-P, R-Q, U-R.
- Take the SHARDS (H); collect PARCHMENT 3/3 with the TWEEZERS (I).
- Walk down.
- Put down the 3 PARCHMENTS (J).
- Play the mini-game.
- Solution: L, K, M, O, Lx3.
- Take the SPIDER AMULET (P).
- Turn left.
- Insert the SPIDER AMULET into the niche (Q).
- Move forward.
- Look at the painting (R).
- Read the note (S); send the FLUTTERFIRE into the crack (T) to acquire the IRON KEY.
- Remove the leaves with the RAKE (U); take the DRILL HANDLE (V).
- Walk down, turn right.
- Insert the IRON KEY into the lock (W); turn the key.
- Play the HOP.
- You receive the FISHING ROD (X).
- Go to the Cemetery.
- Take the WAR HAMMER (Y).
- Collect the COGWHEEL with the FISHING ROD (Z); insert the SKULL AMULET into the slot (A), open the box, and take the SHARDS (B).
- Walk down twice.
- Attach the DRILL HANDLE to the drill; take the HAND DRILL (C).
- Move forward, turn right.
- Open the box with the HAND DRILL (D); take the COFFEE-GRINDER WHEEL (E) and the WRENCH (F).
- Walk down.
- Connect the COGWHEEL to the jack (G), tighten the cogwheel with the WRENCH, and turn the lever (H).
- Talk to the guard (I).
- Turn right.
- Give the WAR HAMMER to the guard (J).
- Turn left.
Chapter 5: The Back Hallway
- Talk to the man (K); take the BLAST HERBS (L).
- Take the NEEDLE AND THREAD (M).
- Take a look at the statue (N).
- Take the SHOVEL (O), the SHARDS (P), and the SAND SOLDIER (purple).
- Walk down twice.
- Dig through the ground with the SHOVEL (Q) three times; open the blanket, look at the gem (R), and take the SHARDS (green).
- Turn right, turn left.
- Insert the 5 SHARDS into the door (S).
- Adjust the colors correctly (T).
- Play the HOP.
- You receive the CANE (U).
- Go to the Cemetery.
- Give the CANE to the man (V); take the FLAME STONE (W).
- Go to the Back Hallway.
- Insert the COFFEE-GRINDER WHEEL into the coffee grinder (X), put the FLAME STONE into the coffee grinder and take the FLAME POWDER (Y).
- Walk down.
- Send the FLUTTERFIRE to the withered ivy (Z); you receive the TAPE.
- Put down the RECIPE (A); insert the BLAST HERBS and the FLAME POWDER into the bowl (B).
- Send the FLUTTERFIRE to the bowl; take the EXPLOSIVE POWDER (C).
- Walk down.
- Put down the TAPE (1), the WICK (2), and the EXPLOSIVE POWDER (3).
- Solution: 3, 1, 2; take the DYNAMITE (D).
- Go forward.
- Put down the DYNAMITE (E); light the dynamite with the FLUTTERFIRE.
- Move forward.
- Take the WEDGE (F).
- Take the CLEANING BRUSH (G).
- Sew the fire hose with the NEEDLE AND THREAD (purple); take the FIRE HOSE (H).
- Insert the WEDGE into the crack (green) and hit it with the HAMMER; take the AXE (I).
- Remove the branches with the AXE (J); take the VALVE (K) and the MAP PART (L).
- Remove leaves twice; take the PALETTE KNIFE (M).
- Walk down.
- Connect the VALVE (N) and the FIRE HOSE (O) to the faucet; turn the valve.
- Move forward.
- Clean the hose with the CLEANING BRUSH (P).
- Take the SAND SOLDIER (Q).
- Walk down twice.
- Put down the 2 SAND SOLDIERS (R); take the SILVER REVOLVER (blue).
- Go to the Labyrinth Entrance.
- Insert the SILVER REVOLVER into the slot (S); take the MAP PART (T).
- Put down the 2 MAP PARTS (U).
- Play the mini-game.
- Solution: 1-4.
- You receive the LABYRINTH MAP.
- Use the LABYRINTH MAP to navigate through the labyrinth (V).
- Take the SPINDLE (W) and the SILVER MACE (X).
- Take Bell 1/3 (Y).
- The man will talk to you; take the RUSTED AMULET (Z).
- Remove the moss with the PALETTE KNIFE (A) and open the crate; take the BURNER (B) and the CHISEL (C).
- Go to the Backyard.
- Burn the metal bars with the BURNER (D); open the trapdoor.
- Enter the Cellar.
- Take the IRON RING (green); take TOKEN 1/3 (E).
- Go to the Labyrinth Center.
- Connect the IRON RING to the bucket (F); take the BUCKET.
- Go to the Cellar.
- Put the BUCKET into the barrel (G); take the LEVER (green).
- Insert the LEVER into the slot (H); turn the lever twice.
- Play the HOP.
- You receive BELL 2/3 (I).
- Go to the Labyrinth Entrance.
Chapter 6: The Hut
- Insert the SILVER MACE into the slot (J); take the ANCIENT RIFLE (K).
- Shoot the ANCIENT RIFLE at the trap (L).
- Enter the Hut.
- Take TOKEN 2/3 (M).
- Take BELL 3/3 (N).
- Read the note (O).
- Go to the Back Hallway.
- Put down the 3 BELLS (P).
- Play the mini-game.
- Solution: (Q).
- Take the MAID'S KEY (R).
- Insert the MAID'S KEY into the lock (S); turn the key.
- Enter the Maid's Room.
- Take the MAGNET (T).
- Take the STENCIL (U).
- Go to the Labyrinth Center.
- Collect the IRON PLATE with the MAGNET (V).
- Go to the Hut.
- Put the IRON PLATE on the pipe (W) and fix the iron plate with the BURNER; move aside the bowl and take the DRUMSTICKS (X).
- Give the DRUMSTICKS to the figurine (Y).
- Put the STENCIL on the table (Z).
- Play the mini-game.
- Solution: (A).
- Go to the Cellar.
- Move aside the barrel; take the HACKSAW (B).
- Go to the Hut.
- Saw the shape with the HACKSAW (C ); take the WOODEN AMULET (D).
- Go to the Labyrinth Center.
- Insert the WOODEN AMULET into the slot (E); take the GOLD WOOL (F).
- Go to the Maid's Room.
- Connect the GOLD WOOL (G) and the SPINDLE (H) to the spinning wheel.
- Turn the wheel (blue) and cut the wool with the SCISSORS to acquire the GOLDEN STRING (purple).
- Go to the Cellar.
- Connect the GOLDEN STRING to the mandolin (I); take the MANDOLIN.
- Go to the Back Hallway.
- Collect the PIPE with the CHISEL (J).
- Go to the Hut.
- Connect the MANDOLIN (K) and the PIPE (L) to the figurines.
- Play the HOP.
- You receive the HEARING AID (M).
- Go to the Maid's Room.
- Hold the HEARING AID next to the safe (N) and open the safe; take TOKEN 3/3 (O) and the TONGS (P).
- Go to the Labyrinth Center.
- Insert the 3 TOKENS into the tiles (Q).
- Play the mini-game.
- Solution: (R): Tx3, Sx3, Tx2, Sx3, Ux2, Tx2, Vx2, U, V, Ux3, Wx2, V, Wx2.
- Vx2, Wx3, V, Wx2, V, W, V, Wx3, Vx2, Wx3, V, Wx3, V, W, Vx3, W, V, Wx2, Vx3, W.
- Talk to the man (X); you receive the BROOCH.
- Go to the Maid's Room.
- Put the 2 BROOCHES on the lamp (Y).
- Open the compartment; take the LITTLE KEY (Z) and the SUN CRYSTAL (A).
- Go to the Labyrinth Center.
- Insert the LITTLE KEY into the lock (B); take the WEIGHT (C).
- Go to the Hut.
- Connect the WEIGHT to the clock (D); take the DANCER FIGURINE (E).
- Go to the Maid's Room.
- Put the DANCER FIGURINE on the box (F); take the SILVER DAGGER (purple) and the BUNCH OF KEYS (G).
- Go to the Labyrinth Entrance.
- Insert the SILVER DAGGER into the slot (H); take the CUTTING WHEEL (I).
- Go to the Cellar.
- Put down the BUNCH OF KEYS (J).
- Play the mini-game.
- The solution is color-coded.
- Take the SUN CRYSTAL (K).
- Attach the CUTTING WHEEL to the handle (L); take the GLASS CUTTER.
- Go to the Maid's Room.
- Cut the glass with the GLASS CUTTER (M); turn the handle (green).
- Play the HOP.
- You receive the GRAPPLING HOOK (N).
- Go to the Cellar.
- Connect the GRAPPLING HOOK to the crossbow (O); take the CROSSBOW.
- Go to the Hut.
- Insert the RUSTED AMULET into the bowl (P); collect the IRON AMULET with the TONGS (purple).
- Go to the Labyrinth Center.
- Shoot the CROSSBOW at the chest (Q); pull down the chest.
- Insert the IRON AMULET into the niche (R) and open the chest; take the SUN CRYSTAL (S).
- Put down the 3 SUN CRYSTALS (T) and the FLUTTERFIRE (U).
- Play the mini-game.
- Solution: (V): 1-5, 2-4, 3-6.
- Congratulations, you have completed Haunted Hotel: Eclipse.
Created at: 2013-11-08