Walkthrough Menu
- General Tips
- Chapter 1: Hotel Room
- Chapter 2: Shore
- Chapter 3: Foot of the Mountain
- Chapter 4: Workshop-Room
- Chapter 5: Park Entrance
General Tips
- This is the official guide for Haunted Hotel: Lost Dreams.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
- In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.
Chapter 1: Hotel Room
- Open window; take 1/3 HOTEL SYMBOL and 1/5 SURFING AMULET (A).
- Take 2/3 HOTEL SYMBOL (B).
- Take 1st SEASHELL (C).
- Take POSTCARD (D).
- Read POSTCARD; take 3/3 HOTEL SYMBOL.
- Place 3/3 HOTEL SYMBOL (E); select (F).
- Select L-O-N-M-J-K-L-O-N-M-J-G-H-I-L-O-N-K-L-O-N-M-J.
- Take CANE (P).
- Use CANE; earn OIL CAN (Q).
- Use OIL CAN (R).
- Play HOP; earn DOOR KEY (S).
- Use DOOR KEY (T).
- Walk left.
- Take CHILD'S ALBUM (U).
- Take PATTERNED LOCK FRAGMENT, 1st KNOB, and JACK BASE (V).
- PATTERNED LOCK FRAGMENT on CHILD'S ALBUM; read pages; take PASSWORD.
- Use PASSWORD; set lock (W); take FAMILY PHOTO (X).
- Place FAMILY PHOTO; read note; take 1st FUSE and CORKSCREW (@).
- Use CORKSCREW; earn CORK (Y).
- Walk down.
- Use CORK; take 2nd KNOB (Z).
- Walk left.
- Place 2 KNOBS (A).
- Select 5 pairs of symbols (B).
- This mini-game is randomly generated.
- Take RUBBER GLOVE (C).
- Use RUBBER GLOVE; earn 2nd FUSE (D).
- Place 2 FUSES (E).
- Select sets of three (F).
- Go forward.
- Take STONE (G).
- Use STONE; take JACK SPRING and INSECT SPRAY (H).
- Use INSECT SPRAY; take JANE'S FIGURINE (I).
- Walk down 2x.
- Place JANE'S FIGURINE; take JANE'S RING and BOUTONNIERE (J).
- Place BOUTONNIERE (K).
- Play HOP; earn PAIRED FIGURINE (L).
- Walk left.
- Place PAIRED FIGURINE; take LAMP LEVER (M).
- Replace LAMP LEVER; take JACK HALF and MAGNET (N).
- Go forward.
- Use MAGNET; take VALVE (A).
- Use VALVE; take JACK KNOB (B).
- JACK SPRING, JACK HALF, and JACK KNOB on JACK BASE; take JACK.
- Use JACK (C).
- Go forward.
- Lift shell curtain; take LIGHTNING ROD BASE (D).
- Take PRUNERS (E).
- Use PRUNERS; take SCOOP-NET and 2/5 SURFING AMULET (F).
- Walk down.
- Use SCOOP-NET; take SCREWDRIVER (G).
- Walk down 2x.
- Use SCREWDRIVER; take WIND-UP CLOWN (H).
- Go left; go forward 2x.
- Use WIND-UP CLOWN; take BRIDGE ADJUSTER (I).
- Take PHARMACY KEY (J).
- Walk down.
- Use PHARMACY KEY (K).
- Take PLIERS (L).
- Use PLIERS; take 2nd SEASHELL (M).
- Walk down.
- Place 2 SEASHELLS (N).
- Select P-Qx3-O.
- Take BRUSH and 3/5 SURFING AMULET (R).
- Use BRUSH; take ANTENNA and 4/5 SURFING AMULET (A).
- ANTENNA on LIGHTNING ROD BASE; take LIGHTNING ROD.
- Go forward 2x.
- Place LIGHTNING ROD (B).
- Take 5/5 SURFING AMULET (C).
- Place SURFING AMULET; open case (E).
- Play HOP; earn IMPROVISED LEVER (F).
- Place IMPROVISED LEVER and BRIDGE ADJUSTER (G).
- Select (H).
- Select Ix2-Jx3-K-Lx2.
- Go forward.
Chapter 2: Shore
- Take PADDLE (A).
- Take 1st MORPHEUS STATUETTE (B).
- Use PADDLE; take FLOWERS (C).
- Place FLOWERS; take 2nd MORPHEUS STATUETTE (D).
- Walk down.
- Place 2 MORPHEUS STATUETTES (E).
- Select indicated tiles (F).
- Take FLASK (G).
- Walk down.
- Use FLASK; earn HOT WATER (H).
- Use HOT WATER (I).
- Select (J).
- Select pairs.
- Take FISH (K).
- Go forward 2x.
- Use FISH; take LADDER (L).
- Replace LADDER (M).
- Select (N).
- Select D-E-F; rotate ring B counterclockwise 3 spaces.
- Select E-D-G-H-I-J; rotate ring B clockwise 2 spaces.
- Select I-H-G-K-L; rotate ring C clockwise 4 spaces.
- Select K-G-D-E; rotate ring B counterclockwise 4 spaces.
- Select M; rotate ring B counterclockwise 4 spaces.
- Select N-O-G-D-E; rotate ring C clockwise 3 spaces.
- Select D-G-P-Q; rotate ring C clockwise 1 space.
- Select P-G-O-N-M; rotate ring B clockwise 1 space.
- Select N-O-G-P-Q; rotate ring C clockwise 3 spaces.
- Select P-G.
- Take SPARE KEY (R).
- Use SPARE KEY (S).
- Take 1/3 VENTILATION PART and MEDICAL HISTORY (T).
- Read MEDICAL HISTORY; take CADUCEUS.
- Select; use PLIERS: earn 2/3 VENTILATION PART (U).
- Place CADUCEUS; read photo; take 3/3 VENTILATION PART (V).
- Open door; place 3 VENTILATION PARTS (A).
- Move (C-B)-(D-C)-(E-F)-(G-E)-(H-I)-(F-D)-(C-F).
- Take FAN (J).
- Take FAN BLADE from FAN.
- Use FAN BLADE; take FILE (K).
- Use FILE; take IMPROVISED CROWBAR (L).
- Use IMPROVISED CROWBAR (M).
- Adjust arrows 1-5 (N).
- Take 1st CRYSTAL and SCREWDRIVER (O).
- Use SCREWDRIVER; earn DESK HANDLE (P).
- Use DESK HANDLE and SCREWDRIVER; take CUTTERS (Q).
- Use CUTTERS; take WIRE (R).
- Bend WIRE; take LOCKPICK.
- Use LOCKPICK (S).
- Go forward.
- Select 1-3; take FOLDER (T).
- Read FOLDER; take PASSWORD.
- Place PASSWORD (U).
- Enter password (V).
- Take KEY (W).
- Select (X).
- Walk down.
- Use KEY; take SCALPEL (A).
- Go forward.
- Use SCALPEL; take WEIGHT (B).
- Place WEIGHT (C).
- Play HOP; earn DOUBLE LEVER (D).
- Use DOUBLE LEVER (E).
- Talk; take 2nd CRYSTAL (F).
- Take SCHNEIDER'S PENDANT (G).
- Take FLAT KEY (H).
- Turn over SCHNEIDER'S PENDANT; use FLAT KEY, remove photo; take SET OF SYMBOLS.
- Place SET OF SYMBOLS (I).
- Solution (J).
- Take MONOGRAM OF THE SCHNEIDER'S (K).
- Walk down.
- Place MONOGRAM OF THE SCHNEIDER'S; take BROKEN GLASSES and 3rd CRYSTAL (L).
- Take LENS from BROKEN GLASSES.
- Go forward.
- Place LENS; take DROP SYMBOL (M).
- Walk down.
- Place DROP SYMBOL; take COSMETIC OIL (O).
- Use COSMETIC OIL (P).
- Select (Q).
- Select pairs (R).
- Take 4th CRYSTAL (S).
- Go forward.
- Place 4 CRYSTALS (A).
- Solution (B).
- Select (C).
Chapter 3: Foot of the Mountain
- Take GRAPPLING HOOK, WALLET, and 1/2 ACTIVATOR (D).
- Use GRAPPLING HOOK (E).
- Use HOT WATER; take 1/2 MOUNTAIN AMULET and PAPER CLIP (F).
- Use PAPER CLIP; take WRENCH and 2/2 MOUNTAIN AMULET (G).
- Use WRENCH; take HOUSE KEY (H).
- Use HOUSE KEY; place 2 MOUNTAIN AMULETS; take WALLET LOCK PART (I).
- WALLET LOCK PART on WALLET; take PASS.
- Use PASS (J).
- Go forward.
- Take 1/2 KEY SYMBOL and COIN (K).
- Use COIN; take GLOVES (L).
- Use GLOVES; take THREAD FILE (M).
- Walk down.
- Use THREAD FILE; take 2/2 KEY SYMBOL (N).
- Go forward.
- Place 2 KEY SYMBOLS; take CHEST KEY (O).
- Use CHEST KEY; take MOUNTAIN SKIER FIGURINE (P).
- Walk down.
- Place MOUNTAIN SKIER FIGURINE (Q).
- Play HOP; earn SAW (R).
- Use SAW; take TRIGGER LEVER (S).
- Go forward.
- Place TRIGGER LEVER (T).
- Take LIGHTER FLUID (A).
- Take 1st LOCK PART and LIGHTER (B).
- LIGHTER FLUID on LIGHTER; light; take BURNING LIGHTER.
- Use BURNING LIGHTER; take BERRIES (C).
- Give BERRIES; take 2nd LOCK PART and ICE SKATES (D).
- Use ICE SKATES (E).
- Go right.
- Take 3rd LOCK PART (F).
- Place 3 LOCK PARTS; select 1-4 (G).
- Take SKI POLE (H).
- Walk down.
- Use SKI POLE; take 2/2 ACTIVATOR (I).
- Walk down.
- Use 2 ACTIVATORS (J).
- Select 1-4.
- Take GASOLINE (K).
- Walk down.
- Open lid; use GASOLINE (L).
- Select (M).
- Take SNOW BLOWER (N).
- Go forward 2x.
- Place; select SNOW BLOWER (O).
- Go forward.
- Take BRANCH (P).
- Use BURNING LIGHTER (Q).
- Use BRANCH; take NAIL PULLER (R).
- Walk down, right.
- Use NAIL PULLER; take DRILL (A).
- Use DRILL (B).
- Play HOP; earn FISHERMAN FIGURINE (C).
- Place FISHERMAN FIGURINE (D).
- Solution (E).
- Take FISHING ROD.
- Use FISHING ROD; take FLAGSTAFF PART (G).
- Walk down, forward.
- Use FLAGSTAFF PART; take ROPE (H).
- Tie ROPE into LASSO.
- Use LASSO; earn BLUNT AXE (I).
- Use BLUNT AXE; earn SHARPENED AXE (J).
- Use SHARPENED AXE (K).
- You earn CHAIN.
- Select 4 pieces; earn CANE PART (L).
- Take CHAINSAW BASE (M).
- Use CORKSCREW; take CANE HANDLE (N).
- CANE PART on CANE HANDLE; earn CARE.
- Take BRUSH and 1/2 TURNING KNOB (O).
- Use CANE (P).
- Open sack; take STONE and FUNNEL (Q).
- Use STONE; take WORKSHOP KEY (R).
- Use WORKSHOP KEY (S).
- Go right.
Chapter 4: Workshop-Room
- Take RING and RESIN (A).
- Use RING; take GROUP OF SYMBOLS (B).
- Walk down.
- Place GROUP OF SYMBOLS (C).
- Select D-E-F-G-H-E-F-G-H.
- Play HOP; earn WING (I).
- Place WING; take 2/2 TURNING KNOB (J).
- Go right.
- Use 2 TURNING KNOBS; take CAT FOOD (K).
- Use CAT FOOD; take GRAMOPHONE NEEDLE (L).
- Walk down.
- Place GRAMOPHONE NEEDLE; take SHARD (M).
- Go right.
- Use SHARD; take RUBBER (N).
- Use RUBBER, RESIN, and BRUSH; take GASOLINE CAN (O).
- Place GASOLINE CAN and FUNNEL (P).
- Select C-G-Hx3-C-Hx3-E-G-Hx2-E-H-A-G-Hx2-A-H.
- Use arrow buttons (I) to move token (J) to (K).
- Take GAS CAN (L).
- CHAIN and GAS CAN on CHAINSAW BASE; pull cord; take CHAINSAW.
- Walk down.
- Use CHAINSAW (M).
- Go forward.
- Take DUSTER and OLD FIRE EXTINGUISHER (N).
- Take 1/2 TOGGLE SWITCH (O).
- Walk down, right.
- Use DUSTER; take LEVER (P).
- Use LEVER; take BLANK (Q).
- Place BLANK (R).
- Select 4x (S).
- Press (T); take BIRD AMULET (U).
- Walk down; go forward.
- Place BIRD AMULET; take 2/2 TOGGLE SWITCH (A).
- Place 2 TOGGLE SWITCHES; take DYNAMITE (B).
- Place DYNAMITE (C).
- Go right.
- Play HOP; earn SHIP (D).
- Take 1/3 GEAR and TOY HELM from SHIP.
- Walk down 2x; go right.
- Remove valve; use TOY HELM; take JOHN'S AMULET (E).
- Use JOHN'S AMULET (F).
- Select (G).
- Select pairs; take GOLD KEY (H).
- Walk down and forward.
- Use GOLD KEY; take GUN (I).
- Open GUN and remove bullet. Open bullet, and close; take GUN WITH BLANKS.
- Use GUN WITH BLANKS; take HAMMER (J).
- Go right.
- Use HAMMER; take TONGS (K).
- Use TONGS; earn FIRE EXTINGUISHER PART (L).
- FIRE EXTINGUISHER PART on OLD FIRE EXTINGUISHER; take FIRE EXTINGUISHER.
- Walk down.
- Use FIRE EXTINGUISHER (M).
- Go forward.
Chapter 5: Park Entrance
- Take 1st TROPHY, 1/2 EYE, and SCHNEIDER'S DEVICE (N).
- Take 2/2 EYE and 1st BEAR PAW (O).
- Walk down.
- Place 2 EYES; take SPRING and 2/3 GEAR (P).
- Go right.
- Replace SPRING; take SHOVEL and 1/3 GEM (Q).
- Walk down and forward.
- Use SHOVEL; take DRUMSTICKS (A).
- Use DRUMSTICKS; take 3/3 GEAR (B).
- Walk down 2x.
- Place 3 GEARS; solution (C).
- Take PRUNERS (D).
- Go forward 2x.
- Use PRUNERS; take 2/3 GEM and RINGMASTER FIGURINE (E).
- Place RINGMASTER FIGURINE; take BEAR FIGURINE (F).
- Walk down and right.
- Place BEAR FIGURINE; take 2nd BEAR PAW (G).
- Place 2 BEAR PAWS (H).
- Play HOP; earn COIN (I).
- Walk down; go forward.
- Use COIN; take TICKET (J).
- Use TICKET (K).
- Solution (L).
- Go forward.
- Take BUTTON (M).
- Take 1st RACER FIGURINE (N).
- Use JANE'S RING; take 2nd RACER FIGURINE (O).
- Walk down.
- Place 2 RACER FIGURINES; take CLOWN'S NOSE (P).
- Place CLOWN'S NOSE; take 3/3 GEM (Q).
- 3 GEMS on SCHNEIDER'S DEVICE.
- Solution Rx2-Tx2-S-R-S.
- Take ENHANCED AMULET.
- Go forward.
- Use ENHANCED AMULET (A).
- Talk; earn PICTURE PART (B).
- Walk down 2x; go right.
- Place PICTURE PART; take CHISEL (C).
- Use CHISEL; take PEDAL (D).
- Walk down; go forward.
- Place PEDAL; take HOOK (E).
- Go forward.
- Use HOOK; take FLAT KEY (F).
- Use FLAT KEY; take 2nd TROPHY (G).
- Place 2 TROPHIES (H).
- Play HOP; earn GOLF CLUB (I).
- Walk down.
- Use GOLF CLUB (J); take CLOWN'S ARM (K).
- Place CLOWN'S ARM; take SET OF DARTS (L).
- Go forward.
- Use SET OF DARTS; take DISPLAY (M).
- Place BUTTON and DISPLAY; push button (N).
- Restore (A).
- Select pairs (B).
- Move (C-D).
- Select (E-G)-(G-H)-(G-F)-(G-I)-(I-J)-(G-E)-(E-D)-(I-G)-(G-E)-(G-I).
- Restore image (K).
- Congratulations! You have completed Haunted Hotel: Lost Dreams!
Created at: 2018-04-06