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General Tips
- This is the official guide for Haunted Hotel: Room 18.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Black Mist

- Examine scene.
- Talk (A); receive SHELLS (1/3).
- Take GLASS SHARD and NET (B).
- Take BACKPACK (C). Use NET (D); receive SHELLS (2/3).
- GLASS SHARD on BACKPACK; take SAM'S CIGARETTE CASE and CHISEL.

- Use CHISEL (E); take MAILBOX KNOB.
- Place MAILBOX KNOB (F); take SCALE (1/2) and SHELLS (3/3).
- Place SHELLS (3/3) (G); open.

- Play HOP; receive SAW (H).
- Use SAW (I).
- Walk forward.
- Examine scene.
- Take LEONARD'S CANE (J).

- Take BROKEN FLASHLIGHT and NUMBER 8 (K).
- Walk down.
- Place NUMBER 8 (L); take OWNER'S KEY.
- Use LEONARD'S CANE (M); receive STARFISH (1/2).
- Walk forward.

- Use OWNER'S KEY (N); take STARFISH (2/2) and FUSE (1/3).
- Place STARFISH (2/2) (O); take SCALE (2/2) and SCREWDRIVER.
- Place SCALE (2/2) (P); take FLASHLIGHT TRIGGER.
- Walk down.
- Use SCREWDRIVER (Q); play HOP. Receive GEAR.
- Open BROKEN FLASHLIGHT; place GEAR. Close flashlight; use FLASHLIGHT TRIGGER. Take FLASHLIGHT.
- Walk forward.

- Open; use FLASHLIGHT. Solution (R): stop blue bar in red section 3x.
- Walk right.
- Take VINTAGE LETTER SEAL and FUSE (2/3) (S).
- Walk down.

- Place VINTAGE LETTER SEAL (T); take ANCHOR and FOUNTAIN PEN.
- Examine; place ANCHOR (U). Take FUSE (3/3).
- Walk right.
- Take LEONARD'S FOLDER (V); use FOUNTAIN PEN.

- Play HOP; receive IRON HORSE (W).
- IRON HORSE on SAM'S CIGARETTE CASE; take PIECE OF CAROLINE'S LETTER, LIGHTER FLUID, and OIL.
- Walk down twice.
- Use OIL (X); take METAL FLAG.
- Go to Basement.

- Place METAL FLAG (Y); take MASTER SWITCH.
- Place FUSE (3/3) (Z) and MASTER SWITCH (A).

- Solution (B).
- Take GEAR (1/4) and BUTTON.
- Walk down.

- Place BUTTON (C); use LIGHTER FLUID (D). Take VINTAGE LIGHTER.
- Use VINTAGE LIGHTER (E).
- Walk left.
- Examine scene.
- Take OLD DRILL and MAGNETIC PIECE (F).

- Place MAGNETIC PIECE (G).
- Solution (H): 1-2.
- Receive MASTER KEY.

- Take DRILL BIT (I).
- Walk down, then right.
- Use MASTER KEY (J); take WIRE CABLE.
- WIRE CABLE and DRILL BIT on OLD DRILL; take DRILL.
- Walk down, then left.
- Use SCREWDRIVER; use DRILL (K).
- Walk forward.

- Talk; receive STAR (1/3).
- Examine; take BRUSH (L).
- Take SPRING and CAN OPENER (M).
- Go to Basement.

- Examine; place SPRING (N). Take SOLVENT and STAR (2/3).
- Walk down, then left.
- Use SOLVENT, CAN OPENER, and BRUSH (O). Play HOP; receive CODE.
- Go to Basement.

- Place CODE; Solution (P). Take NUMBER 13 (1/2), VALVE, and MONOGRAM.
- MONOGRAM on LEONARD'S FOLDER. Place PIECE OF CAROLINE'S LETTER; take STAR (3/3).
- Go to Room 13.
- Place STAR (3/3) (Q); take NUMBER 13 (2/2) and CAROLINE'S HAIRPIN.

- Place NUMBER 13 (2/2) (R).
- Play HOP; receive PHOTO (S).
- Walk down twice.
- Use PHOTO (T).

- Open; take CAROLINE'S CHEST and REPAIR SYMBOL (U).
- Walk left.
- Place REPAIR SYMBOL (V); take SWITCH and PLIERS.
- Walk down, then right.
- Use PLIERS (W); take ELEVATOR LEVER.
- Walk down, then left.

- Place ELEVATOR LEVER (X).
- Examine scene.
- Take TEAPOT and GRAPES EMBLEM (Y).
- Walk down, then left.
- Use VALVE and TEAPOT (Z); receive TEAPOT WITH WATER.

- Place GRAPES EMBLEM (A); take BURNER and LEONARD'S ANCESTOR FIGURINE.
- Walk down, then right.
- Place BURNER and TEAPOT WITH WATER (B). Examine; take BOILING WATER.
- Walk down.
- Examine (C); place LEONARD'S ANCESTOR FIGURINE.

- Solution (D):1-18.
- Take FAN.
- Walk down, then right.

- Pour BOILING WATER (E); take LADDER.
- Go to Second Floor Corridor.
- Place LADDER (F); examine.
- Examine; replace FAN. Place SWITCH; examine (G).
- Walk left.
- Talk; receive LEONARD'S SIGNET.

- Take MAID'S BADGE and CLIPPERS (H).
- Walk down.
- Place MAID'S BADGE (I).

- Play HOP; receive BUTTER KNIFE (J).
- Walk down, then left.
- Use CLIPPERS (K); receive SAFE DIAL (1/3).
- Use BUTTER KNIFE (L); take GLASS CUTTER and SAFE DIAL (2/3).
- Go to Room 18.

- Use GLASS CUTTER (M); take SAFE DIAL (3/3).
- Examine (N); place SAFE DIAL (3/3).

- Solution (O).
- Take OWNER'S DIARY.
- LEONARD'S SIGNET on OWNER'S DIARY. Read; take PURCHASE AGREEMENT.
Chapter 2: The Garden

- Take HAND RAKE (P). Use CAROLINE'S HAIRPIN (Q); take VINTAGE CANDLESTICK.
- Examine VINTAGE CANDLESTICK; take GEAR (2/4). Use CLIPPERS; receive WOODEN DIALS (1/3).
- Use PLIERS; turn handle. Take WOODEN DIALS (2/3) (R).
- Use HAND RAKE (S); take WOODEN DIALS (3/3).

- Take WRENCH (T); place WOODEN DIALS (3/3).
- Solution (U).
- Walk right.

- Take BROKEN PRUNERS, POKER, CRACKED POT, and CHEST CYLINDER (1/2) (V).
- Walk down.

- Use POKER (W). Use WRENCH; receive NUT. Examine folder.
- Play HOP; receive CLAY FIGURINE (X).
- Use CLAY FIGURINE; take CHEST CYLINDER (2/2) and CLAY (Y).

- Examine CRACKED POT; solution (Z). Use CLAY; receive RAW POT.
- Walk right.
- Place CHEST CYLINDER (2/2); solution (A).
- Take GRINDSTONE and SEEDLING.

- Open; place RAW POT (B). Open; use (C) on pot. Receive CLAY POT.
- Walk down.
- Use CLAY POT (D); receive POT WITH SOIL. Take GEAR (3/4).
- Walk right.

- Place POT WITH SOIL and SEEDLING; solution (E). Take PRUNER PART (F).
- Examine BROKEN PRUNERS; place PRUNER PART, NUT, and GRINDSTONE. Take PRUNERS.
- Walk down.
- Use PRUNERS (G).

- Play HOP; receive FLOWER (H).
- Walk forward.
- Examine scene.
- Take HINT (I). Use CLIPPERS (J); receive CHAIN.
- Take CLEANING BRUSH (K).

- Take MATCHES, ALCOHOL, and VALVE (L).
- Walk down, then right.
- Place HINT (M); take WORMWOOD (N).
- Walk down.

- Place FLOWER (O); take ANTI-MOSQUITO INCENSE and GLUE.
- Walk right.
- Use ANTI-MOSQUITO INCENSE and MATCHES (P); take MIRROR FRAME and LEMON (Q).
- Walk down, then forward.
- Place ALCOHOL, LEMON, and WORMWOOD (R).

- Solution (S): (A-B)-(C-D)-(E-G)-(F-G)-(H-G)-(I-G)-(J-G).
- Take CLEANSER.

- Place VALVE and CLEANSER (T); take HEX KEY.
- Use HEX KEY (U).


- Solution (V-W).
- Walk forward.

- Take TUBE and CANVAS (X).
- Go to Gardener's House.
- Use CANVAS (Y); receive CANVAS WITH SHARDS.
- GLUE and CANVAS WITH SHARDS on MIRROR FRAME; take MIRROR.
- Go to Pantry.
- Give MIRROR (Z).

- Solution (A).

- Take SMALL GAS CAN and OILCAN (B).
- Use CLEANING BRUSH (C); take CORKSCREW.
- Walk down.

- Use OILCAN (D); take WINE BOTTLE.
- Walk down.
- Open; use TUBE and SMALL GAS CAN (E). Receive GAS.
- Walk forward twice.
- Place WINE BOTTLE (F).

- Solution (G): C-Gx3-Fx4-Dx3-Fx2-Dx3-Fx4.
- Take ARCADE MACHINE PART (1/2).

- Pour GAS; press (H). Take ARCADE MACHINE PART (2/2).
- Place ARCADE MACHINE PART (2/2) (I).
- Solution (J): press button to move while avoiding obstacles.
- Take MECHANIC'S KEY.
- Walk down.

- Use MECHANIC'S KEY (K).
- Go up.
- Open; use WRENCH (L). Take FISHING ROD and DISASSEMBLED VACUUM.
- Walk down twice.
- Use FISHING ROD (M); take IRON HANDLE and DIONYSUS FIGURINE.
- Go to Balcony.

- Place DIONYSUS FIGURINE (N); take WIND-UP KEY and ICE KNIFE.
- Walk down.
- Use ICE KNIFE (O); take SACK WITH HOLES.
- Go up.
- Place IRON HANDLE (P); take GEAR (4/4) and AQUAMARINE RING.
- GEAR (4/4) and WIND-UP KEY on CAROLINE'S CHEST. Take SECRET KEY, CAMEO, and TWEEZERS.
- Walk down, then forward.

- Place CAMEO (Q).
- Play HOP; receive FILE (R).
- Walk down, then up.
- Use FILE (S).
- Walk right.
Chapter 3: Sweet 18

- Take MAGNIFYING GLASS (T).
- Use MAGNIFYING GLASS; play HOP (U). Receive NEEDLE AND THREAD.
- NEEDLE AND THREAD on SACK WITH HOLES; take VACUUM BAG.
- Go to Gardener's House.

- Use TWEEZERS (V); take NAIL FILE.
- Go to Room 16.
- Use NAIL FILE (W); take HAND DRILL and DUCT TAPE.
- Go to Pantry.

- Use HAND DRILL (X); take ENGINE.
- ENGINE, DUCT TAPE, and VACUUM BAG on DISASSEMBLED VACUUM; take VACUUM CLEANER.
- Go to Room 16.
- Use VACUUM CLEANER (Y).

- Solution (Z): move pieces into place in order 1-8.

- Talk (A); play HOP. Receive SECRET PASSAGE KEY.
- Take DOLPHIN DOOR KNOB (B) and CLOCK HAND (C).
- Place CLOCK HAND (D); take COTTON PAD and BATH SYMBOL.
- Place DOLPHIN DOOR KNOB (E).
- Walk left.

- Place BATH SYMBOL (F); take RAZOR and IODINE BOTTLE.
- CORKSCREW and COTTON PAD on IODINE BOTTLE; take COTTON WITH IODINE.
- Walk down.
- Use RAZOR (G); receive FABRIC PIECE.
- Use COTTON WITH IODINE and FABRIC PIECE (H); receive PEARL RING.
- Walk forward.

- Place AQUAMARINE RING and PEARL RING (I).
- Take CLOCK WEIGHT, BATHING BRUSH, and BEADS SUIT (1/4) (J).
- Walk down.

- Place CLOCK WEIGHT (K). Examine; place CHAIN.
- Solution (L): B-D-A-Dx2-C-B-Dx3-A-B.
- C-Dx2-A-B-C-Dx3-A-B-D.
- Take FOLDING CANE.
- DUCT TAPE on FOLDING CANE; take CANE FOR JAMES.
- Give CANE FOR JAMES (M).
- Talk; receive MERMAID TIARA.
- Walk forward.

- Place MERMAID TIARA (N); take BEADS SUIT (2/4) and SEAHORSE (O).
- Place SEAHORSE (P); take EMPTY PERFUME BOTTLE and TOOTHPASTE.
- Use TOOTHPASTE and BATHING BRUSH; place SECRET PASSAGE KEY (Q).

- Solution (R): J-T-K-T-I-S-I-Q-I-Tx2-I-R.
- Sx2-I-Q-J-Tx2-I-R-Sx2-I-Sx2-K.
- S-J-R-G-S-L-Q-Tx2-J-R-Sx2-R.
- Examine key.
- Talk; receive BEADS SUIT (3/4).

- Take TILE DECORATION, RUNE CRYSTAL, PEELER HANDLE, and WIRE (S).
- Walk down.

- Place TILE DECORATION (T); take BEADS SUIT (4/4) and SOAP WITH SECRET.
- Place PEELER HANDLE (U); take POTATO PEELER.
- POTATO PEELER on SOAP WITH SECRET; take SAMUEL'S CUFF LINK.
- Use WIRE (V); take CAROLINE'S EARRING.
- Walk forward.

- Place BEADS SUIT (4/4) (W); take BEADS WITH HINT.
- Place BEADS WITH HINT; solution (X). Play HOP; receive LEONARD'S BOLO.

- Place PURCHASE AGREEMENT, CAROLINE'S EARRING, LEONARD'S BOLO, and SAMUEL'S CUFFLINK (Y).
- Play HOP; receive CHAIN OF EVIDENCE (Z).
- Receive DIAL and ARMOR LATCH (1/2).
- Place DIAL and SECRET KEY (A).
- Walk forward.

- Take ARMOR LATCH (2/2) and LIST OF FLASKS (B).
- Walk down twice.
- Place LIST OF FLASKS; solution (C). Receive VIAL WITH POTION.
- Open EMPTY PERFUME BOTTLE; use VIAL WITH POTION and RUNE CRYSTAL. Close bottle; take GHOST CATCHER.
- Walk forward.

- Place ARMOR LATCH (2/2) (D); take GRAND PIANO FIGURINE and RUNES.
- RUNES and GHOST CATCHER on CHAIN OF EVIDENCE; take GHOST TRAP.
- Walk forward.
- Give GHOST TRAP (E).

- Solution (F).

- Place GRAND PIANO FIGURINE (G); take STRING, COAL TONGS, and SMOKER.
- Use COAL TONGS (H); receive LEVER.
- Examine; place LEVER (I).
- Walk forward.

- Examine scene.
- Take PALETTE KNIFE, FEATHER DUSTER, and BONE COMB (1/2) (J).
- Use STRING (K); use FEATHER DUSTER. Take KNIGHT HAND TOOL (1/3) and BONE COMB (2/2).
- Walk down twice.

- Use PALETTE KNIFE (L); take CLOSET KEY.
- Place BONE COMB (2/2) (M); take PERMANENT PAINT and ACID.
- Walk forward twice.
- Pour ACID (N); take CAGE.

- Use CLOSET KEY (O).
- Play HOP; receive SPIRITUAL SHARD (P).
- Take KNIGHT HAND TOOL (2/2), BRUSH and CROWBAR (Q).
- PERMANENT PAINT and BRUSH on SMOKER; take GHOST SNARE.
- Walk down.

- Use GHOST SNARE (R); receive SMOKER WITH LEONARD'S SPIRIT.
- Walk forward.
- Use CROWBAR (S).
- Walk forward.
- Receive RITUAL DAGGER.
- Use CROWBAR; take LEONARD'S SKULL (T).

- Place SMOKER WITH LEONARD'S SPIRIT, LEONARD'S SKULL, and RITUAL DAGGER (U); take SEALED LEONARD'S SKULL.
- Place SEALED LEONARD'S SKULL (V); take KNIGHT HAND TOOL (3/3) and SPIRITUAL LOCK.
- SPIRITUAL LOCK, and SPIRITUAL SHARD on CAGE; take CAGE TRAP.
- Examine; place KNIGHT HAND TOOL (3/3) (W).

- Solution (X): 1-2.
- Take SHIELD.
- Use SHIELD (Y).


- Solution (Z-A).

- Use CAGE TRAP (B).
- Congratulations! You have completed Haunted Hotel: Room 18.
Created at: 2019-11-29