Walkthrough Menu
- General Tips
- Chapter 1 Alexander Valentine
- Chapter 2: Claude and Dolores
- Chapter 3: Christian
- Chapter 4: Paul
- Chapter 5: Rachel
General Tips
- This is the official guide for Haunted Hotel: The Evil Inside.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Alexander Valentine
- Examine scene.
- Take MICROPHONE EMBLEM (A).
- Remove poster (B); take PRUNERS (C).
- Use PRUNERS (D); take HOTEL LOGO PART and CAMERA EMBLEM.
- Place MICROPHONE EMBLEM and CAMERA EMBLEM (E).
- Solution (F).
- Play HOP; receive TRACKER (G).
- Open TRACKER; take MAGNET, note, and TRACKER.
- Examine (H). Use MAGNET; take DOOR KEY.
- Use DOOR KEY (I).
- Walk forward.
- Examine scene.
- Take RACHEL'S INITIALS and BATTERY (J).
- Open TRACKER; place BATTERY.
- Use TRACKER on scene.
- Solution (K).
- Solution (L): Ax3-Bx3-Cx3.
- Solution (M).
- Place RACHEL'S INITIALS (N); open. Take RACHEL'S EMBLEM, HORSE STATUETTE, and LIPSTICK.
- Walk down.
- Place HORSE STATUETTE (O); take COCKTAIL EMBLEM (P).
- Walk forward.
- Place COCKTAIL EMBLEM (Q); take WHISKEY and PAPER.
- Use WHISKEY (R); take FUSE.
- Examine; replace FUSE (S).
- Examine (T).
- Solution (U): (Ax5)-(B-C)-(D-E)-(F-G)-(H-I).
- (J-K)-(L-M)-(N-O)-(P-Q)-(R-S)-(T-U).
- Examine (V).
- Walk forward.
- Examine scene.
- Take SPRAY CAN NOZZLE and IRON ROD (W).
- Use IRON ROD (X); take SPRAY CAN.
- SPRAY CAN NOZZLE on SPRAY CAN; take BUG SPRAY.
- Use BUG SPRAY (Y); take HOTEL LOGO PART.
- Walk down.
- Place 2 HOTEL LOGO PARTS (Z); examine.
- Solution (A).
- Play HOP; receive KEY TO ROOM 12 (B).
- Walk forward.
- Use KEY TO ROOM 12 (C).
- Walk forward.
Chapter 2: Claude and Dolores
- Examine scene.
- Take LIGHTER (D).
- Examine (E); take SPORK. Use LIGHTER (F); open. Take WRENCH, CAMERA, and RED BILLIARD BALL.
- Use WRENCH (G); take WHEEL.
- Walk down.
- Open door (H). Place WHEEL (I); take TOOLBOX KEY.
- Walk down.
- Use TOOLBOX KEY (J); take SAW.
- Use SAW; take FLASHLIGHT and GOLD TILES (1/3) (K).
- Walk forward.
- Use FLASHLIGHT; take HORN (L).
- Use HORN (M); take VIDEOTAPE.
- Open CAMERA; use VIDEOTAPE.
- Solution (N).
- Examine; take LENS and MAKESHIFT WINDOW PROP.
- Walk forward.
- Use MAKESHIFT WINDOW PROP (O).
- Go right.
- Use TRACKER on scene.
- Solution (P).
- Solution (Q): (E-F)-(H-I)-(E-D)-(E-H).
- (H-G)-(E-B)-(B-A)-(E-H)-(C-B)-(B-E).
- Solution (R).
- Use PRUNERS. Place SPORK (S); take STEAK.
- Give STEAK (T); take BILLIARD EMBLEM (U).
- Walk down.
- Place BILLIARD EMBLEM (V); take BILLIARD CUE.
- Walk right.
- Use BILLIARD CUE (W).
- Go left.
- Take SCREWDRIVER (X).
- Use SCREWDRIVER (Y); take BATTERY.
- Open TRACKER; place BATTERY.
- Use TRACKER on scene.
- Solution (Z-A).
- Take GOLD TILES (2/3) and DOLORES'S BACKPACK (B).
- Open DOLORES'S BACKPACK; take note and BLACK LIGHT.
- Use BLACK LIGHT, PAPER, and LIPSTICK (C); take BACKPACK COMBINATION.
- BACKPACK COMBINATION on DOLORES'S BACKPACK; enter code (1-3). Take MAKEUP BRUSH.
- Use MAKEUP BRUSH. Play HOP; receive QUARTER (D).
- Walk down twice.
- Use QUARTER (E); take BILLIARD PLAYER FIGURINE (F).
- Place BILLIARD PLAYER FIGURINE (G).
- Examine (H).
- Solution (I).
- Take GLOVE.
- Use GLOVE; take CHISEL (J).
- Go right, then left.
- Use CHISEL; take VOICE RECORDER (K).
- Examine VOICE RECORDER; take TOGGLE SWITCH and PHONE BOOTH KEY.
- Walk down.
- Use PHONE BOOTH KEY (L); take PHONE RECEIVER.
- Replace PHONE RECEIVER (M).
- Enter number (1-4); take DEER EMBLEM.
- Place DEER EMBLEM (N); take DIAMOND-SHAPED EMBLEM.
- Walk down.
- Place DIAMOND-SHAPED EMBLEM (O).
- Examine (P).
- Solution (Q).
- Take PURPLE BILLIARD BALL and ALEXANDER DOLL.
- Place RED BILLIARD BALL and PURPLE BILLIARD BALL (R); take GOLD TILES (3/3) (S).
- Walk right, then left.
- Place GOLD TILES (3/3) (T).
- Solution (U): B-C-G-F-E-A-B-C.
- D-H-L-K-J-I-M-N-O-K.
- Take note and BLUE GEMSTONE.
- Use BLUE GEMSTONE (V); take SMALL MIRROR.
- Walk down.
- Place TOGGLE SWITCH (W); examine. Place SMALL MIRROR (X).
- Play HOP; receive HEART AMULET (Y).
- Place HEART AMULET (Z); take BELLA DOLL.
- Walk left.
- Place ALEXANDER DOLL and BELLA DOLL (A); take ALEXANDER'S WEDDING RING and HELMET EMBLEM.
- Place HELMET EMBLEM (B); take FIREMAN'S AXE.
- Use FIREMAN'S AXE (C).
- Walk forward.
Chapter 3: Christian
- Examine scene.
- Take MUSIC NOTE (D).
- Use GLOVE; place MUSIC NOTE (E). Take PICKLOCK (F).
- Use PICKLOCK (G); take CANE and LADDER TOOL (H).
- Use CANE; take SAW (I).
- Use SAW (J).
- Play HOP; receive WINDOW HANDLE (K).
- Move debris; replace WINDOW HANDLE (L).
- Go forward.
- Solution (M).
- Examine scene.
- Take STONE (N).
- Use STONE; take LADDER and HERBS (O).
- LADDER TOOL on LADDER; take LONG LADDER.
- Use LONG LADDER (P).
- Go forward.
- Take BOTTLE (Q).
- Walk down.
- Place BOTTLE; turn handle (R). Take OIL.
- Pour OIL; take VALVE HANDLE (S).
- Go forward.
- Place VALVE HANDLE (T).
- Walk right.
- Take CHAIN (U).
- Walk down.
- Replace CHAIN (V); take CHOPSTICKS (W).
- Walk right.
- Use CHOPSTICKS (X); take WIRE CUTTER.
- Remove towels; use WIRE CUTTER (Y). Take FISHHOOK.
- Use FISHHOOK. Solution (Z): stop marker in blue bar.
- Take BARBERSHOP KEY.
- Walk down.
- Examine; use BARBERSHOP KEY (A).
- Walk forward.
- Examine scene.
- Take SCISSORS and TILE FRAGMENT (B).
- Use SCISSORS; take BLUE WIRE and HAIRBRUSH (C).
- Use HAIRBRUSH; take WOLF EMBLEM (D).
- Walk down.
- Place WOLF EMBLEM (E); take MUSTACHE EMBLEM.
- Place MOUSTACHE EMBLEM (F); take SHAVING LOTION.
- Walk forward.
- Use SHAVING LOTION (G); take RED WIRE.
- Replace BLUE WIRE and RED WIRE (H).
- Solution (I).
- Take BLUE BOTTLE, SCRIPTWRITER'S NOTES, and PENDANT (J).
- Place PENDANT; take STRANGE SYMBOLS and CHARCOAL (K).
- Place STRANGE SYMBOLS (L).
- Enter code (M); take TILE FRAGMENT.
- Walk down, then right.
- Place 2 TILE FRAGMENTS (N); take RED BOTTLE.
- Walk down, then forward.
- Place HERBS, BLUE BOTTLE, and RED BOTTLE (O).
- Solution (P): (A-B)-(C-B)-(D-E)-(E-B)-(F-B)-(B)-(G-B).
- Take HERBICIDE.
- Use HERBICIDE; take FEATHER EMBLEM (Q).
- Place FEATHER EMBLEM (R); take BATTERY.
- Open BROKEN TRACKER; replace BATTERY. Take TRACKER.
- Use TRACKER on scene.
- Solution (S-T).
- Use CHARCOAL and LENS; solution (U-V).
- Take CHRISTIAN'S CAMEO.
- CHRISTIAN'S CAMEO on SCRIPTWRITER'S NOTES. Play HOP; receive LEAF EMBLEM.
- Place LEAF EMBLEM (W); take CRANE FIGURINE.
- Walk down.
- Place CRANE FIGURINE (X); take BRASS KNOB (Y).
- Replace BRASS KNOB (Z); take BRASS WITCH.
- Walk down.
- Place BRASS WITCH (A).
- Take IMPROVISED SHIELD and BIRDSEED (B).
- Give BIRDSEED (C); take VALENTINE'S ROOM KEY (D).
- Walk forward.
- Use VALENTINE'S ROOM KEY (E).
- Walk left.
Chapter 4: Paul
- Examine scene.
- Take STEEL WHEEL and SHEET OF PAPER (F).
- Place STEEL WHEEL (G).
- Use IMPROVISED SHIELD (H).
- Solution (I).
- Take RED GEMSTONE (J).
- Place BLUE GEMSTONE and RED GEMSTONE (K); take VINTAGE COIN.
- Walk down, then right.
- Use VINTAGE COIN (L).
- Play HOP; receive METAL HAMMER (M).
- Walk down.
- Use METAL HAMMER (N); receive IRON EMBLEM.
- Walk right.
- Place IRON EMBLEM (O); take VACUUM CLEANER.
- Walk down, then left.
- Use VACUUM CLEANER; take BROKEN TOY and PAUL'S SATCHEL(P).
- Examine PAUL'S SATCHEL; take MIRROR SWITCH.
- Place MIRROR SWITCH (Q). Use SHEET OF PAPER and CHARCOAL (R); take COMBINATION.
- Place COMBINATION (S).
- Enter code (T).
- Take GIFT BOX.
- Open GIFT BOX; take CUFF LINK.
- Place CUFF LINK (U); take CROWBAR (V).
- Use CROWBAR; take LIGHTBULB EMBLEM (W).
- LIGHTBULB EMBLEM on PAUL'S SATCHEL; take note, TRACKER PART, and GOLD AMULET.
- Examine BROKEN TRACKER; replace TRACKER PART. Examine each dial; take TRACKER.
- Use TRACKER on scene.
- Solution (X): Bx2-A-D-B-Dx3-Bx3-Dx3.
- B-Dx3-C-D-Cx3-Dx3-Cx3-B-Dx3-B-Dx2.
- Solution (Y).
- Take GOLDEN PENDANT and WINDING HANDLE (Z).
- WINDING HANDLE on BROKEN TOY; take JACK-IN-THE-BOX.
- Walk down.
- Use JACK-IN-THE-BOX (A); take GOLD AMULET.
- Place 2 GOLD AMULETS (B).
- Solution (C).
- Take WRENCH.
- Walk left.
- Use WRENCH (D); receive WOODEN KNOB.
- Replace WOODEN KNOB (E).
- Play HOP; receive OLD KEY (F).
- Use OLD KEY (G).
- Examine scene.
- Take CRATE, JACK PART, and LIGHT FUSE (H).
- Open CRATE; take LIGHT FUSE.
- Place 2 LIGHT FUSES (I).
- Solution (J): (Bx2-C-Ax2-C)-(A-C-Bx3-C)-(A-C-Ax2-C).
- (Ax2-C-Bx4-C)-(B-C-Ax5-C)-(B-C-Bx4-C)-(B-C-Ax5-C).
- Use TRACKER on scene.
- Solution (K): A-B-G-A-D-C-G.
- D-E-G-F-E-B-C-F-A.
- Solution (L).
- Take BROKEN JACK (M).
- Take JACK PART (N).
- 2 JACK PARTS on BROKEN JACK; take JACK.
- Use JACK (O).
- Go forward.
Chapter 5: Rachel
- Take POLE (P).
- Use POLE; take TRIANGLE-SHAPED GEM (Q).
- Place TRIANGLE-SHAPED GEM and GOLDEN PENDANT (R); take HORSE AMULET (S).
- Place HORSE AMULET (T); take GRAPE EMBLEM and METAL HANDLE.
- Walk down.
- Place METAL HANDLE (U); take BLUNT KNIFE.
- Use BLUNT KNIFE (V); take KNIFE.
- Walk forward.
- Use KNIFE (W); take LANTERN.
- Use LANTERN (X). Play HOP; receive GRAPE EMBLEM.
- Walk down.
- Place 2 GRAPE EMBLEMS (Y); take FANCY KEY and METAL BALLS (Z).
- Use FANCY KEY (A).
- Walk right.
- Examine scene.
- Take FORKED STICK and BOTTLE (B).
- Take ELASTIC BAND (C).
- ELASTIC BAND and METAL BALLS on FORKED STICK; take SLINGSHOT.
- Use SLINGSHOT (D).
- Solution (E): stop markers in red bars.
- Take CORKSCREW (F).
- Take ALEXANDER'S DIARY (G).
- Use CORKSCREW (H); take GOLDEN ORNAMENT.
- GOLDEN ORNAMENT on ALEXANDER'S DIARY.
- Solution (I): (Ax4)-(D)-(Ax2)-(Bx4)-(Cx3)-(D).
- (Bx5)-(D)-(Bx3)-(D)-(Cx3)-(D)-(Cx5)-(D).
- Read; take ALEXANDER'S MEDALLION.
- Place ALEXANDER'S MEDALLION (J); take SHOVEL HANDLE.
- Walk down, then forward.
- Place SHOVEL HANDLE; take SHOVEL (K).
- Use SHOVEL (L); take GEAR.
- Walk down.
- Place GEAR; take CHAIN (M).
- Replace CHAIN; flip switch (N). Take AMMONIA SMELLING SALTS and BOTTLE (O).
- Walk right.
- Place 2 BOTTLES. Solution (P): (A-B)-(B-C)-(C-A)-(B-C)-(A-B)-(B-C)-(B-D).
- Play HOP; receive HEXAGON (Q).
- Walk down.
- Place HEXAGON (R); take BOLT CUTTER.
- Walk right.
- Use BOLT CUTTER (S).
- Use AMMONIA SMELLING SALTS (T); receive RACHEL'S WALLET. Take RACHEL.
- RACHEL'S EMBLEM on RACHEL'S WALLET; take BELLA'S AMULET.
- Walk down, then forward.
- Place BELLA'S AMULET (U); take ORNAMENTAL INLAY (V).
- Place the ORNAMENTAL INLAY (W); take GATE LATCH PART.
- Place GATE LATCH PART (X).
- Walk forward.
- Take EMPTY GAS CAN and NUTS (Y).
- Give NUTS (Z); open. Take HANDLE RING.
- Go to Wine Cellar.
- Place HANDLE RING (A).
- Play HOP; receive WINEGLASS AMULET (B).
- Place WINEGLASS AMULET (C); take TONGS.
- Walk down, then forward.
- Use TONGS (D); receive TRIANGLE EMBLEM.
- Place TRIANGLE EMBLEM (E); take HOSE.
- Walk forward.
- Place HOSE and EMPTY GAS CAN (F).
- Solution (G).
- Receive GAS.
- Open (H). Place RACHEL; use key (I) on car (J).
- Use GAS (K); receive RITUAL INSTRUCTIONS and STONE ORNAMENT.
- Walk down.
- Place STONE ORNAMENT (L).
- Walk left.
- Take 2 FLOWER INLAYS (M).
- Place 2 FLOWER INLAYS (N); take UMBRELLA.
- Use UMBRELLA (O); take WINEMAKER FIGURINE.
- Go to Wine Cellar.
- Place WINEMAKER FIGURINE (P); take STAINED-GLASS FRAGMENT, BLOODSTAINED HANDKERCHIEF, and DIAMOND-SHAPED KEY (Q).
- Go to By the Van.
- Use DIAMOND-SHAPED KEY (R); open. Take TRACKER SCREEN and BOX KEY.
- TRACKER SCREEN on BROKEN TRACKER; take TRACKER.
- Use BOX KEY; take STAINED-GLASS FRAGMENT, SHAMROCK, and BELLA'S WEDDING RING (S).
- Walk down.
- Place SHAMROCK (T); take RAKE.
- Walk left.
- Use RAKE; take STAINED-GLASS FRAGMENT (U).
- Place 3 STAINED-GLASS FRAGMENTS (V).
- Solution (W).
- Play HOP; receive SILVER MEDALLION (X).
- Place RITUAL INSTRUCTIONS, TRACKER, ALEXANDER'S WEDDING RING, BLOODSTAINED HANDKERCHIEF, BELLA'S WEDDING RING, and SILVER MEDALLION (Y).
- Solution (Z-A).
- Solution (B): Push orbs into bowl.
- Solution (C-D).
- Congratulations! You have completed Haunted Hotel: The Evil Inside.
Created at: 2017-10-29