Walkthrough Menu
General Tips
- This is the official guide for Haunted Legends: Twisted Fate.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Manor
- Inspect (A).
- Complete HOP (B); receive RED RINGS 1/2 and BROKEN TILE.
- Assemble BROKEN TILE; solution (C); take TILE 1/3.
- Inspect (D); find TILES 2/3; read (E).
- Speak (F); take TILES 3/3 (G).
- Look (H).
- Place TILES (I).
- Solution (J): C-H-D-G-A-B-E-F.
- Walk forward; inspect scene.
- Speak (K).
- Complete HOP (L); receive ORDER'S BOOK.
- Look (M).
- Speak (N); give ORDER'S BOOK; speak.
- Pick up RING 1/3 (O); take APPLE OF ETERNITY and PITCHER OF WATER (P).
- Inspect (Q).
- Match 1-9; use PITCHER OF WATER; take RING 2/3.
- Pick up SNAKE HEAD (R).
- SNAKE HEAD on APPLE OF ETERNITY; pick up RINGS 3/3.
- Look (S); place RINGS (T).
- Select 1-2-3-4; take AXE.
- Use AXE (U); walk forward.
- Look (V); inspect (W); speak (X).
- Solution (Y).
- Solution (Z).
- Speak (A).
- Look (B); speak.
- Speak (C).
- Complete HOP (D); find SHARP SHARD and APOTHECARY BAG.
- SHARP SHARD on APOTHECARY BAG; open; take MEDICINE.
- Use MEDICINE (C).
- Speak (E); take RED RINGS 2/2.
- Pick up FORCEPS (F).
- Look (F).
- Place RED RINGS (G).
- Solution (H).
- Inspect (I); receive IMPROVISED ROPE.
- Use IMPROVISED ROPE (J); walk forward.
- Solution (K): Forward-Left.
- Speak (A); untie (B).
- Left-Right-Left.
- Inspect (C).
- Solution (L).
- Solution (M): 1-8.
- Walk forward.
- Look (N).
- Pick up SHIELD PIECE 1/2 (O).
- Complete HOP (P); receive STATUETTE 1/3 and FEATHER 1/3.
- Pick up CRYPTEX (Q).
- Inspect CRYPTEX; find FEATHER 2/3.
- Use AXE (R).
- Complete HOP (S); using FORCEPS; receive FEATHER 3/3.
- Place FEATHER (T).
- Solution (U): A-N.
- Pick up GATE CODE.
- Use GATE CODE (V): 1-5.
- Walk forward; inspect scene.
Chapter 2: Monastery
- Look (W); look (X).
- Pick up STATUETTE 2/3 (Y).
- Take SHIELD PIECE 2/2 (Z).
- Look (A); speak (B); take SWORD.
- Place SHIELD PIECE (C).
- Solution (D).
- Pick up STATUETTE 3/3.
- Place STATUETTE (E).
- Solution (F).
- Pick up KEY.
- Look (G); use KEY (H).
- Solution (I): Ax3-Bx2-Cx3-D.
- Walk forward.
- Speak (J).
- Use SWORD (K).
- Solution (L): A-G-B-F-C-D-E-I-H-J.
- Solution (M).
- Solution (N): Starting position is random; tile arrangement shown.
- Inspect (O).
- Complete HOP (P); receive FACE EMBLEM.
- Pick up TOKEN 1/3 (Q).
- Take KNIFE (R).
- Pick up TOKEN 2/3 (S).
- Use KNIFE (T); receive WAX; take TOKEN 3/3.
- Place TOKEN; solution (U); take SKULL EMBLEM.
- Place FACE EMBLEM (V); place SKULL EMBLEM (W).
- Solution (X).
- Walk forward; inspect scene.
- Speak (Y); take DISK PART 1/3.
- Pick up PUZZLE PART 1/3 and RUBBER (A).
- Take HIDDEN STASH CODE and STONE (B).
- Pick up SLING and CRYPTEX CODE (C).
- CRYPTEX CODE on CRYPTEX; solution (D); take STAR 1/2.
- RUBBER and STONE on SLING; receive SLING WITH STONE.
- Use SLING WITH STONE (E).
- Solution (F): Recommended strategy shown.
- Receive STARS 2/2 and DISK PART 2/3.
- Walk down.
- Place STARS (G).
- Pick up PUZZLE PART 2/3 (H); use HIDDEN STASH CODE.
- Solution (I).
- Pick up PUZZLE PART 3/3; walk forward.
- Place PUZZLE PART (J).
- Solution (K).
- Find BRIDLE and DISK PART 3/3.
- Place DISK PART (L).
- Solution (M).
- Pick up SPEAR.
- Use SPEAR (N); receive MOON SIGN.
- Walk down.
- Use MOON SIGN (O); pick up STAR.
- Walk forward.
- Use STAR (P); walk left.
- Solution (Q): B-Cx2-D-E-D-Ex2-F.
- Solution (R): Bx2-C-D-C-D-E-F.
- Solution (S): Path shown.
- Solution (T): A-B-A-B-C-D-E-F.
- Use WAX (V); pick up RADIANT EMBLEM.
- Give BRIDLE (W).
- Open (X); find OILER.
- Pick up HAMMER HEAD (Y).
- Open (Z); find MOON EMBLEM.
- Look (A); pick up WIRE (B).
- Walk down.
- Place MOON EMBLEM (C); pick up CLOVER.
- Place RADIANT EMBLEM (D); pick up COG 1/5.
- Walk left.
- Place CLOVER (E); pick up SADDLE.
- Move (F-G); pick up LOCK PART 1/3.
- Move (H-I); take ROPE.
- Move (J-K); pick up COG 2/5.
- Move (L-M).
- Move (N-O).
- Move (P-Q).
- Enter (R).
- Pick up LOCK PART 2/3 (S).
- Take ARMOR (T).
- Solution (U): 1-8.
- Pick up SKIMMER.
- Take ROSEBUD (V); use SKIMMER (W); receive COG 3/5.
- Walk down.
- Use WIRE (X).
- Tie ROPE (Y); inspect.
- Turn (Z); receive COG 4/5.
- Place ROSEBUD (A); pick up ROSE CREST.
- Give SADDLE (B).
- Walk down.
- Place ARMOR (C); receive SCROLL WITH SYMBOLS.
- Move to Kitchen.
- View SCROLL WITH SYMBOLS (D).
- Solution (E): 1-5.
- Place ROSE CREST (F); find COG 5/5.
- Pick up PLIERS.
- Use PLIERS (G); receive LOCK PART 3/3.
- Place LOCK PART (H).
- Complete HOP (I); receive BASKET OF APPLES.
- Walk down.
- Use PLIERS (J); receive NEEDLE; place BASKET OF APPLES.
- Place COG and OILER (K); turn (L).
- Walk forward; inspect scene.
Chapter 3: Port
- Pick up POKER (M); clear.
- Inspect (N); pick up CRANE HANDLE.
- Move (O); find OAR.
- Use HAMMER HEAD (P); pick up HAMMER.
- Open (Q); use NEEDLE; receive THREAD.
- Pick up SHIP NAME (R); use KNIFE (S).
- Take BARREL SIGNS 1/3 (T); move (U).
- Use PLIERS (V); receive FISH TOOTH 1/3.
- Pick up BOX HANDLE (W); take STAKE; place CRANE HANDLE.
- Use STAKE and HAMMER (Y).
- Walk down.
- Use BOX HANDLE (Z); pick up BARREL SIGNS 2/3.
- Use POKER (A); turn (@); receive LION STATUE HEAD.
- Walk forward.
- Place LION STATUE HEAD (B); take LOCK PART.
- Place LOCK PART (C).
- Solution (D).
- Walk forward; inspect scene.
- Use OILER (F); pick up CUTTER.
- Inspect (G); use THREAD; create CANVAS.
- Inspect (H).
- Use KNIFE (I); receive BLUNT KNIFE; pick up PEARL.
- Use PLIERS (J); receive FISH TOOTH 2/3.
- Place SHIP NAME (K); pick up LIGHTHOUSE SIGN 1/3.
- Hang CANVAS (L); take ARROW.
- Pick up HARPOON RIFLE (M).
- Walk down.
- Speak (N); take BARREL SIGNS 3/3.
- Use CUTTER (O); receive CHAIN.
- Walk down.
- Use CHAIN (P); pick up ANCHOR.
- Walk right.
- Place BARREL SIGNS (Q).
- Solution (R).
- Find METAL HOURGLASS (S).
- Move to Port.
- Place ANCHOR (T) and METAL HOURGLASS (U); pick up TRIANGLE.
- Turn (V).
- Complete HOP (W); receive CONTINENT SIGNS 1/3.
- Speak (X); take FISH TOOTH 3/3.
- Walk forward.
- Place TRIANGLE (Y); pick up SABER CORK.
- Place FISH TOOTH (Z); pick up CONTINENT SIGNS 2/3.
- Walk down.
- Use SABER CORK (A); open; pick up CONTINENT SIGNS 3/3.
- Walk forward.
- Place CONTINENT SIGNS (B).
- Solution (C).
- Pick up BAY MAP.
- Walk down.
- Place OAR and BAY MAP (D).
- Look (E).
- Solution (F): Solution is random.
- Speak (G); take POTION RECIPE.
- Pick up GLOVE and ARROW PART (H).
- Take DOOR HANDLE 1/2 (I).
- Pick up GEOMETRICAL RING (J); use GLOVE (K); receive FISH NOSE.
- Pick up ROPE (L).
- ARROW, ARROW PART and ROPE on HARPOON RIFLE; receive HARPOON.
- Aim HARPOON (O); fire (P); retrieve.
- Pick up BOTTLE OF WATER (Q).
- Use FISH NOSE (R); open; find LEVER and LIGHTHOUSE SIGN 2/3.
- Solution (S): 1-8.
- Use GEOMETRICAL RING (T); pick up LIGHTHOUSE SIGN 3/3.
- Place LIGHTHOUSE SIGN (U).
- Walk forward.
- Pick up CODE WHEEL 1/2 (V); take CANDLE (W).
- Move (X) and (Y) to (Z); pick up ALL-SEEING EYE.
- Take SAMPLE COLLECTION SET (A).
- Use LEVER (B); pick up HORN.
- Take WHEEL (C); place HORN (D); find GLOBE.
- Clear (E); use CANDLE.
- Pick up FISHING ROD (F); complete HOP; take PAGES 1/3 and DOOR HANDLE 2/2.
- Use DOOR HANDLE (G); open.
- Walk forward.
Chapter 4: Lighthouse
- Use GLOBE (H); pick up KEYS.
- Use KEYS (I); pick up LENS.
- Take PAGES 2/3 (J).
- Open (K); find NET.
- Open (L); pick up LENS.
- Use BLUNT KNIFE (J); receive SHARP KNIFE.
- Use SHARP KNIFE (M); pick up ROSEMARY.
- Place ALL-SEEING EYE (O); pick up CODE WHEEL 2/2 and MYSTICAL DUST.
- Examine (P); Replace LENS; examine.
- Complete HOP; receive COMPASS INSTRUCTIONS.
- Pick up COMPASS ARROW, PAPER FAN, and HEMATITE (Q).
- Walk down.
- Use SHARP KNIFE (R); receive PIECE OF CLOTH.
- Use KEYS (S); pick up ANCHOR SIGN 1/2.
- Walk down.
- Use WHEEL (T); pick up FISH HOOK.
- FISH HOOK on FISHING ROD.
- Use FISHING ROD (U); receive FISH.
- Use SAMPLE COLLECTION KIT (V); receive SEAWEED.
- Give FISH (W); pick up SCULPTOR'S TOOL.
- Use LENS (X); pick up MAGNIFYING GLASS.
- Walk forward.
- Use FISHING ROD (Z); pick up PAGES 3/3.
- Place PAGES (A); pick up STATUE SKETCH.
- Use PIECE OF CLOTH (B); place HEMATITE; take FILTER (C).
- Walk forward.
- Place STATUE SKETCH (D) and SCULPTOR'S TOOL (E).
- Use (F) on (G)x3; pick up OWL STATUETTE.
- Pick up CYPHER (H).
- MAGNIFYING GLASS on CYPHER.
- Place CODE WHEEL (I).
- Solution (J).
- Pick up PESTICIDE and PART TWO OF THE RECIPE.
- PART TWO OF THE RECIPE on POTION RECIPE.
- Walk down.
- Place FILTER (L).
- Place ROSEMARY, PEARL and SEAWEED (N).
- Use (N) on (M); pick up POTION OF TRUE SIGHT (O).
- Walk down.
- Use PESTICIDE (P); pick up COIN.
- Use FISH NOSE (Q); use COIN; pick up SCREW and ANCHOR SIGN 2/2.
- Move to Lighthouse Second Floor.
- Use ANCHOR SIGN (R); pick up PHOENIX FEATHER.
- Place OWL STATUETTE and POTION OF TRUE SIGHT (S).
- Use PAPER FAN (T); use BOTTLE OF WATER (U); use PHOENIX FEATHER (V).
- Pick up MYSTICAL COMPASS (S).
- COMPASS INSTRUCTIONS, MYSTICAL DUST, COMPASS ARROW and SCREW on MYSTICAL COMPASS.
- Walk down twice.
- Use MYSTICAL COMPASS (W).
- Solution (X): A-J.
- Place NET (Y); move (Y-Z); receive SLEEPING PILLS.
- Pick up NET (Y).
- Pick up CANDLE 1/3 (A); open; use SLEEPING PILLS and pick up MEAT.
- Take BOWL (B).
- Use NET (C); collect (D); receive NUTS.
- Give MEAT (E).
- Solution (F): 1-12.
- Receive CHAINS.
- Walk forward.
- Clear (G); use BOWL; receive BERRIES.
- Pick up HANDLE (H).
- Take RUNE 1/2 (I); use BERRIES; take SYMBOL.
- Walk down.
- Use CHAINS (J); receive PLANKS.
- Place PLANKS (K); pick up CUBE (M).
- Take MEDAL (N); give NUTS; find BOTTLE.
- Use BOTTLE (O); receive ACID.
- Walk forward.
- Use ACID (P); pick up WING AMULET PART 1/2.
- Use SYMBOL; solution (Q).
- Pick up CANDLE 2/3.
- Walk forward.
- Pick up GEAR (R).
- Take WING AMULET PART 2/2 (S).
- Take PICKAXE (T).
- Use MEDAL (U); pick up SEA SIGN.
- Place CUBE (V); open; take BEADS.
- Hang BEADS (W); place WING AMULET PART (X); take CANDLE 3/3.
- Place CANDLE (S) pick up CHANDELIER.
- Walk down.
- Inspect (Y); use CHANDELIER; take SWITCH.
- Walk forward.
- Use SWITCH (Z); take RUBY.
- Walk down twice.
- Use PICKAXE (A); pick up DOOR KNOCKER.
- Place SEA SIGN (B); receive SEA BADGE.
- Walk forward.
- Place RUBY (C); take TIARA.
- Use SEA BADGE (D); pick up LION TOOTH.
- Place LION TOOTH (E); take SCRAMBLE PART 1/2.
- Walk forward.
- Use DOOR KNOCKER (F); enter.
- Take WRENCH (G).
- Pick up CRYSTALS 1/3 (H); use HANDLE (I); take SCREWDRIVER.
- Move (@).
- Walk down.
- Place TIARA (J); pick up CRYSTALS 2/3.
- Use SCREWDRIVER (K); take CRYSTALS 3/3.
- Walk left.
- Place CRYSTALS (L); pick up RUNE 2/2 and METAL PLATE.
- Walk down.
- Use RUNE (M).
- Solution (@).
- Casual: B-1-C-2-D-3-E-4-F-5-10-9-8-7-6-F-10-9-8-7-8-9-10-F.
- Hard: 10-9-8-7-6-1-A-8-C-2-B-7-C-7-3-8-C-10-E-4-D-5-10-E-F.
- Complete HOP; receive TAPE.
- Walk down.
- Place METAL PLATE (N); receive SIGNS.
- Walk down.
- Use WRENCH (O); pick up SPRINGS.
- Walk forward twice.
- Use SIGNS (P); pick up SEAL OF PURITY 1/2.
- Place SPRINGS (Q); pick up BUTTONS.
- Place GEAR (R); take BULLETS.
- Walk left.
- Use BUTTONS and TAPE (S); pick up SCRAMBLE PART 2/2.
- Walk down twice.
- Place BULLETS (T); pick up PISTOL.
- Walk down.
- Place SCRAMBLE PART (U).
- Solution (V).
- Open; take SEAL OF PURITY 2/2.
- Move to Christophe's Prison.
- Use SEAL OF PURITY (W).
- Use PISTOL (X).
- Solution (Y).
- Solution (Z).
- Congratulations, you've completed Haunted Legends: Twisted Fate.
Created at: 2018-11-11