Walkthrough Menu
- General Tips
- Chapter 1: First Floor
- Chapter 2: Second Floor
- Chapter 3: Third Floor
- Chapter 4: Graveyard
General Tips
- This is the official guide for Haunted Manor: Halloween's Uninvited Guest.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: First Floor
- Speak to characters; select (A).
- Play HOP (B); select dress; play dresser HOP; select mirror; speak to characters.
- Remove cloth; open (C); select, receive DECORATIONS (D).
- Select (@).
- Select table settings; solution (E); take SEATING PLAN.
- Take 1/2 FLOWER PETALS; pull tassel (F); speak to characters.
- Give SEATING PLAN and DECORATIONS (G).
- Speak to characters.
- Enter Private Entrance.
- Speak to character.
- Go left.
- Select, take CANDLE (H); take Map and DUSTPAN (I).
- Use CANDLE; receive MAGNET (J).
- Go down.
- Give DUSTPAN (K).
- Go right.
- Select character.
- Go down, then forward.
- Speak to characters.
- Play HOP (L); receive BUTTER.
- Go down.
- Speak to characters.
- Go left.
- Use BUTTER; take FLOWER (M).
- Return to Parlor; go forward.
- Take 2/2 FLOWER PETALS; 1/2 CLOCK ARM PARTS (N).
- Return to Private Entrance.
- 2/2 FLOWER PETALS on FLOWER for BRASS FLOWER.
- Place BRASS FLOWER (O).
- Solution (P). (A-G)-(F-B)-(F-D)-(C-H)-(C-E)-(A-E).
- Solution (Q). 1-C, 2-A, 3-H, 4-B, 5-D, 6-F, 7-E, 8-G.
- Receive BATHROOM KEY.
- Use BATHROOM KEY (R).
- Go right.
- Speak to characters; use MAGNET (S).
- Solution (T).
- Take SKELETON JAW.
- Return to Front Yard.
- Place SKELETON JAW; take BALL AND CHAIN (U).
- Return to Private Entrance.
- Use BALL AND CHAIN (V); take DULL SWORD, 1/2 BRACELETS (W).
- Select bowl; solution (X).
- Take 1/2 EYEBALLS (Y).
- Go down.
- Take WHETSTONE (Z).
- WHETSTONE on DULL SWORD for SWORD.
- Use SWORD; take WRENCH (A).
- Return to Parlor.
- Use WRENCH; take FAUCET (B).
- Return to Backyard.
- Use FAUCET; take GAUGE (C).
- Use GAUGE (D).
- Solution (E).
- Return to Bathroom.
- Select (F); play HOP (G); receive 2/2 BRACELETS.
- Take PERFUME (H).
- Return to Backyard.
- Use 2/2 BRACELETS; take LADLE (I).
- Use SWORD (J); speak to character; receive GOLDEN PLAQUE.
- Return to Dining Room.
- Use GOLDEN PLAQUE (K); take BANDAGES (L).
- Return to Backyard.
- Take 1/3 DIORAMA PARTS (M).
- Go forward 3x.
- Use LADLE; take 2/3 DIORAMA PARTS (N).
- Use PERFUME; take 3/3 DIORAMA PARTS (O).
- Return to Private Entrance.
- Place 3/3 DIORAMA PARTS; take PUMPKIN LID (P).
- Return to Front Yard.
- Place PUMPKIN LID (Q).
- Solution (R).
- Take CARRIAGE KEY.
- Use CARRIAGE KEY (S).
- Play HOP (T); receive SKELETON HAND.
- Go forward.
- Use SKELETON HAND; receive EGG (U).
- Go forward.
- Place EGG; take 2/2 EYEBALLS (V).
- Go forward.
- Place 2/2 EYEBALLS (W); take note and CAT FIGURINE (X).
- Take (Y).
- Solutions vary.
- Select (Z).
- Go left.
- Play HOP (A); receive FIRE POKER.
- Go right.
- Use FIRE POKER (B); take BOILED WATER (C).
- Open; use BOILED WATER; take DOVE (D).
- Select (E).
- Go right.
- Speak to character; place CAT FIGURINE (F); solution (G); take 2/2 CLOCK ARM PARTS.
- Go left.
- Take 1/2 MUSIC SHEETS; METAL BRACKET; FEATHERS (H).
- Take 1/2 WEIGHTS; place 2/2 CLOCK ARM PARTS (I); take LOCKPICK (J).
- Go down.
- FEATHERS on DOVE for WOODEN DOVE.
- Place WOODEN DOVE (K) take 2/2 MUSIC SHEETS (L).
- Go down.
- Place METAL BRACKET (M); solution (N); take TEA STRAINER (O).
- Go right.
- Use TEA STRAINER; take 1/3 METAL CLAW (P).
- Use LOCKPICK (Q).
- Solution (R). (D-5)-(A-D)-B-(C-4)-(A-D)-B-(C-1)-(A-C)-B-(D-2)-(A-C)-B.
- (D-3)-Ax2-(C-2)-(A-D)-A-(C-1)-(A-D)-(A)-(D-4)-(A-C)-A-(D-5)-(A-C)-A.
- Go forward.
- Speak to character; take CHATELAINE (S); speak to character.
- Place 2/2 MUSIC SHEETS (T); play HOP (U); receive WINDING KEY.
- Take TWEEZERS; CHAIN (V).
- Return to Abigail's Room.
- Use WINDING KEY; take 2/3 METAL CLAW (W).
- Place CHATELAINE; select (X); take note, KNOB (Y).
- Return to Ballet Studio.
- Use KNOB; take 3/3 METAL CLAW (Z).
- Go down.
- Place 3/3 METAL CLAWS (A).
- Solution (B).
- Enter Butler's Room.
- Take METAL PLATE (C); open jacket; place CHATELAINE; select (D); take HUNTER (E).
- Take WHEEL CRANK (F).
- Return to Kitchen.
- Place METAL PLATE (G); take BUTLER'S STORAGE KEY (H).
- Return to Butler's Room.
- Use BUTLER'S STORAGE KEY (I) for HOP (J); receive DIAMOND RING.
- Return to Ballet Studio.
- Use DIAMOND RING (K); take DIRTY HANDKERCHIEF (L).
- Return to Kitchen.
- Place DIRTY HANDKERCHIEF (M); receive HANDKERCHIEF.
- Return to Abigail's Room.
- Select plate; place HANDKERCHIEF (N).
- Solutions (O1-O2).
- Take GOLDEN SHOE.
- Return to Butler's Room.
- Solution (P); place GOLDEN SHOE (Q); take LEATHER CREAM; SHOEHORN.
- Return to Ballet Studio.
- Use SHOEHORN (R); take GILDED RIFLE (S).
- Return to Butler's Room.
- GILDED RIFLE on HUNTER for ARMED HUNTER.
- Place ARMED HUNTER (T); take RIFLE (U).
- Go down.
- Give RIFLE (V).
- Climb ladder.
Chapter 2: Second Floor
- Speak to character; place LEATHER CREAM and BANDAGES; take EMBOSSED LEATHER (W) and SANDPAPER (X).
- Open; use CHAIN (Y).
- Go forward.
- Place WHEEL CRANK (Z); take 2/2 WEIGHTS (A).
- Place 2/2 WEIGHTS (B); solution (C); take ANTLER (D).
- Go forward.
- Speak to character; place ANTLER (E); solution; take MATCHBOX (F).
- Place SANDPAPER and MATCHBOX (G) for HOP (H); receive LENS.
- Speak to character.
- Go forward.
- Speak to character; place LENS; select cover; take TOKENS (I).
- Place EMBOSSED LEATHER and TOKENS (J).
- Solution (K).
- Take GREASE.
- Use GREASE (L); speak to characters.
- Go left.
- Speak to character; take 1/3 GLOBE PARTS (M).
- Take POLE; use TWEEZERS; receive CIGAR CUTTER (N).
- Use CIGAR CUTTER (O) for HOP (P).
- Go forward.
- Speak to character; take 1/3-2/3 PERFORATED FLAGS (Q).
- Go (R).
- Take 3/3 PERFORATED FLAGS (S).
- Place 3/3 PERFORATED FLAGS; solution (T); press 1-3; take MOSAIC PLATE (U).
- Select; open; take RING (V).
- Return to Balcony.
- Place RING; take KNOCKER (W).
- Go forward.
- Place KNOCKER; take SILVER SWORD (X).
- Place MOSAIC PLATE (Y); play HOP (Z); take PERFORATED HANDLE.
- Go right.
- Place SILVER SWORD (A).
- Solution (B). (C-D)-(E-C)-(A-B)-(A-E)-F.
- Take SWING LEVER.
- Place PERFORATED HANDLE (C); select 1-3; take DRAWING (D).
- Return to Balcony.
- Use SWING LEVER (E); take GOLDEN HEART (F).
- Return to Master Bedroom.
- Place GOLDEN HEART (G); place handles (1-4); use bottle for CLEANING SOLUTION (H).
- Go down.
- Use CLEANING SOLUTION (I); solution (J); take AXES.
- Use AXES (K).
- Go forward.
- Place cat (L) and DRAWING; select 1-3; take SPINNING TOY (M).
- Take PIN (N).
- PIN on SPINNING TOY; open; take FISHING HOOK.
- Use FISHING HOOK (O); take FISH.
- Place FISH; take POSTCARDS (P).
- Go down.
- Place POSTCARDS (Q).
- Solution (R). (A-E)-(B-C)-(C-E)-(E-F)-(G-H).
- Take PUMPKIN CARRIAGE (S).
- Go forward.
- Place PUMPKIN CARRIAGE (T).
- Solution (U). C3, B1, C2.
- Take HORSE FIGURINE.
- Use POLE (V); place HORSE FIGURINE; take LETTER (W).
- Go down.
- Give LETTER; speak to character; take note and LETTERS (X).
- Return to Library.
- Give LETTERS; speak to character; take BOOK (Y).
- Place BOOK (Z).
- Go right.
- Take FRAME PART (A).
- Go (B).
- Take 2/3 GLOBE PARTS (C).
- Take 1/2 DECORATIVE RINGS (D).
- Use TWEEZERS; take 1/2 GOLDEN INITIALS (E).
- Place FRAME PART (F).
- Solution (G). Ax4-Bx5-Cx3-Dx2-Ex4-Fx2-Gx3.
- Take 2/2 DECORATIVE RINGS.
- Go forward.
- Place 2/2 DECORATIVE RINGS; take SNAKE SKULL (H).
- Place SNAKE SKULL (I).
- Solution (J1-J3).
- Go right.
- Remove picture (K); take 3/3 GLOBE PARTS (L).
- Take 1/3 GLASS PIECES (M).
- Return to Study.
- Place 3/3 GLOBE PARTS (N); take CANNONBALL (O).
- Return to Eliot's Office.
- Use CANNONBALL (P).
- Open; take NUMBERED BAR (Q).
- Place NUMBERED BAR (R); position to 5-3-9-7; take SPIDER (S).
- Go down.
- Place SPIDER (T).
- Solution. 1-3.
- Take 2/2 GOLDEN INITIALS.
- Place 2/2 GOLDEN INITIALS (U); take GOLDEN BAT (V).
- Go right.
- Place GOLDEN BAT (W).
- Solution (X). C-B-Cx2-A-D-A-C-B-Cx4-A-Cx2-B-C-Bx3-Cx3-Ax2-D-A-C.
- B-Cx2-B-C-A-D-A-C-B-C-B-C-Ax2-C-B-Cx2-A-C-B.
- Take METAL BUTTERFLY; MASK.
- Speak to character.
- Return to Library.
- Speak to character; give MASK (Y); speak to characters; take vial (Z).
- Go left.
Chapter 3: Third Floor
- Take BUTTERFLY WINGS; 2/3 GLASS PIECES (A).
- Go down.
- BUTTERFLY WINGS on METAL BUTTERFLY for BUTTERFLY.
- Place BUTTERFLY (B) for HOP (C); receive PIANO TUNER.
- Go left.
- Use PIANO TUNER; take TOWEL HOLDER (D).
- Use TOWEL HOLDER; take FLOW CONTROL VALVE (E).
- Go down.
- Place FLOW CONTROL VALVE (F); take OXYGEN TANK (G).
- Go left.
- Use OXYGEN TANK (H).
- Solution (I). D-G-H-E-B-A-D-E-F-C-B-E-D-A.
- Take LOCK BUTTON (J).
- Go down.
- Place LOCK BUTTON (K); solution (L) A-Bx2-Cx3.
- Go right.
- Speak to portrait character; take CADUCEUS (M).
- Take KNIFE; use PIANO TUNER (N); select (O).
- Go down.
- Place CADUCEUS (P); take HATPIN (Q).
- Use HATPIN (R); solution (S); take STAMP.
- Go right.
- Select portrait; use STAMP (T); take PORTRAIT and 3/3 GLASS PIECES (U).
- Place 3/3 GLASS PIECES (V); play HOP (W); receive PADLOCK.
- Use PADLOCK (X); select (Y).
- Speak to character; select 1-3; Go left; select (Z); take (A).
- Solution (B).
- Receive LABYRINTH MAP.
Chapter 4: Graveyard
- Speak to character; take HOOK (C).
- Use KNIFE; take HAMMER (D).
- Move (E).
- Go (F).
- Take NAIL PULLER (G).
- Use HOOK; take GOLDEN TILE (H).
- Go down.
- Use NAIL PULLER (I); take NAILS.
- Give GOLDEN TILE (J); receive CELL KEY; use CELL KEY (K).
- Solution (L).
- Speak to character; give LABYRINTH MAP (M); take CLUE (N).
- Go (O).
- Select boards; use NAILS and HAMMER (P).
- Take MEMORIAL PLAQUE (Q).
- Place CLUE (R) for HOP (S); take SCYTHE.
- Place SCYTHE (T).
- Go forward.
- Take SCRAPER (U).
- Place MEMORIAL PLAQUE; take METAL RINGS (V).
- Go down.
- Use SCRAPER; take SKULL (W).
- Go (X).
- Place SKULL (Y); open; take SAW (Z).
- METAL RINGS on SAW for WIRE SAW.
- Use WIRE SAW; take LEVER (A).
- Speak to characters; use LEVER (B).
- Solution (C). Lx2-A-H-A-Ox2-J-M-Bx3-Nx2-J.
- Go forward.
- Give PORTRAIT (D); speak to characters.
- Congratulations, you've completed Haunted Manor: Halloween's Uninvited Guest!
Created at: 2018-11-23