Walkthrough Menu
- General Tips
- Chapter 1: The Hall
- Chapter 2: Hildebert's Office
- Chapter 3: The Helicopter
- Chapter 4: The Secret Library
- Chapter 5: The Jungle
General Tips
- This is the official guide for Hidden Expedition: The Golden Secret.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
- In this game, you may have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.
Chapter 1: The Hall
- Select (A).
- Take H.E.L.P FOLDER (B).
- Open H.E.L.P FOLDER and examine contents; take PEN, CAR REMOTE, and CREDIT CARD.
- Select (C).
- Use PEN (D).
- Play HOP; earn BIDDING PADDLE (E).
- Walk left.
- Use BIDDING PADDLE (F).
- Solution (G).
- Take FACT CARD 1/20 (@1).
- Place BIDDING PADDLE; select folders 4x; take AUCTION CERTIFICATE (H).
- Go right.
- Give AUCTION CERTIFICATE and CREDIT CARD (I).
- Take ARTIFACT, PRINTER CARTRIDGE, and BOX TAPE (J).
- Go right.
- Talk (K).
- Use CAR REMOTE (L).
- Take FACT CARD 2/20 (@2).
- Take CHOPSTICK and MONEY; remove tire (M).
- Play HOP; earn LOCK PICK.
- Walk down.
- Use LOCK PICK; take POWDER and TRIANGULAR BANDAGE (N).
- Go right.
- Use TRIANGULAR BANDAGE; take SURVEILLANCE CASSETTE (O).
- Walk down.
- Select (P).
- Use SURVEILLANCE CASSETTE (A).
- Select (B).
- Take ASSAILANT'S PHOTO (C).
- Return to Auction Room.
- Use POWDER and BOX TAPE; take FINGERPRINT (D).
- Go right.
- Use FINGERPRINT (E).
- Take BIDDER'S PROFILE (F).
- ASSAILANT'S PHOTO on BIDDER'S PROFILE.
- Solution (G).
- Take HUNTER'S INFO.
- Fax HUNTER'S INFO; move fax machine; take FILE (H).
- Select (I).
- Walk right.
- Use FILE; take METAL CHAIN, MIRROR SHARD, and TOMMY BAR (J).
- Use TOMMY BAR and remove panel; take FUSE, remove broken spring, and place METAL CHAIN (K).
- Go left.
- Take 3/20 FACT CARD (@3).
- Use MONEY; take TOKEN and TICKET (L).
- Take PLIERS; use TOKEN (M).
- Solution (N).
- Take SOUVENIR CAP (O).
- Use SOUVENIR CAP; select (P).
- Take SMALL NET (Q); use TICKET (R).
- Use MIRROR SHARD; select (S).
- Take KEYS (T).
- Use KEYS (U); select (V).
- Go right.
- Pan down; take DISPENSER HANDLE (A).
- Go left.
- Use PLIERS (B).
- Play HOP; earn SOUVENIR CUP (C).
- Take 1/3 FISH EMBLEM (D).
- Take 4/20 FACT CARD (@4).
- Take FIRE CREST, open case, and place PRINTER CARTRIDGE (E).
- Use DISPENSER HANDLE (F).
- Take PAPER (G).
- Walk down.
- Use PAPER; take GOLDEN TILE and CASTLE MAP (H).
- Pan up; use SOUVENIR CUP (I).
- Take 5/20 FACT CARD (@5).
- Place FIRE CREST and remove panel; pull lever (J).
- Go left.
- Select K-L-M.
- Use CASTLE MAP; select (N); take CLEARANCE CODE.
- Close cover; use CLEARANCE CODE; select 1-9-2-0 (O).
- Select button; take KEY CARD (P).
- Walk down.
Chapter 2: Hildebert's Office
- Use KEY CARD (A).
- Walk right.
- Read ticket; take ARTIFACT and BLACK INK (B).
- Use CHOPSTICK; take 2/3 FISH EMBLEM (C).
- Select (D).
- Place GOLDEN TILE.
- Solution (E).
- Take OLD DIARY (F).
- Read OLD DIARY; take LETTER H.
- Place LETTER H; take 3/3 FISH EMBLEM (G).
- Place 3 FISH EMBLEMS (H).
- Use SMALL NET; take CABINET PLAQUE (I).
- Walk down, left.
- Place CABINET PLAQUE (J).
- Play HOP; earn FREQUENCY NOTE (K).
- Walk down, right.
- Place FREQUENCY NOTE; select Mx5-Lx2-Mx3.
- Select (N).
- Open panel; take BATTERY (O).
- Place BATTERY, close panel, and press button (P).
- Take LONDON PAMPHLET and DIAL (Q).
- Place and select DIAL; open safe; take BAYONET and ROPE GUN (R).
- Select (S).
- Use ROPE GUN; solution (T).
- Go forward.
- Take 1/4 and 2/4 ROOF TILES; take LACROSSE STICK (A).
- Use BAYONET; take 3/4 and 4/4 ROOF TILES (B).
- Select 1-2-3.
- Go forward.
- Play HOP; earn RHYTHM STICKS (C).
- Take 6/20 FACT CARD (@6); take LIGHTER.
- Walk down.
- Use RHYTHM STICKS; take ARROW (D).
- Go forward.
- Use ARROW; earn ARROWHEAD; take ADVENTURER'S HAT (E).
- Remove old net from LACROSSE STICK; add ADVENTURER'S HAT; take IMPROVISED SCOOP.
- Open globe; read card; take 1/2 CONSTELLATION PARTS (F).
- Walk down.
- Use IMPROVISED SCOOP; earn 2/2 CONSTELLATION PARTS (G).
- Go forward.
- Select (H).
- Place 2 CONSTELLATION PARTS.
- Select (F-G-Hx3-F)-(C-B-Ax2-C-D-C-B-Ax2-C-D-E).
- Select (K-O)-(M-N-Q-K-J-I)-(O-K-Q)-(P-N-O-K-R)-(Q-K-O)-(I-J)-(R-L)-(O-K)-(S-T-U-V-W-X).
- Take 7/20 FACT CARD (@7); read note; take WINE OPENER and ORNATE BROOCH.
- Place ORNATE BROOCH; take CAPE (A).
- Use WINE OPENER; take MINIATURE SHIP (B).
- Place MINIATURE SHIP (C).
- Move (C-D)-(E-F)-(G-H).
- Take LENS (I).
- Place LENS (J).
- Play HOP (K).
- Take CLIMBING HOOKS (L).
- Use ARROWHEAD on CAPE; add 4 ROOF TILES and CLIMBING HOOKS; earn IMPROVISED LADDER.
- Walk down.
- Place IMPROVISED LADDER (M).
- Go right.
- Use LONDON PAMPHLET; take LED BULB and HELICOPTER EMBLEM (N).
- Take FOLDING CHAIR (O).
- Take 8/20 FACT CARD (@8); place HELICOPTER EMBLEM (P).
- Use LED BULB; take MARSHALING WANDS and WIRE CUTTERS (Q).
- Close doors; use FOLDING CHAIR (R).
- Place FUSE; use WIRE CUTTERS (S).
- Use MARSHALING WANDS (T).
- Select (U).
Chapter 3: The Helicopter
- Select B-A-B-A-B-A-B-A.
- Take 9/20 FACT CARD (@9); take SANDPAPER and COMPARTMENT KEY.
- Use COMPARTMENT KEY; pull latch (C).
- Play HOP; earn HEADPHONES (D).
- Use HEADPHONES (E).
- Select route A (F).
- Select 2x (G).
- Take MAGNIFYING GLASS (H).
- ARTIFACT and MAGNIFYING GLASS on OLD DIARY.
- Match symbols to letters A-C.
- The GOLDEN WHEEL returns to inventory.
- Use LONDON PAMPHLET; select (D).
- Take GRAVEYARD LOCATION and DIARY CLUE (E).
- Give GRAVEYARD LOCATION (F).
- Select (G).
- Take 10/20 FACT CARD (@10); take WINGS.
- Take VINES (H).
- Use SANDPAPER; place WINGS (I).
- Go forward.
- Use VINES; take SPADE and METAL PIPE (J).
- Use LIGHTER; take CANDLE (K).
- Walk down.
- Use SPADE (L).
- Take SCRAPER and LAMP OIL (M).
- Use METAL PIPE; earn MARBLE SHARD (N).
- Go forward 2x.
- Use SCRAPER (O).
- Use BLACK INK (P).
- Remove vine; use SCRAPER (Q).
- Restore logo (R).
- Go forward.
- Take MECHANICAL CLAW (A).
- Walk down.
- Place MECHANICAL CLAW; select Bx2-Cx2-Dx2-E.
- Walk right.
- Place CANDLE (H).
- Open box; take THROWING BLADE and 1/2 ARROW TILE (I).
- Walk down 2x.
- Use THROWING BLADE (J).
- Play HOP; earn ARCHEOLOGIST'S SPADE (K).
- Go forward, right.
- Use ARCHEOLOGIST'S SPADE and MARBLE SHARD; take AXE and ANCHOR CREST (L).
- Walk down, forward.
- Use AXE; take PICKAXE (M).
- Walk down, right.
- Use PICKAXE; take CROWN (N).
- Place CROWN; read note; take 2/2 ARROW TILE (O).
- Walk down, forward.
- Place 2 ARROW TILES.
- Select D-E-C-G-E-H-G-I-H-J-F-H-D-F-B-D-A-B-C-B-E-C-G-E-I-G-H-F-G-D-F-E.
- Use LAMP OIL; select valve (K).
- Take 1/3 CONTINENTS (L).
- Go right.
- Play HOP; earn MECHANICAL MUSKET (M).
- Take CHARCOAL and GRABBER CONTRAPTION (N).
- Take 11/20 FACT CARD (@11).
- Walk down.
- Use MECHANICAL MUSKET; read vase; take GREEN GEM, CANDLESTICK, and ROUND MIRROR (O).
- Go right.
- Use CANDLESTICK; take BROKEN HELMET (P).
- Open BROKEN HELMET; take GOLDEN HANDLE.
- Select (Q).
- Place GOLDEN HANDLE (R).
- Select R-Sx2-R-Sx2-Rx2-S.
- Go forward.
Chapter 4: The Secret Library
- Take 2/3 CONTINENTS and SCREWS; place ROUND MIRROR (A).
- Read note; take SILK RIBBON; place CHARCOAL (B).
- Drag to reveal message (C).
- Take H.E.L.P. MANIFESTO (D).
- Take 1/2 FLAG PIN (E).
- Walk down 2x.
- Use H.E.L.P. MANIFESTO; play HOP; earn COMPASS (G).
- Use SILK RIBBON; take VASE SHARD (H).
- Go right, forward.
- Place COMPASS; take TIN SOLDIER (I).
- Walk down.
- Use VASE SHARD; earn GLOVES (J).
- Pan right; use GLOVES (K).
- Place TIN SOLDER; select (L).
- Select (M); earn 2/2 FLAG PIN.
- Walk down.
- Place 2 FLAG PINS (N).
- Go forward.
- Place GREEN GEM; take ORNATE FEATHER (O).
- Take HEADPIECE DECORATION (P) and 12/20 FACT CARD (@12).
- Walk left.
- Take GLASS FLASK (A).
- Walk down 2x; go right.
- Use GLASS FLASK; earn FLASK WITH WATER (B).
- Go forward.
- Use FLASK WITH WATER and ORNATE FEATHER; take INK WITH QUILL (C).
- Use INK WITH QUILL (D).
- Solution (E).
- Take MAZE DIRECTIONS (F).
- Walk down 2x; go forward.
- Use MAZE DIRECTIONS (G).
- Go forward.
- Take SPRING (H).
- SCREWS and SPRING on GRABBER CONTRAPTION; earn GRABBER.
- Take BROKEN BEAM; use GRABBER; take PATTERN (I).
- Take 13/20 FACT CARD (@13).
- Walk down, left.
- Use BROKEN BEAM; read plaque; take RUSTY PLATE and 3/3 CONTINENTS (J).
- Walk down.
- Place PATTERN (K).
- Place 3 CONTINENTS; rotate to match (L).
- Read scroll; take 14/20 FACT CARD (@14); take 1/4 STONE FRAGMENT and SEXTANT EMBLEM.
- Go forward.
- Place SEXTANT EMBLEM (M).
- Play HOP; earn DUNGEON KEY (N).
- Walk down, left.
- Use DUNGEON KEY (O).
- Open pouch; take ROUND BULLETS; take BLACKSMITH'S HAMMER (P).
- Return to Bust Hall.
- Use BLACKSMITH'S HAMMER; take BENT BAR (A).
- Place ANCHOR CREST (B).
- Walk down, left.
- Use BENT BAR; take PYRAMID TOP (C).
- Go to Foyer.
- Place PYRAMID TOP; take 2/4 STONE FRAGMENT and HOUND STICK (D).
- Walk left.
- Place HOUND STICK; take RALEIGH CREST (E).
- Walk down, forward.
- Select (F).
- Place RALEIGH CREST.
- Select (G-J)-(G-I)-(I-K)-(H-K)-(G-J)-(G-I)-(I-K).
- Go forward.
- Take 15/20 FACT CARD (@15); take EAGLE PLATE (L).
- Walk down 2x; go left.
- Place EAGLE PLATE; read note; take WOODEN SLAT and SAW BLADE (M).
- Return to Bust Hall.
- Use SAW BLADE; take SODA CAN SCOOP (N).
- Walk down, left.
- Use SODA CAN SCOOP; earn SCOOP WITH TAR (O).
- SCOOP WITH TAR on BROKEN HELMET; take DIVING HELMET.
- Go to Stone Relief.
- Use DIVING HELMET; take 3/4 STONE FRAGMENT and PARCHMENT PIECE (P).
- Walk down.
- Place PARCHMENT PIECE (Q).
- Play HOP; earn LEVER (R).
- Use LEVER (S).
- Take 4/4 STONE FRAGMENT; place THE GOLDEN WHEEL; take COMPLETED GOLDEN WHEEL (T).
- Go forward.
- Use WOODEN SLAT and 4 STONE FRAGMENTS; earn STONE RELIEF PIECE (A).
- Place, select STONE RELIEF PIECE (B).
- Place DIARY CLUE and COMPLETED GOLDEN WHEEL.
- Solution (C).
- Take EL DORADO MAP (D).
- Give ELDORADO MAP (E).
- Use DIVING HELMET; play HOP; earn STONES (F).
- Use STONES (G).
- A STONE returns to inventory.
- Select 1-5; go up.
Chapter 5: The Jungle
- Select (A).
- Take 16/20 FACT CARD (@16).
- Use HEADPIECE DECORATION; read note; take TOOTH NECKLACE and CLOTH (B).
- Take ICE CREAM CUP (C).
- Go right.
- Use ICE CREAM CUP; earn CUP WITH RAINWATER (D).
- Use STONE; earn STALACTITE (E).
- Talk; give CUP WITH RAINWATER; take BOAT LOGO (F).
- Take 17/20 FACT CARD (@17).
- Walk down.
- Place BOAT LOGO; take WIRE BRUSH and PACKAGE (G).
- TOOTH NECKLACE on PACKAGE; take GLASS CUTTER.
- Select (H).
- Use GLASS CUTTER; take 1/3 ORNATE PARTS and PAINTED TILE (I).
- Go right.
- Select (J).
- Place PAINTED TILE.
- Select Bx2-Ax2-C-Gx2-Fx2-Dx5-E.
- Go forward and left.
- Use RUSTY PLATE; take 2/3 ORNATE PARTS (H).
- Use WIRE BRUSH; take GUNPOWDER and NATIVE CLUB (I).
- Walk down 2x.
- Use NATIVE CLUB; take ALLIGATOR SKULL and 1/4 ROPES (J).
- Go forward.
- Use ALLIGATOR SKULL (K).
- Take 2/4 ROPES and SCEPTER (L).
- Go left.
- Use SCEPTER; read note; take BROKEN SPEAR (M).
- Use BROKEN SPEAR; play HOP; earn UNLOADED RIFLE (N).
- GUNPOWDER and ROUND BULLETS in UNLOADED RIFLE; earn LOADED MATCHLOCK RIFLE.
- Walk down.
- Use LOADED MATCHLOCK RIFLE; select when target is in position (O).
- Take JAGUAR HEAD (P).
- Go left.
- Place JAGUAR HEAD; take 18/20 FACT CARD (@18).
- Read note; take ROUGH GEM and CUTLASS (Q).
- Walk down.
- Use CUTLASS (A).
- Select (B).
- Select (C).
- Start (D).
- Select arrows 1-6.
- Solution continued (E).
- Select arrows 7-12.
- Use STALACTITE and STONE; take CROWN PIECE and 3/4 ROPE (J).
- Go left.
- Take 19/20 FACT CARD (@19).
- Place CROWN PIECE (K).
- Play HOP; earn GOLDEN RING (L).
- Take SUN STONE (M).
- Go to Square.
- Place and select GOLDEN RING (N).
- Take 20/20 FACT CARD (@20); take EMERALD EYE.
- Walk left.
- Place EMERALD EYE; take 3/3 ORNATE PARTS (O).
- Select (P).
- Place 3 ORNATE PARTS.
- Solution Q-R-S-T.
- Take GOLDEN BAR (A).
- Walk down.
- Remove items; use CLOTH and GOLDEN BAR; take WHIP (B).
- Use WHIP; earn GOLDEN HEADPIECE; take LEATHER STRIP (C).
- Go left.
- Place GOLDEN HEADPIECE; take SUN EMBLEM (D).
- Place SUN EMBLEM; select 1-4; take BAMBOO FLUTES (E).
- Play HOP; earn GOLDEN SHIELD (F).
- Select (G).
- Place GOLDEN SHIELD (H).
- Read carving (I).
- Use LEATHER STRIPS; earn BOLAS; take 4/4 ROPE (J).
- 4 ROPES on BAMBOO FLUTES; take ROPE LADDER.
- Walk down.
- Pan up; place ROPE LADDER (K).
- Go forward.
- Use BOLAS (L).
- Take BOCHICA BRACELET (M).
- Walk down.
- Place BOCHICA BRACELET; take BOCHICA STAFF (N).
- Go forward.
- Place SUN STONE and ROUGH GEM (O).
- Pan left.
- Use BOCHICA STAFF; take JEWELRY MOLD (P).
- Pan right.
- Place JEWELRY MOLD; select; take RED GEM (Q).
- Select (R).
- Place RED GEM.
- Select Ax7-Bx6-Cx3-Dx5-Ex5.
- Select Fx2-G-Jx4-Kx2-Hx4-M-Lx3-Nx4.
- Final solution (O).
- Congratulations! You have completed Hidden Expedition: The Golden Secret!
Created at: 2018-03-11