Walkthrough Menu
General Tips & Information
- Iron Roses is a Hidden Object Adventure game. Move the main character around the screen and interact with “hot-spots” and other characters. Talk to, look at, and take everything.
- Click on the hint button to see all of the hot-spots and a clue to what you should do next.
- The look icon will appear over anything on the screen that Alex can take a closer look at.
- The talk icon will appear over anyone on the screen that Alex can speak to.
- The use icon will appear over anything on the screen that Alex can pick up and add to her inventory.
- The walk icon will appear over any area that Alex can use to walk through to another screen.
- You can double-click to run if a location has been previously visited.
- To access your inventory right-click or press the Inventory button in the lower right corner of the game screen.
- Mouse over inventory items to see how you can interact with them. The eye icon means you can inspect that object more closely. Either click on the eye, or double-click on the item.
- Use the scroll arrows to see all inventory items.
- The cursor will change colors based on what actions can be done.
- A white cursor indicates nothing special.
- The blue cursor means an exit or path to a different screen.
- A yellow cursor shows an area you can walk to on the current screen. To walk faster, you can hold down the space bar.
- The green cursor indicates that an action may take place.
- This game has an auto-save feature. You must manually save the game if you want it saved at a certain point.
- Press F1 to open the list of short-cut keys.
Act One
- Alex has messed up again and must make amends to her roommate.
- Enter the bathroom and take the make-up.
- Take and read the newspaper to learn about a job.
- Exit the bathroom.
- Enter the kitchen.
- Look at the fruit.
- Take some change from the jar on the counter.
- Exit the kitchen.
- Look at the amplifier and the poster.
- Take the guitar.
- Leave the living room and enter the hall.
- Take the pick from the floor.
- Talk to Lynn completely.
- When you ask to play for Lynn, a mini-game will appear.
- Click on the notes as they appear.
- Green notes last the longest, followed by the yellow notes.
- The red notes appear for the shortest amount of time.
- Missing too many notes will cause the mini-game to start over.
- Look at the bookcase and take the apartment key.
- You may pick up the other keys, but they will not go into inventory.
- Exit the bookcase and try to leave the apartment.
- The angry landlady wants her rent and is blocking the way.
- Return to the living room and exit the apartment through the window.
- You are now in the alley.
- Walk to the left and exit the alley.
- You are now in front of the apartment building.
- Walk to the left again.
- On the corner of the deli is a newspaper vending machine.
- Use the change from inventory to get a newspaper.
- Read the newspaper to learn about the battle of the bands contest.
- Click on the left edge of the sidewalk to continue up the street.
- Talk to the bouncer in front of Lethal Dose completely.
- He will not let you in to apply for the job.
- Walk to the left to go down the street; then enter the alley.
- Talk to Martin and learn he was kicked out of his band.
- His lyrics were torn up and tossed down the alley.
- Walk left to go deeper into the alley.
- Pick up the nine pieces of Martin's song.
- Look at one of the scraps inside your inventory to activate a mini-game.
- In this jigsaw-style puzzle, click on the center of a scrap to rotate.
- Place the scraps into the block until the song is complete.
- Walk left and talk to Martin again, thoroughly, to trigger a mini-game.
- Click on the notes as they appear.
- Green notes last the longest, followed by the yellow notes.
- The red notes appear for the shortest amount of time.
- Missing too many notes will cause the mini-game to start over.
- Continue talking to Martin until he agrees to let you into the club.
- Martin gives you his lucky guitar pick.
- Open the door and find yourself in the storage room.
- Make note of the broom.
- Walk through the right door into the club.
- Walk left to the table area.
- Talk to the bartender and discover it is your old band mate, George, the Bomb!
- Talk to the Bomb completely and convince him to play if you can locate his lucky drumsticks.
- Walk to the storage room and take the broom.
- Return to the club and speak to the manager completely.
- Walk down and to the left to approach the stage.
- Use the broom on the garbage on the floor.
- Return to the bar and speak with the Bomb.
- He will give you the manager's lunch.
- Give the manager his lunch and talk to him thoroughly.
- The amp will blow on stage, and you will offer to loan the club your amp.
- Continue talking to the manager and find he is missing his business cards.
- Return to the stage and take the garbage bag.
- Look at the garbage bag from inventory.
- Locate the nine business cards.
- Click on the “X” to exit the garbage bag.
- Leave the stage and talk to the manager.
- Exit the club to the alley.
- Walk left, deeper into the alley.
- Put the garbage in the dumpster.
- Exit the alley to the street.
- Walk right until you reach the alley behind your apartment building.
- Look in the garbage for a rotten tomato.
- Throw the tomato at the landlady's window.
- Automatically walk to the front of the apartment building.
- Click on the double doors to enter the building.
- Use the key from your inventory on the apartment door.
- Click on the door to enter the apartment.
- Use the right door and enter the living room.
- Take the amp.
- Walk to the kitchen and take more change from the jar.
- Take some fruit.
- Leave the apartment and return to the front of the club.
- Talk to the bouncer and he will now let you in the front door.
- Talk to the manager and he accepts the amp.
- “Dude” from the band gives you his lucky guitar pick.
- The manager says you can have the job, but you decline.
- When you tell the manager that you are getting your old band back together, he begs you to join the battle of the bands.
Act Two
- You are back at your apartment and Lynn has lost her notes for her thesis evaluation.
- Locate the three note papers in the hall.
- Click on the right door to enter the living room.
- Locate the three note papers in the living room.
- Enter the kitchen.
- Locate the three notepapers in the kitchen.
- Return to the hall and talk to Lynn.
- Look in the drawer to find Toby's number.
- Locate the six scraps of paper.
- Exit the drawer.
- Look at a scrap in your inventory to open a mini-game.
- In this jigsaw-style puzzle, click on the center of a scrap to rotate.
- Place the scraps into the block until the number is complete.
- Walk to the living room and look at the telephone.
- Dial 425-555-7859.
- Talk to Toby and learn that Martha may have the Bomb's lucky drumsticks.
- Exit the apartment and run into the landlady.
- Talk to the landlady to discover she wants to borrow ingredients for a cake.
- Return to the kitchen and take the sugar and the flour.
- Open the fridge.
- Take the milk, eggs, and chocolate.
- Exit the fridge.
- Exit the apartment and talk to the landlady.
- Once the landlady leaves, exit the building and return to the club.
- Talk to the Bomb about his lucky drumsticks.
- He will email pictures of the drumsticks.
- Exit the club and walk left until you come to a taxi.
- Click on the taxi to enter the map.
- Select the Internet Cafe.
- Enter the cafe.
- Talk to George at the counter and learn that he accidentally downloaded a virus and none of the computers are working.
- Make a bet with George that you can fix the computers.
- Walk right to the computers.
- Use the USB stick from inventory on a computer to trigger a mini-game.
- The object of this mini-game is to get rid of the viruses.
- You cannot allow more than 18 viruses to infect the computer.
- Click on the bugs as they appear.
- The number in the upper left corner indicates the remaining amount of bugs.
- You will have to play this mini-game on each of the three computers.
- Walk left to the front counter.
- Talk to George and he gives you permission to use the computers.
- Return to the computers and click on one to begin.
- The power shorts out.
- Return to George and he tells you of a problem with the fuse box.
- Use the door behind the counter to enter the back room.
- Take the scissors and the printer cartridge.
- Locate the eight fuses.
- Look at the fusebox.
- Take the fuses from your inventory and place them in the matching color socket.
- Use the right hand door to enter the alley.
- Take the printer cable out of the trash can.
- Return to the cafe and speak with George.
- Walk right to the computers.
- Click on the computer near the printer to learn it is not working.
- Use the printer cartridge on the printer and the scissors will automatically open the package.
- Use the printer cable on the printer.
- Click on the printer and then take the printer paper.
- Exit the cafe and walk left to the map.
- Select Martha's Restaurant.
- Select the left green awning to enter the restaurant.
- Talk to the head waiter and learn that Martha's office is on the other side of the tables.
- Walk down to enter Martha's office.
- Talk to Martha completely.
- She tells you to speak with the head waiter for some part-time work.
- She also tells you that the Bomb's drumsticks may be in the drawer.
- Look in the drawer.
- Locate the six pieces of the broken drumsticks.
- Exit the drawer.
- Exit the office and return to the restaurant.
- Talk to the head waiter to trigger a Time Management mini-game.
- The object of this mini-game is to get 20 happy points by keeping the customers happy.
- If you get 10 unhappy points, you lose the game and must start over.
- Click on a customer when an exclamation mark appears to take the order.
- Click on the food when it appears on the counter and take it to the correct customer.
- Click on the dollar sign when the customer pays.
- The head waiter now wants you to collect the coffee cups from Martha's office.
- Walk down to Martha's office and locate the nine coffee cups.
- Talk to Martha and tell her that you found the broken drumsticks.
- She suggests you go the music shop to tape them together.
- Exit Martha's office and talk to the headwaiter.
- After returning the cups, you are paid.
- Exit the restaurant and walk down screen to return to the square.
- Enter the Music shop and talk to Zvone.
- He says the sticks are unrepairable, but suggests making a decal of the design and using it with new drumsticks.
- Use the printer paper on the decal maker.
- Use the two blank decals on the decal maker.
- Continue talking to Zvone.
- He charges you fifty dollars for the special grips, but they look great.
- You are automatically back at the club with Lynn, watching the bands perform.
- You notice that Adrian is missing his favorite necklace and you locate it broken on the floor.
Act Three
- Talk to Lynn.
- The missing piece must be at the club.
- Once the piece is found, Lynn's father will fix the necklace.
- Exit the apartment and walk to the front entrance of the club.
- Enter the club and locate the missing piece on the floor.
- Exit the club.
- Walk left until you reach the taxi.
- Click on the taxi to access the map.
- Select the Jewelry Shop.
- Click on the entrance to enter the shop.
- Talk to Mr. Jameson completely.
- In order to fix the necklace today, Mr. Jameson will need your help with advertising.
- Exit the Jewelry Shop and walk right to the parking lot.
- Take the fliers from your inventory and place each on a green car.
- Return to the shop and speak to Mr. Jameson.
- He quickly repairs the necklace.
- Exit the shop and select the taxi to return to the map.
- Select Crash's hotel.
- Click on the doors to enter the hotel.
- Speak to the receptionist with no luck.
- Talk to the guard completely. He needs his glasses.
- Exit the hotel and walk right to the rear of the hotel.
- Walk down the path to see a close-up of the grass.
- Locate the six pieces of the guard's glasses.
- Exit the close-up.
- Look at one of the pieces inside inventory to trigger a mini-game.
- Click on the center of the piece to rotate into position.
- Return to the hotel lobby and speak to the guard.
- He is grateful for the glasses, but must let you in the back way.
- Enter the hotel's rear entrance.
- Talk to the bodyguard, but he is not budging.
- Walk right until you reach the baggage carts.
- Climb into the cart numbered 208.
- You are automatically delivered to Crash's room.
- Talk to Adrian completely. He needs clothes and his guitar repaired.
- Take the guitar.
- Exit the room so that Crash may tell the bodyguard to allow Alex access to the room at anytime.
- Enter the room and talk to Adrian again and head out shopping!
- Enter the fashion boutique.
- Talk to Crash to see what he likes.
- Take the pants, shoes, and shirt.
- Talk to Crash to trigger a mini-game.
- Drag the pieces of the outfit that match the outline.
- Talk to the sales girl.
- Exit the store and click on the taxi to return to the map.
- Select the music store.
- Enter the Music store and speak to Zvone.
- He needs help repairing the guitars.
- Click on the broken guitars to activate a mini-game.
- Drag the pieces to the correct guitar.
- Exit the store and take the taxi to the map.
- Click on Toby's office.
- Enter the office building and click on the right elevator.
- Walk forward past the white chairs to enter Toby's office.
- Talk to Toby completely and learn that his father may have taken his bass.
- You will have to enlist help from Walter, the security guard.
- Exit Toby's office and return to the lobby.
- Take the left elevator to find Walter.
- Talk to Walter and he will gladly help Toby escape, but he needs help first.
- Click on the wall monitors to watch them for Walter.
- This will trigger a Simon-Says type mini-game.
- Watch the red rings appear around a monitor screen.
- Repeat the sequence on the numbers at the bottom of the screen.
- The first sequence will have only one screen.
- Each sequence will add an additional screen.
- You will need to complete a sequence of six.
- A missed button will start the sequence over.
- This puzzle is randomized. The sequence was 1-2-2-3-2-3.
- Talk to Walter again. He has freed Toby.
- Walter asks for your help again.
- Look at the monitor on the desk to trigger a mini-game.
- Find the six differences between the two pictures.
- You may click on either side.
- Talk to Walter and he will give you the key to his garage for rehearsals.
- Exit the building to find Toby.
- Tell him about Walter's garage.
- Automatically go to Walter's garage.
- Both Crash and Toby are missing their instruments and the Bomb has not shown up yet.
- Exit the garage and talk to Toby about his bass.
- *Note: as you collect the instruments and equipment, you may place them inside the garage in the correct outline.
- Click on the taxi to go to the map.
- Select Lethal Dose.
- Walk right and return to the club.
- Talk to the Bomb at the bar.
- The company has pulled out of the contest.
- Search the garbage bags for the winning bottle cap.
- Take the garbage bag and look at it inside of your inventory.
- Take all the bottle caps.
- Exit the garbage bag.
- Walk to the stage and take the garbage bag.
- Look at the garbage bag inside your inventory but there is nothing of worth there.
- Walk to the lobby and take the two bags of garbage.
- Exit the club via the back entrance and put all four garbage bags into the dumpster.
- Return to the bar and talk to the Bomb.
- He is excited about his drumsticks!
- Exit the club and walk left to the taxi.
- Click on the taxi to return to the map.
- Select Knight Publishing.
- Enter the building and walk forward into the office.
- Talk to the businessman and convince him to reinstate the battle of the bands contest.
- He tells you to check the storage area for the missing equipment.
- Walk right to enter the storage area.
- Take the two amplifiers and exit the storage area.
- Exit the building and go to the cab.
- Select the garage to see what else is needed.
- Talk to all the band members to discover that we still need Toby's bass and the Bomb's drums.
- The Bomb thinks that a drum kit can be rented from the music shop.
- Take the taxi to the map and click on the music shop.
- Talk to Zvone and he will rent you a drum kit.
- Exit the music shop and take the taxi to the map.
- Return to the garage and speak with Crash about the microphone.
- Take the taxi to the map and select Father's place.
- Enter the house.
- Talk to your father completely. He needs help in the attic.
- Walk upstairs.
- Locate the five reference books.
- Exit the attic and talk to your father.
- Walk to the basement.
- Take the iron rose and the old microphone.
- Exit the basement and return to the map.
- Select Toby's place.
- Use Toby's key to unlock the door.
- Enter the building.
- Look at the painting and note the date: August 5, 1845.
- Click on the bookcase to reveal the safe.
- Look at the safe.
- Rotate the dial to the correct number and press the center button to confirm.
- Enter the numbers: 8-5-1-8-4-5.
- It does not matter which way you turn the dial.
- The bass and amp will automatically go into inventory.
- Return to the garage and speak with the band again.
- The only thing missing is the “Mask of Inspiration.”
- Toby has been keeping the mask safe in his office.
- Exit the garage and go to Toby's office.
- Enter the building and take the right elevator.
- Walk forward to enter Toby's office.
- Take the mask from the wall.
- Leave Toby's office and return to the garage.
- Enter the garage.
- Place all the instruments and equipment in the proper places based on the white outline.
- Alex passes out the guitar picks she has collected today.
- Iron Roses rehearses! *Note: You may press the space bar to skip this section.
- Iron Roses take on the Battle of the Bands! *Note: You may press the space bar to skip this section.
Created at: 2009-09-23