Walkthrough Menu
- General Tips
- Chapter 1: Judge's House
- Chapter 2: Square
- Chapter 3: Catacombs
- Chapter 4: Alley
- Chapter 5: River
- Chapter 6: Farm
General Tips
- This is the official guide for League of Light: Edge of Justice.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Judge's House
- Take WINDMILL EMBLEM, KNOB, WOLF EMBLEM, STAR EMBLEM (A).
- Read note; take WINDING KEY (B).
- Place KNOB. Decide if you want to use scarecrow helper. The guide will only show actions without the scarecrow. Take IRON RING and HAND BROOM (C).
- Use HAND BROOM; take UMBRELLA (D).
- Select UMBRELLA twice. Use UMBRELLA; receive HANDBAG (E).
- Use IRON RING; take MONSTER EMBLEM (F).
- MONSTER EMBLEM and WOLF EMBLEM on HANDBAG for puzzle. Solution (G-H-I). Move items; take TWEEZERS.
- Use TWEEZERS; receive ROOM KEY (J).
- Use ROOM KEY (K).
- Go (L).
- Select pieces (white); take THEMIS STATUE 1/3 (M).
- Select newspaper; take FEATHER EMBLEM (N). Select debris (O).
- Take HORSE EMBLEM and HALBERD (P).
- Remove sheet (Q); play HOP; receive CHISEL.
- Use HALBERD; receive GOLDEN KEY (R).
- Go (S).
- Place FEATHER TOKEN; take CART EMBLEM (T).
- Go (U).
- Place WINDMILL EMBLEM and CART EMBLEM (V). Take map and SILVER KEY (W).
- Use GOLDEN KEY and SILVER KEY; take HAMMER (X).
- Use CHISEL and HAMMER (Y).
- Go (Z).
- Take FANCY KEY and GRATE KEY (A).
- Use HALBERD; take FIRE EMBLEM (B).
- Place FIRE EMBLEM; take TORCH (C).
- Walk down.
- Use GRATE KEY; take OWL CLASP (D).
- Go (E).
- Place OWL CLASP; take MATCHES (F).
- MATCHES on TORCH; take BURNING TORCH.
- Go to Courtyard.
- Use BURNING TORCH; look at note; take PRUNERS (G).
- Use PRUNERS; take HORSE EMBLEM (H).
- Place 2 HORSE EMBLEMS; take ROPE and FIRE POKER (I).
- Use ROPE and go (J).
- Take FRESCO PIECE 1/3 and KNIFE (K).
- Remove sheet (L); play HOP; receive COMBINATION.
- COMBINATION automatically used. Solution (M).
- Take CASE (N).
- Take SUN EMBLEM from CASE.
- Use FANCY KEY; take MECHANICAL MOUSE (O).
- WINDING KEY on MECHANICAL MOUSE; take WINDUP MOUSE.
- Use KNIFE; take MAGNIFYING GLASS (P).
- MAGNIFYING GLASS on CASE. Solution (Q).
- Select CASE page. Play HOP; take ODD KEY.
- Use FIRE POKER; take SCALES EMBLEM (R).
- Place SCALES EMBLEM; take JAR WITH BRUSH (S).
- Use ODD KEY; take THEMIS STATUE 2/3 (T).
- Walk down.
- Use JAR WITH BRUSH (U); receive RESIN.
- Use WINDUP MOUSE (V); take THEMIS STATUE 3/3 (W).
- Go to Judge's House.
- Use RESIN on vase; attach pieces (X-Y). Take VASE.
- Walk down.
- Place THEMIS STATUETTE 3/3. Solution (A).
- Use VASE (B); receive VASE WITH WATER.
- Go to Judge's House.
- Use VASE WITH WATER (C).
- Go (D).
Chapter 2: Square
- Take LANTERN and GAVEL EMBLEM (E).
- Open LANTERN; use MATCHES and close it.
- Select bricks 5x; use LANTERN; take HALF EMBLEM (F).
- Go (G).
- Knock on door (H); take PLIERS (I).
- Select wall; take COMET EMBLEM (J).
- Go to Judge's House.
- Place GAVEL EMBLEM; take MIRROR (K).
- Walk down.
- Use PLIERS; take DEMON STATUETTE (L).
- Go to Square.
- Use HAMMER and MIRROR; select latch (M); play HOP: receive ANGEL STATUE.
- Place DEMON STATUE and ANGEL STATUE (N).
- Enter (O).
- Talk (P). Select note (Q); take BROKEN POCKET WATCH.
- Select pieces (orange); take COMPASS ROSE (R).
- Take EAGLE STATUE (S). Move papers; take CODE (T).
- Open BROKEN POCKET WATCH; take STEM WINDER. Select arrow; place STEM WINDER and select 3x; take BOOK EMBLEM.
- Place BOOK EMBLEM; take CASE (U).
- CODE on CASE; arrange arrows (V). Select case for HOP. Take SCALES KEY.
- Use SCALES KEY; move items; take ACID (W).
- Walk down; go to Alley.
- Place COMPASS ROSE; rotate arrows (A); take GREEN MARBLE (B).
- Use ACID; take CROWBAR (C).
- Walk down.
- Use CROWBAR; take MOON EMBLEM (D). Select 1-5.
- Go to Courthouse.
- Place EAGLE STATUE (E); place SUN EMBLEM, STAR EMBLEM, COMET EMBLEM, and MOON EMBLEM; take FRESCO PIECE 2/3 (F).
- Place GREEN MARBLE; take FAUCET HANDLE (G).
- Go to Alley.
- Place FAUCET HANDLE (H); take FRESCO PIECE 3/3 (I).
- Place FRESCO PIECE 3/3 (J); play HOP; take HALF EMBLEM.
- Walk down.
- Place 2 HALF EMBLEMS; take SPLINTER OF LIGHT (K).
- Go to Alley.
- Place SPLINTER OF LIGHT (L).
- Knock on door (M).
Chapter 3: Catacombs
- Talk (N).
- Look at note; take HAMMER (0).
- Look at flyer (P); use PLIERS (Q); receive STEPS 1/3 and CURVED NAILS.
- Take STEPS 2/3, STEPS 3/3 and SACK (R).
- Place CURVED NAILS; use HAMMER; take NAILS (S).
- Use STEPS 3/3, NAILS, and HAMMER; take LADDER (T).
- Try to go (U).
- Place LADDER and go (V).
- Try to take rasp (W) and cheese (X).
- Take CANE (Y).
- Walk down.
- Use CANE (A); receive MUG.
- Use MUG (B); receive MUG WITH WATER.
- Go (C).
- Give MUG WITH WATER; take CHEESE (D).
- Use CHEESE; take SPLINTER OF LIGHT (E). Select dirt; take FAUCET HANDLE (F).
- Walk down.
- Place FAUCET HANDLE (G); take OILCAN (H).
- Go (I).
- Remove board and enter (J).
- Open holder; use OILCAN and close (K); use MATCHES (L).
- Move cloth (M1).
- Move items; take STONES (1-6).
- Turn off light (M).
- Place SPLINTER OF LIGHT; add STONES and rotate in place (7-12).
- Take PIRATE CHEST (N).
- Take PICKAX EMBLEM from PIRATE CHEST.
- Go to Catacombs.
- Place PICKAX EMBLEM (O); take PICK (P).
- Go to Dungeon.
- Use PICK and arrange (Q). Take PIRATE MEDALLION (R).
- PIRATE MEDALLION on PIRATE CHEST; take STONE RUNE and COORDINATES.
- Walk down.
- Place STONE RUNE; take SHOVEL and BROOM (S).
- Go to Dungeon.
- Use BROOM; take SCRAP PAPER (T).
- Open SCRAP PAPER; take SIGNET.
- Go (U).
- Place COORDINATES; remove hay (V). Use PICK and SHOVEL; take BLADE (W).
- BLADE on SACK; take SNAKE HEAD and BREAD.
- Use SIGNET; look at note; take DEVELOPER (X).
- Walk down.
- Give BREAD; take PIECE OF PAPER (Y).
- PIECE OF PAPER and DEVELOPER on SCRAP PAPER; select it. Solution 1-4.
- Go (Z).
- Take COLLAR PART and APPLE (A).
- Select 3x; take BRICK (B).
- Use BLADE; take BONES (C).
- Use BRICK; take SKULL (D).
- Place SKULL and BONES; take AX SYMBOLS (E).
- Walk down.
- Place AX SYMBOLS (F).Solution is random (G).
- Take RASP (H).
- Use RASP; take S-HOOK (I).
- Go (J).
- Use S-HOOK (K); pull lever (L) and take TONGS (M).
- Use TONGS; receive KEY (N).
- Use KEY; take FLINT (O).
- Go to Catacombs.
- Use KEY; take DYNAMITE (P).
- Go to Overseer's Room.
- Use DYNAMITE and FLINT (Q).
- Go (R).
Chapter 4: Alley
- Place COLLAR PART (S); take SHIELD SYMBOL (T).
- Use BLADE; take SILVER SWORD HILT (U).
- Go (V).
- Use BLADE; Place SHIELD SYMBOL (W).
- Solution (1-11).
- Take NIPPERS.
- Give APPLE (A); open box (B) and take FUSE.
- Place SILVER SWORD HILT (C); take PICKLOCK (D).
- Use PICKLOCK on lock. Use NIPPERS (E); take ROD (E1).
- Use ROD (F).
- Go (G).
- Take HEAD, BOX, and SPEARHEAD (H).
- NIPPERS on BOX; take ROPE.
- Use ROPE (I).
- Take BROKEN CHAIN and GOLDEN SWORD HILT (J).
- Use SPEARHEAD; take KEY and EYE (K).
- Move items; select carabiners (orange); take CARABINERS (L).
- CARABINERS on BROKEN CHAIN. Solution (M). Take CHAIN.
- Place CHAIN (N-O).
- Walk down.
- Use KEY; take CORE (P).
- Walk down.
- Place HEAD; select tobacco (Q) and use FLINT (R); receive TOBACCO PIPE.
- Place GOLDEN SWORD HILT (S); take BONE (T).
- Walk down.
- Place BONE (U); take CORKSCREW HANDLE (V).
- Go (W).
- Place EYE (X); take FLEUR DE LIS (Y).
- Use SPEARHEAD; take SNAKE HEAD (A).
- Place 2 SNAKE HEADS; take GLASS PYRAMID (B).
- Go to Tower.
- Place CORKSCREW HANDLE; take CORKSCREW (C).
- Use CORKSCREW (D); take COMBINATION (E).
- Go (F).
- Place FLEUR DE LIS and COMBINATION. Solution (orange). Take IRON GLOVE (G).
- Select plate (H). Place TOBACCO PIPE (I) and GLASS PYRAMID (J); take PLATE PART (H).
- Use PLATE PART and IRON GLOVE; take GUARDSMAN FIGURE (K).
- Place GUARDSMAN FIGURE (L). Play HOP; receive EMBLEM.
- Go (M).
- Place EMBLEM (N); Take MACE EMBLEM (O).
- Use CORKSCREW (P); take GUNPOWDER (Q).
- Select CORE 3x; place FUSE and GUNPOWDER; take BOMB.
- Attach CHAIN (R).
- Place BOMB and use FLINT (S).
- Walk down.
- Place MACE EMBLEM (T); take MACE (U).
- Go (V).
- Use MACE (W).
- Go (X).
Chapter 5: River
- Use SPLINTER OF LIGHT on scene.
- Take WIRE and FLASK (A).
- Take POUCH SYMBOL from FLASK.
- Use WIRE; take TWEEZERS (B).
- Use TWEEZERS; receive DRAGON FIGURE (C).
- Use FLASK (D); receive FLASK WITH WATER.
- Use FLASK WITH WATER; take HORSEMAN FIGURE (E).
- Go to Top Tower.
- Place HORSEMAN FIGURE and DRAGON FIGURE; take MEDICAL SYMBOL (F).
- Go to River.
- Place MEDICAL SYMBOL; take BANDAGE (G).
- Use BANDAGE; take MAGIC LAMP (H).
- Use MAGIC LAMP (I).
- Use CORKSCREW; take SHARD OF GLASS (J).
- Use SHARD OF GLASS; take PADDLES (K).
- Place PADDLES (L).
- Take RING WITH DIAMOND and RASP (M).
- Place POUCH SYMBOL; take KEY (N).
- Use KEY and RASP; take AX HANDLE (O).
- Walk down.
- Place AX HANDLE; take AXE (P).
- Go forward.
- Use AXE; take GAFF (Q).
- Walk down.
- Use GAFF (R); receive PLANK.
- Go forward.
- Use PLANK (S).
- Select vines (T); use AXE (U).
- Select lock (V); solution (W).
- Go (X).
- Use GAFF (A); receive SUN.
- Place SUN; use RING WITH DIAMOND; take GRAPPLING HOOK (B).
- Use GRAPPLING HOOK (C).
- Go (D).
- Take BRANCH and SKULL PART 1/2 (E).
- Walk down and try to go (F).
- Take CHEST (G).
- Select gear (H).
- Use BRANCH; take OIL CAN and COIN (I).
- Remove cloth; take VIOLIN CASE (J).
- Walk down.
- Use COIN; take SKULL PART 2/2 (K).
- Walk down.
- Place SKULL PART 2/2 (L); take HORN (M).
- Walk down.
- Place HORN; receive STATUE (N).
- Place STATUE (O).
- Take WRENCH (P); select books and mechanical bird.
- Use WRENCH; take ARROW (Q).
- Open clock; select it and use OIL CAN. Select again; take ROLL (R).
- ROLL on CHEST; arrange as shown (S); take TUNING FORK (T).
- Walk down.
- Use TUNING FORK; take MIRROR SHARD (U).
- Use MIRROR SHARD and ARROW; take GEAR (V).
- Walk down.
- Place GEAR (W); take TREBLE CLEF (X).
- TREBLE CLEF on VIOLIN CASE; take PISTOL.
- Walk down.
- Use PISTOL (Y); receive BOMB KEY.
- Walk down.
- Place BOMB KEY (Z).
- Solution (1-22).
- Take PART OF MAP.
- Walk down.
- Place PART OF MAP; select it and take MAP (A).
- Walk down.
- Select area to use MAP (B).
- Solution (1-11)-(10-9-8-12-8-13-9-10-14-11-15).
Chapter 6: Farm
- Take WEIGHT, SHOVEL, and CLOTH (C).
- Use SHOVEL; take WEIGHT (D).
- Place 2 WEIGHTS (E); play HOP; receive BOLT CUTTERS.
- Use BOLT CUTTERS; take EYE (F).
- Use BOLT CUTTERS; select it and go (G).
- Take BUCKET (H).
- Remove grate; take LEFT KNOCKER (I).
- Place LEFT KNOCKER; take KEY (J).
- Walk down.
- Use KEY; take WOLF HEAD (K).
- Place BUCKET; take BUCKET WITH WATER (L).
- Go (M).
- Use BUCKET WITH WATER; take THREADS (N).
- Use TUNING FORK; take TILE (O).
- Use CLOTH and THREADS (P); receive RIGHT KNOCKER.
- Place RIGHT KNOCKER; take MEDALLION (Q).
- TILE on MEDALLION. Solution: C-D-E-F-G-I-E-F-G-H-A-I-C-B-A-I-E-D-C-I.
- Take WOLF HEAD.
- Place 2 WOLF HEADS; take DIARY and DOVE EMBLEM (J).
- Walk down.
- Place DOVE EMBLEM; take CLAW (K).
- Go to Basement.
- Place EYE and CLAW; take SLEDGE HAMMER (L).
- Remove mask (M).
- Use SLEDGE HAMMER (N).
- Go (O).
- Take pick (1). Use pick (2).
- Take boards (3); use boards (4).
- Take key (5); use key (6).
- Take axe (7); use axe (8).
- Exit (9).
- Select scene; go forward.
- Take STONE EYE, HAY, and HANDLE (P).
- Go (Q).
- Take TORCH, STONE EYE, and CAGE TRAP (R).
- HAY and FLINT on TORCH; receive SMOKER.
- Try to go across (S).
- Place HANDLE; take SCRAPER (T).
- Place 2 STONE EYES (U); take RUNE STONE (V).
- Walk down.
- Place RUNE STONE; use SCRAPER (orange). Solution (X).
- Take COMBINATION (Y).
- Select DIARY (COMBINATION automatically used). Select Ax3-Bx2-A-Bx3 for HOP; play HOP; take LEAF.
- Place LEAF; take SAW (C).
- Use SMOKER; take HONEYCOMB (D).
- Go forward.
- Use SAW; take ACORN TILE (E).
- Use SAW; take STICK (F).
- Walk down.
- Place ACORN TILE; take ROPE (G).
- Use HONEYCOMB, STICK, and ROPE on CAGE TRAP; take TRAP.
- Place TRAP (H); receive SKUNK.
- Go forward.
- Place SKUNK (I).
- Go forward.
- Take HALF SHEARS and DRIED PLANT (J).
- Place HALF SHEARS; take SHEARS (K).
- Use SHOVEL (L); receive FLOWER.
- SHOVEL on DRIED PLANT; take PART OF FLAME.
- SHEARS 2x on DRIED PLANT; take SILVER KEY.
- Use SILVER KEY; take DRAGON CREST (M).
- Use SHEARS; take TREE CREST (N).
- Walk down.
- Place DRAGON CREST and TREE CREST; take GAUNTLET (O).
- Go forward.
- Use GAUNTLET (P).
- Enter (Q).
- Take GOLD KEY, DRAGON, and PART OF FLAME (R).
- Move notes (S).
- Use SHOVEL (T); receive COAL.
- Use COAL; take ANGEL (U).
- Walk down.
- Use GOLD KEY; take ANGEL (V).
- Place 2 ANGELS (W).
- Go (X).
- Take LADDER (Y).
- Use SHEARS (Z); play HOP; receive GLOBE WITH TEDDY BEAR.
- Walk down.
- Place LADDER (A).
- Use SHEARS; receive BUNDLE (B).
- Open BUNDLE; take CANDLE EMBLEM and PART OF MASK.
- Go to Garden.
- Place CANDLE EMBLEM; take CANDLE (C).
- Place CANDLE; take HALF GLOBE (D).
- Go to House.
- Plant FLOWER; place HALF GLOBE (E); take ORB WITH FLOWER.
- Go to Garden.
- Place GLOBE WITH TEDDY BEAR and ORB WITH FLOWER (F). Take GEM (G).
- Go to House.
- Place GEM (H); take PART OF FLAME (I).
- Three PARTS OF FLAME on DRAGON; take CREST.
- Place CREST (J).
- Go (K).
- Take SPOKE (L).
- Select pieces (orange); take SCALES (M).
- Place SCALES (N); take FLAGS (O).
- Place FLAGS; arrange as shown; pull lever (P).
- Take SWORD (Q).
- Place SWORD (R); take ORNAMENT 1/2 and look at note (S).
- Use SPOKE (T); receive ORNAMENT 2/2.
- Go to Garden.
- Place ORNAMENT 2/2; take BIRD (U).
- Place BIRD; take CELLAR HANDLE (V).
- Go to House.
- Lift rug; place CELLAR HANDLE (W); play HOP; receive MASK.
- Go to Secret Room.
- Place PART OF MASK and MASK; swap (X). Play puzzle.
- Solutions (A-B-C).
- Take HANDLE.
- Walk down.
- Place HANDLE; take OWL TILE (D).
- Place OWL TILE (D1); swap (E). Play triggered HOP; take KEY.
- Go to Secret Room.
- Use KEY; take SPLINTER OF LIGHT (F).
- Walk down.
- Use SPLINTER OF LIGHT (G) and go.
- Solutions 1-6.
Created at: 2017-07-07