Walkthrough Menu
- General Tips
- Chapter 1: Prison
- Chapter 2: Castle
- Chapter 3: Caves
- Chapter 4: Tomb
- Chapter 5: Main Hall
General Tips
- This is the official guide for League of Light: The Game.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Prison
- Speak (A).
- Read (B).
- Read (C).
- Read (D).
- Choose (B).
- Look (E).
- Search (F).
- Solution (G): 1-6.
- Take SKULL TOKEN.
- Pick up Tom (H).
- Pick up CENSER (I) and WINE BOTTLE (J).
- Pick up METAL ROD (K).
- Send (@-L).
- Take CENSER HANDLE (M).
- Use METAL ROD (N); find RED CRYSTAL 1/3.
- CENSER HANDLE on CENSER; take CHARCOAL.
- Use CHARCOAL (O).
- Solution (P): Bx2-D-A.
- Walk forward.
- Pick up CUDGEL (Q).
- Take CORKSCREW (R).
- Take MOUSE TOKEN (S).
- CORKSCREW on WINE BOTTLE; receive CORK and EMPTY BOTTLE.
- Pick up CANDLE (T); place MOUSE TOKEN (U); take CHEESE.
- Place CHEESE (V); pick up SEWER KEY.
- Pick up TORCH TILE (W).
- Walk down.
- Use SEWER KEY (X); receive Tom (@).
- (@) on CANDLE.
- Place TORCH TILE (Y).
- Solution (Z): 1-2-3.
- Pick up RED CRYSTAL 2/3.
- Walk forward.
- Send (@-A); receive CANDLE.
- Look (B); pick up HANDWHEEL (C).
- Use HANDWHEEL (D).
- Solution (E).
- Pick up RED CRYSTAL 3/3.
- RED CRYSTAL on SKULL TOKEN.
- Place SKULL TOKEN (F).
- Walk forward.
- Inspect (G).
- Pick up CASKET TOKEN 1/2 (H).
- Pick up KNIFE HANDLE (I).
- Solution (J): 1-6.
- Pick up WATCHER'S SIGN 1/3 (K).
- Use CUDGEL (L); take ROLLER.
- Pick up ACID (M); use CANDLE (N); find NET and CASKET TOKEN 2/2.
- Place ROLLER (O).
- Solution (P).
- Find LEAD BULLETS and FUSE.
- Walk down.
- Use ACID (Q); find ROPE, GAFF and CAGE KEY.
- Place KNIFE HANDLE (R); pick up BLUNT KNIFE.
- Use CAGE KEY (S); take CASKET.
- CASKET TOKENS on CASKET; take WATCHER'S SIGN 2/3.
- Walk forward.
- Use GAFF (T); receive GRINDSTONE.
- GRINDSTONE on BLUNT KNIFE; take SHARPENED KNIFE.
- Use SHARPENED KNIFE (U).
- Complete HOP (V); receive GUNPOWDER.
- Go to Prison Cell.
- GUNPOWDER, CORK and FUSE on EMPTY BOTTLE; pick up EXPLOSIVE.
- Place EXPLOSIVE (W); use CANDLE.
- Complete HOP (X); receive WATCHER'S SIGN 3/3.
- Go to Dead End.
- Place WATCHER'S SIGN (Y).
- Solution (Z).
- Solution (A): Solution is random.
- Use SHARPENED KNIFE (B); speak (C).
- Pick up FOUR-POINTED KNOB (D).
- Send (@-E); receive FLOWER KNOB 1/2.
- Pick up Tom (F).
- Solution (G): 1-6.
- Take EAGLE SHIELD (H).
- Use FOUR-POINTED KNOB (I); receive BROKEN KNOB.
- Complete HOP; receive DOOR KNOB PARTS.
- DOOR KNOB PARTS on BROKEN KNOB; assemble; take EIGHT-POINTED KNOB.
- Use EIGHT-POINTED KNOB (J).
- Walk right.
- Look (K); move (K).
- Take HALBERD TOP (L) and IRON GLOVES (M).
- Place EAGLE SHIELD (N); find SILVER KEY.
- Pick up TURNING HANDLE (O).
- Walk down.
- Use HALBERD TOP (P).
- Place TURNING HANDLE (Q); turn 1-5.
- Speak (R); take FLOWER KNOB 2/2.
- Use FLOWER KNOB (S).
- Solution (T).
- Walk left.
Chapter 2: Castle
- Use IRON GLOVES (U); pick up MACHETE and TORN BEE SMOKER.
- Speak (V); receive DRIED GRASS.
- Throw NET (W); pick up SHOVEL (X).
- Use MACHETE (Y); pick up FLOWER WITH THORNS.
- Use SHOVEL (Z); find RAKE.
- RAKE on ROPE; take HOOK.
- Use HOOK (A).
- Solution (B): Solution is random.
- Pick up WATCHER'S SIGN 1/4.
- Go to Gallery.
- Inspect TORN BEE SMOKER; find FLOWER TOKEN.
- Place FLOWER TOKEN (C).
- Pick up SCISSORS and THREAD (D).
- Solution (E): D-Bx2-Ax2-Cx2-Dx2-Bx2-A-C-D.
- Pick up NOTE PART.
- SCISSORS on FLOWER WITH THORNS; receive SPIKE.
- THREAD on SPIKE; receive NEEDLE AND THREAD.
- NEEDLE AND THREAD on (@).
- Send (@-F); receive WATCHER'S SIGN 2/4.
- Move to Greenhouse.
- NEEDLE AND THREAD, DRIED GRASS and CANDLE on TORN BEE SMOKER; take BEE SMOKER.
- Use BEE SMOKER (G); complete HOP; receive HERB BAG.
- Speak (H).
- Solution (I): 1-6.
- Pick up LION SHIELD (J).
- Move to Gallery.
- Place LION SHIELD (K); pick up GOLD KEY.
- Use GOLD KEY and SILVER KEY (L).
- Solution (M).
- Pick up WATCHER'S SIGN 3/4.
- Speak (N).
- Solution (O): 1-6.
- Pick up WATCHER'S SIGN 4/4 (P).
- Walk down.
- Look (Q).
- Place WATCHER'S SIGN (R) and NOTE PART (S).
- Solution (T): Solution is random.
- Receive ANTIDOTE.
- Use ANTIDOTE (U).
- Speak (V).
- Pick up MYSTERIOUS ARTIFACT (W).
- Pick up THREE-PRONGED HANDLE (X).
- Take TAP (Y).
- Use THREE-PRONGED HANDLE (Z); find STONE EYE 1/2 and FIRE POKER.
- Use FIRE POKER (A); take DOOR DISC.
- Use DOOR DISC (B).
- Walk right.
- Use FIRE POKER (C); receive STICK.
- Dodge (Cx3); take SHARK TOOTH.
- Take STRANGE TILE 1/2 (D).
- Use SHARK TOOTH (E); pick up VALVE.
- Pick up FIREWOOD and STRANGE TILE 2/2 (F).
- Pick up BARREL (G).
- Inspect (H); use STICK; take BELLOWS.
- Look (I).
- Solution (J).
- Pick up MATCHES.
- STRANGE TILE on MYSTERIOUS ARTIFACT; take STONE EYE 2/2.
- Place STONE EYE (K); take CLOSED MOLD.
- Walk down.
- Place VALVE (L).
- Solution (M); match (1-4).
- Pick up EMPTY JUG, EMPTY CRUCIBLE and DIAMOND-SHAPED HANDLE.
- Use DIAMOND-SHAPED HANDLE (N); pick up TONGS and HAMMER.
- TAP, HAMMER and EMPTY JUG on BARREL; receive JUG WITH OIL.
- Inspect CLOSED MOLD.
- Place MOLD (O); inspect.
- Place FIREWOOD, JUG WITH OIL, MATCHES and BELLOWS (P).
- LEAD BULLETS on EMPTY CRUCIBLE; take CRUCIBLE WITH LEAD BULLETS.
- Use CRUCIBLE WITH LEAD BULLETS and TONGS (Q).
- Pour (R-S); open; take COGWHEEL KEY.
- Use COGWHEEL KEY (T).
- Walk forward.
- Inspect (U).
- Solution (V): 1-6.
- Pick up SPIDER TOKEN.
- Look (W).
- Pick up CROSSBOW BOLT (X).
- Pick up ALCHEMICAL DISC (Y).
- Use CROSSBOW BOLT and HAMMER (Z).
- Pick up FLASKS WITH METALS (A); use TONGS (B); receive FREEZING CRYSTAL.
- Pick up WEB PENDANT (C) and MOSAIC PART (D).
- Go to Personal Study.
- Place FLASKS WITH METALS and ALCHEMICAL DISC (E).
- Solution (F).
- Pick up GEM HEART.
- SPIDER TOKEN on WEB PENDANT; take PENDANT WITH SPIDER.
- Place PENDANT WITH SPIDER (G); take S-HOOK and CLOTH.
- Use MOSAIC PART (H); complete HOP; receive WATCHER'S SIGN 1/4.
- Walk down.
- CROSSBOW BOLT on CLOTH; tie.
- (@) on CLOTH.
- Drop FREEZING CRYSTAL (I).
- Lower (@-J); receive WATCHER'S SIGN 2/4.
- Walk forward.
- Use S-HOOK (K); pull (L).
- GEM HEART on MYSTERIOUS ARTIFACT; pick up MAGIC HEART.
- Open (M); place MAGIC HEART.
- Enter (N).
- Search (O); find WATCHER'S SIGN 3/4.
- Pick up BRACELET (P).
- Fill EMPTY JUG (Q); receive JUG WITH WATER.
- Look (R); send (@).
- Solution (S): Bx2-D-B-D-B-C-A-C-A-C-Dx2-A-B-Dx2-C-B-Ax4-C-B-D-Bx2-Dx2-Bx2-A-B-C-D-C-A-B-C-D-B-D-C-B-Ax2-B-A-C.
- Receive GREEN CRYSTAL RING.
- Look (T); press (Ax2-Bx2-Ax2-Bx2); pick up FISH KEY.
- Use FISH KEY (U); pick up BIG FISH.
- Place BIG FISH (V); pick up LEAVES TILE and WATCHER'S SIGN 4/4 (W).
- Walk down.
- Place LEAVES TILE (X); pick up PLANT.
- Walk forward.
- Use GREEN CRYSTAL RING (Y).
- Place WATCHER'S SIGN (Z).
- Solution (A): Use PLANT (B); BELLOWS (C); JUG WITH WATER (D); MATCHES (E).
- Receive CIRCLE FRAGMENT.
- Move to Personal Study.
- Place CIRCLE FRAGMENT (B).
- Solution (C): Solution is random.
- Take RED CRYSTAL RING.
- Move to Workshop.
- Place RED CRYSTAL RING (D) and GREEN CRYSTAL RING (E).
- Complete HOP (F); receive PROTECTIVE SUITS.
- Give PROTECTIVE SUITS (G).
Chapter 3: Caves
- Speak (H).
- Pick up STONE HORNS (I).
- Place BRACELET (J); receive STAFF WITH LANTERN.
- Pick up SCREWDRIVER (K).
- Pick up SCREW (L) and CROWBAR (J).
- Use CROWBAR (K).
- Take GREEN JEWEL (N); clear.
- Use SCREW and SCREWDRIVER (O).
- GREEN JEWEL on STAFF WITH LANTERN; take LANTERN and STAFF.
- Hang LANTERN (P).
- Send (@-Q); receive LEATHER FOLDER.
- Inspect LEATHER FOLDER; take WEIGHTS 1/5.
- Solution (S).
- Pick up MIRROR.
- Place MIRROR (T); look.
- Use CROWBAR (U); receive NAILS.
- Pick up HANDLES 1/3 (V); use CROWBAR (W); take CANDLE.
- Speak (X).
- Use STAFF (Y).
- Use CROWBAR (Z); find GEM.
- Place GEM (A).
- Solution (B): 1-6.
- Walk left.
- Pick up LEVIATHAN TILE (C).
- Take YELLOW CRYSTAL (D).
- Look (E); use STAFF; receive EYE-PLATE.
- Pick up AMULET (F).
- Solution (G): 1-6.
- Take BAT TILE (H).
- Place EYE-PLATE (I).
- Solution (J).
- Walk left.
- Look (K).
- Clear (M); pick up WEIGHTS 2/5.
- Move (N); move (M); place CANDLE (O).
- Pick up DEMON FACE (P).
- Pull (Q).
- Pick up CLOSED PURSE and CHEST (R).
- Move to Cave.
- Place DEMON FACE (S); pick up DAGGER.
- Use BAT TILE (T); find HANDLES 2/3 and 3/3.
- Walk left.
- Use HANDLES (U).
- Pick up WEIGHTS 3/5 (V).
- Pick up WEIGHTS 4/5 (W).
- Pick up BROKEN PADDLE (X).
- Look (Y).
- Use NAILS (Z); pick up FOX TOKEN.
- Open CLOSED PURSE; find FOX EMBLEM and LOCKPICKS.
- FOX TOKEN on CHEST; find STRANGE ARTIFACT and MIRROR.
- Shine MIRROR (A).
- Walk forward.
- Speak (B); receive HOOK.
- Look (C).
- Pick up WEIGHTS 5/5 (D); place DAGGER (E).
- Pick up FLUTE (F).
- Solution (G): 1-6.
- Pick up SAILOR EMBLEM (H).
- Place STONE HORNS (I); look (J).
- Solution (K).
- Take WATCHER'S SIGN 1/5.
- Walk down.
- Use HOOK (L); receive CORRODED STONE.
- HOOK on CORRODED STONE; take RED CRYSTAL.
- Look (M).
- Place SAILOR EMBLEM (N); find WATCHER'S SIGN 2/5.
- Walk left.
- Play FLUTE (O); take THROWING KNIFE and STONE EGG.
- Place WEIGHTS (P); pick up WATCHER'S SIGN 3/5.
- (@) on BROKEN PADDLE.
- Send (@-Q); receive HYDRA TILE.
- Go to Cave.
- Place HYDRA TILE (R) and LEVIATHAN TILE (S).
- Take CLOSED TUBE.
- FOX EMBLEM on CLOSED TUBE; find CODE NOTE.
- Solution (T): 1-6.
- Pick up WATCHER'S SIGN 4/5.
- Move to Cave Portal.
- Place STONE EGG (U); pick up GREEN CRYSTAL.
- Place AMULET (V), GREEN CRYSTAL (W), RED CRYSTAL (X) and YELLOW CRYSTAL (Y); take CHARGED AMULET.
- Walk down.
- Use CHARGED AMULET (Z); pick up ROPE.
- Walk forward.
- HOOK on ROPE; take ROPE WITH HOOK.
- Throw ROPE WITH HOOK (A).
- Speak (A1); take WATCHER'S SIGN 5/5.
- Look (B).
- Place WATCHER'S SIGN (C).
- Solution (D): B-K; I-G; N-I; M-H; F-M; O-J; D-B; E-L; L-C; B-D; J-C; D-B; A-C.
Chapter 4: Tomb
- Give LOCKPICKS (E).
- Take HEAVY STONE (F); open; find LOCKED CASKET and RIGHT HORN.
- Inspect LOCKED CASKET.
- Solution (G).
- Take WOLF HEAD.
- Pick up RIGHT WING TILE (H).
- Use HEAVY STONE (I); pick up KEY.
- Use THROWING KNIFE (J); receive LEFT HORN; use KEY.
- Solution (K).
- Pull (L).
- Walk forward.
- Pick up CHAIN (M) and STONES (N).
- Solution (O): 1-6.
- Take DEMON'S FIGURINE (P).
- Pick up GLOWING SPORES (Q).
- Throw STONES (R).
- Solution (S): Recommended strategy shown.
- Take BONE KEY (T); place DEMON'S FIGURINE.
- Pick up LEFT WING TILE (U).
- Walk down.
- Use BONE KEY (V); take STONE FACE.
- Place GLOWING SPORES (W); find WATCHER'S SIGN 1/4.
- Walk forward.
- Place STONE FACE, LEFT HORN and RIGHT HORN (X); examine.
- Walk right.
- Clear (Y); pick up RED STONE 1/3.
- Inspect (Z); take SHOVEL.
- Place WOLF HEAD (A); pick up SKULL PINS.
- Use SKULL PINS (B).
- Solution (C): A-1; B-2; C-3; D-4; E-5; F-6.
- Pick up PHELAN FOX'S DIARY.
- Walk down.
- Use SHOVEL (D); find SHINING RING.
- Use SHOVEL (E); pick up CHESS FIGURES 1/2.
- Walk down.
- Give SHINING RING (F); pick up WEIGHT (G).
- Go to Tomb.
- WEIGHT on CHAIN; receive CHAIN WITH WEIGHT.
- Hang CHAIN WITH WEIGHT (H).
- Send (@-H); receive ANTIQUE JAR.
- Walk down.
- LEFT WING TILE and RIGHT WING TILE on ANTIQUE JAR; find ANGEL FIGURINE.
- Place ANGEL FIGURINE (I).
- Look (J).
- Solution (K): 9-6-5-11-9-3-4-7-5-10-4-6-5-12-9-3-4-11-5-10-9.
- Walk forward.
- Pick up DRAGON WING (L).
- Pick up DRAGON TAIL (M).
- Pick up DRAGON HEAD (N).
- Place DRAGON WING, DRAGON TAIL and DRAGON HEAD (O); pick up UNICORN PLATE.
- Pick up DAGGER (P); look (Q).
- Solution (R): J-E-F-G-B-C-H-I-D.
- Pick up STONE DISC (Q).
- Inspect DAGGER; remove RED STONES 2/3 and 3/3.
- Place RED STONES (S).
- Solution (T): B-C-D-C-B-C-D-C-B-C-D-C-B-C-D-C-B-C-D-C-D-A-D-A-B.
- Pick up COFFIN KEY.
- Walk down.
- Place STONE DISC and UNICORN PLATE (U).
- Solution (V).
- Solution (W).
- Take WATCHER'S SIGN 2/4.
- Walk right.
- Use DAGGER (X); pick up GHOST ANNIHILATOR PART.
- Use COFFIN KEY (Y); find SAFE KEY, SKULL TOKENS and LONG SABER.
- Move to Ghosts Gateway.
- Use SAFE KEY (Z); press C-A-B-A-Bx2-D.
- Take WATCHER'S SIGN 3/4 and WRAITH FIGURINE.
- Use LONG SABER (A); receive FANG NECKLACE.
- Place SKULL TOKENS (B); take WRAITH FIGURINE and DIARY KEY.
- DIARY KEY on PHELEN FOX'S DIARY; inspect.
- Solution (C): 1-7.
- Pick up CHESS NOTE and CHESS FIGURES 2/2.
- Walk down.
- Inspect FANG NECKLACE; receive FANGS.
- Place FANGS (D); receive GHOST ANNIHILATOR PART.
- Walk down.
- Place CHESS FIGURES and CHESS NOTE (E).
- Solution (F).
- Find STRANGE ARTIFACT NOTE, STRANGE ARTIFACT PART and GHOST ANNIHILATOR PART.
- Move to Tomb.
- Place WRAITH FIGURINE x2 (G).
- Pick up WATCHER'S SIGN 4/4.
- Use GHOST ANNIHILATOR PART x3 (H); pick up GHOST ANNIHILATOR.
- Move to Ghosts Gateway.
- Place WATCHER'S SIGN (I).
- Solution (J): Solution is random.
- Use GHOST ANNIHILATOR (K).
Chapter 5: Main Hall
- Pick up HOURGLASS TOKEN 1/4 (L).
- Pick up CODE (M).
- Walk forward.
- Use CODE (N).
- Solution (O).
- Pick up AXE (P).
- Use AXE (Q); find HOURGLASS TOKEN 2/4 and 3/4.
- Use AXE (R).
- Solution (S): 1-6.
- Pick up SPEAR TILE 1/4 (T).
- Speak (U).
- Walk down.
- Pick up PUZZLE PART (V).
- Use AXE (W).
- Place PUZZLE PART (X).
- Solution (Y).
- Pick up SPEAR TILE 2/4; receive HOURGLASS TOKEN 4/4.
- Place HOURGLASS TOKEN (Z); find SPEAR TILE 3/4 and KEY.
- Use KEY (A); pick up CASKET.
- Inspect CASKET.
- Speak (B).
- Open CASKET; take SPEAR TILE 4/4.
- Place SPEAR TILE (C).
- Solution (D): Solution is random.
- Walk forward.
- Pick up PISTOL EMBLEM (E).
- Pick up GUN BARREL (F).
- Pick up SHIELD PLATES 1/3 (G).
- Solution (H).
- Pick up CHRYSANTHEMUM KEY.
- Pick up PEGASUS WINGS (I).
- Take SHIELD PLATES 2/3 (J).
- Use CHRYSANTHEMUM KEY (K).
- Walk left.
- Send (@-L).
- Look (M).
- Look (N).
- Pick up WIND ROSE (O).
- Solution (P): 1-6.
- Take PEGASUS (Q).
- Place WIND ROSE (R).
- Solution (S).
- Pick up COINS 1/3, GUN LOCK and KNOCKER.
- Walk down.
- Place PEGASUS and PEGASUS WINGS (T); pick up POWDER BADGE.
- Hang KNOCKER (U).
- Walk right.
- Solution (V): Recommended strategy shown.
- Pick up BULLET BAG (W).
- Solution (X): Ax3-Bx6-Cx5.
- Pick up WATCHER'S SIGN 1/3.
- Pick up WINE GLASS (Y); pick up AMPHORA WINE (Z).
- Throw AMPHORA WINE (A); find AXE HEAD.
- Pick up COINS 2/3 (B); place PISTOL EMBLEM (C); find SUIT OF CARDS NOTE.
- Inspect WINE GLASS; take BULLET EMBLEM.
- BULLET EMBLEM on BULLET BAG; take LEAD BULLETS.
- Place POWDER BADGE (D); place GUN BARREL and GUN LOCK (E).
- Pour (D-E); load LEAD BULLETS (E); take PISTOL.
- Move to Eastern Corridor.
- Point PISTOL (F).
- Solution (G): Recommended strategy shown.
- Place SUIT OF CARDS NOTE (H).
- Solution (I): 1-5.
- Complete HOP (J); receive PREY STATUETTES.
- Pick up SHIELD 3/3 (K) and COINS 3/3 (L).
- Walk down.
- Place COINS (M); pick up EAGLE.
- Walk right.
- Place SHIELD (N); take UNICORN.
- Use PREY STATUETTES (O).
- Solution (P).
- Pick up DIAMOND RING.
- Go to Eastern Corridor.
- Use DIAMOND RING (Q); take CROWN (R).
- Walk down.
- Place CROWN (S); pick up WATCHER'S SIGN 2/3.
- Take STRANGE ARTIFACT PART (T).
- Walk right.
- Send (@-U); receive CHRYSANTHEMUM TILE.
- Move to Eastern Corridor.
- Place CHRYSANTHEMUM TILE (V); pick up DRAGON.
- Walk down.
- Place EAGLE, UNICORN and DRAGON (W).
- Walk forward.
- Pick up HANDLE (X); inspect (Y); find WATCHER'S SIGN 3/3.
- AXE HEAD on HANDLE; take AXE.
- Use AXE (Z).
- Select (A); select (Bx2).
- Select (Cx2); select (D).
- Place WATCHER'S SIGN (E).
- Solution (F): Recommended strategy shown.
- STRANGE ARTIFACT PART x2 on STRANGE ARTIFACT; take PORTAL CONSOLE.
- Use PORTAL CONSOLE (G).
- Solution (H).
- Solution (I).
- Solution (J).
- Walk forward.
- Slide (K); pick up WATCHER'S KEY.
- Solution (L): 1-6.
- Pick up WATCHER'S SIGN (M).
- Pick up CANE (N).
- Use CANE (O).
- Look (P).
- Read (Q); pick up WATCHER'S KEY.
- Take WATCHER'S KEY (R).
- Use WATCHER'S KEY x3 (S).
- Solution (T): Recommended strategy shown.
- Pick up WATCHER TILE (U).
- Place WATCHER'S SIGN and WATCHER TILE (V); take GEMS.
- Use GEMS (W).
- Solution (X).
- Congratulations, you've completed League of Light: The Game!
Created at: 2018-06-08