Walkthrough Menu
General Tips & Information
- The options menu allows for the adjustment of music and sounds volume.
- You may play this game in windowed or full screen mode.
- You may disable the custom cursor.
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- From the main screen you may manage player profiles.
- You may play this game in Classic or Novel mode.
- Choose the Classic mode for short, non-interactive conversations. For the player that wants to get right to the hidden objects.
- The Novel mode has longer, deeper, interactive conversations.
- Note- You can change modes after each chapter.
- You may choose to have an in-game tutorial.
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- Hidden object screens will consist of a main view with several sparkling close-up areas.
- All items must be taken from a close-up view are are found in several scenes.
- The hidden object list is in the bottom center bar.
- Your current objective is shown to the left of the hidden object list.
- Pay close attention to your objectives as secret objectives can appear.
- Click on the flashlight in the lower left corner once the meter is full for a hint.
- Select the toolbox on the lower right to access your inventory.
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- Access the journal by clicking on its icon in the lower right corner.
- Inside the journal is a map with available locations.
- Notes on each of the people in the case.
- Notes on the case.
- The “X” on the map indicates your current locations.
- Locations with locks cannot be currently accessed.
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- The flag tab in the journal will show your current progress in a chapter.
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Chapter One
- Muller received a mysterious note with a photo of an abducted girl.
- His partner, Miss Chandler will be upset that he went on ahead without her.
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- Select the back door of the car to view the close-up and locate the items from the list.
- Move your cursor down to the lower bar to find the exit arrow.
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- Select the front door of the car.
- Collect the remaining items on the hidden object list.
- You are now asked to gather the three LOCK PICKS.
- After finding the LOCK PICKS, exit the front seat and return to the back seat.
- Open the compartment on the back of the seat and take the PHOTO.
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- Click on the tool box in the lower bar to reveal your inventory.
- Use the LOCK PICKS on the front door to trigger a mini-game.
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- Rotate the 6 rings so that all 3 lock picks can move to the center.
- Click on the try button to test your solution.
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- Once inside the building, the janitor will give you a map.
- Select the only location without a lock.
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- The home office has two close-up locations.
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- Select the right close-up area and locate the hidden objects.
- Take note of the blank piece of paper.
- Exit the scene and select the left close-up.
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- Find the remaining items on the list.
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- The accountant claims he knows nothing about the missing girl.
- Select the mannequin room on the map.
- This location has three close-up areas.
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- Select the right close-up area.
- Notice there are two objective lists.
- Find the items on the two lists that are in this scene.
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- Select the center area.
- Notice there are two objective lists.
- Find the items on the two lists that are in this scene.
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- Select the left area.
- Locate the remaining 3 pieces of luggage.
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- The lights go out and it seems that some items are missing.
- Determine the 4 missing items by comparing the two scenes.
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- Return to the map and choose the Asian Room.
- Shen wants you to bring her a dragon that is in this room but not from this room.
- Click on the dragon sculpture just to the left of Shen.
- Maybe you can make a rubbing.
- Click on the map and return to the Home office.
- Select the right close-up area and take the PAPER.
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- Click on the map and go to the Mannequin room.
- Select the left close-up area.
- Take the COAL then return to the dragon room.
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- Click on the toolbox to open your inventory.
- Combine the COAL and the PAPER to make the RUBBING KIT.
- Use the RUBBING KIT on the dragon.
- Shen only tells you there is trouble.
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- You head to the storage area and notice there had been some traffic.
- Locate the 10 foot prints.
- You notice what looks like the face of the missing girl.
- Try to open the door.
- Take the CROWBAR and use it to open the door.
- You notice it is a straw figure just before you are knocked out cold.
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Chapter Two
- You are now playing as Miss Chandler and are searching for your partner.
- Click on the back door to Muller's car.
- Find the 3 lacerations.
- Find the trace of violence and exit the close-up.
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- Click on the front door to Muller's car.
- Find the remaining traces of violence and exit the close-up.
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- Go to the front of the building, there are two close-up areas.
- Select the area at the top of the stairs.
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- Try to find a way into the building.
- Click on the angle statue, but it is too heavy.
- Exit the close-up.
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- Select the close-up area near the front door.
- Take the MOP and exit the close-up.
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- Return to the upper area and use the mop on the statue.
- Try to open both locks, but one needs lubrication.
- Exit the close-up and return to the lower close-up.
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- Try to take the oil can, but Miss Chandler will not take it bare-handed.
- Take the RAG and use it to take the OIL CAN.
- Exit the close-up and return to the upper door.
- Take the OIL CAN from your inventory and use it on the rusty lock.
- Click on the door to open it and enter the building.
- Miss. Chandler automatically takes the map.
- Select the Big Man's Loft.
- This location has two close-up areas.
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- Select the right close-up view.
- Locate the available items from the list.
- Exit the close-up.
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- Select the left close-up view.
- Locate the available items from the list.
- Exit the close-up.
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- Exit to the map and select the Darkroom.
- This location had one close-up area.
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- Select the close-up and locate the three cameras.
- Locate the items on two additional lists.
- Try to look at the blackboard, but the light is wrong.
- Take the RED BULB.
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- Exit the close-up.
- Use the RED BULB on the lamp over the blackboard.
- The message revealed is: The key is in the serpent box.
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- Exit to the map and enter the ladies kitchen.
- There are three close-up areas in this location.
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- Select the right close-up area.
- Locate the items of wealth.
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- Select the center close-up area.
- Locate the items of wealth.
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- Select the left close-up area.
- Locate the items of wealth.
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- Talk to the woman, but she has not seen Muller either.
- Time to check out the storeroom.
- You automatically go to the storage area.
- Locate the evidence that Muller was in the room.
- Try the door, but it is locked.
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- Exit to the map and return to the big man's loft.
- Talk to him.
- He agrees to lend you the box if you find his awards.
- Make sure to click on the outlines of the missing awards on the wall.
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- Exit to the map and return to the darkroom.
- There are two close-up areas this time.
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- Select the right close-up area.
- Take the JAZZ AWARD and MILITARY SERVICE MEDAL.
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- Exit the right close-up and select the left close-up.
- Take the YOUNG MUSIC HONOR and HONOR STUDENT PLAQUE.
- Exit to the map and return to the big man's loft.
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- Place the four AWARDS into the matching spots on the wall.
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- Click on the box on the bed to trigger a mini-game.
- Restore the snake design on the box by rotating the rings and circles.
- There are eight moving pieces.
- Once the mini-game is solved, a drawer will open with a CLOCK KEY.
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- Exit to the map and go Mrs. Lindberg's kitchen.
- Talk to Mrs' Lindberg and she agrees to lend you her key if you repair the clock.
- This scene has three close-up areas.
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- Select each of the close-up areas and find the available GEARS.
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- Exit to the map and return to the dark room.
- This location has two close-up areas.
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- Select each of the close-up areas and find the available GEARS.
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- Exit to the map and return to the kitchen.
- Click on the wall clock to trigger a mini-game.
- The object is to connect all the gears.
- Drag the loose gears from the right and place them into the clock to link the three gears already present.
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- Mrs. Lindberg gives you the storeroom KEY.
- Take the KEY from your inventory and unlock the door.
- You find Muller, alive, but with a large knot on his head.
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Chapter Three
- Muller and Miss Chandler bring each other up to speed.
- Muller suggests they split up with him taking the top floor this time.
- He starts out in the Big man's loft.
- Click on the note on the wall to read that Art has left.
- Click on the music program on the wall.
- This location has 2 close-up areas.
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- Look at the close-up areas and find evidence that Art is gone.
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- Next, Miss Chandler visits the mannequin room.
- This location has 1 close-up area.
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- Select the close-up area and take the two ERASERS.
- Combine the ERASERS inside of your inventory.
- Use the ERASERS on the blackboard to trigger a mini-game.
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- Take the ERASERS and click them over the blackboard until four words appear.
- The hidden message is: Stakeout Paris Back Monday.
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- Muller looks in Mrs. Lindberg's kitchen.
- The cooking timer is down to two minutes.
- This location has three close-up areas.
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- Check the three areas for personal papers.
- Find the 8 papers before the timer runs out and Mrs. Lindberg returns.
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- Miss. Chandlers talks to Miss. Shen.
- You may choose any type of response.
- Miss. Shen wants to play I SPY.
- This location has three close-up areas.
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- Check the three areas for hidden objects.
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- Miss. Shen mentions a secret objective, but you cannot access it at this time.
- Back at the darkroom, you will have several objectives.
- This location has two close-up areas.
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- Select the right close-up first and click on the yellow-green liquid in the sink.
- Collect the available items for the three active objectives.
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- Exit and select the left close-up.
- Collect the available items for the three active objectives.
- You should still need 4 pipes and the spoon.
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- Exit to the map and go to the big man's loft.
- Select the left close-up and take the pipe and the wrench.
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- Exit and select the right close-up
- Take the pipe and exit to the map.
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- Choose the kitchen.
- This location has two close-up areas.
- Look at both close-up areas and find one pipe piece in each.
- Exit the kitchen and return to the darkroom.
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- Look at the close-up of the sink.
- Click on the slightly open cabinet door to trigger a mini-game.
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- The object of this mini-game is to connect the pipes so that the liquid can drain from the sink.
- You do not have to use all the pipes.
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- Take the spoon from the sink.
- You will automatically go to the kitchen.
- Take the LOANED ITEMS from your inventory and give them to Mrs. Lindberg.
- After discussing Miss' Mumler's trip to Europe, you go to the accountant's office.
- Look at the right close-up and click on the grocery list.
- Now collect the grocery items from both close-up areas.
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- Exit to the map and go to Miss. Shen's.
- Click on the Yin-Yang on the back wall to activate a mini-game.
- The object of this mini-game is to swap the tiles and reform the spider.
- Left-click on a tile to pick it up.
- Left-click on another tile of the same size to swap the pieces.
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- Time to meet with Muller in the storage room.
- You discuss what both of you have discovered and determine it is time to look at the janitor.
- In the Janitor's room, click on the chessboard to learn it is missing a piece.
- Take Muller's wallet from the chair.
- Click on the right close up and take the WHITE ROOK.
- Exit the close-up and place the WHITE ROOK on the chessboard.
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- Dunn tells you his alibi.
- Exit to the map and visit the kitchen.
- Ask Mrs. Lindberg about Mr. Dun's alibi.
- Exit to the map and visit the Asian room.
- Ask Miss. Shen about Mr. Dunn's alibi.
- Exit to the map and return to Mr. Dunn's room.
- Look at the two close-up areas to find evidence of his alibi.
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- Talk to Mr. Dunn again and learn that he is the owner and caretaker of this place.
Chapter Four
- Mr. Dunn says you must be initiated.
- Visit the uninhabited areas and bring back 15 LEAVES.
- Exit to the map and go to Muller's car.
- Collect the LEAVES from the two close-up areas.
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- Exit to the map and go to the back entrance.
- Collect the LEAVES from the two close-up areas.
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- Exit to the map and go to the first floor storage room
- Open the book to find a leaf.
- A child's drawing falls out.
- Find the 8 pieces of the torn photo.
- Collect the other two LEAVES.
- There are strange noises coming from the pipes.
- Examine the pipes and learn that a hammer would be best to answer.
- Click on the door to go to the second floor storage room.
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- Collect the last two LEAVES.
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- Exit to the map and return to the janitor's room.
- Take the LEAVES from your inventory and give them to Mr. Dunn.
- Mr. Dunn now wants you to visit the uninhabited areas and bring back 15 FLOWERS.
- Exit to the map and go to Muller's car.
- There is a bag with some film to the left of the car.
- Take the FILM.
- There is an new objective- find chemicals to develop the film.
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- Look at the left close-up area an open the ashtray to find a FLOWER.
- Take the other FLOWER and the vinegar.
- Open the compartment on the back of the seat and take the TAPE.
- Combine the TAPE and the torn photo.
- Exit and go to the right close-up.
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- Take the two FLOWERS.
- Exit to the map and select the rear entrance.
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- Exit to the map and go to the back entrance.
- Collect the FLOWERS from the two close-up areas.
- Make sure to collect the secret file on Miss Chandler in the right close-up.
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- Exit to the map and go to the first floor storage room
- Collect the FLOWERS.
- Click on the door to go to the second floor storage room.
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- Collect the two flowers.
- You are still missing a flower.
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- Exit to the map and go to the darkroom.
- Look at the left close-up.
- Take the FIXER and the DEVELOPER.
- Put the FIXER into tray “C”.
- Put the VINEGAR into tray “B”.
- Put the DEVELOPER into try “A”.
- You need to add some water to the vinegar.
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- Exit the close-up and select the right close-up.
- Take the empty glass and click in on the sink to get a FULL GLASS of water.
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- Exit the sink area and return to the left close-up.
- Take the FULL GLASS from inventory and use it on tray “B”.
- We need to gather more materials.
- Exit to the map and go to Muller's car.
- Look in the back seat and find the CLOTHESPIN.
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- Exit to the map and go the back entrance.
- Look at the upper close-up and take the CLOTHESPIN.
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- Exit to the map and go to the first floor storage room.
- Take the PHOTO PAPER.
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- Exit to the map and go to the second floor storage room.
- Take the PAPER TONGS.
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- You are automatically returned to the darkroom.
- The FILM automatically goes into the projector.
- The CLOTHESPINS automatically go to the hanging cord.
- The PHOTO PAPER automatically goes under the developer.
- The projector is missing a lens.
- Click on the sink close-up and find the LENS.
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- Exit the close-up.
- Place the LENS on the projector.
- .Turn on the red light.
- Click on the projector to put the image on the paper.
- Take the PAPER TONGS from your inventory and pick up the paper.
- Always using the tongs, dip the paper in tray “A”, tray “B”, and tray “C” for a few seconds.
- Hang the photo on the line.
- Repeat the process for the second picture.
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- Take the photos from the line.
- The flower photo completes the flower collection.
- The second photo looks familiar.
- Look at the left close-up and locate the identical photo.
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- Exit to the map and return to Mr. Dunn.
- Give him the FLOWERS from your inventory.
- He now needs help finding INSECTS.
- Select the right close-up and locate the three INSECTS.
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- Exit and go to the left close-up area.
- Find the two INSECTS.
- Take the HAMMER.
- Once you have all five INSECTS, click on the insect collection to trigger a mini-game.
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- The object of this mini-game is to place the insects into the box so that all the insects in one row or column have something in common.
- One row may be all blue insects, a column may have all winged insects.
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- The janitor thinks you are ready and gives you access to the garden.
- Look at the well in the center of the garden.
- There is a platform that goes down into the well, but the engine is broken.
- Select the two close-up areas and find the missing parts.
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- Exit to the map and go to Mr. Dunn's room.
- He needs you to find a few more items along with 15 SEEDS.
- Look at the two close-up areas in Mr' Dunn's room and take the two needed items.
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- Exit to the map and return to Muller's car.
- Look at the two close-up areas and find the SEEDS and the WRENCH.
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- Exit to the map and go to the rear entrance.
- Look at the two close-up areas and find the SEEDS and the BELT.
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- Exit to the map and go to the first floor storage room.
- Locate the SEEDS.
- Take the HAMMER from inventory and use it on the pipes.
- Someone or something answers back.
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- Exit to the map and go to the second floor storage room.
- Locate the SEEDS and the PISTON.
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- Exit to the map and return to Mr. Dunn's room.
- Give Mr. Dunn the SEEDS.
- Exit to the map and go to the garden.
- Click on the engine in front of the well for a mini-game.
- You need to place the pieces on the engine in the order presented.
- The first set is the housing, the piston and the gear strap.
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- The second set is the electric box, gas tank and then oil pan.
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- The third set is the motion rod, control panel and fill the gas tank.
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- For the fourth set, you must first remove the fan cover.
- Install the fan blade, then replace the cover.
- Press the manual start button.
- Press the control button.
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- The accountant was the one stuck down the well and he thinks we have been hired to kill him.
Chapter Five
- After showing him the torn photo and the drawing, Mr. Dunn still does not believe that a child is in danger.
- Exit to the map and go to the back entrance.
- Click at the base of the stairs where the statue has fallen for a mini-game.
- We are missing some TABLETS for the game and could use some VINEGAR to clean the plaque.
- Look at both of the close-ups and find the TABLETS.
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- Exit to the map and go to the Mannequin room.
- Someone has changed the costumes and hats are missing.
- Look at the center and right close-ups to find the four hats.
- The colonel hat is gone.
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- Look at the left close-up and take the DOLL from the chair.
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- Exit to the map and select the second floor storage room.
- Remove the tarp and look at the paper press.
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- Exit to the map and select the garden.
- Look at the right close-up and take the two TABLETS.
- Click on the tombstone to read the inscription.
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- Exit the right and choose the left close-up.
- Take the two TABLETS.
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- Exit to the map and go to Mr. Dunn's place.
- Give him the DOLL from your inventory.
- Click on the missing Colonel's hat.
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- Exit to the map and select the kitchen.
- Look at the left close-up and examine the miniature press.
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- Exit the left close-up and look at the right close-up.
- Take the vinegar.
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- Exit to the map and head to the garden.
- Look at the left close-up and take the RAG.
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- Exit to the map and go to the back entrance.
- Click on the broken statue at the base of the stairs.
- Combine the VINEGAR and RAG inside your inventory.
- Use it to clean off the plaque.
- The object of this mini-game is to place the tablets in chronological order.
- Once the tablets are in order, the panel opens to reveal a secret message.
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- Exit to the map and return to Mr. Dunn.
- Give him the secret message.
- He agrees that there may be someone hiding in the old monastery cells.
- Exit to the map and go to the big man's loft.
- Talk to Art and he gives you a list.
- Look at the left close-up and find the items from Art's list and the metronome from the drawing.
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- Go to the right close-up and find the remaining items from Art's list.
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- Exit to the map and go to the Asian room.
- Talk to Miss Shen and she warns you not to touch the paper.
- Look at the right close-up.
- Take the PAPER and the rabbit's foot.
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- Exit and go to the center close-up.
- Take the PAPER from your inventory and use it on the candle to reveal a message.
- Exit the close-up and talk to Miss. Shen about the message.
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- Exit to the map and visit the home office.
- Click on the figurines just above the accountant's head for a mini-game.
- The object is to spell out the owner's name with the figures.
- Click on two figurines to swap places.
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- Exit to the map and go to the kitchen.
- Click on the pearls on the stove.
- Look at the left close-up and select the remaining items from the picture.
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- The secret passage must be in the kitchen.
- You need to distract Mrs. Lindberg.
- Exit to the map and go to Mr. Dunn's room.
- Look at the left close-up.
- Eat all the cookies, then take the PLATE.
- Take the CANDLE.
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- Exit to the map and go to the big man's loft.
- Look at the right close-up and take the LIGHTER.
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- Exit to the map and return to the kitchen.
- Give Mrs. Lindberg the PLATE.
- Combine the LIGHTER and the CANDLE
- Take the LIT CANDLE and move it around the room to find the draft.
- Click on the spot the candle flickers to find the secret door.
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- Enter the secret room to find a little girl.
- Mrs. Lindberg arrives and has Muller's gun.
- She shoots at him and runs off.
- This next section is timed.
- Find a trace of Mrs. Lindberg's path in each room to progress.
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- Here you must decide whether to go to the garden or the storage room.
- We took the path of the storage room.
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- Dunn arrives and will be sending Mrs. Lindberg to be “taken care of” by friends overseas.
- You return to the little girl.
- Talk to Amelia- she is worried about her shapes homework.
- Click on the puzzle pieces for a mini-game.
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- The object to these puzzles is to arrange the pieces into the designs.
- Use left-click to pick up or place the piece.
- To rotate a piece, move the cursor around until you see the arrows, then click.
- There are three puzzles here.
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- Now that homework is done, she can leave, but wants her dolls.
- Look at both close-up areas and take the ten dolls.
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- Muller tells Lilly she is safe.
Created at: 2010-04-24