Walkthrough Menu
- General Tips
- Chapter 1: The Invitation
- Chapter 2: Leo's Castle
- Chapter 3: The Beast
- Chapter 4: The Rose
- Chapter 5: Clara and Beatrix
General Tips
- This is the official guide for Living Legends: Uninvited Guest.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: The Invitation
- Open (A); take Rose and INVITATION.
- Take SPYGLASS (B).
- Examine SPYGLASS; take EYE.
- Examine (C); take photos and LENS (1/2).
- Place EYE (D). Examine (E); place INVITATION. Take INVITATION. Read note; take BROOCH WITH SOUL STONE and WEAPON TOKEN.
- Examine; take HANDKERCHIEF and Map (F). Place WEAPON TOKEN; take SPEAR HANDLE PIECE.
- Examine (G); use SPEAR HANDLE PIECE 4x. Take LENS (2/2) (H).
- LENS (2/2) and HANDKERCHIEF on SPYGLASS. Examine; receive PIN.
- Take EMBLEM and note (I); examine zipper.
- Examine zipper (J); place PIN.
- Walk left.
- Use belt (K) on curtain (L).
- Talk (M); examine keys. Take MIRROR PIECE and LIGHTER (N).
- Use LIGHTER (O).
- Remove cloth. Take note, LEO FIGURINE, and STONE (P).
- STONE on BROOCH WITH SOUL STONE; receive SOUL STONE.
- Examine hat; examine squirrel (Q). Receive BEATRIX FIGURINE.
- Examine squirrel 2x (R).
- Play HOP; receive SQUIRREL (S).
- Take ARROW and NUTS (T).
- Examine SQUIRREL; give NUTS. Take HUNTER TOKEN and SQUIRREL.
- Collect shards (1-6). Place MIRROR PIECE (U); examine (V).
- Place HUNTER TOKEN (W).
- Place SOUL STONE (X); examine. Receive MIRROR. Take ROBERT FIGURINE.
- Use MIRROR; take SOUL STONE (Y). Use SOUL STONE (Z). Take Mirror and KEYS.
- Examine KEYS; take EMBLEM.
- Remove poster. Place LEO FIGURINE, BEATRIX FIGURINE, and ROBERT FIGURINE (A); take KEY PART (1/2).
- Walk down.
- Place 2 EMBLEMS (B); take HUNTER'S BOOK.
- Open HUNTER'S BOOK; play HOP. Receive KEYS (2/2).
- KEYS (2/2) on KEYS.
- Use KEYS (C).
- Solution (D).
- Go forward.
- Talk; take LETTER TUBE (E).
- Take SICKLE HANDLE, SHIELD, and CRYSTAL FEATHER (1/2) (F).
- Use LIGHTER (G); take OWL EMBLEM (1/2). Use INVITATION; take CRYSTAL FEATHERS (2/2).
- CRYSTAL FEATHERS (2/2) on LETTER TUBE; open. Read; take OWL EMBLEMS (2/2).
- Open bag (H). Read note; take R.
- Place OWL EMBLEMS (2/2); solution (I).
- Take OILCAN.
- Place SICKLE HANDLE (J); use OILCAN. Take SICKLE.
- Use SICKLE (K).
- Walk right.
- Examine (L).
- Solution (M).
- Use SICKLE; take ROSE.
- Examine; take BROKEN SOUL STONE (N) and PHOENIX. Place R; examine cup.
- Remove petals; take SWORD (O).
- Examine (P).
- Place PHOENIX (Q); take NUTS.
- Walk down.
- Use NUTS and SQUIRREL (R).
- Examine; take CROWN (S).
- Place SHIELD, SWORD, and CROWN (T); take LION.
- Give LION and ROSE (U).
- Solution (V-W).
- Take CROSSBOW, HUNTER'S DIARY, EXPLOSIVE, and HAMMERHEAD (X).
- ARROW, LIGHTER, and EXPLOSIVE on CROSSBOW; take LOADED CROSSBOW.
- Use LOADED CROSSBOW (Y).
- Solution (Z).
- Walk left.
Chapter 2: Leo's Castle
- Examine (A).
- Take GLOVE, BONE, TOOLKIT EMBLEM, and SOUL STONE FRAGMENT (B).
- Use GLOVE; examine (C). Take BARRETTE.
- Use GLOVE; examine (D). Take HUNTER'S PENDANT.
- HUNTER'S PENDANT on HUNTER'S DIARY; examine 3x. Take SWORD HANDLE, note, and THREAD.
- Examine BARRETTE 2x; place THREAD. Take HOOK.
- Use HOOK (E); take JAR.
- Use JAR (F).
- Gather fireflies (G); receive LANTERN.
- Use LANTERN (H). Play HOP; receive TOOLKIT.
- TOOLKIT EMBLEM on TOOLKIT; examine. Gather pieces; use HAMMERHEAD. Take HAMMER.
- Use HAMMER (I).
- Walk forward.
- Examine scene.
- Use HAMMER (J).
- Solution (K-M).
- Receive SOUL STONE FRAGMENT.
- 2 SOUL STONE FRAGMENTS on BROKEN SOUL STONE; take SOUL STONE.
- SOUL STONE on Mirror; take REVEALING SPHERE.
- Use REVEALING SPHERE (N).
- Take GNOME (O).
- Walk right.
- Take SWORD PART (1/4) (P); use HAMMER.
- Play HOP; receive GNOME (Q).
- Take BASKET WITH ROSES (R).
- Examine BASKET WITH ROSES; take BIRD (1/3). Examine basket. Assemble; take CANDLE and BASKET.
- Take BONE (S). Use CANDLE (T); take PINECONE, BONE (U), and CANDLE.
- Take SMOKER (V).
- PINECONE and CANDLE on SMOKER.
- Use SMOKER; take SWORD PART (2/4) and BIRDS (2/3) (W).
- Walk down.
- Examine paper (X); take COAT OF ARMS SOLUTION and GNOME.
- Place 3 GNOMES (Y). Use BASKET; receive COAL. Take SWORD PARTS (3/4) (Z).
- Walk right.
- Place COAT OF ARMS SOLUTION; solution (A).
- Take SWORD PARTS (4/4).
- Place HAMMER, SWORD HANDLE, and SWORD PARTS (4/4). Open; place COAL (B). Arrange pieces; use hammer. Take FAMILY SWORD.
- Walk down.
- Use FAMILY SWORD (C).
- Examine; give 3 BONES (D). Take BIRDS (3/3).
- Place BIRDS (3/3) (E).
- Solution (F).
- Take CASTLE KEY.
- Use CASTLE KEY (G).
- Walk forward.
- Take POISON ARROW (H).
- Play HOP; receive CROWN (I).
- Examine CROWN; take CROWN and BROKEN SOUL STONE.
- POISON ARROW on CROSSBOW; take LOADED CROSSBOW.
- Examine (J).
- Examine (K); place CROWN. Use LOADED CROSSBOW.
- Take FEATHERS (L).
- Take SOUL STONE FRAGMENT (M). Place FEATHERS (N); take FEATHER DUSTER.
- Examine (O).
- Take WIRE (P). Use FEATHER DUSTER (Q); take BELL PART (1/2) and CUP.
- Use FEATHER DUSTER (R). Play HOP; receive LEO'S AMULET.
- Examine 3x; take SNOW and BROKEN CHEST (S). Place LEO'S AMULET (T); take SCEPTER (U).
- Examine BROKEN CHEST; take METAL SQUIRREL (1/3).
- Use SCEPTER (V).
- Walk right.
- Examine scene; use SNOW (W).
- Solution (X).
- Receive SOUL STONE FRAGMENT.
- 2 SOUL STONE FRAGMENTS on BROKEN SOUL STONE; take SOUL STONE.
- SOUL STONE on Mirror; take REVEALING SPHERE.
- Use REVEALING SPHERE (Y).
- Examine plates (Z).
- Examine plate (A); take WOOL BRISTLES (B).
- Examine plate (C). Open; take GLUE.
- Place WOOL BRISTLES and WIRE; take BRUSH (D).
- Take IRON SQUIRRELS (2/3); place GLUE and BRUSH. Gather pieces; use brush (E). Take PLATE.
- Place CUP and PLATE (F).
- Solution (G).
- Take CAGE CODE; take IRON SQUIRRELS (3/3).
- Place IRON SQUIRRELS (3/3) and CAGE CODE; solution (H).
- Take METAL HANDLE.
- METAL HANDLE on BROKEN CHEST.
- Solution (I).
- Take CUPBOARD OPENER.
- Take CUPBOARD OPENER (J).
- Place 2 CUPBOARD OPENERS; arrange (K).
- Take GOLD BOOKS and PLAID THROW.
- Give PLAID THROW (L); take BELL PARTS (2/2) (M).
- Use FEATHER DUSTER (N); place BELL PARTS (2/2).
- Solution (O).
- Receive BUTLER'S BELL.
- Give BUTLER'S BELL (P).
- Take BLUE BUTTERFLY (Q), CRUMBS, and OIL LAMP.
- Use OIL LAMP (R); receive BURNING LAMP.
- Walk down.
Chapter 3: The Beast
- Use BURNING LAMP (S); take BUTTERFLY.
- Place BUTTERFLY and BLUE BUTTERFLY (T).
- Solution (U).
- Take THRONE ROOM KEY and CRYSTAL HEART.
- Use THRONE ROOM KEY (V).
- Walk forward.
- Examine each candle (1-3); take HEALING POTION RECIPE (1/3)-(3/3) and LANTERN. Examine arrow; take SOUL STONE FRAGMENT.
- Take BROOM (W).
- Take EARRING; place LANTERN and GOLD BOOKS (X). Open door.
- Walk left.
- Examine scene; use BROOM.
- Solution (Y): stop light over red line.
- Take SOUL STONE FRAGMENT and STICK (Z).
- Examine; solution (A).
- Open; take SOUL STONE FRAGMENT and STONE ROSES.
- Combine 3 SOUL STONE FRAGMENTS; take SOUL STONE.
- SOUL STONE on Mirror; take REVEALING SPHERE.
- Use REVEALING SPHERE (B); receive SCISSORS.
- Walk down.
- Use SCISSORS (C); receive NET.
- Use NET (D); receive BROOM (1/4).
- Open fan; place gem. Place lion; take BURNER (E).
- Walk right.
- Use NET; receive BROOMS (2/4) (F).
- Place STONE ROSES (G); take BOWL OF WATER and HERB (1/6) (H).
- Take CORD (I).
- CORD and EARRING on STICK; take FISHING ROD.
- Examine (J).
- Solution (K).
- Take HERBS (2/6)-(3/6) and BOOK COVER.
- Place CRYSTAL HEART (L); take SQUIRREL FIGURINE (M).
- Give CRUMBS; take OWL (N). Use FISHING ROD; receive BAG.
- Walk down, then left.
- Use NET (O); receive BROOMS (3/4)-(4/4).
- Give BROOMS (4/4) (P); take BANDAGE.
- Place OWL (Q); use SCISSORS. Open; take CLASP and HERBS (4/6) (R). Read note.
- Use BURNING LAMP (S); take HERBS (5/6) and IRON ROSE (T).
- Use BOWL OF WATER; take HERBS (6/6) (U).
- Use CLASP on BAG; take VIALS.
- Place HEALING POTION RECIPE (3/3), BURNER, VIALS, BANDAGE, and HEBS (6/6) (V).
- Solution (W): (D-C)-(E-C)-(D-B)-(F-B)-(E-A)-(F-A)-(G)-(Hx6)-(I)-(J)-(Kx7)-(L).
- Solution (X): (M)-(Nx5)-(O)-(P)-(Qx3)-(R)-(S)-(Tx4)-(U).
- Examine; take BANDAGE WITH CURE.
- Walk down.
- Use BANDAGE WITH CURE (Y); take KEY.
- Walk right.
- Use KEY (Z).
- Walk forward.
- Play HOP; receive BEATRIX'S DIARY (A).
- Take BOOK CLASP (B).
- Take MILL HANDLE (C); place BOOK CLASP (D). Open; place BOOK COVER. Take BOOK WITH CODE.
- Place BOOK WITH CODE (E).
- Solution (F).
- Take HEART SYMBOL; place SQUIRREL FIGURINE. Take LEAF (1/2).
- HEART SYMBOL on BEATRIX'S DIARY; take LEAVES (2/2), SOUL STONE FRAGMENT, and CHANDELIER SOLUTION.
- Take GLASS VESSEL (G); place IRON ROSE and CHANDELIER SOLUTION.
- Solution (H).
- Go forward.
- Examine (I).
- Examine (J); place leaf. Place LEAVES (2/2) (K). Take SALAMANDER TOKEN and BRANCH.
- Use BRANCH (L); take ICE FLOWER.
- Walk forward.
- Examine; place GLASS VESSEL and ICE FLOWER. Take FLOWER and SMALL CROWN (M).
- Take MILL (N).
- MILL HANDLE on MILL; take FIRE TOKEN.
- Play HOP; receive ACORN (O).
- Place SALAMANDER TOKEN, FLOWER, FIRE TOKEN, and ACORN; solution (P).
- Take MAGNET and SOUL STONE FRAGMENT.
- Walk down.
- Place SMALL CROWN; take SOUL STONE FRAGMENT (Q).
- Combine 3 SOUL STONE FRAGMENTS; take SOUL STONE.
- SOUL STONE on Mirror; take REVEALING SPHERE.
- Use REVEALING SPHERE (R); receive COMPASS.
- Use COMPASS (S); examine.
- Solution: (T); walk left. (U); walk down, then right.
- Solution: (V-W); walk right. (X); walk down twice, then left twice. (Y-Z); walk down twice. (A); walk right twice. (B).
- Walk forward.
Chapter 4: The Rose
- Examine (C).
- Solution (D).
- Examine (E).
- Solution (F).
- Take OWL FIGURINE.
- Walk down twice.
- Play HOP; receive BOX WITH PESTICIDE (G).
- Place OWL FIGURINE; take THISTLE (H).
- THISTLE on BOX WITH PESTICIDE; solution (I).
- Take PESTICIDE.
- Walk forward, then left.
- Examine; use PESTICIDE (J).
- Solution (K).
- Solution (L-M).
- Take DYING ROSE.
- Take WEEDS (N).
- Walk down.
- Give WEEDS (O); take MAGIC ROSE SCROLL.
- Take PEARS (P).
- Walk forward.
- Play HOP; receive FLOWER POT (Q).
- Take GLASS SHARDS (R). Examine (S); take BOOK.
- Walk down.
- Place GLASS SHARDS; solution (T).
- Take BEATRIX FIGURINE.
- Walk down.
- Place BOOK (U); take LEO'S FIGURINE (V).
- Place BEATRIX FIGURINE and LEO'S FIGURINE; place FLOWERS (W). Take MAGIC CRYSTALS (X).
- MAGIC CRYSTALS on MILL; take MAGIC POWDER.
- MAGIC ROSE SCROLL, FLOWER POT, and MAGIC POWDER on DYING ROSE; take MAGIC ROSE.
- Walk down twice.
- Give MAGIC ROSE (Y); take METAL RINGS.
- Examine; take WOODEN RUNGS and CURTAIN STRIPS (Z).
- CURTAIN STRIPS and METAL RINGS on WOODEN RUNGS; arrange (A). Take ROPE LADDER.
- Examine window; take IRON HORSE (B). Use ROPE LADDER.
- Go forward.
- Take APPLES (C).
- Place IRON HORSE (D).
- Play HOP; receive CHEESE (E).
- Examine glove (F); take SOUL STONE FRAGMENT.
- Give CHEESE (G); take GLOVE and HORSESHOE.
- Walk forward.
- Take CORKSCREW (I). Examine (H); use GLOVE. Take SIEVE.
- Take SOUL STONE FRAGMENT (J).
- Examine; take EMPTY BOTTLE (K).
- Walk down.
- Use CORKSCREW; take HELMET STONE (1/2) (L). Use EMPTY BOTTLE; receive OIL.
- Walk left.
- Take IRON PETAL (M).
- Take SOUL STONE FRAGMENT (N). Use MAGNET; take CAN OPENER.
- Take PRETZELS (O). Use HORSESHOE; take HARNESS.
- Combine 3 SOUL STONE FRAGMENTS; take SOUL STONE.
- SOUL STONE on Mirror; take REVEALING SPHERE.
- Use REVEALING SPHERE (P); receive FOOD CART KEY.
- Walk down.
- Use FOOD CART KEY; take CROWBAR and HELMET STONES (2/2) (Q).
- Walk left.
- Use CROWBAR. Examine; take CRANBERRY IN SUGAR (R). Examine (S).
- Use OIL (T); open. Take CONTROLLER CRYSTAL and BLINDERS.
- CAN OPENER on CRANBERRY IN SUGAR. Use SIEVE; take SUGAR.
- Walk down.
- Place APPLE, PEARS, PRETZELS, and SUGAR (U).
- Solution (V).
- Take BASKET WITH FOOD.
- Walk left.
- Give BASKET WITH FOOD (W); take MAP.
- Walk down.
- Play HOP; receive SADDLE (X).
- Walk left.
- Use BLINDERS, HARNESS, and SADDLE (Y).
- Walk down, then forward.
- Arrange; place CONTROLLER CRYSTAL (Z).
- Take GOLD COIN (1/2); place HELMET STONES (2/2). Arrange (A); take CONTROLLER CRYSTAL.
- Place CONTROLLER CRYSTAL (B).
- Examine (C).
- Use MAP (D).
- Solution (E).
Chapter 5: Clara and Beatrix
- Take THREAD WITH NEEDLE (F).
- Take TUBE KEY (G).
- Walk forward.
- Examine (H).
- Take DEER TOKEN (1/2)-(2/2) and IRON PETAL (I).
- Walk down.
- Place DEER TOKEN (2/2) (J); take BROKEN SOUL STONE and SILVER COIN.
- Walk forward.
- Use SILVER COIN (K); take FOOD (L).
- Walk down.
- Give FOOD (M); take FIGURINE (N).
- Read papers (O); take LEATHER. Place 2 IRON PETALS. Play HOP; receive TUBE.
- TUBE KEY on TUBE; take PROJECTOR SLIDE and CROSSBOW HEAD.
- Place CROSSBOW HEAD (P); receive BRONZE INGOT.
- Walk forward.
- Use LEATHER and THREAD WITH NEEDLE (Q). Examine; place BRONZE INGOT (R). Take BELL.
- Place FIGURINE and BELL (S); take BALL (T).
- Walk down.
- Use BALL (U); take KEY BASE and BRACER.
- Place BRACER (V).
- Take SOUL STONE FRAGMENT and HAMMER (W).
- Walk forward.
- Place KEY BASE and HAMMER; examine (X).
- Solution (Y).
- Take KEY.
- Use KEY (Z).
- Walk left.
- Talk; take SOUL STONE FRAGMENT (A).
- 2 SOUL STONE FRAGMENTS on BROKEN SOUL STONE; take SOUL STONE.
- SOUL STONE on Mirror.
- Take EYE (B).
- Take WARDROBE KEY (C).
- Place EYE (D); take MUSIC KEY.
- Examine; take VASE WITH WATER (E).
- Walk forward.
- Examine 2x (F).
- Use WARDROBE KEY (G); take HANDLE.
- Solution (H).
- Take CLARA'S DIARY and WEDDING RINGS.
- Take RUNES (I). Place MUSIC KEY; take DIARY KEY. Place WEDDING RINGS; take GOLD COINS (2/2).
- Walk down.
- Examine; place RUNES (J). Arrange; take CASTLE and DRAWER CODE.
- Place HANDLE (K); take ROSE KEY (1/3) and WOLF PAW.
- Place DRAWER CODE; solution (L).
- Take BEAST FIGURINE and ROSE KEY (2/3).
- Place WOLF PAW (M); take GLOWING SUN (N).
- Walk forward.
- Examine (O).
- Place GLOWING SUN (P). Examine; take DIARY KEY and KNIFE (Q).
- DIARY KEY on CLARA'S DIARY; open. Take ROSE KEY (3/3); place DIARY KEY. Take MUSIC BOX MECHANISM.
- Place MUSIC BOX MECHANISM; take BROKEN SOUL STONE and KEY (R).
- Walk down.
- Place ROSE KEY (3/3) and KEY (S).
- Walk right.
- Use GOLD COINS (2/2) (T); take GLOWING MOON (U).
- Go to Beatrix's Room.
- Place GLOWING MOON (V). Place handle (W) on drawer (X); take SLIDE.
- Walk down.
- Examine parts; place PROJECTOR SLIDE (Y). Play HOP; receive BOAR HOOF. Place SLIDE (Y). Play HOP; receive CRYSTAL TEAR.
- Place BOAR HOOF (Z); take BOAR SPEAR (A).
- Use VASE WITH WATER and BOAR SPEAR; receive MIRROR (B).
- Walk right, then down.
- Play HOP; receive CLARA'S STUFF (C).
- Examine; place CRYSTAL TEAR (D). Take note, WITCH FIGURINE, and FOREST KEY.
- Walk forward.
- Use FOREST KEY and CLARA'S STUFF (E).
- Solution (F and G): (A-C)-(Q)-(B-D)-(R)-(D-B).
- (A-G)-(Q)-(G-F)-(R)-(F-H)-(B-J)-(S)-(J-M)-(P).
- (M-I)-(H-N)-(Q)-(N-E)-(Q)-(E-L)-(S)-(L-K)-(P).
- (K-N)-(I-P)-(Q)-(P-J)-(N-O)-(P-Q-S)-(J-O).
- Take POISON (H); place WITCH FIGURINE and BEAST FIGURINE.
- Turn mirrors (I).
- Take MIRROR (J).
- Place CASTLE and POISON (K); take note and SOUL STONE FRAGMENT.
- Examine (L).
- Solution (M-N).
- Take SOUL STONE FRAGMENT.
- 2 SOUL STONE FRAGMENTS on BROKEN SOUL STONE; take SOUL STONE.
- Walk down.
- Use MIRROR and SOUL STONE (O).
- Solution is random (P).
- Take PRISON KEY.
- Walk right.
- Use PRISON KEY (Q); take CELL KEY.
- Place MIRROR (R).
- Place CELL KEY (S); take MAGIC ROSE.
- Walk down.
- Use MAGIC ROSE (T).
- Congratulations! You have completed Living Legends: Uninvited Guest.
Created at: 2017-12-01