Walkthrough Menu
- General Tips
- Chapter 1: At Home
- Chapter 2: The Road To The Castle
- Chapter 3: The Throne Room
- Chapter 4: The Energy Reservoir
- Chapter 5: The Archmage Tomb
- Chapter 6: Obian's Ship
General Tips
- This is the official guide for Lost Lands: The Wanderer.
- Hidden-object puzzles are referred to as HOPs. This guide will not show screenshots of the HOPs, however, it will mention when an HOP is available and the inventory item you'll collect from it.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
Chapter 1: At Home
- Take the BALLPOINT PEN (A) and CELL PHONE (B).
- Take the diary and place the CELL PHONE (C).
- Select the plug (D), then the cell phone three times (E).
- Use the BALLPOINT PEN, enter the code '4815162342', confirm it, and grab the magic gloves (F).
- Take the note, open the chest, and take the scroll and COMPASS OF THE WORLDS (G).
- Open the door (H).
- Go forward.
- Talk to Finuer (I).
- Place the COMPASS OF THE WORLDS (J).
- Play the mini-game.
- Solution: (K-counterclockwisex2)-1-(K-ccw)-2-(K-ccwx5)-2-(K-ccw)-1-2-(K-clockwisex4)-1-(K-cwx2)-1-(K-ccw)-1-(K-cwx5)-2-(K-ccwx4)-2-(K-cwx5)-2-(K-ccwx4)-2-(K-cwx5)-1-(K-cwx4)-1-(K-cwx6)-2-(K-cwx3)-1-(K-cwx2)-1-2-(K-cwx6)-2-(K-ccw)-2-(K-ccwx5)-2-(K-ccw)-1-(K-cwx2)-2-(K-ccwx2)-1-(K-cwx6)-2-(K-ccwx2)-2-(K-ccwx2)-2-(K-ccwx4)-1-(K-ccwx4).
- Remove the blanket and play the HOP (L); receive the BLUNT KNIFE.
- Use the BLUNT KNIFE (M).
- Go forward.
- Take the WOOD SHAVINGS (N).
- Go forward.
- Talk to Corko (O).
- Take the HAMMER (P) and TEA LEAVES (Q).
- Walk down.
- Use the HAMMER, receive the BENT NAILS, open the crate, and take the FIRE STARTER (R).
- Use the HAMMER on the BENT NAILS; receive the NAILS.
- Go forward.
- Give the NAILS (S).
- Play the mini-game.
- Solution: (T).
- Turn right.
- Use the HAMMER (U).
- Go forward.
- Inspect the trap (V).
- Place the TEA LEAVES (W); open the door and use the WOOD SHAVINGS (X).
- Take the LONG CLUB and remove items 3 times (Y).
- Turn left.
- Take the BUCKET (Z), PRY BAR (A), and KINDLING (B).
- Use the LONG CLUB (C); receive the STEERING WHEEL.
- Walk down.
- Use the PRY BAR (D); receive the METAL BARS.
- Use the KINDLING, FIRE STARTER, and BLUNT KNIFE (E); crush and move the tea leaves (F).
- Walk down.
- Place the STEERING WHEEL (G) and BUCKET (H), move the steering wheel twice, and take the BUCKET OF WATER.
- Go forward.
- Use the BUCKET OF WATER (I), lid (J), and kettle (K); take the CUP OF TEA.
- Give the CUP OF TEA (L).
- Go downstairs.
- Take the WHETSTONE (M) and CRYSTAL 1/5 (N).
- Move the blanket and take the SHOVEL BLADE (O).
- Select the mug (P).
- Apply the BLUNT KNIFE to the WHETSTONE; receive the SHARP KNIFE.
- Place the LONG CLUB on the SHOVEL BLADE, apply the SHARP KNIFE to the club, select the club; receive the SHOVEL.
- Go to the Bay Shore.
- Use the SHOVEL and take the FISH FIGURINE (Q).
- Pull the rope (R).
- Enter the Ship.
- Talk to the man twice (S).
- Take CRYSTAL 2/5 (T) and note the symbols (U).
- Walk down twice.
- Place the FISH FIGURINE (V) and play the HOP.
- Mini-game solution 1: (W).
- Mini-game solution 2: (X).
- Receive the FRAGMENT.
- Go to the Grey Flounder Deck.
- Place the FRAGMENT (Y).
- Play the mini-game.
- Solution: D-F-A-C-F-Z-B-G-D-B-E-Z-C-E-G-A-B-C-D-E-F-G-Z-A.
- Take the HAND and KEY.
- Go to the Cellar.
- Use the KEY (H).
- Climb up.
- Place the ladder (I).
- Take the AXE (J).
- Take the LOCK PICK and note (K); receive the RECIPE.
- Take the GEAR (L) and CANDLE (M).
- Open both doors (N); place the HAND (green).
- Remove the blanket, use the SHARP KNIFE, rip the pillow, and take CRYSTAL 3/5 (O).
- Walk down twice.
- Place the CANDLE (P); receive the LIT CANDLE.
- Go to the Grey Flounder Deck.
- Place the GEAR (Q).
- Select the crane (R).
- Walk down.
- Use the SHARP KNIFE and take CRYSTAL 4/5 (S).
- Go to the Captain's House.
- Climb up (T).
- Place the LIT CANDLE (U); take the BEAVER TAIL (V).
- Go to the Beaverling's Burrow.
- Place the BEAVER TAIL (W), push it, and take CRYSTAL 5/5 (X).
- Go to the Intersection.
- Place 5 CRYSTALS (Y).
- Play the mini-game.
- Solution: (Z).
- Turn right.
Chapter 2: The Road To The Castle
- Use the AXE (A).
- Examine the bag (B).
- Play the mini-game.
- Solution: (C).
- Take the BUTTON.
- Take the HAND and inspect the symbol (D).
- Go forward.
- Use the SHARP KNIFE (E), receive the ROPE, and play the HOP.
- Mini-game solution: Ix2-K-J-I-K-L-Kx3.
- Receive the PENDULUM.
- Go to the Captain's House.
- Place the HAND (M), PENDULUM (N), and pull the pendulum; take the note and BUTTON (O).
- Go to the Yarl's Castle.
- Place 2 BUTTONS (P).
- Play the mini-game.
- Solution: Q-Rx3-Qx2-Rx3-Q-Rx2-Qx2-Rx2-Q.
- Go through the door.
- Talk to the Yarl (S).
- Take the STONE TABLET (T) and RAG (U).
- Move items and take the GLASS (V).
- Place the RAG on the GLASS; receive the HANDMADE MIRROR.
- Use the HANDMADE MIRROR and LOCK PICK (W).
- Go forward.
- Talk to Nitielle (X).
- Take the PLANK (Y) and LOG (Z).
- Place the PLANK and LOG (A); select the plank.
- Take STONE 1/5 and place the STONE TABLET (B).
- Select buttons 1-3.
- Go forward.
- Take the SPEAR (C).
- Play the mini-game.
- Solution: Ex4-Ix2-G-I-Gx5-F-G-F-G-F-Gx2-F-Hx5-G-Fx4-Jx2.
- Take the KEY.
- Take the GOBLIN'S HAIR (K).
- Go forward.
- Take the PRIMITIVE KNIFE (L).
- Place the KEY (M).
- Walk down twice.
- Use the PRIMITIVE KNIFE and take the ARROW (N).
- Take the OWL FIGURINE from the ARROW.
- Go forward twice.
- Place the ARROW (O); turn the key (P).
- Use the PRIMITIVE KNIFE (Q) to acquire the THORN and use the SPEAR (R).
- Use the PRIMITIVE KNIFE (S); receive STONE 2/5.
- Take LEVER 1/4 (T).
- Go forward.
- Play the HOP (U).
- Mini-game solution: 1-10.
- Receive the ENERGY SPHERE.
- Take LEVER 2/4 (V).
- Take STONE 3/5 (W).
- Go upstairs.
- Take LEVER 3/4 (X), STONE 4/5, and place the ENERGY SPHERE (Y).
- Take the TWO-PRONGED STAFF (Z) and HAMMER (A).
- Turn right.
- Take LEVER 4/4 (B).
- Use the TWO-PRONGED STAFF (C); take the FEATHER and STONE 5/5 (D).
- Walk down twice.
- Place 5 STONES (E) and 4 LEVERS (F); pull the wheel.
- Remove the stones, open the box, and take the SYMBOL (G).
- Go to the Portal.
- Place the SYMBOL (H); select the board.
- Play the mini-game.
- Solution:1-2-3-4-5-6-5-7-8-9-10-9-11.
- Take the PLANET MODEL (I).
- Talk to the man (J); receive the KEY.
- Place the PLANET MODEL (K).
- Go to the Castle Hall.
Chapter 3: The Throne Room
- Insert the KEY and turn it (L).
- Go forward.
- Take the GLASS SPHERE (M).
- Go to the Bay Shore.
- Place the GLASS SPHERE and take the ADRENALINE VIAL (N).
- Go to the Road to the Castle.
- Use the ADRENALINE VIAL (O); take the DROWSY FLOWER and FRAGMENT (P).
- Cut the DROWSY FLOWER with the PRIMITIVE KNIFE; receive the DROWSY FLOWER'S ROOT and take the SLEEPING FLOWER.
- Go to the Beaverling's Yard.
- Place the SLEEPING FLOWER and remove the bandage (Q); take the LARD (R).
- Walk down.
- Talk to Corko (S); receive the KEY.
- Place the FRAGMENT (T).
- Play the mini-game.
- Solution: (U).
- Take the EMPTY FLASK.
- Go forward.
- Use the EMPTY FLASK (V); receive the VIAL OF WOLF BLOOD.
- Insert the KEY (W); turn it.
- Enter the Granary.
- Take the TONGS (X), select the wrench (Y), and remove a blade (Z).
- Use the LARD (A); take the JUICER (B).
- Select the fastener (C) and pull the lever (D).
- Go to the Secret Passage.
- Use the TONGS and take the DISK SAW (E).
- Go to the Granary.
- Place the DISK SAW (F) and apply the wrench to it (G); pull the handle (H).
- Select the device (I); take the PLANKS (J).
- Go to the Necropolis Entrance.
- Place the PLANKS (K).
- Take the SAW (L); remove the arrow (M).
- Go to the Ferry.
- Use the SAW (N); receive the BAMBOO ROD.
- Place the GOBLIN'S HAIR, THORN, FEATHER, DROWSY FLOWER'S ROOT, VIAL OF WOLF BLOOD, JUICER, and BAMBOO ROD on the RECIPE.
- Prepare the recipe: (1-2)-(3-4)-(5-4)-(4-6)-(4-7).
- Receive the SLEEPING DART.
- Go to the Throne Room.
- Use the SLEEPING DART (O).
- Play the HOP (P).
- Mini-game solution: 1-4.
- Receive the FLOWER FIGURINE.
- Select and take the KEY (Q).
- Insert the KEY, take the ROPE, SHARP KNIFE, HAMMER, SHACKLES, place the FLOWER FIGURINE, and take the ELEPHANT FIGURINE (R).
- Go to the Pantheon.
- Place the SHACKLES and use the HAMMER (S).
- Go upstairs.
- Take the TILE (T) and PORTAL PART (U).
- Go to the Castle Hall.
- Place the TILE (V).
- Play the mini-game.
- Solution: (X-1)-(Z-2)-(W-3)-(Y-4)-(Z-5)-(W-6)-(Z-7)-(X-8).
- Take the PORTAL PART.
- Go to the Portal.
- Place 2 PORTAL PARTS (A).
- Go down through the portal.
- Use the HAMMER (B); take the HOOK (C).
- Place the ROPE on the HOOK and select it; receive the ROPE WITH A HOOK.
Chapter 4: The Energy Reservoir
- Throw the ROPE WITH A HOOK (D); receive the MEDALLION.
- Select the MEDALLION twice; receive the TURTLE FIGURINE.
- Go forward.
- Inspect the area (E).
- Read the inscription (F).
- Go to the Yarl's Castle.
- Play the mini-game.
- Solution: 1-3.
- Take the APPLE.
- Select the APPLE twice; receive the SEEDS and take the APPLE CORE.
- Walk down.
- Place the SEEDS (G); take the SNAKE FIGURINE (H).
- Go to the Necropolis Entrance.
- Place the TURTLE FIGURINE and SNAKE FIGURINE (I).
- Play the mini-game.
- Solution: (J-right)-(K-down)-(L-upx2)-(M-left)-(K-down)-(N-left)-(O-left)-(P-down)-(Q-right).
- Take the STONE PLATE.
- Go to the Bay Shore.
- Place the STONE PLATE and take the JAR WITH SAND (R).
- Select the JAR WITH SAND twice; receive the EMPTY JAR and take the STONE CROWN.
- Go to the Cellar.
- Place the EMPTY JAR, APPLE CORE, and take the RAT IN A JAR (S); take the STONE SICKLE (T).
- Go to the Pangonian Island.
- Place the RAT IN A JAR (U).
- Play the mini-game.
- Solution: W-X-W-Y-V-W-V-Y-X.
- Take the STONE BOOK.
- Go to the Castle Hall.
- Place the STONE CROWN (Z), STONE BOOK (A), and STONE SICKLE (B); take the SKULL (purple).
- Go to the Intersection.
- Place the SKULL (C).
- Take the GAFF (D).
- Go to the Energy Reservoir.
- Use the GAFF (E).
- Read the plate (F).
- Go forward.
- Take the RAKE (G).
- Use the knocker (H).
- Take the IRON CUBE (I).
- Go to the Bay Shore.
- Place the IRON CUBE and take the STONE SWORD (J).
- Go to the Pangonian's House.
- Use the STONE SWORD (K); acquire the SWORD.
- Walk down.
- Use the SWORD, RAKE and take the HOSE and PIECE (L).
- Go forward.
- Place the HOSE (M); receive the FAUCET NUT.
- Inspect the area (N).
- Play the mini-game.
- Solution: Catch the hamster (green) 10 times.
- Go to the Lighthouse.
- Place the PIECE (O) and play the HOP.
- Mini-game solution 1: (P).
- Mini-game solution 2: (Q).
- Receive the HELMET.
- Go to the Cellar.
- Place the FAUCET NUT and turn it (R); take the MUG OF RUM (S).
- Go to the Cliff Descend.
- Place the HELMET (T).
- Go forward twice.
- Talk to Sheeleesa (U).
- Take the CRYSTAL (V).
- Remove the blanket (W).
- Go to the Main Sanctuary.
- Place the CRYSTAL (X).
- Turn right.
- Take the WOODEN CUBE (Y).
- Inspect the area (Z).
- Play the mini-game.
- Solution: (A).
- Inspect the area (B).
- Play the mini-game.
- Solution: (C).
- Go to the Bay Shore.
- Place the WOODEN CUBE and take the FIGURINE (D).
- Walk down.
- Place the FIGURINE and inspect the compartment (E).
- Play the mini-game.
- Solution: (F).
- Take the TABLETS WITH NUMBERS.
- Go to the Corridor of Trials.
Chapter 5: The Archmage Tomb
- Place the TABLETS WITH NUMBERS (G).
- Play the mini-game.
- Solution: (H).
- Go forward.
- Take the KEY (I).
- Go to the Pangonian's Living Room.
- Use the KEY and take the PAGE and MOUNTAIN GEAR (J).
- Walk down three times.
- Use the MOUNTAIN GEAR and HAMMER (K).
- Turn left.
- Take the WATERING CAN (L).
- Use the HAMMER and take the MAMMOTH BRAIN and WATER SYMBOL (M).
- Go to the Pantheon.
- Place the WATER SYMBOL, SWORD, SAW, and HAMMER and take the note and PATTERNED TILE (N).
- Go to the Archmage Tomb.
- Place the PAGE (O).
- Go to the Pangonian Island.
- Push the rock, open the bag, move the cloth and take the PLANET MODEL, SMALL BOX, and NEEDLES (P).
- Place the SMALL BOX and open it (Q); use the NEEDLES (R) and take the THERMITE CASKET.
- Go to the Cliff Descend.
- Place the PATTERNED TILE (S).
- Play the mini-game.
- Solution: (T).
- Use the WATERING CAN (U); receive the WATER OF LIFE IN A POT.
- Go to the Archmage Tomb.
- Use the WATER OF LIFE IN A POT (V).
- Play the mini-game.
- Solution: Choose 9 four-leaf clovers (blue).
- Receive the HANDFUL OF CLOVER.
- Go to the Pantheon.
- Place the MAMMOTH BRAIN, MUG OF RUM, THERMITE CASKET, and HANDFUL OF CLOVER (purple).
- Prepare the ritual: (1-2)-(3-4)-2-5-(5-4)-(1-4)-(6-4)-(7-4).
- Go to the Archmage Tomb.
- Talk to Fahira (W).
- Take FAHIRA'S HAND and WHETSTONE 1/5 (X).
- Go to the Castle Hall.
- Place FAHIRA'S HAND (Y).
- Turn left.
- Take WHETSTONE 2/5 (Z).
- Use the HAMMER and select the chalk (A).
- Read the note (B).
- Open the chest and take the note, KEY, and SNAKE FIGURINE (C).
- Insert the KEY (D) and play the HOP.
- Mini-game solution: Ex4-Fx7-Gx16.
- Receive the GLASS.
- Go to the Throne Room.
- Place the GLASS (H).
- Play the mini-game.
- Solution: (I).
- Go to the Secret Passage.
- Place the SNAKE FIGURINE, OWL FIGURINE, ELEPHANT FIGURINE, and take the OBLIVION STONE and PRISM OF SPELLS (J).
- Go to the Throne Room.
- Use the PRISM OF SPELLS (K).
- Go to the Archmage Laboratory.
- Activate sections 1-5.
- Assemble the picture correctly (L).
- Take the note, VIAL, and UNUSUAL KEY (M).
- Go to the Main Sanctuary.
- Use the VIAL (N); receive the WATER OF DEATH.
- Go to the Energy Reservoir.
- Place the UNUSUAL KEY and take WHETSTONE 3/5 and the HAND FIGURINE (O).
- Go forward.
- Use the WATER OF DEATH (P); receive the WATER VIAL.
- Go to the Pangonian's Living Room.
- Insert the HAND FIGURINE and take the TRACING PAPER, WHETSTONE 4/5, and SKULL PIECES (Q).
- Unfold the TRACING PAPER; take the KEY and TRACING PAPER.
- Go to the Lighthouse.
- Use the KEY (R); receive the BROKEN LENS.
- Go to the Corridor of Trials.
- Place the SKULL PIECES (S).
- Play the mini-game.
- Solution: (T).
- Take the MAN FIGURINE (U).
- Go to the Archmage Laboratory.
- Place the TRACING PAPER (V); use the coal (W), and take the PUNCH CARD.
- Go to the Secret Passage.
- Use the PUNCH CARD (X).
- Go to the Wall.
- Place the MAN FIGURINE and take the OAR (Y).
- Go to the Cliff Descend.
- Place the OAR (Z).
- Turn right.
Chapter 6: Obian's Ship
- Take the KEY RING (A); select the board (B).
- Take WHETSTONE 5/5 (C); use the KEY RING (D).
- Play the mini-game.
- Solution: (E).
- Take the WIRE CUTTERS.
- Use the WIRE CUTTERS, open the grid, take the GLOVES, open the barrel, and take the FLINT (F).
- Use the FLINT (G).
- Go to the Captain's House.
- Use 5 WHETSTONES and the HAMMER (H).
- Go to the Cliff Descend.
- Use the GLOVES (I); receive the WEED.
- Go to the Wall.
- Place the WEED (J).
- Go to Obian's Ship.
- Play the mini-game.
- Solution: 1-5.
- Do this sequence 3 times.
- Go to the Energy Reservoir.
- Take the TILE (K).
- Place the TILE (L).
- Play the mini-game.
- Solution: (O-left)-(O-down)-(M-left)-(M-down)-(M-right)-(P-down)-(P-left)-(N-right)-(N-up)-(O-up).
- Use the WATER VIAL and OBLIVION STONE (Q).
- Play the mini-game.
- Draw symbols 1-3.
- Talk to the Captain (R); receive the KEY.
- Go to the Captain's House.
- Place the KEY, take the KNOB, and note the time sketch (S).
- Place the KNOB (T) to play the HOP.
- Mini-game solution 1: (U).
- Mini-game solution 2: (V).
- Receive the SMALL BOX.
- Enter the correct time and take the KEY (W).
- Go to the Grey Flounder Deck.
- Insert the KEY (X).
- Go forward.
- Move the glass and take the KEY (Y); take the MUSICAL SCHEMATICS (Z).
- Insert the KEY into the SMALL BOX; take the DOG FIGURINE and COMPONENT.
- Open the chest, take the CLOTHES and DEER FIGURINE (A).
- Place the MUSICAL SCHEMATICS (B).
- Play the mini-game.
- Solution: 1-2-3-4-5-6-1.
- Take the STONE PIECE and PLANET MODEL.
- Place the COMPONENT and take the LION FIGURINE (C).
- Go to the Secret Passage.
- Place the DOG FIGURINE, DEER FIGURINE, and LION FIGURINE and take the HALF-MOON (D) and SWORD (E).
- Go to the Yarl's Castle.
- Place the STONE PIECE (F).
- Go to the Energy Reservoir.
- Give the SWORD and CLOTHES (G).
- Go to the Pangonian's Living Room.
- Talk to Sheeleesa (H); receive the BRUSH.
- Walk down twice.
- Use the BRUSH (I).
- Go forward.
- Talk to Sheeleesa (J).
- Take the FISHING NET (K).
- Go to the Ferry.
- Use the FISHING NET (L); select the net and take the FISH and SNOWFLAKE (M).
- Go to the Bay Shore.
- Use the FISH and SHARP KNIFE (N); receive the MOLLUSK.
- Open the MOLLUSK with the SHARP KNIFE; take the MOLLUSK and SHELL.
- Go to the Archmage Laboratory.
- Place the SNOWFLAKE (O); take the STING OF FROST (P).
- Go to the Lighthouse.
- Place the SHELL (Q).
- Go to the Energy Reservoir.
- Give the MOLLUSK (R); receive the SKULL.
- Go to the Archmage Tomb.
- Place the SKULL (S).
- Turn the switch (T) and take the WHALE OIL (U); insert the HALF-MOON and take the PICK-AXE (V).
- Go to the Wall.
- Use the PICK-AXE (W); take the CLAY (X).
- Place the BROKEN LENS on the CLAY, assemble the pieces, and take the GLASS IN THE CLAY.
- Go to the Yarl's Castle.
- Use the GLASS IN THE CLAY and STING OF FROST (Y).
- Play the mini-game.
- Solution: 1-3.
- Use the HAMMER and take the LENS (green).
- Go to the Lighthouse.
- Place the LENS (Z) and fasten it (A).
- Go to the Pangonian's Living Room.
- Use the WHALE OIL and enter the correct code (B).
- Play the HOP (C).
- Mini-game solution 1: (D).
- Mini-game solution 2: (E-1)-(F-2)-(I-5)-(G-3)-(H-4)-(G-6)-(H-7).
- Receive the PLANET MODEL.
- Go to the Portal.
- Place 3 PLANET MODELS (J).
- Play the mini-game.
- Solution: (K).
- Take the LIGHT (blue).
- Go to the Lighthouse.
- Place the LIGHT (L).
- Select the lens (M).
- Play the mini-game.
- Solution part 1: (N).
- Solution part 2: Ox4-Px8.
- Congratulations! You have completed Lost Lands: The Wanderer.
Created at: 2016-11-23