Walkthrough Menu
- General Tips
- Chapter 1: The Cellar Crypt
- Chapter 2: The Park
- Chapter 3: The Left Pavilion
- Chapter 4: The Village
- Chapter 5: The Right Pavilion
- Chapter 6: The Underground Chamber
General Tips
- Hidden Object Scenes and mini-games are often randomized - your solution may vary.
- Hidden Object Scenes will be referred to as 'HOS' in this walkthrough.
- Items listed with a red outline are hidden or require additional steps.
- The journal will track your progress and note clues (A).
- Your inventory is in the bottom panel - click on an item to select it for use (B).
- The inventory panel auto-hides, move your mouse down to reveal the inventory tray.
- Hints are unlimited, but you must wait for the hint meter to refill (C).
Chapter 1: The Cellar Crypt
- After the dialog, take the photograph.
- You will have the option of a brief tutorial.
- Look at the basket, remove the cloth and take an APPLE (A).
- Look at the poster and take the BRACELET (B).
- Look at the statue; place the BRACELET on its wrist and take the first RING (C).
- Walk forward through the arch.
- Look at the music box and take the first PLANK (D).
- Note the path to the right (E).
- Walk up the stone stairs (F).
- Look at the newspaper and take the RAG (G).
- Look at the rubble and move the 3 stone posts (H).
- Take the first DOLL (I).
- Walk down, then take the right path.
- Note the horse (J).
- Talk to the officer in the tent, then select the tent for a HOS (K).
- Locate all the items on the list.
- Move the skull to find the figurine (L).
- Use the quill to make the music note (M).
- You will earn the second DOLL.
- Look at the horse.
- Give the APPLE to the horse (N).
- Open the pack, look inside then take the FLASK and the diagram (O).
- Exit the close-up of the horse then walk down.
- Look at the music box and place the 2 DOLLS in the indentations (P).
- Take the second RING (Q).
- Note the cellar door (R).
- Walk to the right.
- Look at the statue and place the 2 RINGS on the fingers (S).
- Take the NOTES (T).
- Walk to the left and look at the cellar door.
- Place the NOTES in the center to trigger a mini-game.
- Refer to the diagram in your journal (U).
- Place the notes so they match the diagram and fit over the small triangles and circles.
- Left-click to take or place a note, right-click to rotate a note.
- Place the notes as shown (V).
- Enter the cellar.
- Click on the smoke to make it dissipate.
- Take the second PLANK (A).
- Read the newspaper (B).
- Look at the skeleton, brush away some dirt and take the ARM (C).
- Look at the painting on the right and take the TORCH (D).
- Once the painting falls, take the first BALL (E).
- Walk forward.
- Look at the coffin; take the second BALL and the diagram (F).
- Note the gated doorway (G).
- Look at the skeleton and place the ARM on it (H).
- Select the alcove behind the skulls for a HOS (I).
- Locate all the items on the list.
- Use the knife to open the letter (J).
- Remove the lid from the bowl to find the grapes (K).
- You will earn the RIBBON.
- Walk down twice, then go to the right.
- Note the statue (L).
- Note the broken ladder (M).
- Select the tent for a HOS (N).
- Locate all the items on the list.
- Open the book to find the coin and the fish (O).
- Use the pencil in the painting to draw the mustache (P).
- You will earn the SPADE.
- Look at the broken ladder.
- Select the top piece of the ladder and it will align it with the bottom (Q).
- Place the 2 planks in the scene on the outside of each break (R).
- Place the 2 PLANKS from inventory on the inside of each break (S).
- Use the RIBBON from your inventory to secure the right break (T).
- Use the ribbon from the scene to secure the left break (U).
- Take the LADDER then walk down.
- Place the LADDER on the tree (V).
- Look inside the tree hollow and take the third BALL (W).
- Note the snake (X).
- Enter the cellar, walk forward then look at the gated doorway for a mini-game.
- Place the 3 BALLS into the holders to activate the mini-game.
- Use the arrow buttons to manipulate the balls (A-C).
- Refer to your journal to the diagram acquired earlier (D).
- This mini-game is randomly generated- your solution may vary.
- Our solution is: A - press right and up, B – press right twice, and C – press right twice.
- Enter the room.
- Look at the sarcophagus on the left and take the CLEF (E).
- Look at the left burning bowl and use the TORCH on the flame to get the BURNING TORCH (F).
- Look at the right flaming bowl and use the FLASK on the flames (G).
- Take the first SYMBOL from the bowl (H).
- Note the mini-game in the center of the pedestal (I).
- Walk down, then go to the left.
- Try to walk forward and the way will be blocked by vines (J).
- Look at the rocks and use the SPADE 3 times to find the HEAD (K).
- Look at the statue and replace the HEAD (L).
- Take the second SYMBOL from the pocket (M); take the DECK (N).
- Note the chest (O).
- Return to the gated room and look at the mini-game on the center of the pedestal.
- Place the 2 SYMBOLS in the holes to trigger the mini-game.
- Rotate the 3 rings so that the symbols in the magnifiers are related; musician, instrument and related item.
- The trios are: drummer-drumsticks-drum (P), harpist-strings-harp (Q), pianist-keys-piano (R), violinist-bow-violin (S), and trumpeter- keys-trumpet (T).
- Take the FLUTE from the compartment (U).
- Walk down 3 times then look at the snake.
- Use the FLUTE on the snake (V).
- Take the LAMP (W).
- Enter the cellar, walk forward, left then look at the vines.
- Use the LAMP on the vines (X).
- Use the BURNING TORCH on the vines (Y).
- Walk forward.
Chapter 2: The Park
- Pull the leaves away from the small gazebo (A).
- Look at the tree roots and take the first GLASS (B).
- Use the RAG in the puddle to get the WET RAG (C).
- Walk forward on the right path (D).
- Note the paths to the left (E), and the right (F).
- Select the garden area for a HOS (G).
- Locate all the items on the list.
- Open the light post compartment to find the thermometer (H).
- Place the sail on the hull to make the boat (I).
- You will earn the HANDLE.
- Take the left path.
- Note the enchanted statue (J).
- Look at the river and take the LOCK (K).
- Walk down twice.
- Look at the bench and use the HANDLE on the blade to get the SCYTHE (L).
- Walk forward, then take the right path.
- Talk to the old guard; he will turn to dust (M).
- Look at the theater curtains and place the LOCK between the other two (N).
- Select each of the lock bars to unlock the curtains (O).
- Look at the patch of grass and use the SCYTHE to cut it down; note the code – 137 (P).
- Look where the guard was sitting and take the second GLASS (Q).
- Walk down twice, then go to the left.
- Look at the lily pads and take the FISHING LURE (R).
- Look at the lock on the gate and use the WET RAG to clean it for a mini-game (S).
- Move the outer gold dials to set the center row (T) to the code found in the grass – 137.
- Each dial effects different positions.
- Move the lower left dial 9 times (U).
- Move the upper left dial 4 times (V).
- Move the lower right dial 7 times (W).
- Select the large gazebo for a HOS.
- Locate all the items on the list.
- Put the 2 torn papers with the 3rd to make the music sheet (X).
- Use the rake on the leaves to find the coin (Y).
- You will earn the STARFISH.
- Return to the theater.
- Look at the wall and place the STARFISH on the gear post (A).
- After the curtains open, look at the close-up of the stage and take the FISHING ROD (B).
- Walk down twice and select the garden area for a HOS.
- Locate all the items on the list.
- Move the lily pad leaf to find the glass (C).
- Use the fly to bring the frog to the surface (D).
- You will earn the third GLASS.
- Walk down.
- Look at the lamp and place the 3 pieces of GLASS into the missing spots (E).
- Take the CHISEL from inside (F).
- Walk forward.
- Look at the broken statue and use the CHISEL on the board (G).
- Take the PLATE (H).
- Walk down 3 times then enter the gated room.
- Look at the sarcophagus on the right and place the PLATE with its other half (I).
- Take the LYRE from the plates (J).
- Look inside the sarcophagus; take the first PART of PHOTO and the REEL (K).
- Walk down and select the alcove for a HOS.
- Locate all the items on the list.
- Use the hammer on the hour glass to find the sand (L).
- Place the arrow into the crossbow (M).
- You will earn the STATUETTE.
- Walk to the left.
- Look at the chest; place the CLEF on the left side of the lock (N) and the LYRE on the right side (O).
- Take the STRINGS (P).
- Walk forward twice.
- Look at the bench and use the STATUETTE to break open the maraca (Q).
- Take the GRAIN (R).
- Walk ahead on the left path.
- Look at the river and place the FISHING ROD into the holder (A).
- Look at the end of the line and place the FISHING LURE there (B).
- Take the CAGE (C).
- Walk down twice, head to the left and select the large gazebo for a HOS.
- Locate all the items on the list.
- Use the cheese on the mouse to lure him out (D).
- Hand the 2 bells on the wire for the bells (E).
- You will earn the TRUMPET.
- Look at the cello and hang the CAGE on the peg (F).
- Place the GRAIN inside the cage (G).
- Once the bird enters the cage, close the cage door and take the BIRD (H).
- Return to the theater and look at the stage.
- Give the TRUMPET to the trumpeter (I).
- Take the GUN that falls (J).
- Walk down twice, then take the left path.
- Use the GUN on the enchanted statue (K).
- Look at the debris and take the BOW (L).
- Look at the statue's violin and take the violin diagram (M).
- Walk forward.
Chapter 3: The Left Pavilion
- Look at the base of the fountain and take the second PART of PHOTO (A).
- Note the door on the left (B).
- Select the window area for a HOS (C).
- Locate all the items on the list.
- Move the cloth to find the gun (D).
- Place the head on the base to make the tilting doll (E).
- You will earn the NECK.
- Walk down 3 times and look at the small gazebo.
- Place the BIRD on the table (F).
- The bird will eat all the insects.
- Place the NECK (G), DECK (H), STRINGS (I), and BOW (J) on the table.
- Place the DECK on the violin base (K).
- Place the neck at the top of the violin and the strings at the bottom.
- Place the bow on the violin to complete it; take the VIOLIN (L).
- Return the theater stage.
- Give the VIOLIN to the violinist (M).
- Take the SKULL that falls to the floor (N).
- Return to the music academy and select the window area for a HOS.
- Locate all the items on the list.
- Move the top hat to find the opera glasses (O).
- Use the rock on the mirror to make the broken mirror (P).
- You will earn the DRILL.
- Look at the door on the left for a mini-game.
- Place the SKULL in the center position to activate the mini-game.
- Click on the center of rings to rotate the eyes to the correct skull.
- Click on the following rings: S-R-Q-U-T-S-R-U-S-T.
- Enter the left door.
- Look at the left stairway and take the RAZOR (V).
- Look at the column and take the first WHEEL (W).
- Walk down the right stairway (X).
- Look at the table and take the STRING (A).
- Enter the lecture room on the right (B).
- Look at the candlestick and break off the left piece (C).
- Use the STRING on the candlestick piece to get the HOOK with STRING (D).
- Take the photograph (E).
- Look at the chairs; take the third PART of PHOTO and the second WHEEL (F).
- Note the spider’s area (G).
- Look at the cabinet and use the DRILL on the jammed lock (H).
- Select the cabinet for a HOS.
- Locate all the items on the list.
- Open the case to find the pen (I).
- Tip the inkwell to make the blot of ink (J).
- You will earn the NIPPERS.
- Exit the lecture room.
- Look at the statue and place the 2 WHEELS on the bottom (K).
- Push the rock under the statue (L).
- Enter the library through the left door (M).
- Look under the bench; take the MATCHES and the DRUMSTICKS (N).
- Read the paper (O).
- Look at the painting and take the KEY (P).
- Look at the table and take the HANDLE (Q).
- Use the RAZOR on the bottom of the briefcase and take the CORKSCREW (R).
- Exit the library.
- Look at the table; use the MATCHES to light the candle, then take the BURNING CANDLE (S).
- Look at the hole in the wall and use the BURNING CANDLE to illuminate the hole (T).
- Use the HOOK with STRING to get the HAMMER (U).
- Walk down.
- Look at the left stairway and use the PINCERS to cut the ROD (V).
- Look at the column and place the ROD into the niche (W).
- Use the HAMMER on the rod (X).
- Walk forward.
- Look at the toppled urn; take the LADYBUG and the PAPER (A).
- Note the door on the left (B).
- Select the table for a HOS (C).
- Locate all the items on the list.
- Open the chest to find the lens (D).
- Place the barrel on the wheels to make the cannon (E).
- You will earn the LENS.
- Enter the office on the left.
- Read the paper on the sideboard (F).
- Look at the shelves and take the DUSTER (G).
- Note the mini-game over the fireplace (H).
- Exit the room and walk down 4 times then take the left path to the theater and look at the stage.
- Give the DRUMSTICKS to the drummer (I).
- Take the GRAMOPHONE EMBLEM (J).
- Return to the office and look at the mini-game over the fireplace.
- Drag each of the 6 rings around so a rectangle is formed in the center (K).
- Place the GRAMOPHONE EMBLEM in the center (L).
- Look inside the compartment and take the VINYL RECORD (M).
- Look at the projector on the desk.
- Place the REEL in the circular holder (N).
- Place the BURNING CANDLE inside the compartment (O).
- Place the lens in the right holder (P).
- Place the HANDLE on the right (Q).
- Select the handle to start the machine.
- The positions of the saxophone player (R) will be noted in your journal.
- Exit the room and select the table for a HOS.
- Locate all the items on the list.
- Move the stick to the broom head to make the broom (S).
- Tip the bottle to make the puddle (T).
- You will earn the SIEVE.
- Walk down; take the right stairway and then look at the center door.
- Place the KEY in the slot (U).
- Refer to your journal for the figures (V).
- Note that the figure is in the first position as on the diagram, so we must move it in sequence to the remaining positions.
- Press the buttons in numerical order (1-5).
- Turn the key.
- Walk forward.
Chapter 4: The Village
- Note the door to the wood-shop (A).
- Select the statuary in the center for a HOS (B).
- Locate all the items on the list.
- Open the box to find the clothespin (C).
- Place the 4 cards in the box to make the box of cards (D).
- You will earn the HOOK.
- Enter the wood-shop.
- Take the BASKET (E).
- Walk up the stairs (F).
- Look at the wood; move the planks and take the HOSE (G).
- Look at the crate and use the DUSTER to remove the webs (H).
- Take the PULLEY (I).
- Look at the chest and use the HOOK to pull it to the floor (J).
- Note the chest for a later mini-game (K).
- Exit the attic and wood-shop then select the statuary for a HOS.
- Locate all the items on the list.
- Place the butterfly on the web to find the spider (L).
- Use the chalk on the board to draw the heart (M).
- You will earn the SCOOP.
- Look at the fountain and use the CORKSCREW to remove the cork (N).
- Place the HOSE on the spigot (O).
- Look in the drain and take the WOODEN PART (P).
- Walk down twice, go forward and enter the office.
- Look at the fireplace and use the SCOOP on the ashes (Q).
- Take the KEYS (R).
- Exit the office, walk down then take the right stairway.
- Walk forward and look at the gate for a mini-game.
- Place the KEYS into the lock to activate the mini-game.
- You must turn all the keys so bolts are in all the slots between the keys.
- Turn the keys in this order: S, Tx2, Ux2 and V.
- Walk forward.
- Look at the fallen tree and click 3 times to get the BRANCHES (A).
- Note the bat in the tree (B).
- Look at the fire-pit; place the PAPER then the BRANCHES inside (C).
- Use the MATCHES to start a fire (D).
- Select the area by the campfire for a HOS.
- Locate all the items on the list.
- Use the knife on the apple to find the worm (E).
- Open the bag to find the bone (F).
- You will earn the SACK of BUG POISON.
- Walk forward to the cemetery.
- Look at the tombstones in the upper right and take the HORN (G).
- Look at the gramophone and place the VINYL RECORD on the turntable (H).
- Walk down once.
- Look at the tree and use the HORN on the bat (I).
- Take the CABLE (J).
- Walk down and enter the wood-shop.
- Look at the lathe and place the CABLE on the pulleys (K).
- Place the WOODEN PART on the turntable (L).
- Once the lathe cuts the wooden part, take the PART OF VIOLIN.
- Exit the wood-shop.
- Look at the door on the left and place the PART of VIOLIN into the indentation (M).
- Rotate the center to complete the violin (N).
- Enter the cellar.
- Note the pulley area (O).
- Look at the shelf; take the fourth PART of PHOTO and the SPRAYER PUMP (P).
- Take the BAG (Q).
- Select the lower right shelves for a HOS (R).
- Locate all the items on the list.
- Open the fan to find the fan design (S).
- Open the creel to find the spring (T).
- You will earn the first BUTTON.
- Return to the wood-shop.
- Look at the bucket and place the SIEVE on the top (U).
- Pour the BAG into the sieve (V).
- Take the second BUTTON (W).
- Look at the table on the right; place the SPRAYER PUMP and the SACK of BUG POISON on the table (A).
- Place the sack of bug poison in the container followed by the sprayer pump (B).
- Take the BUG SPRAYER (C).
- Return to the lecture room and select the cabinet for a HOS.
- Locate all the items on the list.
- Open the drawer to find the duck and the fish (D).
- Open the shell to find the token (E).
- You will earn the BALLERINA.
- Look at the spiders on the floor.
- Use the BUG SPRAYER on the spiders (F).
- Take the third BUTTON (G).
- Exit the room and enter the library on the left.
- Look at the small table and place the BALLERINA on the board for a mini-game (H).
- Place the ballerinas so that none are in the same row, column, or diagonal (I).
- Take the RUBY when the board opens.
- Return to the office.
- Look at the shelves and place the RUBY into the owl's chest (J).
- Take the TONGS (K).
- Return to the wood-shop, go upstairs and look at the chest for a mini-game.
- Place the 3 BUTTONS into the inlay area to activate the mini-game.
- Press the buttons (L) in the correct order; a phonograph arm (M) for each button correctly pushed.
- Pushing a button out of order will disrupt the sequence and you will need to start over.
- Press the buttons in numerical order (1-6).
- Take the EMBLEM BASE from the chest.
- Return to the cemetery.
- Look at the tombstones on the left and use the TONGS to get the EMBLEM (N).
- Note the sarcophagus (O).
- Walk down and select the campfire area for a HOS.
- Locate all the items on the list.
- Use the glove on the glass jar to make the handprint (P).
- Give the nut to the squirrel to find the ribbon (Q).
- You will earn the ROPE.
- Walk down, enter the cellar on the left and select the lower right area for a HOS.
- Locate all the items on the list.
- Open the letter to find the wax seal (R).
- Use the scissors to cut the flower (S).
- You will earn the BELLOWS.
- Look at the pulley area.
- Hang the PULLEY on the left beam (T).
- Place the ROPE on the pulley (U).
- Hang the BASKET from the rope (V).
- Place 3 bags into the basket (W).
- Take the EMBLEM SETTING (X).
- Return to the cemetery and look at the sarcophagus.
- Place the EMBLEM BASE into the indentation (A).
- Place the EMBLEM SETTING into the base (B).
- Place the EMBLEM into the setting (C).
- Use the arrow buttons (D) to rotate the maze and place the blue ball (E) into the red hole (F).
- Our solution was: Up x 3, Down x 3, Up x 6, Down x 1, Up x 1, Down x 5, Up x 2.
- Look inside the sarcophagus and take the (Fleur-de-lis) EMBLEM (@).
- Walk down 4 times.
- Look at the column and place the (Fleur-de-lis) EMBLEM into the indentation (G).
- Take the CONTRABASS (H).
- Return to the stage.
- Give the CONTRABASS to the bassist (I).
- Take the METAL ROSE (J).
- Exit the stage and theater, then on the left path, go forward twice.
- Look at the left door and place the METAL ROSE into the indentation (K).
- This will trigger a mini-game.
- Use the buttons to move the butterflies over the roses.
- Click on 2 arrows to swap either 2 rows or 2 columns.
- Our solution was: (Q-R), (N-P), (M-O), (L-N), (S-U), (X-Y), (S-V), (T-W), (T-Y).
- Enter the door on the right.
Chapter 5: The Right Pavilion
- Speak to Eva Kruger (A).
- Open the door to the cupboard, then select it for a HOS (B).
- Locate all the items on the list.
- Open the drawer to find the bread (C).
- Use the paintbrush on the cat to make the black cat (D).
- You will earn the STAND LEG.
- Walk to the left.
- Look near the vase and take the PENCIL (E).
- Enter the wooden door (F).
- Note the marimba-like instrument (G).
- Look at the paper and use the PENCIL to reveal a diagram (H).
- Look at the stand, place the STAND LEG under it and take the WRENCH (I).
- Look at the cabinet for a mini-game (J).
- Place the LADYBUG in the top position to trigger the mini-game.
- Push the ladybug buttons to open the bolts; each ladybug affects another.
- Note – get all the ladybugs to face to the left.
- Our solution is: (K x 2), (M x 2), (L x 1).
- Look in the cabinet, open the red cloth and take the PIANO LID PROP (N).
- Exit the room.
- Look at the chandelier and use the WRENCH on the bolts (O).
- Use the PIANO LID PROP on the piano (P).
- Select the piano for a HOS.
- Locate all the items on the list.
- Open the chessboard to find the knight (Q).
- Move the cloth to find the scissors (R).
- You will earn the SCISSORS.
- Walk forward through the broken balcony doors.
- Read the paper (S).
- Stand the chair upright (T).
- Open the basket, then select it for a HOS (U).
- Locate all the items on the list.
- Open the cabbage to find the snail (V).
- Open the ring to find the powder (W).
- You will earn the THREAD.
- Walk down, then enter the room on the left.
- Use the SCISSORS to cut off the CURTAINS (X).
- Exit the room.
- Look at the sewing machine and place the THREAD on the peg (A).
- Use the CURTAINS on the sewing machine to get the STITCHED CURTAINS (B).
- Return to the balcony.
- Look at the broken railing and use the STITCHED CURTAINS on the post (C).
- Climb down the curtains.
- Look at the tree and use the BELLOWS to remove the butterflies (D).
- Take the first MEDALLION (E).
- Note the duck in the fountain (F).
- Look at the shoe and take the SOLE (G).
- Look at the broken pipes and take the TUBE (H).
- Note the building on the left (I).
- Walk through the archway (J).
- Select the gazebo for a HOS.
- Locate all the items on the list.
- Move the hat to find the banana (K).
- Use the match on the matchbox then take the flame from the candle for the fire (L).
- You will earn the BOOKS.
- Return to the balcony and select the chest for a HOS.
- Locate all the items on the list.
- Move the cloth to find the note (M).
- Open the box to find the bear (N).
- You will earn the first COGWHEEL.
- Place the BOOKS on the chair (O).
- Look at the ceiling and take the BOOMERANG (P).
- Walk down twice and select the cupboard on the right for a HOS.
- Locate all the items on the list.
- Open the drawer to find the cheese (Q).
- Open the pocket watch to find the clock hands (R).
- You will earn the first PAINTING PART.
- Look at the debris and use the TUBE to lift the broken statue (S).
- Take the second COGWHEEL (T).
- Climb down the balcony then enter the building on the left.
- Look at the base of the tree and take the third COGWHEEL (U).
- Use the BOOMERANG to knock the box out of the tree (V).
- Look inside the box and take the AXE (W).
- Look at the painting, open it and place the 3 COGWHEELS (A) inside then pull the lever (B).
- Look at the display case and take the STICK (C).
- Walk down 3 times, enter the room on the left and look at the marimba-like instrument for a mini-game.
- Use the STICK on the keys to trigger the mini-game.
- Using the sheet music as a guide, find the correct sequence to play – you will see a note float up when correct.
- The sheet music will highlight the note you need to play next.
- Should you choose an incorrect note, you must start the sequence from the beginning.
- Click on the noted spots in numerical order to play the tune (1-17).
- Take the second PAINTING PART from the drawer.
- Return to the building behind the fountain.
- Look at the painting and place the 2 PAINTING PARTS into the spaces (D).
- Select the columns for a mini-game (E).
- Arrange the 3 busts to reflect the men in the painting (F).
- Refer to your journal for the painting (G).
- You can stack the pieces 5 high to move them around.
- Enter the hole in the floor that appears.
Chapter 6: The Underground Chamber
- Note the locked door in the rear missing some symbols (H).
- Note the broken steam pipe (I).
- Select the debris pile for a HOS (J).
- Locate all the items on the list.
- Place the rake head on the pole to make the rake (K).
- Place the deflated balloon on the pump hose to make the balloon (L).
- You will earn the RAKE.
- Walk down twice then go right under the archway.
- Look at the base of the statue and use the AXE on the growth (M).
- Once the statue falls, take the second MEDALLION (N).
- Look at the garden and use the RAKE on the grass (O).
- Take the WORMS (P).
- Walk down and look at the duck in the fountain.
- Use the WORMS to entice the duck closer (Q).
- Throw the worms at the duck several times to move the duck to the edge.
- Take the round MEDALLION (R).
- Walk down twice.
- Look on the table and place the round MEDALLION into the top of the box (S).
- Open the box and take the FIGURE (T).
- Return through the archway and select the gazebo for a mini-game.
- Locate all the items on the list.
- Use the can opener on the can to find the olive (U).
- Place the 2 wings on the figure to make the angel (V).
- You will earn the WIRE.
- Look at the plaque at the top of the gazebo for a mini-game.
- Place the FIGURE in the center to activate the mini-game.
- Refer to the diagram found earlier in your journal (A).
- Move the figures to duplicate the diagram (B).
- Take the FLASK of ACID from the compartment.
- Return to the underground chamber.
- Look at the steam pipe, place the SOLE over the hole then tie the WIRE around it (C).
- Take the LEVER (D).
- Look at the left door and use the FLASK of ACID to remove the lock (E).
- Enter the room on the left.
- Talk to Alice (F).
- Look at Alice again and use the LEVER to remove the handcuffs (G).
- She will give you the KEYS.
- Look at the pile of rope, move the top aside and take the fifth PART of PHOTO (H).
- Walk down 5 times and select the piano for a HOS.
- Locate all the items on the list.
- Open the bag to find the brooch (I).
- Place the head and leg on the body to make the doll (J).
- You will earn the CORD.
- Look at the frame on the wall for a mini-game.
- Place the 5 PARTS of PHOTOS into the frame.
- Restore the photo; select 2 pieces to swap positions until the photo is complete.
- Note the color of the bow ties (K).
- Note the sequence of roses (L).
- Return to the stage.
- Give the KEYS to the pianist (N).
- Refer to your journal for the sequences of roses (O).
- Select the musicians in this order: S-Q-Q-P-T-W-P-T-R-P-R.
- Take the third MEDALLION (U).
- Return to the underground chamber.
- Select the debris on the right for a HOS.
- Locate all the items on the list.
- Open the lamp to find the bagel (V).
- Use the chisel on the barrel to find the grapes (W).
- You will earn the SCREWDRIVER.
- Enter the room on the left.
- Look at the wardrobe and use the SCREWDRIVER on the screws (X).
- Take the PICK that falls out (Y).
- Exit the room.
- Look at the floor and use the PICK 3 times on the loose stones (A).
- Open the box and take the DYNAMITE (B).
- Look at the rear door for a mini-game (C).
- Place the 3 MEDALLIONS into the spaces on the left to trigger a mini-game (D).
- Press the buttons so that all are pushed in; you can only press a raised button.
- Pressing a button will affect those adjacent buttons.
- Our solution was: F-G-H-E.
- Enter the room.
- Talk to Francois (I).
- Look at the jar and use the CORD on the liquid to get the WET FUSE (J).
- Note the generator on the left (K).
- Exit the room.
- Look at the hot pipe and place the WET FUSE on top to make the FUSE (L).
- Re-enter the room with Francois and look at the generator.
- Place the DYNAMITE and the FUSE on the machinery for a mini-game.
- Drag all the fuse pieces into place so all are connected with the dynamite (M).
- Use the MATCHES on the fuse (N).
- Remove the shadow hands from Alice's hands and feet (O).
- You will need to do this several times.
- Congratulations! You have completed Maestro: Notes of Life Standard Edition!
Created at: 2012-02-10