Walkthrough Menu
- General Tips
- Chapter 1: Paris
- Chapter 2: The Balloon
- Chapter 3: The Station
- Chapter 4: Switzerland
- Chapter 5: The Secret Lab
- Chapter 6: Siberia
- Chapter 7: The Monastery
General Tips
- This is the official guide for Modern Tales: Age of Invention.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the map to fast travel to a location.
Chapter 1: Paris
- Open bag: take journal and PRISM (A).
- Go (B).
- Take MAGNETIC KEY (C).
- Connect hose (1), turn valve (2), place MAGNETIC KEY (3) and PRISM (4), turn lever (5)(D).
- Close battery drawer (6), pull switch (7)(E).
- Enter 1279, push button (F).
- Move items, take SPARE LAMP (G).
- Pull switch, open door, replace SPARE LAMP, close door, pull switch (H).
- Walk down.
- Go to Pavilion.
- Move items, take HOSE (I).
- Take LIGHTNING KNOB 1/3; remove paper and take ELECTRIC CHIP. Remove cylinder; place HOSE (J).
- Play HOP (K); receive GAS CYLINDER.
- Place GAS CYLINDER, attach hose, pull lever and take MAGNETIC KEY (J).
- Walk down.
- Use MAGNETIC KEY (L). Place ELECTRIC CHIP. Select 1-2-3 (M). Pull handle.
- Go (N).
- Move teapot and pillow; take LIGHTNING KNOBS 2/3 and TORN CARD (N).
- Open curtain (O).
- Take CLOTH (P).
- Take TAPE (Q).
- TAPE on TORN CARD; receive CARD.
- Turn cards and place CARD (Q).
- Solution (R).
- Take PICTURE OF FATHER and MONEY (S).
- Walk down.
- Offer PICTURE OF FATHER (T).
- Take FIRE HOOK; pull crank (U).
- Go (V).
- Take BOLT CUTTER (W).
- Use FIRE HOOK; take RUBBER GLOVES and GENDARMERIE BADGE. Use CLOTH to receive WET CLOTH (X).
- Go to Apartment.
- Use BOLT CUTTER; take TELESCOPE (Y).
- Go to The Eiffel Tower.
- Place TELESCOPE; look (Z).
- Talk; offer MONEY (A).
- Play HOP (B); receive PUMP.
- Take LIGHTNING KNOBS 3/3 and SCREWDRIVER; pull lever (C). Remove wires; use RUBBER GLOVES (D).
- Go to Pavilion.
- Use SCREWDRIVER; take INFINITY SYMBOL (E).
- Inspect paper (F).
- Place and turn LIGHTNING KNOBS; take EMPTY BATTERY (G).
- Walk down.
- Place GENDARMERIE BADGE. Dial 4221 (H).
- Take MAINTENANCE KEY (I).
- Place EMPTY BATTERY; use MAINTENANCE KEY. Take MOSAIC PIECE (J).
- Go (K).
- Use WET CLOTH. Place INFINITY SYMBOL; move notes and take VALVE ADAPTOR and BATTERY CONNECTOR (L).
- Go to Pavilion.
- Place MOSAIC PIECE. Select three times (M). Move handle; take JUMPER CABLES (N).
- Walk down.
- Place JUMPER CABLES; take BATTERY (O).
- Go (P).
- Use VALVE ADAPTOR and PUMP (Q).
- Place BATTERY and BATTERY CONNECTOR (R).
- Solution (S).
- Go (T).
Chapter 2: The Balloon
- Take CRANK, move bulb and push button (U).
- Move handle (V).
- Go (W).
- Take SKULL (X).
- Take KNIFE (Y).
- Use KNIFE; place SKULL (Z). Place and move CRANK. Pull handle (A).
- Go (B).
- Take AXE (C).
- Take LADDER; use AXE (D).
- Play HOP (E); receive ANCHOR.
- Remove cobwebs; take OILER and SWITCH. Move plank (F).
- Walk down.
- Place LADDER (G).
- Take ROPE (H).
- Use OILER; open clasp and take CROWNED ‘A' (I).
- Go (J).
- ANCHOR on ROPE; receive GRAPPLING HOOK.
- Use GRAPPLING HOOK; go (K).
- Take MOSAIC PIECE 1/3 (L).
- Use CROWNED ‘A'; pull handle (M). Take HANDKERCHIEF and TENT (N).
- Take MOSAIC PIECES 2/3 (O).
- Light lamp. Move cup; take TOY SOLDIER, KEY and FRUIT. Use HANDKERCHIEF; inspect map (P).
- Use KEY; take FILE, SKULL KNOB and COIN (Q).
- Place SKULL KNOB. Solution (R). Push button (S).
- Walk down.
- Use FILE; take MOSAIC PIECES 3/3 (T).
- Walk down.
- Offer FRUIT; take LANTERN (U).
- Place MOSAIC PIECES; solution (V).
- Take FLARE GUN and TOY SOLDIER (W).
- Walk down.
- Place SWITCH; push all three switches and pull lever (X).
- Take BRUSH and LIGHTER (Y).
- Use COIN; take HORN (Z).
- Go (A).
- LIGHTER on LANTERN; receive LIT LANTERN.
- Place LIT LANTERN. Place HORN and use BRUSH. Push button and take FLAG (B).
- Use FLAG. Move letters; take HALF OF A CODE (C).
- Go to Balloon.
- Place 2x TOY SOLDIER; take PIECE OF CODE (D).
- PIECE OF CODE on HALF OF A CODE; receive CODE CARD.
- Enter CODE CARD, pull lever and read message (E).
Chapter 3: The Station
- Solution (F).
- Take STICK (G).
- Take WHEEL 1/2 (H).
- Throw STICK (I).
- Go (J).
- Talk (K).
- Take EMPTY CUP and LEAKY BUCKET (L).
- Go (M).
- Talk (N).
- Move leaves; take WHEEL 2/2 (O).
- Take BROKEN RAKE (P).
- Walk down.
- Place and turn WHEELS (Q).
- Take SAUSAGES (R).
- Walk down.
- Offer SAUSAGES (S).
- Play HOP (T); receive UMBRELLA.
- Go forward.
- Offer UMBRELLA (U).
- Take HANDLE (V).
- Go (W).
- Use HANDLE (X); take KEY (Y).
- Walk down.
- Use KEY; move bolt and handle (Z).
- Go (A).
- Play HOP (B); receive SCISSORS.
- Move coat; take BUNG (C).
- Walk down twice.
- Use SCISSORS; remove cover (D). Open bag; take HAMMER, PAIN RELIEF, BANDAGE and PICKAXE (E).
- BANDAGE on BROKEN RAKE; receive LONG RAKE.
- Use LONG RAKE (F); take PINCERS (G).
- Go (H).
- Offer PAIN RELIEF (I).
- BUNG on LEAKY BUCKET; receive BUCKET.
- Place BUCKET; use PICKAXE. Take COAL and RAIL SPIKE 1/3 (J).
- Go (K).
- Use HAMMER, open door, place COAL and take RAIL SPIKES 2/3 (L).
- Go to Platform.
- Take RAIL SPIKES 3/3 with PINCERS (M).
- Talk (N).
- Walk down twice.
- Play HOP (O); receive PUNCHER.
- Place RAIL SPIKES (P).
- Take VALVE; remove broken insulator (Q).
- Go (R).
- Place VALVE; turn all valves. Take TOKEN (S).
- Go (T).
- Offer PUNCHER (U).
- Take MATCHES (V).
- Walk down twice.
- Place TOKEN (W).
- Solution: Yx2-Zx6-Yx4-Xx2.
- Take LOCKPICK (A).
- Use LOCKPICK; take KEROSENE, PUTTY KNIFE and SEALING PUTTY (B).
- Take RESIN with PUTTY KNIFE (C).
- Go to Waiting Room.
- Use KEROSENE and MATCHES; take JUG OF COFFEE (D).
- JUG OF COFFEE on EMPTY CUP; receive COFFEE.
- Walk down.
- Offer COFFEE (E).
- Take SHELL ORNAMENT (F).
- Go (G).
- Place SHELL ORNAMENT (H); take PUMP LEVER, HACKSAW FRAME, FLAG and SCREW 1/2 (I).
- Walk down.
- Use PUMP LEVER; take BUCKET OF WATER (J).
- Go (K).
- Place BUCKET OF WATER, SEALING PUTTY and RESIN; take SEALING MIXTURE (L).
- Walk down.
- Use SEALING MIXTURE and turn valves; take SCREW 2/2 (M).
- Go (N).
- Place SCREWS and push button; take SAW BLADE (O).
- Go to Waiting Room.
- SAW BLADE on HACKSAW FRAME; receive HACKSAW.
- Use HACKSAW (P); take WIRE REPAIR KIT (Q).
- Walk down twice.
- Use WIRE REPAIR KIT (R).
- Go to Waiting Room.
- Pull switch (S).
- Play HOP (T); receive TILE.
- Walk down, then to Platform.
- Talk (U).
- Place TILE; solution (V).
- Take LOCOMOTIVE (W).
- Go to Waiting Room.
- Place LOCOMOTIVE; take TOKEN KEY (X).
- Go to Platform.
- Offer TOKEN KEY (Y).
- Walk down.
- Talk (Z).
- Go (A).
- Go (B).
Chapter 4: Switzerland
- Take HAT (C).
- Go (D).
- Offer HAT (E).
- Take PACKAGE (F).
- Take MALLET HEAD (G).
- Take CREST PIECE (H).
- Walk down.
- Place FLAG; take NUMBER 9 (I).
- Place and turn NUMBER 9; push brick (J). Take and place KEY (K).
- Go (L).
- Talk (M).
- Take SCOOP (N).
- Use SCOOP; take RULER and BROKEN NET (O).
- Take HANDLE (P).
- Go to Market.
- HANDLE on MALLET HEAD; receive MALLET.
- Use MALLET; move items and take KEY (Q).
- Open RULER to receive EXTENDED RULER.
- Take BAMBOO with EXTENDED RULER (R).
- Go to Port.
- Use KEY (S).
- Play HOP (T); receive FISHING NET.
- BAMBOO and FISHING NET on BROKEN NET; receive LANDING NET.
- Offer LANDING NET (U).
- Take FISH (V).
- Go to Market.
- Offer FISH (W).
- Take KNIFE (X).
- Walk down.
- KNIFE on PACKAGE; take CHEST.
- Solution (Y).
- Pull handle (Z).
- Go (A).
- Draw curtains (B).
- Take POKER (C).
- Take FISHING LURE 1/3 and OWL STATUE (D).
- Set chess board. Read paper and place OWL STATUE; take BOOK, read note and take DIAMOND PIN (E).
- Go to Market.
- Talk (F).
- Take BOOK (G).
- Go to House.
- Place 2x BOOK; select 1-2-3 (H).
- Take INFINITY SYMBOL (I).
- Go to Port.
- Talk (J).
- Use POKER. Move items; take ANCHOR, FISHING LURES 2/3 and BROKEN BINOCULARS (K).
- Go to Market.
- Place ANCHOR; take FISH HEAD (L).
- Go to Port.
- Place FISH HEAD; use DIAMOND PIN (M).
- Take LENSLESS MAGNIFIER (1), slide up (2).
- Move (3) and take TWEEZERS; slide right (4) and down (5).
- Open (6).
- Move (7).
- Take FISHING LURES 3/3, open latch (8), slide up (9).
- Slide left (10) and down (11).
- Move (12).
- Take MAGNET (N).
- Go to Market.
- Place FISHING LURES; solution (O).
- Take JAR OPENER (P).
- Go to House.
- Take ALPHA BADGE (Q).
- INFINITY SYMBOL on CASE; turn corners (R). Take GAMMA SYMBOL.
- JAR OPENER on BROKEN BINOCULARS; receive LENS.
- LENS on LENSLESS MAGNIFIER; receive MAGNIFIER.
- Use MAGNIFIER and TWEEZERS (S).
- Move cable; place ALPHA BADGE and GAMMA SYMBOL. Place and turn MAGNET (T).
- Walk down.
- Play HOP (U); receive OAR LOCK.
- Go (V).
- Place OAR LOCK; move oar (W).
- Go (X).
Chapter 5: The Secret Lab
- Go (Y).
- Take STOOL (Z).
- Open drawer; take CHESS KING and NIB (A).
- Take DUSTER (B).
- Inspect (C).
- Go (D).
- Place STOOL; take WHEEL TARGET (E).
- Go to House.
- Place CHESS KING; push button (F).
- Go (G).
- Use DUSTER. Push button; take BROKEN FOUNTAIN PEN and CREST PIECE (H).
- Take CRYSTAL EYE (I).
- Take CORKSCREW (J).
- Walk down.
- Place CRYSTAL EYE; take GRAMOPHONE NEEDLE (K).
- Walk down.
- Place 2x CREST PIECE; change shields. Take CONTROL STICK, read note and take CRYSTAL CUBE (L).
- Go (M).
- Talk (N).
- Take BLOCK OF SALT (O).
- Go to Secret Room.
- Place GRAMOPHONE NEEDLE and pull switch. Take PROJECTOR LENS (P).
- Place CONTROL STICK; solution 1 (Q).
- Solution 2 (R).
- Solution 3 (S).
- Take ICE PICK and MOVIE REEL (T).
- Walk down.
- Place MOVIE REEL and PROJECTOR LENS. Pull switch (U).
- Go to Port.
- Play HOP (V); receive COMPASS.
- Go (W).
- ICE PICK on BLOCK OF SALT; receive CRUSHED SALT.
- Place CRUSHED SALT and pull button. Take DROPPER (X).
- Go right.
- Use CORKSCREW and take INK with DROPPER (Y).
- Go to Secret Room.
- Open BROKEN FOUNTAIN PEN, replace NIB and INK. Take FOUNTAIN PEN.
- Place CRYSTAL CUBE and FOUNTAIN PEN; push button (Z).
- Place COMPASS; solution (A).
- Turn knob three times (B).
- Take WIRE CUTTER and NUT (C).
- Walk down.
- Use WIRE CUTTER; take WATCH (D).
- Walk down.
- Play HOP (E); receive WRENCH.
- Place WHEEL TARGET and NUT; use WRENCH (F).
- Take LAWN MOWER (G).
- Go to Zeppelin's Hangar.
- Offer WATCH (H).
- Take RUSTY KEY (I).
- Use RUSTY KEY (J).
- Take TRASH CAN (K) and CHIP (L).
- Use TRASH CAN (M).
- Go (N).
- Use LAWN MOWER; take CHIP (O).
- Take CANE; pull handle (P).
- CANE HEAD and CANE STICK from CANE.
- Place CANE HEAD and 2x CHIP. Solution. Pull lever (Q).
- Go (R).
- Move bearskin (S).
- Take AIRSHIP ORNAMENT. Use CANE STICK (T).
- Place AIRSHIP ORNAMENT; take BISCUIT and REVOLVER (U).
- Take CRANK (V).
- Walk down, then right.
- Use CRANK; take AIRSHIP KEYS, AMMUNITION and ELECTRIC CABLES (W).
- Go right.
- AMMUNITION on REVOLVER; receive LOADED REVOLVER.
- Use LOADED REVOLVER twice (X).
- Go (Y).
- Offer BISCUIT; place ELECTRIC CABLES (Z).
- Use AIRSHIP KEYS and move throttle (A).
Chapter 6: Siberia
- Use glass to cut ropes. Take IRON BAR and move bars. Go (B).
- Open sack; take CARABINER (C).
- Take RAG (D).
- RAG on IRON BAR; receive TORCH.
- Light TORCH (E).
- Walk down.
- Use TORCH; talk (F).
- Take BEAR HIDE (G).
- Take TAP (H).
- Go (I).
- Place and turn TAP (J).
- Play HOP (K); receive STEERING WHEEL.
- Walk down.
- Place CARABINER and place and turn STEERING WHEEL (L).
- Attach wire (M).
- Turn winch (L).
- Remove debris and offer BEAR HIDE; take GEAR 1/3 and SHACKLE OPENER (N).
- Go (O).
- Use SHACKLE OPENER (P).
- Open chest; take FIRE AXE and EXTINGUISHER (Q).
- Use EXTINGUISHER (R).
- Walk down.
- Use FIRE AXE (S). Take GEAR 2/3 and open closet (T); take coat (U).
- Go left and forward.
- Extinguish the fuse (V).
- Talk (W).
- Take CUP (X).
- Take BURNING BRANCH. Take HOT SOUP with CUP (Y).
- Offer HOP SOUP; take BLUNT CLEAVER (Z).
- Take DYNAMITE (A).
- Go (B).
- Take LEATHER BELT (C). Place DYNAMITE and use BURNING BRANCH (D).
- Play HOP (E); receive SPADE.
- Use SPADE (F); take GRINDSTONE (G).
- Walk down.
- Place GRINDSTONE, LEATHER BELT and BLUNT CLEAVER; receive CLEAVER (J).
- Go (I).
- Use CLEAVER (J); take LASSO (K).
- Use LASSO (L).
- Take GEAR 3/3 (M).
- Go to Airship.
- Open door, slide switch (N) and place GEARS; solution (O). Take note, BANDAGES, ANTISEPTIC, SCISSORS and BEAR GREASE (P).
- Use SCISSORS, ANTISEPTIC and BANDAGES (Q).
- Walk to River.
- Use BEAR GREASE; go (R).
Chapter 7: The Monastery
- Move rags; take VACUUM FLASK (S).
- Take CENSER and LEAD CONTAINER (T).
- Go (U).
- Take ICON PIECE 1/4 (V).
- Take HOOK TOOL (W).
- Use HOOK TOOL; open gate (X).
- Go (Y).
- Take ELECTRIC CHIP (Z).
- Place ELECTRIC CHIP (A); move pieces and take BROKEN SUN and ENERGY CELL (B).
- Replace ENERGY CELL; solution (C). Take SPRING (D).
- Take ICON PIECES 2/4 (E).
- Go (F).
- Take ICON PIECES 3/4 (G).
- Go to Monastery.
- Place SPRING and pull lever; take GEAR KEY (H).
- Walk down.
- CHAIN LINK from GEAR KEY.
- Place CHAIN LINK (I).
- Walk down twice.
- Play HOP (J); receive TRUNK.
- Offer TRUNK (K).
- Take SMELLING SALTS (L).
- Use GEAR KEY (M); take HEX KEY and JACK (N).
- Go to Monastery.
- Use HEX KEY; take OXYGEN (O).
- Go (P).
- Place OXYGEN; turn valve (Q).
- Turn switch. Use JACK three times. Offer SMELLING SALTS (R).
- Take ICON PIECES 4/4 (S).
- Place ICON PIECES; solution. Take ICON (T).
- Place ICON; take GLUE and HATCH LEVER. Read notebook (U).
- Take ENERGY CELL (V).
- Walk down.
- GLUE on BROKEN SUN; receive SUN SYMBOL.
- Place SUN SYMBOL. Select 1-2-3-4 (W). Take SILVER CHAIN (X).
- SILVER CHAIN on CENSER.
- Place CENSER; take SILVER STAR (Y).
- Walk down.
- Place SILVER STAR; take CHAMOMILE (Z).
- Go (A).
- Open VACUUM FLASK; add CHAMOMILE. Take SEDATIVE TEA.
- Offer SEDATIVE TEA; take CRYSTAL CHIP (B).
- Walk down.
- Place CRYSTAL CHIP; take WELDING TORCH, MONKEY WRENCH, HAND DRILL and ANTENNA 1/2 (C).
- Light WELDING TORCH (D).
- Go (E).
- Use WELDING TORCH; take ANTENNA 2/2 (F).
- Go (G).
- Move levers and use MONKEY WRENCH; take INDUCTION COIL (H).
- Place ENERGY CELL (1), INDUCTION COIL (2) and ANTENNAS (3). Pull power switch (4), turn frequency knob (5) twice and push home button (6)(I).
- Walk down.
- Talk (J).
- Go (K).
- Talk (L).
- Take PENCIL (M).
- Take PAPER (N).
- Go forward.
- Place HATCH LEVER; enter code and pull lever (O).
- Take RAZOR BLADE (P).
- Walk down twice.
- RAZOR BLADE on PENCIL.
- Offer PENCIL and PAPER. Take KEY (Q).
- Go to Tower.
- Use KEY; take RUNE 1/3, DISC SAW and BRASS CLAMPS (R).
- Walk down three times.
- DISC SAW on HAND DRILL.
- Use DISC SAW; take BAR WITH WIRE (S).
- Go to Tower.
- WIRE and IRON STAPLE from BAR WITH WIRE.
- Place IRON STAPLE; pull ropes (T).
- Place BRASS CLAMPS and WIRE (U).
- Walk down.
- Attach wire; push home button (V).
- Walk down.
- Go (W).
- Take RUNES 2/3, BOWL and CAN OPENER (X).
- Take ANCIENT SYMBOL. Take SPRING WATER with BOWL (Y).
- Go to Headquarters, then Tower.
- Place ANCIENT SYMBOL (Z). Move book and take SILVER BELL. Use SPRING WATER (A).
- Go to Landing Zone.
- Place SILVER BELL; select 1-2-3-4. Take RELIEF (B).
- Walk down.
- Place RELIEF; pull rope (C).
- Take AMMONIA (D).
- Place LEAD CONTAINER; use CAN OPENER. Turn container (E).
- Use AMMONIA (F).
- Walk down twice.
- Play HOP (G); receive GOLD NUGGETS.
- Go to Monastery.
- Place GOLD NUGGETS, pull lever and push button (H).
- Go (I).
- Go (J).
- Go to Headquarters.
- Take EMBLEM (K).
- Solution 1 (L): 1-6-7-3-4-7-2-3-7-5-4-3-7.
- Solution 2 (M): 1-6.
- Go (N).
- Place EMBLEM; take RUNES 3/3 (O).
- Walk down.
- Walk down twice.
- Place RUNES; take PRIEST'S CAP and VLADIMIR'S STAFF (P).
- Place PRIEST'S CAP; take CRYSTAL (Q).
- Go to Tower.
- CRYSTAL on VLADIMIR'S STAFF.
- Use VLADIMIR'S STAFF (R).
- Go to Flying Sphere.
- Take BAG (S) and RING (T). Open box and take pendant (U).
- Offer RING; offer BAG (V).
- Congratulations, you have completed Modern Tales: Age of Invention.
Created at: 2018-05-16