Welcome to the
Dark City: Dublin Walkthrough
Can you catch a magical culprit behind a string of strange robberies?
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you’re looking for here.
This document contains a complete Dark City: Dublin game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
This walkthrough was created by
prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
General Tips
- This is the official guide for Dark City: Dublin.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
- In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.
Chapter 1: Train
- Take clue notebook and read letter: open suitcase; take NEWSPAPER (A).
- Read NEWSPAPER; take DETECTIVE BADGE.
- Take CUP; select map; take LOCK PART and map (B).
- Talk (C).
- Select (D); place CUP (E); select (F); take COFFEE and NAPKIN.
- Read poster; take CARAFE (G).
- Give COFFEE (H); talk.
- Take clues (I).
- Select Clue Notebook (J).
- Solution (K); take PLIERS.
- Use CARAFE and PLIERS; take CARAFE WITH WATER (L).
- Use CARAFE WITH WATER (M).
- Go forward.
- Talk (N); give DETECTIVE BADGE; take 1/3 STAIN REMOVER and read note.
- Select Deductions Button (O); play HOP.
- Select (P).
- Take 2/3 STAIN REMOVER, HORN, and KNOCKER (Q).
- Use NAPKIN; select (R); place LOCK PART; take TRIANGLE KEY (S).
- Use TRIANGLE KEY; take 3/3 STAIN REMOVER (A).
- Use HORN (B); read newspaper, move chicken, and take STAINED BAGGAGE LIST (C).
- STAIN REMOVER on STAINED BAGGAGE LIST; select 1-2-3 (D).
- Solution (E).
- Take BAGGAGE LIST.
- Use BAGGAGE LIST; select; play HOP (F); earn TWO POUNDS.
- Talk; Give TWO POUNDS; take HORSE TOKEN (G).
- Go right (@).
- Talk (H).
- Take THREADS; use HORSE TOKEN (I).
- Read note; take STAR DISC (J).
- Select feather; select 1-13 (K); take PORTRAIT.
- Give PORTRAIT (H).
- Solution (K-L)-(H-I)-(J-E-B)-(A)-(B-E-J)-(I-H).
- Take SCREWDRIVER (N).
- Solution continued (I-J-E)-(B-A-D).
- Open door; go right.
- Read note; take 1/3 SHOE TOKEN (P).
- Use DOOR KNOCKER and SCREWDRIVER; solution T-S-Q-V-U-T-S-Q-V-U-T-V-U-T-S-Q-V-U-T-S-Q-V-T-U.; select knocker.
- Go forward.
- Talk (A).
- Read notes; take CABLE (B).
- Take UNLIT LANTERN (C); place THREADS and CABLE; select wheel. Move coat and take 2/3 SHOE TOKENS (D).
- Take CHALK; read newspapers (E).
- Select (F).
- Place STAR DISC (G).
- Take MAGNIFYING GLASS (H); select 1-2.
- Move (I-J); select 3-4.
- Use (K-L); select (L); move (L-K).
- Use (M-N).
- Select; take 3/3 SHOE TOKENS (O).
- Place SHOE TOKENS (P); play HOP; earn 1/2 LETTERS.
- HOP Minigame 1 solution (Q).
- HOP mini-game 2 solution (R).
- Select Clue Notebook.
- Solution (S).
- Take COOKIE.
- Use COOKIE (T).
- Take POLICE ADDRESS (U).
- Walk down.
- Talk; give POLICE ADDRESS (V).
- Open door; go right.
- Open CASE and read note; use MAGNIFIER; select sets of 3 (C).
- Turn page; solution (D).
Chapter 2: Street
- Take BOOT and WIRE HOOK (E).
- Take DRUM (F).
- Use WIRE HOOK (G); select 1-7; earn 2/2 LETTER.
- Take KEROSENE (H).
- Select (I).
- Take MATCHES; read note (J).
- KEROSENE and MATCHES on EXTINGUISHED LANTERN; take LIT LANTERN.
- Place LETTERS (K); select; use LIT LANTERN; play HOP; earn TORN PAPER.
- Give BOOT (L).
- Select TORN PAPER; solution (M); take MYSTERIOUS STENCIL.
- Go forward.
- Talk (A).
- Take DOLL ARM (B).
- Talk; give DRUM; take 1/3 DRAWINGS (C).
- Talk; take DOLL EYE (D).
- Place DOLL ARM and DOLL EYE; take DOLL (E).
- Take THREAD (F).
- Give DOLL and CHALK; take 2/3 DRAWINGS (G).
- Take SPONGE (H).
- Use SPONGE; take 3/3 DRAWINGS (I).
- Select (J).
- Place THREAD and DRAWINGS; solution (K).
- Take LEG.
- Talk (L).
- Walk down.
- Talk; take FIRE TOKEN (M).
- Read note; take HAND (N).
- Place MYSTERIOUS STENCIL; solution (O).
- Select (P).
- Go left.
- Select A-B-C; take SAND (D).
- Place FIRE TOKEN; solution I-G-F-H-J-K-I-G-E-F-H-J-I-G-H.
- Open door; use SAND; take CROWBAR (L).
- Use CROWBAR (M).
- Solution (N).
- Select Deductions Button; play HOP.
- Open doors; select (O); play HOP; earn BROKEN DOLL.
- Talk; take BOOK (P).
- Place BOOK; solution; take HEAD (Q).
- HEAD, HAND, and LEG on BROKEN DOLL; take LEPRECHAUN.
- Talk (P).
- Walk down; right.
- Select Deductions Button; play HOP.
- Select (A).
- Select (B).
- Take PUZZLE PIECE (C).
- Select; take BARREL (D).
- Read note; take MATCHES; place PUZZLE PIECE solution (E); take 1/2 HOOK.
- Take 2/2 HOOK, move pillow, and take HACKSAW (F).
- Use HACKSAW; earn CHAIN (G).
- HOOKS on CHAIN; take CHAIN WITH HOOKS.
- Use CHAIN WITH HOOKS (H).
- Use BARREL (I).
- Go left.
- Use MATCHES; take 1/2 HANDLES and 1/2 WOODEN BOARDS (J).
- Remove sign; take 2/2 HANDLES (K).
- Take WRENCH and place HANDLES; select Mx2-L-Mx2; take BROKEN CANE STICK (N).
- Select (O).
- Solution (P).
- Take 1/2 JUMPING PAIR (Q).
- Select (A); take BROKEN LADDER (B).
- Take BROKEN CANE HANDLE (C).
- Use WRENCH; earn NECKLACE (D).
- Walk down.
- Read note (E).
- Take ROPE (F).
- Take 2/2 WOODEN BOARDS (G).
- WOODEN BOARDS and ROPE on BROKEN LADDER; take LADDER.
- Place LADDER (H).
- Use NECKLACE; take CADUCEUS and LEPRECHAUN TOY (I).
- Place/select CADUCEUS (J); play HOP; earn ADHESIVE TAPE.
- HOP mini-game solution (K).
- BROKEN CANE STICK and ADHESIVE TAPE and on BROKEN CANE HANDLE; take CANE.
- Use CANE; take TOY SHOP KEY (L).
- Read note; take 2/2 JUMPING PAIR (M).
- Use TOY SHOP KEY; select knob 3x; turn handle (N).
- Go forward.
Chapter 3: Toy Shop
- Select Deductions Button; play HOP.
- Take CASH REGISTER LEVER; place JUMPING PAIR; select Ax2-B; take TOKEN.
- Place TOKEN (C); select (D).
- Solution (E).
- Take OIL (F).
- Select (G).
- Take SMALL GUITAR (I).
- Use OIL; open box; take SMALL ACCORDION and CASH REGISTER KEY (J).
- Walk down.
- Read note; place CASH REGISTER KEY and CASH REGISTER LEVER; select lever 2x; take COINS (K).
- Walk down.
- Play HOP; earn AMMONIA (L).
- HOP mini-game solution (M).
- Place COINS; restore as shown (N); take SMALL VIOLIN.
- Go forward.
- Place SMALL ACCORDION, SMALL VIOLIN, and SMALL GUITAR; take PAPER BOY (O).
- Use AMMONIA and LEPRECHAUN TOY; take CABMAN'S DIARY (P).
- Select Clue Notebook; solution (Q); take ACETONE.
- ACETONE on CABMAN'S DIARY; turn page; take ORPHANAGE LOCK PIECE.
- Go to Dark Lane.
- Use ORPHANAGE LOCK PIECE (R).
- Go forward.
- Take PAINTS (A).
- Take JACK LEVER ARM and TUBE (B).
- Select TUBE; solution (C); take MUSIC BOX KEY and 1/2 ORPHANAGE PICTURE PART (D).
- Take BOTTLE OF WATER and JACK (E).
- Place MUSIC BOX KEY; take KALIMBA BASE and BAG LOCK PIECE (F).
- Take 1/2 ROCKS (G).
- Place JACK and JACK LEVER ARM; select (H).
- Go forward.
- Take FORCEPS (I).
- Take STIRRUPS and 1/2 SIDEBOARD ELEMENT (J).
- Take POKER; use BOTTLE OF WATER; read note and diary; take KALIMBA NOTES (K).
- Use FORCEPS; earn SMOLDERING COAL (L).
- Walk down.
- Use POKER; select (M).
- Restore items as shown; place PAPER BOY (N).
- Read note; take 2/2 SIDEBOARD ELEMENT (O).
- Go forward.
- Restore items; place SIDEBOARD ELEMENT (P).
- Take BRUSH, 1/2 KALIMBA REEDS, and ORPHANAGE PICTURE (Q).
- Select ORPHANAGE PICTURE; play HOP; earn BAG PASSCODE.
- Use BRUSH; select (R).
- Solution (S).
- Take PARROT TOY and OATS (T).
- Walk down.
- Place BAG LOCK PIECE and BAG PASSCODE; select 2x; open bag; take GRUAGAHI TOY (A).
- Go forward.
- Place GRUAGAHI TOY; take 2/2 KALIMBA PARTS (B).
- KALIMBA PARTS and KALIMBA NOTES on KALIMBA BASE; take MUSIC BOX.
- Use MUSIC BOX; select 1-5 (C).
- Take WINDOW HANDLE (D).
- Use WINDOW HANDLE (E).
- Go forward.
- Select Clue Notebook; solution (F); take LIGHTHOUSE ADDRESS.
- Take CARROT (G).
- Take FLOUR (H).
- Take 2/2 ROCKS (I); place PAINTS (J).
- Solution (K); take APPLE (L).
- Use ROCKS (M).
- Take NAPKIN; place PARROT TOY; take SHOP KEY (O).
- Use SHOP KEY; take HONEY (P).
- Use SMOLDERING COAL; read note (A).
- Use CARROT (B); move (C-D).
- Use APPLE (B); move (C-D).
- Add OATS, HONEY, and FLOUR (D).
- Use (E-D).
- Move (D-F); take TREAT FOR HORSE.
- Use TREAT for HORSE; earn 2/2 ORPHANAGE PICTURE (G).
- Add ORPHANAGE PICTURE to ORPHANAGE PICTURE; play HOP; earn FISH ART.
- Walk down.
- Use NAPKIN; take BLADE (H).
- Go forward.
- Use BLADE; take SADDLE (I).
- Use SADDLE, STIRRUPS, and LIGHTHOUSE ADDRESS (J).
Chapter 4: Beach
- Take FISHING LINE (K).
- Take MAILBOX PIECE and FISHING HOOK (L).
- Take FISHING ROD BASE (M).
- FISHING LINE and FISHING HOOK on FISHING ROD BASE; earn FISHING ROD.
- Go forward.
- Take 1/2 GEAR; place MAILBOX PIECE (A).
- Take SIGN BOARD (B).
- Select (C).
- Take PENDULUM (D).
- Take OIL LAMP (E).
- Walk down.
- Place OIL LAMP; take FISH (F); place FISH ART.
- Solution; take COMPLETE FISH ART (G).
- Give FISH; earn SEA STAR (H).
- Use FISHING ROD; select; take CROWBAR (I).
- Place SIGN BOARD; earn MAILBOX PASSWORD (J).
- Go forward.
- Place MAILBOX PASSWORD; solution (K).
- Take CUP and 1/2 RAVEN EMBLEM (L).
- Use CROWBAR; read note; take PRUNERS and ANNEX DOOR PASSWORD (M).
- Use ANNEX DOOR PASSWORD (N).
- Go right.
- Use CUP; earn CUP OF WATER (O).
- Use CUP OF WATER (P).
- Talk; take 2/2 RAVEN EMBLEMS (Q).
- Play HOP; earn ACID (R).
- Place RAVEN EMBLEMS; read note; take GRAPPLING HOOK and HOT-WATER BOTTLE (S).
- Take SPRAY (T).
- Use SPRAY; take ALBUM KEY and LEPRECHAUN BOX (A).
- Take ROPE (B).
- Use ALBUM KEY; read album; take STONE (C).
- Walk down 2x.
- Give SEA STAR and take BOAT PART; use PRUNERS and take 2/2 GEARS (D).
- Place BOAT PART and COMPLETE FISH ART; solution (E).
- Take HOOK (F).
- HOOK and ROPE on GRAPPLING HOOK.
- Go forward.
- Use GRAPPLING HOOK (G).
- Go forward.
Chapter 5: Lighthouse
- Use Deductions Button; play HOP.
- Take GAS BUTTON (H).
- Take MONEY BOX (I).
- Take NIPPERS; read note (J).
- Take MAGNET (K).
- Select Lx3-Nx2.
- Take 1/2 LEPRECHAUN COIN (O).
- Walk down.
- Use ACID, open door and place GEARS (P); solution (Q).
- Take BOOK (R).
- Go right.
- Play HOP: earn CLOCK HANDS (S).
- Place PENDULUM and CLOCK HANDS; take LEPRECHAUN WITH PICKAXE (T).
- LEPRECHAUN WITH PICKAXE and STONE on LEPRECHAUN BOX; take 2/2 LEPRECHAUN COINS.
- LEPRECHAUN COINS on MONEY BOX; take FIRST AID CROSS.
- Place BOOK; solution (U).
- Use ACID; read note; take PUMP (V).
- Walk down; go forward.
- Use HOT WATER BOTTLE and PUMP (A).
- Place GAS BUTTON; select Bx2-C.
- Use NIPPERS; take WIRE and LIGHTER (D).
- WIRE on MAGNET; earn MAGNET ON WIRE.
- Use MAGNET ON WIRE; take SCRAPER (E).
- Use SCRAPER and FIRST AID CROSS; take FIRST AID KIT (F).
- Use FIRST AID KIT; select (G).
- Use 1-4 on (H).
- Talk; read note (I).
- Select Clue Notebook; solution (J); take MAYOR'S MANOR ADDRESS.
- Walk down 2x.
- Use MAYOR'S MANOR ADDRESS (K).
- Take NUTS (A).
- Give NUTS; take SQUIRREL and PIANO KEY (B).
- Read newspaper; take FIREFLIES (C).
- Take GLOVE (D).
- Use GLOVE, FIREFLIES, and SQUIRREL; play HOP; take DOG TOY (E).
- Give DOG TOY (F).
- Go forward.
- Play HOP; earn BENCH BOX KEY (G).
- Read note; use LIGHTER; take SIGNET RING (H).
- Take HANDLE; place PIANO KEY (I).
- Take LETTER OPENER (J).
- Use handle; take 1/3 SAFE DISK (K).
- Walk down.
- Use BENCH BOX KEY; open box and read note; take MAYOR'S DIARY (L).
- SIGNET RING on MAYOR'S DIARY; take 2/3 SAFE DISKS.
- Use LETTER OPENER; read note; take TROLL STONE FIGURE (M).
- Go forward.
- Play HOP; earn LEPRECHAUN STONE FIGURE (N).
- Walk down.
- Place TROLL STONE FIGURE and LEPRECHAUN STONE FIGURE; solution (O).
- Take CHISEL AND MALLET (P).
- Use CHISEL AND MALLET; take MIRROR DECORATION (Q).
- Go forward.
- Place MIRROR DECORATION; take DAGUERROTYPE FRAGMENT and PIANO SCORE (A).
- Place DAGUERROTYPE FRAGMENT; earn SAFE PASSWORD (B).
- Place PIANO SCORE; select 1-4 (C); take 3/3 SAFE DISKS.
- Use LETTER OPENER; place SAFE DISKS and SAFE PASSWORD; solution (D).
- Take BATA WALKING STICK; read note (E).
- Select Deductions Button; play HOP.
- Go left.
- Talk; use BATA WALKING STICK (F).
- Solution (G).
- Select Clue Notebook; solution (H).
- Select Yes or No (I).
- Congratulations! You have completed Dark City: Dublin!