Walkthrough Menu
General Tips
- This is the official guide for Mystery Case Files: The Black Crown.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
- In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.
Chapter 0
- Read note; take FLASHLIGHT and BUZZER BUTTON (A).
- Take TASK LIST and BATTERY (B).
- BATTERY in FLASHLIGHT.
- Place and select BUZZER BUTTON (C).
- Select (D).
- Place TASK LIST; select (E).
- Solution (F).
- Take PATIENT FILE (G).
- Read PATIENT FILE; select (H-I); turn page.
- Select (J-K-L); turn page.
- Select (M-N-O).
- Take PATIENT PHOTO (P).
- Use PATIENT PHOTO (A).
- Play HOP; earn POCKET WATCH (B).
- Go (C).
- Select (D-E).
- Go forward 2x.
- Use FLASHLIGHT (F).
- Walk down.
- Knock 2x (G).
- Knock 1x (H).
- Knock 3x; take DRAWINGS (I).
- Go forward.
- Select; use POCKET WATCH (J).
- Select (K).
- Use DRAWINGS; select (L).
- Select pair (A); pan right.
- Select pair (B); pan right.
- Select pairs (C).
- Select pair (D); pan left.
- Select pair (E); pan left.
- Select pairs (F).
- Select pair (G); pan right.
- Select pairs (H); pan right.
- Select pair (I).
- Select 1-5 (J).
- Solution (K); select note.
- Select (A).
- Select (B).
- Take WIPER (C).
- Read postcard; take CABLE and WIPER PART from WIPER.
- Take SCRAPER (D).
- Use SCRAPER and CABLE (E).
- Go left.
Chapter 1
- Drag POCKET WATCH (A).
- Select (B).
- Take WEIGHT (C).
- Go left.
- Drag POCKET WATCH (G).
- Select 1-5 (H).
- Read note; play HOP; earn MAP (I).
- Read note; take COG (J).
- Open and remove MAP; select 1-7; take 1/2 HIPPOCAMPI (K).
- Select (L).
- Take 2/2 HIPPOCAMPI (M).
- Walk down.
- Place HIPPOCAMPI; take COINS and PUPPET (N).
- Go left.
- Use PUPPET and WIPER PART; earn ANCHOR KEY (O).
- Use ANCHOR KEY; take TREATS (P).
- Select (Q); take CHALK DUST (R).
- Select (S).
- Use CHALK DUST; select 1-5 (T).
- Take BLACK FLAG (A).
- Take LEVER; place TREATS (B).
- Place LEVER and COG; solution (C).
- Go right.
- Drag POCKET WATCH (D).
- Take 1/3 COPPER ANCHORS; place COINS (E).
- Play HOP; earn SCEPTER (F).
- Use SCEPTER; solution (G).
- Go forward.
- Go forward.
- Drag POCKET WATCH (H).
- Take 1/2 SHIELDS (I).
- Take DRAFTING COMPASS (J).
- Take BAYONET (K).
- Walk down 2x.
- Use BAYONET and WEIGHT; select (L).
- Take CORKSCREW and RUM (M).
- RUM on BLACK FLAG; take SOAKED FLAG.
- Go forward.
- Use CORKSCREW and DRAFTING COMPASS; earn 2/3 COPPER ANCHORS (N).
- Select painting; use SOAKED FLAG; take BLACK HEART (O).
- Go right.
- Drag POCKET WATCH (A).
- Take PIPE (B).
- Walk down, forward.
- Place BLACK HEART; take 2/2 SHIELDS (C).
- Walk down.
- Place SHIELDS; solution (D).
- Take TREASURE CHEST (E).
- Take 3/3 COPPER ANCHORS from TREASURE CHEST; read note.
- Go right.
- Place COPPER ANCHORS; solution (F).
- Take OIL (G).
- Walk down, forward.
- Use PIPE and OIL; select lever; take COMPASS ROSE (H).
- Walk down, right.
- Read note; place COMPASS ROSE; take COMBINATION and MUSKET BALLS (I).
- Walk down, forward.
- Place MUSKET BALLS; select 1-6; take MATCHES and STUFFED PARROT (J).
- Walk down, right.
- Place STUFFED PARROT; take 1/2 GLOBE RINGS and JAWBONE (K).
- Walk down, forward.
- Place JAWBONE; take VOODOO BOOK (L).
- Play HOP; take SKELETON KEY (M).
- SKELETON KEY and COMBINATION on TREASURE CHEST; solution (N).
- Take OLD WHEEL.
- Place OLD WHEEL and POCKET WATCH; take CHAIN HANDLE (O).
- Walk down, right.
- Select (P).
- Place CHAIN HANDLE; select (A).
- Solution (B).
- Arrange gears (C).
- Select (D-E).
- Select (F-G)-(F-G)-(F-G)-(F-H)-(G-H)-(G-H)-(G-H).
- Restore the flags (I).
- Select (J).
- Solution (K).
- Select (L).
- Open folder; take DIARY PAGES (M).
- Select (N).
- Use DIARY PAGES; select (A-B)-(C-D)-(E-F)-(G-H)-(I-J)-(K-L).
Chapter 2
- Select (A).
- Take LAMP OIL (B).
- Use LAMP OIL and MATCHES (C).
- Select (D).
- Open box; take MIRROR and OLD RAG (E).
- Place MIRROR; select (F).
- Take 2/2 GLOBE RINGS; place VOODOO BOOK and select (G).
- Play HOP; earn SHIP WHEEL (H).
- Use SHIP WHEEL (I).
- Go right.
- Take MIRROR (J).
- Knock off cover stones; take METAL BRUSH (K).
- Walk down.
- Place; select MIRROR 2x (L).
- Select 2x (M).
- Take TORCH (N).
- Remove NEPTUNE from TORCH; add OLD RAG; take UNLIT TORCH.
- Go right.
- Use UNLIT TORCH; earn FLAMING TORCH (O).
- Use FLAMING TORCH (P).
- Take NUMERICAL LEVER and BELLOWS (Q).
- Place NUMERICAL LEVER; select S-R-T-U.
- Go right.
- Go forward.
- Place GLOBE RINGS; solution (A).
- Take METAL KEY (B).
- Use METAL KEY (C).
- Go left.
- Remove cover; play HOP; earn CHISEL (D).
- Remove fuse; use BELLOWS; earn CANNONBALL (E).
- Place CANNONBALL: take STONE SWORD (F).
- Walk down.
- Use CHISEL; earn RUBY (G).
- RUBY on STONE SWORD; take ROSE.
- Walk down.
- Place ROSE; take NURSE'S BADGE (H).
- Use NURSE'S BADGE (I).
- Go left.
- Select 1-3-4-5-2-3-5-6-4-2-1 (J).
- Go left.
- Select 4-7-8-12-11-10-9-7-8-6-3-2-5-4-1-2-5-6 (K).
- Go forward.
- Select 2-4-7-5-9-6-2-1-8-3-2 (L).
- Go right.
- Select 5-6-7-8-6-4-7-5-4-3-1-2-3-5-2-4 (M).
- Go left.
- Take GUILLOTINE FRAME (N).
- Select pairs (O).
- Go forward.
- Select (A).
- Select; take SHEARS (B).
- Take EMPTY JUG (C).
- Take 1/2 FISH EYES (D).
- Walk down, left.
- Play HOP; earn RED VALVE (E).
- Use SHEARS; earn NET (F).
- Walk down.
- Use EMPTY JUG; earn WATER (G).
- Use NET; earn HATCHET BLADE (H).
- Go right.
- Place RED VALVE (I).
- Rotate to position in order J-L-M.
- Take HATCHET HANDLE (N).
- HATCHET BLADE on HATCHET HANDLE; earn HATCHET.
- Walk down, left.
- Use HATCHET (O).
- Take 1/2 SABERS and ORANGE VALVE (P).
- Walk down, right.
- Place ORANGE VALVE (A).
- Rotate to position in order B-D-E.
- Take SWALLOW (F).
- Use WATER; take BOILING WATER (G).
- Walk down.
- Use BOILING WATER and METAL BRUSH; take SATURN (H).
- Go left.
- Place SWALLOW; take MARS (I).
- Walk down, forward.
- Place NEPTUNE, SATURN, and MARS; take YELLOW VALVE (J).
- Walk down, right.
- Place YELLOW VALVE (K).
- Rotate to position in order L-N-M-O.
- Take SUN SPEAR (A).
- Walk down, forward.
- Place SUN SPEAR; select button (B).
- Go right (C).
- Take POLE HOOK (D).
- Take TELESCOPE GUIDE (E).
- Take WINGED EMBLEM (F).
- Walk down 2x; go right.
- Use POLE HOOK; earn BASKET (G).
- Place WINGED EMBLEM; take STAG BEETLE (H).
- Return to Telescope.
- Place STAG BEETLE; arrange bottles as shown; take 2/2 FISH EYES and GUILLOTINE BLADE (I).
- GUILLOTINE FRAME and GUILLOTINE BLADE on WICKER BASKET; open basket; take 2/2 SABERS and WHETSTONE.
- Return to Gazebo.
- Place FISH EYES; take EYEPIECE (J).
- Go to Telescope.
- Place SABERS; take 1/2 MAGNETS and LENS (K).
- LENS on EYEPIECE.
- Use EYEPIECE (L).
- Place TELESCOPE GUIDE; solution (M).
- Select Nx2-O.
- Play HOP; earn STAR CHART (P).
- Return to Lounge.
- Select (Q).
- Place STAR CHART (A).
- Solution (B-C); take BLACK STAR (D).
- Place BLACK STAR; take 1/2 FLINT AND STEEL and CLOCK INLAY (E).
- Walk down; go left.
- Select (F).
- Open doors; place CLOCK INLAY (G).
- Select H-J-L.
- Select R-O-M-N-Q-S-R-O-M-N-Q-S-P-R-O-M-N-P-R-M-P.
- Select I-J-L-H.
- Solution (T).
- Select L-I-K-H-J.
- Select G, drag (H to D), select Gx3, drag (D to 2).
- Select G-Mx3-P-Sx2-Q-R, drag (E to R), select Q, drag (R to 3).
- Select Mx2-N, drag (J to N), select M, drag (N to R), select Qx3-N-D, drag (R to 1).
- Select Cx3-B-Ax2-Dx2, drag (L to E), press D-Qx3-P, drag (E to 4).
- Select each 2x (V).
- Take TRIDENT (W).
- Go to Lounge.
- Place TRIDENT (A).
- Go forward (B).
Chapter 3
- Take 2/2 FLINT AND STEEL (C).
- Use FLINT AND STEEL (D).
- Go (E).
- Select 1-4 (F).
- Select; take PICKAXE HEAD (G).
- Read note; take 1/4 VOODOO ORNAMENTS (H).
- Use PICKAXE HEAD; take TOOTH (I).
- Place TOOTH; select (J).
- Play HOP; earn BLUBBER (K).
- Go (L).
- Take WAX (A).
- Take FUSE (B).
- Use BLUBBER; select 3x; take BOMBSHELL (C).
- Go left.
- Take LOCKPIN; remove nail; remove board (D).
- Read note; take BAIT (E).
- Go forward.
- Take PAINTBRUSH (F).
- Remove rags; take 2/2 MAGNETS (G); read note.
- Place WHETSTONE (H).
- Walk down 2x.
- Use MAGNETS; take FISHING LINE (I).
- Walk down.
- Use LOCKPIN; take FLOUNDER (J).
- Go forward, left.
- Place FLOUNDER (K).
- Solution B-Hx4-C-Ix3-Ax2-H-D-Hx3-I-E-H-I-J-Dx2-Ix4-Jx3-E-Jx4-E-Jx3-D-J-E.
- Take KNOCKER.
- Go forward.
- Place KNOCKER; select K-M-L-M.
- Go left.
- Take RAVEN SKULL; read note (N).
- Take 1/3 DARTS (O).
- Place WAX; earn LOBSTER CLAW (P).
- Walk down 2x.
- Place LOBSTER CLAW; read note; take RUSTY CUTLASS (A).
- Go forward.
- Use RUSTY CUTLASS; earn SHARP CUTLASS (B).
- Use SHARP CUTLASS; take CLEF and 2/3 DARTS (C).
- Go left.
- Place CLEF; take CRANK (D).
- Walk down.
- Use CRANK (E).
- Play HOP; earn PAINT (F).
- Walk down.
- Use PAINT and PAINTBRUSH; select 1-5 (G).
- Take PEG LEG and IRON FIST (H).
- Walk down.
- Place IRON FIST; select 1-7 (I).
- Go right.
- Take 3/3 DARTS (J).
- Move rocks; take WHEEL WRENCH (K).
- Walk down.
- Use WHEEL WRENCH; take HOOK BUTTON and 2/4 VOODOO ORNAMENTS (L).
- Go to Tavern.
- Place DARTS; take EYEPATCH BUTTON (M).
- HOOK BUTTON and EYEPATCH BUTTON on PEG LEG; select 1-4 (N); take SECRET CODE (O).
- Walk down 2x.
- Place SECRET CODE; select 1-4 (P); take GUNPOWDER and IRON BOTTLE.
- GUNPOWDER and FUSE on BOMBSHELL; take BOMB.
- Go forward; left.
- Place IRON BOTTLE (A).
- Play HOP; earn POLE (B).
- FISHING LINE and BAIT on POLE; take FISHING POLE.
- Return to Cavern.
- Use FISHING POLE; take PIANO CYLINDER (C) and TOOL ROLL (D).
- Go to Tavern.
- Place PIANO CYLINDER (E).
- Solution (H-F-I)-(G-F-I-Hx2)-(I-G-J-H-F-H-F).
- Take ANVIL (K).
- ANVIL on TOOL ROLL; read note; take TONGS and MALLET.
- Use TONGS; earn HOT COAL (L).
- Go to Cavern.
- Use BOMB and HOT COAL (M).
- Go forward.
- Take OLD CHISEL and 3/4 VOODOO ORNAMENTS (N).
- Walk down 2x.
- Remove items; use OLD CHISEL and MALLET; take CHAIN SHOT (O).
- Go right, forward.
- Use CHAIN SHOT; select left lever; take BELL and WOODEN WHEEL (P).
- Place BELL (Q).
- Take 4/4 VOODOO ORNAMENTS and CHAINED HOOK (R).
- Place RAVEN SKULL; select 1-4; take PRIESTESS'S NECKLACE (S).
- Place VOODOO ORNAMENTS; take CANNON EMBLEM (T); place PRIESTESS'S NECKLACE.
- Play HOP; earn OMEGA (U).
- Place OMEGA (V).
- Create path (A).
- Create path (B).
- Select 1-8 (C).
- Solution E-Fx3-Gx2-Fx2-G-Fx2-G-Hx4-Dx2-Fx2-Dx3-Fx3-H-E-F-Hx3-F-E-Fx2-Ex2-Hx5.
- Solution (I).
- Select Jx4.
Chapter 4
- Take 1/2 TURTLE SHELLS; place CANNON EMBLEM; take CANNONBALLS (A).
- Go forward.
- Play HOP; earn PRISON SEAL (B).
- Walk down 2x.
- Place PRISON SEAL (D).
- Rotate (E-F).
- Rotate (G-H).
- Rotate (I-J).
- Rotate (K-L).
- Go left.
- Take 2/2 TURTLE SHELLS; use CHAINED HOOK; earn QUARTERMASTER'S RING (M).
- Read note; take TREE SAP; place WOODEN WHEEL (N).
- Go to Tavern.
- Select (O).
- Place QUARTERMASTER'S RING in center; solution F-E-D-C-Dx2-G-B-H-Gx2-A.
- Go forward.
- Take HAND and place TURTLE SHELLS; open panel; select lever (I).
- Take DIVING SUIT (J).
- Take CHEST PIN from DIVING SUIT.
- Take JAILER'S KEYS; read note (K).
- Go to Jail.
- Use JAILER'S KEYS; select (L).
- Take BIRDSEED and WINGS (M).
- Use CANNONBALLS (N).
- Play HOP; earn CAPTAIN'S BLADE (O).
- Go to Storage.
- Place WINGS (A).
- Walk down.
- Select B-C; earn GREEN RING.
- Walk down.
- Select D-E; earn BLUE RING.
- Walk down.
- Select F-G; earn YELLOW RING.
- Walk down.
- Select H-I; earn RED RING.
- Go to Storage.
- Place BLUE RING, YELLOW RING, RED RING, and GREEN RING; set dials to 1-5-3-7 (J).
- Select rings 1-6 when they get into shown position (K).
- Take FISH OIL (A).
- Use CHEST PIN (B).
- Take GOLDEN HANDLE and BREATHING TUBE (C).
- Use FISH OIL; take DRUNKEN SAILOR and TORTURE INSTRUCTIONS (D).
- Go to Jail.
- Place TORTURE INSTRUCTIONS; position wheels as shown; take DIVING HELMET (E).
- TREE SAP, DIVING HELMET, and BREATHING TUBE on DIVING SUIT; earn DIVING EQUIPMENT.
- Walk down 2x.
- Use DIVING EQUIPMENT; select to play HOP; earn POMMEL (F).
- POMMEL and GOLDEN HANDLE on CAPTAIN'S BLADE; earn GOLDEN CUTLASS.
- Go to the Main Deck.
- Go (G).
- Go (H).
- Place GOLDEN CUTLASS; take WOODEN WEDGES and 1/4 ACES (I).
- Walk down 2x; go forward.
- Walk down.
- Take 2/4 ACES (J).
- Place WOODEN WEDGES (K).
- Go (L).
- Take 3/4 ACES; place BIRDSEED (A).
- Take STRONG DRINK and FORK (B).
- Go to Crew's Quarters.
- Use STRONG DRINK (C).
- Take 1st VOODOO NEEDLE (D).
- Use FORK; remove board; take DISC and PLUSH PARROT (E).
- Go forward.
- Place DISC; solution (F).
- Give HAND; take SHOVEL and 2nd VOODOO NEEDLE (G).
- Use SHOVEL; select for HOP; earn VOODOO BOX (H).
- Take NAVIGATION MAP from VOODOO BOX.
- Go to Crow's Nest.
- Give NAVIGATION MAP (I).
- Play HOP (J).
- Read note; take PERCUSSION CAP (K).
- Walk down.
- Place and select PERCUSSION CAP (L).
- Go forward.
- Read note; take CHAIR INLAY (M).
- Place DRUNKEN SAILOR; select 3x; take TARGET (N).
- Select; place PLUSH PARROT (O).
- Return to Crow's Nest.
- Place CHAIR INLAY; take FISH BONES, 3rd VOODOO NEEDLE and 4th VOODOO NEEDLE (P).
- Go to Captain's Quarters.
- Use FISH BONES; take 4/4 ACES, 5th VOODOO NEEDLE, and 6th VOODOO NEEDLE (Q).
- Go to Crew's Quarters.
- Give TARGET (R).
- Select knife, then 2x so lines cross on target (S).
- Take THROWING KNIFE, 7th VOODOO NEEDLE, and 8th VOODOO NEEDLE (T).
- Use ACES (U).
- Take 9th VOODOO NEEDLE and MAP PIECE (V).
- Go to Captain's Quarters.
- Place MAP PIECE (A).
- Use THROWING KNIFE; read note; take 10th VOODOO NEEDLE and SNAKE HEAD (B).
- Open VOODOO BOX; read note and place 10 VOODOO NEEDLES inside; earn VOODOO PHINEAS.
- Go to Crew's Quarters.
- Remove debris; use SNAKE HEAD; take HARPOON (C).
- Walk down.
- Use VOODOO PHINEAS (D).
- Select (1-4)-(5-7) (E).
- Select (8-11)-(12-13) (F).
- Earn CAPTAIN'S LOCKET and BLACK CROWN.
- Use HARPOON; take CAPTAIN'S KEY (G).
- CAPTAIN'S KEY on CAPTAIN'S LOCKET; take SHARK TOOTH.
- Go forward.
- Select (H).
- Place SHARK TOOTH; solution (I).
- Solution (J).
- Move (K-L); select path.
- Solution (M).
- Move (N-O); solution (P).
- Solution (Q).
- Select J-G-H-C-B-A-D-E-G-F-D-I-F-J-N-H-Q-P-O-K-L-N-M-K-I-M-J.
- Place BLACK CROWN (R).
- Congratulations! You have completed Mystery Case Files: The Black Crown!
Created at: 2019-12-27