Walkthrough Menu
- General Tips
- Chapter 1: Police Station
- Chapter 2: Mansion
- Chapter 3: Archives
- Chapter 4: City
- Chapter 5: Castle
- Chapter 6: Showdown
General Tips
- This is the official guide for Mystery of the Ancients: Black Dagger.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Police Station
- Speak (A).
- Take FLASHLIGHT (B).
- Select (C); take BATTERIES.
- Read newspaper; uncover, take TWEEZERS and KEYS (D).
- Use TWEEZERS for CODE (E).
- Use CODE (F); take KEY CARD (G).
- BATTERIES on FLASHLIGHT for WORKING FLASHLIGHT.
- Use WORKING FLASHLIGHT; take HEX KEY (H).
- Open, use HEX KEY for FUSE PANEL (I).
- Place FUSE PANEL; pull cord (J).
- Use KEY CARD (K).
- Go left.
- Speak (L).
- Take BADGE (M).
- Use BADGE; take KEY PICTURE, PENCIL SHARPENER and BROKEN PENCIL (N).
- KEY PICTURE on KEYS; take EVIDENCE KEY (O).
- Use EVIDENCE KEY (P); take SAW (Q).
- Go down.
- PENCIL SHARPENER on BROKEN PENCIL for PENCIL.
- Use PENCIL; take COMPUTER PASSWORD (R).
- Use SAW; take POLICE BRIEFCASE (S).
- Go left.
- Use COMPUTER PASSWORD (T).
- Solutions (U1-U2).
- Speak (V); select (W).
- POLICE BRIEFCASE for HOP.
- Solutions (X1-X2).
- Solution (X3). A-C-D-A-Cx2-Bx3.
- Take FINGERPRINT KIT.
- Select hand; use FINGERPRINT KIT; receive FINGERPRINT (Y).
- Use FINGERPRINT (Z); take CROWBAR (A).
- Use CROWBAR (B); uncover, take CASE FILE (C).
- POLICE FILE; receive Coat of Arms.
- Speak (D).
- Solution (E1). Scroll B; scroll C.
- Solution (E2). (A).
Chapter 2: Mansion
- Attempt to go forward.
- Take HAMMER AND NAILS; ROPE LADDER and BOARD (F).
- Place BOARD; use SAW; receive 2/3 LADDER RUNGS (G).
- Take CAR KEY (H).
- Uncover; use CAR KEY (I).
- Take VACUUM WITHOUT BATTERY and BOLT CUTTER (J).
- Use BOLT CUTTER for 3/3 LADDER RUNGS (K).
- Use 3/3 LADDER RUNGS, HAMMER AND NAILS (L).
- Go forward.
- Use ROPE LADDER (M); take RAG (N).
- Go down.
- Use RAG for SHARP GLASS (O).
- Go forward.
- Use SHARP GLASS (P); take RUBBER GLOVES and TROWEL (Q).
- Use RUBBER GLOVES; take MUSIC SHEET and VALVE (R).
- Use TROWEL; take POWER BUTTON (S).
- Go down.
- Use POWER BUTTON (T); take COIN (U).
- Go forward.
- Use COIN; take ANIMAL FOOD (V).
- Go down.
- Give ANIMAL FOOD (W).
- Solution (X); take FUSES.
- Replace FUSES (Y).
- Go forward.
- Solution (Z); select (A).
- Go left.
- Select (B).
- Place MUSIC SHEET (C).
- Solution. 4-9-D-7-10-11-C-G-6-8.
- Take OILER (E).
- Go (F).
- Select (G); speak to character; take ARROW TILE (H).
- Use VALVE; take WRENCH (I).
- Take VACUUM BATTERY (J).
- VACUUM BATTERY on VACUUM WITHOUT BATTERY for VACUUM.
- Use VACUUM; take CRUMPLED PAPER (K).
- Go down.
- CRUMPLED PAPER for EAGLE TILE and PATTERN CODE.
- Use PATTERN CODE (L).
- Solution (M).
- Take CHISEL AND MALLET.
- Go down.
- Use OILER; take SCREWDRIVER (N).
- Use CHISEL AND MALLET (O).
- Use RUBBER GLOVES; take CROSSBOW TILE and HANDLE (P).
- Return to Hall.
- Use ARROW and CROSSBOW TILES; take BOLT (Q).
- Go down 3x.
- Use SCREWDRIVER; receive HUNTER EMBLEM (R).
- Return to Attic.
- Use HUNTER EMBLEM; take CROSSBOW (S).
- Use WRENCH; take SAFE CODE (T).
- Go forward.
- BOLT on CROSSBOW for LOADED CROSSBOW.
- Use LOADED CROSSBOW (U).
- Solutions vary.
- Go forward.
- Take MATCHES; place, select HANDLE (V); take SOLVENT (W).
- Select safe.
- Solution (X). Rx2-L-R-Lx2.
- Take BOLTS and PIANO PEDAL (Y).
- Go down.
- BOLTS on CROSSBOW for LOADED CROSSBOW.
- Use LOADED CROSSBOW; receive DUSTER (Z).
- Go forward.
- Use DUSTER; take PISTOLS TILE (A).
- Use PISTOLS TILE (B); take AMMO (C).
- Return to Attic.
- Use PIANO PEDAL; take WEAPON KEY (D).
- Return to Hunting Room.
- Place WEAPON KEY (E) for HOP (F); receive GAUNTLET.
- Return to Attic.
- Use GAUNTLET; take EXTENDABLE TONGS (G).
- Go forward.
- Use EXTENDABLE TONGS for TAPE (H).
- Use SOLVENT (I) for HOP (J); receive GLOVE BOX KEY.
- Go down 3x.
- Use GLOVE BOX KEY (K); take DETONATOR (L).
- Return to Hunting Room.
- Take TUBE; use EAGLE TILE; take CLOCK HANDS (M).
- MATCHES on TUBE for TIME.
- Place CLOCK HANDS and TIME; set to 12:15 (N).
- AMMO for GUNPOWDER.
- Place GUNPOWDER, TAPE and DETONATOR (O); select 1-3; take EXPLOSIVE.
- Go down 2x.
- Place EXPLOSIVE (P).
- Go (Q); open (R).
- Speak (S); receive MAGIC BRACELET.
- Solution (T).
Chapter 3: Archives
- Solution (U).
- Receive PAPER PIECE.
- Take CORKED OIL BOTTLE; 1/3 CHALK; TWEEZERS (V).
- Set to 9-2-5 (W); take box (X).
- Solution (Y).
- Select (Z).
- Solution (A).
- Go (B).
- Take CABINET KEY (C); use TWEEZERS, receive BAG TILE (D); take SCREWDRIVER (E).
- Go down.
- Use BAG TILE; take PUFFED WHEAT (F).
- Use SCREWDRIVER; take WHEEL (G).
- Use WHEEL and SCREWDRIVER (H); select (I).
- Take 2/3 CHALK, BOOK DISK (J).
- Use CABINET KEY (K); open; take 1/4 CLAN EMBLEM and KNIGHT TILE (L).
- Give PUFFED WHEAT (M); take 2/4 CLAN EMBLEM and BOOK (N).
- Go forward.
- Use KNIGHT TILE; take BOOK TILE (O).
- BOOK TILE on BOOK for CORKSCREW.
- Use CORKSCREW; take DAGGER KEY (P).
- CORKSCREW on CORKED OIL BOTTLE for OIL BOTTLE.
- Use OIL BOTTLE; take 3/4 CLAN EMBLEM (Q).
- Use DAGGER KEY; take KNIFE (R).
- Use KNIFE (S) for HOP (T); receive 4/4 CLAN EMBLEM.
- Use 4/4 CLAN EMBLEMS (U); take 3/3 CHALK and DIARY (V).
- Use 3/3 CHALK (W).
- BOOK DISK on DIARY; set (X).
- Solutions (Y1-Y2).
- Solution (Y3).
Chapter 4: City
- Speak to character. Take 1/3; 2/3 RUNG (Z).
- Go left.
- Take FRESCO TILE; 3/3 RUNG (A).
- Select (B); take HEART (C).
- Go down.
- Use 3/3 RUNGS (D).
- Take TWEEZERS (E).
- Place HEART (F) to play HOP (G); take FIRE FLOWER.
- Go left.
- Use FIRE FLOWER (H).
- Solution (I); take GLASS FLASK.
- Go down.
- Open box; place GLASS FLASK (J); receive ACID.
- Go left.
- Use ACID (K).
- Go forward.
- Use TWEEZERS; receive LOCKPICK (L).
- Take AMULET (M).
- Go down.
- Place AMULET (N); receive CHARGED AMULET.
- Solutions may vary (O1).
- Solution (O2). A-B-C-D-E-F-C-E-G-H-I-G-B-I-J.
- Solution (O3).
- Take DUMMY HEAD.
- Go down.
- Use LOCKPICK (P).
- Solution may vary (Q).
- Take CHISEL (R).
- Place CHARGED AMULET (S); take PORTRAIT PART (T).
- Return to Gate.
- Place PORTRAIT PART (U); take COIN (V).
- Go down 2x.
- Use COIN (W); take CROWBAR and GREEN STONE (X).
- Go left.
- Use CROWBAR; take GLOVES (Y).
- Go forward.
- Use CROWBAR (Z); take GARGOYKE JAW (A).
- Use CROWBAR; take GEAR; place GARGOYLE JAW (B).
- CHISEL on DUMMY HEAD for MONSTER EYE.
- Place MONSTER EYE (C).
- Go forward.
- Speak to character. Take TRIANGLE TILE (D).
- Take HOOK; use TWEEZERS (E) for BLUE KEY (F).
- Use GLOVES; take PICKAXE (G).
- Use PICKAXE (H); take BLUE STONE (I).
- Go down 2x.
- Use TRIANGLE TILE; take DAGGER (J).
- Use HOOK; take GREEN KEY (K).
- Go forward.
- Use GREEN and BLUE KEYS (L); receive CHAIN.
- Place GREEN and BLUE STONES; take SCROLL WITH CIPHER (M).
- Go down.
- Select 1-6; take BUTTON.
- Go down.
- Use DAGGER; take REVOLVER (N).
- Return to Asylum.
- Place, select BUTTON; take FRESCO TILE (O).
- Go down.
- Place 2 FRESCO TILES (P); play HOP (Q); receive MAGIC BULLET.
- Go forward.
- Place GEAR and CHAIN; pull lever (R).
- MAGIC BULLET on REVOLVER for LOADED REVOLVER.
- Use LOADED REVOLVER (S).
- Go forward.
- Speak to character. Take CLIP; use LOCKPICK, take PATIENT FILE (T).
- Use CLIP (U); take 1/3 and 2/3 FIRST AID (V).
- PATIENT FILE for EMERGENCY TILE.
- Use EMERGENCY TILE (W); take DIRTY LIGHTBULB; 3/3 FIRST AID (X).
- Use 3/3 FIRST AID; speak to character; take ROOM KEY 404 (Y).
- Go forward.
- Take (Z).
- Solution (A1). Right, forward, left, take MOP; down 2x, left, use MOP. Forward, left, uncover and take KEY CARD, down 4x, left, use KEY CARD.
- Solution (A2). Forward, right, left, take KEY; down 3x, right, use KEY and take SAW; down, forward, right, forward, use SAW; right. Use ROOM 404 KEY, forward.
- Take PATIENT REPORT (B).
- PATIENT REPORT for TANK TILE.
- Go down.
- Use TANK TILE; take EMPTY TANK (C).
- Place EMPTY TANK; turn handle; take OXYGEN TANK (D).
- Go forward.
- Take OIL (E).
- CORKSCREW on OIL.
- Use OIL (F).
- Use OIL (G); take 1/4 LIGHTBULB and TAPE (H).
- Remove tank; use TAPE (I).
- Place OXYGEN TANK; take CABINET HANDLES (J).
- Use CABINET HANDLES (K); open; take AMMONIA and SCALPEL (L).
- Go down.
- Use AMMONIA; speak to character (M).
- Enter 4-5-2-1; green arrow (N).
- Go right.
- Speak to character; take 2/4 LIGHTBULB (O).
- Take WELDER (P).
- Use SCALPEL for RAG; take GLOVES (Q).
- Take LAMP HOLDER; use OIL; take WRENCH (R).
- Return to Hospital Ward.
- Use WRENCH; take VALVE (S).
- Use GLOVES; take 3/4 LIGHTBULB (T).
- Return to Storage Vault.
- RAG on DIRTY LIGHTBULB for 4/4 LIGHTBULB.
- 4/4 LIGHTBULBS on LAMP HOLDER; use LAMP HOLDER (U).
- Play HOP; receive OXYGEN TANK (V).
- Go down.
- Place OXYGEN TANK; place, select VALVE; take OXYGEN TANK (W).
- OXYGEN TANK on WELDER for REPAIRED WELDER.
- Go right.
- Use REPAIRED WELDER (X); open, take GHOST AMULET (Y).
- Give GHOST AMULET (Z).
- Take CLAN FLAG (A).
- Return to Hospital Ward.
- Give CLAN FLAG (B).
Chapter 5: Castle
- Speak (C).
- Take SWORD; DECORATIVE BOX; CLAN GLOVES and CORKSCREW (D).
- Take CLAN HEADPIECE and CHEST TILE; use SWORD; take CLAN CUIRASS (E).
- Use CHEST TILE (F); take CLAN CLOAK (G).
- CLAN SWORD, HEADPIECE, CLOAK and GLOVES on CLAN CUIRASS.
- Go forward.
- Speak (H); take BOLTS and TUBE (I).
- Take CORN; use CORKSCREW; place BOLTS for OILED BOLTS (J).
- Take HALBERD (K).
- Place OILED BOLTS (L); receive FIRE BOLTS.
- Use FIRE BOLTS (M).
- Solution (N1-N3).
- Go down.
- Use CORN (O); take WHEEL CAP (P).
- Use HALBERD for CUP (Q).
- Go forward.
- Use CUP for CUP OF OIL (R).
- Use CUP OF OIL; take SCREWDRIVER (S).
- Go down.
- Use SCREWDRIVER for HORSESHOE KEY (T).
- Use HORSESHOE KEY (U) for CHAIN KEY (V).
- Go forward.
- Speak (W); use CHAIN KEY (X).
- Play HOP (Y) for WHEEL.
- Replace WHEEL; use WHEEL CAP (Z).
- Go forward.
- Sequences are random.
- Take ROPE (A).
- Use HALBERD (B); take METAL PETAL (C).
- Take BOW and SHOVEL (D).
- Go down 2x.
- Use SHOVEL (E); receive SHOVEL WITH EARTH; take NIPPERS HALF (F).
- Go forward.
- Place NIPPERS HALF for NIPPERS (G).
- Use CUP for DIRTY WATER (H).
- Go forward.
- Use NIPPERS; take SIEVE (I).
- Use NIPPERS to for ARMORIAL TILE and ALCHEMY TILE (J).
- Go down.
- Use ARMORIAL TILE (K); take EXPLOSIVE ARROWS (L).
- Go forward.
- EXPLOSIVE ARROWS on BOW for BOW WITH EXPLOSIVE ARROWS.
- Use BOW WITH EXPLOSIVE ARROWS (M).
- ALCHEMY TILE on TUBE for ACID LABEL.
- Go down 2x.
- Use ACID LABEL, take ACID (N); place SIEVE and DIRTY WATER; take PURE WATER (O).
- Go forward 2x.
- Use ACID (P).
- Go (Q).
- Take SCRAPER; HANDLE and LOCKPICK SET (R).
- Go down.
- Use SCRAPER; receive METAL PETAL (S).
- Place, select HANDLE; take CLOTH (T).
- HALBERD; CLOTH for TORCH.
- Use TORCH for LIT TORCH (U).
- LOCKPICK SET on DECORATIVE BOX for FAN.
- Go forward.
- Place PURE WATER, SHOVEL WITH EARTH, FAN and LIT TORCH (V); take RHOMBIC STAFF PART (W).
- Read note; place 2 METAL PETALS; select button; receive SPHERE (X).
- Use ROPE (Y); place SPHERE (Z) for SPHERICAL STAFF PART.
- Place SPHERICAL STAFF PART and RHOMBIC STAFF PART (A).
- Solution is random.
- Speak to character; receive MAGIC RING.
Chapter 6: Showdown
- Take HOOKS, 4/4 LEAVES and SLINGSHOT; ANVIL KEY and STRAP; STONES, BERRIES and NUTS (B).
- STRAP and STONES on SLINGSHOT.
- Use SLINGSHOT (C); receive ROPE LADDER.
- Take COIN, uncover, place ANVIL KEY (D); take 1/2 DUNGEON KEY (E).
- Use COIN (F); take 2/2 DUNGEON KEY (G).
- HOOKS on ROPE LADDER for ROPE LADDER WITH HOOKS.
- Use ROPE LADDER WITH HOOKS (H).
- Place 2/2 DUNGEON KEYS (I).
- Go down.
- Take RUSTY DAGGER (J).
- Give NUTS; take KEY (K).
- Go down.
- Place RUSTY DAGGER; receive SHARP DAGGER; Use SHARP DAGGER (L); receive RAG; take CROWBAR (M).
- Go down.
- Use CROWBAR (N); receive BOARDS; take NET (O).
- Use BOARDS (P).
- Solution (Q).
- Use RAG; take MIRROR (R); take VALVE (S).
- Place MIRROR (T).
- Select 1-3-2 (U).
- Take HORN; use NET for PICKAXE HEAD (V).
- Replace HORN; take ACID and SAW HANDLE (W).
- Go down.
- Use SAW HANDLE for SAW (X).
- Go down.
- Use SAW for PICKAXE HANDLE (Y).
- PICKAXE HEAD on PICKAXE HANDLE for PICKAXE.
- Use PICKAXE (Z).
- Use ACID (A).
- Go forward.
- Take BAG TILE; PALETTE (B).
- Take ORNAMENTAL BOX; place, select VALVE; take FLAG (C).
- KEY on ORNAMENTAL BOX; take THREAD.
- MAGIC CLOTH and THREAD on FLAG for MAGIC CLOTH.
- Place, select MAGIC CLOTH (D).
- Go down.
- Use BAG TILE (E); take MORTAR (F).
- Go forward.
- BERRIES, 4/4 LEAVES and MORTAR on PALETTE for COMPLETED PALETTE.
- Use COMPLETED PALETTE (G); take CANDLE and BOOK KEY (H).
- Use BOOK KEY (I); place MAGIC BRACELET (J).
- Go down.
- Use CANDLE for BURNING CANDLE (K).
- Use BURNING CANDLE; take CRYSTAL EYE (L).
- Go forward.
- Use CRYSTAL EYE (M); place MAGIC RING (N).
- Solution (O1-O4).
- Solutions vary.
- Solution (P). Gx2-D-E-H-E-A.
- Solution (Q).
- Solutions vary.
- Congratulations! you have completed Mystery of the Ancients: Black Dagger.
Created at: 2018-03-16