Walkthrough Menu
- General Tips
- Chapter 1: The Graveyard
- Chapter 2: The Library
- Chapter 3: The Chapel
- Chapter 4: The Storage Room
- Chapter 5: The Gates
- Chapter 6: The Laboratory
General Tips
- This is the official guide for Mystery of Unicorn Castle: The Beastmaster.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- We will use the acronym HOP for Hidden-object puzzles. Interactive items will be color-coded and some will be numbered; please follow the numbers in sequence.
- HOPs may be randomized.
- Use the map to travel to a location.
Chapter 1: The Graveyard
- Take the ribbon (A), BONE (B), BOX OF MATCHES (C), and MIRROR (D).
- Examine the crypt (E).
- Place the MIRROR (F); take the CLOTH (G) and HANDLE (H).
- Use the CLOTH (green).
- Place the HANDLE (I).
- Play the mini-game.
- Solution: Jx3, Kx2.
- Turn left twice.
- Place the BONE (L).
- Turn left.
- Make a karmic choice (M).
- Take the INSECT REPELLENT (N).
- Pull the vice (O); take the ARROW (P).
- Walk down twice, move forward.
- Open the door (Q).
- Walk down, turn right.
- Place the ARROW (R).
- Play the mini-game.
- Solution: (S).
- Take the RAKE (T) and RUSTY GARDEN SHEARS (U).
- Take the GLOVES (V).
- Go to the Smithy.
- Use the RAKE three times (W); take the BELLOWS CHAIN (X).
- Place the BELLOWS CHAIN (Y).
- Play the HOP.
- You receive the GRINDSTONE HANDLE (Z).
- Place the GRINDSTONE HANDLE (A); pull it.
- Put down the RUSTY GARDEN SHEARS (B) to acquire the SHARPENED GARDEN SHEARS.
- Go to the Castle Entrance.
- Use the SHARPENED GARDEN SHEARS (C).
- Pull the ring (D).
- Use either the INSECT REPELLENT or GLOVES (E).
- Take the DOOR HANDLE (F); place the DOOR HANDLE (G).
- Move forward.
- Take the HAMMER (H).
- Go to the Smithy.
- Use the HAMMER three times (I); take the FIRE EXTINGUISHER (green).
- Walk down.
- Use the FIRE EXTINGUISHER (J).
- Go to the Castle Hall.
- Use the FIRE EXTINGUISHER (K).
- Play the mini-game.
- Extinguish all flames (purple).
- Go upstairs.
- Take the PAGE OF SHEET MUSIC (L).
- Turn left.
- Use the BOX OF MATCHES (M).
- Take the SILVER KEY (N); deal the cards (O).
- Use the SILVER KEY (P); turn it.
- Take the STRAIGHT RAZOR (Q).
- Use the STRAIGHT RAZOR (R); take the METAL UNICORN INSIGNIA (green).
- Walk down.
- Place the METAL UNICORN INSIGNIA (S).
- Play the mini-game (purple).
- Solution: (T).
- Take the SAPPHIRE (U).
- Turn right.
- Take the WRENCH (V).
- Walk down twice, turn right.
- Use the WRENCH (blue).
- Play the mini-game.
- Solution: (W).
- Play the HOP.
- You receive the BIRDSEED (X).
- Take the BIRDCAGE (Y).
- Go to the Greenhouse.
- Place the BIRDCAGE (Z) and BIRDSEED (purple).
- Take the DEMON KEY (A).
- Go to the Third Floor.
- Place the SAPPHIRE (B); use the DEMON KEY (C).
- Open the package; take the note (green) and STRANGE BATTERY (D).
- Turn right.
- Take the THEATER MASKS (E) and SPOOL OF STRING (F).
- Go to the Storage Room.
- Place the THEATER MASKS (G).
- Make a karmic decision (H).
- Take the magnet (I) to acquire the MAGNET ON A STRING.
- Place the STRANGE BATTERY (J).
- Play the mini-game.
- Solution: 1-3.
- Take the DYNAMITE (K).
- Go to the Office.
- Use either the MAGNET ON A STRING or HAMMER (L); you receive the BOMB.
- Walk down twice.
- Place the BOMB (M).
- Walk down, go upstairs, move forward.
- Talk to Sophie (N).
Chapter 2: The Library
- Close the window (O).
- Open the curtain (P).
- Take the PAGE OF SHEET MUSIC (Q), ANCIENT TOME (R), and CROWBAR (S).
- Place the ANCIENT TOME (T).
- Use the STRAIGHT RAZOR (U); take the GOLDEN COIN (green).
- Use the STRAIGHT RAZOR (V); turn two pages.
- Take the note (blue).
- Go to the Kitchen.
- Use the CROWBAR (W).
- Turn right.
- Play the HOP.
- You receive the BALANCE WEIGHT (X).
- Take the SCREWDRIVER (Y).
- Walk down.
- Use the SCREWDRIVER (green).
- You receive the SCREWS.
- Play the mini-game.
- Solution (Z): Down, right, up, left, up, right, down, left, up, right, down.
- Go to the Greenhouse.
- Use the CROWBAR (A); take the GLOBE (B).
- Go to the Library.
- Place the GLOBE (C).
- Play the mini-game (purple).
- Solution: (D).
- Go to the Castle Hall.
- Open the clock; place the BALANCE WEIGHT (E).
- Take the COG (F).
- Go to the Office.
- Place the COG (G).
- Play the mini-game.
- Solution: Hx3, I.
- Play the HOP.
- You receive the BLACKSMITH'S DEATH SENTENCE (J).
- Go to the Smithy.
- Give the BLACKSMITH'S DEATH SENTENCE to the blacksmith (K).
- You receive the BLACKSMITH'S RING.
- Use the BLACKSMITH'S RING (L); turn it.
- Play the mini-game (green).
- Solution: (M).
- You receive the KEY WITH LEAF LABEL.
- Go to the Greenhouse.
- Use the KEY WITH LEAF LABEL (N).
- Move forward.
- Take the BOLT CUTTER HALF (O).
- Go to the Smithy.
- Place the BOLT CUTTER HALF (P).
- Use the SCREWS and SCREWDRIVER (green).
- Take the BOLT CUTTERS.
- Go to the Stone Circle.
- Use the BOLT CUTTERS (Q).
- Remove the tarp.
- Take the ORGAN KEYS (R).
- Go to the Castle Hall.
- Place the ORGAN KEYS (blue) and 2 PAGES OF SHEET MUSIC (purple).
- Take the METAL SKULL (S).
- Go to the Stone Circle.
Chapter 3: The Chapel
- Place the METAL SKULL (T).
- Move forward.
- Take the RIFLE WITHOUT A SIGHT (U), LIGHTBULB (V), and photo (W).
- Go to the Third Floor.
- Play the HOP.
- You receive the CONTAINER OF LUMINOUS SUBSTANCE (X).
- Turn right.
- Place the LIGHTBULB (Y); switch on the lamp.
- Take the THEATER FIGURINE (Z).
- Go to the Storage Room.
- Place the THEATER FIGURINE (A).
- Play the mini-game.
- Solution: 1-3.
- Take the INKPOT (B).
- Go to the Office.
- Place the INKPOT (C).
- Play the mini-game.
- Solution: (D).
- Take the ENCODED SPELL (E).
- Go to the Chapel.
- Place the ENCODED SPELL (F).
- Play the mini-game.
- Solution: (G).
- Make a karmic decision (H).
- Walk down.
- Play the HOP.
- You receive the STAINED GLASS PIECES (I).
- Go to the Library.
- Place the STAINED GLASS PIECES (J).
- Play the mini-game.
- Solution: (K).
- Turn right.
- Place the CONTAINER OF LUMINOUS SUBSTANCE (L).
- Take the LUMINOUS SPHERE (M), SWORD-SHAPED KEY (N), and SLINGSHOT (O).
- Place the LUMINOUS SPHERE (P).
- Take MARTHA'S RING (Q).
- Go to the Storage Room.
- Give MARTHA'S RING to Martha (P).
- Play the HOP.
- You receive MARTHA'S MEDALLION (Q).
- Go to the Cellar.
- Use the SWORD-SHAPED KEY (R).
- Enter the Armory.
- Pull the rope (purple).
- Take the EMPTY OIL CAN (S), note (green), and SNAKE CATCHER (T).
- Go to the Smithy.
- Play the HOP.
- You receive the JACK (U).
- Place the EMPTY OIL CAN (V) to acquire the CAN OF MACHINE OIL.
- Go to the Armory.
- Use the CAN OF MACHINE OIL (W).
- Make a karmic decision (X).
- Take the SWORD (Y).
- Go to the Secret Library.
- Use the SWORD (Z).
- Take MAGNUS' HELMET (A).
- Go to the Armory.
- Place MAGNUS' HELMET (B).
- Take MAGNUS' MEDALLION (C).
- Go to the Chapel.
- Give MAGNUS' MEDALLION and MARTHA'S MEDALLION to the priest (D).
- Take the SUN-SHAPED DISC (E).
- Walk down.
- Use either the SLINGSHOT or SNAKE CATCHER (F).
- Take the BROKEN TELESCOPIC SIGHT (G).
- Go to the Secret Library.
- Place the SUN-SHAPED DISC (H) and JACK (I).
- Activate the jack.
- Take the STONE HAND (J) and TRIDENT SYMBOL (K).
- Go to the Graveyard.
- Place the TRIDENT SYMBOL (L).
- Place the STONE HAND (green).
- Play the mini-game (M).
- Solution: (N).
- Play the HOP.
- You receive the CHISEL (O).
- Go straight.
- Take the SHOVEL (P) and note (Q).
- Walk down.
- Use the SHOVEL (R) and CROWBAR (S).
- Take the TAROT CARD (T) and SPIDER KEY (U).
- Go to the Storage Room.
- Play the HOP.
- You receive the MIRROR (V).
- Place the TAROT CARD (W); make note of the symbols (X).
- Walk down.
- Enter the correct symbols (Y).
- Take the ANKH (Z).
- Go to the Crypt.
- Place the MIRROR (A).
- Play the mini-game.
- To solve this puzzle, drive away the bats (purple).
- Use the HAMMER AND CHISEL (B).
- Go to the Kitchen.
- Use the SPIDER KEY (C).
- Take the VALVE (D) and EMPTY KETTLE (purple).
- Turn right.
- Play the HOP.
- You receive the CLOTH (E).
- Place the VALVE (F).
- Walk down.
- Turn the handle (G).
- Place the EMPTY KETTLE and CLOTH (H) to acquire the KETTLE OF COLD WATER and WET CLOTH.
- Place the KETTLE OF COLD WATER (I); take the KETTLE OF BOILING WATER.
- Pull the plug (J); use the KETTLE OF BOILING WATER (K).
- Take the WINE BARREL SPIGOT (L) and HOLY WATER (M).
- Go to the Storage Room.
Chapter 4: The Storage Room
- Use the WET CLOTH (N).
- Go to the Secret Library.
- Enter the correct symbols (O).
- Take the WARLOCK'S SYMBOL (P) and COACH INSIGNIA (Q).
- Go to the Coach Yard.
- Place the COACH INSIGNIA (R).
- Take the FLARE PISTOL (S) and DRAGON SYMBOL (T).
- Walk down.
- Use the FLARE PISTOL (U).
- Go to the Chapel.
- Use the HOLY WATER (V); take MARTHA'S PENDANT (purple).
- Go to the Crypt.
- Place the WARLOCK'S SYMBOL (W) and MARTHA'S PENDANT (X).
- Take the THEATER FIGURINE (Y) and SWITCH LEVER (Z).
- Go to the Greenhouse.
- Place the SWITCH LEVER (A); push it.
- Go to the Storage Room.
- Place the THEATER FIGURINE (B).
- Play the mini-game.
- Solution: 1-5.
- Take the RUNE STONE FRAGMENT (C).
- Go to the Greenhouse.
- Play the HOP.
- You receive MAGNUS' SWORD (D).
- Go to the Crypt.
- Place MAGNUS' SWORD (E).
- Take the EMPTY WINE BOTTLE (F).
- Go to the Cellar.
- Place the WINE BARREL SPIGOT (G).
- Put down the EMPTY WINE BOTTLE (H) to acquire the BOTTLE OF WINE.
- Go to the Stone Circle.
- Place the RUNE STONE FRAGMENT (I); use the BOTTLE OF WINE (green).
- Go to the Crypt.
- Enter the correct symbols (J).
- Take the CHESS PIECE (K).
- Go to the Second Floor.
- Take the CANNONBALL (L).
- Turn right.
- Place the CHESS PIECE (M).
- Play the mini-game.
- Solution: (N).
- Take the RAT'S HEAD POINTER (O).
- Go to the Crypt.
- Place the RAT'S HEAD POINTER (P).
- Play the mini-game.
- Solution: R, T, V, S, U, V, W, V, W, X, W, Q.
- Move right.
- Take the SHERIFF'S BADGE (Y).
- Rotate the valve (blue); use the BOX OF MATCHES (Z).
- Go to the Courtyard.
- Place the SHERIFF'S BADGE (A); take the PRESSURE GAUGE (B).
- Go to the Cableway.
- Place the PRESSURE GAUGE (orange).
- Play the mini-game.
- Solution: Cx5, Dx5, Ex4, Fx8.
- Play the mini-game (G).
- Push the button (green).
- Pull the lever (H) to the edge (I).
- While pulling the lever, be careful to remain in the area (purple).
- Take the COMPLEX DRAGON SYMBOL (J).
- Go to the Coach Yard.
- Place the COMPLEX DRAGON SYMBOL (K).
- Take the CABLE CAR DOOR HANDLE (L).
- Go to the Cableway.
- Place the CABLE CAR DOOR HANDLE (M).
- Move right.
- Take the TORCH (N).
- Try to move left.
- Use the BOX OF MATCHES (O).
- Take the note (P); pull the lever (Q).
- Play the mini-game.
- To solve this puzzle (R), move lever (S) and (T) to the correct positions.
- Move left.
Chapter 5: The Gates
- Take the BUCKET OF WATER (U).
- Make a karmic decision (V).
- Walk down.
- Use the BUCKET OF WATER (W); take the PICKAX HANDLE (X).
- Walk down.
- Place the PICKAX HANDLE (green); take the PICKAX (Y).
- Move right.
- Use the PICKAX (Z); take the STONE (A) and GUNPOWDER (B).
- Go to the Armory.
- Use the GUNPOWDER, CANNONBALL, and BOX OF MATCHES (C).
- Turn right.
- Use the CROWBAR (D).
- Take the BLOWTORCH (E).
- Play the mini-game (F).
- Remove the layers from top to bottom (G).
- Take the MOUSETRAP (H).
- Go to the Library.
- Place the MOUSETRAP (I); take the MOUSE (purple).
- Go to the Dungeon.
- Pull the chain (J).
- Go to the Gates.
- Throw the STONE (K).
- Go to the Courtyard.
- Use the BLOWTORCH (L).
- Take the LIQUID NITROGEN (purple), PIECE OF CAKE (green), and SET OF LOCK PICKS (M).
- Go to the Gates.
- Use the LIQUID NITROGEN and CROWBAR (N).
- Make a karmic decision (O).
- Go to the Dungeon.
- Place the SET OF LOCK PICKS (P).
- Play the mini-game.
- Solution: (Q).
- Take the RED RUNE STONE (R).
- Use either the BLOWTORCH or PIECE OF CAKE (S).
- Take the STEPLADDER (T) and MINTING DIE (U).
- Go to the Library.
- Place the STEPLADDER (V).
- Play the HOP.
- You receive the TORTURER FIGURINE (W).
- Go to the Dungeon.
- Place the TORTURER FIGURINE (X); take the GUARD'S HEAD (Y).
- Go to the Gates.
- Give the GUARD'S HEAD to the guardian (Z).
- Take the EMPTY BAG (A).
- Move forward.
- Take the KNIFE (B), BEE SMOKER (C), and RED GEM (D).
- Turn right.
- Play the mini-game (E).
- Solution: (F).
- Move the partition (purple) until each side only contains lights of the same color.
- Take the TELESCOPE(G) and STONE SLAB (H).
- Open the drawer; place the BROKEN TELESCOPIC SIGHT (I).
- Take the GLASS CASTING MOLD (blue).
- Place the candle (purple); light it with the BOX OF MATCHES.
- Play the mini-game.
- Place 3 of the lenses (green) into the apparatus (J) to complete this puzzle.
- The correct lenses are randomized.
- Take the TELESCOPIC SIGHT (K) to acquire the RIFLE WITH SIGHT.
- Walk down.
- Place the STONE SLAB (L).
- Play the mini-game.
- Solution: 1-8.
- Turn left.
Chapter 6: The Laboratory
- Take the CROWN (M) and BLUE GEM (N).
- Walk down three times.
- Use the KNIFE (green); take the ROPE LADDER (purple).
- Go to the Greenhouse.
- Examine the plant (O).
- Take the note (P).
- Shoot the RIFLE WITH SIGHT (Q).
- Climb up to the Roof.
- Take the ROPE (R).
- Give the MOUSE to the owl (S).
- Open the suitcase.
- Take the GREEN GEM (orange), PAINTS (white), and BRUSH (blue).
- Place the TELESCOPE (T).
- Play the mini-game.
- Rotate the handles (U) and (V) until you find a clue (W).
- Go to the Stone Circle.
- Use the BEE SMOKER (X); take the BEESWAX (purple).
- Move forward.
- Place the BEESWAX (Y); take the CANDLES (Z).
- Go to the Dungeon.
- Play the mini-game (A).
- Solution: Bx2, C.
- Take the HERBICIDE (D).
- Go to the Greenhouse.
- Use the HERBICIDE (E); take the METAL FLOWER (F).
- Go to the Underground Area.
- Place the GREEN GEM, BLUE GEM, and RED GEM (G).
- Play the mini-game.
- Solution: M, Jx4, Lx3, Hx3, L, Hx4, L, J, Hx4.
- Take the GOLD BARS (N).
- Go to the Office.
- Play the HOP.
- You receive the TONGS (O).
- Place the METAL FLOWER (P).
- Play the mini-game.
- Solution: B, C, X, S, T, Y, X, S, T, Y, X, C, H, G, B, C, H, G, B, W, X, C, D, E, J.
- Take the GREEN RUNE STONE (K).
- Go to the Laboratory.
- Place the GREEN RUNE STONE (L) and RED RUNE STONE (M).
- Activate the fireplace (N).
- Go to the Underground Area.
- Place the GLASS CASTING MOLD (O) to acquire the FULL CASTING MOLD.
- Go to the Cellar.
- Place the EMPTY BAG (P) and GOLD BARS (Q).
- Push the lever (purple); place the MINTING DIE (green).
- Take the BAG OF COINS.
- Go to the Gates.
- Give the BAG OF COINS to the guardian (R).
- Take the BATTLE-AXE (S).
- Move forward.
- Place the CANDLES (T).
- Play the mini-game.
- Solution: 1-3.
- Throw the TORCH (U).
- Use the BATTLE-AXE (blue).
- Place the ROPE LADDER (V).
- Climb down the ladder.
- Use the CROWBAR (W).
- Place the GOLDEN COIN (X).
- Play the mini-game.
- Solution: Yx2, Zx2, Y.
- Take the DEATH FIGURINE (A).
- Remove the boards (B); take the UMBRELLA (C).
- Go to the Tower.
- Place the FULL CASTING MOLD (D).
- Play the mini-game.
- Solution: (E).
- You receive the GLASS CONTAINER.
- Go to the Library.
- Play the HOP.
- You receive the QUILL (F).
- Place the DEATH FIGURINE (G); take the PLIERS (H).
- Go to the Roof.
- Place the UMBRELLA (I).
- Open the apparatus (J).
- Play the mini-game.
- Solution: (K).
- Take the RAT FIGURINE (L).
- Go to the Well.
- Use the PLIERS (M) and CROWBAR (N).
- Connect the rope (O) to the boards (P).
- Rotate the crowbar (Q); use the raft (R).
- Turn right.
- Place the QUILL (S); use it to write on the paper.
- Take the RELEASE ORDER (T).
- Walk down twice.
- Give the RELEASE ORDER to the guardian (U).
- Use the BATTLE-AXE (V).
- Place the PAINTS and BRUSH (W).
- Play the mini-game.
- Solution: (X).
- You receive MAGNUS' SHIELD.
- Go to the Armory.
- Give MAGNUS' SHIELD to Magnus (Y).
- Go to the Laboratory.
- Throw the ROPE (Z).
- Place the RAT FIGURINE (A).
- Take the SKULL-SHAPED MASK (B).
- Place the GLASS CONTAINER (C).
- Walk down.
- Place the SKULL-SHAPED MASK (D).
- Take the CONTAINER FOR SPECTRAL ENERGY (E).
- Go to the Armory.
- Give the CONTAINER FOR SPECTRAL ENERGY to Magnus (F).
- Take the SPECTRAL ESSENCE (G).
- Go to the Graveyard.
- Play the HOP.
- You receive the FIREWOOD (H).
- Go to the Laboratory.
- Place the FIREWOOD (I); use the BOX OF MATCHES (purple).
- Use the TONGS (J) to acquire the BURNING CHARCOAL.
- Place the SPECTRAL ESSENCE (K) and BURNING CHARCOAL (L).
- Take the LIFE-GIVING POTION (M).
- Place the LIFE-GIVING POTION (N) to acquire the CHARGED FLASKS.
- Go to the Courtyard.
- Place the CROWN, DRAGON SYMBOL, and ANKH (O).
- Place the CHARGED FLASKS (P).
- Congratulations, you have completed Mystery of Unicorn Castle: The Beastmaster.
Created at: 2014-04-06