Walkthrough Menu
- General Tips
- Chapter 1: Ship Deck
- Chapter 2: Below Deck
- Chapter 3: Casino Bay
- Chapter 4: Abandoned Casino
- Chapter 5: TV Station
General Tips
- This is the official guide for Mystery Tales: Dealer's Choices.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Ship Deck
- Speak (A); receive Chips.
- Take BAG (B).
- Inspect BAG; find Notebook, APPLE, CASH and FISH COOKIE.
- Take Map and BINOCULARS 1/2 (C).
- Give FISH COOKIE (D); pick up BINOCULARS 2/2.
- Inspect (E); place BINOCULARS; pick up ANCHOR PENDANT.
- Use ANCHOR PENDANT (F).
- Complete HOP (G); receive INVITATION TOKEN.
- Spend INVITATION TOKEN (H); speak (I).
- Walk forward.
- Speak (J).
- Speak (K); give CASH.
- Order (L); pick up CANAPE.
- Take NITROGEN CYLINDER (M).
- Give CANAPE (N); find SMELLING SALTS and METAL CUTTERS.
- Use SMELLING SALTS (O); speak; take HAIRPIN.
- HAIRPIN on BAG; take Phone.
- Use (@-P).
- Solution (Q): Recommended strategy shown.
- Solution (R): Recommended strategy shown.
- Solution (S): Recommended strategy shown.
- Receive BURNING JOKER CARD.
- Take METAL NUT (T).
- Inspect (U); use BURNING JOKER CARD.
- Walk left.
- Pick up WHEEL HANDLE (V); clear.
- Use METAL CUTTERS (W); find ELEVATOR CODE.
- Place APPLE (X); pick up BAT.
- Inspect (Y).
- Walk down.
- Use BAT (Z); pick up NOZZLE.
- NOZZLE on NITROGEN CYLINDER; receive LIQUID NITROGEN.
- Use LIQUID NITROGEN (@); slide.
- Walk forward.
- Inspect (A); pick up BROKEN CRYPTEX and CHOPSTICKS (B).
- Pick up CRYPTEX RING (C); place WHEEL HANDLE and METAL NUT.
- Use (@-D); complete HOP; receive ROULETTE CHIPS.
- Pick up BROKEN CROUPIER'S RAKE (E).
- Place ROULETTE CHIPS (E); find CRYPTEX RING and SCISSORS.
- Move to Security Room.
- Use CHOPSTICKS (F); pick up ELEVATOR ACCESS CARD.
- Place ELEVATOR ACCESS CARD (G).
- Use ELEVATOR CODE (H); press 6-3-8-0; pick up MAGNET and CRYPTEX RING.
- CRYPTEX RING x3 on BROKEN CRYPTEX; pick up SLOT MACHINE CRYPTEX.
- Move to Swimming Pool.
- Place SLOT MACHINE CRYPTEX (I).
- Solution (J).
- Easy: Ax2-Dx2-F-G.
- Hard: Ex4-F-D-A-Cx3-G.
- Pick up POUCH OF COINS.
- Place POUCH OF COINS (K).
- Walk forward.
- Take CROUPIER'S RAKE PART (L).
- Inspect (M); pick up SCOOP (N).
- Take HORSESHOE EMBLEM 1/3 (O); use SCOOP; find HORSESHOE EMBLEM 2/3 and KING CARD.
- Use SCISSORS (P); take MEDICAL EMBLEM.
- Move to Security Room.
- Place MEDICAL EMBLEM (Q); find HANDKERCHIEF and TAPE.
- CROUPIER'S RAKE PART and TAPE on BROKEN CROUPIER'S RAKE; receive CROUPIER'S RAKE.
- Use CROUPIER'S RAKE (R); pick up VIP POKER ROOM KEY.
- Move to Swimming Pool.
- Use VIP POKER ROOM KEY (S).
- Walk left.
- Use MAGNET (T); open.
- Complete HOP (U); receive ANTLERS.
- Place ANTLERS (V).
- Inspect (W); find DVD and HORSESHOE EMBLEM 3/3.
- Inspect (X); turn x3.
- Take DAMAGED CARD STATUE (Y).
- Move to Lounge.
- Place HORSESHOE EMBLEM (Z).
- Solution (A):
- Easy: G-B; B-C; C-D; D-E; G-B; B-C; C-D; G-B.
- Hard: B-E; C-F; B-E.
- Walk left.
- Move (B).
- Use (@-B).
- Speak (C); find DOG AMULET and WOODEN ORNAMENT.
- Pick up BROKEN PHOTO FRAME (D).
- HANDKERCHIEF on BROKEN PHOTO FRAME; pick up GLASS SHARD and QUEEN CARD.
- Take JOKER FIGURINE 1/2 (E).
- Use GLASS SHARD (F); pick up PHONOGRAPH NEEDLE.
- Place PHONOGRAPH NEEDLE (G); find REMOTE CONTROL and DAMAGED CASSETTE.
- Walk down.
- Use REMOTE CONTROL and DVD (H).
- Solution (I): A-H.
- Solution (J).
- Inspect.
- Solution (K): Recommended strategy shown.
- Pick up JACK CARD and MAKEUP BRUSH.
- KING CARD, QUEEN CARD and JACK CARD on DAMAGED CARD STATUE; receive ROYAL FLUSH STATUE.
- Move to Private Poker Room.
- Place ROYAL FLUSH STATUE (L); pick up LIGHTER.
- Use DOG AMULET (M); find GLOVE and CANDLES.
- Speak (N).
- Move to William's Cabin.
- Use CANDLES and LIGHTER (O); complete HOP; receive PHONOGRAPH KEY.
- Use PHONOGRAPH KEY (P); pick up BURNER NOZZLE and JOKER FIGURINE 2/2.
- Move to Private Poker Room.
- Place JOKER FIGURINE (Q); pick up CANDLE and PENCIL.
- Inspect DAMAGED CASSETTE; use PENCIL; receive CASSETTE.
- Move to Lounge.
- Play CASSETTE (R); pick up NAIL CLIPPER and POWDER CASE.
- MAKEUP BRUSH and POWDER CASE on WOODEN ORNAMENT; receive FLOOR ORNAMENT.
- Walk left.
- Clear (S).
- Place FLOOR ORNAMENT (T).
- Solution (U).
- Easy: H-B; I-C; K-D; O-A; C-N; L-C; N-F; P-E.
- Hard: H-B; I-C; P-J; O-A; K-E; C-N; L-C; N-L; J-N; E-J; J-D; N-O; O-E; L-F.
Chapter 2: Below Deck
- Speak (V); receive BARRETTE.
- Use GLOVE (W); pick up STICKY KEYCHAIN, HANDKERCHIEF and COIN.
- Use BARRETTE (X).
- Solution (Y); Easy: A-Dx2-E-F.
- Solution (Z); Hard: A-Bx2-C-Dx2-E-Fx2-G.
- Pick up GAS CYLINDER.
- COIN and GAS CYLINDER on BURNER NOZZLE; receive BURNER.
- Use BURNER (A).
- Go up.
- Take BOTTLE OPENER (B); use NAIL CLIPPER (C); receive BROKEN GRAPE DECORATION.
- Pick up BOW (D); use CANDLE (E); find GRAPE DECORATION PART.
- Use STICKY KEYCHAIN (F); pick up COLANDER and GRAPE DECORATION PART.
- GRAPE DECORATION PART x2 on BROKEN GRAPE DECORATION, receive GRAPE DECORATION.
- Place GRAPE DECORATION (G), pick up GLUE.
- Use HANDKERCHIEF (H); find CANAPE.
- Walk down.
- Give CANAPE (I); inspect.
- Complete HOP (J); pick up LEVER.
- Use LEVER (@).
- Walk forward.
- Take FORTUNE TOKEN 1/2 (K).
- Use BOTTLE OPENER (L); find BROKEN PUZZLE TOKENS and NAIL.
- Use BOW (M); pick up PENCIL.
- Take BUTTON (N); use COLANDER (O); receive DOLL WINDING KEY.
- Move to Private Cabaret Restaurant.
- Use DOLL WINDING KEY (P); take GEAR 1/4 and PUZZLE TOKEN HALVES.
- PUZZLE TOKEN HALVES and GLUE on BROKEN PUZZLE TOKENS; receive PUZZLE TOKENS.
- Place PUZZLE TOKENS (Q).
- Solution (R); Easy: A-F; K-A; F-K; B-I; L-B; I-L; C-H; M-C; H-M.
- Solution (S); Hard: M-H; L-J; J-M; A-L; B-J; H-B; M-H; J-M; B-A; H-B; C-H; N-C; D-I; O-N; I-O; N-D; H-N.
- Pick up SUCTION CUP and FORTUNE TOKEN 2/2.
- Walk down.
- Spend FORTUNE TOKEN (T); pick up GEAR 2/4 and TRACING PAPER.
- Walk forward.
- Use TRACING PAPER and PENCIL (U); receive STEAM INSTRUCTIONS.
- View STEAM INSTRUCTIONS (V).
- Solution (W); Easy.
- Solution (X); Hard.
- Walk forward.
- Pick up GEAR 3/4 (Y); use SUCTION CUP; find WIRE and SAXOPHONE EMBLEM.
- Use BUTTON (Z); pick up DUCT TAPE and GEAR 4/4.
- Take MATCHES (A); use NAIL; pick up DRILL BIT.
- Move to Private Cabaret Restaurant.
- Place GEAR (B); pick up TUNING PEG.
- Use SAXOPHONE EMBLEM (C); pick up NUT and SAXOPHONE.
- Move to Engine Room.
- Place DRILL BIT (D); use TUNING PEG (E).
- Solution (F); Easy: Ax3-Bx4-A-Bx2-C-Dx10-C-D-A.
- Solution (G); Hard: D-Ax2-Dx2-C-A-Bx2-Cx2-Dx5-A-D-C.
- Bx8-Ax2-Bx2-C-B-C-Dx9-C-D-A-B-A-D-C.
- Bx10-A-Bx3-Cx2-D-A-B-A-Dx3-A-D-C-B-C-Dx10.
- Pick up MACHINE COG.
- Place MACHINE COG and NUT (H); pick up AMBER and ACCESS CARD.
- Walk down.
- Use ACCESS CARD (I).
- Walk left.
- Use MATCHES (J).
- Complete HOP (K); receive LOLITA FIGURINE.
- Place LOLITA FIGURINE (L); pick up BLOW-DRYER and CRUMPLED INSTRUCTIONS.
- Take BRANCH ORNAMENT 1/4 (M).
- Use WIRE (N); pick up CLAMP.
- Place SAXOPHONE (N); take CABLE.
- Move to Engine Room.
- Use BLOW-DRYER (O); pick up TROPHY and SHAWL.
- Place AMBER, DUCT TAPE and CABLE (P); pick up WRENCH and BRANCH ORNAMENT 2/4.
- Walk down.
- Use WRENCH (Q); find BRANCH ORNAMENT 3/4 and SHARP FAN BLADE.
- SHAWL on SHARP FAN BLADE; receive IMPROVISED SAW.
- Walk left.
- Use IMPROVISED SAW (R); pick up OIL, BRANCH ORNAMENT 4/4 and BROKEN SCUBA GEAR.
- Place BRANCH ORNAMENT (S).
- Solution (T); Easy: Ax3-Cx3-Dx3.
- Solution (U); Hard: Ax3-Bx3-Dx3-Ex3.
- Pick up PAPER CLIP and COLOGNE.
- Inspect CRUMPLED INSTRUCTIONS; use COLOGNE; receive OBSCURED SHEET.
- Move to Engine Room.
- View OBSCURED SHEET (V); receive CABINET COMBINATION.
- Move to Viewing Room.
- Use CABINET COMBINATION (W).
- Solution (X): Easy.
- Solution (Y): Hard.
- Pick up GLASS CUTTER and OXYGEN TANK.
- CLAMP and OXYGEN TANK on BROKEN SCUBA GEAR; receive SCUBA GEAR.
- Use SCUBA GEAR (Z).
Chapter 3: Casino Bay
- Pick up BROKEN FISHING ROD (A); use TROPHY.
- Complete HOP (B); receive AXE.
- Use OIL (C); take UMBRELLA.
- Take WOODEN BOARDS (D).
- Use AXE (E).
- Walk left.
- Use (@-F).
- Speak (G).
- Pick up GLASS CASE (H).
- GLASS CUTTER on GLASS CASE; pick up COINS and ROPE.
- Spend COINS (I).
- Pick up RAZOR and JELLY WORMS (K).
- PAPER CLIP and JELLY WORMS on BROKEN FISHING ROD; receive FISHING ROD.
- Pick up WILLIAM'S HANDKERCHIEF (L).
- Use FISHING ROD (M); receive FISH.
- Walk down.
- Give FISH (N); pick up LADDER.
- Place LADDER and WOODEN BOARDS (O).
- Walk right.
- Use UMBRELLA (P); pick up BROKEN MAGNIFIER and HANDLE.
- Pick up ANCHOR EMBLEM 1/2 (Q); use ROPE and RAZOR (R); receive CONTROL PANEL CLUE.
- View CONTROL PANEL CLUE (S).
- Solution (T): Easy.
- Solution (U): Hard.
- Pick up ANCHOR EMBLEM 2/2 and COPPER WIRE.
- Walk down.
- Place ANCHOR EMBLEM (V); pick up MATCHES and CARABINER.
- Walk left.
- Use HANDLE (W); take STEAK.
- Move to Lighthouse.
- Give STEAK (X); take SLEUTH HOUND.
- WILLIAM'S HANDKERCHIEF on SLEUTH HOUND.
- Use SLEUTH HOUND (Y).
- Walk right.
- Take MONOCLE LENS and SCREWDRIVER (Z).
- COPPER WIRE and MONOCLE LENS on BROKEN MAGNIFIER; receive MAGNIFIER.
- Use MAGNIFIER (A); complete HOP; receive DEATH MASK.
- Place DEATH MASK (B); take CHAIN and DIAMOND RING.
- Walk down.
- Use DIAMOND RING (C); pick up TOY GUN and RIBBON.
- Use SCREWDRIVER (D); receive KEROSENE LAMP.
- Inspect KEROSENE LAMP; receive KEROSENE.
- Walk forward.
- Use KEROSENE and MATCHES (E).
- Walk forward.
- Shoot TOY GUN (F); pick up SKELETON EMBLEM and DEATH FIGURINE.
- Pick up INCOMPLETE ELECTROMAGNET, WILLIAM AND LOLITA FIGURINE and METAL CONNECTOR 1/3 (G).
- Use CHAIN and CARABINER (H); move (I).
- Pick up METAL CONNECTOR 2/3 (J); place WILLIAM AND LOLITA FIGURINE and DEATH FIGURINE.
- Solution (K): Easy.
- Solution (L): Hard.
- Walk down.
- Place SKELETON EMBLEM (M); pick up NAIL and GLUE.
- Walk forward twice.
- Use (@-N); speak (O).
- Tie RIBBON (P); receive IMPROVISED BROOM.
- Use IMPROVISED BROOM (Q); find STONE SCROLL.
- Pick up BROKEN WIND-UP DOLL (R).
- Walk down twice.
- Give STONE SCROLL (S); find BRONZE WIRE.
- Inspect INCOMPLETE ELECTROMAGNET; add NAIL and BRONZE WIRE; receive ELECTROMAGNET.
- Walk forward.
- Use ELECTROMAGNET (T); pick up METAL CONNECTOR 3/3 and CHISEL.
- Place METAL CONNECTOR (U); receive RUBY HEART.
- Walk forward.
- Place RUBY HEART (V).
- Complete HOP (W); receive URN KEY.
- Use URN KEY (X).
- Solution (Y); Easy: I-F; J-M; K-I; R-G; S-J; L-S; J-L; I-R; M-N; F-K; H-J; P-F; O-H; Q-I; R-O; N-P; K-Q; J-R; I-N; H-K; F-J; B-M; A-H; J-A; C-J; D-I; E-F; G-B; K-C; L-E; N-D; J-L; I-K; F-J; M-I.
- Solution (Z); Hard: I-M; B-I; C-F; B-F; D-B; E-C; K-E; J-D; I-N; H-G; M-K; F-M; B-H; C-I; A-F; D-A; G-B; K-C; L-D; N-J; R-L; S-G; J-S; Q-J; P-K; O-N; M-O; I-R; F-Q; H-P; J-H; K-I; G-J; N-K.
- Pick up SLING and GARDEN SHOVEL.
- Walk down.
- Use GARDEN SHOVEL (Z); take PLIERS.
- PLIERS on BROKEN WIND-UP DOLL; receive WIND-UP DOLL.
- Use WIND-UP DOLL (A); pick up SKELETON ARM and GARGOYLE PAW.
- Walk forward.
- Use GLUE and GARGOYLE PAW (B); pick up CALIPER and CANDLESTICK.
- Use CHISEL and CANDLESTICK (C); pick up PEN and CASINO ADDRESS.
- Walk down twice.
- View CASINO ADDRESS (D).
- Solution (E): Solution is random.
Chapter 4: Abandoned Casino
- Use PEN (F); find TWEEZERS and BEAD.
- Use SLING and BEAD (G); pick up BELL and DOMINO TILE 1/2.
- Take DOMINO TILE 2/2 and SCRAPER (H).
- Place DOMINO TILE (I).
- Solution (J): Solution is random.
- Walk forward.
- Use CALIPER (K); find BOOT and WIRE.
- Place BELL (L).
- Solution (M); Easy: D-C-B-E-A-D-C-B.
- Solution (N); Hard: D-A-C-B-C-D-A-Bx2-E.
- Pick up AXE BLADE and EARRING 1/2.
- WIRE and AXE BLADE on SKELETON ARM; receive HANDMADE AXE.
- Use HANDMADE AXE (O).
- Walk forward.
- Pick up METAL WIRE and HAMMER (P); use SCRAPER (Q).
- Complete HOP (R); receive DECORATIVE EGG.
- Pick up BASKET (S); use TWEEZERS (T); receive EARRING 2/2.
- Place DECORATIVE EGG (U).
- Solution (V).
- Pick up CLOVER AMULET.
- Walk down.
- Use CLOVER AMULET (W); pick up APPLE.
- Walk down.
- Place EARRING (X); take LETTER OPENER.
- Select (Y); place BOOT and METAL WIRE; pick up BRUSH and FRAME PART 1/3.
- Walk forward.
- Use BRUSH (Z); pick up NAILS.
- Use NAILS and HAMMER (A).
- Walk left.
- Use (@-B).
- Use LETTER OPENER (C); find FRAME PART 2/3.
- Take PLAYING CARDS (D).
- LETTER OPENER on PLAYING CARDS; receive DECK OF CARDS.
- Place DECK OF CARDS (E).
- Solution (F): Solution is random.
- Speak (G); take CABINET KEY.
- Take FRAME PART 3/3 (H).
- Place BASKET and APPLE (H); take BABY RACCOON.
- Take MUSIC TILE (I).
- Walk down.
- Place MUSIC TILE (J); pick up COIN and EARRING-ON-A-RIBBON.
- Use CABINET KEY (K); find RAZOR BLADE and CIGAR CASE.
- Spend COIN (L); take BONE EMBLEM.
- Walk down.
- Give BABY RACCOON (M); pick up NOTEBOOK PAGE.
- Move to Edmund's Office.
- Place FRAME PART (N).
- Solution (O).
- Easy: D-C; A-F; F-E; E-D; A-F; F-E; A-F.
- Hard: B-E; F-C; B-E; C-F.
- Pick up DYNAMITE.
- Move to Game Room.
- Place BONE EMBLEM (P).
- Solution (Q).
- Pick up NUTCRACKER and CIGAR CREST.
- CIGAR CREST on CIGAR CASE; take CIGAR.
- Place CIGAR (R); pick up LIT CIGAR.
- Walk down.
- Use DYNAMITE and LIT CIGAR (S).
- Complete HOP (T); receive PRISMATIC VASE.
- Walk right.
- Place PRISMATIC VASE (U); pick up CLOTH and PEN.
- Move to Game Room.
- Use NOTEBOOK PAGE and PEN (V); take TV STATION ADDRESS.
- Walk down twice.
- View TV STATION ADDRESS (W).
Chapter 5: TV Station
- Use RAZOR BLADE (X); pick up GASOLINE.
- Take MATCHES (Y); use EARRING-ON-A-RIBBON (Z); pick up EYELASH CURLER.
- Use GASOLINE and MATCHES (A).
- Walk forward.
- Pick up SEVEN TILE 1/3, DOOR ORNAMENT 1/3 and INSULATION TAPE (D).
- Use PEN (E); move E-F; take ACCESS CARD.
- Walk down.
- Use INSULATION TAPE (G).
- Solution (H); Easy.
- Solution (I); Hard.
- Pick up GARDEN GNOME.
- Place GARDEN GNOME (J); pick up DATE and THREAD.
- Walk forward.
- Use ACCESS CARD (K).
- Walk forward.
- Use EYELASH CURLER (L); pick up PADLOCK PART 1/2.
- Use NUTCRACKER (M); find SOLVENT and CORK.
- Take EMPTY LIGHTER and DOOR ORNAMENT 2/3 (N).
- Use SOLVENT and CLOTH (O).
- Solution (P); Easy: A-D-B-I-C-Q-E-P-G-O-H-U-J-N-K-V-M-S-T-W.
- Solution (Q); Hard: A-H-B-N-C-L-D-K-E-S-F-W-G-O-I-P-J-R-M-Y-Q-6-T-U-V-Z-X-3-0-8.
- Take PADLOCK PART 2/2, SEVEN TILE 2/3, FLYING DISC and RITUAL INSTRUCTIONS.
- Walk down twice.
- Place PADLOCK PART (R).
- Complete HOP (S); receive MEGAPHONE.
- CORK on MEGAPHONE; receive IMPROVISED CONTAINER.
- Use IMPROVISED CONTAINER (T); receive WATER.
- Walk forward.
- Pour WATER (U); pick up DOOR ORNAMENT 3/3.
- Use DOOR ORNAMENT (V).
- Solution (W): H-E-I-F-D-A.
- Walk left.
- Use FLYING DISC (X); move (Y-X); receive SEVEN TILE 3/3.
- Pick up SAFETY HAMMER and GAS REFILL (Z).
- GAS REFILL on EMPTY LIGHTER; receive LIGHTER.
- Pick up POWDER COMPACT (A); use LIGHTER; receive LED BULBS.
- Place LED BULBS (B); find UV LAMP.
- Walk down.
- Use SAFETY HAMMER (C); pick up DAMAGED PHOTO.
- Walk forward.
- Place SEVEN TILE (D); pick up ALCOHOL, DRIED ROSE and WHISTLE.
- Move to Film Set.
- Blow WHISTLE (E); pick up COMPUTER MOUSE, PHOTO REAGENT and TONGS.
- Use TONGS (F); receive BONES.
- Move to Editing Room.
- Place DAMAGED PHOTO, UV LAMP and PHOTO REAGENT (G); pick up DEAD MAN PHOTO.
- Use COMPUTER MOUSE and POWDER COMPACT (@).
- Complete HOP (H); receive DEATH SYMBOL.
- Place DEATH SYMBOL and ALCOHOL (I); move cotton to scalpel (J); take DROP OF BLOOD.
- THREAD, DRIED ROSE, BONES, DEAD MAN PHOTO and DROP OF BLOOD on RITUAL INSTRUCTIONS; receive RITUAL INGREDIENTS.
- Move to Film Set.
- Place RITUAL INGREDIENTS (K); pick up GHOSTLY DECK.
- Use GHOSTLY DECK (L).
- Solution (M): Solution is random.
- Congratulations, you've completed Mystery Tales: Dealer's Choices!
Created at: 2019-04-26