Walkthrough Menu
- General Tips
- Chapter 1: The Tower
- Chapter 2: Claudia
- Chapter 3: The Mayor's House
- Chapter 4: The Haunted Lake
- Chapter 5: Madlana's House
- Chapter 6: The Witch's Altar
General Tips
- This is the official guide for Mystery Tales: Eye of the Fire.
- This guide will not mention when you have to zoom into a location; screenshots will show each zoom scene.
- The screenshots will show where to play a Hidden-Object Puzzle (HOP) and what inventory item will be received.
- A match-3 game can be played instead of an HOP.
- Some inventory items require further actions.
- This guide will give step-by-step solutions for all puzzles which are not random. Read the instructions in the game for each puzzle.
Chapter 1: The Tower
- Talk to Katharina (A).
- Take the map (B).
- Examine anywhere (C).
- Take the RUSTY LADDER (D).
- Shoo the raven (E). Take the OILER, DIRTY BADGE and BOARDS (1/2).
- Take the Tasks book (F). Play the mini-game.
- Solution: easy mode (G); hard mode (H).
- Play the HOP (I); receive the Psychic Glasses.
- Use the Psychic Glasses (J).
- Take the GARDENING GLOVE (K).
- Use the OILER on the RUSTY LADDER (inventory); receive the LADDER.
- Place the LADDER (L).
- Take the HANDKERCHIEF (M); use the GARDENING GLOVE; take the TOOLBOX.
- Use the HANDKERCHIEF to clean the DIRTY BADGE (inventory); play the mini-game.
- Solution: easy mode (N); hard mode (O). Receive the WORKMAN BADGE.
- Place the WORKMAN BADGE on the TOOLBOX (inventory); take the JACK and WRENCH.
- Add the JACK (P); take the FIRE HOSE.
- Add the FIRE HOSE (Q); use the WRENCH.
- Move forward.
- Take the BAG KEY (R).
- Take the Witch Book (S); use the BAG KEY. Take the HORN, BARRETTES (1/2) and AMMONIA; read the note.
- Take the ROSE (T). Use the bucket; take the BUCKET OF SAND. Take the GNOME HEAD.
- Use the Psychic Glasses (U).
- Pour the BUCKET OF SAND (V); take the HOOK and PENDANT.
- Move down.
- Place the GNOME HEAD (W); take the NAIL PULLER.
- Use the HORN (X). Take the LOCK PIECES (1/2).
- Move forward.
- Use the AMMONIA (Y).
- Take the MOBILE PHONE (Z).
- Take the brochure (A). Use the MOBILE PHONE; receive the PHONE CLUE.
- Add the ROSE to the PENDANT (inventory); play the mini-game.
- Solution: easy and hard mode (a-e)-(b-f)-(c-g)-(d-h) (B). Take the RUBY HEART.
- Use the NAIL PULLER (C); receive the BOARDS (2/2).
- Lay the BOARDS (D). Place the RUBY HEART; take the LOCK PIECES (2/2) and PICK; read the note.
- Place the LOCK PIECES (E) and PHONE CLUE; play the mini-game.
- Solution: easy mode b-c-b-c-a-b-b-a-d-b-d-b, hard mode - b-a-b-a-d-b-d-b (F).
- Enter the Old Museum.
- Use the PICK (G). Take the DOCUMENTS and IRON MAIDEN KEY.
- Use the Psychic Glasses (H).
- Use the IRON MAIDEN KEY (I).
- Play the HOP (J); receive the ROPE.
- Add the HOOK to the ROPE (inventory); receive the GRAPPLING HOOK.
- Open the DOCUMENTS (inventory); play the mini-game.
- Solution: (K-M). Take the WINDOW LATCH and MECHANICAL BUTTERFLY.
- Add the WINDOW LATCH (N); drop the GRAPPLING HOOK.
Chapter 2: Claudia
- Take the HERBICIDE (O).
- Use the Psychic Glasses (P).
- Use the HERBICIDE (Q); take the TUBE.
- Use the MECHANICAL BUTTERFLY (R). Take the BARRETTES (2/2).
- Knock on the door (S). Use the BARRETTE; play the mini-game.
- Solution: (T).
- Enter Claudia's House.
- Talk to Claudia (U).
- Take the DRESSER HANDLE (V).
- Take the EMPTY CANISTER (W).
- Add the DRESSER HANDLE (X).
- Play the HOP (Y); receive the MAGNET WITH STRING.
- Use the MAGNET WITH STRING (Z); receive the ANCHOR EMBLEM.
- Move down.
- Add the ANCHOR EMBLEM (A); take the PAINTING PART and SCREWDRIVER.
- Enter Claudia's House.
- Add the PAINTING PART (B); play the mini-game.
- Solution: easy mode - (b-e)-(d-e)-(a-e)-(c-e)-(e-g)-(d-e)-(e-f) (C).
- Solution: hard mode - (b-f)-(h-i)-(f-h)-(e-f)-(d-f)-(a-f)-(c-f)-(f-h)-(f-g) (D). Take the GAS CANISTER, BOAT KEY and BATTERIES (1/2). Read the note.
- Move down.
- Open the panel (E), remove the cap; add the TUBE and EMPTY CANISTER. Receive GAS.
- Pour the GAS (F); insert the BOAT KEY.
- Move forward.
- Take the Bracelet (G).
- Use the SCREWDRIVER (H); receive the LION'S RING.
- Use the Psychic Glasses (I).
- Take the CHEST HANDLE (J); add the LION'S RING. Take the BROKEN NET and SCROLL CASE.
- Open the SCROLL CASE (inventory); remove the scroll; receive the ANTI-SNAKE CHARM and SCROLL. Read the note.
- Use the ANTI-SNAKE CHARM (K); take the SAW BLADE; CAR KEY and BATTERIES (2/2).
- Move down.
- Use the CAR KEY (L).
- Play the HOP (M); receive the BROKEN BLOWTORCH.
- Move forward.
- Add the GAS CANISTER to the BROKEN BLOWTORCH (inventory); receive the BLOWTORCH.
- Use the BLOWTORCH (N).
- Move forward.
- Add the CHEST HANDLE (O); take the FEATHER, HAMMER and GLUE.
- Use the PSYCHIC GLASSES (P).
- Add the SAW BLADE (Q); take the SAW and ZIPPER PULL.
- Use the SAW (R); take the BRUSH, BROKEN FLASHLIGHT and ELECTRICAL TAPE.
- Move down.
- Open the panel (S); add the ELECTRICAL TAPE; play the mini-game.
- Solution: easy mode - (d-g)-(a-f)-(g-h)-(f-g)-(a-b)-(d-e)-(e-f)-(a-f)-(c-d)-(d-e) (T).
- Solution: hard mode - (d-g)-z-(a-d)-z-(d-g)-z-(e-h)-z-(c-h)-z-(e-h)-z-(d-g)-z-(b-g)-z-(b-e)-z-(e-h)-z-(b-e)-(d-g)-z-(a-d)-z-(a-f)-z-(a-d)-(b-g)-z-(d-g)-z-(b-g) (T). Take the LIGHTBULB.
- Put the BATTERIES in the BROKEN FLASHLIGHT (inventory); remove the broken bulb; add the LIGHTBULB. Receive the FLASHLIGHT.
- Use the FLASHLIGHT (U); take the BROKEN STATUE HEAD and GLASS CUTTER.
- Return to Claudia's House.
- Add the ZIPPER PULL (V); take the DRUM HAMMER, WIRE BRUSH and RAG.
- Use the GLASS CUTTER (W); play the mini-game.
- Solution: easy mode - bx2-d-e-cx2-fx3-ax3 (X).
- Solution: hard mode - i-ex3-fx3-lx3-rx2-j-wx3-vx3-e-l-rx2-px3-f-j-wx3-d-qx3-o-t-u-cx3-t-mx3-gx3-b-hx2-ax3 (Y). Take the PICTURE and NET.
- Move down.
- Put the NET on the BROKEN NET (inventory); receive the NET.
- Use the NET (Z); receive the BOTTLE.
- Enter Claudia's House.
- Put the RAG on the BOTTLE (inventory); use the HAMMER; receive the GLASS SHARD; take the STATUE HEADS (1/3).
- Use the GLASS SHARD (A); take the STONE TILE.
- Move down.
- Place the STONE TILE (B); play the mini-game.
- Solution: easy mode - (a-c)-(b-d) (C); hard mode - a-a. Take the DIRTY HEAD.
- Use the WIRE BRUSH on the DIRTY HEAD (inventory); receive the STATUE HEADS (2/3).
- Reassemble the BROKEN STATUE HEAD (inventory); use the GLUE; receive the STATUE HEADS (3/3).
- Add the PICTURE (D) and STATUE HEADS; play the mini-game.
- Solution: easy mode - (a-c)-(b-f)-(d-e) (E); hard mode - (a-c)-(b-e)-(d-f)-(e-f)-(b-c). Take the LETTER OPENER and GLOW STICK.
- Return to the Mine.
- Use the GLOW STICK (F); play the mini-game.
- Solution: The solution is random (G).
Chapter 3: The Mayor's House
- Take the ACCESS CARD (H).
- Use the ACCESS CARD (I).
- Enter the Courtyard.
- Try to move forward (J).
- Use the Psychic Glasses (K).
- Use the BRUSH (L).
- Play the HOP (M); receive the TOY MOUSE.
- Use the TOY MOUSE (N); take the DOGHOUSE KEY.
- Use the DOGHOUSE KEY (O); take the DOG.
- Use the DOG (P); receive the KEY HOLDER.
- Open the KEY HOLDER (inventory); take the HOUSE KEY.
- Insert the HOUSE KEY (Q).
- Enter the Mayor's House.
- Talk to Amelie (R).
- Take the PAINTING (S). Use the LETTER OPENER; take the SHEET OF PAPER.
- Hang the PAINTING (T); take the GLASS CUTTER and FAMILY PORTRAITS (1/2).
- Add the SHEET OF PAPER (U); then use the FEATHER. Take and insert the key.
- Enter the Mayor's Cabinet.
- Take the BILLIARD CUE (V). Use the GLASS CUTTER; take the FAMILY PORTRAITS (2/2) and GARDEN SHOVEL.
- Read the note (W); take the DARTS (3/3).
- Add the FAMILY PORTRAITS (X); play the mini-game.
- Solution: easy mode (Y); hard mode - (m-o)-(n-p)-(o-p)-(j-k)-(a-b)-(a-d)-(f-g)-(e-g) (Z). Take the LEVER; read the note.
- Move down.
- Add the BILLIARD CUE (A); play the mini-game.
- Solution: This puzzle is random; easy mode (B); hard mode (C). Take the WOODEN BOARD.
- Use the WOODEN BOARD (D).
- Enter Amelie's Room.
- Talk to Amelie (E).
- Take the WITCH CHARMS (1/3) (F).
- Insert the DRUM HAMMER (G); take the INSECT SPRAY.
- Add the DARTS (H); play the mini-game.
- Solution: easy mode (I); hard mode (J). Take the WITCH CHARMS (2/3).
- Return to the Courtyard.
- Use the GARDEN SHOVEL (K); take the WITCH CHARMS (3/3).
- Enter the Mayor's House.
- Add the WITCH CHARMS (L); take the NEEDLE and PAPER CLIP.
- Enter Amelie's Room.
- Add the LEVER (M); pull the lever; use the PAPER CLIP; take the SAFE KEY. Pull the lever; take the GUITAR AWARD (1/2).
- Return to the Mayor's Cabinet.
- Add the SAFE KEY (N).
- Play the HOP (O); receive the TORN BIRTH CERTIFICATE.
- Read the note (P). Add the TORN BIRTH CERTIFICATE; play the mini-game.
- Solution: easy mode (Q); hard mode - cx8-dx5-ax6-bx6 (R). Take the TORN NUMBER NOTE, THREAD SPOOLS (1/3) and GARAGE KEY.
- Return to the Courtyard.
- Use the GARAGE KEY (S).
- Enter the Garage.
- Use the INSECT SPRAY (T); take the THREAD SPOOLS (2/3).
- Use the PAPER CLIP (U); take the THREAD SPOOLS (3/3).
- Add the TORN NUMBER NOTE (V); open the drawer; take the RULER, RAZOR and SAFETY PIN.
- Return to Amelie's Room.
- Add the THREAD SPOOLS (W) and NEEDLE; play the mini-game.
- Solution: easy mode (X1); hard mode (X2). Use the RAZOR; receive the EMBROIDERED CODE.
- Pull the lever (Y); add the EMBROIDED CODE; play the mini-game.
- Solution: easy mode (Z); hard mode - bx4-cx2-ax4-d-ex2 (A). Take the MEMORY CARD and MOON EMBLEM.
- Return to the Mayor's Cabinet.
- Insert the MOON EMBLEM (B); take the GUITAR STRING and GUITAR AWARD (2/2).
- Return to Amelie's Room.
- Read the note (C); add the GUITAR AWARD. Take the GPS.
- Return to the Garage.
- Use the GUITAR STRING (D); take the UV LAMP.
- Return to the Mayor's Cabinet.
- Use the UV LAMP (E).
- Select each letter (F); play the mini-game.
- Solution: (G).
- Play the mini-game.
- Solution: easy mode (H); hard mode (I).
- Add the MEMORY CARD (J); receive the MEMORY CARD WITH ROUTE.
- Return to the Courtyard.
- Add the MEMORY CARD WITH ROUTE to the GPS (inventory); receive the GPS WITH ROUTE.
- Use the GPS WITH ROUTE (K).
Chapter 4: The Haunted Lake
- Talk to Gregory (L).
- Use the SAFETY PIN (M); take the THERMOS WITH HOT WATER.
- Take the MAGNIFIER (N).
- Use the RULER (O); read the note; take the MINT TEA and FILE.
- Remove the lid from the THERMOS WITH HOT WATER (inventory); add the MINT TEA; receive the HOT MINT TEA; receive the THERMOS WITH HOT WATER.
- Offer the HOT MINT TEA (P).
- Take the ALLEN WRENCH (Q).
- Use the ALLEN WRENCH (R); receive the FIRE EXTINGUISHER.
- Use the FIRE EXTINGUISHER (S).
- Go to the Harbor.
- Take the SCREWDRIVER (T), DRILL BIT and CHAIN.
- Use the FILE (U).
- Play the HOP (V); receive the DRILL.
- Add the DRILL BIT to the DRILL (inventory); receive the DRILL.
- Use the DRILL (W).
- Enter Gregory's House.
- Take the RAKE (X); read the note; take the TV DIAL. Move the cloth; reassemble, then take the NIPPERS.
- Take the PINWHEEL (Y).
- Add the TV DIAL (Z); take the INDUCTORS (1/4). Use the SCREWDRIVER; receive the PROPELLERS (1/2).
- Read the note; use the MAGNIFIER (A); play the mini-game.
- Solution: easy mode - (a-down)-(d-up)-(b-left)-(c-up)-(b-down-left-up-left-up)-(c-right-down-right) (B).
- Solution: hard mode - (c-right)-(b-up-right-down)-(a-left)-(d-left-up)-(a-right)-(b-up-left)-(a-down) (C). Take the BROKEN DRONE.
- Move down.
- Use the THERMOS WITH HOT WATER (D); take the BRANCH and SKULL PART.
- Move down.
- Add the SKULL PART (E); take the WITCH EMBLEM.
- Use the BRANCH (F); take the CARABINER.
- Return to the Harbor.
- Go to the Haunted Lake.
- Use the PINWHEEL (G); take the PROPELLERS (2/2) and SHARP FISHBONE.
- Use the Psychic Glasses (H).
- Take the SKULL CHARM (I); use the SHARP FISHBONE; take the ROCK SHARD. Use the RAKE; take the INDUCTORS (2/4).
- Add the ROCK SHARD (J); take the INQUISITOR FIGURINE.
- Add the SKULL CHARM (K); play the mini-game.
- Solution: easy mode - (a-c)-(b-e)-(d-f) (L1); hard mode - (a-e-h)-(b-d-f)-(c-g-i) (L2). Take the RAG.
- Use the RAG (M).
- Play the HOP (N); receive the FISHING ROD.
- Use the FISHING ROD (O); take the CHALICE and BONE.
- Return to Gregory's House.
- Place the INQUISITOR FIGURINE (P); take the LAMPS. Place the CHALICE; take the INDUCTORS (3/4); place the WITCH EMBLEM; take the HOOK.
- Return to the Haunted Lake.
- Attach the CARABINER and HOOK to the CHAIN (inventory); receive the CHAIN WITH HOOK.
- Add the CHAIN WITH HOOK (Q); read the note; take the TACKLE KEY.
- Move down.
- Insert the TACKLE KEY (R); take the INDUCTORS (4/4).
- Enter Gregory's House.
- Add the INDUCTORS (S); play the mini-game.
- Solution: easy mode - (a-b)-(d-b)-(d-b)-(a-d)-(b-a)-(b-d)-(c-a)-(e-c)-(b-e) (T).
- Solution: hard mode - (a-b)-(e-b)-(a-e)-(d-b)-(d-a)-(c-a)-(e-d)-(b-d)-(b-c)-(b-e) (T). Receive the TRANSMITTERS.
- Return to the Haunted Lake.
- Add the PROPELLERS and TRANSMITTERS to the BROKEN DRONE (inventory); use the NIPPERS; receive the DRONE.
- Use the DRONE (U); play the mini-game.
- Solution: This solution is random (V).
- Take the CROWBAR (W).
- Move down.
- Use the CROWBAR (X); receive the BOARDS.
- Move down.
- Place the BOARDS (Y).
- Move towards the Fork.
Chapter 5: Madlena's House
- Take the MAGIC POWDER (Z), RAG and SKULL.
- Take the WIRES (A).
- Throw the BONE (B).
- Move forward.
- Use the CROWBAR (C); read the note; take the MOSAIC TILE and CROWN EMBLEM.
- Open the chest (D); take the BATTERY and RAVEN FEATHERS.
- Insert the SKULL (E).
- Enter the Witch's Crypt.
- Add the WIRES and BATTERY to the LAMPS (inventory); receive the BLACKLIGHT LAMP.
- Add the BLACKLIGHT LAMP (F).
- Place the CROWN EMBLEM (G); take the RED CHALK.
- Place the MOSAIC TILE (H); play the mini-game.
- Solution: easy mode (I); hard mode - ex2-i-n-sx2-ax2-bx3-dx2-gx3-hx2-j-kx3-lx2-px2-qx2-r-tx3-u-vx2-wx3-y (J). Take the MATCHES and DEAD MAN'S HANDS.
- Take the ANGEL WINGS (K).
- Use the MAGIC POWDER (L); take the CAGE KEY.
- Move down.
- Add the DEADMAN'S HANDS (M); play the mini-game.
- Solution: easy mode - c-b-d-e-d-e-c-ax3-c-b-d-e-d-e-c-ax3-c-f-e-c-a-c-gx3-f-e-c-f-gx3-f-e-b-d-f-g-f-e-f-d-bx2-d-e-d-gx3-f (N).
- Solution: hard mode - ex2-c-d-f-e-c-d-f-a-b-g-e-c-d-f-ex2-c-d-f-e-a-c-b-d-g-f-ex2-c-d-f-a-b-g-ex2-c-d-f-e-c-d-f (N). Take the SEAL SKETCH HALF.
- Move down.
- Add the SEAL SKETCH HALF (O) and RED CHALK; play the mini-game.
- Solution: (P).
- Enter the Witch's House.
- Insert the CAGE KEY (Q); take the CANDLE and MANTLE PATTERN; read the note.
- Take the STAINED-GLASS FIREBALL (R), RUNGS (1/2) and SALT.
- Use the Psychic Glasses (S).
- Attach the MANTLE PATTERN (T); play the HOP; receive the MANTLE.
- Use the RAG (U); take the LANTERN; read the note.
- Return to the Cemetery.
- Add the SALT (V); then RAVEN FEATHERS; play the mini-game.
- Solution: (W); the second part is random: easy mode (W1); hard mode (W2).
- Enter the Burned Temple.
- Take the AXE (X); add the ANGEL WINGS. Take the UNLOADED SLINGSHOT and PRUNER.
- Insert the STAINED-GLASS FIREBALL (Y).
- Play the HOP (Z); receive the BONE CRANK.
- Take the RUNGS (2/2) (A). Insert the BONE CRANK; take the MOSAIC PIECE.
- Return to the Fork.
- Use the PRUNER (B); receive the TWIGS. Take the CORKSCREW and BROKEN LADDER. Use the AXE; receive the STURDY STICK.
- Add the MOSAIC PIECE (C); play the mini-game.
- Solution: easy mode - a-tx3-q-a-tx3-b-tx3-b-tx3-c-tx3-s-c-tx3-d-tx3-m-d-tx3-e-tx3-n-e-tx3-f-tx3-o-f-tx3-g-tx3-p-g-tx3-h-tx3-i-tx3-j-tx3-k-tx3-l-tx3 (D). Solution: hard mode - q-tx3-nx2-ix2-dx2-a-r-nx2-jx2-fx2-b-s-tx3-px2-kx2-gx2-c-q-tx3-mx2-ix2-e-o-jx2-f-q-mx2-ix2-dx2-tx3-s-px2-lx2-gx2-tx3-n-jx2-tx3-r-nx2-ix2-tx3-p-lx2-tx3-s-px2-kx2-tx3-h-tx3-i-tx3-q-mx2-tx3-q-nx2-tx3-k-tx3-p-tx3-q-tx3-s-tx3 (D). Take the POLLEN and MOON CHARM.
- Return to the Witch's Crypt.
- Add the MOON CHARM (E); read the note; take the STAINED GLASS and KNIFE.
- Open the LANTERN (inventory); add the CANDLE and MATCHES; play the mini-game.
- Solution: easy mode - dx2-ax2-dx2-a-dx5-a-dx3-ax2-dx6-a-dx7-a-dx9-ax3-cx9-bx2 (F).
- Solution: hard mode - ax2-dx2-ax2-dx2-a-dx2-ax2-dx2-a-d-a-dx3-a-dx3-a-dx4-a (F). Receive the GLOWING LANTERN.
- Use the GLOWING LANTERN (G); take the HOLY CENSER.
- Insert the STAINED GLASS (H).
- Play the mini-game (I).
- Solution: easy mode (J); hard mode - ax6-cx2-dx2-ex2 (K). Take the TOWEL and METAL RING.
- Return to the Burned Temple.
- Add the RUNGS to the BROKEN LADDER (inventory); receive the LADDER.
- Use the LADDER (L); take the ROPE and BRANCH. Play the mini-game.
- Solution: easy mode - a-b-c-d-e-f-g-h (M); hard mode - f-e-d-b-a-g-a (M). Take the WAX CANDLE.
- Use the Psychic Glasses (N).
- Place the HOLY CENSER (O); take the MOONS EMBLEM.
- Insert the MOONS EMBLEM (P); take the FLASK WITH BABY TEARS.
- Return to the Witch's Crypt.
- Use the FLASK WITH BABY TEARS on the TOWEL (inventory); receive the TEAR-SOAKED TOWEL.
- Use the TEAR-SOAKED TOWEL (Q); receive the ACONITE.
- Return to the Fork.
- Use the KNIFE (R).
- Play the HOP (S); receive the MUSHROOM.
- Enter the Witch's House.
- Use the CORKSCREW (T); take the OINTMENT RECIPE SCRAP.
- Add the OINTMENT RECIPE SCRAP (U); add the POLLEN, MUSHROOM, WAX CANDLE and ACONITE. Add the pot; receive the FLYING OINTMENT.
- Add the TWIGS and METAL RING to the STURDY STICK (inventory); receive the BROOM.
- Place the BROOM (V) and FLYING OINTMENT; play the mini-game.
- Solution: easy mode (W-X).
- Solution: hard mode (Y-Z). Take the FLYING BROOMSTICK.
- Move down.
Chapter 6: The Witch's Altar
- Insert the BRANCH (A); take the STONE.
- Unwrap the ROPE (inventory); receive the LASSO.
- Take the BAG KEY (B); use the LASSO; receive the KNIFE HANDLE.
- Take the HARPOON GUN (C) and FIREWOOD.
- Put the STONE in the UNLOADED SLINGSHOT (inventory); receive the LOADED SLINGSHOT.
- Use the LOADED SLINGSHOT (D); receive the NIGHT VISION CAMERA.
- Move forward.
- Use the NIGHT VISION CAMERA (E); play the mini-game.
- Solution: (F). Receive the MINERAL ROCK.
- Use the BAG KEY (G).
- Play the HOP (H); receive the FIRE POWDER.
- Move towards the Cliff Base.
- Take the PICK HANDLE (I).
- Use the FIRE POWDER (J); add the MINERAL ROCK; take the CHISEL and ARROW.
- Take the ROPE (K); add the KNIFE HANDLE; receive the KNIFE.
- Move down.
- Reassemble the ARROW and ROPE with the HARPOON GUN (inventory); receive the HARPOON GUN.
- Use the HARPOON GUN (L); take the RUBY.
- Move down.
- Insert the PICK HANDLE (M); take the PICKAXE.
- Use the KNIFE (N); take the PLANT KILLER.
- Add the RUBY (O); play the mini-game.
- Solution: easy mode - d-b-f-e-c (P).
- Solution: hard mode - e-d-c-f-d-c-e-f-b-e (Q). Take the URN and MAGIC AXE.
- Return to the Cliff Base.
- Use the PICKAXE (R); take the SILVER ORE.
- Use the MAGIC AXE (S).
- Move forward.
- Add the URN (T); play the mini-game.
- Solution: easy mode - (a-c)-(b-e) (U).
- Solution: hard mode - (a-c)-(b-c)-(c-d)-(d-e)-(c-d)-(b-c)-(c-d) (V). Take the TOTEM.
- Use the CHISEL (W); take the STARS (1/2) and WITCH STATUETTE.
- Use the PLANT KILLER (X).
- Move forward.
- Insert the WITCH STATUETTE (Y).
- Play the HOP (Z); receive the FLASK WITH WILD FIRE.
- Add the TOTEM (A); play the mini-game.
- Solution: easy mode - (a-c)-(b-d) (B).
- Solution: hard mode - d-c (C). Take the STARS (2/2) and BOX.
- Add the FLASK WITH WILD FIRE (D); take the ARROW EMBLEM. Add the STARS; take the BAG KEY and ARROW.
- Move down.
- Take the BUCKET (E). Use the BAG KEY; take the TROWEL and FORCEPS.
- Return to the Forest.
- Insert the ARROW EMBLEM (F); play the mini-game.
- Solution: easy mode - (b-a)-(c-b)-(k-g)-(i-k)-(g-c)-(b-f)-(f-e)-(e-i)-(d-h) (G).
- Solution: hard mode - (b-f)-(f-e)-(e-a)-(d-f)-(i-e)-(e-d)-(a-e)-(e-i)-(f-b)-(g-f)-(b-c)-(f-e)-(c-g)-(g-h)-(b-a)-(i-j)-(c-b)-(b-f)-(f-e)-(k-c)-(j-k)-(e-i)-(d-h) (H-I). Take the BOW and WOODEN ARROWHEAD.
- Return to the Cliff Base.
- Use the BUCKET (J); take the BUCKET WITH WATER. Place the BOX; use the TROWEL. Place the WOODEN ARROWHEAD; take the ARROWHEAD MOLD.
- Move down.
- Add the FIREWOOD (K), then FIRE POWDER; place the ARROWHEAD MOLD and SILVER ORE. Use the FORCEPS, then the BUCKET WITH WATER. Take the SILVER ARROWHEAD.
- Return to the Witch's Altar.
- Remove the arrowhead from the ARROW (inventory); add the SILVER ARROWHEAD; receive the SILVER ARROW.
- Add the SILVER ARROW to the BOW (inventory); receive the BOW WITH SILVER ARROW.
- Use the BOW WITH SILVER ARROW (L); play the mini-game.
- Solution: easy mode (M); hard mode (N).
- Congratulations! You've completed Mystery Tales: Eye of the Fire.
Created at: 2016-10-28