Walkthrough Menu
- General Tips
- Chapter 1: The Nightmare
- Chapter 2: Mansion
- Chapter 3: Hunting Lodge
- Chapter 4: The Psychic
- Chapter 5: Mountain
General Tips
- This is the official guide for Mystery Tales: The House of Others.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: The Nightmare
- Take Tasks, picture (A) and VOODOO TILE (B).
- Take THERMOS and EARRING (C).
- Place VOODOO TILE (D).
- Easy Solution (E). Bx2-Cx3-Ax2-D.
- Hard Solution (E). C-Dx2-Ax2-Bx2.
- Take note, PHONE BATTERY, CORKSCREW and APARTMENT KEY.
- Use CORKSCREW; take OVEN MITT and CAR KEY beneath (F).
- Take note, move curtain, use APARTMENT KEY; open package; play HOP; receive GHOST RIDERS DVD (G).
- HOP puzzle solution (@). (G-C)-(H-G)-(I-H)-(C-I)-(F-C)-(G-F)-(H-G)-(C-H)-(B-C)-(D-B)-(E-D)-(C-E)-(A-C)-(B-A)-(D-B)-(C-D).
- Open, place GHOST RIDERS DVD (H).
- Solution (I). 1-11.
- Print; take MANSION COORDINATES.
- Use CAR KEY (J); MANSION COORDINATES (K).
- Take Tarot Cards box (L).
- Select (M).
- Use THERMOS; take CLOTH (N).
- Shoo bird; take DEAD SMARTPHONE, TWIGS; use EARRING (O); take Map and DUCT TAPE (P).
- PHONE BATTERY on DEAD SMARTPHONE; take SMARTPHONE FLASHLIGHT.
- Use SMARTPHONE FLASHLIGHT; take GLOWING SYMBOL (Q); go (R).
- Use GLOWING SYMBOL (S).
- Easy solution (T). A-B-C.
- Hard solution (U). A-B-C-D-E-F-G-A.
- Go forward 2x.
Chapter 2: Mansion
- Take paper, LOCKPICK and BOARD; note and Special Glasses (V).
- Use Special Glasses (W).
- DUCT TAPE on TWIGS; receive HAND BROOM.
- Use HAND BROOM (X).
- Take 1/2 SWORD and HAMMER (Y).
- Go down.
- Use Special Glasses (Z).
- Use LOCKPICK (A).
- Easy solution (B). A-C-D-E-F.
- Hard solution (B). Ax2-C-Dx2-F.
- Play HOP (C); receive TOY MOUSE.
- Use TOY MOUSE (D); take 1/2 SUN EMBLEM and 1/2 BOOK (E).
- Use OVEN MITT; take note, 2/2 SUN EMBLEM (F).
- Use HAMMER; receive NAILS; take WOODEN BOARDS (G).
- Use 2/2 SUN EMBLEMS (H); take GLASS CUTTER and 2/2 SWORD AND HEART (I).
- Go forward.
- Place 2/2 SWORD AND HEART (J).
- Easy solution (K). Dx5-B-A-Bx2-A-Bx2-A-Bx2-A-B-Cx5-A-B-Ax2-B-Ax2-B-Dx2-C-Dx2-C.
- Hard solution (L). Dx5-B-C-Bx2-D-B-Cx4-Ax3-C-Bx3-Ax2-B.
- Take ROOM KEY.
- WOODEN BOARDS, NAILS and HAMMER on BOARD; receive LADDER.
- Use LADDER; ROOM KEY (M).
- Go forward.
- Speak (N).
- Take BALL OF YARN, EMPTY PALETTE WITH BRUSH and SCISSORS (O).
- Give BALL OF YARN (P); take SAW and GLASS CLEANER (Q).
- Use GLASS CUTTER; take 1/3 PAINT and 2/2 BOOK (R).
- Use SCISSORS (S); GLASS CLEANER and CLOTH (T).
- Play HOP (U); receive ROBERT.
- Give ROBERT (V); take COUNT FIGURINE (W).
- Go down.
- Place 2/2 BOOKS (X).
- Easy solution (Y). D-B, I-A, G-C, D-F, E-G, F-H.
- Hard solution (Y). H-F-D-B-C-H-F-D-F-H-E-G.
- Take ACID and HELEN FIGURINE.
- Place COUNT and HELEN FIGURINES (Z).
- Take MASK HALF; BLOWTORCH and RAZOR (A).
- Use BLOWTORCH (B).
- Go Backyard.
- Go (C).
- Use Special Glasses (D).
- Use RAZOR (E); play HOP (F); receive PATRICK DOLL.
- Place MASK HALF; take 1/2 TARGET (G).
- Use ACID (H); take OILER (I).
- Use SAW (J); take 2/3 PAINT and CRYSTAL BALL (K).
- Go Helen's Room.
- Give CRYSTAL BALL (L).
- Easy solution (M). C-F-D-H-B-G-A-E.
- Hard solution (N). C-G-E-H-B-D-A-F-K-I-L-J.
- Take STONE FRAGMENT.
- Go Backyard.
- Place STONE FRAGMENT (O); take SPEAR (P).
- Take plaque; use SPEAR (Q).
- Go forward.
- Use Special Glasses (R).
- Take 3/3 PAINT (S).
- Use OILER (T); take HERBICIDE and FILE (U).
- Place PATRICK DOLL; take TOY DART (V).
- Go Helen's Room.
- 3/3 PAINTS on EMPTY PALETTE WITH BRUSH; receive PALETTE WITH BRUSH.
- Use PALETTE WITH BRUSH (W).
- Solution (W). (A-7)-D-(C-2, 4)-D-(A, B-3)-D-(B, C-9, 6)-D-(A, B, C-1, 5)-D-(A, C-8).
- Take 2/2 TARGET and HELEN TILE.
- Go Amusement Park.
- Place 2/2 TARGETS; take 1/2 WINE BOTTLE (X).
- Place HELEN TILE (Y).
- Easy solution (Z1). G-1, F-2, D-3, C-4, E-5, B-6, A-7, H.
- Hard solution (Z2). G-1, E-2, F-3, D-4, C-5, B-6, A-7, H-8, I.
- Go forward.
- Use Special Glasses (A).
- Take BELLOWS; use HERBICIDE (B); take DYNAMITE (C).
- Take CANDELABRA (D).
- Take MATCHES (E).
- Use FILE; take photo and HORSE COIN (F).
- Go down.
- Use HORSE COIN; take UNLOADED DART GUN (G).
- TOY DART on UNLOADED DART GUN; receive LOADED DART GUN.
- Use LOADED DART GUN; take STICK and WRENCH (H).
- Go forward.
- Use WRENCH (I); receive METAL SCRAPS; take CHAIR DEBRIS (J).
- Place BELLOWS and CHAIR DEBRIS (K).
- Take ANTI-MAGIC SEAL (L).
- Go Backyard.
- Use ANTI-MAGIC SEAL (M); receive BROKEN SEAL.
- Go Wine Cellar.
- MATCHES on CANDELABRA; receive LIT CANDELABRA.
- Place LIT CANDELABRA; take 2/2 WINE BOTTLE and ROPE (N).
- Use DYNAMITE (O); play HOP (P); receive CLAY.
- Place 2/2 WINE BOTTLES (Q).
- Easy solution (R1). (B-C)-(A-D)-( A-E).
- Hard solution (R2). (B-C)-(E-A)-(E-D).
- Take HAND AMULET.
- Place HAND AMULET (S); take LOCKPICKS and TONGS (T).
- Go Holding Cell.
- BROKEN SEAL and METAL SCRAPS on CLAY; receive SMELTING SET.
- Use SMELTING SET and TONGS; receive HOT SEAL (U).
- Place HOT SEAL; receive ANTI-MAGIC SEAL (V).
- Go Wine Cellar.
- Use ANTI-MAGIC SEAL (W).
- Easy solution (X1). 5-3-6-5-2-7-5-1-4-7-6-1-2-3-4-5.
- Hard solution (X2). 1-2-6-4-5-8-4-3-2-7-8-6-7-1-3-5.
- Take GLASS SHARD (Y).
- Use GLASS SHARD (Z).
- Solution. 1-5.
- Use Special Glasses (A).
- Take STONE (B).
- Use LOCKPICKS (C).
- Go forward.
- ROPE for LASSO.
- Use LASSO (D); take BROKEN BROOM (E).
- Use STONE (F); cloth on shard; take SHARP SHARD and CANDLE (G).
- Use SHARP SHARD; take RIBBON (H).
- Use STICK; take LIGHTER (I).
- Go down.
- RIBBON on BROKEN BROOM: receive BROOM.
- Take note; use BROOM (J); play HOP (K); receive MACHETE.
- Use SHARP SHARD; take WICK and CROWBAR (L).
- WICK on LIGHTER.
- Use MACHETE (M); place CANDLE; use LIGHTER; take GAS CANISTER and BRUSH (N).
- Go forward.
- Use CROWBAR; take CHEESE and OIL (O).
- Use OIL (P); take SCRAPER (Q).
- Go down.
- Use SCRAPER (R); take 1/2 AMULET HALF (S).
- Give CHEESE (T); take 2/2 AMULET HALF (U).
- Go forward.
- Place 2/2 AMULET HALVES; take COG (V).
- Place COG (W).
- Easy solution (X1). (1-A)-(2-D)-(3-B)-(4-C ).
- Hard solution (X2). (1-C)-(2-A)-(3-E)-(4-B)-(5-D)-(6-F).
- Go forward.
- Easy solution (Y1).
- Hard solution (Y2).
Chapter 3: Hunting Lodge
- Speak (Z).
- Take BURNER (A).
- Use BRUSH (B); take SKI POLE and FISHING ROD (C).
- Take PRUNERS (D).
- GAS CANISTER on BURNER; receive LIT BURNER.
- Use LIT BURNER (@).
- Go forward.
- Lift (E); take FOX EMBLEM (F).
- Place FOX EMBLEM (G); take BLUNT AXE (H).
- Use SKI POLE (I).
- Go forward.
- Take IRON RING (J).
- Go down.
- Take MAGNET and CAULDRON (K).
- Place IRON RING (L); take 1/2 ANTLERS (M).
- Go forward.
- Use PRUNERS (N); play HOP (O); receive BERRIES.
- Place BERRIES; take GOLDEN KEY (P).
- Use GOLDEN KEY (Q).
- Easy solution (R1). (A-B)-(C-D)-(A-D)-E.
- Hard solution (R2). (A-B)-(A-C)-(D-F)-(E-F)-(A-F)-G.
- Take WEIGHT and SMELLING SALTS.
- Go down 2x.
- Use SMELLING SALTS (U); take ROPE (@).
- Use CAULDRON (V); receive CAULDRON WITH WATER.
- Go forward.
- Use CAULDRON WITH WATER (W); take GOLDEN CYLINDER (X).
- Go forward.
- Place GOLDEN CYLINDER (Y).
- Easy solution (Z). Cx2-Bx2-D-C-B-Ax2-Dx2-C-Dx2.
- Hard solution (Z). Cx2-Bx2-Dx2-Cx2-Ax2-Cx2-Dx2-C-B-Ax2-B-Dx2.
- Take JACOB'S DIARY.
- Use ROPE and WEIGHT; take TUBES and NOTE SCRAP (@).
- Go down 2x.
- Give JACOB'S DIARY (A); take SCREWDRIVER (B).
- Go Attic.
- Use SCREWDRIVER (C); take PAINTBRUSH and STRING (D).
- Go down.
- STRING on MAGNET; receive MAGNET-ON-A-STRING.
- Take scroll; use MAGNET-ON-A-STRING; receive HOOK (E).
- Go down.
- HOOK on FISHING ROD.
- Use FISHING ROD; take JEWELRY BOX and 2/2 ANTLERS (F).
- Go forward.
- JEWELRY BOX for PAPER CLIP and PENCIL.
- Place 2/2 ANTLERS; take SNOWMOBILE KEY (G).
- Use NOTE SCRAP and PENCIL; take SAFE CODE (H).
- Place SAFE CODE; dial R6-L3-R0-L7 (I); take GRINDSTONE (J).
- Go forward.
- Place GRINDSTONE and BLUNT AXE; receive SHARPENED AXE (K).
- Go down 2x.
- Use SHARPENED AXE (L); play HOP (M); receive GASOLINE.
- Place TUBES, SNOWMOBILE KEY and GASOLINE (N).
Chapter 4: The Psychic
- Take BRUSHWOOD (O).
- Take RUSTY HACKSAW (P).
- Use PAINTBRUSH; receive PAINTBRUSH WITH RESIN (Q).
- Use PAPER CLIP (R); take DIAL and DAGGER (S).
- Use DAGGER; take BEADS (T).
- Uncover (U); place BEADS.
- Easy solution (V1). Cx5-Bx5-Cx5-Fx5.
- Hard solution (V2). Ex6-Cx5-Bx4-Cx3-Fx3.
- Take WOLF CUB (W).
- Give WOLF CUB (X).
- Go forward.
- Speak (Y); take HUNTING MATCHES (Z).
- Take ORANGE; use BRUSHWOOD and HUNTING MATCHES; receive STORAGE KEY (A).
- Take BROKEN WATERING CAN (B).
- Go down.
- PAINTBRUSH WITH RESIN on BROKEN WATERING CAN; receive WATERING CAN.
- Place WATERING CAN; receive FILLED WATERING CAN (C).
- Go forward.
- Use FILLED WATERING CAN; take TORN POTHOLDER and BRUSH (D).
- Take PEN AND PAPER; note and 2/2 DECORATIVE AMULETS (E).
- Use STORAGE KEY (F).
- Go forward.
- Take RAVEN'S FOOT (G).
- Use ORANGE (H); play HOP (I); receive DIAMOND.
- Use DIAMOND; take, place handle (J); take CUP (K).
- Go down.
- Place RAVEN'S FOOT; take NAIL FILE (L).
- Go forward.
- Use NAIL FILE (M); take PENDULUM and RED BUTTON (N).
- Go down.
- Use PENDULUM; take DRAWER KNOB (O).
- Use DRAWER KNOB (P); take SCARF and TEA RECIPE (Q).
- Go forward.
- Place RED BUTTON and DIAL; use SCARF (R).
- Take BIRD STATUETTE (S).
- Easy solution (T). B-D-E-A-C.
- Hard solution (T). B-D-E-A-C-D-A-D.
- Place PEN AND PAPER; receive CLOCK CLUE (U).
- Go down 2x.
- Place BIRD STATUETTE (V); take 2/2 DECORATIVE AMULETS and CLOCK HANDS (W).
- Go forward.
- Place CLOCK CLUE and CLOCK HANDS; set (X); take INGREDIENTS LIST HALF and PAPER CLIP (Y).
- Go forward.
- Place INGREDIENTS LIST HALF (Z); play HOP; receive TEA INGREDIENTS.
- Place 2/2 DECORATIVE AMULETS; take TWEEZERS, THREAD and SANDPAPER (A).
- Place TORN POTHOLDER and THREAD; take POTHOLDER (B).
- Go down.
- Place CUP, TEA RECIPE, POTHOLDER and TEA INGREDIENTS (C).
- Solution (C1). A-(H-B)-(D-G)-(G-B)-(C-B)-(A-B)-(E-B)-(B-F)-(J-I)-(C-I)-(C-F).
- Take CUP OF HERBAL TEA (C1). F.
- Give CUP OF HERBAL TEA (D); take OILER (E).
- Go down.
- OILER and SANDPAPER on RUSTY HACKSAW; receive HACKSAW.
- Use HACKSAW (F).
- Go Mountain Trail.
Chapter 5: Mountain
- Take CANE; use TWEEZERS; receive 1/2 MEDICAL SYMBOL (G).
- Use BRUSH; take RUSTY KNIFE (H).
- Use PAPER CLIP (I); take WHISTLE, HAMMER, CAMERA and GAS TANK (J).
- Go forward.
- Use Special Glasses (K).
- Use HAMMER and CAMERA (L); receive COMBINATION PICTURE.
- Use the CANE; receive BACKPACK (M).
- COMBINATION PICTURE on BACKPACK.
- Easy solution (N1). Bx2-Ax4-Cx7.
- Hard solution (N2). Bx3-Dx7-A-Cx6.
- Take INSULATION TAPE and GRINDSTONE.
- Go down.
- GRINDSTONE on RUSTY KNIFE; receive KNIFE.
- Use KNIFE (O); play HOP (P); receive GAS MASK.
- Go forward.
- Use GAS MASK; receive 2/2 MEDICAL SYMBOL (Q).
- Go down.
- Place 2/2 MEDICAL SYMBOLS (R).
- Easy solution (S1). C-E-B-F-A-C-D.
- Hard solution (S2). D-C-E-F-E-D-C-E-C-Bx2-E-C-D.
- Solution (T). (B-F)-(B-C)-(B-D)-(B-E).
- Take LOADED GUN.
- Place GAS TANK; use LOADED GUN (U).
- Go Cableway.
- Take SNOW SHOVEL (V).
- Use WHISTLE; take ORNAMENTED CHIP and ANIMAL PLATE (W).
- Take POT OF SNOW; use SNOW SHOVEL (X).
- Go forward.
- Place ORNAMENTED CHIP; solution (Y).
- Take BROKEN FILE; 2/2 FLAMMABLE LIQUID AND FLARE.
- Use INSULATION TAPE; take PLIERS (Z).
- Use PLIERS (A); take WRENCH and 1/3 CABLEWAY TOKEN (B).
- Take FIREWOOD (C).
- Go down 2x.
- Use FIREWOOD, 2/2 FLAMMABLE LIQUID AND FLARE and POT OF SNOW; take POT OF HOT WATER (D).
- Go Cave.
- Use POT OF HOT WATER (E); take SCREWDRIVER and 1/2 FUSE (F).
- Place ANIMAL PLATE (G).
- Easy solution (H). (A-C)-(B-F)-(D-H)-(E-G).
- Hard solution (H). (A-C)-(B-D)-(B-H)-(B-F)-(A-C)-(D-F)-(E-G).
- Take STONE TILE and note.
- Place STONE TILE (I).
- Easy and hard solutions (J). (B-E)-(A-C)-(B-A).
- Take ROPE.
- Go Cableway.
- ROPE on BROKEN FILE; receive FILE.
- Use FILE (K); play HOP (L); receive CARABINER.
- Use CARABINER; move lever (M); take DUSTER and VALVE (N).
- Go forward.
- Use SCREWDRIVER (O); take DIAL (P).
- Use VALVE; take RIPCORD and REEL (Q).
- Place DIAL; take 2/3 CABLEWAY TOKEN (R).
- Place REEL; take TWEEZERS and 3/3 CABLEWAY TOKEN (S).
- Replace RIPCORD; take 2/2 FUSE (T).
- Go down.
- Place 2/2 FUSES (U).
- Easy solution (V). (FG-DE)-(BC-FG)-(GH-BC)-(EF-FG)-(CD-DE)-(AB-BC).
- Hard solution (W). (FG-DE)-(BC-FG)-(GH-BC)-(EF-FG)-(CD-DE)-(AB-BC).
- Use 3/3 CABLEWAY TOKENS (X).
- Use Special Glasses (Y).
- Take ICE AXE (Z).
- Go forward.
- Take note and SPONGE (A).
- Use SPONGE (B); play HOP (C); receive GLASSES.
- Give GLASSES (D); take CEMETERY KEY (E).
- Use DUSTER; take DEAD FLASHLIGHT (F).
- Go down.
- Use CEMETERY KEY (G).
- Go Cemetery.
- Use ICE AXE; take MAGNET (H).
- Take 1/3 METAL BAR (I).
- Go down.
- Use TWEEZERS; take 1/2 BATTERY and 2/3 METAL BAR (J).
- Use WRENCH (K); take HORN (L).
- Go Tavern.
- Use MAGNET; solution (M); take TOKEN.
- Place HORN; take 2/2 BATTERY (N).
- Go down.
- 2/2 BATTERIES on DEAD FLASHLIGHT; receive FLASHLIGHT.
- Use FLASHLIGHT; take SCARF, TROWEL and 3/3 METAL BAR (O).
- Place 3/3 METAL BARS; take SHEARS (P).
- Go Cemetery.
- Use SCARF; take SPOTLIGHT BULB (Q).
- Use TOKEN; take CEMETERY MAP (R).
- Go Tavern.
- Give CEMETERY MAP; take MARKED MAP (S).
- Go Cemetery.
- Place MARKED MAP (T).
- Easy solution (U1).
- Hard solution (U2).
- Use Special Glasses (V).
- Use TROWEL; take CROWBAR (W).
- Take JACK; replace SPOTLIGHT BULB (X).
- Use SHEARS; take SAW and LEFT HANDLE (Y).
- Go down.
- Use SAW (Z); play HOP (A); receive PURPLE CHIP.
- Place PURPLE CHIP (B).
- Easy solution (C1). Ax6-Cx6-Bx2.
- Hard solution (C1). Bx2-Cx2-Ax4.
- Take 1/2 BRACELET and SNAKE HEAD.
- Go down.
- Use CROWBAR (D); take 2/2 BRACELET (E).
- Use JACK; take OFFICE KNIFE and BROOM (F).
- Go Tavern.
- Use LEFT HANDLE (G); take FIRE EXTINGUISHER and 1/4 BOOK PAGE (H).
- Go Outside the Crypt.
- Place 2/2 BRACELETS; take SHIELD (I).
- Use SHIELD (J).
- Use Special Glasses (K).
- Use BROOM; take HAMMER and CHISEL (L).
- Use OFFICE KNIFE (M); take ANGEL EMBLEM (N).
- Place ANGEL EMBLEM (O).
- Easy solution (P1). (1-D)-(2-M)-(3-C)-(4-R)-(5-B)-(6-H)-(7-G)-(8-A)-(9-L)-(10-E)-(11-K)-(12-N)-(13-J)-(14-I)-(15-P)-(16-Q)-(17-O)-(18-F).
- Hard solution (P2). (1-C)-(2-E)-(3-P)-(4-D)-(5-V)-(6-B)-(7-I)-(8-H)-(9-A)-(10-O)-(11-F)-(12-M)-(13-Q)-(14-L)-(15-K)-(16-N)-(17-R)-(18-T)-(19-J)-(20-U)-(21-S)-(22-G).
- Take MJOLNIR EMBLEM.
- Go forward.
- Use CHISEL and HAMMER; take STONE FRAGMENT (Q).
- Place SNAKE HEAD (R); take 2/4 BOOK PAGE and RIGHT HANDLE (S).
- Use FIRE EXTINGUISHER (T); take 3/4 BOOK PAGE and 1/3 BAS-RELIEF PART (U).
- Go Cemetery.
- Place MJOLNIR EMBLEM (V); take SLEDGEHAMMER (W).
- Go Tavern.
- Use RIGHT HANDLE (X); take OLIVE OIL (Y).
- Use OLIVE OIL (Z); open; take UNLOADED SLINGSHOT (A).
- Go Cemetery.
- STONE FRAGMENT on UNLOADED SLINGSHOT; receive LOADED SLINGSHOT.
- Use LOADED SLINGSHOT; receive METALLIC FEATHER (B).
- Go forward 2x.
- Use METALLIC FEATHER (C); take RED GEMSTONE (D).
- Use SLEDGEHAMMER (E); play HOP (F); receive STONE LILY.
- Use STONE LILY (G); take GLASS JAR (H).
- Go forward.
- Place RED GEMSTONE; take STATUE HALF (I).
- Use GLASS JAR; take FLEUR-DE-LIS (J).
- Go down 2x.
- Place FLEUR-DE-LIS; take 2/3 BAS-RELIEF PART (K).
- Place STATUE HALF (L); take 3/3 BAS-RELIEF PART (M).
- Go forward 2x.
- Place 3/3 BAS-RELIEF PARTS (N); take 4/4 BOOK PAGE (O).
- Place 4/4 BOOK PAGES (P).
- Easy solution (Q1). (I-1)-(B-2)-(H-3)-(G-4)-(D-5)-(C-6)-(E-7)-(J-8)-(F-9)-(A-10).
- Easy solution (Q2). (A-G)-(C-H)-(C-F)-(B-D)-(E-F).
- Hard solution (R1). (Ix3-1)-(Bx2-2)-(H-3)-(Gx3-4)-(Dx1-5)-(C-6)-(Ex2-7)-(Jx1-8)-(Fx3-9)-(Ax1-10).
- Hard solution (R2). (C-H)-(C-E)-(F-C)-(A-E)-(G-A)-(B-D).
- Congratulations. You've completed Mystery Tales: The House of Others.
Created at: 2017-08-06