Mystery Trackers: Black Isle Walkthrough

Welcome to the Mystery Trackers: Black Isle Walkthrough Black Isle was supposedly abandoned after an earthquake but the truth is much more sinister! Join the Mystery Trackers and learn the truth! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here. This document contains a complete Mystery Trackers: Black Isle game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by BrownEyedTigre, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

Mystery Trackers: Black Isle
  • Select Options to adjust the Music, Environment, Effects and Voice Volume. You may also adjust Gamma, Full Screen and Custom Cursor.
  • Throughout the guide, we will use the acronym 'HOS' for Hidden Object Scenes. The items listed in purple in the find lists require extra steps to locate.
  • You can use Inventory items on the items listed in purple by switching between the Inventory/Item List tabs. Inventory items are always listed in all CAPS in the guide.
  • Move your cursor to the bottom of the screen to access the Inventory Bar (1).
  • Puzzles may be skipped.
  • The Compass (2) in the bottom left side of the screen contains a map, a list of objectives and shows areas left to explore.
  • Accessing the map and pressing on an unlocked location will allow you to travel there quickly.
  • Select the Hint button (3) in the lower right to get a hint in either the HOS or during regular gameplay.
  • This game is not linear and you may do things in a different order as the guide. If you cannot do an action when stated in the guide, please check the previous entries to see if you missed something.

Chapter 1 – East Wing

Mystery Trackers: Black Isle
  • Select Thomas.
  • Go upstairs.
  • Examine the sign; take the BULB (A).
  • Examine the wheelbarrow; take the SPADE (B).
  • Back out.
Mystery Trackers: Black Isle
  • Examine the bottom step; take the BOARD (C).
  • Examine and use the SPADE on the ground; take the KNIFE (D) and CAMERA FLASH (E).
  • Examine and use the KNIFE on the bag straps (F).
  • Examine the bag to access a HOS.
Mystery Trackers: Black Isle
  • Find the items listed and earn a CROWBAR.
  • Go up the stairs.
Mystery Trackers: Black Isle
  • Examine and use the CROWBAR on the crate; take the 2nd BOARD (G) and the RECORD (H).
  • Examine and place the 2 BOARDS on the ladder (I) to trigger a puzzle.
Mystery Trackers: Black Isle
  • Swap the left rungs of the ladder to find the matching half of the one on the right.
  • Solution: Switch the following rungs; 5-9, 1-5, 1-7, 8-6, 1-8, 1-4, 2-3, 1-2. See screenshot (Z) for solution.
  • Go up the ladder.
  • Examine the top of the dresser to trigger a HOS.
Mystery Trackers: Black Isle
  • Find the items listed.
  • Use the CROWBAR from inventory on the padlock (1) to get the open padlock and screwdriver.
  • Place the RECORD from inventory on the phonograph (2) to get a vinyl record.
  • You will earn a SCREWDRIVER.
Mystery Trackers: Black Isle
  • Examine the window; take the ROPE (J).
  • Examine and press on the recorder (K).
  • Back out.
Mystery Trackers: Black Isle
  • Examine the crate; use the ROPE on the stool; take the STOOL (L).
  • Examine and use the SCREWDRIVER on the electric box (M).
  • Go up the ladder.
  • Examine the cabinet on the left; place the STOOL in the lower left to trigger a puzzle.
Mystery Trackers: Black Isle
  • Place the items in the cabinet so that all spaces are used.
  • See screenshot (N) for solution.
  • Take the SALT (O), DOG FOOD (P), and SKULL (Q).
  • Back out.
Mystery Trackers: Black Isle
  • Examine and give the DOG FOOD to the dogs; take the TIN CAN (R).
  • Back out.
  • Use the SALT on the stairs (S).
  • Examine and use the TIN CAN on the puddle (T); get a CAN WITH WATER.
  • Go forward twice.
Mystery Trackers: Black Isle
  • Examine the torch; take the TORCH (U).
  • Take the HOISTING JACK (V).
  • Go forward.
Mystery Trackers: Black Isle
  • Use the CAN WITH WATER on the fire; take the WHEEL (W).
  • Back out twice.
  • Examine and place the WHEEL on the wheelbarrow; take the WHEELBARROW (X).
  • Go up the ladder.
Mystery Trackers: Black Isle
  • Use the WHEELBARROW on the welder; take the WELDER (Y).
  • Back out and go forward twice.
  • Place the WELDER by the wrecked car.
  • Back out twice.
  • Examine the electric panel; plug in the cord (Z).
  • Go forward twice.
Mystery Trackers: Black Isle
  • Press on the WELDER clamps (A) to use the WELDER.
  • Use the HOISTING JACK on the cut cars (B).
  • Go forward.
Mystery Trackers: Black Isle
  • Examine the circle; take the DART (C).
  • Exit out of the close-up.
  • Go towards the theatre.
Mystery Trackers: Black Isle
  • Take the SLEDGEHAMMER (D).
  • Examine the bulletin; take the SHEET OF PAPER (E).
  • Back out and go left.
Mystery Trackers: Black Isle
  • Examine the broken window; take the GUNPOWDER (F).
  • Examine the bike basket; use the TORCH on the tar; take the TORCH WITH TAR (G).
  • Back out; go forward to the statue corridor to the right of the theatre.
Mystery Trackers: Black Isle
  • Examine the lantern and open the panel; use the TORCH WITH TAR on the flames (H); get a BURNING TORCH.
  • Back out five times.
Mystery Trackers: Black Isle
  • Examine and use the SLEDGEHAMMER on the cannonball three times; take the CANNONBALL (I).
  • Go forward two times.
  • Examine and use the GUNPOWDER, CANNONBALL and BURNING TORCH on the cannon (J).
  • Examine the damaged wall on the left to trigger a puzzle.
Mystery Trackers: Black Isle
  • Arrange the rods so that each row has three straight and three dotted notches.
  • Switch the following rods to solve the puzzle: R9-R1, L5-L6, R8-R2, R7-R3, R4-R5. See screenshot (X) for solution.
  • Examine the puzzle area on the left to trigger a HOS.
Mystery Trackers: Black Isle
  • Find the items listed.
  • Place the BULB from inventory in the flashlight (1) to get the lit flashlight.
  • Place the SHEET OF PAPER from inventory in the typewriter (2) to get a printout.
  • You will earn a VALVE LEVER.
  • Go to the theatre entrance.
Mystery Trackers: Black Isle
  • Examine and place the VALVE LEVER on the back left of the fire truck (K); turn the VALVE LEVER (Y).
  • Go up the ladder (L).
Mystery Trackers: Black Isle
  • Examine the reaper; place the SKULL in the hood (M).
  • Take the BRONZE KEY (N).
  • Back out twice and go left.
Mystery Trackers: Black Isle
  • Examine and use the BRONZE KEY on the lock (O).
  • Enter the curiosity shop.
Mystery Trackers: Black Isle
  • Examine the radio; use the SCREWDRIVER on the panel; take the BATTERY (P).
  • Examine the table; take the LADLE WITH TIN (Q).
  • Go to the statue corridor.
Mystery Trackers: Black Isle
  • Examine the lion head; place the BATTERY in the open compartment; take the ELECTRONIC MASTER KEY (R).
  • Examine and use the ELECTRONIC MASTER KEY on the book; open the book and take the STARFISH (S).
  • Exit out of the close-up.
  • Back out and go right.
Mystery Trackers: Black Isle
  • Examine and use the ELECTRONIC MASTER KEY on the door panel (T).
  • Take the KETTLE (U).
  • Examine the café window; take the ACE OF SPADES (V) and exit out of the café window.
  • Enter the café.
Mystery Trackers: Black Isle
  • Examine the platter; take the CHEESE (W).
  • Examine the stained glass; take the WING (X).
Mystery Trackers: Black Isle
  • Examine the medical bag; take the KEY LEVER (Y).
  • Examine the wooden chest; take the TOY HORSE (Z).
  • Go to the curiosity shop.
Mystery Trackers: Black Isle
  • Knock the armor off the arm; examine the arm (A).
  • Place the KEY LEVER on a bolt to trigger a puzzle.
  • Use the KEY LEVER on the bolts to loosen his grip on the can.
  • Press on the bolts in this order: 4, 2, 3, 1, 2. See screenshot (B) for solution.
  • Take the OILCAN (C).
  • Go to the cafe.
Mystery Trackers: Black Isle
  • Examine and use the OILCAN on the cellar doors (D).
  • Examine the cellar doors to trigger a HOS.
Mystery Trackers: Black Isle
  • Find the items listed.
  • Give the CHEESE from inventory to the mouse (1) to get a mouse with cheese.
  • Use the KETTLE from inventory on the teacup (2) to get tea.
  • You will earn a BANANA.
  • Back out twice and go left.
Mystery Trackers: Black Isle
  • Examine and give the BANANA to the monkey (E) automatically get the BEADS (F).
  • Go to the theatre balcony.
Mystery Trackers: Black Isle
  • Examine and give the BEADS to the monk (G).
  • Examine and place the WING on the angel (H).
  • Examine the clock mechanism to trigger a puzzle.
Mystery Trackers: Black Isle
  • Place the gears in the correct slots.
  • Select any gear to see the picture behind it.
  • Leave the selected gear off of the outer ring and then choose the gear you want to place on top of the picture; it will automatically rotate and go in the opened slot.
  • Press on the following medallions: 1, 5, 2, 7, 3, 5, 4, 6, 5, 8, 6, and 7 (I).
  • Back out.
Mystery Trackers: Black Isle
  • Examine and pull the lever (J).
  • Attempt to enter the theatre.
  • Examine and take the SMOLDERING BOARDS (K).
  • Go to the café.
Mystery Trackers: Black Isle
  • Examine the stove; flip the lid and place the LADLE WITH TIN on the burner.
  • Open and place the SMOLDERING BOARDS in the firebox (L); use the BURNING TORCH on the boards.
  • Take the LADLE WITH MOLTEN TIN (M).
  • Go to the curiosity shop.
Mystery Trackers: Black Isle
  • Examine the table; use the LADLE WITH MOLTEN TIN on the mold; take the TIN KEY (N).
  • Go to the café.
  • Examine and use the TIN KEY on the doctor's bag; take the STETHOSCOPE (O).
  • Go to the curiosity shop.
  • Examine and use the STETHOSCOPE on the safe (P) to trigger a puzzle.
Mystery Trackers: Black Isle
  • Open the locks in the number of moves shown above the dial.
  • Use the buttons below the dial to solve the puzzle: L3x to 30, L5x to 80, R3x to 50, L4x to 90, L4x to 30, R2x to 10 (Q).
  • Take the STRING.
Mystery Trackers: Black Isle
  • Examine and use the STRING on the cage (A).
  • Examine the cage to trigger a HOS.
Mystery Trackers: Black Isle
  • Find the items listed.
  • Use the DART from inventory on the apple (1) to get a golden apple (1a).
  • Use the OILCAN from inventory on the tooth to get the gold tooth (2).
  • Use the ACE OF SPADES on the cards to get a hand of cards (3).
  • You will earn a DIAMOND.
  • Back out twice; go right.
Mystery Trackers: Black Isle
  • Examine and use the DIAMOND on the café window; take the MICROPHONE (R).
  • Go back to the curiosity shop.
  • Examine and place the MICROPHONE in the outlet on the television (S).
  • Press the two buttons (T) and watch the recordings.
  • Note the figures (U) and back out of the close-up.
  • Back out twice.
Mystery Trackers: Black Isle
  • Examine the crate (V); untangle the rope three times to open the crate.
  • Take the BEAR DETECTIVE and the STORAGE BATTERY (W).
  • Go back to the curiosity shop.
Mystery Trackers: Black Isle
  • Examine and place the STORAGE BATTERY on the jackhammer; take the JACKHAMMER (Y).
  • Back out twice.
  • Examine and use the JACKHAMMER on the hole in the ground; take the FIRE HOSE (Z).
  • Go to the theatre.
Mystery Trackers: Black Isle
  • Examine the hydrant; unscrew the plug and attach the FIRE HOSE (A).
  • Enter the theatre.
Mystery Trackers: Black Isle
  • Examine and open the book; turn the pages and collect the CLIP (B).
  • Back out of the close-up.
  • Examine the photo; take the PORTRAIT (C).
  • Examine and take the WOODEN LEG (D).
  • Go forward.
Mystery Trackers: Black Isle
  • Examine the display case; take the COMBINATION LOCK (E).
  • Go forward.
Mystery Trackers: Black Isle
  • Examine the door handles; take the WOODEN HAND (F).
  • Go forward.
  • Go to the café.
Mystery Trackers: Black Isle
  • Examine and use the CLIP on the wooden chest; take the JESTER HEAD (G).
  • Go to the theatre stage.
  • Examine the left display case (H).
  • Place the JESTER HEAD, WOODEN HAND and WOODEN LEG on the puppets to trigger a puzzle.
Mystery Trackers: Black Isle
  • Place the appropriate head and appendages on each body.
  • The name plate will light up when the character is in the correct spot.
  • See screenshot (I) for solution.
  • Open the compartment; take the METAL CYLINDER.
  • Back out.
Mystery Trackers: Black Isle
  • Examine the pipe organ; place the METAL CYLINDER in the slot (J); take the MUSIC KEY (K).
  • Go forward.
  • Examine the dressing table; use the MUSIC KEY in the lock (L).
  • Examine the dressing table to access a HOS.
Mystery Trackers: Black Isle
  • Find the items listed.
  • Place the COMBINATION LOCK from inventory on the chest (1); use the code from the gun, 825 (1a), to unlock the chest and get a whistle.
  • Place the TOY HORSE from inventory on the stand (2) to get the horseman.
  • Place the PORTRAIT from inventory in the frame (3) to get a photo.
  • You will earn a WHISTLE.
  • Go forward.
  • Use the WHISTLE on the glass doors.
  • Go forward and then right.

Chapter 2 – West Wing

Mystery Trackers: Black Isle
  • Open the hatch (M) on the boat.
  • Examine the opened hatch to access a HOS.
Mystery Trackers: Black Isle
  • Find the items.
  • Place the CAMERA FLASH from inventory on the camera (1) to get a photo.
  • You will earn a MAGNET.
  • Go to the Café.
Mystery Trackers: Black Isle
  • Examine and use the MAGNET on the cabinet; take the NEEDLE AND THREAD (N).
  • Go back to the bridge in the west wing and go forward three times.
Mystery Trackers: Black Isle
  • Examine the seaplane; take the BINOCULARS (O).
  • Go to the stony shore.
Mystery Trackers: Black Isle
  • Use the BINOCULARS on the man (P).
  • Examine the broken bottle; open the note (Q) and take the SHARP SPLINTER (R).
  • Go to the hotel courtyard.
Mystery Trackers: Black Isle
  • Examine the hole in the ground; use the SHARP SPLINTER on the rope (S) three times; take the PARACHUTE (T).
  • Go to stony shore.
Mystery Trackers: Black Isle
  • Place the PARACHUTE on the boat (U).
  • Examine and use the NEEDLE AND THREAD on the sail (V) to trigger a puzzle.
Mystery Trackers: Black Isle
  • Stitch all of the sails using the threads on the right.
  • See screenshot (W) for solution.
  • Press on the sails to use the sailboat.
Mystery Trackers: Black Isle
  • Examine and open the bag; take the VAN KEY (X).
  • Go to the narrow alley.
  • Examine and use the VAN KEY on the truck lock (Y); turn the key to open.
  • Examine the counter on the ice cream truck to access a HOS.
Mystery Trackers: Black Isle
  • Find the items listed.
  • Unscramble the poster pieces to get a poster (1).
  • You will earn an ICE PICK.
  • Back out.
Mystery Trackers: Black Isle
  • Examine the lantern; attempt to take the coin (Z).
  • Use the ICE PICK on the loose stone; take the DOOR STONE (A) and COIN.
  • Examine the phone booth.
Mystery Trackers: Black Isle
  • Use the COIN on the scratch off (B).
  • Place the COIN in the upper slot (C).
  • Using the code on the left to decipher the numbers you scratched off; dial the numbers 46-27-35. See screenshot for solution.
  • Take the RAVEN FEATHER (E).
  • Go to the grotto.
Mystery Trackers: Black Isle
  • Examine and use the ICE PICK three times on the notebook; take the PLATE (F) and the FEATHER FAN (G).
  • Go to the theatre stage.
  • Examine and place the PLATE on the door (H) to trigger a puzzle.
Mystery Trackers: Black Isle
  • Slide the plates to match the slots with the plungers.
  • Press on the plates in this order: U, V, W, X, O, P, M, G, D, E, F, N, M, G, F, N, O, P, Q, V, W, P, Q, R, L, K, J, I, L, K, J, A, B, C, H, I, L, K, S, T, U, R, Q, and P. See screenshot (Z).
  • Examine the newly opened door on the left to access a HOS.
Mystery Trackers: Black Isle
  • Find the items listed.
  • Place the FEATHER FAN from inventory on the fan. Swap the panels in the fan to complete the picture and get a fan (1).
  • You will earn NIPPERS.
  • Go forward four times.
Mystery Trackers: Black Isle
  • Examine the dog; use the NIPPERS on the chain; take the ELF (I).
  • Back out.
  • Use the ELF on the raven (J) and automatically get the 2nd RAVEN FEATHER.
  • Examine the hotel door (J); place the 2 RAVEN FEATHERS on the raven to trigger a puzzle.
Mystery Trackers: Black Isle
  • Swap the feathers on the wings so that the wings are completed.
  • See screenshot (K) for solution.
  • Open the door; enter the hotel and go upstairs.
  • Examine window at the end of the hall to access a HOS.
Mystery Trackers: Black Isle
  • Find the items listed.
  • Press on the top and bottom of the playing cards to get a straight (1).
  • You will earn a DRILL BIT.
  • Examine the wardrobe on the right.
Mystery Trackers: Black Isle
  • Take the LADDER (L) and the TWIN PORTRAIT (M).
  • Go to the grotto.
Mystery Trackers: Black Isle
  • Examine the bag; place the DRILL BIT on the drill; take the DRILL (N).
  • Go to the hotel corridor.
  • Examine and use the OILCAN and the ICE PICK on the door plate (O).
  • Move the plate; use the DRILL on the keyhole; peek through the keyhole.
  • Go left into the guest room.
Mystery Trackers: Black Isle
  • Take the DEER HEAD (P).
  • Examine the hook; take the CASH REGISTER BUTTON (Q).
  • Examine the chess table; take the CHESS FIGURE (R) and the BEE (S). Note the code on the knight; 2012.
  • Back out twice.
Mystery Trackers: Black Isle
  • Examine the mounted heads; place the DEER HEAD on the wall; take the DIARY KEY (T).
  • Examine and use the DRILL on the door lock (U); press the handle to open.
  • Examine and place the BEE on the box (V) to trigger a puzzle.
Mystery Trackers: Black Isle
  • Move the bee and the golden ball to the honeycomb.
  • Press the following arrows: U, R, U, L, D, R, U, L, D, R, U, R, U, L, D, L, D, R, D, L, R, U, R, D, U, D, R, U, L, U. See screenshot (1) for solution.
  • You will earn a GOLDEN BALL.
  • Go to the bridge.
Mystery Trackers: Black Isle
  • Examine and use the DIARY KEY on the diary; turn the key to open; take the RAVEN PICTURE (W).
  • Go to the curiosity shop.
Mystery Trackers: Black Isle
  • Examine and use the CASH REGISTER BUTTON on the cash register (X).
  • Enter the code from the television on the cash register; press the top left, bottom left, top middle and bottom middle buttons. Crank the handle and take the TWEEZERS (Y).
  • Go to the hotel hall.
Mystery Trackers: Black Isle
  • Examine and place the RAVEN PICTURE by the mounted heads; turn the picture (Z) to open a panel.
  • Examine the opened panel to access a HOS.
Mystery Trackers: Black Isle
  • Find the items listed.
  • Place the TWIN PORTRAIT from inventory on the wall (1) to get a twin (1-1a).
  • You will earn an ID CARD.
Mystery Trackers: Black Isle
  • Examine and use the ID CARD on the cabinet lock; take the CORD BRUSH (A).
  • Go to the theatre stage.
  • Examine the right display case; use the CORD BRUSH on the cord (B).
  • Pull the CORD BRUSH; press the skeleton and take the TAG (C).
  • Go back to the hotel hall.
  • Examine the key rack behind the counter; place the TAG on the rack to trigger a puzzle.
Mystery Trackers: Black Isle
  • Attach the correct tags to each key.
  • See screenshot (D) for solution.
  • Take the SECRET ROOM KEY.
  • Go forward into the hotel lounge.
Mystery Trackers: Black Isle
  • Examine and take the POT WITH WATER (E).
  • Examine the table; take the GARDENING GLOVE (F).
  • Back out and go upstairs.
Mystery Trackers: Black Isle
  • Examine and use the TWEEZERS on the hole in the floorboard; get a 2nd GOLDEN BALL (G).
  • Examine the wardrobe (H); move the clothes to the left.
  • Examine the lock; move the keyhole cover; use the SECRET ROOM KEY on the lock (I); turn the key.
  • Open the door and enter the secret room.
Mystery Trackers: Black Isle
  • Examine the window sill; move the debris three times; take the 2nd DOOR STONE (J).
  • Go to the theatre stage.
Mystery Trackers: Black Isle
  • Examine the suitcase; place the 2 GOLDEN BALLS in the eye sockets (K).
  • Press to open the case and again to open the book; take the PLATE WITH NUMBER (L).
  • Go forward three times; go left to the clinic.
Mystery Trackers: Black Isle
  • Examine and open the mailbox; take the BUNNY (M).
  • Examine and place the 2 DOOR STONES on the door (N) to trigger a puzzle.
Mystery Trackers: Black Isle
  • Raise all the sunken tiles that have a design on them.
  • Press the following tiles to solve the puzzle: H, C, M, J, F, E, O, K, A, D, N, L, B, I, and G (1).
  • Open the door; go forward.
Mystery Trackers: Black Isle
  • Examine the notebook (P); untie the bow to open.
  • Take the MEDALLION (Q) and a MAP FRAGMENT (R).
  • Go to the café.
Mystery Trackers: Black Isle
  • Examine and place the POT WITH WATER on the stove; take the POT WITH BOILING WATER (S).
  • Go to the grotto.
  • Examine and use the POT WITH BOILING WATER on the fountain (T).
  • Examine the fountain to access a HOS.
Mystery Trackers: Black Isle
  • Find the items listed.
  • Place the STARFISH from inventory in the frame (1) to get a starfish collection.
  • Use the BURNING TORCH from inventory on the candles (2) to get lit candles.
  • You will earn the 2nd PLATE WITH NUMBERS.
  • Go to the secret room.
Mystery Trackers: Black Isle
  • Examine the window sill; place the MEDALLION on the notebook; take the BUTTON MASK (U) and BUTTON (V).
  • Go to the clinic office.
  • Open the drawer (W).
  • Examine the drawer; place the BUTTON in the frame to trigger a puzzle.
Mystery Trackers: Black Isle
  • Press the buttons in the order of the colors above until all buttons have been pressed.
  • See screenshot (X) for solution.
  • Take the 2nd MAP FRAGMENT.
  • Go to the guest room.
Mystery Trackers: Black Isle
  • Examine and place the 2 PLATES WITH NUMBER on the cupboard lock.
  • Flip the numbers until the numbers match the code found on the chess piece on the table in the guest room.
  • Solution: 2012 (Y).
Mystery Trackers: Black Isle
  • Rotate the rings to expose and retrieve the four statues.
  • For the solution, the rings are numbered 1-5 starting with the largest. Statue 1 solution: rotate ring 1 until the opening frames a statue, rotate 3 until 2 frames a statue, rotate 4 until 3 frames the statue, and rotate 5 to complete the framing. Take the statue (1).
  • Statue 2 solution: rotate ring 1 until the opening frames a statue, rotate 3 until rings 2 and 3 frame a statue, and rotate 5 to complete the framing. Take the statue (2).
  • Statue 3 solution: rotate ring 1 until the opening frames a statue, rotate 3 until 2 frames a statue, rotate 4 until 3 frames a statue, and rotate 5 to complete the framing. Take the statue (3).
  • Statue 4 solution: rotate 3 until 2 frames a statue, rotate 4 until 3 frames a statue, and rotate 5 to complete the framing. Take the statue (4).
  • See screenshot (M) for solution.
  • Examine the opened cupboard to access a HOS.
Mystery Trackers: Black Isle
  • Find the items listed.
  • Place the BEAR DETECTIVE from inventory with the other bears to get a bear family (1).
  • Place the BUNNY from inventory with the other bunnies to get a bunny family (2).
  • You will earn the 3rd MAP FRAGMENT.
  • Go to the dock.
Mystery Trackers: Black Isle
  • Use the GARDENING GLOVE on the prickly bush (Z); place the ELF on the dirt.
  • Examine the dug area; open the book; take the 4th MAP FRAGMENT (A).
  • Enter the seaplane.
Mystery Trackers: Black Isle
  • Examine the right panel (B).
  • Place the 4 MAP FRAGMENTS on the panel to trigger a puzzle.
Mystery Trackers: Black Isle
  • Set the dials below to match the settings above the dials.
  • Note where the connectors go above each dial to see what meter that dial affects.
  • From left to right, set the dials to: 180, 150, 250, 200. See screenshot (C) for solution.
  • Push the control stick to fly the plane.

Chapter 3 – Bluff Hospital

Mystery Trackers: Black Isle
  • Go up the steps.
  • Examine the statue; take the DULL KNIFE (D).
  • Place the ELF on the mound of dirt (E); examine the dug area to trigger a puzzle.
Mystery Trackers: Black Isle
  • Press on all the places that need to be changed to match the template scene. Some places need to be pressed more than once; the rotations are marked in the screenshot.
  • Pull the spider (S) to view the template scene.
  • See screenshot (F) for solution.
  • Examine the dug area to access a HOS.
Mystery Trackers: Black Isle
  • Find the items listed.
  • Press on the photo pieces (1) to change them so they match the photo to the left (1a) to get a fashion plate.
  • You will earn a MIRROR.
  • Back out and go right.
Mystery Trackers: Black Isle
  • Examine the hole in the fence; take the GOLDEN GLOBE WITH AZURE STONE (G).
  • Examine the bridge; take the WRENCH (H).
  • Back out; go up the steps and forward.
Mystery Trackers: Black Isle
  • Take the BOOK (I).
  • Go to the hotel lounge.
Mystery Trackers: Black Isle
  • Examine and use the WRENCH on the panel; remove the panel; take the LEVER VALVE (J).
  • Back out and go upstairs.
  • Examine and use the LEVER VALVE on the grate (K); turn to open.
  • Examine the opened grate to access a HOS.
Mystery Trackers: Black Isle
  • Find the items listed.
  • Push the 2nd and 4th levers up to get the princess (1).
  • You will earn a GOLDEN GLOBE WITH AMBER.
  • Go to the secret room.
  • Open and examine the bookcase; place the BOOK on the shelf to trigger a puzzle.
Mystery Trackers: Black Isle
  • Arrange the books according to the numbers and symbols on the shelves.
  • There is a holding area on the bottom for one group of books so you can move them around.
  • See screenshot (L) for solution.
  • Open the vent; take the BALLOON.
  • Go to the clinic office.
Mystery Trackers: Black Isle
  • Examine and use the WRENCH on the diving mask; remove the front panel; take the HELIUM TANK (M).
  • Go to the seaside.
  • Examine the boat; attach the BALLOON to the boat (N); use the HELIUM TANK on the BALLOON.
  • Examine the raised boat to access a HOS.
Mystery Trackers: Black Isle
  • Find the items listed and you will earn a FISHNET FRAGMENT.
  • Go to the hotel lounge.
  • Examine and place the FISHNET FRAGMENT on the fishnet in the corner to trigger a puzzle.
Mystery Trackers: Black Isle
  • Untangle the nets by pulling on the floats.
  • See screenshot for (O) solution.
  • Take the FISHNET off the wall.
  • Go to the seaside.
Mystery Trackers: Black Isle
  • Examine and use the FISHNET on the boxes (P).
  • Examine the boxes to access a HOS.
Mystery Trackers: Black Isle
  • Find the items listed.
  • Open the 3 oysters in the correct order (middle, left, and right) to open the big oyster and get the black pearl (1).
  • You will earn a GOLDEN GLOBE WITH RUBY.
  • Go up the steps and go forward.
  • Examine and place the GOLDEN GLOBE WITH AZURE STONE, GOLDEN GLOBE WITH AMBER, and GOLDEN GLOBE WITH RUBY on the pedestals to trigger a puzzle.
Mystery Trackers: Black Isle
  • Place the globes on the pedestals matching their weight. The higher the number, the higher the weight.
  • Use the scales to determine which globe weighs more than another. Press the lever in the center to check your progress.
  • See screenshot (Q) for solution.
  • Open the door; enter the hospital and go left.
Mystery Trackers: Black Isle
  • Examine and take the HEAT LAMP (R).
  • Place the LADDER on top of the stairs (S).
  • Go forward.
  • Examine the panel (M) to access a HOS.
Mystery Trackers: Black Isle
  • Find the items listed.
  • Open the birdhouse to get the bird (1).
  • Use the HEAT LAMP from inventory on the eggs to get 3 chickens (2).
  • You will earn a BELL.
  • Go to the guest room.
Mystery Trackers: Black Isle
  • Examine and hang the BELL on the hook (T).
  • Examine the suitcase; open the suitcase and take the HACKSAW (U).
  • Go to the hospital gates.
Mystery Trackers: Black Isle
  • Examine and use the HACKSAW on the bars (V).
  • Place the ELF in the opening; take the PLAID BLANKET (W).
  • Go to the grotto.
Mystery Trackers: Black Isle
  • Examine and use the HEAT LAMP on Thomas (X).
  • Examine Thomas; place the PLAID BLANKET on Thomas and get the MEDALLION (Y).
  • Go to the hotel lounge.
  • Examine and place the MEDALLION on the collage above the china cabinet to trigger a puzzle.
Mystery Trackers: Black Isle
  • Open the locket and turn the squares on the photo to match the locket photo.
  • See screenshot (Z) for solution.
Mystery Trackers: Black Isle
  • Turn the squares to match the left center photo.
  • See screenshot (A) for solution.
Mystery Trackers: Black Isle
  • Turn the squares to match the bottom left photo.
  • See screenshot (B) for solution.
Mystery Trackers: Black Isle
  • Use the arrows to turn the inner disks to make 2 openings for the prongs on the plugs in 15 or less moves.
  • Press on the following arrows: B 1x, C 3x, and F 5x. See screenshot (1) for solution.
  • Attach the plug (2) when the holes are lined up.
  • Examine the china cabinet to access a HOS.
Mystery Trackers: Black Isle
  • Find the items listed.
  • Place the CHESS FIGURE from inventory on the chessboard; rearrange the pieces (2) to get the gold rose. Solution, starting from left; pawn, knight, bishop, rook, queen, and king.
  • Use the DULL KNIFE from inventory on the grinding stone (3) to get a SHARP KNIFE.
  • You will earn a SHARP KNIFE.
  • Go to the dock.
Mystery Trackers: Black Isle
  • Examine the pole; use the SHARP KNIFE on the rope; take the ROPE (C).
  • Go to the mountain trail.
  • Examine and use the ROPE on the bridge (D).
  • Go forward.
Mystery Trackers: Black Isle
  • Press anywhere to get a cut scene.
  • Examine and take the SMALL MIRROR (E).
  • Examine and use the SHARP KNIFE on the mailbox; open the letter; take the MINI LIGHT BULB (F) and read the letter.
  • Go to the hospital hall.
Mystery Trackers: Black Isle
  • Examine and place the MINI LIGHT BULB on the constellations on the floor (G) to trigger a puzzle.
Mystery Trackers: Black Isle
  • Light up the constellations by connecting the stars in the correct pattern.
  • To light the stars you must press, hold the mouse button down and drag the line to the next star.
  • See screenshot (H) for solution.
  • Examine the treetop to access a HOS.
Mystery Trackers: Black Isle
  • Find the items listed.
  • Rearrange the bulbs to place them in the matching colored base to get a glowing garland (1).
  • You will earn the 2nd MIRROR.
  • Examine and place the 2 MIRRORS and SMALL MIRROR the door on the right to trigger a puzzle.
Mystery Trackers: Black Isle
  • Switch the colored laser pointers so that the laser beams hit the matching colored globes.
  • Solution: Left lasers from the top down - red, green, and purple. Right from the top down - cyan, yellow, and blue. See screenshot (I) for solution.
  • Go left and up the stairs.
Mystery Trackers: Black Isle
  • Examine the right center frame; use the SHARP KNIFE on the medal; take the GOLDEN MEDAL (J).
  • Back out twice and go right.
Mystery Trackers: Black Isle
  • Open the right shutter (K) and examine the window.
  • Take the CARDBOARD MONKEY (L) and LIGHTNING ROD (M).
  • Examine and place the GOLDEN MEDAL on the box; press the box to open; take the RED BUTTON (N) and the CLOCK SCREWDRIVER (A).
  • Back out and go left.
  • Examine and place the CARDBOARD MONKEY on the screen on the right to trigger a puzzle.
Mystery Trackers: Black Isle
  • Press on the elephant to get a silhouette of the scene and move the animals to their proper spot based on the shadows.
  • See screenshot (O) for solution.
  • Examine the right display case to access a HOS.
Mystery Trackers: Black Isle
  • Find the items listed.
  • Pick up the necklace (A) to get the code for the masks on the book.
  • Use the BUTTON MASK from inventory on the book cover; rearrange the masks to open the book to get the cardboard triangle (1).
  • You will earn a CARDBOARD FRAGMENT.
  • Go to the secret room.
Mystery Trackers: Black Isle
  • Examine the train; use the CLOCK SCREWDRIVER on the train; take the COGWHEEL (P).
  • Examine the cube.
  • Place the RED BUTTON on the switch (Q); press the switch.
  • Examine the fallen cube to trigger a puzzle.
Mystery Trackers: Black Isle
  • Swap the squares to complete the pictures.
  • See screenshot (R) for solution.
  • Take the BALL ARROW.
  • Go to the dock.
Mystery Trackers: Black Isle
  • Examine and place the COGWHEEL in the box (S); close the door and automatically get a RED RAG (T).
  • Go to the lighthouse entrance.
  • Examine and place the LIGHTNING ROD on the lighthouse door.
  • Enter the lighthouse tower.
Mystery Trackers: Black Isle
  • Examine Conrad; take the SIGNET RING (U).
  • Place the ELF on the pile of leaves (V).
  • Examine the skeleton; open the book; take the 2nd CARDBOARD FRAGMENT (W) and the KEY CODE (X).
  • Go to the director's chamber.
Mystery Trackers: Black Isle
  • Examine and use the KEY CODE on the book; rotate the dials to match the KEY CODE. Solution: From the top - diamond, triangle, heart, circle, and square (Y).
  • Note: If you put the code in before you put in the key, you will need to rotate a tumbler to the correct code before the book will open.
  • Move the papers; take the 3rd CARDBOARD FRAGMENT (Z).
  • Examine and use the SIGNET RING on the safe lock (A); turn the handle.
  • Examine the opened safe to access a HOS.
Mystery Trackers: Black Isle
  • Find the items listed.
  • Place the BALL ARROW from inventory on the safe (1). Press the arrows in the order of the clue (1a); up, down, left, and right to get an antidote bottle.
  • You will earn a BOTTLE WITH ANTIDOTE.
  • Back out three times.
Mystery Trackers: Black Isle
  • Examine and use the RED RAG on the statue three times; take the 4th CARDBOARD FRAGMENT (B).
  • Go to the clinic office.
  • Examine the drawer (C).
  • Place the 4 CARDBOARD FRAGMENTS in the drawer to trigger a puzzle.
Mystery Trackers: Black Isle
  • Rotate the disks to place the fragments and complete the pictures.
  • Solution: Rotate 3, 2, and 1; place the triangle and circle fragments. Rotate 4, 5, 6, and 4; place the square and pentagon fragments. Rotate 5, 6, 5, 6, 4, 5, 4, 2, 3, 2, 1, 2, and 1. See screenshot (D) for solution.
  • Take the syringe and automatically use the BOTTLE WITH ANTIDOTE to get an ANTIDOTE.
  • Go to the lighthouse tower.
Mystery Trackers: Black Isle
  • Examine and use the ANTIDOTE on Sarah (E).
  • Select Sarah to get a cut scene.
  • Congratulations! You have successfully completed Mystery Trackers: Black Isle Standard Edition.

Created at: 2012-04-01