Mystery Trackers: Mist Over Blackhill Walkthrough

Welcome to the Mystery Trackers: Mist Over Blackhill Walkthrough. Save the town of Blackhill from an army of shadows! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. This document contains a complete Mystery Trackers: Mist Over Blackhill game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by Amanda Barrera, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Mystery Trackers: Mist Over Blackhill.
  • This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.
  • Some interactions change depending on if the player chooses to bring Elf or not at the start of the game. This guide shows gameplay if the player brings Elf.

Chapter 1: Professor Xiao

  • Examine scene.
  • Take PIGEON EMBLEM, WIRE, SMALL KNIFE, and TOGGLE SWITCH (1/3) (A).
  • Examine WIRE 3x.
  • Take ELF THE DOG (B); use WIRE (C). Play HOP; receive POUCH.
  • SMALL KNIFE on POUCH; open. Take WRENCH and MAGNET.
  • Use WRENCH (D); open. Take TOGGLE SWITCH (2/3) (E).
  • Use MAGNET (F); receive TOGGLE SWITCH (3/3).
  • Place TOGGLE SWITCH (3/3) (G); open.
  • Solution (H): (F-K)-(A-F-D-G-P-K-M-J)-(P-J-M-I-B).
  • Take GREEN HANDLE (I).
  • Take LED LIGHT (1/2) (J). Examine (K); use ELF. Take RUST REMOVER. Use GREEN HANDLE (L); take COIN.
  • Take FIRECRACKERS and PAPER CLIP (M). Use COIN (N); take ROCKER SWITCH.
  • Take BACKPACK (O).
  • PAPER CLIP on BACKPACK; take newspaper, FIRE SYMBOL, and ELECTRIC TAPE.
  • Replace ROCKER SWITCH (P); use ELECTRIC TAPE. Place switch; press. Open door.
  • Play HOP; receive LIGHTER (Q).
  • LIGHTER on FIRECRACKERS: receive LIT FIRECRACKERS.
  • Use LIT FIRECRACKERS (R).
  • Receive SMALL CASE.
  • Examine SMALL CASE.
  • Solution (S): (F-G-B)-(C-E-B)-(J-B)-(D-B)-(I-B)-(H).
  • Solution (T).
  • Take HATCH KEY.
  • Use HATCH KEY (U).
  • Go up.
  • Take FALCON EMBLEM, WIRE CUTTER, and BLOWTORCH (V).
  • Take BEAR EMBLEM (W).
  • Open. Use ELF THE DOG (X); receive DANGER SYMBOL.
  • Walk down.
  • Place FIRE SYMBOL and DANGER SYMBOL (Y); take GAS CYLINDER (Z). Use WIRE CUTTERS (A); receive BRUSH.
  • Place BEAR EMBLEM (B); take LETTER S.
  • Go up.
  • Place LETTER S (C); take RAVEN EMBLEM.
  • Use BRUSH (D); place PIGEON EMBLEM, RAVEN EMBLEM, and FALCON EMBLEM.
  • Play HOP; receive ORANGE BUTTON (E).
  • RUST REMOVER on BLOWTORCH; examine. Place ORANGE BUTTON and GAS CYLINDER.
  • Use BLOWTORCH (F).
  • Go forward.
  • Examine scene.
  • Take HYDRAULIC RESCUE TOOL (G).
  • Take LARGE BUTTON PART (1/4) (H); use HYDRAULIC RESCUE TOOL (I). Take LARGE BUTTON PART (2/4) and HOT DOG EMBLEM.
  • Take LED LIGHT (2/2) (J). Use ELF (K); take LARGE BUTTON PART (3/4). Place HOT DOG EMBLEM (L).
  • Play HOP; receive TONGS (M).
  • Use TONGS (N); receive KIOSK KEY.
  • Take METAL CAT (O). Use KIOSK KEY (P); open. Take RULER and LARGE BUTTON PART (4/4).
  • Walk down.
  • Place METAL CAT (Q); take WRENCH EMBLEM (R).
  • Examine (S); place LED LIGHT (2/2).
  • Solution (T).
  • Take RED LIGHT.
  • Walk down.
  • Place WRENCH EMBLEM (U); take FUSE (V).
  • Go up, then forward.
  • Place LARGE BUTTON PART (4/4) (W), RED LIGHT, and FUSE.
  • Examine (X).
  • Solution (Y-Z).
  • Examine scene.
  • Use ELF (A); take MOLECULE INLAY.
  • Take SCIENTIFIC AMULET, SILVER MEDAL, and ATOM INLAY (B).
  • ATOM INLAY and MOLECULE INLAY on SCIENTIFIC MEDAL; take CODE.
  • Take CORD EXTENDER (C); place CODE (D).
  • Solution (E).
  • Take CORKSCREW and HEX KEY.
  • Take METAL PART and FLASHLIGHT (F).
  • BRUSH and HEX KEY on FLASHLIGHT; open. Take LIGHTBULB.
  • Place LIGHTBULB (G) and CORD EXTENDER (H); flip switch (I).
  • Open (J).
  • Play HOP; receive KEY CARD (K).
  • Use KEY CARD (L).
  • Walk forward.
  • Take BRONZE MEDAL (M).
  • Take METAL PART (N); place BRONZE MEDAL and SILVER MEDAL (O).
  • Solution (P).
  • Take CUP TROPHY.
  • Take UV LIGHT and SAFE DIAL (Q).
  • Walk down.
  • Place UV LIGHT and SAFE DIAL (R).
  • Solution (S).
  • Read note; take VALVE HANDLE.
  • Place VALVE HANDLE (T); turn. Use CUP TROPHY (U); receive CUP OF WATER.
  • Walk forward.
  • Use CUP OF WATER (V); remove ropes. Receive METAL PART.
  • Place 3 METAL PARTS (W); take ORNAMENTAL INLAY.
  • Place ORNAMENTAL INLAY (X).
  • Solution (Y-Z).
  • Take GLASS TREE.
  • Walk down.
  • Place GLASS TREE (A).
  • Enter Greenhouse.

Chapter 2: Another World

  • Examine scene.
  • Walk forward.
  • Take MITTEN (B).
  • Use MITTEN; take GAS CAN and FISHING NET (C).
  • Take LATCH PART (D). Use FISHING NET (E); receive LATCH PART.
  • Take DUFFEL BAG (F).
  • 2 LATCH PARTS on DUFFEL BAG; open. Take HOSE CUTTER and BRASS KEY.
  • Use HOSE CUTTER (G); take PIECE OF HOSE.
  • Use BRASS KEY (H); open.
  • Play HOP; receive PROPELLER (I).
  • Open barrel. Place GAS CAN; open. Place PIECE OF HOSE (J); take GAS.
  • Open (K); pour GAS. Place PROPELLER (L); examine.
  • Take 2 ARROW BUTTONS, MATCHES, PLANK (1/3), and WRENCH INLAY (M).
  • Take CAT TOY (N). Use MATCHES (O); take AXE.
  • Use ELF THE DOG (P); take ARROW BUTTON. Use AXE (Q); receive TRIANGLE KEY.
  • 3 ARROW BUTTONS on CAT TOY.
  • Solution (R).
  • Take SCISSORS.
  • Use SCISSORS; take SAFE DIAL and RED COMPASS INLAY (S).
  • Place SAFE DIAL and TRIANGLE KEY (T).
  • Solution (U-V): element locations are randomized.
  • Walk right.
  • Examine scene.
  • Take WIRE CUTTER (W).
  • Take PLANK (2/3) (X). Use ELF THE DOG (Y); take WICK and DOOR HANDLE.
  • Take HAMMER (Z). Place DOOR HANDLE (A); open.
  • Use HEX KEY; take NAILS and STUN BATON (B).
  • Scroll down; take LANTERN (C).
  • Walk down.
  • Use WIRE CUTTER; take PLANK (3/3) and RED BADGE (D).
  • Examine LANTERN. Use WICK and MATCHES; take LIT LANTERN.
  • Walk right.
  • Use PLANK (3/3), NAILS, and HAMMER (E).
  • Place LIT LANTERN. Play HOP; receive BLUE BADGE (F).
  • Place BLUE BADGE and RED BADGE (G); take LOPPER.
  • Scroll up; use LOPPER (H). Examine Martha.
  • Use STUN BATON on scene.
  • Solution (I): block attacks.
  • Solution (J): stop target over red orb.
  • Examine (K).
  • Walk down, then forward.
  • Examine scene; receive AMULET BASE.
  • Take SCREWDRIVER INLAY (L) and GEAR INLAY (M).
  • Take SCREWDRIVER (N).
  • Take BROKEN SAW (O).
  • Walk down.
  • Use SCREWDRIVER; open. Take BLUE COMPASS INLAY (P).
  • Walk right.
  • Place WRENCH INLAY, SCREWDRIVER INLAY, and GEAR INLAY (Q); open. Take CROWBAR.
  • Walk down, then forward.
  • Place BLUE COMPASS INLAY and RED COMPASS INLAY (R).
  • Solution (S): A-B-C-H-G-F-A-B-C-H.
  • A-B-D-E-C-B-A-H-G-F-A.
  • H-C-B-A-H-C-B-A-F-G-H.
  • Take SAW BLADE and ANGEL.
  • Examine BROKEN SAW; replace SAW BLADE. Take COMPASS SAW.
  • Use CROWBAR (T). Play HOP; receive SIGNET RING.
  • Walk down.
  • Use COMPASS SAW (U).
  • Play HOP; receive JAWBONE (V).
  • Examine. Place SIGNET RING (W); take DOVE.
  • Walk forward.
  • Place ANGEL and DOVE (X); take SKULL (Y).
  • JAWBONE and SKULL on AMULET BASE; take SKULL AMULET.
  • Place SKULL AMULET (Z).
  • Go forward.
  • Use RULER (A); open. Take BROKEN GLASS CUTTER and PATTERNED TILE.
  • Take VICE HANDLE (B).
  • Take DOG EMBLEM (C). Use VICE HANDLE (D); receive BRASS GEAR.
  • Take PATTERNED TILE (E).
  • Use ELF THE DOG (F); receive LETTER S.
  • Walk down.
  • Place LETTER S (G); take STAR EMBLEM.
  • Place GEAR (H); take OWL EMBLEM.
  • Walk down.
  • Examine; place STAR EMBLEM and DOG EMBLEM (I). Open; take PATTERNED TILE.
  • Go forward twice.
  • Place 3 PATTERNED TILES (J).
  • Solution (K).
  • Take YELLOW BUTTON.
  • Place OWL EMBLEM (L).
  • Play HOP; receive DIAMOND EMBLEM (M).
  • Go to Forbidden Forest.
  • Place DIAMOND EMBLEM (N); take ARTIFICIAL DIAMOND.
  • ARTIFICIAL DIAMOND on BROKEN GLASS CUTTER; take GLASS CUTTER.
  • Go to Hideout.
  • Use GLASS CUTTER; take GREEN BUTTON (O).
  • Place YELLOW BUTTON and GREEN BUTTON (P).
  • Solution (Q).
  • Walk left.

Chapter 3: Sophie

  • Play HOP; receive LEATHER TUBE (@).
  • Use RULER (R); receive BANDANNA and DRAWER HANDLE.
  • Take GLUE (S).
  • Take TWEEZERS (T). Use GLUE and DRAWER HANDLE (U); take METAL PIECE.
  • Use TWEEZERS (V); receive METAL PIECE.
  • Take METAL PIECE (W).
  • 3 METAL PIECES on LEATHER TUBE. Open; take LOCK DIAGRAM.
  • Place LOCK DIAGRAM (W).
  • Solution (X).
  • Walk forward.
  • Take METAL CADDY and 2 PURPLE INLAYS (Y).
  • Use METAL CADDY; receive SNOW (Z). Take PURPLE INLAY (A).
  • Walk down.
  • Place 3 PURPLE INLAYS; take BELL, KEY FOB, and GAS LIGHTER (B).
  • Place SNOW. Press button; use GAS LIGHTER (C). Take HOT WATER.
  • Walk forward.
  • Pour HOT WATER; open. Take UMBRELLA and SNOWFLAKE (D).
  • Use KEY FOB; take ARROW EMBLEM (E).
  • Use UMBRELLA (F); take FANNY PACK.
  • Open FANNY PACK. Play HOP; receive CLOCK HANDS.
  • Walk down.
  • Place CLOCK HANDS and BELL (G); take MICROCHIP (H).
  • Place ARROW EMBLEM (I); take LIGHTNING BOLT.
  • Walk forward.
  • Place LIGHTNING BOLT (J); open.
  • Play HOP; receive PUMP (K).
  • Use PUMP (L); move wheelbarrow. Place SNOWFLAKE.
  • Solution (M).
  • Take BATTERY.
  • Walk down.
  • Place MICROCHIP and BATTERY (N); receive GPS.
  • Examine (O).
  • Examine scene.
  • Take DOLLAR BILL and WOODEN PIECE (P).
  • Take TOOLBOX (Q). Use ELF THE DOG; take WOODEN PIECE.
  • Use DOLLAR BILL (R); take 2 WOODEN PIECES (S).
  • GLUE on WOODEN PIECE; use 3 WOODEN PIECES. Take WOODEN PLAQUE.
  • Place WOODEN PLAQUE (T).
  • Solution (U): (I-G)-(F-E)-(A)-(A-C)-(D-E)-(E-B)-(B-A).
  • Take MEDICAL EMBLEM and TOOLBOX KEY.
  • TOOLBOX KEY on TOOLBOX; open. Take SCREWDRIVER.
  • Place MEDICAL EMBLEM (V); take ADHESIVE BANDAGE.
  • Use SCREWDRIVER; examine wires (W). Place GPS and ADHESIVE BANDAGE (X).
  • Solution (Y-Z).
  • Take METAL HANDLE (1/2) -(2/2) (A).
  • Take FISH PART (B); place METAL HANDLE (2/2) (C).
  • Take BROKEN HEDGE TRIMMER (D). Use BANDANNA (E); receive GLASS SHARD.
  • Use GLASS SHARD (F).
  • Play HOP; receive RED BUTTON (G).
  • RED BUTTON on BROKEN HEDGE TRIMMER; receive ELECTRIC HEDGE TRIMMER.
  • Place FISH PART (H); take ELEPHANT EMBLEM and LEATHER FLOWER.
  • Take CRESCENT CHARM and WALLET (I). Use ELECTRIC HEDGE TRIMMER; place ELEPHANT EMBLEM (J). Take KEY CARD.
  • Use KEY CARD (K).
  • Solution (L): F-H-G-D-E-H-G-D.
  • E-F-H-G-D-A-B-C-F-I.
  • H-G-D-A-B-C-F-E-D-A.
  • Walk forward.
  • Take LEATHER FLOWER (M); move coats. Use ELF THE DOG; receive SEALED BOTTLE.
  • CORKSCREW on SEALED BOTTLE; take BOTTLE OF WATER.
  • Take UNUSUAL EMBLEM (N); press button (O).
  • Use BOTTLE OF WATER; take MOLECULE (P).
  • Take UNUSUAL EMBLEM and LEATHER FLOWER (Q).
  • 3 LEATHER FLOWERS on WALLET; take note and TRIANGLE CHARM.
  • Place CRESCENT CHARM and TRIANGLE CHARM (R); take BIRD PART.
  • Walk down.
  • Place 2 UNUSUAL EMBLEMS (S); take ORNATE KEY.
  • Place BIRD PART (T); take MOLECULE.
  • Walk forward.
  • Use ORNATE KEY (U); take CAR EMBLEM.
  • Walk down.
  • Place CAR EMBLEM (V).
  • Play HOP; receive MOLECULE (W).
  • Walk forward.
  • Place 3 MOLECULES (X); take ACID.
  • Use ACID (Y); open.
  • Walk forward.
  • Solution (Z-B).
  • Congratulations! You have completed Mystery Trackers: Mist over Blackhill.

Created at: 2018-05-20