Walkthrough Menu
- General Tips
- Chapter 1: The Square
- Chapter 2: The Hospital
- Chapter 3: Storage
- Chapter 4: The Base
- Chapter 5: The Second Floor
General Tips
- This is the official guide for Mystery Trackers: Queen of Hearts.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
- In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.
Chapter 1: The Square
- Take ELF (A).
- Take the BAG and 1st PHARMACY SLIDER (B).
- Take the AWL and 1st BAG PART (C).
- Use ELF (D).
- Take the GASOLINE CAN (E).
- Use the AWL on the GASOLINE CAN to make the OPEN CAN.
- Take the 2nd BAG PART (F).
- Place the 2 BAG PARTS on the BAG.
- Solution: (H-G)-(I-H)-(J-K)-(K-I)-(G-K)-(H-G)-(I-H)-(K-I).
- Final solution (@).
- Take the STORE KEY.
- Use the STORE KEY (L).
- Play the HOP; earn the START BUTTON (M).
- Remove the cap and use the OPEN CAN; place and press the START BUTTON (N).
- Walk forward.
- Take the WIRE CUTTERS and ANTI-RUST SPRAY (O).
- Take the MAGNET and COIN (P).
- Walk down.
- Use the COIN; take the RULER, ROLL OF WIRE, and BATTERY ACID (Q).
- Use the WIRE CUTTERS on the ROLL OF WIRE; take the WIRE PIECE.
- Walk forward.
- Use the WIRE PIECE and turn the handle (R).
- Walk right.
- Use the RULER to take the 1/3 LOCK PIECE (A).
- Use ELF to take the 2/3 LOCK PIECE (B).
- Take the 3/3 LOCK PIECE and TAP HANDLE (C).
- Walk down.
- Place the 3/3 LOCK PIECE (D).
- Solution (E).
- Take the BATTERING RAM.
- Walk right.
- Use the BATTERING RAM; take the PEPPER SPRAY (G).
- Walk down.
- Use the PEPPER SPRAY (H).
- Use the MAGNET to take the EVIDENCE ROOM KEY; take the 2nd PHARMACY SLIDER (I).
- Walk right.
- Place the 2 PHARMACY SLIDERS; restore the image as shown (J).
- Take the AMMONIA (K).
- Use the EVIDENCE ROOM KEY; take the SCARF and PACKAGE (L).
- Use the SCARF to take the GLASS SHARD (M).
- Use the GLASS SHARD to open the PACKAGE; take the DRILL.
- Walk down 2x.
- Use the DRILL; take the CROWBAR (N).
- Walk forward.
- Use the CROWBAR and AMMONIA; earn the EXPLOSIVE (O).
- Place the EXPLOSIVE (P).
- Go forward.
- Take the BOATHOOK (A).
- Use the WIRE CUTTERS; take the MUG (B).
- Use the BOATHOOK (C).
- Play the HOP; earn the BUCKET WITH WATER (D).
- Walk down and right.
- Use the BUCKET WITH WATER (E).
- Place the TAP HANDLE and MUG; select the tap handle and take the MUG WITH HOT WATER (F).
- Walk down and forward.
- Use the MUG WITH HOT WATER and select the panel (G).
- Solution: H-I-J-K-I-L-K-M-N-L-H-P-L-O-N-Q-O-P-Q-R.
- Go forward.
Chapter 2: The Hospital
- Take the LOCKPICK (A).
- Take the MYSTERIOUS SYMBOL (B).
- Place the MYSTERIOUS SYMBOL; take the KNOB (C).
- Walk down.
- Use the LOCKPICK; take the GAS CYLINDER (E).
- Walk down 2x.
- Place and select the KNOB; take the PUMP and BLOWTORCH TOP (F).
- Remove the cylinder from the BLOWTORCH TOP and add the GAS CYLINDER to make the WORKING BLOWTORCH.
- Return to the Hospital.
- Use the PUMP; select the scooter (G).
- Use the WORKING BLOWTORCH; take the 1st GEAR and DOOR AMULET (H).
- Place the DOOR AMULET (I).
- Solution: Mx3-Q-O-Rx2-K-O-Mx3-Q-R-P-Rx2.
- Lx3-P-Jx2-N-Rx3-K-O-Mx3-Q-Rx3-Lx3-P-Jx3.
- N-R-Mx2-Q-Jx3-M-R-Lx3-P-L-Rx3-Kx2-O.
- Walk forward.
- Take the 1st TOOLBOX BUTTON (A).
- Take the 1st CADUCEUS PART and read the note (B).
- Use the ANTI-RUST SPRAY, open the drawer, and take the 2nd TOOLBOX BUTTON (C).
- Take the 2nd CADUCEUS PART (D).
- Walk down.
- Place the 2 CADUCEUS PARTS; take the 3rd TOOL BUTTON and 1st CHEMICAL SIGN (E).
- Place the 3 TOOL BUTTONS; take the SCREWDRIVER (F).
- Go forward.
- Use the SCREWDRIVER (G).
- Solution (H).
- Walk forward.
- Take the CODE KEY (I).
- Take the SCALPEL (J).
- Walk down.
- Use the SCALPEL (K).
- Play the HOP; earn the STAR OF LIFE.
- Walk down.
- Place the STAR OF LIFE; take the 2nd GEAR and the 2nd CHEMICAL SIGN (L).
- Walk forward.
- Place the 2 GEARS (M).
- Place the CODE KEY (N).
- Select 1-9.
- Take the BUTTON KEY (O).
- Walk forward.
- Use the BUTTON KEY (P).
- Walk left.
- Take the 3rd CHEMICAL SIGN (Q).
- Take the 1st DRAWER PART and read the note (R).
- Use ELF; take the 4th CHEMICAL SIGN (S).
- Take the 2nd DRAWER PART (T).
- Walk down.
- Place the 4 CHEMICAL SIGNS; take the SALT (U).
- Walk down.
- Place the 2 DRAWER PARTS; take the DISTILLED WATER (V).
- Go forward and left.
- Use the SALT, DISTILLED WATER, and BATTERY ACID, and then select the vial; take the ACID VIAL (A).
- Walk down.
- Use the ACID VIAL; open the door (B).
- Play the HOP; earn the ULTRAVIOLET BULB.
- Walk left.
- Remove the broken bulb; place the ULTRAVIOLET BULB (C).
- Press 5-6-8-4; take the QUEEN OF HEARTS (D).
- Place the QUEEN OF HEARTS (E).
- Refer to the clue (F).
- Select the symbols on the marked path (G).
Chapter 3: Storage
- Select the scene; you earn the CARD.
- Take the OVEN MITT (H).
- Take the 1st SIGN, CORKSCREW, and SCOOP (I).
- Use ELF to take the BOTTLE (J).
- Use the CORKSCREW on the BOTTLE to make the OPENED BOTTLE.
- Take the 1st WARDROBE PART (K).
- Use the OVEN MITT and OPENED BOTTLE; take the 2nd WARDROBE PART (L).
- Select (M).
- Place the 2 WARDROBE PARTS on the device.
- Solution: N-Qx2-N-P-Ox3-P-Nx3.
- Take the HEART SHAPE (R).
- Place the HEART SHAPE (A).
- Play the HOP; earn the KEY CARD.
- Use the KEY CARD (B).
- Go forward.
- Take the WRENCH (C).
- Open the door; take the 1st BOX AMULET (D).
- Use the SCALPEL and SCOOP to take the SCOOP WITH GRAIN (E).
- Use the SCOOP WITH GRAIN; take the 2nd BOX AMULET (F).
- Walk down.
- Place the 2 BOX AMULETS (G).
- Play the HOP; earn the 1/3 GEAR (H).
- Use the WRENCH; take the SUITCASE BUTTON, 2/3 GEAR, and 2nd SIGN (I).
- Go forward.
- Place the 2 SIGNS; take the BAG (J).
- Open the BAG; take the 3/3 GEAR.
- Open the lid; place the 3 GEARS (K).
- Restore the gears as shown (L).
- The placement is color-coded.
- Place the SUITCASE BUTTON; take the 1st SNOWFLAKE and PENCIL (M).
- Walk down.
- Use the PENCIL; enter 2-9-7-0 (N).
- Take the IGNITION KEY (O).
- Go forward.
- Use the IGNITION KEY (P).
- Take the FLASHLIGHT (A).
- Take the FISHING HOOK (B).
- Use ELF; take the FISHING ROD HANDLE (C).
- Take the FISH AMULET (E).
- Take the FISHING BOX (F).
- Use the FISH AMULET on the FISHING BOX; take the FISHING LINE.
- Combine the FISHING ROD HANDLE, FISHING LINE, and FISHING HOOK to make the FISHING ROD.
- Use the FISHING ROD to take the SHED KEY (@).
- Use the SHED KEY and FLASHLIGHT (G).
- Play the HOP; earn the HACKSAW (H).
- Use the HACKSAW (I).
- Walk right.
- Take the TOGGLE SWITCH (J).
- Take the FAN HEATER (K).
- Take the SHOVEL (L).
- Take the 2nd SNOWFLAKE (M).
- Walk down.
- Place the 2 SNOWFLAKES; take the BLADES (N).
- Use the SHOVEL, open the toolbox, and take the AVIATOR SYMBOL (O).
- Remove the grate and old fan blade on the FAN HEATER; place the BLADES and replace the grate. Place and select the TOGGLE SWITCH to make the WORKING FAN HEATER.
- Walk right.
- Place the WORKING FAN HEATER; take the PLUNGER (P).
- Place the AVIATOR SYMBOL (Q).
- Move the disc on the indicated path (R).
- Take the POWER JIGSAW.
- Walk down.
- Use the POWER JIGSAW; take the LADDER (S).
- Walk right.
- Place the LADDER; place the PLUNGER (T).
- Go right.
Chapter 4: The Base
- Read the note and take the 1st FEATHER (B).
- Read the note and take the 2nd FEATHER (C).
- Take the PLIERS (D).
- Take the COMPARTMENT KEY (E).
- Walk down 2x.
- Place the COMPARTMENT KEY; take the 3rd FEATHER (F).
- Walk right.
- Use the PLIERS; take the HEX KEY (G).
- Place the 3 FEATHERS; take the CODING PLATE (H).
- Walk right.
- Place the CODING PLATE (I).
- Play the HOP; take the CODE KEY.
- Use the HEX KEY and place the CODE KEY (J).
- Arrange the symbols as shown (K).
- Walk right.
- Take the 1st PICTURE PIECE (L).
- Use the ANTI-RUST SPRAY and pull the lever; use ELF and take the 2nd PICTURE PIECE (M).
- Take the DIAMOND SYMBOL (N).
- Walk down 2x.
- Place the DIAMOND SYMBOL; take the GLASS CUTTER (O).
- Go to the Lab.
- Use the GLASSCUTTER; take the 3rd PICTURE PIECE (P).
- Walk down.
- Place the 3 PICTURE PIECES; take the CROSSED KEYS SYMBOL (Q).
- Walk right.
- Place the CROSSED KEYS SYMBOL; take the HANDCUFFS SYMBOL (R).
- Walk down.
- Place the HANDCUFFS SYMBOL (S).
- Solution (T).
- Enter the hatch (U).
- Take the 1st BARBED WIRE SYMBOL (A).
- Take the ROLL (B).
- Open the ROLL; read the note and take the RAZOR BLADE.
- Take the 2nd BARBED WIRE SYMBOL (C).
- Remove the 3 poster pieces and place the 2 BARBED WIRE SYMBOLS; take the OIL CAN (D).
- Use the RAZOR BLADE; take the COMB and METAL SHEARS (E).
- Use the OIL CAN and COMB (F).
- Play the HOP; earn the CLOTHES HANGAR (G).
- Use the METAL SHEARS on the CLOTHES HANGAR; bend it 3x to make the LONG HOOK.
- Use the LONG HOOK to take the BROOM (H).
- Use the BROOM; take the HAIRPIN (I).
- Use the HAIRPIN and select the panel (J).
- Solution (K).
- Walk left.
- Take the BADGE (L).
- Read the note and take the 1st FIGURINE PART (M).
- Take the 1st MYSTERIOUS SYMBOL (N).
- Open the box; take the PLIERS, HEX KEY, and MAP PIECE (O).
- Take the SUIT AMULET and the NOTEBOOK AND PEN (P).
- Place the BADGE; take the DIAMOND SYMBOL and the 2nd MYSTERIOUS SYMBOL (Q).
- Walk right.
- Place the 2 MYSTERIOUS SYMBOLS; take the VIAL OPENER and FILE (R).
- Use the PLIERS to take the SOPHISTICATED LOCKPICK (S).
- Use the HEX KEY, remove the drain, and take the 2nd FIGURINE PART (T).
- Walk left.
- Use the FILE: take the 1st EAGLE PART and 3rd FIGURINE PART (A).
- Place the 3 FIGURINE PARTS and arrange as shown; take the ELEVATOR KEY (B).
- Use the ELEVATOR KEY (C).
- Arrange the wires as shown (D-E).
- Select (F).
- Go forward.
Chapter 5: The Second Floor
- Read the note and take the 2nd EAGLE PART (G).
- Take the KEY CARD (H).
- Use the TONGS to take the SPADE SYMBOL (I).
- Walk down.
- Use the KEY CARD (J).
- Walk left.
- Take the BRIEFCASE SYMBOL (K).
- Walk down.
- Place the BRIEFCASE SYMBOL (L).
- Play the HOP; earn the HEART SYMBOL (M).
- Combine the SUIT AMULET, DIAMOND SYMBOL, HEART SYMBOL, and SPADE SYMBOL to make the COMPLETED AMULET.
- Go forward.
- Place the COMPLETED AMULET (A).
- Use the SOPHISTICATED LOCKPICK (B).
- Walk right.
- Use the RAZOR BLADE; take the DOG SYMBOL (C).
- Take the DUCT TAPE (D).
- Place the MAP PIECE (E).
- Play the HOP; earn the LIGHTBULB SYMBOL.
- Walk down 2x.
- Place the LIGHTBULB SYMBOL; take the 1st MODEL FRAGMENT and SWITCH BUTTON (F).
- Walk left.
- Use the DUCT TAPE; place and select the SWITCH BUTTON (G).
- Take the HAMMER (H).
- Walk down and forward.
- Place and select the DOG SYMBOL; take ELF (I).
- Walk right.
- Use ELF; take the 1/2 Z SYMBOL (J).
- Use the HAMMER; take the 3rd EAGLE PART (K).
- Walk down.
- Place the 3 EAGLE PARTS; take the 2/2 Z SYMBOL (L).
- Walk down and left.
- Place the 2 Z SYMBOLS (M).
- Start point (N).
- Move the piece along the indicated path (O).
- Take the GRENADE WITH SLEEPING GAS (P).
- Walk down and forward.
- Use the GRENADE WITH SLEEPING GAS (Q).
- Go forward.
- Take the 1st PADLOCK PART and read the note (A).
- Take the CHEST KEY (B).
- Take the 2nd MODEL FRAGMENT (C).
- Use ELF to take the PAW PRINT SYMBOL (D).
- Walk down 2x; go left.
- Use the CHEST KEY; take the PLUG (E).
- Walk down and forward 2x.
- Use the PLUG and DUCT TAPE; select the plug (F).
- Play the HOP.
- Take the CABINET CODE (G).
- Walk down.
- Place the PAW PRINT SYMBOL; take the 3rd MODEL FRAGMENT (H).
- Walk right.
- Place the 3 MODEL FRAGMENTS; take the 2nd PADLOCK PART (I).
- Place the 2 PADLOCK PARTS and CABINET CODE (J).
- Swap: (K-L)-(M-N).
- Final solution (O).
- Take the FUSE (P).
- Walk down and forward.
- Open the cover and remove the old fuse; place the FUSE (A).
- Take the VIAL WITH ANTIDOTE and QUEEN'S ACCESSORY (B).
- Place the QUEEN'S ACCESSORY; take the SMALL HELICOPTER and CROSS-SHAPED BUTTON (C).
- Walk down and right.
- Place the CROSS-SHAPED BUTTON; take the 1/2 BEATING HEART SYMBOL (D).
- Place the SMALL HELICOPTER; take the 2/2 BEATING HEART SYMBOL (E).
- Walk down 2x; go left.
- Place the 2 BEATING HEART SYMBOLS; take the SYRINGE (F).
- Use the VIAL OPENER on the VIAL WITH ANTIDOTE; use the SYRINGE to make the SYRINGE WITH ANTIDOTE.
- Walk down.
- Use the SYRINGE WITH ANTIDOTE; earn the SHEET WITH CODE (G).
- Go forward 2x.
- Place the SHEET WITH CODE (H).
- Type Q-U-E-E-N (I).
- Arrange the pieces as shown (J).
- Congratulations! You have completed Mystery Trackers: Queen of Hearts!
Created at: 2017-01-08