Walkthrough Menu
- General Tips
- Chapter 1: Winterpoint Station
- Chapter 2: Professor Lloyd
- Chapter 3: Northport
- Chapter 4: The Cave
- Chapter 5: The Cold Stalkers' Den
- Chapter 6: The Cold Stalker
General Tips
- This is the official guide for Mystery Trackers: Winterpoint Tragedy.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show screenshots of the HOPs, but it will mention when a HOP is available and the inventory item you'll collect from it.
- This guide will give step-by-step solutions for all puzzles that are not random. Please read the instructions in the game for each puzzle.
Chapter 1: Winterpoint Station
- Take the RAG (A).
- Move the GLASS SHARD and take it with the RAG (B).
- Use the GLASS SHARD and take ELF (C).
- Use ELF; take the METAL ROD (D).
- Use the METAL ROD (E).
- Play the HOP (F).
- You receive the SUITCASE.
- Access the SUITCASE; enter the word 'ELF' and take the VISOR, KNIFE and SCREWDRIVER (G).
- Access the VISOR and push the red button (H).
- Push the Visor button (I).
- Find the lightning bolts (J).
- Find the lightning bolts (K).
- Take the tablet and LOCK CODE; use the SCREWDRIVER and pull the lever (L).
- Scroll left.
- Place the LOCK CODE; use the arrows to scroll through the numbers and enter the code (M).
- Walk forward.
- Try to interact with Agent Shade.
- Select the Visor (N1); find the O2 symbols (N2).
- Take the SAW and DOOR HANDLE (O).
- Take the LANTERN and LOCK PART (P); use the SAW and turn the valve (Q).
- Use the KNIFE (V); take the BOOK and check the diary (W).
- Place the BOOK for a mini-game (X).
- Select red, yellow, wire, then connect the red and yellow wires (Y); select lever, blue, white, then pull the blue and white levers (Z); select buttons, green, brown, then push the brown and green buttons (A).
- Talk to Agent Shade (B).
- Push the button (C); inspect the picture and take the LOCK PART, GATE KEY and KEY CARD (D).
- Use the KEY CARD (E).
- Go forward.
- Try to go forward.
- Place the DOOR HANDLE and open the door (F); take the NAILS and STICK (G).
- Walk down twice.
- Open the lock with the GATE KEY (H).
- Go left.
- Turn the tiles to open the case (I); take the HAMMER and SHOVEL (J).
- Access the SHOVEL and attach the STICK; use the NAILS and HAMMER and take the SNOW SHOVEL (K).
- Use the SNOW SHOVEL (L), open the window and release ELF (M); take the LOCK PART and read the letter (N).
- Go to the Corridor.
- Place the three LOCK PARTS (O).
- Go left.
- Watch the video (P).
- Take the BATTERY (Q).
- Take the TRIANGLE KEY (R).
- Take the LADDER and place the TRIANGLE KEY and turn it (S); take the CONNECTOR (T).
Chapter 2: Professor Lloyd
- Select the Visor (U1); find the lightning bolts (U2).
- Place the LADDER and move the panel (V); take the LEVER, release ELF and place the CONNECTOR (W).
- Walk down.
- Access the LANTERN, remove the panel, place the BATTERY and take the WORKING LANTERN (X).
- Place the WORKING LANTERN (Y).
- Play the HOP (Z).
- You receive a BOX.
- Go down twice and left.
- Place and pull the LEVER and take the BAG (A); take the OIL CAN (B).
- Go to the Station Hall.
- Access the BOX, use the SCREWDRIVER and take the CLIP (C).
- Use the OIL CAN and open the locker (D); use the CLIP and take the FLASH DRIVE and VALVE KNOB (E).
- Go to the Laboratory.
- Access the BAG for a mini-game (F); take the CRIMPING PLIERS (G).
- Use the CRIMPING PLIERS (H) and connect the cables (I).
- Place the FLASH DRIVE, close the two tabs and push Start for a mini-game (J).
- Level 1: move the crosshairs to the indicated spot (K); turn L.
- Level 2: move the crosshairs to M, turn N-O-P.
- Level 3: move crosshairs to Q, turn Rx3-S-T.
- Walk down.
- Use the KEY CARD (U).
- Go forward.
- Place the VALVE KNOB, take the CROWBAR, use the KNIFE and turn the knob (V).
- Use the CROWBAR for a mini-game (W).
- Solution: 3-4-1-2; 2-1-4-3; 1-3-2-4.
- Go forward.
- Open the drawers, bottom to top, and release ELF (X).
- Take MICROCHIP 1/2 (Y).
- Inspect the items on the desk and take the SWITCH (Z).
- Go to the Laboratory.
- Place the SWITCH and flick it (A).
- Talk to Agent Shade; open the envelope and take the SAFE CODE (B).
- Place the SAFE CODE for a mini-game (C).
- Play the HOP (D).
- You receive the TABLE KEY.
- Go to the Study.
- Use the TABLE KEY; take ALASKA and the LETTER L (E).
- Go to the Laboratory.
- Place the LETTER L; take the ESKIMO FIGURINE (F).
- Go to the Study.
- Place the ESKIMO FIGURINE and take the BUTTON (G).
- Place ALASKA (H) and the BUTTON (I); read the book and take the DOG FIGURINE (J).
- Place the DOG FIGURINE and take MICROCHIP 2/2 (K).
- Walk down twice.
- Give the MICROCHIPS to Agent Shade (L).
- Play the mini-game.
- Push Activate and swap the panels to make a consecutive image (M).
- Stop the arrow in the red zone (N), stop the slider in the green zone (O).
- Turn the tiles to connect the wires (P).
- 13-11-12-13-10-11-8-9-12-2-3-6-2-9-6-5-2-1-4-2-7-4-5-8-7-10-2 (Q).
- Turn the tiles to connect the wires (R).
- Select 1 and 5 red dots (S).
- Find the indicated buttons (T).
- Talk to the scientists (U).
- Follow the arrows and go through the images (V).
- Talk to the Shaman's Apprentice (W).
- Play the mini-game (X).
- Take the AMULET (Y).
- Select the scooter for a mini-game (Z).
- Select a highlighted lane to move there; push the arrow on 0 (B).
Chapter 3: Northport
- Try to walk forward.
- Select the Visor (C1); find the heartbeats (C2).
- Take the LIFE RAFT (D).
- Access and inflate the LIFE RAFT (E).
- Use the LIFE RAFT; take the CHEST PIECE (F).
- Scroll right.
- Place the CHEST PIECE for a mini-game (G).
- Take the WOLF TALISMAN and FISH EMBLEM (H); use ELF and take the SLED RUNNER (I).
- Scroll left.
- Use the FISH EMBLEM (J); take the ULTRASONIC DETERRENT (K).
- Use the ULTRASONIC DETERRENT (L).
- Walk forward.
- Select the Visor (M1); find the heartbeats (M2).
- Take the JEEP KEYS and place the SLED RUNNER (N).
- Use the JEEP KEYS (O); take the FLAMETHROWER and ROPE, use the SCREWDRIVER and take the HUSKY (P).
- Walk down.
- Use the ROPE (Q).
- Talk to the Shaman (R).
- Play the mini-game: 3-1-2-4-5-3-6-5 (S).
- Take the WALRUS (T).
- Scroll right.
- Place the WALRUS (U); take the ESKIMO CHRONICLE (V).
- Give the ESKIMO CHRONICLE to the Shaman; play the HOP (W).
- Take the ANCIENT SYMBOL and LETTER (X).
- Walk forward.
- Place the LETTER; take the RING and ANCIENT SYMBOL (Y).
- Walk down and scroll left.
- Place the RING, open the hatch and take the FISH (Z).
- Walk forward.
- Use the FISH and receive the HUSKY (A).
- Place the two HUSKIES (B).
- Walk forward.
Chapter 4: The Cave
- Select the Visor (C1); find the symbols (C2).
- Take the BACKPACK (D).
- Access the BACKPACK and use the KNIFE (E) for a mini-game (F).
- Take the POP-BINOCULARS and phone (G).
- Answer your phone (H).
- Take the BEVERAGE CONTAINER (I).
- Walk down twice and scroll right.
- Use the BEVERAGE CONTAINER and take the LETTER (J).
- Walk forward.
- Place the LETTER; take the LOCKPICK and ANCIENT SYMBOL (K).
- Walk forward.
- Use the LOCKPICK (L); take the LAPTOP (M).
- Place the LAPTOP for a HOP (N).
- Walk forward.
- Answer your phone (O).
- Use the KNIFE; take the WRENCH and STRIKER (P).
- Take the CLOTH (Q).
- Walk down.
- Use the WRENCH (R); take the TIN SNIPS and MATCH (S).
- Walk forward.
- Use the TIN SNIPS and ELF; take the FUEL TANK (T).
- Access the STRIKER and strike the MATCH; take the LIT MATCH (U).
- Take the FLAMETHROWER, remove the empty canister, place the FUEL TANK and use the LIT MATCH; take the LIT FLAMETHROWER (V).
- Use the LIT FLAMETHROWER (W); take the ANCIENT SYMBOL (X).
- Access the AMULET and place the four ANCIENT SYMBOLS; take the ESKIMO AMULET (Y).
- Place the ESKIMO AMULET for a mini-game (Z).
- Go left.
- Try to walk forward.
- Take the TOTEM'S EYE (A).
- Take the LETTER (B).
- Go to Northport.
- Place the LETTER; take the PEG and DRAWER KEY (C).
- Walk forward.
- Use the DRAWER KEY, open the drawer and take the TRAILER CODE (D).
- Place the TRAILER CODE, enter the 1101 and take the AXE and BUCKET (E).
- Go forward and left.
- Place the BUCKET, ROPE and PEG and attach the rope; place ELF for a HOP (F).
- You receive another TOTEM'S EYE.
- Place the two TOTEM'S EYES; take the GATE ELEMENT and CHARCOAL (G).
- Place the CHARCOAL for a mini-game (H).
- Take the GATE ELEMENT and MOON (I).
- Place the two GATE ELEMENTS (J).
- Walk forward.
- Select the Visor (K); find the ice crystals (L).
- Take the TOTEM'S EYE (M).
- Use the AXE and take the TOTEM'S EYE and STAR (N).
- Walk down.
- Place the two TOTEM'S EYES and take the TELEPORT CRYSTAL and CHALK PIECE (O).
- Place the CHALK PIECE for a mini-game (P).
- Take the SUN (Q).
- Walk forward.
- Place the SUN, MOON and STAR; take the TELEPORT CRYSTAL (R).
- Place the two TELEPORT CRYSTALS (S).
- Zoom into the portal for a mini-game (T).
- Complete the mosaic (U).
- Connect the stars (V).
- Complete the pattern (W).
- Select X, Y, Z, A.
- Make a continuous red line (B).
- Guide the ball to the holes (C).
- Change the colors (D).
- Move 6-4, 2-6-5, 1-6-3.
Chapter 5: The Cold Stalkers' Den
- Talk to the Apprentice; select the symbol (E).
- Take the CROWBAR and MIRROR FRAME (F).
- Scroll left and walk forward.
- Take the BROOM and GATE FRAGMENT 1 (G).
- Use the CROWBAR and ELF; take the BAG (H).
- Access the BAG for a mini-game (I).
- Take the CHEST KEY (J).
- Walk down.
- Use the BROOM and CHEST KEY; take the PLIERS, LIGHTER and PAPER CLIP (K).
- Go forward.
- Use the PLIERS (L) and PAPER CLIP (M); take the five MIRROR SHARDS with the CLOTH (N).
- Walk down.
- Access the MIRROR FRAME, place the MIRROR SHARDS and take the MIRROR (O).
- Place the MIRROR and use the LIGHTER (P).
- Go left.
- Interact with the Cold Stalker (Q).
- Take the COIN (R).
- Move and take GATE FRAGMENT 2 (S).
- Walk down.
- Use the COIN and take the LOCKER KEY (T).
- Go forward.
- Use the LOCKER KEY (U); take the GUN, SCISSORS and HAMMER (V).
- Go down and left.
- Use the SCISSORS (W).
- Play the HOP (X).
- You receive the CHISEL.
- Place the CHISEL and HAMMER for a mini-game (Y).
- Solution: 4-1-3-5-2-6 (Z).
- Take GATE FRAGMENT 3 (A).
- Place the three GATE FRAGMENTS (B).
- Go forward.
- Try to walk forward.
- Select the Visor (C1); find the heartbeats (C2).
- Take the CARTRIDGES (D).
- Send ELF to get the CHARM (E).
- Access the GUN, place the CARTRIDGES in the magazine (1), place the magazine, pull the barrel slide (2) and take the LOADED GUN (F).
- Use the LOADED GUN (G); place the CHARM and turn it for a mini-game (H).
- Solution: I2-M-J2-L-J3-L-J-K3-L-K-L-K3.
- Go forward.
- Try to walk forward.
- Answer your phone (N).
- Take the CRYSTAL (O).
- Place the CRYSTAL and take the GLYPH (P).
- Walk down twice.
- Place the GLYPH (Q); take the SCEPTER and HOIST PART 1 (R).
- Walk forward.
- Place the SCEPTER and take the AXE (S).
- Use the AXE (T); take the AWL (U).
- Walk forward.
- Use the AWL and take the STALKER'S AMULET (V).
- Place the STALKER'S AMULET (W).
- Play the HOP (X).
- You receive HOIST PART 2.
- Place HOIST PARTS 1 and 2 (Y).
- Call the Shaman (Z).
- Pull the lever (Y).
- Talk to Agent Shade; take the ICE GATE KEY (A).
- Walk down.
- Place the ICE GATE KEY for a mini-game (B).
- Complete the mosaic (C).
- Follow the arrows (D).
- Find the matching pairs (E).
- Turn: F-G2-H2-I-J2-K2-L2-M2.
- Solution (B).
- Go to the Shore.
Chapter 6: The Cold Stalker
- Try to walk forward.
- Use the LOADED GUN (C).
- Use ELF and take the WARRIOR'S TALISMAN and LATCH HANDLE (D).
- Place the LATCH HANDLE and open the latch (E).
- Play the HOP (F).
- You receive an OLD HARPOON.
- Walk down.
- Place the WARRIOR'S TALISMAN (G); take the WARRIOR'S AMULET (H).
- Go to the Cryonics Chamber.
- Place the WARRIOR'S AMULET (I); take MAGICAL TIP and CLIMATE CONTROL ARTIFACT 1 (J).
- Go to the Shore.
- Access the OLD HARPOON and place the MAGICAL TIP; take the ENCHANTED HARPOON (K).
- Use the ENCHANTED HARPOON (L).
- Walk forward.
- Try to walk forward.
- Take the POLE and MAGIC SOURCE ELEMENT (M).
- Take CLIMATE CONTROL ARTIFACT #2 and release ELF (N).
- Take CLIMATE CONTROL ARTIFACT #3 (O).
- Take the SCREWDRIVER (P).
- Walk down.
- Use the POLE (Q); use the SCREWDRIVER and take the LIT LAMP (R).
- Walk forward.
- Use the SCREWDRIVER (S); place the LIT LAMP for a mini-game (T).
- Place the MAGIC SOURCE ELEMENT for a mini-game (U).
- Solution: 3-1-3-2 (V).
- Place the three CLIMATE CONTROL ARTIFACTS (W).
- Zoom into the Cold Stalker for a mini-game.
- Solutions (X).
- Congratulations, you have completed Mystery Trackers: Winterpoint Tragedy.
Created at: 2015-09-06