Walkthrough Menu
- General Tips
- Chapter 1: Tsu Castle
- Chapter 2: Koga Village
- Chapter 3: The Graveyard
- Chapter 4: The Prison
- Chapter 5: Goro's Castle
General Tips
- This is the official guide for Mythic Wonders: Child of Prophecy.
- This guide will not show when you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show screenshots of the HOPs, however, it will mention when an HOP is available and the inventory item you'll collect from it.
- Use the Map to fast travel to a location.
Chapter 1: Tsu Castle
- Take the BAMBOO BRANCH (A).
- Walk right.
- Move the blanket; take the BROOM (B).
- Move the toys; take the SCISSORS (C).
- Walk down.
- Use the BROOM; take the IKEBANA PIECE (D).
- Walk left.
- Take the DAMAGED GRAPPLING HOOK (E).
- Use the SCISSORS to take the ROPE (F).
- Place the ROPE on the DAMAGED GRAPPLING HOOK to make the GRAPPLING HOOK (G).
- Use the GRAPPLING HOOK (H).
- Go up.
- Take the Map (I).
- Take the BROKEN ARROW (J) and SIEVE (K).
- Walk down.
- Use the BROKEN ARROW to take the CLOSET KEY (L).
- Walk down.
- Move the handle; use the CLOSET KEY (M).
- Play the HOP to receive the RIBBON (N).
- Place the BAMBOO BRANCH and RIBBON on the SIEVE to make the SCOOP (O).
- Walk left.
- Move the lily pads; use the SCOOP to take the IKEBANA PIECE (P).
- Walk down, then right.
- Place the IKEBANA PIECES; tie the ribbon for a mini-game (Q).
- Solution (R).
- Take the Map (S).
- Take the HAND GUARD and WALKING CANE (T).
- Examine the Spirit (U).
- Walk left.
- Talk to the Spirit (V).
- Open the bag; take the GUNPOWDER (W).
- Walk forward.
- Take the PITCHFORK (X).
- Use the WALKING CANE; take the JAR OF HONEY (Y).
- Walk left.
- Examine the symbol (Z).
- Play the HOP to receive the SASH (A).
- Take the SEWING NEEDLE (B).
- Take the LANTERN (C).
- Walk down.
- Place the LANTERN; open it (D).
- Gather the fireflies; close the lantern to receive the LIT LANTERN (E).
- Walk down.
- Use the LIT LANTERN (F).
- Play the HOP to receive the FIRE PISTON (G).
- Use the PITCHFORK to take the DAMAGED HEMLET (H).
- Walk forward, then left.
- Use the GUNPOWDER and FIRE PISTON; examine the safe for a mini-game (I).
- Solution (J): E-3, D-1, E-1, C-3, E-2, D-3, E-3, B-1, E-1, D-2, E-2, C-1, E-3, D-1, E-1, A-3, E-3, D-2, E-1, D-3, E-3, C-2, E-1, D-2, E-2, B-3, E-3, D-1, E-1, C-3, E-2, D-3, E-3.
- Take the TANTO KNIFE (K).
- Walk down three times.
- Place the JAR OF HONEY (L); take the BONE (M).
- Place the SASH on the BONE to make the GONG MALLET (N).
- Use the GONG MALLET (O); take the BAMBOO BOWL (P).
- Use the SEWING NEEDLE on the BAMBOO BOWL to make the SIEVE (Q).
- Go to the Abandoned Cottage.
- Use the SIEVE; take the MOUSE NEST (R).
- Open the MOUSE NEST to receive the HELMET PART (S).
- Place the HELMET PART on the DAMAGED HELMET to make the SAMURAI HELMET (T).
- Walk down twice.
- Place the HAND GUARD, TANTO KNIFE, and SAMURAI HELMET (U).
- Take the SCROLL and SPIRIT ASH (V).
- Walk down.
- Use the SPIRIT ASH (W).
- Walk forward.
- Take the HEAVY STONE (X).
- Take the BOW (Y); move the cover.
- Place the LIT LANTERN; lower the bucket (Z).
- Examine the drawing (A).
- Walk forward.
Chapter 2: Koga Village
- Examine the crow (B).
- Take the DUST OF MEMORIES (C).
- Take the NECKLACE PENDANT and ARROW (D).
- Place the ARROW on the BOW to make the BOW AND ARROW (E).
- Take the BASKET (F).
- Walk left.
- Use the DUST OF MEMORIES and SCROLL for a mini-game (G).
- Solution (H-J).
- Talk to Satoshi; take the Memory Ink (K) and BUDDHA ORNAMENT (1/2).
- Use the BOW AND ARROW (L); take the OCTAGONAL ORNAMENT (M) and GOLD TOAD (N).
- Walk down, then forward.
- Place the OCTAGONAL ORNAMENT (O); take the OBELISK TILE (P).
- Take the INCOMPLETE NECKLACE (Q) and PEARL (R).
- Place the NECKLACE PENDANT on the INCOMPLETE NECKLACE to make the SHISHI NECKLACE (S).
- Place the BASKET and HEAVY STONE (T).
- Take the KEY (U).
- Walk down.
- Place the SHISHI NECKLACE (V); take the BUDDHA ORNAMENT (W).
- Walk left.
- Use the KEY (X); take the WOODEN TABLET (Y).
- Walk down, then forward.
- Place the BUDDHA ORNAMENT (Z); take the DRUMSTICKS (A).
- Walk down twice.
- Place the OBELISK TILE for a mini-game (B); solution is random.
- Take the MURAL PART (C).
- Walk forward three times.
- Use the DRUMSTICKS (D).
- Place the MURAL PART to receive the GEMS DRAWING (E).
- Place the GEMS DRAWING on the GOLD TOAD; arrange the gems (F).
- Take the COIN (G).
- Take the FORCEPS (H); place the WOODEN TABLET (I).
- Ring the bells in order (J).
- Place the COIN (K).
- Take the scroll (L); use the Memory Ink for a mini-game (M).
- Solution (N-P).
- Talk to Satoshi; take the WRITTEN FORTUNE (Q).
- Walk down three times.
- Place the WRITTEN FORTUNE (R); gather the DATURA LEAVES (S).
- Walk forward three times.
- Open the burner; move the grate (T).
- Use the FIRE PISTON; place the DATURA LEAVES.
- Take the GATE MECHANISM PART (U).
- Go to the Sakura Garden.
- Place the GATE MECHANISM PART (V); turn the parts (W).
- Walk forward.
- Take the DIE (X).
- Walk left.
- Take the CHISEL and EMPTY WATER POUCH (Y).
- Walk forward.
- Examine the fish (Z).
- Open the barrel; move the fish (A).
- Take the DAMAGED RIGHT EYE.
- Take the HAMMER (B) and BOTTLED MESSAGE (C).
- Open the BOTTLED MESSAGE; use the FORCEPS to take the CODE MESSAGE (D).
- Walk down.
- Place the DIE and CODE MESSAGE for a mini-game (E).
- Solution (F).
- Take the GAZEBO GATE KEY (G).
- Walk down.
- Use the CHISEL and HAMMER to take the AMETHYST (H).
- Walk right.
Chapter 3: The Graveyard
- Take the DAMAGED LEFT EYE (I); clean the grave (J).
- Place the AMETHYST on the DAMAGED LEFT EYE to make the LEFT EYE (K).
- Place the GAZEBO GATE KEY for a mini-game (L).
- Solution (M).
- Walk right.
- Pick the fruit to receive the FIGS (N).
- Use the EMPTY WATER POUCH to receive the FULL WATER POUCH (O).
- Go to the Canyon Panorama.
- Gather the flowers to make the ORCHID BOUQUET (P).
- Walk down, then right.
- Place the FULL WATER POUCH, FIGS, and ORCHID BOUQUET (Q).
- Take the scroll (R); use the MEMORY INK for a mini-game.
- Solution (S-U).
- Take the JADE (V).
- Place the JADE on the DAMAGED RIGHT EYE to make the RIGHT EYE (W).
- Walk right.
- Place the LEFT EYE and RIGHT EYE (X); take the BAMBOO FENCE KEY (Y).
- Walk down.
- Use the BAMBOO FENCE KEY (Z).
- Play the HOP to receive the GLASS PIECE (A).
- Walk right.
- Place the GLASS PIECE for a mini-game (B).
- Solution (C): Ax3, Bx2, Cx4.
- Take the GAME PIECE (D).
- Walk down twice.
- Use the GAME PIECE for a mini-game (E).
- Solution (F).
- Move the plants; take the NINJA CLAWS and SLINGSHOT (G).
- Place the PEARL on the SLINGSHOT to make the LOADED SLINGSHOT (H).
- Use the LOADED SLINGSHOT (I).
- Play the HOP to receive the LONG ROPE (J).
- Go to the Canyon River.
- Use the LONG ROPE (K).
- Tie the rope (L).
- Play the HOP to receive the OARS (M).
- Pull the rope; place the OARS (N).
- Examine the boat.
- Talk to the men (O).
- Open the bag; take the COIN (P).
- Walk right.
- Use the FIRE PISTON (Q).
- Take the BLUNT AXE (R).
- Take the scroll (S); use the Memory Ink for a mini-game.
- Solution (T-W).
- Take the RED YARN (X).
- Use the COIN on the RED YARN to receive the WEIGHTED YARN (Y).
- Use the EMPTY WATER POUCH to receive the FULL WATER POUCH (Z).
- Use the WEIGHTED YARN (A); take the BUCKET.
- Walk down.
- Give the BUCKET for a mini-game (B).
- Solution (C): catch fish in the bucket.
- Take the VISION DUST (D).
- Use the VISION DUST (E).
- Walk forward.
- Talk to Kitsune (F).
- Play the HOP to receive the WHETSTONE (G).
- Use the WHETSTONE on the BLUNT AXE to receive the SHARP AXE (H).
- Open the box; take the RICE BALL (I).
- Walk down, then right.
- Place the RICE BALL; take the AMIKIRI (J).
- Walk forward.
- Use the SHARP AXE (K).
- Play the HOP to receive the KNITTING NEEDLES (L).
- Use the KNITTING NEEDLES on the RED YARN to make the RED KNITTED HAT (M).
- Go to the Hidden Den.
- Use the AMIKIRI (N).
- Take the KITSUNE SCROLL (O).
- Take the RED KNITTED HAT (P).
- Go to the Flooded Path.
- Place the RED KNITTED HATS for a mini-game (Q).
- Solution (R).
- Take the KODAMA CRYSTAL (S).
- Go to the Hidden Den.
- Place the KODAMA CRYSTAL for a mini-game (T).
- Solution (U).
- You receive the BLESSED ACORN.
- Go to the Flooded Path.
- Use the NINJA CLAWS; plant the BLESSED ACORN (V).
- Use the FULL WATER POUCH (W).
- Take the scroll (X); use the Memory Ink for a mini-game.
- Solution (Y-A).
- Walk forward.
Chapter 4: The Prison
- Talk to the man (B).
- Take the DRIED GRASS (C).
- Examine the wall for a mini-game (D).
- Solution (E).
- Take the GLASS BOTTLE and note (F).
- Place the GLASS BOTTLE (G); pour the water (H).
- Take the BOTTLE OF WATER.
- Place the DRIED GRASS, BOTTLE OF WATER, and KITSUNE SCROLL (I).
- Talk to Kitsune (J).
- Take the CELL KEY (K); use the CELL KEY (L).
- Walk forward.
- Play the HOP to receive the LOCK PICK (M).
- Take the SMALL SHOVEL, MORTAR AND PESTLE, and PEBBLE (N).
- Use the SMALL SHOVEL; take the GRUBS and VALERIAN ROOT (O).
- Use the VALERIAN ROOT in the MORTAR AND PESTLE to receive the VALERIAN EXTRACT (P).
- Walk left.
- Throw the PEBBLE (Q).
- Take the PLIERS; use the VALERIAN EXTRACT (R).
- Use the LOCK PICK for a mini-game (S).
- Solution (T).
- Play the HOP to receive the BRIDGE-GATE ORNAMENT (1/2) (U).
- Walk forward.
- Use the PLIERS to receive the WOODEN BOARDS (V).
- Examine the molehill (W); place the GRUBS for a mini-game.
- Solution (X): D, E, A, F, E, F, B, C, D, G, A, B, F, D, C.
- Take the CROW STATUE PART (Y).
- Walk down twice.
- Place the CROW STATUE PART (Z).
- Take the scroll; use the Memory Ink for a mini-game.
- Solution (A-C).
- Take the BRIDGE-GATE ORNAMENT (D).
- Walk left, then forward.
- Place the BRIDGE-GATE ORNAMENT (E); place the WOODEN BOARDS (F).
- Take the MUSSEL (G); move the mussels.
- Take the BASALT STONE (1/3) (H).
- Walk forward.
- Take the TOY STORE KEY (I).
- Play the HOP to receive the BAMBOO WHISK (J).
- Take the EMPTY TEAPOT (K) and SPOON (L).
- Examine the sushi for a mini-game (M).
- Solution (N).
- You receive the SUSHI.
- Walk down.
- Give the SUSHI; take the KNIFE (O).
- Use the KNIFE on the MUSSEL to receive the PEARL (P).
- Walk right.
- Use the TOY STORE KEY (Q).
- Walk right.
- Play the HOP to receive the LEATHER BALL (R).
- Take the WOOD CHIPS and scroll (S); use the Memory Ink for a mini-game (T).
- Solution (U-W).
- Take the BASALT STONE (2/3) (X).
- Walk down.
- Give the LEATHER BALL; take the GORINTO TILE (1/3) (Y).
- Walk left.
- Talk to the monk; take the PAPER MONEY (Z).
- Take the GORINTO TILE (2/3) (A) and CAT PAW (B); use the EMPTY TEAPOT to receive the FULL TEAPOT (C).
- Walk right.
- Use the KNIFE to take the SHINY OBJECT (D).
- Take the GORINTO TILE (E).
- Take the BASALT STONE (F).
- Walk down three times.
- Give the SHINY OBJECT; take the WINDING KEY (G).
- Walk left.
- Place the CAT PAW (H); take the KOTO FINGER PICKS (I).
- Place the WINDING KEY (J); turn it.
- Take the WOODEN ANIMAL (1/5) (K).
- Talk to the man twice; give the PAPER MONEY (L).
- Play the HOP to receive the TEA MIXTURE (M).
- Walk down, then right.
- Talk to the man; give the PEARL (N).
- Play the HOP to receive the DARUMA DOLL (O).
- Walk left, then right.
- Use the KOTO FINGER PICKS (P); take the GORINTO CLUE and WOODEN ANIMAL (2/5) (Q).
- Place the FULL TEAPOT, BAMBOO WHISK, SPOON, WOOD CHIPS, and TEA MIXTURE for a mini-game (R).
- Solution (S-U).
- You receive the GREEN TEA.
- Place the DARUMA DOLL (V); take the WOODEN ANIMAL (3/5) (W).
- Walk down.
- Give the GREEN TEA; take the BAMBOO STICKS (X).
- Place the GORINTO TILES and GORINTO CLUE (Y).
- Arrange the tiles (Z); take the WOODEN ANIMAL (4/5) (A).
- Place the BASALT STONE and BAMBOO STICKS for a mini-game (B).
- Solution (C).
- You receive the WOODEN ANIMAL.
- Walk down, then right.
- Place the WOODEN ANIMAL (D).
- Drink the potion (E).
Chapter 5: Goro's Castle
- Take the DRUM (F).
- Take the CHAIN (G); place the DRUM for a mini-game (H).
- Solution (I).
- Play the HOP to receive the WIND CHIME PART (J).
- Place the WIND CHIME PART (K); take the BRACELET (L).
- Place the BRACELET (M).
- Place the CHAIN (N).
- Move the chain; take the BEAM (O).
- Place the BEAM (P); push it.
- Take the KATANA (Q).
- Place the KATANA for a mini-game (R).
- Solution (S).
- Walk forward.
- Take the KABUKI MASK (T).
- Walk left.
- Play the HOP to receive the CUPBOARD KEY (U).
- Take the SECRET ENTRANCE KEY (1/3) (V) and PETRIFICATION RECIPE (W).
- Use the CUPBOARD KEY (X); take the FAN (Y), SHURIKEN (1/3) (Z), and FUGU FISH POISON (A).
- Take the SHURIKEN (2/3) (B).
- Walk down, then right.
- Play the HOP to receive the AMULET (C).
- Place the FAN (D); take the SECRET ENTRANCE KEY (2/3) and LOTUS ORNAMENT (E).
- Place the KABUKI MASK for a mini-game (F).
- Solution (G).
- Take the SHURIKEN (H).
- Walk down.
- Place the SHURIKEN; put them in the correct order (I).
- Take the MACE and NOH ORNAMENT (J).
- Use the MACE; take the SECRET ENTRANCE KEY (K) and PORCELAIN (L).
- Walk right.
- Place the NOH ORNAMENT; take GORO'S MON (1/2) (M).
- Walk down, then left.
- Place the LOTUS ORNAMENT (N); take the RED LOTUS FLOWER (O).
- Place the PETRIFICATION RECIPE, RED LOTUS FLOWER, FUGU FISH POISON, AMULET, and PORCELAIN (P).
- Follow the directions; take the PETRIFICATION AMULET (Q) and GORO'S MON (R).
- Walk Down.
- Place GORO'S MON (S).
- Walk forward.
- Use the PETRIFICATION AMULET (T); examine Goro for a mini-game.
- Solution (U-W).
- Use the MACE (X).
- Take the THRONE ORNAMENT (1/2) (Y).
- Use the MACE; take the THRONE ORNAMENT and LOCK CLUE (Z).
- Place the THRONE ORNAMENT (A); take the STONE WALL RELIEF CLUE (B).
- Press the button (C).
- Place the SECRET ENTRANCE KEY (D).
- Walk forward.
- Play the HOP to receive the STONE WALL RELIEF PART (E).
- Place the STONE WALL RELIEF PART and STONE WALL RELIEF CLUE; press the crystals (F).
- Take the LOCK WHEEL (G).
- Place the LOCK CLUE and LOCK WHEEL; arrange the symbols (H).
- Take the JADE CRYSTALS (I).
- Place the JADE CRYSTALS (J).
- Congratulations! You have completed Mythic Wonders: Child of Prophecy.
Created at: 2015-06-21