Walkthrough Menu
- General Tips
- Chapter 1: Uncle Alfred's House
- Chapter 2: Earth Realm
- Chapter 3: Water Realm
- Chapter 4: Fire Realm
- Chapter 5: Air Realm
- Chapter 6: Aether Realm
General Tips
- This is the official guide for Mythic Wonders: The Philosopher's Stone.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- We will use the acronym HOP for Hidden-object puzzles. Interactive items will be color-coded and some will be numbered; please follow the numbers in sequence.
- Use the map to travel to a location.
Chapter 1: Uncle Alfred's House
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- Take PORTAL COMBINATION 1/3 (A).
- Remove the poster (green); take the MAILBOX CLUE (purple).
- Put down the MAILBOX CLUE (B); enter the correct code (C) and take the KEY (D).
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- Insert the KEY into the lock (E); turn the key.
- Move forward.
- Take the note (F).
- Open the book; take PUZZLE PIECE 1/2 (G).
- Play the HOP.
- You receive the artifact (H).
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- Take the CROWBAR (I).
- Open the drawer; take the RECORD (J).
- Put down the RECORD (K); take PORTAL COMBINATION 2/3 (L).
- Walk down.
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- Remove the grating with the CROWBAR (M); take the CRANK (N).
- Move forward.
- Insert the CRANK into the slot (O) and turn the crank; move the needle (P) and take PUZZLE PIECE 2/2 (Q).
- Tap the artifact (R).
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- Open the box; put down the 2 PUZZLE PIECES (S).
- Play the mini-game.
- Solution: (T).
- Take PORTAL COMBINATION 3/3 (U).
- Put down 3 PORTAL COMBINATIONS (green).
- Tap the symbols in numerical order 1-5.
Chapter 2: Earth Realm
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- Take the FLINT AND TINDER (V).
- Take PORTAL COMBINATION 1/5 (W).
- Take the SHARP CRYSTAL (X).
- Take the KNIFE (Y) and ROPE (Z).
- Move forward.
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- Take the BUCKET (A) and SEED 1/3 (B).
- Remove two leaves; take the GARDEN SHEARS (C) and the CRANK (purple).
- Turn right.
- Take the SHOVEL (D).
- Cut the weeds with the GARDEN SHEARS (E).
- Play the HOP.
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- You receive the MUSIC BOX PART (F).
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- Use the FLINT AND TINDER (G).
- Take SEED 2/3 (H).
- Take GREEN GEM 1/2 (I).
- Walk down, turn left.
- Take the GEAR (J), CAULDRON (K), and PORTAL COMBINATION 2/5 (L).
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- Put down the BUCKET (M); turn the handle (N) and take the BUCKET OF WATER.
- Take FOSSIL BONE 1/3 (O).
- Dig through the soil with the SHOVEL (P); take GREEN GEM 2/2 (blue).
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- Remove the door (Q).
- Walk down.
- Insert 2 GREEN GEMS into the slots (R).
- Play the mini-game.
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- Solution: T left x2, U right x4, U left x2, T right x2.
- Take the SWITCH (purple).
- Turn right.
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- Connect the CAULDRON to the chain (X); pour the BUCKET OF WATER into it.
- Walk down, turn left.
- Insert the SWITCH into the slot (Y); turn it.
- Play the mini-game.
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- Solution: 1-4.
- Walk down twice.
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- Put down the CRANK (Z) and the GEAR (A); pull the crank.
- Turn right.
- Take PORTAL COMBINATION 3/5 (B).
- Take the DRAWING (C); insert the MUSIC BOX PART into the niche (D) and turn the handle (E).
- Tap the artifact.
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- Take the THRONE KEY (F).
- Open the shell with the KNIFE (G); take the PEARL (purple).
- Connect the SHARP CRYSTAL and the ROPE to the stick (green); take the TOMAHAWK.
- Walk down.
- Insert the PEARL into the slot (H); take the SHAFT LOCK (I).
- Enter the ship.
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- Use the light element from the artifact.
- Take SEED 3/3 (J) and the LONG STICK (K).
- Open the barrel with the TOMAHAWK (L); take the EMPTY VIAL (blue) and the BLUE PAINT (green).
- Play the HOP.
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- You receive the SILVER SPOON (M).
- Walk down, move forward.
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- Tap the recipe with the LONG STICK (N).
- Take the OBSTACLE POTION RECIPE (O).
- Turn right.
- Put down the OBSTACLE POTION RECIPE (P).
- Walk down, turn left.
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- Put the 3 SEEDS into the soil; remove the glass covers (Q).
- Walk down twice, turn right.
- Insert the SHAFT LOCK into the slot (R).
- Play the mini-game.
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- Activate the shaft locks in numerical order 1-5.
- Turn the valve (green).
- Take the GOLD SKULL (S).
- Walk down, turn left.
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- Put down the GOLD SKULL (T).
- Play the mini-game.
- Solution: W, X, B, Z, A, V, W, B, A, U, V, W, B, Z, Y, X, B, Z, A, B.
- Take the GLOVES (C).
- Walk down, move forward, turn left.
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- Collect the NIGHTSHADE (1), ROSARY PEA (2), and SNAKEROOT (3) with the GLOVES.
- Walk down, turn right.
- Place the NIGHTSHADE, ROSARY PEA, SNAKEROOT, and SILVER SPOON into the cauldron (D).
- Trace the 3 blue symbols (E), (F), and (G) with the spoon.
- Place the EMPTY VIAL into the cauldron to acquire the POTION.
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- Pour the POTION over the roots (H).
- Move forward.
- Take PORTAL COMBINATION 4/5 (I).
- Activate the symbol (J).
- Turn left.
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- Take the note (K), FOSSIL BONE 2/3 (L), and CROWBAR (M).
- Play the HOP.
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- You receive the FLY (N).
- Walk down.
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- Remove the tile with the CROWBAR (O); take the TOKEN (purple).
- Give the FLY to the plant (P); take FOSSIL BONE 3/3 (Q) and LENS (R).
- Move forward.
- Take the WOODEN BOWL (S).
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- Connect 3 FOSSIL BONES to the skeleton (T); take the GREEN PAINT (U).
- Place the THRONE KEY into the slot (V).
- Put down the TOKEN (W).
- Play the mini-game.
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- Solution: Y, Z, Y, Z x2, X, Y, X, Y x2, Z, Y x2, Z.
- Take the RED PAINT (A).
- Walk down.
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- Apply the RED, GREEN, and BLUE PAINT to the palette (B).
- Play the mini-game.
- Solution: (C).
- Take the PICROSS PUZZLE PIECE (D).
- Turn left.
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- Put down the WOODEN BOWL (E).
- Insert the LENS into the niche (F).
- Play the mini-game.
- Find the owl statue (G).
- Take PORTAL COMBINATION 5/5 (H).
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- Put down the PICROSS PUZZLE PIECE (I).
- Play the mini-game.
- Solution: (J).
- Take the BOWL OF SOIL (K).
- Walk down, move forward.
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- Pour the BOWL OF SOIL into the hole (L).
- Activate the artifact to acquire the earth element.
- Put down 5 PORTAL COMBINATIONS (green).
- Play the mini-game.
- Solution: 1-6.
Chapter 3: Water Realm
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- Take the RAKE (M).
- Turn left.
- Take PORTAL COMBINATION 1/5 (N).
- Use the earth element from the artifact (O).
- Take the CROWN (P).
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- Take the BERRIES (Q).
- Walk down, move forward.
- Take the VIAL (R).
- Try to catch the animal (S).
- Move aside the plant; take WATER SIGIL 1/3 (T).
- Turn left.
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- Use the light element to illuminate the room.
- Take the NET (U), note (V), and PORTAL COMBINATION 2/5 (W).
- Walk down, turn right, and try to move forward.
- Take PORTAL COMBINATION 3/5 (X).
- Take the CORAL PIECE (Y) and the DIVING MASK (Z).
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- Dig through the sand with the RAKE (A); take BLUE GEM 1/2 (purple).
- Walk down.
- Go underwater with the DIVING MASK (B).
- Play the mini-game.
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- Solution: 1-3.
- You receive the STAR.
- Turn left.
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- Go underwater with the DIVING MASK (C).
- Play the HOP.
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- You receive the DAGGER (D).
- Walk down.
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- Collect the STRINGS with the DAGGER (E).
- Turn right.
- Connect the STRINGS to the harp (F).
- Walk down twice, turn left.
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- Collect the FROG with the NET (G).
- Walk down.
- Put down the FROG (H).
- Play the mini-game.
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- Solution: 1-3.
- Take BLUE GEM 2/2 (I).
- Turn left.
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- Insert 2 BLUE GEMS into the slots (J).
- Move forward.
- Take the FISHING LINE (K).
- Play the HOP.
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- You receive the HOOK (L).
- Walk down twice.
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- Connect the FISHING LINE and HOOK to the rod (M); tap the rod to acquire the TOTEM PIECE.
- Turn left, move forward.
- Put the BERRIES into the bowl (N); connect the TOTEM PIECE to the totem (O).
- Walk down twice, move forward, turn left.
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- Place the CORAL PIECE (1) and the STAR (2) into the bowls; put down the VIAL (3).
- Walk down twice, turn left, move forward.
- Use the light element (P); take the SEASHELL (Q).
- Walk down twice, move forward, turn left.
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- Place the SEASHELL into the bowl (R); take the PETRIFICATION REMOVAL POTION (S).
- Walk down, turn right.
- Pour the PETRIFICATION REMOVAL POTION over the mermaid (T).
- Move forward.
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- Take the WATER WHEEL (U) and PORTAL COMBINATION 4/5 (V).
- Turn left.
- Take the TRIDENT (W).
- Activate the symbol (X).
- Play the HOP.
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- You receive the VALVE (Y).
- Walk down, turn right.
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- Take the MISSING PIPE (Z), SHELL (A), and PORTAL COMBINATION 5/5 (B).
- Take WATER SIGIL 2/3 (C) and connect the VALVE to the pipe (D); turn the valve.
- Walk down.
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- Connect the CROWN (1), TRIDENT (2), and SHELL (3) to the statue; take the COG (purple).
- Turn left.
- Connect the MISSING PIPE (E), WATER WHEEL (F), and COG (G) to the device.
- Turn the valve (green); take WATER SIGIL 3/3 (orange).
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- Collect the WATER SPONGES with the DAGGER (H).
- Walk down.
- Insert 3 WATER SIGILS into the slots (I).
- Turn right.
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- Open the pipes (J); put down the WATER SPONGES.
- Turn the valve (K).
- Enter the correct code (L); take the POSEIDON TEAR (M).
- Walk down.
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- Insert the POSEIDON TEAR into the bowl (N).
- Activate the artifact to acquire the water element.
- Put down 5 PORTAL COMBINATIONS (O).
- Play the mini-game.
- Solution: 1-5.
Chapter 4: Fire Realm
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- Take the IRON CHEST KEY (P).
- Turn left.
- Take the note (Q) and PORTAL COMBINATION 1/5 (R).
- Walk down.
- Play the HOP.
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- You receive the ROPE (S).
- Turn left.
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- Replace the old rope with the ROPE (T); take the ROPE WITH MAGNET.
- Walk down, turn right.
- Take PORTAL COMBINATION 2/5 (U) and FIRE SIGIL 1/4 (V).
- Walk down.
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- Collect the METAL LEVER with the ROPE WITH MAGNET (W).
- Turn left.
- Insert the METAL LEVER into the slot (X).
- Play the mini-game.
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- Solution: 5, 5, 4, 1, 4, 4, 5, 1.
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- Insert the IRON CHEST KEY into the lock (Y); tap the symbol (Z).
- Take the ORB (green) and FEATHER 1/3 (purple).
- Walk down, turn right.
- Insert the ORB into the slot (A).
- Play the mini-game.
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- Solution: L down x2, M down x2, D left x2, E left x2, F up x2, B left, G left, C down x4, B right, G right, F down x2, D right x3, E right x3, L up x2, M up x2, F up x2, B left x3, G left x3, H up x2, I up x2, C up x2, J right x3, K down x3, B left x3.
- You receive the PEDESTAL KEY.
- Walk down.
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- Insert the PEDESTAL KEY into the slot (N) and remove the cover; take the HOURGLASS (O).
- Move forward.
- Put down the HOURGLASS (P).
- Play the mini-game.
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- Solution: (Q).
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- Use the water element on the sun artifact (R); take the SUN ARTIFACT.
- Move forward.
- Remove a stone; take the GOLDEN KEY (S).
- Take PORTAL COMBINATION 3/5 (T) and the TORCH (U).
- Turn left.
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- Take the EMPTY CAGE (V).
- Walk down, turn right.
- Take the MURAL PIECE (W) and FEATHER 2/3 (X).
- Take PORTAL COMBINATION 4/5 (Y).
- Use the earth element on the plant (Z).
- Walk down, turn left.
- Play the HOP.
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- You receive the PICKAXE (A).
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- Hold the TORCH over the fire (B) to acquire the FLAMING TORCH.
- Walk down, turn right twice.
- Collect the note (C).
- Light the four candles with the FLAMING TORCH (purple).
- Turn left.
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- Take PORTAL COMBINATION 5/5 (D).
- Take the EARTHWORM (E); collect the GOLD ORE with the PICKAXE (green).
- Take a look at the book (F).
- Put down the MURAL PIECE (G).
- Play the mini-game.
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- Solution: (H).
- You receive the WOODEN CHEST KEY.
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- Take FEATHER 3/3 (I) to create the FEATHER DUSTER.
- Walk down twice.
- Insert the WOODEN CHEST KEY into the lock (J).
- Play the HOP.
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- You receive FIRE SIGIL 2/4 (K).
- Walk down.
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- Use the light element to illuminate the hole (L).
- Put down the EMPTY CAGE (blue); Place the EARTHWORM into it and take the CAGED MOLE.
- Place the GOLD ORE into the bowl (M); turn the handle (N).
- Use the water element on the golden amulet (O); take the GOLDEN AMULET.
- Turn left.
- Give the GOLDEN AMULET to the dragon (P).
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- Insert the GOLDEN KEY into the lock (Q).
- Move forward.
- Insert the SUN ARTIFACT into the niche (R).
- Play the mini-game.
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- Solution: (S).
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- Take FIRE SIGIL 3/4 (T).
- Put down the CAGED MOLE (U); take FIRE SIGIL 4/4 (blue).
- Remove the cobwebs with the FEATHER DUSTER (V).
- Play the mini-game.
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- Collect fruit pairs framed in the same color.
- Take the GOLDEN AXE (W).
- Walk down twice, turn right.
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- Collect the GOLDEN BRANCHES with the GOLDEN AXE (X).
- Turn right.
- Insert 4 FIRE SIGILS into the slots (Y).
- Turn left.
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- Put the GOLDEN BRANCHES on the nest (Z); take the GOLDEN EGG (A).
- Walk down.
- Insert the GOLDEN EGG into the niche (B).
- Activate the artifact to acquire the fire element.
- Put down 5 PORTAL COMBINATIONS (green).
- Play the mini-game.
- Solution: 1-5.
Chapter 5: Air Realm
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- Take the SIFTER (C) and PORTAL COMBINATION 1/5 (D).
- Play the HOP.
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- You receive the HORN (E).
- Turn right.
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- Take the LEVER (F).
- Take the PIECE OF CLOTH (G) and GLASS FRUIT 1/3 (H).
- Turn right.
- Take PORTAL COMBINATION 2/5 (I).
- Take the WIND CHIME PUZZLE PIECE (J).
- Put the SIFTER into the sand (K); take the CUBE PUZZLE PIECE (green).
- Walk down, turn left.
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- Take WALL PAINTING 1/3 (L).
- Tap the cobwebs (M); use the fire element on the cobwebs.
- Play the HOP.
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- You receive the PLIERS (N).
- Walk down twice, turn left.
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- Take the AIR DIRECTION BUTTON (O) and the MACHETE (P).
- Walk down, turn right.
- Collect the THORN with the PLIERS (Q).
- Turn right.
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- Remove the leaves with the MACHETE (S); take the CHESS FIGURINE (T).
- Put the PIECE OF CLOTH on the wing (R).
- Walk down.
- Put the CHESS FIGURINE on the board (U).
- Play the mini-game.
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- Solution: 1-11.
- Take the RAZOR (V).
- Turn left.
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- Collect the SILK THREAD with the RAZOR (W).
- Walk down twice.
- Put down the CUBE PUZZLE PIECE (X).
- Play the mini-game.
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- Solution: (Y).
- Take the BRIDGE MECHANISM KEY (Z).
- Turn left.
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- Connect the HORN to the bridge (A).
- Insert the BRIDGE MECHANISM KEY into the slot (B).
- Move forward.
- Use the earth element on the plant (C).
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- Take PORTAL COMBINATION 3/5 (D).
- Take the note (E) and the FRUIT (F).
- Take the TREE SAFE KEY (G).
- Put down the WIND CHIME PUZZLE PIECE (H).
- Play the mini-game.
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- Solution: (I).
- Take the GEAR (J).
- Walk down twice.
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- Insert the TREE SAFE KEY into the slot (K); take GLASS FRUIT 2/3 (L).
- Turn right twice.
- Sew the piece of cloth with the SILK THREAD and the THORN (M).
- Walk down, turn left.
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- Put down the GEAR (N), LEVER (O), and AIR DIRECTION BUTTON (purple).
- Play the mini-game.
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- Solution: (P).
- Pull the lever (Q).
- Walk down, turn right.
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- Play the mini-game (R).
- Steer away from obstacles.
- You can change direction with the arrow buttons (green).
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- Take GLASS FRUIT 3/3 (S) and the STONE (T).
- Turn right.
- Take the STONE NAMEPLATE (U) and PORTAL COMBINATION 4/5 (V).
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- Break the glass pumpkin with the STONE (W); take the WIND KEY NORTH (purple) and the SEEDS (green).
- Connect 3 GLASS FRUITS to the tree (X).
- Play the mini-game.
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- Solution: (Y).
- You receive WALL PAINTING 2/3.
- Move forward.
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- Use the light element to illuminate the room.
- Take PORTAL COMBINATION 5/5 (Z).
- Activate the symbol (A).
- Play the HOP.
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- You receive WALL PAINTING 3/3 (B).
- Walk down twice.
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- Insert the STONE NAMEPLATE into the slot (C).
- Connect 3 WALL PAINTINGS to the wall (D).
- Play the mini-game.
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- Solution: (E).
- Take the DIAMOND (F) and the code (G).
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- Put the symbols into the correct order (green); take the STATUE DRAWING (H).
- Turn right.
- Put down the STATUE DRAWING (I).
- Play the mini-game.
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- Find 8 differences.
- Take the EMPTY BOWL (J).
- Move forward.
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- Place the EMPTY BOWL into the holder (K) and put the SEEDS into it; take the WIND KEY WEST (L).
- Cut the mirror with the DIAMOND (M); remove the shard.
- Take the WIND KEY SOUTH (green) and the letter (purple).
- Connect the FRUIT to the branch (N) and use the water element on the head (O); take the WIND KEY EAST (P).
- Walk down twice.
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- Put down the WIND KEYS WEST, SOUTH, EAST, and NORTH (Q).
- Activate the artifact to acquire the air element.
- Put down 5 PORTAL COMBINATIONS (R).
- Play the mini-game.
- Solution: 1-5.
Chapter 6: Aether Realm
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- Take OUROBOROS STATUE PIECE 1/3 (S).
- Use the air element on the cobwebs (T); take the HAMMER (U) and the OIL CAN (V).
- Play the HOP.
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- You receive the SCREWDRIVER (W).
- Turn right.
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- Use the light element to illuminate the room.
- Take the drawing (X).
- Walk down, turn left twice.
- Take the AWL (Y).
- Break the bottle with the HAMMER (Z); take the PLANET MERCURY (green).
- Walk down.
- Play the HOP.
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- You receive the PLANET JUPITER (A).
- Turn right.
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- Take RELIEF PART 1/3 (B).
- Break the glass cover with the HAMMER (C); take the SAFE KEY (purple).
- Walk down, turn left.
- Activate the symbol (D); use the EARTH ELEMENT on the plant (E).
- Walk down twice, turn right.
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- Insert the SAFE KEY into the niche (F); turn it.
- Take OUROBOROS STATUE PIECE 2/3 (G) and the COMPUTER KEYCARD (H).
- Open the barrel with the AWL (I); hold the OIL CAN below the oil (J) to acquire the CAN OF OIL.
- Walk down, turn left, turn right.
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- Pour the CAN OF OIL over the screws (purple); remove them with the SCREWDRIVER.
- Take the FUSE (K).
- Insert the COMPUTER KEYCARD into the slot (L).
- Enter the correct code (M); push the button (blue).
- Take the COMPUTER CHIP (N).
- Walk down twice, turn right.
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- Replace the broken fuse with the FUSE (O).
- Walk down.
- Insert the COMPUTER CHIP into the niche (P).
- Play the mini-game.
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- Solution: (Q).
- Turn left twice.
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- Put down the PLANET MERCURY (1) and the PLANET JUPITER (2).
- Walk down twice, turn right, move forward.
- Take RELIEF PART 2/3 (R).
- Use the air element on the figurine (S); take the HOROSCOPE SIGN (T).
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- Take the GLOBE KEY (U); remove the poster and take the note (V).
- Walk down twice, turn left.
- Insert the GLOBE KEY into the niche (W); take the PLANET NEPTUNE (X) and PIECE OF CLOTH (Y).
- Turn left.
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- Put down the PLANET NEPTUNE (Z).
- Insert the HOROSCOPE SIGN into the niche (A).
- Play the mini-game.
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- Solution: (B).
- Take OUROBOROS TAIL 3/3 (C).
- Walk down twice, turn right, move forward.
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- Collect the LIGHT BULB with the PIECE OF CLOTH (D).
- Walk down twice, turn left twice.
- Insert the LIGHT BULB into the globe (E); take the TELESCOPE DIAL (purple) and TELESCOPE KEY (F).
- Walk down twice, turn right, move forward.
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- Open the compartment; insert the TELESCOPE DIAL into it (G).
- Put down the TELESCOPE KEY (H); enter the code '25864319'.
- Walk down twice, turn left.
- Activate the correct combination (I).
- Go through the portal.
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- Use the water element on the statue (J).
- Move forward.
- Connect 3 OUROBOROS STATUE PIECES to the statue (K); take the SILVER KEY (purple).
- Play the HOP.
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- You receive the CIRCULAR PUZZLE PIECE (L).
- Move forward.
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- Take RELIEF PART 3/3 (M).
- Use the fire element on the wax (N).
- Play the mini-game.
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- Solution: (O).
- Take the CLAY KEY (P).
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- Insert the CIRCULAR PUZZLE PIECE into the slot (Q).
- Play the mini-game.
- Solution: (R).
- Rotate the rings into the correct position in numerical order 1-3.
- Take the WOODEN KEY (S).
- Walk down.
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- Insert 3 RELIEF PARTS into the niche (T); take the BRONZE KEY (U).
- Walk down.
- Insert the WOODEN KEY into the lock (V); take the PURPLE NEBULA CRYSTAL (W).
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- Insert the BRONZE KEY into the lock (X); take the RED NEBULA CRYSTAL (Y).
- Insert the CLAY KEY into the lock (Z); take the YELLOW NEBULA CRYSTAL (A).
- Insert the SILVER KEY into the lock (B); take the BLUE NEBULA CRYSTAL (C).
- Move forward twice.
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- Put down the RED, BLUE, YELLOW, and PURPLE NEBULA CRYSTAL (D).
- Activate the artifact.
- Play the mini-game.
- The color of the potions (E) is random; the order remains the same.
- Solution: 1-12.
- Use the aether element on the guy (F).
- Congratulations, you have completed Mythic Wonders: The Philosopher's Stone.
Created at: 2014-02-03