Myths of the World: Of Fiends and Fairies Walkthrough

Welcome to the Myths of the World: Of Fiends and Fairies Walkthrough The rat catcher's after more than rats this time. He's kidnapping fairy folk! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. This document contains a complete Myths of the World: Of Fiends and Fairies game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by Erin Bell, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Myths of the World: Of Fiends and Faeries!
  • This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
  • Hidden-object puzzles are referred to as HOPS. This guide will not show screenshots of the HOPS, however, it will mention when an HOP is available and the inventory item you'll collect from it.
  • This guide will give step-by-step solutions for all puzzles which are not random. Please read the instructions in the game for each puzzle.

Chapter 1: Slums

Myths of the World: Of Fiends and Fairies
  • Take the WINDOW HANDLE (A).
  • Use the WINDOW HANDLE (A1).
  • Talk to the pixie.
Myths of the World: Of Fiends and Fairies
  • Take the GLOVES (B).
  • Use the GLOVES (C); take the ROSE PETALS (D).
  • Move the papers (E); take the SHELF KEY (F).
Myths of the World: Of Fiends and Fairies
  • Use the SHELF KEY (G); take the NEEDLE AND THREAD (H) and CORKSCREW (I).
  • Combine the NEEDLE AND THREAD and ROSE PETALS (inventory) to receive a ROSE PETAL DRESS.
  • Give the ROSE PETAL DRESS (J); take the MONOCLE.
Myths of the World: Of Fiends and Fairies
  • Use the monocle (K) to activate a puzzle.
  • Solution (K1).
  • Exit.
Myths of the World: Of Fiends and Fairies
  • Take the BOTTLE (L) and HARP TOKEN (M).
  • Use the monocle (N) to trigger a HOP.
Myths of the World: Of Fiends and Fairies
  • Play the HOP (O) to receive the BROKEN SIGN.
  • Fix the BROKEN SIGN (inventory) and touch the center (P) to receive the LUCK TOKEN.
  • Take the WATCHHOUSE TOKEN (Q).
  • Walk down.
Myths of the World: Of Fiends and Fairies
  • Use the LUCK TOKEN and HARP TOKEN (R); take the CRYSTAL BALL (S) and LOCKPICK (T).
  • Exit.
  • Use the LOCKPICK (U) to trigger a puzzle.
Myths of the World: Of Fiends and Fairies
  • Solution (U1).
  • Walk through the gate.
Myths of the World: Of Fiends and Fairies
  • Take the STUFFED DOLL (V).
  • Place the BOTTLE (W); use the CORKSCREW (X).
  • Take the FISHHOOK (Y) and BOTTLE OF JUICE (Z).
  • Give the BOTTLE OF JUICE (A) to trigger a puzzle.
  • Solution: Charm, Compassion, Humour, Humour.
  • Walk left.
Myths of the World: Of Fiends and Fairies
  • Combine the FISHHOOK and NEEDLE AND THREAD (inventory) to get FISHING GEAR.
  • Take the BROKEN BUCKET (B); use the FISHING GEAR to take the POUCH (C).
  • Open the POUCH (inventory) to get SIGNET 1 and KNOCKER 1/2.
  • Take the PLIERS (D) and BOOK OF MATCHES (E).
  • Walk south.
Myths of the World: Of Fiends and Fairies
  • Use the PLIERS to get KNOCKER 2/2 (F).
  • Walk forward.
  • Touch the door.
  • Place the two KNOCKERS (G); use the monocle to trigger a puzzle.
  • Solution: Left knocker 2 times, middle 1 time, right 3 times.
  • Enter the fruit shop.
Myths of the World: Of Fiends and Fairies
  • Move the vegetables; take the LAUREL LEAVES (H).
  • Combine the STUFFED DOLL, LAUREL LEAVES and NEEDLE AND THREAD (inventory); receive the PIXIE DECOY.
  • Use the monocle (I); play the HOP; take the TRAP (J).
  • Open the TRAP to trigger a puzzle.
Myths of the World: Of Fiends and Fairies
  • Solution (J1).
  • Combine the TRAP and PIXIE DECOY (inventory) to receive OWL TRAP.
  • Exit.
Myths of the World: Of Fiends and Fairies
  • Place the OWL TRAP (K); take the TRAPPED OWL.
  • Enter the fruit shop.
  • Give the TRAPPED OWL to Mr. Odjobs (K1) to trigger a puzzle.
  • Solution: Compassion, Bluff, Intimidate, Compassion; receive the MENU.
  • Open the MENU (inventory); receive the TILL BUTTON.
Myths of the World: Of Fiends and Fairies
  • Place the TILL BUTTON (L).
  • Solution: Top row 9, 1, 5; Middle 4, 8, 3; Bottom 2, 6, 7.
  • Pull the handle (M); take the KNIFE (N) and GOLDEN COIN (O).
  • Exit.
Myths of the World: Of Fiends and Fairies
  • Use the KNIFE (P); take the RAKE and CROWBAR (Q).
  • RAKE the leaves three times (R) to activate a HOP; play it to receive the SICKLE HANDLE.
  • Enter the fruit shop.
  • Use the CROWBAR (S); take the SICKLE BLADE (T).
  • Combine the SICKLE BLADE and SICKLE HANDLE (inventory) to receive SICKLE.
  • Walk down three times to the streets.
Myths of the World: Of Fiends and Fairies
  • Use the SICKLE (U) to trigger a puzzle.
  • Solution (V).
  • Enter the tavern.

Chapter 2: Tavern

Myths of the World: Of Fiends and Fairies
  • Move the curtain and play the HOP (W) to receive LAMP OIL.
  • Take the BLUE SAPPHIRE (X), MANTELPIECE KEY 1/2 (Y) and LAMP WICK (Z).
  • Go upstairs.
Myths of the World: Of Fiends and Fairies
  • Remove the tarp; use the monocle (A); receive BROKEN MONOCLE.
  • Take the MANTELPIECE KEY 2/2 (B).
  • Go downstairs.
  • Use the MANTELPIECE KEY (C); take the CROWN TOKEN and LETTER (D).
  • Read the LETTER (inventory) to receive the LENS.
  • Combine the BROKEN MONOCLE and LENS (inventory) to receive a MONOCLE.
Myths of the World: Of Fiends and Fairies
  • Touch the leaf (E). Use the monocle (F).
  • Go upstairs.
Myths of the World: Of Fiends and Fairies
  • Use the monocle (G).
  • Repair the mask (H).
  • Take the WING TOKEN (I).
Myths of the World: Of Fiends and Fairies
  • Touch the bucket (J), then use the monocle on it.
  • Give the GOLDEN COIN (K); receive the PIG RING.
  • Take the HAT TOKEN (L).
  • Go downstairs.
Myths of the World: Of Fiends and Fairies
  • Place the PIG RING (M); take the LEAF TOKEN (N).
  • Go upstairs.
  • Place the WING TOKEN, CROWN TOKEN, HAT TOKEN, and LEAF TOKEN (O); press the center button to trigger a puzzle.
Myths of the World: Of Fiends and Fairies
  • Solution: 1-3, 3-5, 1-4, 1-3, 3-5, 2-5, 3-5.
  • Climb the ladder.
Myths of the World: Of Fiends and Fairies
  • Use the LAMP OIL, LAMP WICK, and BOOK OF MATCHES (P).
  • Read the book (Q); receive the CRUMPLED PAPER.
  • Read the CRUMPLED PAPER; select the locations on the map to trigger four puzzles.
Myths of the World: Of Fiends and Fairies
  • Solution 1: Swap D-F, B-E, C-A.
  • Solution 2: Swap D-G, C-H, D-C.
Myths of the World: Of Fiends and Fairies
  • Solution 3: Rotate.
  • Solution 4: Swap D-E, A-C, D-F, B-C.

Chapter 3: Town

Myths of the World: Of Fiends and Fairies Myths of the World: Of Fiends and Fairies
  • Walk up twice.
  • Talk to Magrat to trigger a puzzle.
  • Solution: Intimidate, Compassion, Bluff, Compassion.
  • Receive the SIGNET RING.
  • Combine the SIGNET RING and SIGNET 1 (inventory).
  • Select SIGNET 1 by dragging SIGNET 1 (Q1) onto the SIGNET RING (Q2) and pressing the button (Q3). Repeat these steps to select different signets once you acquire all four.
  • The signets are labelled 1, 2, 3, and 4, and will be referred to by number in the guide. For example, when the instruction says 'Use SIGNET 4,' you must equip the signet ring with the signet marked 4.
  • Use the WATCHHOUSE TOKEN (R); go through the door.
Myths of the World: Of Fiends and Fairies
  • Play the HOP (S) to receive an AXE.
  • Move the coats twice (T) to get the WELL CRANK (U) and DOOR PIECE 1/4 (V).
  • Read the scroll (W); take the HONEY JAR (X), and WIRE (Y).
  • Open the JAR OF HONEY (inventory) to receive HONEY.
  • Combine the BROKEN BUCKET and WIRE (inventory) to receive BUCKET.
  • Go forward.
Myths of the World: Of Fiends and Fairies
  • Play the HOP (Z) to receive the INK BOTTLE.
  • Press the chain buttons (A) in order: 3, 4, 2, 1; take the HORSESHOE (B).
  • Use the monocle (C) to trigger a HOP; play it to receive the METALLIC BOX.
  • Walk down.
Myths of the World: Of Fiends and Fairies Myths of the World: Of Fiends and Fairies
  • Place the INK BOTTLE (D).
  • Dip the feather (E) in the ink and color the page (F) to receive the METALLIC BOX CODE.
  • Combine the METALLIC BOX and METALLIC BOX CODE (inventory) to trigger a puzzle.
  • Solution (F1).
Myths of the World: Of Fiends and Fairies
  • Use the SIGNET RING (G); take the DOOR PIECE 2/4 (H) and SIGNET 2 (I).
  • Combine SIGNET RING and SIGNET 2 (inventory) by dragging SIGNET 2 into the ring box and pressing the green button.
  • Walk down.
Myths of the World: Of Fiends and Fairies
  • Use the AXE (J); take the LADDER (K).
  • Walk down.
  • Use the LADDER (L) to receive DEBRIS.
  • Examine the DEBRIS; move the leaves to receive SIGNET 3 (inventory).
  • Solution (L1).
  • Combine the SIGNET RING and SIGNET 3 (inventory).
Myths of the World: Of Fiends and Fairies
  • Use the BUCKET (N) and WELL CRANK (O).
  • Touch the bucket to trigger a puzzle.
  • Solution: Paper, Rock, Scissors, Scissors, Paper, Rock.
  • Take the BALL (P).
  • Walk forward.
  • Use the SIGNET RING with SIGNET 3 (Q); take DOOR PIECE 3/4.
  • Use the HORSESHOE (S); twist the horseshoe handle; enter.
Myths of the World: Of Fiends and Fairies
  • Give the BALL (T) to trigger a HOP.
  • Play the HOP (U) to receive BROKEN CROSSBOW.
  • Take the LARD JAR (V).
Myths of the World: Of Fiends and Fairies
  • Use the HONEY (W).
  • Use the monocle (X); take the STRING (Y).
  • Exit; walk down.
Myths of the World: Of Fiends and Fairies
  • Use LARD JAR (Z); take ARROW.
  • Combine the BROKEN CROSSBOW with the STRING, ARROW and SIGNET RING with SIGNET 2 (inventory) to receive CROSSBOW.
  • Use the CROSSBOW (A) to trigger a minigame.
Myths of the World: Of Fiends and Fairies Myths of the World: Of Fiends and Fairies Myths of the World: Of Fiends and Fairies Myths of the World: Of Fiends and Fairies
  • Solution: Target the bird house (A1); Drag the slider half way and release the arrow (A2).
  • Take the DOOR PIECE 4/4 (B).
  • Use DOOR PIECE (C).
  • Solution (C1, C2, C3).
  • Go through the door.
Myths of the World: Of Fiends and Fairies
  • Take the SHIELD EMBLEM (D).
  • Touch the cauldron (E) to trigger a HOP.
  • Play the HOP to receive an ACID VIAL.
  • Unrap the ACID VIAL; remove the stopper (inventory).
  • Combine the ACID VIAL with BLUE SAPPHIRE (inventory) to receive STRONG ACID.
  • Use STRONG ACID (F); lift the door; go through the trapdoor.
Myths of the World: Of Fiends and Fairies
  • Take the OLD RAG (H).
  • Use the monocle on each cage to trigger a puzzle.
  • Solution (H1).
Myths of the World: Of Fiends and Fairies
  • Lower Left (LL).
  • Lower Right (LR).
Myths of the World: Of Fiends and Fairies
  • Use the monocle to trigger a HOP (H2). Take SIGNET 4.
  • Combine the SIGNET RING and SIGNET 4 (inventory).
Myths of the World: Of Fiends and Fairies
  • Take the IRON BAR (I).
  • Dip the OLD RAG (J); receive a WET RAG.
  • Use the WET RAG and IRON BAR (K).
Myths of the World: Of Fiends and Fairies
  • Touch the bars (L) to trigger a HOP.
  • Take the HANDBAG (M).
  • Examine the HANDBAG (inventory) and take the KEYS.
  • Use KEYS (N) to trigger a puzzle.
  • Solution (N1).
  • Walk through the door.
Myths of the World: Of Fiends and Fairies
  • Use the SIGNET RING with SIGNET 4 (O); take the STAFF OF SILENCE (P) and COLLEGE GATE TOKEN (Q).
  • Walk left, and down twice to the town square.
  • Use the COLLEGE GATE TOKEN (R).
  • Touch the emblem to trigger a puzzle.
  • Solution (R1).
Myths of the World: Of Fiends and Fairies
  • Swap V and XI (A).
  • Swap X and VIII (B).
  • Swap IX and III (C).
  • Swap VIII and IV (D).
  • Swap VII and I (E).
  • Swap VI and II (F).
  • Go through the gate.

Chapter 4: The College

Myths of the World: Of Fiends and Fairies
  • Take the T-HANDLE (S) and SILVER FILIGREE (T).
  • Return to the smithy.
  • Use the SHIELD EMBLEM (U); use the hammer three times; take the SHIELD.
  • Return to the watchhouse.
Myths of the World: Of Fiends and Fairies
  • Use the shield (V); take the FIGUREHEAD.
  • Return to the college fairground.
  • Use the FIGUREHEAD (W); touch the statue.
Myths of the World: Of Fiends and Fairies Myths of the World: Of Fiends and Fairies Myths of the World: Of Fiends and Fairies
  • Solution: Red (W1); then touch the red circle symbol.
  • Yellow (W2). Touch the yellow diamond symbol.
  • Blue (W3). Touch the blue triangle symbol.
Myths of the World: Of Fiends and Fairies
  • Take the RECEIVER PART (X).
  • Enter (Y).
  • Take the SCHEMATICS 1/3 (Z).
  • Talk (A) to trigger a puzzle.
  • Solution: Charm, Compassion, Humour, Charm.
  • Go upstairs.
Myths of the World: Of Fiends and Fairies
  • Take the SPRING (B); touch it three times (inventory) to receive WIRE.
  • Take the SCHEMATICS 2/3 (C).
  • Walk down.
  • Use the WIRE (D) to trigger a HOP.
  • Play the HOP (E) to receive the GNOMON.
  • Move the ladder (F).
Myths of the World: Of Fiends and Fairies
  • Use the T-HANDLE (G); move the tools; take the PICKAXE (H).
  • Walk down.
Myths of the World: Of Fiends and Fairies
  • Use the PICKAXE (J).
  • Take the SCHEMATICS 3/3 (K) and MERIDIAN FRAGMENT (L).
  • Use the PICKAXE (M); take the COLLEGE EMBLEM.
  • Return to the college lobby.
Myths of the World: Of Fiends and Fairies
  • Use the COLLEGE EMBLEM (N) to trigger a puzzle.
Myths of the World: Of Fiends and Fairies
  • Solution (N1).
  • Take the CRYSTAL (O).
  • Exit (P).
Myths of the World: Of Fiends and Fairies
  • Place the SILVER FILIGREE (Q) and GNOMON (R).
  • Place the SCHEMATICS (S) to trigger a puzzle.
  • Solution (S1).
Myths of the World: Of Fiends and Fairies
  • Give Mr. O'Hare (T) the STAFF OF SILENCE and RECEIVER PART.
  • Move the ladder; use the monocle to trigger a puzzle (red).
Myths of the World: Of Fiends and Fairies
  • Solution (T1).
  • Match A-1, B-3, C-3, D-2, E-2, F-1.
Myths of the World: Of Fiends and Fairies
  • Take the MARKED SKULL 1/3 (U) and SHOEHORN (V).
Myths of the World: Of Fiends and Fairies
  • Use the MERIDIAN FRAGMENT (W) to trigger a HOP.
  • Play the HOP (X) to receive MARKED SKULL 2/3.
  • Walk down.
  • Use the SHOEHORN (Y).
  • Open the box (Z).
  • Take the WOODEN NOISEMAKER (Z1).
  • Clear the rubble (A); walk up the stairs.
Myths of the World: Of Fiends and Fairies
  • Take the CLOTH (B).
  • Take the GLASS THIMBLE and BASE PART (C).
  • Return to the college library.
Myths of the World: Of Fiends and Fairies
  • Give the BASE PART, CRYSTAL and SIGNET RING (D) to receive the UPGRADED STAFF OF SILENCE.
  • Use the UPGRADED STAFF OF SILENCE (E); take the HAND (F).
  • Walk down, then up the stairs to the college aviary.
Myths of the World: Of Fiends and Fairies
  • Take the MARKED SKULL 3/3 (G).
  • Place the MARKED SKULL (H).
  • Use the HAND (I); flip the switch.
  • Return to the college library.
  • Activate (J) to trigger a puzzle.
  • Solution: Compassion, Compassion, Intimidate, Compassion.
  • Enter the waypoint.

Chapter 5: Land of the Faeries

Myths of the World: Of Fiends and Fairies
  • Use the monocle (K); take the SAW (L).
  • Examine (M) to trigger a puzzle.
Myths of the World: Of Fiends and Fairies
  • Solution (M1): D up, right, A up, B left, C left, up, E down, left, G down.
  • Solution (M2): D right, up. A right. C up, left. E up. G left.
Myths of the World: Of Fiends and Fairies
  • Solution (M3): A down. D down. E right, up. C right. F down. E left. C up, left. F right. C right. E right. H down. I left. E up. C left, up. F up.
  • Solution (M4): D up, left. A up. G right. B right. H down. D left, up. A left. F down. D right. A up. F left. A right. I down. E left. C up. A up. D left. J down. A right, up.
Myths of the World: Of Fiends and Fairies
  • Take the BAG (M5).
  • Examine the BAG (inventory) to receive the BROOCH and COMBINATION SKETCH.
  • Walk forward.
Myths of the World: Of Fiends and Fairies
  • Move the vines (N); Take the ROAD SIGN (N1); use the SAW (O) to active a HOP.
  • Play the HOP (P) to receive the TOOTH.
Myths of the World: Of Fiends and Fairies
  • Take the UNICORN KEY (Q); use the CLOTH (R).
  • Walk down.
  • Use the ROAD SIGN (S).
  • Take the GARDEN FORK (T).
  • Enter the cottage.
Myths of the World: Of Fiends and Fairies
  • Play the HOP (U) to receive the LEATHER SCROLL.
  • Touch the lid twice (V); read the paper; take the WING PRESERVER (W).
  • Combine the WING PRESERVER and UNICORN KEY (inventory); take the MAGIC DUST.
Myths of the World: Of Fiends and Fairies
  • Use the TOOTH (X) and COMBINATION SKETCH (X1) to trigger a puzzle.
  • Solution (X2); receive the CRYSTAL BALL STAND.
Myths of the World: Of Fiends and Fairies
  • Read the paper (Y); move the planks (Y1).
  • Take the JAMMER (Z).
  • Use the GARDEN FORK (Z1); take the CRYSTAL BALL (A).
  • Exit.
Myths of the World: Of Fiends and Fairies
  • Use the LEATHER SCROLL (B); remove the charred shrine; take the HOURGLASS (C).
  • Walk forward.
  • Use the HOURGLASS (D); take the CRYSTAL (E).
  • Place the CRYSTAL BALL STAND, CRYSTAL BALL, CRYSTAL, and MAGIC DUST (F).
  • Enter the portal.
Myths of the World: Of Fiends and Fairies
  • Go to the armory.
  • Use the JAMMER (G).
  • Go through the gate (H).

Chapter 6: Swamp

Myths of the World: Of Fiends and Fairies
  • Use the WOODEN NOISEMAKER (I) to trigger a HOP; play it to receive a WAYSTONE 1/4.
  • Take the BUTTON (J) and HOLLOW TUBE (K).
  • Enter the swamp galley (L).
Myths of the World: Of Fiends and Fairies
  • Take the CAN OPENER (M).
  • Use the BUTTON (N) to receive the JAW PIECE.
  • Use the BROOCH (O); take the FAIRY WING (P).
  • Exit.
Myths of the World: Of Fiends and Fairies
  • Use the JAW PIECE (Q).
  • Open the cage (R); take the STONE BUCKLE 1/2 (S) to trigger a HOP.
  • Walk forward (T).
Myths of the World: Of Fiends and Fairies
  • Use the CAN OPENER (U); open the cage; take the FAIRY DUST (V).
  • Walk forward.
  • Play the HOP (W) to receive the BOX TOKEN.
  • Walk down twice; enter the swamp galley.
Myths of the World: Of Fiends and Fairies
  • Use the FAIRY DUST and MONOCLE (X) to trigger a HOP; receive the GLOWING MUSHROOMS.
  • Place the BOX TOKEN (Y); touch it; take the HUNTING SNARE (Z).
  • Combine the HOLLOW TUBE and HUNTING SNARE to receive a POLE SNARE (inventory).
  • Exit; walk forward.
  • Use the POLE SNARE (A); receive the REPELLANT WAND.
  • Walk right.
Myths of the World: Of Fiends and Fairies
  • Use the REPELLANT WAND (B).
  • Use the GLASS THIMBLE (C) to receive VENOM.
  • Use the GLOWING MUSHROOMS (D) to trigger a HOP; play it to receive a WAYSTONE (2/4).
  • Take the RAILROAD SPIKE (E).
  • Return to the cave entrance.
Myths of the World: Of Fiends and Fairies
  • Use the VENOM (F).
  • Take the WAYSTONE 3/4 (G); place the FAIRY WING (H); receive the FAIRY SWORD.
  • Return to the summoning stones.
  • Use the FAIRY SWORD (I); take the WAYSTONE 4/4 (J).
  • Use the WAYSTONE (K) to trigger a puzzle.
Myths of the World: Of Fiends and Fairies
  • Solution (K2).
  • Enter the portal.
Myths of the World: Of Fiends and Fairies
  • Use the MONOCLE (L) to trigger a puzzle (solution random).
  • Enter (M).
  • Clear the vines (N).
  • Solution (O).
Myths of the World: Of Fiends and Fairies
  • Take the SUN (P).
  • Remove vines and touch Q) to trigger a puzzle.
  • Solution (R).
  • Open the orb; take the PITCH POT (S).
  • Walk forward.
Myths of the World: Of Fiends and Fairies
  • Take the SPIKED CLUB (T).
  • Walk forward.
  • Use the MONOCLE (U) to trigger a puzzle.
  • Solution (U1).
  • Place 1,2.
  • Place 3,4,5.
  • Take the MOON (V).
Myths of the World: Of Fiends and Fairies
  • Take the HAMMER (W); place the SPIKED CLUB (X) and use the pliers (Y).
  • Take the NAILS (Z).
  • Use the RAG and PITCH POT (A); take the TORCH.
  • Use the TORCH (B) to receive BURNING TORCH.
Myths of the World: Of Fiends and Fairies
  • Use the RAILROAD SPIKE and HAMMER (C); take the MILFOIL ELIXIR (D).
  • Walk down.
  • Use the BURNING TORCH (E) to trigger a HOP; play to receive BOARDS.
Myths of the World: Of Fiends and Fairies
  • Move the rocks (F); take the ACORN 1/3 (G).
  • Walk up.
Myths of the World: Of Fiends and Fairies
  • Use the BOARDS, NAILS, and HAMMER (H); take the LADDER.
  • Use the LADDER (I); push the trapdoor (J) and go through.
Myths of the World: Of Fiends and Fairies
  • Play the HOP (K) to receive an ACORN 2/3.
  • Walk forward.
  • Move the vines (L); take the STONE BUCKLE 2/2 (M).
Myths of the World: Of Fiends and Fairies
  • Use the MONOCLE (N) to trigger a puzzle (solution random).
  • Place the SUN (O).
  • Use the MONOCLE (P) to trigger a puzzle (solution random).
  • Place the MOON (Q).
  • Move the vines (R).
  • Examine the three plaques (S).
  • Walk down.
Myths of the World: Of Fiends and Fairies
  • Use the STONE BUCKLE (T) to trigger a HOP; play it to receive ACORN 3/3.
  • Use the ACORN and MILFOIL ELIXIR (U); take the LEVER (V).
  • Walk forward.
Myths of the World: Of Fiends and Fairies
  • Use the LEVER (W); take the BRUSH (X).
  • Use the BRUSH (Y) to trigger a puzzle.
  • Solution: Star, Moon, Leaf, Sun.
  • Enter (Z).
Myths of the World: Of Fiends and Fairies
  • Touch the heart (A) to trigger a puzzle.
  • Solution: Lie, Fear.
  • Touch the heart again to trigger a HOP.
  • Play the HOP (B) to receive the WOODEN HEART and FLOWER TOKEN.
  • Return to the smugglers hall.
Myths of the World: Of Fiends and Fairies Myths of the World: Of Fiends and Fairies Myths of the World: Of Fiends and Fairies Myths of the World: Of Fiends and Fairies
  • Place the FLOWER TOKEN (C).
  • Go through the door.
  • Use the WOODEN HEART (D) to trigger a puzzle.
  • Solution (D1, D2, D3).
  • Congratulations! You have successfully completed Myths of the World: Of Fiends and Fairies.

Created at: 2014-07-06