Walkthrough Menu
- General Tips
- Chapter 1: Inspiria
- Chapter 2: Fifth Realm
- Chapter 3: Wintermourn
- Chapter 4: Jabakur
- Chapter 5: Kian
General Tips
- This is the official guide for Nevertales: The Abomination.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Inspiria
- Speak to character (A); take MANDRAGORA ROOT (B); uncover, take 1-4 MINIATURE REALMS.
- Give MINIATURE REALMS (C); speak to character.
- Play HOP (D); take Spell Book (@); speak to character.
- Go forward.
- Speak to character; take NUTS (E); speak to character.
- Take AWL; place pouch; receive STARSTONE DUST (F).
- Go down.
- Take COLOR RECIPE; LOCKED CHEST, BEAKER (G).
- Place MANDRAGORA ROOT; select, take GROUND MANDRAGORA (H).
- Place NUTS (I); uncover, take 1/2 HEXAGON TILES (J).
- Place COLOR RECIPE and BEAKER (K).
- Solution (L). I-D-C-B-G-F-K.
- Take LEVITATION POTION (M).
- GROUND MANDAGORA and LEVITATION POTION in Spell Book (N).
- Select Object Levitation from Spells (O).
- Take STAR KEY (P).
- STAR KEY on LOCKED CHEST; take 2/2 HEXAGON TILES.
- Go forward.
- Speak to character; place 2/2 HEXAGON TILES (Q).
- Solution (R). D-T-E-I-T-A-B-J-Q-T-N-P-T-F-C-T-O-R-T-S-L-T-M-L-T-L-G-T-H-G-T.
- Take SCROLL SYMBOL, INK POT.
- Place SCROLL SYMBOL (S) for HOP (T); receive TRANSMUTATION SYMBOL.
- Speak to character; take INSPIRIA'S MUSE SHARD (U).
- AWL on INK POT for ARCANE INK.
- STARSTONE DUST, ARCANE INK and TRANSMUTATION SYMBOL in Spell Book.
- Select Portal from Spells.
- Speak to characters; enter (V).
Chapter 2: Fifth Realm
- Speak to character; take letter, BROKEN SHEARS; KNOCKER RING; newspaper, WRITING TROPHY, HAT (W).
- Place, select KNOCKER RING (X).
- Speak to character; ask questions (Y); select (Z).
- Uncover, take SHEARS HALF (A).
- Take notes, UMBRELLA (B).
- Open cabinet, uncover and take HAND BROOM (C).
- Take note, open cabinet and use HAND BROOM (D); take 1/2 TILES (E).
- Go down.
- Speak to character; use UMBRELLA (F); take MAP (G).
- SHEARS HALF on BROKEN SHEARS for GARDEN SHEARS.
- Use GARDEN SHEARS (H); take SHARP THORN, STONE CHERUB (I).
- Use STONE CHERUB; take 2/2 TILES (J).
- MAP for WOODEN FLOWER, Map.
- Place WOODEN FLOWER (K) for HOP (L); receive QUAIL EGG.
- Go forward.
- Place 2/2 TILES (M).
- Solution (N). G-C-D-H-L-P-O-K-G-C-D-H-L-K-J-F-G-H-L-P-O-N-M-I-J-N-O-K-J-F-G-K.
- Press button, take LETTER M and METAL ROD.
- Use METAL ROD (O); open, uncover and take GALAXY AWARD (P).
- Place GALAXY AWARD (Q).
- Solution. 1-5.
- Take FOUR-LEAF CLOVER.
- SHARP THORN for BLOODY THORN.
- QUAIL EGG, BLOODY THORN and FOUR-LEAF CLOVER on Spell Book.
- Select Talk to Animals spell.
- Speak to character; give HAT (R).
- Go forward.
- Speak to character; solution (S); speak to character.
- Use INSPIRIA'S MUSE SHARD (T); speak to character.
- Use GARDEN SHEARS; take BIRD KEY (U).
- Open, take COIN (V).
- Use BIRD KEY (W); take BOOK TROPHY, WIRE (X).
- Take BRONZE TROPHY (Y).
- Place BRONZE TROPHY, BOOK TROPHY, WRITING TROPHY (Z).
- Solution. (4-5)-(2-1)-(2-3).
- Open book (A); take LETTER OPENER, photograph (B).
- Use LETTER OPENER (C); uncover, take 1/3 STONE TILES (D).
- Go down 2x.
- Use LETTER OPENER; take STRANGE LETTER (E).
- Use WIRE (F); take LETTER B (G).
- Go forward 2x.
- Place LETTER M, STRANGE LETTER and LETTER B (H).
- Go forward.
- Attempt to go forward; use COIN, receive MARBLE TUSK (I).
- Use MARBLE TUSK for 2/3 STONE TILES (J).
- Take TUSK NOTE (K).
- Go down.
- Place MARBLE TUSK, TUSK NOTE (L).
- Solution. 2-1-2x2.
- Receive 3/3 STONE TILES.
- Go forward.
- Place 3/3 STONE TILES (M).
- Solution (N). B7-C7-B6-C5-C7-C6-C2-C3-C2.
- Take SHIELD SYMBOL.
- Place SHIELD SYMBOL (O); use Portal Spell.
- Enter (P).
Chapter 3: Wintermourn
- Speak to characters; take BUCKET (Q).
- Place BUCKET, select wheel (R); use Object Levitation Spell; speak to character; take BUCKET (S).
- Take BIRDHOUSE; PLIERS; BANNER (T).
- PLIERS on BIRDHOUSE for HAND SAW.
- Use Talk to Animals Spell for owl (U); speak to characters (V).
- Speak to character; take CHAIN (W).
- Use HAND SAW for WHEEL (X).
- Place WHEEL, CHAIN and BUCKET; select wheel (Y).
- Use bucket 3x (Z); speak to character; use Object Levitation Spell.
- Go forward.
- Speak to character; take FIRE RESISTANT SPELL (A).
- FIRE RESISTANT SPELL in Spell Book.
- Take WARRIORS' HELMET (B); solution (C); take KNIFE (D); use KNIFE; take MEDALLION (E).
- Speak to character; attempt to take shard (F); speak to character; take POETRY SCRAP (G).
- Place WARRIORS' HELMET; take BROKEN SCEPTER, SEALING WAX (H).
- Place SEALING WAX; take MELTED WAX (I).
- Go down.
- BROKEN SCEPTER for WOLF SYMBOL.
- Place, select WOLF SYMBOL (J) for HOP (K); receive STAG SYMBOL.
- Uncover, use KNIFE; take STAG BEETLE FOSSIL, TORN POEM (L).
- STAG SYMBOL and WOLF SYMBOL on BROKEN SCEPTER; take POETRY SCRAP and GARNET; receive KING'S SCEPTER.
- 2 POETRY SCRAPS on TORN POEM; arrange pieces; use MELTED WAX for KING'S POEM.
- Go forward.
- Place GARNET; take IVORY TUSK (M).
- Place STAG BEETLE FOSSIL; take STAG BEETLE (N).
- Place KING'S POEM (O); speak to character; solution (P); speak to character; take WRAPPED SPOON (Q).
- WRAPPED SPOON for SPOON.
- Place KING'S SCEPTER (R).
- Solution. 1-7.
- Play HOP (S); receive MERRIN'S WAND.
- Go down, go (T).
- Speak to character; take 1-6 PEBBLES; CAGE KEY, QUARTZ (U).
- Place MEDALLION; take 1/2 WARRIOR STONE (V).
- Select pole to fill bar; take POLE (W).
- BANNER on POLE for BANNER POLE.
- Remove banner, place BANNER POLE; take CUP (X).
- Use Talk to Animals Spell; speak to character (Y).
- Go down.
- Use CAGE KEY; take BABY BEAVER (Z).
- Use CUP for WATER CUP (A).
- Return to Fey Forest.
- Give BABY BEAVER (B); speak to character; play HOP (C).
- Go forward.
- Speak to character; attempt to take wand; use MERRIN'S WAND (D); take IRONWOOD WAND, ANTIDOTE SPELL and WIZARD'S AMULET (E).
- ANTIDOTE SPELL in Spell Book.
- Take DAMAGED HAMMER (F).
- Return to King's Longhouse.
- Give WIZARD'S AMULET (G); speak to character; take 2/2 WARRIOR STONE (H).
- Place IRONWOOD WAND; use SPOON for IRONWOOD ASH (I).
- Return to Fey Forest.
- Give WATER CUP; place 2/2 WARRIOR STONES (J).
- Solution (K). (A-E)-(B-I-D)-(C-G)-(H-I-F)-(H-I-H)-(B-I).
- Go (L).
- Take HARPOON (M).
- Use DAMAGED HAMMER; receive HAMMER HANDLE, take HAMMER HEAD (N).
- Uncover, take GAUNTLET; use HAMMER HEAD on lock (O).
- Go (P).
- Place PEBBLES; take HERB GUIDE (Q).
- Take 1/3 SHIELD PIECES (R).
- Use GAUNTLET for FIRE SALAMANDER (S); take SICKLE (T).
- Go down.
- Place FIRE SALAMANDER (U); use GAUNTLET; take 2/3 SHIELD PIECES (V).
- Use SICKLE (W); take ACID (X).
- Go down.
- Place HERB GUIDE (Y).
- Solution (Z).
- Take MILDEW FLOWER PETALS (A).
- Return to Dragon's Den.
- Use IVORY TUSK (B); replace lever (C) with HAMMER HANDLE.
- Go forward.
- Take DRAGON SCALE, SUNWHEEL PART (D).
- Speak to character.
- STAG BEETLE, IRONWOOD ASH, MILDEW FLOWER PETALS and DRAGON SCALE in Spell Book for Fire Resist Spell.
- Return to Hero Shrine.
- Use ACID; take 3/3 SHIELD PIECES (E).
- Use Object Levitation Spell.
- Place 3/3 SHIELD PIECES (F).
- Solution (G). Cx3-B.
- Take FIRE SYMBOL.
- Place QUARTZ (H).
- Use Object Levitation Spell.
- Take CRUSHED QUARTZ (I).
- Return to Dragon's Den.
- Use Fire Resist Spell.
- Use HARPOON (J) for BROKEN SUNWHEEL.
- SUNWHEEL PART on BROKEN SUNWHEEL for SUNWHEEL.
- Place SUNWHEEL (K).
- Solution (L). (U-R-D-L)-(L-D-U-R-D)-U-(D-U-L-D-Rx2).
- Play HOP (M); receive LOCKED CHEST.
- FIRE SYMBOL on LOCKED CHEST; take HORN.
- Return to Frozen Lake.
- Use HORN (N).
- Use Fire Resist Spell.
- Take DRAGONSLAYER SWORD (O).
- Return to King's Longhouse.
- Give DRAGONSLAYER SWORD (P); speak to character.
- Return to Dragon's Den; speak to character.
- Solution (Q).
- Speak to character; take DRAGON'S CLAW (R), speak to character; take DRAGONSLAYER SWORD (S).
- Return to King's Longhouse.
- CRUSHED QUARTZ, DRAGON'S CLAW in Spell Book for Antidote Spell.
- Use Antidote Spell; give DRAGONSLAYER SWORD (T).
- Speak to character; take WINTERMOURN'S MUSE SHARD (U).
- Use Portal Spell; enter (V).
- Go down.
- Use Fire Resist Spell; take SHIELD PART (W).
- Go forward.
- Place SHIELD PART (X); use Portal Spell.
- Enter (Y).
Chapter 4: Jabakur
- Speak to characters; use Antidote Spell; speak to character; take WEAPON PLANS (A).
- Take Map, JUGGLING STICKS; CLOTH (B).
- Take TORN LADDER, STAR BOX (C); uncover, take BROKEN SCIMITAR (D).
- BROKEN SCIMITAR for SCIMITAR HANDLE. Place CLOTH for WRAPPED BLADE.
- Place SCIMITAR HANDLE (E).
- Solution (F). (C-D)-(D-E)-(B-C)-(C-D)-(A-B).
- Take CROSSBOW STRING, DAGGER.
- Take VAULT NOTE, CUSHION and 1/2 METAL DECORATION (G).
- Use WRAPPED BLADE for 2/2 METAL DECORATION (H).
- VAULT NOTE for WAX STAR STICK.
- Place WAX STAR STICK; take WAX STARS (I).
- JUGGLING STICKS, 2/2 METAL DECORATIONS on TORN LADDER for LADDER.
- Place LADDER (J); use Object Levitation Spell.
- Go forward.
- Take LANTERN; PEN (K).
- LANTERN for CANDLE.
- Move cup; use CANDLE for LIT CANDLE (L).
- Take note; BRONZE STAR PIECE (M), CUP; TORN SHEET (N).
- WAX STARS on STAR BOX for SILVER STAR PIECE.; take CROSSBOW WINCH and 1/3 ELEPHANT SYMBOLS.
- LIT CANDLE, BRONZE STAR PIECE on SILVER STAR PIECE for COMPLETE STAR.
- Go down.
- Place COMPLETE STAR take STAFF (O).
- Place CUSHION; use STAFF (P) for VASE.
- Use WRAPPED BLADE; take FLUTE (Q).
- Place FLUTE, DAGGER and VASE (R).
- Solution (S). (F-A)-(D-F)-(A-D)-(J-C)-(G-B)-(M-D)-(D-A)-(A-F)-(K-M)-(N-L)-(F-M)-(L-N)-(O-M).
- Take SCENTED OIL, CROSSBOW BASE.
- Speak to character; take 2/3 ELEPHANT SYMBOLS (T).
- Use SCENTED OIL (U) for HOP (V); receive 3/3 ELEPHANT SYMBOLS.
- Place 3/3 ELEPHANT SYMBOLS (W).
- Solution (X). A-Bx2-Cx2-Dx2-Ex2-Fx2.
- Take EXPLOSIVE CROSSBOW BOLT.
- CROSSBOW STRING, CROSSBOW WINCH, CROSSBOW BASE and EXPLOSIVE CROSSBOW BOLT on WEAPON PLANS receive CROSSBOW.
- Use Object Levitation Spell; Talk to Animals Spell.
- Speak to character.
- Select 1-6; take EXPLOSIVE BOLT (Y); open (Z), take GUNPOWDER.
- Place EXPLOSIVE BOLT (A); use STAFF; speak to characters.
- Take RAGS; use PEN (B); place CUP; receive HONEY CUP (C).
- Place HONEY CUP; take TORN NET and FLINT AND STEEL (D).
- RAGS, GUNPOWDER and FLINT AND STEEL on LANTERN for LIT LANTERN.
- Use LIT LANTERN (E).
- Solution (F). U-R-U-R-U-L-Ux2-L-D-Lx2-U-R-D-R-U-R-D-R-U.
- Take GLOVE (G); use Antidote Spell; speak to character.
- Play HOP (H) for POTION RECIPE.
- Take BONE KNIFE (I).
- Use GLOVE for AMANTH FLOWER (J).
- Take FORKED STICK; place TORN SHEET (K), take IVORY MUSHROOMS; use BONE KNIFE; take SHARP ROCK (L).
- FORKED STICK on TORN NET for NET.
- Use NET for RED PEBBLES; use SHARP ROCK (M); take TAR and CHISEL (N).
- Go down.
- Use LIT LANTERN (O) for HOP (P); receive GLASS BOTTLE.
- Use CHISEL; take SALT CRYSTAL (Q).
- Go forward.
- Place POTION RECIPE, AMANTH FLOWER, IVORY MUSHROOMS, RED PEBBLES, TAR, SALT CRYSTAL and GLASS BOTTLE (R). Use FLINT AND STEEL (S); receive POTION OF CLARITY.
- Give POTION OF CLARITY (T); speak to characters.
- Solution (U).
- Speak to characters; take DOOR SPELL (V).
- DOOR SPELL in Spell Book.
- Take POKER; CHAMBER POT (W).
- Use POKER (X); receive HEAVY PLATE.
- Use CHAMBER POT for WATER POT (Y); take BONE, GOLD COIN (Z).
- Use WATER POT; take SKULL SYMBOL (A).
- Use HEAVY PLATE, POKER for BAG (B).
- SKULL SYMBOL on BAG; take GEARS and CARVING KNIFE.
- Place GEARS (C).
- Solution (D). C-A-B-C-D-E-D.
- Take JADE KEY.
- Place JADE KEY (E); select 1-6; take WOODEN FIGURINE, NUTCRACKER.
- BONE on NUTCRACKER for CRUSHED BONE.
- CARVING KNIFE on WOODEN FIGURINE for WOOD SHAVINGS.
- GOLD COIN, CRUSHED BONE, WOOD SHAVINGS in Spell Book.
- Use Open Door Spell; speak to character.
- Use Portal Spell; enter (F).
- Use Open Door (G) and Portal Spells.
- Enter (H).
Chapter 5: Kian
- Speak to character; take BROKEN SIGN; BROKEN CHAIN, KNIFE; HAMMER (A).
- Solution (B). A-E.
- Take PADLOCK (C).
- Use KNIFE; receive WOODEN BOARD (D).
- Use Open Door Spell for HOP (E); receive FISHING HOOK.
- KNIFE on BROKEN SIGN for NAILS. Take CHAIN PIECE, WOODEN BOARD.
- FISHING HOOK, CHAIN PIECE and PADLOCK on BROKEN CHAIN for HOOKED CHAIN.
- Use HOOKED CHAIN (F); place 2 WOODEN BOARDS and NAILS; use HAMMER (G).
- Speak to character; take BUNDLED STICK (H).
- BUNDLED STICK for OAR.
- Place OAR (I).
- Take MESSAGE IN A BOTTLE (J).
- MESSAGE IN A BOTTLE for MERMAID SPELL.
- MERMAID SPELL in Spell Book.
- Take PLIERS; PUZZLE BOX, ARROW HEAD (K).
- Use PLIERS; receive 1/2 SPIKES (L).
- Take SEASHELL (M); use Object Levitation Spell; take SHIP SYMBOL, 2/2 SPIKES (N).
- Place 2/2 SPIKES; use HAMMER (O).
- Take (P) for HOP (Q); receive BIRD NEST.
- BIRD NEST for EGGSHELLS, ANCHOR SYMBOL.
- ANCHOR SYMBOL, SHIP SYMBOL on PUZZLE BOX.
- Solution (R). (A-D)-(F-G)-(B-C)-(E-H)-I.
- Take IRIDESCENT CORAL.
- EGGSHELLS, SEASHELL and IRIDESCENT CORAL in Spell Book.
- Use Mermaid Shapeshift Spell.
- Go (S).
- Take FLAG (T).
- Take CUTLASS; use ARROW HEAD (U); take EBONY OCTOPUS (V).
- Take CANNON RAMMER (W); use CUTLASS (X), receive BROKEN CUTLASS; take ANCHOR (Y).
- Use BROKEN CUTLASS, ANCHOR (Z); take 1/3 PEARLS (A).
- Use PLIERS; take NARWHAL HORN; place EBONY OCTOPUS (B).
- Go forward.
- Use CANNON RAMMER (C) for HOP (D); receive PLATINUM SPROCKET.
- Take MARBLE OCTOPUS (E).
- Use NARWHAL HORN for SILVER SPROCKET (F).
- Select (G); use FLAG for GLOWING JELLYFISH (H).
- Go down.
- Place MARBLE OCTOPUS (I); open; place GLOWING JELLYFISH; take FACE HALF (J).
- Go down.
- Place FACE HALF (K).
- Go forward.
- Take LYRE STRING; use NARWHAL HORN (L) for HOP (M); receive SHIP IN BOTTLE.
- Use Talk to Animals Spell (N); speak to character; take CRAB (O).
- Go down.
- NARWHAL HORN on SHIP IN BOTTLE; take SHIP MODEL.
- Place SHIP MODEL (P); take IRON SPROCKET (Q).
- Return to Under the Sea.
- Use LYRE STRING; receive SHIP WHEEL (R).
- Go forward.
- Use CRAB (S), open, take GOLD SPROCKET (T).
- Place SHIP WHEEL (U).
- Solution (V1). Ax7.
- Solution (V2). Ax6-Bx7-Cx7-Dx6-Ex7-Fx7-Gx7-H-I-J.
- Return to Tower Room.
- Take 2/3 PEARLS (W); place ANCHOR (X); take 3/3 PEARLS (Y).
- Return to Underwater Chamber.
- Place 3/3 PEARLS; take WAVE SYMBOL (Z).
- Return to Tower Room.
- Place WAVE SYMBOL (A); take YELLOW KEY (B).
- Return to Underwater Chamber.
- Take COPPER SPROCKET, BLUE KEY (C).
- Return to Tower Room.
- Place PLATINUM, SILVER, IRON, GOLD and COPPER SPROCKETS (D).
- Solution (E). F-G-L-Q-R-S-T-O-J-E-D-C-B-G-L-Q-R-S-T-O-J-E-D-C-B.
- G-L-M-R-S-T-O-J-E-D-C-H-M-R-S-T-O-J-E.
- Take GREEN KEY.
- Return to Beach.
- Place BLUE, YELLOW and GREEN KEYS (F); speak to character.
- Solution (G).
- Speak to character; take MUSE SHARDS SPELL; receive MUSE SHARDS.
- MUSE SHARDS SPELL in Spell Book.
- Place MUSE SHARDS in Spell Book.
- Use Portal Spell; enter (I).
- Speak to character; use Muse Shard Spell.
- Solution (J1).
- Solution (J2).
- Solution (J3).
- Speak to characters.
- Congratulations. You've completed Nevertales: The Abomination.
Created at: 2019-03-24