Walkthrough Menu
- General Tips
- Chapter 1: Outbreak
- Chapter 2: Lab
- Chapter 3: Betrayal
- Chapter 4: Encounter
- Chapter 5: Chase
General Tips
- This is the official guide for New York Mysteries: The Outbreak.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Outbreak
- Get RING (A).
- Press (B).
- Press (Cx6); get KEY.
- Press (Dx3); get PLIERS.
- Use KEY and press (Ex3); get HANGAR.
- PLIERS on HANGAR; get A THIN TUBE.
- Use A THIN TUBE on (F).
- Go (G).
- Press (Hx2).
- Go (H).
- Press (I).
- Get GAME PIECE (1/5) and GAME PIECE (2/5) (J).
- Press (K); get GAME PIECE (3/5).
- Press (L).
- Get WRENCH (M).
- Go Amusement Park.
- Press (N); get MASK (1/5) and GAME PIECE (4/5).
- Go (O).
- Solution (@1): Press (1x3)-(3x2).
- Get CAR KEY.
- Go (P).
- Press (Qx2); get MAGNET.
- Press (R), get CROCHET; press (R), get FLASHLIGHT.
- Press (Sx2) and use CROCHET on (S); get MASK (2/5).
- Go Amusement Park.
- Use MAGNET on (T); get KEY.
- Use KEY and press (U).
- Press (V); get GAME PIECE (5/5).
- Go (W).
- Solution (@2): Press (1-2-1-2x2-1-2x2-1-2x2-1-2-1-2x2).
- Get HOOK-AND-LOOP.
- Go Park Exit.
- Press and use GAME PIECE (5/5) on (X).
- Solution (@3): Press (2-1-4-5-6-3)-(5-6-4-5-3-2-1-6-5-3-4)-(5-2-4-1-5-2-4-6-3-1).
- Get HANDLE OF THE GLOVE COMPARTMENT.
- Use HANDLE OF THE GLOVE COMPARTMENT on (Y); get MASK (3/5).
- Use CAR KEY on (Z).
- Press and use WRENCH on (A); get SCREWDRIVER.
- Go Dressing Room Trailer.
- Press and use SCREWDRIVER on (B); get BATTERY.
- BATTERY on FLASHLIGHT; get FLASHLIGHT.
- Go Water Channel.
- Use HOOK-AND-LOOP on (C).
- Solve HOP; HOP solution: Press (1-2)-(3-4)-(5-6)-(7-8)-(9-10)-(11-12). Get POLE HOOK.
- Press (D).
- Get METAL ROD (E).
- Go Amusement Park.
- Use METAL ROD on (F) and drag (G)-(F); get LONG BOARD.
- Go Water Channel.
- Use LONG BOARD on (H).
- Use CROCHET on (I); get MASK (4/5).
- Drag (1-2); get MASK (5/5).
- Go Dressing Room Trailer.
- Use MASK (5/5) on (J).
- Solution (@4).
- Press (Kx3); get TOKEN.
- Go Amusement Park.
- Use TOKEN on (L); get GEAR.
- Go Park Exit.
- Use POLE HOOK and press (M); get COIN and MACHINE OIL.
- Use GEAR and MACHINE OIL and press (N).
- Go (O).
Chapter 2: Lab
- Get BUTTON (P).
- Use COIN on (Q) and press (R); get NEWSPAPER.
- Press (S); get BUTTON.
- Use RING on (T).
- Press (U) and (V).
- Press (W); drag (W-X) and press (X).
- Solve HOP (Y); HOP solution: Press (4-7-2-6). Get FIGURINE OF ST. PATRICK.
- Use FIGURINE OF ST. PATRICK, BUTTON, BUTTON, and NEWSPAPER on (Z).
- Solution (@5).
- Go (A).
- Get LENS (1/7), CLIP, LENS (2/7), LENS (3/7), LENS (4/7) (B).
- Press (C).
- Get LENS (5/7) (D).
- Press (E).
- Get DRAWING WITH KEYS and ATLAS STATUE FIGURINE (F).
- Use DRAWING WITH KEYS on (G).
- Solution (@6): Drag (1-2x2)-(3-4)-(1-2)-(3-4x2).
- Get LENS (6/7).
- Go Square in Front of the Cathedral.
- Use CLIP and press (H); get LENS (7/7) and WRENCH.
- Use WRENCH and press (I); get BATTERY.
- Go Inside the Cathedral.
- Use LENS (7/7) on (J).
- Use BATTERY on (K) and press (Lx2).
- Press (M).
- Solution (@7): Press (1-2-3-4-5-6-7).
- Get MAP OF THE STARRY SKY.
- Go Square in Front of the Cathedral.
- Use ATLAS STATUE FIGURINE on (N).
- Use MAP OF THE STARRY SKY on (O).
- Solution (@8).
- Go (P).
- Go Inside the Cathedral.
- Press and go (Q).
- Solution (@9): Press (5-7-3x2-5-3).
- Get KEYS (1/10), MEDALLION OF THE ORDER, and LIGHTER (R).
- Press (Sx3); get CANDLE.
- Press (T); get KEYS (2/10) and PRECISION SCREWDRIVER.
- Use CANDLE on (U).
- Solution (@10): Press (2-3)-(1-4).
- Go (V).
- Get UMBRELLA, DRY WICK, COMPASS FIGURINE, and PAPER (W).
- Use RING on (X); get RED SNAKE KEY.
- Press (Y); get PART OF THE SCHEME (1/3).
- Press (Z); get KEYS (3/10).
- Go Hall of the Order.
- Use UMBRELLA on (A); get KEYS (4/10) and SHARP TOOTH.
- Use SHARP TOOTH on (B); get PARTS OF THE SCHEME (2/3) and COTTON BALL.
- Go Archive of the Order.
- Use SHARP TOOTH and press (C); get PART OF THE MOSAIC.
- Go Hall of the Order.
- Use PART OF THE MOSAIC on (D).
- Solution (@11): Press (2-3-6-5-8-9-6-5-4-7-8-5-2-1-4-5).
- Get CANDLE.
- Use CANDLE on (E).
- Solution (@12): Press (1-2x2-4).
- Get HINT.
- Use HINT on (F).
- Solution (@13).
- Press (G).
- Get SHOTSHELL (H).
- Press (Ix2); get TWEEZERS.
- Press (J); get KEYS (5/10).
- PAPER on SHOTSHELL; get PAPER WITH POWDER.
- Go Archive of the Order.
- Use DRY WICK, COTTON BALL, TWEEZERS, and TWEEZERS on (K); get COTTON SOAKED IN FUEL and WICK.
- Press (L); get KEYS (6/10).
- PRECISION SCREWDRIVER and COTTON SOAKED IN FUEL on LIGHTER; get LIGHTER.
- Go Hall of the Order.
- Use PAPER WITH POWDER, WICK, and LIGHTER on (M).
- Press and go (N).
- Get KEYS (7/10), KEYS (8/10), SCALPEL, PHOTO DEVELOPMENT LIQUID, and PARTS OF THE SCHEME (3/3) (O).
- Use SCALPEL and press (Px2); get KEYS (9/10).
- Press (Px2); get LAMP.
- Press (1-2); get PHOTO TRAY.
- PHOTO TRAY and PHOTO DEVELOPMENT LIQUID on SCHEME; get SCHEME.
- Go Archive of the Order.
- Use SCALPEL on (Q); get KEY.
- Go Laboratory of the Order.
- Use KEY on (R) and press (S).
- Solve HOP (T); HOP solution (@A).
- HOP solution (@B).
- Get UV LAMP.
- UV LAMP on LAMP; get UV LAMP.
- Press and use UV LAMP on (U).
- Solution (@14): Drag (1-2)-(1-3).
- Get CHEMICAL AGENTS (1/2) and CHEMICAL AGENTS (2/2).
- Use CHEMICAL AGENTS (2/2) on (V); get KEYS (10/10).
- Go Hall of the Order.
- Use SCHEME and KEYS (10/10) on (W).
- Solution (@15): Press (D-F-H-E-B-A-D-C-D-F-G-D-F-E-B)-(1x3-2x2-3x3-4-7-8x2-9x3-10x2).
- Go (X).
- Use RING on (Y); get ELBAITE.
- Go Laboratory of the Order.
Chapter 3: Betrayal
- Get CROWBAR (Z).
- Press (Ax2); get RUBBER GLOVES.
- Press (Bx5); use CROWBAR on (C).
- Go (D).
- Solution (@16): Press (2-3-1-3).
- Get WIRE (E).
- Press (F-G).
- Solve HOP; HOP Solution (@C): Press (1-4-5-8-10).
- HOP Solution (@D): Press (11-12-13-14-15-16-17). Get GREEN SNAKE KEY.
- Go Storage of the Order.
- Press and use RUBBER GLOVES and WIRE on (H); press (Hx2).
- Press (I).
- Press (J).
- Press (K-L); get ROLLER.
- Go Archive of the Order.
- Use ROLLER on (M).
- Use RED SNAKE KEY on (N), use GREEN SNAKE KEY on (O).
- Press (Px2); get KEY.
- Use KEY on (Q).
- Go (R).
- Get PLAYING CARDS and LOCK PIN (S).
- Press (T); get PORTRAIT.
- Press (Ux10); get VIDEOTAPE and DOOR HANDLE.
- Use DOOR HANDLE on (V).
- Go (W).
- Get SLIDING LADDER and HAMMER (X).
- LOCK PIN on SLIDING LADDER; get FOLDING LADDER.
- Use VIDEOTAPE on (Y).
- Press (Z).
- Press (A); get LIGHT BULB.
- Press (B).
- Press, use LIGHT BULB, and press (C).
- Use PORTRAIT on (D).
- Solution (@17): Drag (3-up)-(3-right)-(1-right)-(1-up)-(2-right)-(2-up), (2-right)-(3-up)-(1-right)-(2-up).
- Get MINUTE HAND.
- Go Corridor of the Archive of the Order.
- Use MINUTE HAND on (E).
- Solution (@18).
- Use HAMMER on (F).
- Solve HOP (G); get PROJECTOR LENS.
- Go (H).
- Get POINTER, GLUE, DRY RAG (I).
- Use FOLDING LADDER on (J).
- Use PLAYING CARDS on (K); get ROLLER.
- Use POINTER on (L).
- Go Laboratory of the Order.
- Use DRY RAG and press (M); get WET RAG.
- Go Room with a Video Projector.
- Use WET RAG on (N).
- Go Corridor of the Archive of the Order.
- Go (O).
- Solution (@19).
- Go Meeting Room.
- Use WET RAG on (P).
- Go Corridor of the Archive of the Order.
- Go (Q).
- Solution (@20).
- Get ANGLE BRACKET FIGURINE, NIPPERS, and GEAR.
- Use NIPPERS on (R); get LETTER FIGURINE.
- COMPASS FIGURINE, LETTER FIGURINE, ANGLE BRACKET FIGURINE, and RING on MEDALLION OF THE ORDER; get MEDALLION.
- Go Meeting Room.
- Use MEDALLION on (S); get AUDIO CABLE and SCISSORS.
- Use NIPPERS on (T); get SHEET OF PAPER and STENCIL.
- Use SHEET OF PAPER, SCISSORS, and GLUE on (U).
- Go Room with a Video Projector.
- Use STENCIL on (V).
- Solution (@21): Press (1x3-2x3-3x3).
- Get PROJECTOR BULB.
- Use PROJECTOR BULB and press (W).
- Use PROJECTOR LENS, ROLLER, GEAR, and AUDIO CABLE on (X).
- Press (Y).
Chapter 4: Encounter
- Press (Z).
- Get TIN SNIPS (A).
- Press (B); get CHEMICAL PROTECTION KIT.
- Press (Cx2); get KEY.
- Press (Dx3); get SAUSAGE.
- Go (E).
- Get WINDOW HANDLE (F).
- Press (Gx5); get KEY.
- Press (Gx2).
- Go (H).
- Get PACKING TAPE (I).
- Press (J); get SLEEPING PILLS.
- SLEEPING PILLS on SAUSAGE; get SAUSAGE WITH SLEEPING PILLS.
- Press (K).
- Use WINDOW HANDLE and press (Lx2).
- Go Yard.
- Use KEY on (M).
- Solution (@22).
- Solve HOP (N); get LEVER.
- Go Fountain.
- Go (O).
- Use LEVER and press (P).
- Press (Q).
- Press (P).
- Use TIN SNIPS and SAUSAGE WITH SLEEPING PILLS on (Q).
- Go (R).
- Get KNIFE and WOODEN FIGURINE (S).
- Press (T); get POKER.
- Press (U); get PIPE CLAMP.
- Use KNIFE on (V); get HOSE.
- Press (W); get ADJUSTABLE WRENCH.
- Press and use KEY on (W); get FISHING ROD.
- Use FISHING ROD on (X).
- Go Fountain.
- Use ADJUSTABLE WRENCH on (Y); get NOZZLE.
- Go Lobby.
- Use WOODEN FIGURINE on (Z).
- Solution (@23): Press (2-4-6-8)-(7-1-3-5).
- Press (A); get GLASS CONTAINER.
- Go Yard.
- Use POKER on (B); get MIRROR.
- Use GLASS CONTAINER, HOSE, NOZZLE, PIPE CLAMP, and CHEMICAL PROTECTION KIT on (C); press (Cx6), get ACID.
- MIRROR and PACKING TAPE on POKER; get MIRROR ATTACHED TO THE POKER.
- Go Lobby.
- Use MIRROR ATTACHED TO THE POKER and press (D).
- Use ACID, CHEMICAL PROTECTION KIT, and MIRROR ATTACHED TO THE POKER on (E); press (D).
- Solve HOP (F); HOP solution. Get KEYCARD.
- Go Backyard.
- Use KEYCARD on (G).
- Go (H).
- Use KNIFE and press (Ix2).
- Press (Jx3); get NOTE WITH A HINT.
- Use NOTE WITH A HINT on (K).
- Solution (@24): Press (1x8)-(2x5)-(3)-(4x9).
- Press (L); get TUBE.
- Press (Mx2); get HANDLE OF A KNIFE SWITCH.
- Press (N); use TUBE and press (N).
- Press (O) and (P).
- Get KEY (Q).
- Use KEY on (R).
- Go (S).
- Get BALUSTER, SMALL BOARDS (1/4), and SMALL BOARDS (2/4) (T).
- Press and go (U).
- Get NAIL REMOVER, EMPTY BURNER, SMALL BOARDS (3/4), and LARGE BOARDS (1/2) (V).
- Use KNIFE on (W) and (X).
- Use NAIL REMOVER on (Y); get NAIL.
- Use KNIFE on (Z); get ROPE.
- Use ROPE on (Y).
- Go Second Floor.
- Press (Ax4); get HAY and PLATE.
- Press (B); get BOWL OF KEROSENE.
- BOWL OF KEROSENE on EMPTY BURNER; get BURNER WITH KEROSENE.
- Go Roof.
- Use HAY on (C), use PLATE on (D).
- Use BURNER WITH KEROSENE and NAIL REMOVER on (E).
- Go (F).
- Get LARGE BOARDS (2/2) and SMALL BOARDS (4/4) (G).
- Press (H).
- Press (I).
- Go (J).
- Solution (@25).
- Use HANDLE OF A KNIFE SWITCH and press (K).
- Go Roof.
- Use SMALL BOARDS (4/4), LONG BOARDS (2/2), and BURNER WITH KEROSENE on (L).
- Press (Mx2); get TAR.
- Use BALUSTER on (M); get TAR-STAINED BALUSTER.
- Go Travis' Cabinet.
- Use TAR on (N); press (O).
- Drag (1-2), drag (2-3), press (P).
- Press (Q) and (R).
- Use KNIFE on (S); get CABLE.
- KNIFE on CABLE; get CABLE.
- Go First Floor.
- Use CABLE on (T).
- Use TAR-STAINED BALUSTER on (U); get TRINKET.
- Go Second Floor.
- Use TRINKET on (V).
- Solution (@26): Press (U-L-D-R-U-R-D-L-U-R-D-R-U-L-D-R-U-L-D-R-D-R-U-L-D).
- Use NAIL on (W); get KEY.
- Go First Floor.
- Use KEY on (X).
- Go (Y).
Chapter 5: Chase
- Press (Z).
- Get BAG OF SOIL, SCOOP, BALLS OF YARN (1/5), and SPROUT (1/10) (A).
- Drag (B)-(C) and (D)-(C).
- Press (F)-(G)-(H).
- Drag (E-J)-(E-C)-(I-J).
- Get BALLS OF YARN (2/5), SPROUT (2/10), SPROUT (3/10), SPROUT (4/10), and BALLS OF YARN (3/5) (K).
- Press (L); get SPROUT (5/10).
- Press (M); get THREADS (1/5).
- Press (N); get BRUSH.
- Use BAG OF SOIL and KNIFE on (O).
- Use SCOOP and BRUSH on (P).
- Go (Q).
- Get SPROUT (6/10) and SPROUT (7/10) (R).
- Press (S); get THREADS (2/5), BALLS OF YARN (4/5), and SPROUT (8/10).
- Press (S); get KEY.
- Press (S) and (T); get THREADS (3/5).
- Press (T).
- Press (U).
- Use KEY on (V); get TUSK.
- Drag (1-V)-(2-V)-(3-V)-(4-V)-(5-V); press (V).
- Use TUSK on (W); get THREADS (4/5).
- Press (X).
- Drag (6-7)-(6-7).
- Press (Y); get SPROUT (9/10).
- Get SPROUT (10/10) and BALLS OF YARN (5/5) (Z).
- Press (1-2-3).
- Press (A); get PUSH BROOM.
- Press (B).
- Press (C).
- Use KNIFE on (D).
- Use KNIFE on (E).
- Go Living Room.
- Get CELLAR KEY.
- Use PUSH BROOM on (F).
- Use SPROUT (10/10) on (G); drag (1-G), get THREADS (5/5).
- Use BALLS OF YARN (5/5) and THREADS (5/5) on (H).
- Go Bedroom.
- Use CELLAR KEY on (I).
- Solve HOP (J); get BLOCKS.
- Use BLOCKS on (K).
- Solution (@27).
- Get GLASSES.
- Go Living Room.
- Use GLASSES on (L); get ADJACENT CORRIDOR KEY.
- Go Bedroom.
- Use ADJACENT CORRIDOR KEY on (M).
- Go (N).
- Press (1-2-3-4-5-6-7).
- Go (O).
- Press (Px2); get MANUAL ON PHOTOGRAPHY, EMERGENCY EVACUATION PLAN, and PHOTO.
- Get CAMERA (Q).
- Use KNIFE on (R); get CHIP.
- Go (S)-(T)-(U).
- Press (V).
- Go (W).
- Use KNIFE and press (Xx2); get TANK FOR A PHOTOGRAPHIC FILM and PHOTO PAPER.
- Press (Yx2); get KEY.
- Go Travis' Bedroom.
- Use KEY on (Z).
- Use CHIP on (A).
- Solution (@28): Press (11-6-15-12-4-11-16-10-17-4-6-17-4-16-3-15-2)-(14-7-2-10-3-8-10-14-8-15-4-16-7-4-16-10-15).
- Get KEY.
- Go Corridor in the Travis' House.
- Go (B).
- Get PHOTO (C).
- Press (1-2-3-4-5-6-7-8-9-10-11-12-13-14-15-16-17x2-18).
- Use KEY on (D).
- Solution (@29).
- Press (Ex2); get FIXING SOLUTION.
- Go Corridor in the Travis' House.
- Go (F).
- Solve HOP (G); HOP Solution: Press (5-2-4-1-3). Get SODIUM SULPHATE SOLUTION and BENZOL.
- Use MANUAL ON PHOTOGRAPHY on (H), use PHOTO PAPER on (I), use FIXING SOLUTION on (J).
- Use KNIFE on (I); drag (I)-(J).
- Drag (K-L).
- Go Basement.
- Press (M).
- Use SODIUM SULPHATE SOLUTION and BENZOL on (N).
- Drag (O-P), drag (Q-P), press (P); get DEVELOPING SOLUTION.
- Go Kitchen.
- TANK FOR A PHOTOGRAPHIC FILM and DEVELOPING SOLUTION on CAMERA; get TANK WITH THE DEVELOPED FILM.
- Use TANK WITH THE DEVELOPED FILM on (R).
- Drag (R-S) and press (S); drag (T-U), get UNDEVELOPED PHOTO.
- Use UNDEVELOPED PHOTO on (V); get PHOTO.
- Go Basement.
- Use PHOTO, PHOTO, PHOTO, and EMERGENCY ESCAPE PLAN on (W).
- Get BOTTLE OF ALCOHOL (X).
- Use KNIFE on (Y); get PIECE OF CLOTH.
- PIECE OF CLOTH on BOTTLE OF ALCOHOL; get MOLOTOV COCKTAIL.
- Use MOLOTOV COCKTAIL on (Z).
- Get SIGNAL PISTOL (A).
- Press (B).
- Go (C).
- Press (Dx2); get VALVE.
- Use VALVE on (E).
- Go (F).
- Solution (@30): Press (1), go (2), press (3x2), get KEY (3), go down, go (4), go (5), use KEY and go (6), get BRICK (7), go down, go (8), use BRICK on (9), go back, go (10), go (11).
- Get WRENCH (12), go down, go down, use WRENCH on (14), get KEY (15), go down, go (16), go (17), use KEY and go (18).
- Press (G); get MAGNETIC ACCESS CARD.
- Go Inside the Water-Pumping Station.
- Use MAGNETIC ACCESS CARD on (H).
- Go (I).
- Press (J); get KEY.
- Go Water Tank.
- Use KEY on (K).
- Solve HOP (L).
- Go Control Terminal.
- Press (M).
- Solution (@31): Press (3-6-3-2-1-6-3-5-6-3-1-6-3-7-4-3-1-6-3).
- Press (N).
- Solution (@32): Press (4x2-2-1-2x2-3-1-2x2-4-2-3-4-2-3-4x2-2-3-4-2x2).
- Go Water Tank.
- Get BROKEN SIGNAL PISTOL (1/10), BROKEN SIGNAL PISTOL (2/10), BROKEN SIGNAL PISTOL (3/10), and BROKEN SIGNAL PISTOL (4/10) (O).
- Get BROKEN SIGNAL PISTOL (5/10) and BROKEN SIGNAL PISTOL (6/10) (P).
- Get BROKEN SIGNAL PISTOL (7/10), BROKEN SIGNAL PISTOL (8/10), BROKEN SIGNAL PISTOL (9/10), and BROKEN SIGNAL PISTOL (10/10) (Q).
- Use BROKEN SIGNAL PISTOL; drag (1-2)-(3-4)-(5-6)-(7-8)-(9-10)-(11-12)-(13-14)-(15-16)-(17-18), get SIGNAL PISTOL.
- Use SIGNAL PISTOL on (R).
- Congratulations! You've completed New York Mysteries: The Outbreak!
Created at: 2019-05-26