WALKTHROUGH MENU
General Tips & Information
- To access the main menu, hit ESC or right-click. Select the Game Menu option from the circle. You may pan left or right to see the different menu selections.
- Right-click or hit ESC to open inventory. Use the magnifying glass to read certain items.
- Your cursor will change when interactions are possible. If you get stuck, search carefully for hot spots; then try to use items.
- There is an auto-save feature. You should also save games in the nine available slots as the auto-save game over-writes itself.
Nikopol's Apartment
- Just to the right of the mattress, pick up the lighter and the incense.
- Take the chain off the window.
- Turn right and open the door.
- Walk forward twice, into the bathroom.
- Look at the sports magazines to learn about the upcoming hockey match.
- Listen to the telephone message reminding you to vote for the dictator-prophet in the upcoming election or be prosecuted.
- Turn right and walk to the door.
- Take the letter from under the door to learn that Nikopol's final test for joining the religious order will take place at the cemetery, and he needs to bring a portrait of his father.
- Look up at the ceiling to discover it is close to collapse.
- Turn right and look at the support beam.
- Walk forward into the living room and turn left.
- Take the video reel off the shelf.
- Pull down the projection screen.
- Turn right and down to read all four articles on the coffee table.
- Learn that the dictator-prophet is negotiating with the flying pyramid.
- Read about the UFO believed to be a rocket fired by an atheist terrorist group. Rations will be the reward for any information on this event.
- Learn about the upcoming match between the two favorite French teams, and a suicide by one of the players.
- Read about arrests made for the sale of illegal religious items.
- Turn left and walk forward.
- Turn right to look at the film projector.
- Open the reel compartment and place the video reel in the compartment.
- Close the compartment and turn on the projector.
- Automatically turn and watch the video.
- Learn that your father was court-martialed and placed into spatial hibernation imprisonment with the XB2 Android as a guard.
- Turn right and walk forward into the bedroom.
- Turn left and walk forward into the studio.
- Take the hammer and chisel near the incomplete bust.
- Take a blank canvas.
- Turn left and look at the freestone on the shelf and the painting on the mantle.
- Turn left to the window.
- Look at the pyramid and the right painting.
- Take the easel and the paints.
- Turn right and return to the projector.
- You will automatically turn and set up the easel.
- Place the white canvas on the easel.
- Use the paints on the canvas to discover that you need a quicker way to paint.
- Return the paints to inventory.
- Click on the stand, just below the projector, to move the projection of Nikopol's father over the canvas.
- Use the paints on the canvas to trigger a mini-game.
- Starting with black and going from darkest to lightest, use the paints on the hair (black), neck (dark gray), right-side cheek (medium gray), forehead (light gray), and shirt (white).
- The portrait will automatically go into inventory when correct.
- This is a good place to save your game. Extra moves or wasted time will cause the monster to attack, and you will need to restart the section.
- Return to the door and exit the apartment.
- There is a four-legged creature that wants to arrest Nikopol.
- Automatically return to the apartment.
- Turn around and take the leaning metal beam. Note that it does not go into inventory.
- Turn around again and use the beam on the door.
- Turn around and walk forward to the bathroom.
- Turn left and walk forward towards the bedroom.
- See the monster break through the door.
- Automatically enter the bedroom and close the door.
- Use the chain from your inventory on the door.
- Turn right and walk into the studio.
- Automatically turn to the left and see the monster through the hole in the wall.
- You discover that the monster cannot see you; it must be tracing your scent.
- Turn right and click on the base of the hoist to move it next to the bookcase.
- Click on the hoist control to lower the grapple to the rock.
- Click on the control again to raise the rock off the bookcase.
- Click on the base of the hoist to move it back to its original position.
- Return to the bedroom and use the incense on the incense burner next to the bed.
- Light the incense.
- Turn right and remove the chain from the door.
- Turn right and enter the studio.
- Turn left and push the bookcase in front of the door to the bedroom.
- Turn around and click on the base of the hoist to move it next to the bookcase.
- Click on the control to lower the rock.
- Turn right and open the door to the living room.
- Walk to the bedroom and close the door.
- Use the chain on the door.
- Return to the front door of the apartment.
- Clear away the debris to the left of the door.
- Take the large piece of concrete and place it in the cleared area.
- Take the piece of timber and use it on the concrete block.
- Use the hammer on the door to clear the way.
- Exit the apartment and see that the stairwell is blocked.
- Turn around and use the hammer on the wall to trigger a mini-game.
- Use the hammer only five times to clear away all the bricks.
- A wrong click will reset the mini-game.
- Exit through the opening, and Nikopol automatically climbs down the side of the building.
- He takes a taxi to the cemetery.
The Cemetery
- Speak with Gorgon and learn he needs you to code a secret message that the military will not be able to decipher.
- Gorgon gives you the ritual manual with instructions on how to prepare the floor and walls.
- Read the ritual manual inside inventory with the magnifying glass.
- Read the article on the hockey game from the counter.
- Turn left and walk forward.
- Try to open the collection box, but Gorgon can see you in the mirror and stops you.
- Turn around and pick up a rock from just below the collection box.
- Turn back around and use the rock on the mirror.
- Turn around once more and take the coins from the collection box.
- Use the coins in the vending machine, just to the right of the collection box.
- Push the green arrow to move to the third tier.
- Push the left arrow once to bring Clemence Morganidon's urn to vending position.
- Press the rectangle to vend the “urn.”
- Take the coins from the change return.
- Turn around and walk forward.
- Take the tire iron cross.
- Turn right, walk forward and look at the surveillance camera.
- You are stopped if you try to enter the door.
- Turn left and walk forward.
- Turn right and look at the bottom shelf.
- Use the tire iron on the shelf.
- Click on the shelf to move it aside.
- Open the grill and enter the cold storage.
- Turn right and walk forward.
- Automatically turn to the right and discover that only a tape recording is guarding the place.
- Turn around and walk forward.
- Look at the case on the right to learn that the corpses are preserved with salt.
- Use the tire iron on the right panel; then turn the red valve.
- Open the cabinet and use the chisel on the corpse to retrieve the salt.
- Turn right and walk forward to exit the cold storage.
- Turn left, walk forward, and enter the door.
- Click anywhere to hear Nikopol say it's very dark.
- Take the lighter from inventory and click on the darkness.
- Turn to the right and flip the upper switch to turn on the lights.
- Nikopol needs to prepare the walls and floor.
- Look down and pick up the chalk.
- Turn to the left and place the portrait in the alcove over the candles.
- Read the ritual manual and use the chalk to draw the symbols on the empty walls.
- To draw, click on a wall panel with the chalk and then select the picture you wish to draw.
- Starting at the light switch, draw from right to left: tree, cup, hanged man, wheel of fortune.
- You should be at the portrait now.
- To the left of the portrait, draw: hat, skull, horn, serpent.
- Nikopol will state that all the drawings are in the right places.
- On the left and right sides, near the door, are the floor tiles.
- Notice that some are broken and you will have to use a substitute.
- Refer again to the ritual manual.
- In the left column, from top to bottom, place the key, crown, and scale tiles.
- In the center column, from top to bottom, place the coins, urn, and tire iron cross.
- From top to bottom in the right column, place the rook tile, salt, and the sword tile.
- Nikopol will state that everything is in its place.
- Somebody slams and locks the door.
- Turn around and take the tire iron.
- Use the tire iron on the metal strip at the base of the door
- Place the ritual manual under the door, directly below the keyhole.
- Use the chisel on the keyhole. Right-click to return the chisel to inventory.
- Retrieve the ritual manual to find the cemetery keys.
- Turn to the left and use the keys on the locked light switch.
- Look at the ceiling to see all the other designs.
- Turn around and use the keys to unlock the door.
- Exit the room and turn left.
- Walk back to Gorgon's office to find he is gone.
- Use the keys to unlock the door and enter the office.
- Turn to the right and take the decoding diagram off the bookshelf.
- Take the briefcase and look inside to discover a letter indicating that Gorgon is working for the government.
- Take the photograph off the wall and look at it inside inventory.
- Look at the picture of Nikopol's father.
- Read the book for the order's view on Armageddon. Nikopol's name is written in the margin.
- Exit the office and return to the chamber with all the symbols.
- Turn to the left and place the decoding diagram on the metal shelf.
- Click on an empty space in the center letter. A word will highlight on the left paper.
- Select the magnifying glass to look at the room and determine the location of the item.
- Find the letter at that location in the decoding diagram.
- Use your keyboard to enter the letter that matches the location of the item.
- The solution is: Player 23, Nikopol – the man from the stars resides in the bunker. Stop his son quickly as possible.
- Exit the room and Anubis will speak to you.
- He lets you know that Horus has captured your father and plans to use him.
- Anubis gives you an ankh. You are to contact him only when you have found his brother.
- He tells you that Nikopol's father is at the national bunker.
- Gorgon has called the police to arrest you.
- The picture from Gorgon's office shows the way out.
- Turn left and enter the cold storage.
- Turn right and walk forward.
- Move the cabinet from under the Boucherie sign.
- Exit through the door and get to the check point.
- Only residents of the 1st Urban district can go through the checkpoint.
Border Patrol
- Look at the laser points protecting the checkpoint.
- Take the iron bar from the grate.
- Look at the election poster to discover that the XB2 Android is running against the dictator-prophet.
- Turn left and go down the stairs to the subway entrance.
- Try to open the gate, but it will not budge.
- Look at the access panel on the lower left side of the gate.
- Use the iron bar on the panel four times.
- Look inside the open panel to see the counter-weight for the gate.
- Use the chisel on the chain to the counter-weight to open the gate.
- Walk forward to enter the subway.
- Turn to the right and look at the subway car to see that it is blocking the tunnel.
- Turn around and walk forward.
- Turn left and open the access panels for the subway controls.
- Look at the monitor on the right to open the controls for the power supply.
- Click on the screen in four places to bring out the power guides.
- Move the guides on the screen to direct the power blips to the Console and Line B's areas.
- When both lights are lit, click on the “X” button to exit.
- Look at the subway controls on the right.
- Press the Line B power button and see the subway car move away.
- Return to the power control and concentrate the power blips to power up the Console and Switching gauges.
- When both lights are lit, click on the “X” button to exit.
- Return to the subway controls and turn the knob to A.
- Return to the power control and power up Line A and the console by moving the power guides.
- When both lights are lit, click on the “X” button to exit.
- Look at the subway controls and press the Line A Power button.
- You will see the subway car move through the upkeep and into the tunnel on the monitors.
- Automatically turn and watch the subway car as it enters the platform area and pushes the other subway car out of the way.
- Walk forward twice, into the tunnel.
- Turn to the right and look up at the ladder.
- Look at the ground below the ladder to find a rock.
- Take the rock and throw it at the ladder.
- Climb up the ladder.
- Look at the guard.
- Examine the floor plan to see that you are in between two lasers.
- Look at the wanted poster for Nikopol's father.
- Turn around and take the knife from the desk.
- Look at the wall poster.
- Look at the box with the green button.
- Unplug the electrical cord from the wall.
- Use the knife on the wire to create an exposed area.
- Plug the cord back into the wall.
- Pick up the exposed end of the electrical cord; turn right and use it on the guard.
- Click on the downed guard to pull him out of sight.
- You will automatically take the guard's level 1 magnetic key card.
- Turn to the right and press the green button on the intercom to call the other guard.
- He instructs you to first turn off the lasers.
- Turn right and walk across to the laser control panel.
- Click on the red box to open it and look inside.
- Unplug the red, and then the green wires.
- Click on each wire again to plug them in the opposite setting.
- You should see a green light at the top.
- Exit the box and look at the laser control panel just below the red box.
- Try to turn off the lasers, but discover that you may have damaged the controls when you switched the wires.
- Exit the panel, turn around and return to the desk area.
- Call the other guard on the intercom.
- Automatically watch the guard come running and get zapped by the lasers.
- Look at the guard to find a key.
- Turn around and use the key on the cabinet next to the vending machine.
- Turn around and take the rifle out of inventory.
- You are now looking through the rifle scope at the tower guard.
- Move the target over the guard and click the left mouse button to fire.
- Turn right; walk forward and then turn left.
- Take the rifle out of inventory.
- Move the crosshairs over the guard and click the left mouse button to fire.
- Turn left and look at the laser control panel below the red box.
- Drag the two right slider controls to the bottom to disable the laser.
- Exit the control box.
- The door to Montparnesse requires a level 2 pass card.
- Use the level 1 pass card on the reader to the right of the monitor.
- The object of this mini-game is to duplicate the hexagonal pattern.
- Click on the arrow button near the level 1 symbol to change it to level 2.
- Click inside the hexagons and the buttons to change the appearance.
- Click on the marked areas in numerical sequence to duplicate the pattern.
- Automatically exit the mini-game.
- Turn to the left and walk toward the van.
- Turn around and look at the wall panel.
- Open the panel. Make sure you do not press the large red button at the top of the panel.
- Click on the power button; then click on the two right speaker wires.
- Once the all the lights go out on the left box, you will automatically exit the panel.
- Immediately, turn right and walk forward in between the vans.
- Turn around and watch for the guard to run past you.
- Walk forward and use the level 2 key card on the control.
- Turn left and open the door.
Montparnesse Tower
- Watch the flying vans attack the spatial octopus covering the tower.
- Walk forward and talk to the guard.
- Learn that Nikopol's father is on the 50th floor.
- Nothing may enter except the cases with new material to test on the spatial jellyfish, or those with special authorization.
- Turn around; walk forward and turn around once more.
- Wait for the guard to join you.
- Turn left and enter the gated area.
- Quickly walk through the fenced area to the guardhouse.
- Take the key; then quickly return to the fenced area.
- Turn to the left and use the key on the chest.
- Click on the open chest to hide inside.
- The guards come and move the boxes to the tower.
- After they finish talking about the election and increased security, try to open the crate.
- Use the lighter to get a better view.
- Turn left and look at the lock mechanism.
- Use the tire iron on the cover plate.
- Use the chisel on the upper right plate.
- The chisel breaks.
- Remove the retaining plate.
- Place the knife on the right spring; then push up the plate from the bottom.
- Take the knife by clicking on the handle.
- Place the knife on the left spring; then push up the left plate from the bottom.
- Turn slightly left and push open the lid of the chest.
- Automatically turn and see the guard in the hallway.
- Look at the map to discover your father is on the other side of the barracks.
- Wait for the guard to leave the hallway; then push the red button.
- Try all the doors with no luck.
- Quickly return to the utility room before the hall guard returns.
- Turn right and look at the vent. Click again to open the vent.
- Turn the switch to the right to reverse the air flow.
- Use the red and white bottle and the blue bottle on the pan to make a toxic mixture.
- Take the pan and place it in front of the fan.
- Automatically turn and see the guard from the security room pass out on the floor.
- Automatically dump the toxic mixture.
- Exit the storage room, turn right and enter the security room.
- Turn around and pull the guard into the room.
- You will automatically receive a hypodermic gun and close the door.
- Turn around and look at the center monitor. Horus is talking to your father!
- Horus and your father are discussing the pyramid, and you learn that it's all about control of the fuel sources.
- Horus realizes they are being watched and terminates the transmission.
- Look at the right monitor and read the five email messages.
- Learn that the monster that attacked at your apartment was a tick that had fed on the jellyfish.
- The last email tells you that there are three guards at the entrance to the cell, but no guards in the elevators, stairs, or on the 51st floor.
- To the right, push the red button to open the door across the hall.
- Turn to the right and press the door control.
- Exit the security room and walk forward to the opposite room.
- The door automatically closes behind you.
- Walk through the open doorway into the stairwell and see the spatial jellyfish.
- Turn right and go up the stairs.
- Look at the tick feeding on the spatial jellyfish.
- Use the hypodermic on the jellyfish to make the tick sleep.
- Take the stack of cardboard.
- Walk forward and see that the jellyfish is partially blocking the way to the next corridor.
- You may squeeze past and see a second tick wandering aimlessly.
- Return to the other corridor and look at the base of the jellyfish.
- Place the cardboard and the ritual manual on the extremity and use the lighter to start a fire.
- The jellyfish will partially move to the room with the second tick, clearing the way to the next hall.
- Walk through the doorway.
- Now that the jellyfish has moved into this room, the tick is feeding.
- Take the large red tool chest and use if on the tick to knock him out of commission.
- Walk forward and look down. Take the hammer.
- Use the hammer on the bricks to trigger a mini-game.
- You must break all the bricks with only eight hits.
- Click on the bricks in numerical sequence.
- Go through the opening and down the stairs to the 50th floor.
- The alarm sounds. Walk quickly forward and open the cell door.
- Automatically walk to the window and see your father being taken away.
- The guards begin ordering you to open the door.
- You automatically turn to the right.
- Take the glass from the sink.
- Step forward and turn back to the sink.
- Use the glass on the faucet.
- Turn right and use the glass of water on the keypad.
- Take the feather and sheet from the bed.
- Pick up the stool, turn right and throw it at the window.
- Walk to the window and look down.
- Use the sheet on the broken glass to make a knife.
- Use the knife to cut the cable running along the bottom of the wall.
- Turn right and walk forward.
- Turn right and down to see the cable between the sink and the door.
- Use the knife to cut the cable.
- Automatically take the cable.
- Turn left and walk back to the window.
- Look right and up at the wall.
- Use the cable on the wall bracket.
- Turn to the window and exit the cell.
- Automatically climb down to the landing pad and stow away on one of the van's escorting your father to Elysee.
Elysee
- Look at the signs on the door to the left of the monitor to seen you need a level 8 key card to enter the armory.
- Look at the monitor to view the floor plan and discover that your father is in room 10. You are in room four, just off the armory.
- Exit the monitor, turn right and push the control on the left side of the door.
- Once the door opens, walk forward into room three and hear an announcement from the dictator-prophet.
- Learn he is withdrawing from the election to be replaced by your father.
- Turn right and use the door control to enter room 2.
- Save your game here.
- Use the door control to open the door to the left of the hole in the wall.
- You hear the alarm of another door opening.
- Quickly turn around and take the iron bar.
- Click on the cabinet to hide.
- Hear the guard say that the candidates are in lock down until after the election. Only the sergeant may speak to them via telephone.
- Once the guard leaves, exit the cabinet; walk across the room and open the door.
- Go through the hallway and open the door to the security room.
- You hear the XB2 robot speaking about killing your father.
- Take the telephone and turn right.
- Walk forward; turn right and walk forward again.
- Turn left and insert the key card into the machine.
- Use the arrow in the upper right to make pattern 8 appear
- Click on the hexagons and arrows in numerical sequence.
- Automatically take the card and exit the card key coding machine.
- Turn left and return to the security room.
- Look at the left monitor.
- Change the second guard to “Patrol A-B-C.”
- Change the third guard to “Surveillance Hall, South.”
- Turn right and enter the lunchroom.
- Turn right and walk forward to the door.
- Look down and use the knife to cut the cable.
- Use the door control to open the door and exit the room.
- Walk forward three times and go right, under the stairs.
- Watch the roving guard through the hole in the wall.
- Once he leaves, walk forward to the same door he just walked through, and wait.
- Turn and watch the light over the door at the other end of the wall.
- When the light flashes, press the door control and automatically walk forward.
- Turn left and exit through the far door back into Room 4.
- Turn left and walk to the end of the cabinet.
- Push the cabinet in front of the door.
- Walk forward to the armory and use the level 8 key card to unlock the door.
- Turn left and lift up the cage door.
- Look at the descriptions of each weapon on the left wall of the cage.
- The best choice to use against the XB2 Robot is Bar-89 due to its range, silencer, and its ability to stop vehicles.
- Take the left rifle and exit the room.
- Turn right and enter the stairwell.
- Use the knife to cut down the mattress, but the door is stuck.
- Use the iron bar on the door.
- Walk forward and turn left.
- Take the rifle from inventory to use the scope.
- Look across the yard, into the windows. Look for the telephone.
- Take the phone out of inventory and dial.
- When XB2 answers, immediately take the rifle out of inventory, find him, and fire.
- You will see him fall to the floor.
- Return to the stairwell and pick up the mattress.
- Throw the mattress through the door.
- Pick up the mattress again and throw off the balcony.
- Jump down from the balcony.
- You are pinned down by the guards.
- Take the phone from inventory and scroll to “Doors on lounge.”
- Press the call button. Once it starts ringing, you can return the phone to inventory.
- Once you see the guards enter the building, walk forward three times across the courtyard.
- Turn left and try to open the right door. It has a DNA lock.
- Use the feather on the door lock.
- Inside the room you find your father dead.
- Horus blames his brothers and wants you to take your father's place.
- You automatically use the ankh to escape Horus and are outside the room.
- Turn right and activate the alarm.
- Walk forward and make your way back to the stairwell.
- Climb the ladder and walk forward.
- Turn right and look up at the pyramid.
- Use the Ankh on the pyramid and Horus is stopped.
- Anubis asks you to take your father's place and govern Paris.
- When you refuse due to your father's death, Anubis states that he can fix that …
Created at: 2009-11-17