Walkthrough Menu
General Tips
- This is the official guide for Noir Chronicles: City of Crime.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the map to fast travel to a location.
Chapter 1: Barbara
- Take PLANK (A).
- Move branches; take SCARF (B).
- Use PLANK (C); receive LANTERN.
- Turn off LANTERN and use SCARF; take DOOR TOKENS 1/3 and GATE KEY.
- Use GATE KEY (D).
- Open gate.
- Take DOOR KNOCKER (E).
- Go (F).
- Use DOOR KNOCKER; take GARDEN SHEARS and DOOR TOKEN 2/3 (G).
- Walk down.
- Use GARDEN SHEARS; take BROKEN UMBRELLA (H).
- Take UMBRELLA HILT from BROKEN UMBRELLA.
- Go (I).
- Place UMBRELLA HILT; close and open clamp. Take SCREWDRIVER (J).
- Use SCREWDRIVER (K).
- Play HOP (L); receive CROWBAR.
- Move branches, use CROWBAR and take map and DOOR KEY (M).
- Walk down.
- Play HOP (N); receive DOOR TOKEN 3/3.
- Place DOOR TOKEN (O).
- Solution: R-P-R-P-Sx2-Q-S-Px2-R-P-R-P-R-Q-R-P-S-P-S-P-S-P-S-Q-S-P.
- Use DOOR KEY (T).
- Go (U).
- Take POCKET WATCH and PENDANT (V).
- Call. Take CAT FIGURINE (W).
- Take VASE WITH WATER (X).
- Use VASE WITH WATER; use poker and take CAT FIGURINE (Y).
- Combine two CAT FIGURINES; take WINDING CROWNS.
- WINDING CROWNS on POCKET WATCH. Select 1-4; take BOX CODE (Z).
- Place BOX CODE; enter 2-1-3-5-4 (A).
- Take DICTAPHONE, PRESS ACCREDITATION and album (B).
- Play HOP; take PENDANT PIECE.
- PENDANT PIECE on PENDANT.
- Place PENDANT (C). Select 1-3; take diary (D).
- Select E-F-F-E; E-E-F-E-F; E-F-E-F-F-E.
- Talk (G).
- Select H-I-J-H-I.
- Talk; show PRESS ACCREDITATION (K).
- Take DESK KEY (L).
- Use DESK KEY; move envelopes and take DICTAPHONE BUTTON and CRAFT KNIFE BLADE (M).
- Take BLUNT PENCIL and PIECES OF PAPER (N).
- Move papers; take CRAFT KNIFE. Use BLUNT PENCIL; receive SHARPENED PENCIL (O).
- CRAFT KNIFE BLADE on CRAFT KNIFE.
- Lift paper and use CRAFT KNIFE; take PAPER (P).
- SHARPENED PENCIL on PAPER; take CABINET CODE.
- Place CABINET CODE; solution (Q).
- Take WOODEN BOX and DUCT TAPE (R).
- Restore PIECES OF PAPER (S) and use DUCT TAPE; take address.
- Talk (T).
- Play HOP (U); receive BOTTLE OPENER MAGNET.
- Take SLOT COIN (V).
- Go (W).
- Take POOL CUE (X).
- Take BROKEN LADDER (Y).
- Take RAG, SUITCASE KEY 1/3 and SCREWS (Z).
- SCREWS on BROKEN LADDER; take LADDER.
- Take FLUORESCENT TUBE with RAG (A).
- Take DART (B).
- Walk down.
- Move coats; take SLOT COINS 2 with DART (C).
- Go left.
- Try light switch (D).
- Place LADDER (E).
- Replace FLUORESCENT TUBE (F).
- Remove wallpaper. Move 1-6; take SUITCASE KEYS 2/3 and SLOT COINS 3 (G).
- Take SLOT REEL with POOL CUE. Take GLASS SHARD with RAG (H).
- Walk down.
- Take STRING with GLASS SHARD (I).
- STRING on BOTTLE OPENER MAGNET.
- Take BILLIARD CHIP with BOTTLE OPENER MAGNET (J).
- Go (K).
- Use BILLIARD CHIP and pull handle (L).
- Play HOP (M); receive SLOT HANDLE.
- Place SLOT REEL, SLOT HANDLE and SLOT COINS; pull handle. Try three times. Take MONEY (N).
- Walk down.
- Offer MONEY; take ROOM KEY (O).
- Go (P).
- Use ROOM KEY (Q).
- Select T-S-R; S-R-T; R-S-T.
- Walk down.
- Talk; select U-V-W.
- Ring bell (X).
- Take HOE (Y).
- Take SUITCASE KEYS 3/3 with HOE (Z).
- Use SUITCASE KEYS; take KNIFE and EMPTY BOTTLE (A).
- Use KNIFE; take HOSE (B).
- Remove cap. Place HOSE and EMPTY BOTTLE; receive OIL (C).
- Use OIL; remove peg (D).
- Play HOP (E); receive STINKY FISH.
- Offer STINKY FISH (F).
- Take TWEEZERS and CAMERA (G).
- Move cushions; take BOX RING (H).
- Take CLOSET KEY 1/2 with TWEEZERS (I).
- Take CAMERA ORDER (J).
- Take LOCKED BOX (K).
- BOX RING on LOCKED BOX; align 2 and 3, then 1 (L).
- Take CAMERA FILM and SAFE COMBINATION (M).
- Place SAFE COMBINATION. Enter code (N).
- Take CLOSET KEYS 2/2 (O).
- Use CLOSET KEYS (P).
- Move items; take CAMERA (Q).
- Select 1-7 (R).
- Play HOP (S); receive CAMERA.
- Place CAMERA ORDER and 3x CAMERA; take DICTAPHONE TAPE 1/2 and BOX CODE (T).
- Take note on WOODEN BOX; place BOX CODE and enter code (U). Take DICTAPHONE TAPES 2/2 (V).
- DICTAPHONE BUTTON and DICTAPHONE TAPES on DICTAPHONE; play tape.
Chapter 2: Victor
- Talk (W).
- Take CASINO MATCHES (X).
- Take TOWEL (Y).
- Take BEDPAN. Take GLASS SHARD with TOWEL (Z).
- Take PILLOW (A).
- GLASS SHARD on PILLOW; take PILLOW HAY.
- Move mattress and place BEDPAN and PILLOW HAY; use CASINO MATCHES. Move bedpan and take SPOON (B).
- Use SPOON (C); receive SPOON SCREWDRIVER.
- Use SPOON SCREWDRIVER (D); receive HANDLE.
- Use HANDLE (E).
- Take PENCIL AND PAPER (F).
- Use PENCIL AND PAPER for a HOP; receive MAP DIRECTIONS.
- Go (G).
- Take BONE (H).
- Take VALVE (I).
- Use VALVE (J).
- Use BONE; take RAG, CHEST PIECE and TORCH (K).
- Place CHEST PIECE; take ETHANOL (L).
- RAG and ETHANOL on TORCH.
- Light TORCH (M); receive BURNING TORCH.
- Use BURNING TORCH (N).
- Place MAP DIRECTIONS; solution (O).
- Talk (P).
- Talk (Q).
- Open; take WRENCH KEY (R).
- Use WRENCH KEY; take BATTERY CABLE (S).
- Place BATTERY CABLE (T).
- Attach both cables (U).
- Play HOP (V); receive DOUGHNUT COUPON.
- Use DOUGHNUT COUPON; take DOUGHNUT (W).
- Offer DOUGHNUT (X).
- Take CASINO PASS and PIZZA CUTTER (Y).
- PIZZA CUTTER on CASINO PASS.
- Offer CASINO PASS; go (Z).
- Talk (A).
- Take CARD BOX (B).
- Move carpet; select 1-5 (C).
- Play HOP (D); receive TROPHY.
- Take KEY (E).
- Sort keys on KEYring; take KEY (F).
- Use KEY (G).
- Place TROPHY; take TOKEN 1/3 and ICE PICK (H).
- Talk; take TOKENS 2/3 (I).
- Take TOKENS 3/3 with ICE PICK (J).
- Place TOKENS on CARD BOX.
- Offer CARD BOX; play (K).
- Solution (L).
- Take GEAR (M).
- Take WRENCH and BASEBALL (N).
- Untangle ROPE (O).
- Go (P).
- Inspect (Q).
- Walk down.
- Play HOP (R); receive WEED POISON.
- Go (S).
- Use WEED POISON (T).
- Restore ladder (U).
- Use BASEBALL (V).
- Take HOOK (W).
- HOOK on ROPE.
- Use ROPE; take CRANK (X).
- Walk down.
- Place CRANK and use WRENCH; take TRASH CAN LID (Y).
- Go (Z).
- Place TRASH CAN LID (A).
- Place GEAR (B).
- Solution (C).
- Go (D).
- Take CHAIN (E).
- Enter 4-9-2; 5-8-1; 3-7-6 (F).
- Take VALVE BASE and MAGNET (G).
- CHAIN on MAGNET.
- Move manhole cover (H).
- Use MAGNET; take VALVE (I).
- Place VALVE and VALVE BASE; turn valve (J).
- Play HOP (K); receive GOLF CLUB.
- Use GOLF CLUB (L).
- Go (M).
- Take WEIGHT (N).
- Use rake; take BOX CUTTER and WEIGHT (O).
- Use BOX CUTTER; take GRAMOPHONE HANDLE (P).
- Use GRAMOPHONE HANDLE; take SHOWCASE KEY (Q).
- Use SHOWCASE KEY (R).
- Place 2x WEIGHT; swap 1 and 15. Take SAFE PIECE (S).
- Place SAFE PIECE; take CAMERA FILM, DICTAPHONE TAPES 1-2/2 and diary (T).
Chapter 3: Mortimer
- Talk (U).
- Take CAN and CROWBAR (V).
- Use CROWBAR (W).
- Play HOP (X); receive SLINGSHOT.
- Take PULL TAB from CAN.
- Use PULL TAB; take SPRAY and PAPER (Y).
- Use SPRAY and PAPER; receive SAFE CODE (Z).
- Open door; go (A).
- Take BUTTON (B).
- Take RAG; place BUTTON. Enter 3-8-2-4 (C).
- Take WRENCH and DIAL NUT (D).
- DIAL NUT on SLINGSHOT.
- Use SLINGSHOT (E).
- Take PIPE VALVE (F).
- Take OIL CAN CAP and use RAG. Place OIL CAN CAP and take OIL CAN (G).
- Use PIPE VALVE; take CLAMP (H).
- Place CLAMP; use OIL CAN and WRENCH. Take VENT (I).
- Place VENT and SAFE CODE; solution (J).
- Turn valves (K).
- Walk down.
- Talk; take KEY (L).
- Use KEY; go (M).
- Remove sack (N).
- Move ladder (O).
- Take FAN BUTTON and SCREWDRIVER (P).
- Place FAN BUTTON; use SCREWDRIVER. Take POUCH (Q).
- Enter 5-2-8 (R).
- Take PLIERS (S).
- Use PLIERS; take CANDY HANDLE (T).
- CANDY COIN from POUCH.
- Use CANDY COIN and CANDY HANDLE; take CANDY (U).
- Offer CANDY (V).
- Untie Mortimer (W).
- Talk; offer CAMERA FILM (X).
- Open door; go (Y).
- Take CHEST CODE (Z).
- Place CHEST CODE; move limbs (A).
- Take LENS (B).
- Take LIGHT BULB and SMALL SAW (C).
- Take GLOVE and UMBRELLA (D).
- Walk down.
- Use GLOVE; place LIGHT BULB (E).
- Place UMBRELLA (F).
- Push button; use SMALL SAW. Take DRAWER HANDLE (G).
- Go (H).
- Use DRAWER HANDLE; take INSULATION TAPE (I).
- Walk down.
- Use INSULATION TAPE; place plug (J).
- Place LENS (K); enter code (L).
- Play HOP (M); receive DICTAPHONE.
- DICTAPHONE TAPES on DICTAPHONE; play tape.
- Talk; take PHOTO CLUE (N).
- Take WALKING STICK and WHEEL (O).
- Go (P).
- Use WALKING STICK; take TOOLBOX (Q).
- Take NUT and PLUG WRENCH from TOOLBOX.
- Place WHEEL and NUT; use PLUG WRENCH (R).
- Take CART (S).
- Walk down.
- Use CART (T).
- Play HOP (U); receive CUP.
- Go (V).
- Talk; offer CUP (W) for random mini-game (X).
- Take BILL (W).
- Walk down.
- Use BILL; take COINS (Y).
- Use COINS; push button (Z).
- Take SHOEHORN (A).
- Use SHOEHORN; take KEY (B).
- Use KEY; take HAMMER (C).
- Use HAMMER (D).
- Play HOP (E); receive LOCKPICK.
- Remove tag; use LOCKPICK (F); solution (G).
- Go (H).
- Talk.
- Offer PHOTO CLUE; play HOP (I).
- Talk; take GUN (J).
Chapter 4: Domesticus
- Take PEN (K).
- Go (L).
- Take GUIDEPOSTS 1-3/3 (M).
- Remove posters (N).
- Take PIECE OF POSTER (O).
- Walk down.
- Place GUIDEPOSTS, PIECE OF POSTER and PEN; receive CODE (P).
- Go right.
- Place CODE; enter 7-2-8-5-3 (Q).
- Align 2-3-6-4-5-1 (R).
- Take SPIKE 1/2 and ROUND TILE (S).
- Walk down.
- Place ROUND TILE (T).
- Reorganize symbols (U); the solution is random.
- Take SPIKES 2/2 (V).
- Go (W).
- Place SPIKES; select X-Y-Z.
- Take NOTEBOOK (A).
- PAPERCLIP and CODE from NOTEBOOK.
- Use PAPERCLIP; take TAPE (B).
- Use TAPE; take FINGERPRINT (C).
- Place FINGERPRINT, then CODE. Enter 8-3-6-2-7.
- Take PASS CARD.
- Use PASS CARD.
- Solution: H-G-H-G-G-J-G-I-I-H-H-I-G-I-G-G.
- Undo knot (K).
- Take BROOM (L).
- Listen (M).
- Take FUSE HANDLE with BROOM (N).
- Use FUSE HANDLE (O); take WRENCHES 1-2/2 (P).
- Use WRENCHES (Q).
- Play HOP (R); receive JANITOR SUITS.
- Use JANITOR SUITS (S).
- Go (T).
- Take WRAPPED PAPER (U).
- Walk down.
- GUARD FIGURINE from WRAPPED PAPER.
- Place GUARD FIGURINE; take ELEVATOR BOX KEY (V).
- Go (W).
- Use ELEVATOR BOX KEY; take GUARD FIGURINE (X).
- Walk down.
- Place GUARD FIGURINE; take PANEL CODE (Y).
- Go (Z).
- Place PANEL CODE; solution (A).
- Take PLIERS (B).
- Walk down.
- Take WIRE with PLIERS (C).
- Go downstairs.
- Place WIRE (D).
- Walk down.
- Push button (E).
- Go (F).
- Remove panel (G).
- Solution (H).
- Take SCALPEL (I).
- Use SCALPEL (J).
- Play HOP (K); receive MAGNET.
- Take HANDLE with MAGNET (L).
- Place HANDLE (M); take TOOLBOX KEY (N).
- Use TOOLBOX KEY (O); take FUSE (P).
- Replace FUSE (N).
- Go (Q).
- Use GUN.
- Select R-S-S-R; R-R-S-R-S.
- Aim and shoot.
- Congratulations, you have completed Noir Chronicles: City of Crime.
Created at: 2018-02-11