Walkthrough Menu
- General Tips
- Chapter 1 – The Beginning
- Chapter 2 – The Tower
- Chapter 3 – The Sage
- Chapter 4 – The Fire Rune
- Chapter 5 – The Water Rune
- Chapter 6 – The Air Rune
- Chapter 7 – The Monastery and Final Battle
General Tips
• Select Menu (1) to bring up Options and adjust the Music and SFX Volume, Windowed Mode and Animated Cursor. • In Options, you may set your difficulty level and choose Casual Mode to get extra clues and easier puzzles. • You may change to Casual Mode at any time you wish by checking the button in Options. • Some Puzzles can be skipped. • Press on the center (2) of the inventory bar to access your inventory. • Read all the books you collect and also the ones you find lying around as they contain your puzzle clues.Chapter 1 – The Beginning
• Move the two crates (A) and select the large crate underneath to trigger the crowbar. • Take the IRON CROWBAR (B). • Use the IRON CROWBAR on the large crate; select the trapdoor lock (C) to trigger the books. • Examine the stack of books; take the WIRE PIECE (D); open the small case and take the BRASS KEY (E). • Exit close-up. • Use the BRASS KEY on the trapdoor lock; open the lock. • Go down the hatch. • Flip the light switch (F). • Take the BOOK WITH A METAL COVER (G). • Examine the chest; take the PAPER (H). • Examine the PAPER in inventory to get a clue; this clue will be different for casual mode. • Back out of the close-up; go up the stairs on the left and go left. • Take the SCREWDRIVER (I). • In Inventory, use the SCREWDRIVER on the BOOK WITH METAL COVER. • Select the opened BOOK WITH METAL COVER to get a PAPER. • Examine the PAPER and read the to-do list. • Examine the photo on the desk and note the date (J) in regular mode it will be 11 NOV 1979. • Casual Mode: Examine the door lock on the door on the left; using the date from the photo 22/2/1970 minus the code from the paper to remove 2’s and 0’s; enter 197 (K). • Regular Mode: Examine the door lock on the door on the left; using the date from the photo 11 NOV 1979 and the clues from the paper; enter 179 (K2). • Go through the newly opened door. • Take the ELECTRIC CORD (L) and KNOB (M). • Place the ELECTRIC CORD in the socket (N). • Place the KNOB on the television (O). • Examine the cabinet; use the IRON CROWBAR on the lock. • Open the drawer; take the IRON HANDLE (P). • Exit out of the close-up. • Go down via the bottom left; go through the door on the right and down the hatch on the right. • Place the IRON HANDLE on the mechanism (Q). • Use the SCREWDRIVER on the switch (R). • Place the WIRE PIECE on the opened switch; close and flip the switch to start the mechanism. • Pull the lever (Q) to descend a level; you may need to pull more than once to descend. • Open the center vault; take the PAPER (1). • In Inventory; select the PAPER to read the riddle. • Examine the circuit board to trigger a puzzle. • Complete the circuit by switching the tiles from the top to the bottom without touching a circuit breaker in the middle. • The puzzle is random; see screenshot (S) for my solution. • Pull the lever (T) to go back up. • Go up the left stairs; go left and then through the left door. • Examine the television to trigger a cutscene.Chapter 2 – The Tower
• Take the PAINTING (U), IRON ROD (V) and STONE (W). • Place the STONE and IRON ROD by the golem; push on the IRON ROD (X). • Take the IRON ROD. • Hang the PAINTING on the hook (Y). • Go down the trapdoor in the floor to the right of the golem. • Go through the portal in the center of the room. • Take the MAGICAL WHITE POWDER (A). • Move the 2 stones; take the JOURNAL (B). • In Inventory; examine the JOURNAL to see a recipe. • Press the area where the journal was to expose a hole. • Go down the hole and then down the trapdoor next to the golem. • Examine the lower part of the cupboard; open the door; take the MAGICAL RED POWDER (C), MAGICAL BLUE POWDER (D), KEY (E) and PORTAL METER (F). • Exit out of the close-up and go up the ladder. • Use the IRON ROD on the chest (G). • Use the KEY on the chest (H); take the SCROLL (I). • In Inventory; examine the SCROLL and note the instructions. • Go down the trapdoor. • Use the PORTAL METER on the portal (J); push the red button and check the level. • Your goal is to adjust the meter according to the SCROLL; 40 – red, 60 – blue (K). • The MAGICAL WHITE POWDER decreases both the red and blue by 5, the MAGICAL BLUE POWDER increases the blue by 5, and the MAGICAL RED POWDER increases the red by 5. • Solution: Place the MAGICAL WHITE POWDER 2x and the MAGICAL BLUE POWDER 4x on the portal. • Enter the portal; open and go through the door on the left and go straight. • Take the MUG (L). • Use the MUG on the bowl (M) and empty the MUG full of water into the jar (N); repeat 3 more times until the MUG disappears. • Take the BOLT CUTTER (O). • Examine the right cupboard. • Use the BOLT CUTTER on the 4 hinges. • Take 7 of each of the following items to be sure you have enough; ETHER VIAL (P), DEADWOOD (Q), DEVIL’S ROOT (R), IRWAK ROOT (S), and KAWRA LEAVES (T). • Exit out of the close-up and back out to the portal. • Open and go through the door on the right and go straight. • Collect the pages (U-V) that will go into your JOURNAL. • In Inventory, examine and read the JOURNAL and turn the page. • Take the SHEET OF PAPER (W) and QUILL (X). • Per the directions in the JOURNAL; place the SHEET OF PAPER in the tray (Y). • Place an ETHER VIAL, IRWAK ROOT and KAWRA LEAVES in the tray; take the PREPARED PAPER. • Dip the QUILL in the ink well (Z). • In Inventory, use the QUILL on the PREPARED PAPER; choose the 2nd line (A); get a DISPEL SCROLL. • Back out twice and use the portal. • Press on the brick sticking out (B). • Select the DISPEL SCROLL in Inventory to break the spell. • Take the STRANGE KEY (C). • Go through the portal, through the door on the right and straight. • Use the STRANGE KEY on the left cupboard. • Open the cupboard; take the paper (D) that is automatically placed in your JOURNAL. • In Inventory, examine the JOURNAL; read the last page. • Take a SHEET OF PAPER (E). • Place the SHEET OF PAPER, ETHER VIAL, IRWAK ROOT and KAWRA LEAVES in the tray (F); take the PREPARED PAPER. • Dip the QUILL in the ink (G). • In Inventory, use the QUILL on the PREPARED PAPER; choose the 3rd line (H) to get a MIRROR PORTAL SCROLL. • In Inventory, press on the MIRROR PORTAL SCROLL. • Enter through the portal in the mirror (I). • Take the EMPTY BOTTLE (J) and paper (K) which will be added to your JOURNAL. • In Inventory; examine the JOURNAL, turn to the last page. • Go through the portal; back out twice; go through the portal. • In Inventory; examine the JOURNAL and read the intelligence potion recipe (@) on the first page. • Following the recipe; place the DEVIL’S ROOT, DEADWOOD and ETHER VIAL in the cauldron (L). • Use the EMPTY BOTTLE on the cauldron to get a POTION BOTTLE. • In Inventory; press on the POTION BOTTLE to drink it. • In Inventory; examine the JOURNAL; advance to the last page and read the unlock recipe. • Go through the portal; go through the right door and straight. • Take a SHEET OF PAPER (M). • Place the SHEET OF PAPER, ETHER VIAL, IRWAK ROOT and KAWRA LEAVES in the tray (N); take the PREPARED PAPER. • Dip the QUILL in the ink (O). • In Inventory, use the QUILL on the PREPARED PAPER; choose the 4th line (P) to get an UNLOCK SCROLL. • Go through the portal (Q). • In Inventory, press on the UNLOCK SCROLL. • Open the chest; take the WIZARD’S JOURNAL (R). • In Inventory; press on the WIZARD’S JOURNAL. • Close the book to trigger a conversation; select the replies to advance.Chapter 3 – The Sage
• Speak to the monk (S) and exhaust all conversation choosing any of the responses. • Open and then go through the door (T). • Select each of the heads (circled in yellow) and answer as you see fit. • Select the guardian (U) and he will give you a riddle. • Go through the door under the guardian. • The correct door to choose is based on the riddle you were told by the guardian. • Riddle 1 – Though your knowledge is imperfect, your answers satisfied. You have earned the right to meet the sage. But when opening the door, remember: it is not just completion, but perfection that you must seek. Solution: Door Number 1. • Riddle 2 – Your knowledge is perfect, but are you humble enough? You may proceed inside, but know this: those that are most able should also be the last. Solution: Door number 8. • Riddle 3 – You are not the first, nor are you the second. Still your answers satisfied and you have passed the test. The door you must open is the door of progress. Progress in knowledge and progress in position. Solution: Door number 2. • Riddle 4 – Your knowledge is perfect, your answers are correct. You may proceed inside. But know that the right choice sometimes is not the one that is obvious, but the one that is hidden. Solution: Door number 4. • When you choose your correct door; open and then enter the door. • Speak to the Sage (@). • Exhaust all conversation. If you wish to have further details to fill in the story you may ask him additional questions when the conversation is complete. • Back out.Chapter 4 – The Fire Rune
• Go forward twice, read the dialogue, go forward one more time. • Take the SHOVEL (V) and PETAL (W). • Use the SHOVEL on the stones (X); get a SHOVEL BLADE. • Back out three times. • Speak to the gentleman (Y) on the bench about the petal and knife. • Give the PETAL to the man; get the KNIFE. • Go forward. • Use the KNIFE on the hanging branch four times; get a BRANCH (Z). • In Inventory, combine the BRANCH with the SHOVEL BLADE to get a SHOVEL. • Go forward twice. • Use the KNIFE on the rope; take the ROPE (A). • Use the SHOVEL on the stones (B) twice. • Open the cleared door on the right and enter. • Use the ROPE on the hook (C) and then press on the wheel (D) to attach the rope; pull the bottom of the rope to pull up the wheel. • Take the OLD PARCHMENT (E). • In Inventory, examine and read the OLD PARCHMENT. • Take the PETAL (F). • Close the clamps on the wheel (G-H) and take the ROPE. • Attach the ROPE to the right gear (I) and then press on the wheel (J) to attach the other end of the rope. • Attach the SHOVEL on the top of the pulley (K). • Back out four times. • Examine the fountain base; take to the man, examine the fountain base again and remove the cover. • Using the clue on the OLD PARCHMENT, turn all the dials so the arrows face the center (L). • Take the STRANGE STAMP (M) and VERY OLD JOURNAL (N). • Back out of the close-up. • Speak to the gentleman on the bench until he agrees to exchange his petals for the knife. • Give the KNIFE to the man; get the 2nd and 3rd PETAL. • Go forward three times and through the door on the right. • In Inventory, combine the 3 PETALS and the STRANGE STAMP to get a STRANGE STAMP (O). • Use the STRANGE STAMP on the slot (P). • Pull on the SHOVEL (Q) to turn it. • Back out and go left through the large doors into the library. • Take the TORCH (R) on the right. • Go forward. • Take the 2nd TORCH (S) on the left. • Go forward. • Take the 3rd TORCH (T) on the right. • Back out twice. • Open the door on the left and go through the door. • Open the second from left bottom cabinet in the back of the room; take the MAGNIFYING GLASS (U). • Take three scoops of COAL (V). • In Inventory, place a scoop of COAL into each TORCH. • Use the MAGNIFYING GLASS on the cabinet scratches (W). • Go right through the doorway and then back out three times. • Use the MAGNIFYING GLASS on the dried leaves to start a fire (X). • Light the three TORCHES on the fire. • Go forward twice and into the library. • Place the burning TORCH on the right (Y). • Pick up the paper (Z) to get an update in the VERY OLD JOURNAL. • Go forward. • Place the burning TORCH on the left holder (A). • Pick up the papers (B-C-D) to get an updated VERY OLD JOURNAL. • Pick up the STRANGE POEM (E) and VIZIER’S JOURNAL (F). • Go forward. • Place the burning TORCH on the right holder (G). • Take the papers (H-M) to get an updated VERY OLD JOURNAL. • Take the WOODEN KEY (N). • Back out twice; read the dialogue; go left into the next room. • Use the WOODEN KEY on the roll top (O). • Examine the opened top to trigger a puzzle. • Using the VERY OLD JOURNAL as your guide, arrange the pictures in chronological order. • Casual Mode: There are dates on the top of the journal pages to help you get the proper in chronological order. • Regular Mode: You will need to arrange them based on how the story flows best to you. The pages in the book are not in chronological order. • You may back out of the puzzle at any time to consult the journal without losing your progress on the puzzle. • See screenshot (P) for solution. • Take the POUCH (Q). • In Inventory, press on the POUCH to get a POUCH and an OLD PARCHMENT. • Use the POUCH on the sand (R) to get a SAND FILLED POUCH. • Go right through the doorway; go forward twice. • In Inventory, examine the OLD PARCHMENT to trigger the bookcases. • Push the two bookcases (S-T) to expose the scales. • Back out twice. • Speak to the ghost on the left and exhaust all conversation. • Go forward twice. • Use the SAND FILLED POUCH on the torch on the right. • Back out and use the SAND FILLED POUCH on the torch on the left. • Back out and use the SAND FILLED POUCH on the torch on the right. • Close the door on the left. • Take the HEART OF DARKNESS (U). • Go forward. • In Inventory, examine the STRANGE POEM to get the clues for the order of lights. • Press the buttons until the color you desire appears. • Solution: A sum of all colors = white; of heart = red, of hope = yellow, of freshness = green, the colors of nothing =black. From left; white, red, yellow, green, black. • See screenshot (V) for solution. • Take the HEART OF PURENESS (W). • Go forward. • Place the HEART OF DARKNESS in the left pan of the scale (X). • Place the HEART OF PURENESS in the right pan of the scale (Y). • Take the fire rune (Z).Chapter 5 – The Water Rune
• Go left. • Take the OLD PAPER (A). • Examine the car; take the 2nd OLD PAPER (B). • Press on the steering column (C) and then take the steering wheel to get a CAR HANDLE (D). • Open the glove box; take the 3rd OLD PAPER (E). • Exit the car; go forward to the door and right. • Take the COVER (F). • Open the fuse box; take the 4th OLD PAPER (G) and the FUSE (H). • Place the CAR HANDLE on the gears (I). • Go to the door (J). • Take the 5th OLD PAPER (K). • Examine the door lock. • Using the 5 OLD PAPERS in your inventory as your guide; rotate the tumblers on the lock to match the clues. • You will be missing one of the codes; rotate the remaining tumbler till the lock opens. See screenshot (L) for solution. • Go right. • Turn the wheel and note the door will not stay up. • Go towards the door; back out twice, go towards the house to the right and forward. • Knock on the door. • Speak to the little girl (M) about a rod until she gives you a THIN ROD. • Back out twice; go left. • Examine the fuse box. • Before you begin the next steps, make sure your inventory bar is in the up position. • Turn the wheel (N) and do not stop until the door is up and all the holes (O) are open. • Quickly place the THIN ROD in one of the upper holes to keep the door open. I found the second from top to be the easiest. • Go towards the opened door and enter in the house (P). • Take the IRON WHEEL (Q), OIL CAN (R), and SCISSORS (S) • Remove the panel cover on the arcade game; take the MOTHERBOARD (T). • Read the book (U) on the coffee table to get puzzle clues. • Back out twice. • Examine the car. • Use the SCISSORS on the wires; get a WIRE (V). • Exit the car and examine the fuse box. • In Inventory, combine the WIRE and the FUSE. • Use the FUSE on the lower right socket (W); the bottom right green light should be on if correct. • Go towards the door, enter the house and go through the door in the left rear of the room. • Use the OIL CAN on the control panel (X) on the wall. • Examine the control panel. • The goal is to activate the hydraulics to move the bed and get the lift that is on the wall underneath the bed to lift it up off the floor. • Solution: See screenshot for the valve settings to move the bed forward (1), lower the lift (2), move the bed back (3), and raise the bed (4). • Go down the hatch under the bed. • Take the HAMMER (Y). • Go into the room on the right. • Pick up the ODD COIN (Z). • Place the MOTHERBOARD on the workbench (A). • Place the circuits on the board in the correct spots. • Press the blue button when complete. See screenshot (E) for solution. • Get the MOTHERBOARD. • Exit the room via the bottom left; go up the stairs and back out. • Place the repaired MOTHERBOARD in the panel on the side of the arcade game (F). • Place the ODD COIN in the slot (G). • Examine the top of the arcade game (H) to play the game. • Use the arrows to guide the ball from the upper left to the lower right. • You will need to press some arrows (marked in green on the screenshot) before the ball comes to a stop. Press a little before you want the ball to turn because it takes a moment to register. • Solution: The moves that will require you press the arrow before the ball rolls to a stop are marked in capital letters; right, down, left, down, RIGHT, UP, right, down, right, DOWN, right, up, right, up, right, down. • See screenshot (I) for solution. • You will get a red light signifying failure even though the ball goes in the lower hole. • Back out of the close-up. • Use the HAMMER on the arcade machine; take the BALL BEARING from the holder under the coin slot. • Note: If you steer the ball to the hole on the right instead of the bottom; you will get a green light. You will need to hit the machine with the HAMMER to get the ODD COIN back and play again. • In Inventory; combine the BALL BEARING and the IRON WHEEL. • Place the repaired IRON WHEEL on the cabinet (J); roll the cabinet to the left twice; you will expose a safe (K). • Examine the lock on the door; using the clue from the coffee table book, you have to guess the numbers. • After you hit enter, you will get a message saying you have a cow that lets you know if you have a correct number in the wrong place and it will say how many correct numbers in the correct place by telling you how many bulls you have. Continue guessing numbers till you have them all. • Casual Solution: 851. See screenshot (L) for solution. • Regular Solution: My solution was 953; yours may be different. • Open and go through the door on the right. • Take the GLASS SHARDS (M), LIGHTER (N), and CANDLE. • Use the HAMMER on the cabinet (P) twice; take the SOLAR COOKER. • Use the HAMMER on the roof hatch (Q) and press on it to open it up. • In Inventory, use the LIGHTER on the CANDLE. • Go left, go straight through the left rear door; go down under the bed. • Take the GLUE (R). • Take 9 RAW KEYS (S) and 3 RAW RODS (T); you will have extras in case you make a mistake. • Take 2 SIMPLE BOWLS (U); use one SIMPLE BOWL on the Rochelle salts mixture (V) and the other SIMPLE BOWL on the silver nitrate mixture (W). You will have a blue SIMPLE BOWL and a green SIMPLE BOWL in inventory. • Take a PLAIN GLASS (X). • Go straight up the stairs; back out three times. • Place the SOLAR COOKER on the right side of the walkway (1). • Place the COVER, the green SIMPLE BOWL and the blue SIMPLE BOWL in the SOLAR COOKER. • When it states that it is warmed up take the 2 SIMPLE BOWLS. • Go forward twice; through the left rear door and down under the bed. • Place the PLAIN GLASS and the two warmed SIMPLE BOWLS in the frame (2); take the MIRROR. • Go right. • Place the GLUE and GLASS SHARDS on the work area (Y); examine the work area. • Assemble the pieces to complete the puzzle; press the right mouse button to rotate. • See screenshot (Z) for solution. • Get a POLARISED GLASS. • Examine the key cutting machine (A). • Place the RAW KEY on the upper right (B). • Flip the second from left switch (C) and then the leftmost switch (D); take the PROCESSED KEY. • In Inventory; use the CANDLE on the PROCESSED KEY to get a PROCESSED WAX KEY. • Back out of the close-up. • Use the PROCESSED WAX KEY on the lock on the right door (E); turn the key; take the USED WAX KEY. • In Inventory; examine the USED WAX KEY and note where the grooves are. • Examine the key cutting machine. • Place a RAW KEY on the upper right plate (B). • Adjust the bottom 4 right levers to get the grooves in the right spot; flip the switch on the left when you are ready. • If you make a mistake, dispose of your key in the left container (F). • Solution: From left; down, down, up, down. See screenshot (G) for solution. • Take the PROCESSED KEY. • Back out of the close-up. • Use the PROCESSED KEY on the door on the right; turn the key, open the door and go right. • Shift the center mirror two times to get a code (H). If you have no light shining in you need to open the skylight in the kitchen. • Take the MIRROR FRAME (I). • In Inventory, place the MIRROR in the MIRROR FRAME. • Go left. • Examine the lathe (J). • Turn the right wheel (K) once and the middle wheel (L) once. • Place a RAW ROD in the center (M). • Turn the dial (N) to II. • Flip the switch (O); take the PROCESSED ROD. • In Inventory; place the PROCESSED ROD on the MIRROR FRAME. • Back out of the close-up. • Go left; up the stairs and back out. • Examine the safe. If the safe is not there, be sure you moved the cabinet earlier. • Enter the code from the mirror room to open the safe. • Solution: 729. See screenshot (P) for solution. • Take the IMPORTANT PARCHMENT (Q). • Go right into the kitchen. • Place the POLARISED GLASS on the bottom glass frame; close the hatch (R). • Go left and straight through the left rear door; go down under the bed and right two times. • Place the MIRROR FRAME on the bottom right holder (S). • Rotate the mirrors so that the beam creates a red glow on the vault door. See screenshot for correct positioning of the three mirrors. • In Inventory, examine the IMPORTANT PARCHMENT to get a clue (T). • Examine the red glowing area (U). • Move the silver balls to the same location as the dots on the IMPORTANT PARCHMENT. • Solution: Move the balls in the following order to the locations listed and do not re-set any of them if they move because you moved other balls. It is okay if the other balls move. Move the top ball to the middle of the upper right hump; move the middle ball in between the two right humps, move the second from bottom ball to the beginning of the first hump, move the bottom ball to the center of the middle hump. See screenshot (V) for solution. • Take the WATER RUNE.Chapter 6 – The Air Rune
• Go through the hole in the wall (W). • Examine and open the wall safe. • Solution: Press the following buttons; 2-1-3-4-2. See screenshot (X) for solution. • Take the KEEPER’S JOURNAL and KEY from the safe. • In Inventory; examine the KEEPER’S JOURNAL. • Examine the book (Y). • Go straight through the hole in the wall (Z). • Use the KEY on the door on the left. • Go through the door on the left. • Take the SPELL BOOK and QUILL (A). • In Inventory; examine the SPELL BOOK. • Take 5 PREPARED PAPERS (B). • You will need numerous spells so you can make them now. • Use the QUILL on the inkwell (C) before making each scroll. • In Inventory; use the QUILL on the PREPARED PAPER; choose answer 2 - twice, choose 3 - twice and choose 4 – once (D). When complete you will have 2 LEVITATE SCROLL, 2 LOWER SCROLL and 1 SEE INVISIBLE SCROLL. • Back out twice and go left. • In Inventory, press on a LOWER SCROLL to get an IRON ROD (E). • Examine the platform on the right (F); use the IRON ROD on the stone (G); get a MAGNETIZED ROD. • Back out of the close-up. • Go into the hole in the wall on the left (H). • In Inventory press on the SEE INVISIBLE SCROLL to unlock the strongboxes. • Examine the strongbox on the right; unlock the box by using the clues from the KEEPER’S JOURNAL. • Solution: Press one letter in each row; J-A-L-A-A-L. See screenshot (I) for solution. • Take JALAAL’S JOURNAL from the opened box. • In Inventory, examine and read JALAAL’S JOURNAL to the clue for the strongbox on the left. • Examine the strongbox on the left; unlock the box by using the clues from the JALAAL’S JOURNAL. • Solution: Press one letter in each row; S-M-E-L-L-Y. See screenshot (J) for solution. • Take RULADE’S JOURNAL from the opened box. • Go through the hole in the wall on the bottom right (K) and go through the door on the left. • Use the MAGNETIZED ROD on the mouse hole (L); press on the MAGNTIZED ROD in Inventory to get a WRENCH. • Use the WRENCH on the door hinge where it is connected to the right door frame (M). • In Inventory; examine and read RULADE’S JOURNAL to get a clue. • Examine the safe; use the clue from RULADE’S JOURNAL to open. • Solution: 124. See screenshot (N) for solution. • Take the transfer elements scroll from the safe which is automatically added to your SPELL BOOK. • In Inventory, examine the SPELL BOOK and read the transfer elements scroll recipe. • Make 6 TRANSFER ELEMENTS SCROLLS by taking a PREPARED PAPER from the bed; dip the QUILL in the ink well; use the QUILL on the PREPARED PAPER in Inventory; choose line 6 of the options for the spell code. Repeat 5 more times. • Note the position and colors of the dots on the diagram (O) signifying 3 earth crystals and 3 water crystals. • Go straight through the opened door. • In Inventory; press a LEVITATE SCROLL to lift the rocks on the left. • Open the left door and go through. • In Inventory; press a LEVITATE SCROLL to lift the cabinet and press on the LOWER SCROLL to drop it. • Take 6 of the PLAIN QUARTZ (P). • Take the METAL BOWL (Q). • Take 3 bowls of the EARTH POWDER (R) and 3 bowls of the WATER POWDER (S). • Use the METAL BOWL on the jug (T) and then use the METAL BOWL full of water on the center receptacle (U). • Place a PLAIN QUARTZ and an EARTH POWDER in the receptacle and press on the TRANSFER ELEMENTS SCROLL. Take the EARTH QUARTZ from the center of the receptacle. • Repeat the METAL BOWL/water, PLAIN QUARTZ, EARTH POWDER, TRANSFER ELEMENTS SCROLL 2 more times to get 3 EARTH QUARTZ in Inventory. • Make 3 WATER QUARTZ - Repeat the METAL BOWL/water, PLAIN QUARTZ, WATER POWDER, TRANSFER ELEMENTS SCROLL 3 times to get 3 WATER QUARTZ in Inventory. • Back out twice. • Take a PREPARED PAPER (V). • Dip the QUILL in the ink well (W). • In Inventory, use the QUILL on the PREPARED PAPER and choose the 5th line (Y) to get an OPEN PLANAR PORTAL SCROLL. • If you have an extra inventory items such as powders or crystals you can discard them in the bin (X). • Back out twice and go left. • Examine the platform on the right. • Using the sketch on Rulade’s wall as your guide; place the 3 EARTH QUARTZ and 3 WATER QUARTZ in the holders. • Solution: Place the 3 EARTH QUARTZ on the left holders and the 3 WATER QUARTZ on the right holders. See screenshot (Z) for solution. • In Inventory, press the OPEN PLANAR PORTAL SCROLL to open the portal. • Examine the portal; use the code from RULADE’S JOURNAL to open. • Solution: Place one letter in each row; C-U-R-R-I-N. See screenshot (A) for solution. • Take the AIR RUNE from the opened portal.Chapter 7 – The Monastery and Final Battle
• Take the OLD PICKAXE (B). • Use the OLD PICKAXE on the flagpole; take the FLAGPOLE (C). • Use the OLD PICKAXE on the crumbling wall two times; take the STRONG ROPE (D). • In Inventory, combine the FLAGPOLE and STRONG ROPE. • Use the FLAGPOLE with rope on the open window (E). • Enter through the open window. • Take the STRANGE KNOB (F), CRUMPLED PAPER (G), and DECAYING PAPER (H). • In Inventory; read the DECAYING PAPER. • Open the dresser drawer; take the COTTON (I). • In Inventory; combine the CRUMPLED PAPER and STRANGE KNOB. • Place the STRANGE KNOB (with the crumpled paper) on the mechanical puzzle (J). • Examine the mechanical puzzle to trigger a puzzle. • Use the arrows to rotate the circles and place the numbers with their corresponding numbers on the board. • The starting location of the numbers is random; also, if you back out of the puzzle it will reset it to a different layout. • The difference in Casual or Regular mode is that the Casual has a skip button. If you are stuck in regular mode you may open the options and switch to Casual to get the skip. • See screenshot (K) for solution. • Take the 2nd DECAYING PAPER from the cubby behind the puzzle. • In Inventory; read the 2nd DECAYING PAPER. • Go forward through the door. • Take the ROD (L), HAMMER (M), SWORD (N) and ROCK (O). • Back out and go down through the window on the right. • Per the 2nd riddle on the 2nd DECAYING PAPER; count the number of flapping flags. • There are 6 flags plus the 7th one you took when you grabbed the FLAGPOLE earlier. • Use the HAMMER three times on the flint stone (P); get a FLINTSTONE. • Use the SWORD on the trolley (Q); get DRY WOOD. • Go up through the open window and straight through the door. • Use the DRY WOOD, COTTON and the FLINTSTONE in the furnace (R). • Examine the partially opened panel (S). • Using the solution of the riddles in the 2nd DECAYING PAPER; pull the number of the book on the first shelf based on the answer of the first riddle; repeat the same for the second and third shelves. • Solution: The answers to the riddles are 2, 7 and 4; pull the 2nd book on the top shelf, the 7th book on the middle shelf, the 4th book on the bottom shelf. See screenshot (T) for solution. • Go down in front of the moved bookcase (U). • Ignore the pressure plate and go forward. • Move the rock on the left side of the bottom step; use the HAMMER on the rock (V); get a ROCK. • Use the HAMMER on the bottom left lever (W) twice; pull the lever up. • Place the ROD on the upper left lever (X); pull the lever up. • Pull the lever (Y) on the bottom right up to open the passage. • Place a ROCK on the pressure plate (Z). • Go forward. • Take the ROCK (A). • Place a ROCK on the pressure plate (B). • If the far right pedestal arises it means you have a ROCK on the very first pressure plate; you will need to remove it in order to get the pedestal you need to complete the game. Go left and back to get to the pressure plate. • If the center pedestal arises, it means you do not have a ROCK on the second pressure plate. Go left to get to the pressure plate. • Examine the pedestal (C) to trigger a puzzle. • Slide the number squares to place them in numerical order. • The starting layout of the numbers is random. See screenshot (@) for solution. • Take the SANDS OF INFINITY from the pedestal. • Open the door and enter. • Speak to Jalaal. • In Inventory, select the SANDS OF INFINITY to trigger the battle. • You will choose an element (D) to throw and then Jalaal will throw one. • The strategy is: Air beats Water, Water beats Fire, Fire beats Air. • Tip 1: If Jalaal chooses a winning element, he will choose the same one the next time. For example; if Jalaal won the round by throwing Water, he will throw Water again the next round so make sure you throw Air in order to win. • Tip 2 : If Jalaal lost the round, he will throw one of the other two elements the next time, so in order to win you need to choose an element that can win on one of the other elements to give you a 50% chance of winning. • You can watch the health meters (E) to check the status of who is winning. • Congratulations! You have successfully completed Pahelika Revelations.Created at: 2012-03-04