Walkthrough Menu
- General Tips
- Chapter 1: A Disappearance
- Chapter 2: The Forest
- Chapter 3: The Mining Town
- Chapter 4: The Railroad Station
- Chapter 5: The Mines
General Tips
- This is the official guide for Paranormal Files: The Tall Man.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: A Disappearance
- Talk; take FOLDER (A).
- Open FOLDER for HOP; take HOUSE KEY.
- Talk; take ADDRESS (B).
- Use ADDRESS (C).
- Talk (D).
- Open bag; take COMPUTER MICROCHIP (E).
- Use HOUSE KEY; take GARDEN CLAW (F).
- Take WOODEN TILES 1/4; take ELIZA'S LOCKET with GARDEN CLAW (G).
- Use ELIZA'S LOCKET (H); take LIPSTICK and COMPACT MIRROR (I).
- Use COMPACT MIRROR (J).
- Solution (K).
- Go (L).
- Take RUBY EYE and BROKEN LAPTOP CHARGER (M).
- Take HAIRPIN (N).
- Take EMERALD EYE (O).
- Take WOODEN TILE 2/4; place RUBY EYE and EMERALD EYE (P).
- Play mini-HOP; take DOORKNOB (Q).
- Place DOORKNOB (R); take SOLDERING TOOL, ATV-STORAGE BUTTON and BRUSH (S).
- Walk down.
- Use HAIRPIN (T); take CELL PHONE and SCREWDRIVER (U).
- Go (V).
- SCREWDRIVER, COMPUTER MICROCHIP and SOLDERING TOOL on BROKEN LAPTOP CHARGER; take LAPTOP CHARGER.
- Place LAPTOP CHARGER; receive SAFE CODE (W).
- Access safe (X).
- Solution (Y). Press Z.
- Receive CELL PHONE.
- Take GOLD PENDANT (A).
- Walk down.
- Offer GOLD PENDANT (B).
- Take POCKETKNIFE and USB CABLE (C).
- Go (D).
- Use POCKETKNIFE (E); receive LEMON.
- Use LEMON and BRUSH (F).
- Go (G).
- Take NICKY'S DIARY (H).
- Play HOP in NICKY'S DIARY; take LAPTOP PASSWORD.
- Go (I).
- Place LAPTOP PASSWORD and open folder. Place USB CABLE and CELL PHONE; take PHONE WITH FOREST MAP (J).
- Go (K).
- Place PHONE WITH FOREST MAP (L).
- Go (M).
Chapter 2: The Forest
- Take ATV-STORAGE BUTTON (N).
- Take STONE (O).
- Take BENT NAIL 1/6 (P).
- Take WOODEN TILES 3/4 (Q).
- Walk down.
- Place ATV-STORAGE BUTTON x2; take MACHETE and RUBBER BOOTS (R).
- Go (S).
- Use MACHETE (T).
- Play HOP (U); receive HAMMER.
- Take BENT NAIL 2-3/6 with HAMMER (V).
- Go to Living Room.
- Take FILE and BENT NAIL 4-6/6 with HAMMER (W).
- Go to Bridge.
- BENT NAIL and HAMMER on STONE; take NAILS.
- Use FILE; take PLANKS (X).
- Place PLANKS, NAILS and HAMMER (Y).
- Use RUBBER BOOTS (Z).
- Go (Z).
- Take FISH ORNAMENT (A).
- Take STICK (B).
- Take CLOTH (C).
- Take ELLIOT'S VIDEO CAMERA (D).
- Go to Living Room.
- Place ELLIOT'S VIDEO CAMERA (E).
- Solution (M): (K-L)-(G-K)-(I-J)-(F-I)-(F-G)-(11-2)-(8-3)-(9-5)-(9-6)-(11-7)-(9-8)-(12-9)-(12-10)-(12-11)-(12-1).
- Receive PHONE WITH CODE.
- Place PHONE WITH CODE (N).
- Solution (O): (6-7)-(2-1)-(1-6)-(3-2)-(2-1)-(4-3)-(3-2)-(7-4)-(4-3)-(5-4)-(4-7)-(1-4)-(4-5)-(7-4).
- Take LIGHTER FLUID and WOODEN TILES 4/4 (P).
- Go to Bridge.
- Place WOODEN TILES (Q).
- Solution (R): Sx3-(9-10)-(Tx2)-(8-9)-(4-7)-(1-4)-(11-1)-(5-8)-(2-5)-(1-2)-(4-1)-(1-11)-(Sx2)-(2-1)-(1-4)-(3-2).
- (2-1)-(5-2)-(2-3)-(8-5)-(5-2)-(9-8)-(8-5)-(10-9)-(9-8)-(6-9)-(9-10)-(Tx2)-(10-9)-(9-6)-(8-9)-(5-8)-(6-5)-(3-6).
- (2-3)-(5-2)-(8-5)-(7-8)-(4-7)-(5-4)-(6-5)-(9-6)-(8-9)-(9-10)-(Tx3)-(10-9)-(5-8)-(6-5)-(3-6)-(2-3)-(1-2)-(11-1).
- Take FLINT WITH STRIKER (U).
- Go (V).
- CLOTH, LIGHTER FLUID and FLINT WITH STRIKER on STICK; take LIT TORCH.
- Throw LIT TORCH (W).
- Go (X).
- Take TRUNK KEY (Y).
- Take BATTERY (Z).
- Take NUT (A).
- Walk down.
- Use TRUNK KEY (B); take KEROSENE LAMP, CODE CYLINDERS 1/2 and TOOLBOX EMBLEM (C).
- Walk down.
- Use TOOLBOX EMBLEM (D); take BROKEN JACK and TACKLE BOX SLIDER (E).
- Go to Woods.
- Place TACKLE BOX SLIDER (F). Play mini-HOP; take NET (G).
- Use NET (H).
- Go (I).
- Place KEROSENE LAMP.
- Take STAKES (J).
- Take OIL (K).
- Take ROD (L).
- Walk down twice.
- ROD, NUT and OIL on BROKEN JACK; take JACK.
- Place JACK; take CODE CYLINDERS 2/2 and GLOVE (M).
- Go (N).
- Place CODE CYLINDERS; enter 3-7-9. Take FISH ORNAMENT, ZIPPER SLIDER and BANDAGE (O).
- Go (P).
- Place ZIPPER SLIDER (Q).
- Play HOP (R); receive ROPE LADDER.
- Walk down.
- Place HAMMER, STAKES and ROPE LADDER (S).
- Take FISH ORNAMENT (T).
- Go (U).
- Place FISH ORNAMENT x3 (V). Take TOTEM PART, FIRST-AID INSTRUCTIONS and FIRST-AID KIT KEY.
- Use FIRST-AID KIT KEY; take ANTISEPTIC (W).
- Walk down twice.
- Place TOTEM PART (X).
- Create rows of the same color (Y).
- Take BOWL WITH WATER (Z).
- Go (A).
- BOWL WITH WATER, BANDAGE and ANTISEPTIC on FIRST-AID INSTRUCTIONS; take FIRST-AID SUPPLIES.
- Offer FIRST-AID SUPPLIES (B).
Chapter 3: The Mining Town
- Talk (C); take OLD ROAD MAP (D).
- Take THERMOS; use GLOVE and OLD ROAD MAP (E).
- Play mini-HOP.
- Go (F).
- Take BLACK RAVEN (G).
- Take MASK DECORATION (H).
- Take BROKEN MASK (I).
- MASK DECORATION on BROKEN MASK; restore and take MASK.
- Take REGISTER BUTTONS 1/4; place MASK (J). Take TOWN KEY and MINER FIGURINES 1/2 (K).
- Use TOWN KEY (L).
- Go (M).
- Take WICK (N).
- Take IDOL HEART and MINER FIGURINES 2/2 (O).
- Take WHITE RAVEN; place MINER FIGURINES (P).
- Play HOP (Q); receive CART WHEEL.
- Take FORKED BRANCH (R).
- Walk down.
- Place IDOL HEART; take CELTIC INSIGNIA and BRONZE RAVEN (S).
- Go (T).
- Place BLACK RAVEN, WHITE RAVEN and BRONZE RAVEN. Find pairs (U).
- Take GLASS CUTTER EDGE (V).
- Place CART WHEEL and CELTIC INSIGNIA; take GEARS 1/3 and GLASS CUTTER HANDLE (W).
- GLASS CUTTER EDGE on GLASS CUTTER HANDLE; take GLASS CUTTER.
- Read note; receive REGISTER BUTTONS 2/4. Use GLASS CUTTER and FORKED BRANCH (X).
- Take WHEEL PEG and SPOON (Y).
- Place WHEEL PEG (W).
- Go (Z).
- Take BACKPACK (A).
- Take THICK BRANCH (B).
- Use SPOON; receive WAX and BALLERINA FIGURINE (C).
- Take BELT (D).
- Take CROWBAR (E).
- Walk down twice.
- Take IRON PIPE with CROWBAR (F); take REGISTER BUTTONS 3/4 (G).
- Go (H).
- REGISTER BUTTONS 4/4 from BACKPACK.
- Place REGISTER BUTTONS (I).
- Solution (J).
- Take OLD KEY and GEARS 2/3 (K).
- Place BALLERINA FIGURINE and OLD KEY; take SHARP PIN and CANDLE MOLD (L).
- SHARP PIN on BACKPACK.
- Solution: start (M), finish (N).
- Take MATCHES and NEWSPAPERS.
- Go (O).
- Place NEWSPAPERS, MATCHES, CANDLE MOLD and WAX (P). Place WICK; take MEMORIAL CANDLE (Q).
- Place MEMORIAL CANDLE; use MATCHES. Solution 1 (R).
- Solution 2 (S).
- Play HOP.
- Take MINER HELMET and CHAPEL KEY (T).
- Use CHAPEL KEY (U).
- Go (V).
- Take NOTEBOOK (W).
- Take IRON SCREW (X).
- Take LUMBERJACK EMBLEM (Y).
- Take LATCH DOWEL (Z).
- Take ANGEL ARCHER (A).
- Walk down twice.
- Place LATCH DOWEL; take BLACKSMITH EMBLEM and SANDPAPER (B).
- Go (C).
- DEATH EMBLEM from NOTEBOOK.
- Place DEATH EMBLEM, BLACKSMITH EMBLEM and LUMBERJACK EMBLEM (D).
- Solution (E): Fx2-G-Fx3-G-Fx3-G-Fx3-G-Fx3-G.
- Take STAFF (H).
- Go (I).
- Use STAFF (J); open skull (K).
- Take AMBER AMULET (L).
- Walk down.
- Place AMBER AMULET; take WOOD CARVING SET (M).
- Walk down twice.
- WOOD CARVING SET and SANDPAPER on THICK BRANCH; take AXE HANDLE.
- Take AXE with AXE HANDLE (N). Take ANGEL TRUMPETER (O).
- Go forward twice.
- Use AXE (P).
- Go (Q).
- Solution 1 (R).
- Solution 2 (S).
- Solution 3 (T).
Chapter 4: The Railroad Station
- Receive MOSAIC SHARDS 1/4.
- Take SOARING ANGEL (U).
- Take CLAY (V).
- Take BROKEN GEAR (W).
- Go to Inside Chapel.
- Place ANGEL ARCHER, SOARING ANGEL and ANGEL TRUMPETER; take MOSAIC SHARDS 2/4 and TOWN CREST (X).
- Go to Railroad Station.
- Place TOWN CREST (Y); take BIRD WHISTLE and DUSTER (Z).
- Go to Inside Chapel.
- Use DUSTER; take MOSAIC SHARDS 3/4, PINCERS and SUITCASE DIAL (A).
- Go to Railroad Station.
- Use SUITCASE DIAL and LIPSTICK; take MOSAIC SHARDS 4/4 and GOLDEN IDOL (B).
- Go to Inside Chapel.
- Place MOSAIC SHARDS (C).
- Play HOP (D); receive TIN INGOT.
- Walk down.
- Place TIN INGOT, CLAY and BROKEN GEAR; use PINCERS on pot and take GEARS 3/3 (E).
- Go (F).
- Place BELT and GEARS (G).
- Take COMPASS (H).
- Go to Railroad Station.
- Place COMPASS; take DOOR HANDLE (I).
- Go to Inside Chapel.
- Place DOOR HANDLE (J); take GRAPPLING HOOK and NUT (K).
- Walk down.
- Throw GRAPPLING HOOK (L).
- Open shutters for a mini-HOP (M); take WRENCH (N).
- Go (O).
- Take HANDCAR HANDLE with WRENCH (P).
- Place IRON PIPE, SCREW and NUT; use WRENCH. Place HANDCAR HANDLE (Q).
- Solution 1 (R).
- Solution 2 (S).
- Solution 3 (T).
Chapter 5: The Mines
- Take HAMMER (U).
- Use BIRD WHISTLE; take WOODEN CHEST (V).
- HAMMER on WOODEN CHEST; take MINER CUP and HUT KEY.
- Take MINERALS 1/3. Use HUT KEY (W).
- Go (X).
- Take CLOTH (Y).
- Take GLASS SHARD with CLOTH; take BROKEN FIREWORK (Z).
- Take TROLLEY TOKEN (A).
- Use MINER HELMET. Play HOP (B); receive FILE.
- Walk down.
- Use FILE; take SIGNET RING. Take WICK with GLASS SHARD (C).
- Place TROLLEY TOKEN (D); take PAPER and SILVER IDOL (E).
- Go (F).
- Place SIGNET RING; take LIGHTER and CORKSCREW (G).
- Use CORKSCREW; take GUNPOWDER with MINER CUP (H).
- Walk down.
- WICK, GUNPOWDER and PAPER on BROKEN FIREWORK; take FIREWORK.
- Use FIREWORK (I).
- Use LIGHTER (J).
- Catch lights (K).
- Go (L).
- Take POWER BUTTON (M).
- Take AWL (N).
- Take GOLD COIN (O).
- Open hatch; take FAUCET VALVE (P).
- Walk down.
- Use AWL (Q); take EMPTY OILER, CARABINER and BANKNOTE HALF (R).
- Go (S).
- Place EMPTY OILER and FAUCET VALVE; take INSECT EMBLEM and FULL OILER (T).
- Walk down and forward.
- Place CARABINER and use FULL OILER (U).
- Go (V).
- Talk for a HOP (W).
- Take BROKEN FLASHLIGHT (X).
- Take SILVER COIN; take HOT WATER with THERMOS (Y).
- Take MINERALS 2/3 (Z).
- Take SHOVEL (A).
- Take FLASHLIGHT COVER (B).
- Walk down.
- Use HOT WATER; play mini-HOP. Take MURAL PARTS 1/4 and PAINTBRUSH (C).
- Walk down.
- Use SHOVEL; take DRY GLUE and LOCKER KEY (D).
- Go (E).
- Use LOCKER KEY; take BANKNOTE HALF and BATTERY (F).
- BANKNOTE HALF, DRY GLUE, HOT WATER and PAINTBRUSH on BANKNOTE HALF; take BANKNOTE.
- Place GOLD COIN, SILVER COIN and BANKNOTE (G).
- Find the cards shown (H).
- Take BRONZE IDOL (I).
- Go to Fork.
- Place GOLDEN IDOL, SILVER IDOL and BRONZE IDOL (J).
- Go (K).
- Take LONG CANE (L).
- Take EXPLOSION SIGN (M).
- Try to take disc; take MURAL PARTS 2/4 (N).
- Walk down.
- Use LONG CANE. Take MINERALS 3/3 and INSECT EMBLEM (O).
- Go (P).
- Place MINERALS (Q).
- Solution (R): W-Vx2-Ux2-Vx2-Ux2-Tx2-S-T-Ux2-Tx2-Wx2-Vx2-Tx2-Ux2-Tx2-Wx2-Tx2-Sx2-Wx2-Tx2-U-Vx2-Ux2-Tx2-Sx2-T.
- Take DEER FIGURINE and SACRIFICIAL DAGGER (X).
- Walk down twice.
- Use SACRIFICIAL DAGGER. Take STONE ORB (Y).
- Go to Room of Antiquities.
- Place STONE ORB; take RUNE DISC and STEEL RING (Z).
- Use STEEL RING; take TWEEZERS (A).
- Walk down.
- Take INSECT EMBLEM with TWEEZERS (B).
- Go to Old Hut.
- Place INSECT EMBLEM x3 (C); take BEAR FIGURINE and STONE HEARTS 1/3 (D).
- Go to Inside Mine.
- Place DEER FIGURINE and BEAR FIGURINE; take MURAL PARTS 3/4 and HERBICIDE (E).
- Go (F).
- Use HERBICIDE; take MURAL PARTS 4/4 and STONE HEARTS 2/3 (G).
- Go (H).
- Place MURAL PARTS (I).
- Play HOP (J); receive PEARL FLOWER.
- Walk down.
- Place PEARL FLOWER; take STONE HEARTS 3/3 (K).
- Place RUNE DISC and STONE HEARTS. Solution (L).
- POWER BUTTON, BATTERY x2 and FLASHLIGHT COVER on BROKEN FLASHLIGHT; take FLASHLIGHT.
- Use FLASHLIGHT (M).
- Go (N).
- Talk (@); take COBBLESTONE (#).
- Play mini-HOP; take IMPROVISED LADDER RUNGS (O).
- Take BROKEN LADDER (P).
- IMPROVISED LADDER RUNGS and COBBLESTONE on BROKEN LADDER; take IMPROVISED LADDER.
- Put IMPROVISED LADDER back (P).
- Remove moss; take DANGER SIGN (Q).
- Walk down twice.
- Place EXPLOSION SIGN and DANGER SIGN; take DYNAMITE (R).
- Go to Underground Lake.
- Place DYNAMITE (S).
- Offer LIGHTER (T).
- Solution (U).
- Solution (V).
- Congratulations, you have completed Paranormal Files: The Tall Man!
Created at: 2018-12-14