Walkthrough Menu
- General Tips
- Chapter 1: Waterfront
- Chapter 2: Library
- Chapter 3: Seal Room
- Chapter 4: Bell Tower
- Chapter 5: Private Platform
- Chapter 6: Ice Chamber
General Tips
- This is the official guide for Phantasmat: Mournful Loch.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Waterfront
- Select tablet 4x (A).
- Take SONAR RECEIVER (B).
- Open bag; take ADJUSTABLE PLIERS (C).
- Open SONAR RECEIVER; select 1-2.
- Plug in SONAR RECEIVER (D); select it.
- Select E-F-G-H.
- Take CARVED TILE (I).
- Use ADJUSTABLE PLIERS (J). Stop it at marker (K).
- Go (L).
- Talk (M).
- Look at note (N).
- Take SPOON and LEATHER GLOVE (O).
- Take Map (P); place CARVED TILE (Q).
- Solution: D2x2-D1-D5-A1-A2-A3-B2x2-C1-C2-B4x2-A4-D2-C4-D4.
- Remove cobwebs; take COUNTERWEIGHT and SMALL TRIDENT.
- Walk down.
- Select inscription (R).
- Take BROKEN OCTOPUS (S).
- Go (T).
- Use SMALL TRIDENT twice; remove mask. Take RADIO CONDUCTOR and CASTLE FLAG (U).
- Take VACUUM TUBE (V).
- Walk down; go to Waterfront (W).
- Take MINIATURE FIGUREHEAD (X).
- Place CASTLE FLAG (Y); take MODEL ANCHOR (Z).
- Go to Shed.
- Place MINIATURE FIGUREHEAD and MODEL ANCHOR (A); pull anchor.
- Read note; take TUSK (B).
- Plug in conductors (orange). Place VACUUM TUBE and RADIO CONDUCTOR (C).
- Solution: D-E-Dx7-E-D-E.
- Take MAGNET.
- Go to Clearing.
- Use MAGNET (F); receive CARABINER.
- Return to Waterfront.
- Place CARABINER (G).
- Play HOP (H); receive COUNTERWEIGHT.
- Walk down.
- Place two COUNTERWEIGHTS (I); select 1-4.
- Go (J).
- Take LEATHER SATCHEL and LEATHER ROLL (K).
- Look (L).
- Open LEATHER SATCHEL; take RESEARCHER'S DIARY and GARDEN SHEARS.
- Place TUSK (M); select Mx2-N-M-N. Take OCTOPUS PIECE 1/2.
- Go to Shed.
- Use GARDEN SHEARS twice; take OCTOPUS PIECE 2/2 and SKELETON HAND (O).
- Walk down.
- OCTOPUS PIECE 2/2 on BROKEN OCTOPUS; receive STONE OCTOPUS.
- Place STONE OCTOPUS; select area 4x (P).
- Take NAME PLAQUE and LENS (Q).
- Go (R).
- Place SKELETON HAND (S).
- Play HOP (T); receive CASTLE TOWER.
- Place LENS (U); adjust as shown (V-W-X).
- Take DOOR CODE.
- Go to Waterfront.
- Place CASTLE TOWER (Y); take STONE EYE (Z).
- Go to Clearing.
- Place STONE EYE; solution (A).
- Select eye (B).
- Slide in order (1-2-3).
- Take PICTURE.
- Go to Outside Castle.
- Place DOOR CODE. Solution (C).
- Second solution: E-F-D-F-Ex2-F-E-F-Dx7-F-Ex6.
- F-Ex2-F-Dx8-F-Ex5-F-Ex3-F-Dx6-F-Ex3-F-D-F-Dx2-F.
- Enter (G).
- Use LEATHER GLOVE; take TORN PAGE and NECKLACE ORNAMENT (H).
- Use SPOON (I); receive STAFF HEAD.
- Place PICTURE; swap as shown (J). Take JESTER'S STAFF.
- TORN PAGE on RESEARCHER'S DIARY; take COMPLETE DIARY.
- Place NAME PLAQUE and COMPLETE DIARY (K).
- Solution (L).
- Take INSCRIPTION BANNER (M).
- Try going forward (N).
- Take SIGNET RING 1/3 (O).
- Walk down.
- STAFF HEAD on JESTER'S STAFF.
- Place JESTER'S STAFF (P); play HOP; receive MOTH TILE.
- Go (Q).
- Place MOTH TILE (R).
- Solution (1-7). Solved Image (S).
- Go (T).
- Take SIGNET RING 2/3 and WIRE SCRUBBER (U).
- Place NECKLACE ORNAMENT; select V-V-W-W-X.
- Take ROYAL FIGURINE (Y).
- Walk down.
- Place ROYAL FIGURINE and select it 3x (A). Play HOP; receive SIGNET RING 3/3.
- Walk down.
- Place SIGNET RING 3/3 and swap them (B). Take FAMILY CREST.
- Go to Foyer.
- Place INSCRIPTION BANNER and FAMILY CREST (C).
- Solutions (1-4)-(D).
- Select artifact.
Chapter 2: Library
- Select recorder 4x (E).
- Stop green light on marker 3x (F).
- Take TAROT CARD 1/5 (G).
- Go (H).
- Pull ring (I).
- Take TAROT CARD 2/5, KNIFE BADGE, and KING'S CROWN (J).
- Read note (K).
- KNIFE BADGE on LEATHER ROLL; select it. Select each knife; receive THROWING KNIVES.
- Place THROWING KNIVES; select each knife. Take TWISTED TROPHY and JESTER EMBLEM HALF (L).
- Walk down.
- Place KING'S CROWN (M).
- Take STONE ORB (N).
- Go to Showroom.
- Use WIRE SCRUBBER and STONE ORB. Aim and shoot (O).
- Go (P).
- Take TAROT CARD 3/5, LETTER L, and EMPTY SYRINGE (Q).
- Read note; take DATE CYLINDER 1/2 (R).
- Place TWISTED TROPHY; swap (S).
- Take GRABBER STICK and ARROW (T).
- Place JESTER EMBLEM HALF (U); take MEAT HOOK (V).
- Walk down.
- Attach MEAT HOOK and pull (W).
- Play HOP (X); receive DOLL CYLINDER.
- Walk down.
- Place LETTER L (Y).
- Go (Z).
- Take CALIPERS (A).
- Move books twice; take TAROT CARD 4/5 (B).
- Read note; take LETTER K and WAX PIECES (C).
- Walk down.
- Place LETTER K (D).
- Enter (E).
- Lift rug; use ARROW. Select W-NE-S-N (F).
- Take DATE CYLINDER 2/2 and BRONZE CYLINDER (G).
- Go to Library.
- Place DATE CYLINDER 2/2; set dates (H).
- Take MATCHES (I).
- Go to Study.
- Use MATCHES (J).
- Play HOP (K); receive STONE HEADDRESS.
- Go (L).
- Select rope ladder (M).
- Place STONE HEADDRESS; select twice (N).
- Take TORTOISE SHELL 1/3 (O).
- Take TORTOISE SHELL 2/3 (P).
- Go to Jester's Nook.
- Use DOLL CYLINDER; select it (Q).
- Take ETCHED BRACER 1/2 and GRABBER DENTURES (R).
- Walk down.
- GRABBER DENTURES on GRABBER STICK; receive GRABBING TOOL.
- Use GRABBING TOOL (S); receive METAL DISC and TAROT CARD 5/5.
- Go (T).
- Place TAROT CARD 5/5. Solution (1-8). Cards will shift if you make a mistake.
- Take ENCASED ARTIFACT (U).
- Go to Balcony.
- Use ENCASED ARTIFACT (V); receive ARTIFACT PIECE.
- Go (W).
- Take DIVING EQUIPMENT (X).
- Select DIVING EQUIPMENT; receive DIVING GEAR.
- Use DIVING GEAR (Y).
- Play puzzle (Z).
- Rotate (1-1A)-(2-2A)- (1A-down)-(3-3A)-(4-4A)-(5-5A).
- Take TORTOISE SHELL 3/3.
- Go to Study.
- Place TORTOISE SHELL 3/3 (A); take INFINITY SYMBOL (B).
- Go to Library.
- Place INFINITY SYMBOL (C).
- Solution (1-6).
- Take OCTOPUS CREST.
- OCTOPUS CREST on BRONZE CYLINDER; take STAIRCASE KEY.
- Place STAIRCASE KEY (D).
- Go (E).
Chapter 3: Seal Room
- Use CALIPERS (F); receive METAL SCROLL.
- Use EMPTY SYRINGE; take SYRINGE WITH ACID (G).
- Select note (H).
- Walk down.
- Place METAL SCROLL (I); take TREASURE BOX (J).
- Use SYRINGE WITH ACID; select handle (K).
- Take SHIP MOLD and ENGRAVING CHISEL (L).
- Go (M).
- Use SHIP MOLD and WAX PIECES; receive WAX SHIP (N).
- Read note; place METAL DISC and ENGRAVING CHISEL (O).
- Solution (P).
- Take FAMILY SEAL.
- FAMILY SEAL on TREASURE BOX; receive SEAL SCRAP.
- Place SEAL SCRAP (Q); play HOP; receive ORNATE QUILL.
- Walk down.
- Place ORNATE QUILL (R).
- Take GLOBE TOKEN and BOOK OF SECRETS (S).
- Select pairs (T-U).
- Return to Study.
- Place GLOBE TOKEN and WAX SHIP (V).
- First move tokens to corresponding spots, red circle to red circle etc. Solution (1-17).
- Take DOUBLE-EDGED KEY and SKULL PLATE.
- SKULL PLATE on BOOK OF SECRETS; take ARTIFACT PIECE.
- Go to Waterfront.
- Select diving gear (A).
- Use DOUBLE-EDGED KEY in 4 locks (B).
- Take GARDEN KEY (C).
- Place ARTIFACT PIECE (D).
- Return to Foyer.
- Use GARDEN KEY (E).
- Go (F).
- Use GRABBING TOOL (G); receive CANDLE.
- Go (H).
- Take BELL CLAPPER (I).
- Read note; take URN (J).
- Place CANDLE and select (K); play HOP; receive ETCHED BRACER 2/2.
- Go (L).
- Take PORTRAIT (M).
- Go to Cliff Garden.
- Place ETCHED BRACER 2/2; arrange symbols (N).
- Take GOLD COIN 1/2 and STAINED-GLASS CENTERPIECE (O).
- Go (P).
- Place STAINED-GLASS CENTERPIECE (Q).
- Go (R).
Chapter 4: Bell Tower
- Take GREASE and MUSIC SHEET (S).
- Use GREASE on URN and select; receive SKELETAL HAND and PAINTED SKULL.
- Go to Crypt.
- Place SKELETAL HAND; take ORGAN KEY and BONE (T).
- Place PAINTED SKULL; swap (U). Take TEST TUBE 1/2 (V).
- Go to Chapel.
- Place MUSIC SHEET and ORGAN KEY. Select: Z-1-X-2-Y-3-4-W-5.
- Take GOLD COIN 2/2 (@1).
- Go to Crypt.
- Place GOLD COIN 2/2 (@2); receive RELIQUARY SLIDER.
- Go to Chapel.
- Place RELIQUARY SLIDER. Solution: F-E-B-A-D-H-I-J-F-E-B-A-D-H-I-E-D.
- Take BROOCH PIN.
- Go to Bell Tower.
- Use BROOCH PIN (K); pull handle.
- Use BELL CLAPPER (L); take CLOCK CODE (M).
- Go to Crypt.
- Use CLOCK CODE (N); set to 3:55 (O).
- Play HOP (P); receive HOURGLASS.
- Go to Cliff Garden.
- Take TEST TUBE 2/2 from HOURGLASS.
- Place TEST TUBE 2/2. Select: Qx2-R-Sx4.
- Enter (T).
- Read note (U).
- Take DRILL HEAD (V).
- Go to Bell Tower.
- Use BONE and DRILL HEAD; select it (W); take BONE POWDER (X).
- Go to Waterfront.
- BONE POWDER in HOURGLASS; receive ARTIFACT PIECE.
- Select diving gear (Y).
- Take CLAW KEY (Z); select hinges. Place ARTIFACT PIECE (Z1).
- Go to Bell Tower.
- Use CLAW KEY; take BEAK PLIERS (A).
- Go to Greenhouse.
- Use BEAK PLIERS (B); receive BRANCH HAND.
- Use BEAK PLIERS; take TROWEL (C).
- Go to Crypt.
- Use TROWEL (D); receive METAL TUBES.
- Go to Greenhouse.
- Place METAL TUBES (E).
- Solution (F).
- Pull the handle (G).
- Go (H).
Chapter 5: Private Platform
- Take METAL HOOK and STRONG LINEN (I).
- Read note (J).
- Use BRANCH HAND (K); receive RIGHT DECORATION.
- Place PORTRAIT (L); play HOP: receive BLOOD VIAL.
- Walk down twice.
- Use METAL HOOK (M) and STRONG LINEN (N).
- Select area 3x; read note; take METAL ROSE (O).
- Go (P).
- Place METAL ROSE (Q); play HOP; receive MIRRORED CODE.
- Go (R).
- Use MIRRORED CODE; select 1-2.
- Take LEFT DECORATION (S).
- Walk down.
- Place RIGHT DECORATION and LEFT DECORATION (T).
- Take MECHANICAL HEART (U).
- Go to Private Platform.
- BLOOD VIAL on MECHANICAL HEART; receive BEATING HEART.
- Place BEATING HEART (V); select valves 3x; take ARTIFACT PIECE (W).
- Select 5x (X).
- Go to Waterfront.
- Select diving gear (A).
- Take ORNATE EMBLEM and SPEAR TIP (B).
- Use ARTIFACT PIECE (C).
- Go to Grand Hallway.
- Use SPEAR TIP twice; take BLOOD SIGIL (D).
- Go (E).
- Place BLOOD SIGIL (F).
- Go (G).
- Play HOP (H); receive ENGRAVED VERSE.
- Take SACRIFICIAL TRINKET 1/6 (I).
- Place ORNATE EMBLEM; take WOODEN HANDLE (J).
- Go (K).
- Use WOODEN HANDLE; select it (L); take BUTTER KNIFE (L1).
- Strike match (M).
- Walk down.
- Use BUTTER KNIFE; take BOARD SEGMENT (N).
- Go (O).
- Place ENGRAVED VERSE and BOARD SEGMENT (P).
- Solution (Q).
- Take CRYSTAL and METAL GAVEL.
- Go (R).
- Pull handle (R1); place CRYSTAL (S).
- Pull handle (R1); take SACRIFICIAL TRINKET 2/6 and WOLF KNOB (T).
- Use METAL GAVEL; take STEEL ROD (U).
- Walk down.
- Place WOLF KNOB (V); take SPATULA and ROPE (V1).
- Go to Chamber Passageway.
- Use SPATULA (W).
- Play HOP (X); receive PENDANT.
- Use ROPE (Y) and pull.
- Go (Z).
Chapter 6: Ice Chamber
- Take HOOKED WHIP (A).
- Use STEEL ROD; take CHAIN WITH CLAMP (B).
- Place PENDANT; enter 582 (C).
- Take FROZEN ORNAMENT (D).
- Go to Banquet Hall.
- Place FROZEN ORNAMENT; take DOVE ORNAMENT (E).
- Go to Ice Chamber.
- Place DOVE ORNAMENT (F).
- Select crystals (G).
- Take ARTIFACT PIECE (H).
- Go to Waterfront.
- Select diving gear (I).
- Take TORTURE DEVICE (J).
- Swap knots (K).
- Remove sack; place ARTIFACT PIECE (L).
- Go to Inner Sanctum.
- Use TORTURE DEVICE (M).
- Enter (N).
- Use CHAIN WITH CLAMP (O); receive SUPPORT BAR.
- Take STAR ORNAMENT, HUNTING HORN, and PISTOL (P).
- Go (Q).
- Select scene.
- Select music box (R).
- Take ROYAL JEWEL (S).
- Look (T).
- Place STAR ORNAMENT (U).
- Solution: L-B1-L-E1-D1-Lx2-F1-A1-L-G1-C1-B2.
- Lx2-D2-C2-Lx2-H1-E2-G2-Lx2-F2-A2-Lx2-H2.
- Take SACRIFICIAL TRINKET 3/6.
- Go (I).
- Use SUPPORT BAR and HUNTING HORN; take SNUFFER and FILE (J).
- Use HOOKED WHIP (K); take MERMAID FIGURINE (L).
- Walk down.
- Use SNUFFER 6x (orange).
- Use FILE; look at book (M).
- Select 1-6; take SACRIFICIAL TRINKET 4/6 and WOODEN RING.
- Place MERMAID FIGURINE (N); take SACRIFICIAL DAGGER (O).
- Go (P).
- Use SACRIFICIAL DAGGER; take BULLET (Q).
- Place WOODEN RING; select 7x (R); play HOP; receive LENS.
- Go to Drowning Chamber.
- BULLET in PISTOL; receive LOADED PISTOL.
- Aim LOADED PISTOL and shoot (S).
- Read note; select bones; take RITUAL PLATE (T).
- Go to Ruined Corridor.
- Place LENS (U); select twice; take BEDROOM MAP (V).
- Go to Royal Bedroom.
- BEDROOM MAP is automatically used. Select marked spots (W).
- Read note; take CHALICE and SACRIFICIAL TRINKET 5/6 (X).
- Place ROYAL JEWEL on CHALICE; take EXECUTIONER FIGURINE.
- Go to Drowning Chamber.
- Place EXECUTIONER FIGURINE; select it (Y).
- Solution (Z). Pull handle (Z1).
- Select skeleton; take SACRIFICIAL TRINKET 6/6 and KNIGHT FIGURINE 1/2 (Z2).
- Select 1-5.
- Go to Inner Sanctum.
- SACRIFICIAL TRINKET 6/6 on RITUAL PLATE; receive SHRINE OFFERING.
- Place SHRINE OFFERING (A); play HOP (B); receive KNIGHT FIGURINE 2/2.
- Go to Courtroom.
- Place KNIGHT FIGURINE 2/2; take ARTIFACT PIECE (C).
- Go to Waterfront.
- Select diving gear (D).
- Select nuts (E); open cover; place ARTIFACT PIECE (F).
- Solution (@1): (A-F)-(F-D-A)-(B-F-A-C).
- Match shapes (G-L).
- Congratulations, you've completed Phantasmat: Mournful Loch!
Created at: 2017-05-12